turnDidStart() results in an immediate call to endTurn() and things then spiral
off into infinite loop land. If someone genuinely does want to end a turn
mmediately in turnDidStart() they can queue up a dobj unit to do so.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@27 c613c5cb-e716-0410-b11b-feb51c14d237
if we do the postponey business and find things still booched after that.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@9 c613c5cb-e716-0410-b11b-feb51c14d237
extensions to the distributed environment provided by Narya.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@1 c613c5cb-e716-0410-b11b-feb51c14d237