This will force us to migrate soon to a OID-based player indexing system.
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The creator of a party game isn't joining, but I think that's a problem
with the msoy client...
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@168 c613c5cb-e716-0410-b11b-feb51c14d237
We used to compare them against the Object class, but that doesn't work
well in the presence of multiple application domains. So instead we
check for the presence of parent classes.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@166 c613c5cb-e716-0410-b11b-feb51c14d237
calling setProperty() with an array was encoding it as byte[][], even when
an index was passed in.
Messages of arrays were also encoding as byte[][] for the server, even though
the server doesn't care about messages.
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It may be well worth adding an isConnected() method that can be used to test
whether the EZGame stuff is connected or whether we should just show
demo graphics or something.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@141 c613c5cb-e716-0410-b11b-feb51c14d237
They can add their keyboard listeners directly to the GameControl object
to receive global key events.
There are strange focus weirdnesses on the flex side- sometimes you have
focus with no focus highlight and sometimes you don't have focus and you
do have the highlight. Punting, rather than spending more hours on this.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@138 c613c5cb-e716-0410-b11b-feb51c14d237
Now, instead of implementing "Game" and having the EZGame object assigned
to you, you create it yourself using your top-level component.
You must register listeners manually, and keyboard focus is currently an
issue that I'm working on.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@137 c613c5cb-e716-0410-b11b-feb51c14d237
Then intention is that other games besides EZGame may use this as well,
so it's semi-separated, but for now it's part of EZGame.
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non-trivial and shouldn't entirely be trusted until it's actually used for
something.
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out in this order now. This should not be non-deterministic. Reflection should
give me the methods in the order they are declared in the Java class so I don't
know what the major malfunction is here, but if it keeps up I'm going to
fucking alphabetize them and be done with it.
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because otherwise the EZGameController will try to unmarshall the value.
The marshalling/unmarshalling is purely clientside, the server doesn't
understand how to do it, so it must dispatch a different event that just
contains a nice normal integer.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@85 c613c5cb-e716-0410-b11b-feb51c14d237