// // $Id$ // // Vilya library - tools for developing networked games // Copyright (C) 2002-2010 Three Rings Design, Inc., All Rights Reserved // http://www.threerings.net/code/vilya/ // // This library is free software; you can redistribute it and/or modify it // under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation; either version 2.1 of the License, or // (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA package com.threerings.stats.data; import java.io.IOException; import com.threerings.io.ObjectInputStream; import com.threerings.io.ObjectOutputStream; /** * A string set that maps its values to bytes. */ public class ByteStringSetStat extends StringSetStat { @Override public void persistTo (ObjectOutputStream out, AuxDataSource aux) throws IOException { out.writeByte(_values.length); for (String value : _values) { out.writeByte((byte)aux.getStringCode(_type, value)); } } @Override public void unpersistFrom (ObjectInputStream in, AuxDataSource aux) throws IOException, ClassNotFoundException { _values = new String[in.readByte()]; for (int ii = 0; ii < _values.length; ii++) { _values[ii] = aux.getCodeString(_type, in.readByte()); } } }