// // $Id$ // // Vilya library - tools for developing networked games // Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/vilya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.whirled.spot.server; import com.threerings.presents.server.InvocationException; import com.threerings.crowd.data.BodyObject; import com.threerings.crowd.server.LocationManager; import com.threerings.whirled.client.SceneService; import com.threerings.whirled.server.SceneManager; import com.threerings.whirled.server.SceneMoveHandler; import com.threerings.whirled.spot.data.Portal; /** * Moves a player between scenes, accounting for their exit and entry via portals. */ public class SpotSceneMoveHandler extends SceneMoveHandler { public SpotSceneMoveHandler (LocationManager locman, SpotSceneManager srcmgr, BodyObject body, int sceneVer, Portal dest, SceneService.SceneMoveListener listener) { super(locman, body, sceneVer, listener); _srcmgr = srcmgr; _dest = dest; } @Override // from AbstractSceneMoveHandler protected void effectSceneMove (SceneManager scmgr) throws InvocationException { // let the source manager know that this guy is departing via the specified portal _srcmgr.willTraversePortal(_body, _dest); // let the destination scene manager know that we're coming in SpotSceneManager destmgr = (SpotSceneManager)scmgr; destmgr.mapEnteringBody(_body, _dest); try { super.effectSceneMove(destmgr); } catch (InvocationException ie) { // if anything goes haywire, clear out our entering status destmgr.clearEnteringBody(_body); throw ie; } } protected SpotSceneManager _srcmgr; protected Portal _dest; }