// // $Id$ // // Vilya library - tools for developing networked games // Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/vilya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.ezgame { import flash.events.Event; /** * Dispatched when an occupant enters or leaves. * * If a watcher becomes a player, you may get an OCCUPANT_LEFT event where player == false, * followed immediately by an OCCUPANT_ENTERED event where player == true. */ public class OccupantChangedEvent extends Event { /** * @eventType OccupantEntered */ public static const OCCUPANT_ENTERED :String = "OccupantEntered"; /** * @eventType OccupantLeft */ public static const OCCUPANT_LEFT :String = "OccupantLeft"; /** The occupantId of the occupant that entered or left. */ public function get occupantId () :int { return _occupantId; } /** Is/was the occupant a player? If false, they are/were a watcher. */ public function get player () :Boolean { return _player; } public function OccupantChangedEvent (type :String, occupantId :int, player :Boolean) { super(type); _occupantId = occupantId; _player = player; } override public function toString () :String { return "[OccupantChangedEvent type=" + type + ", occupantId=" + _occupantId + ", player=" + _player + "]"; } override public function clone () :Event { return new OccupantChangedEvent(type, _occupantId, _player); } /** @private */ protected var _occupantId :int; /** @private */ protected var _player :Boolean; } }