Dave Hoover
ec4b19e7c9
Run generators
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git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@907 c613c5cb-e716-0410-b11b-feb51c14d237
2010-04-07 20:32:02 +00:00
Dave Hoover
1b1b3782a0
Some more copyrights I'd missed
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git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@887 c613c5cb-e716-0410-b11b-feb51c14d237
2010-01-05 22:12:02 +00:00
Dave Hoover
8b03be111e
Imports cleanup
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git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@751 c613c5cb-e716-0410-b11b-feb51c14d237
2008-09-26 17:36:37 +00:00
Michael Bayne
8410b8893c
Actually these had been generated. Bruno must have regenerated them with an old
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version of Narya.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@710 c613c5cb-e716-0410-b11b-feb51c14d237
2008-08-06 00:53:22 +00:00
Bruno Garcia
9a822fe561
- Adding support for booting players from a table
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- Apparently genservice hasn't been run in a while, so half of vilya just got poked
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@709 c613c5cb-e716-0410-b11b-feb51c14d237
2008-08-06 00:41:46 +00:00
Dave Hoover
624daadcd9
Nix unneeded imports, add @Overrides, remove content-free comments, and rerun code generators.
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git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@670 c613c5cb-e716-0410-b11b-feb51c14d237
2008-07-18 19:02:08 +00:00
Michael Bayne
d3b227a13b
Have the ZoneRegistry implement ZoneService instead of using a concrete
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provider. Other injection and cleanup.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@640 c613c5cb-e716-0410-b11b-feb51c14d237
2008-06-29 14:18:10 +00:00
Michael Bayne
a133c7c693
Switch to new logging API.
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git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@608 c613c5cb-e716-0410-b11b-feb51c14d237
2008-05-27 20:00:28 +00:00
Michael Bayne
e03ddd71e8
Updates to reflect new BodyObject.location change. We now have a ScenePlace and
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ScenedBodyObject goes away.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@372 c613c5cb-e716-0410-b11b-feb51c14d237
2007-07-21 00:47:00 +00:00
Michael Bayne
cb05d5f56b
Factored scene movement out into separate helper classes so that code can be a
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bit more cleanly shared and the process of resolving zones and scenes and the
various fiddling done during a scene move can be more easily grokked.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@363 c613c5cb-e716-0410-b11b-feb51c14d237
2007-07-17 00:25:18 +00:00
Michael Bayne
5015ec26c2
Move SceneProvider stuff into the SceneRegistry as all the cool kids use the
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new pattern of having a Provider interface which is implemented by a Manager or
other server-side entity.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@358 c613c5cb-e716-0410-b11b-feb51c14d237
2007-07-13 23:48:42 +00:00
Michael Bayne
33f55d5a8d
Header patrol. Please be sure to use the header in lib/SOURCE_HEADER when
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creating new source files.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@209 c613c5cb-e716-0410-b11b-feb51c14d237
2007-02-24 00:37:33 +00:00
Dave Hoover
1245defe65
Actually substitute keywords (these files are chock full of stale $Id$ tags)
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git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@150 c613c5cb-e716-0410-b11b-feb51c14d237
2007-01-24 00:22:09 +00:00
Michael Bayne
a4df87e52f
Behold Vilya, Ring of Air and repository for our game and virtual worldly
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extensions to the distributed environment provided by Narya.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@1 c613c5cb-e716-0410-b11b-feb51c14d237
2006-06-23 17:58:11 +00:00