Commit Graph

7 Commits

Author SHA1 Message Date
Robert Zubeck 83e02730cf Fixes for property setting via atomic test-and-set:
- Moved property testing, so that it happens before any propertySet events are
  dispatched. In the previous version, testing happened while processing the
  set event on the server - but since by that time client events have already been 
  sent, it introduced the possibility of short-lived inconsistencies between client 
  and server data models.   

- Introduced a separate EZ API call for test and set - not only does it perform
  the test, but unlike regular set, it does not cache the new value ahead of time. 
  Instead the new value will have to arrive from the server, at some future point.

- Trimmed PropertySetEvent and other handlers back down - they don't need to
  carry any of the test info around, after it's already been performed. Also 
  cut redundant testing on the clients.




git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@195 c613c5cb-e716-0410-b11b-feb51c14d237
2007-02-19 19:40:09 +00:00
Robert Zubeck bdfcd156ab For EZ property sets, added a setter that performs an "atomic" test-and-set:
it's atomic in the sense that a single server event will test the variable, 
and only set it if the previous value was null (i.e. didn't exist). 
This allows for a level of elementary synchronization between the clients.

The new function on EZGameControl is:
  _gameCtrl.testAndSet (propertyName, newValue[, index])

I hoped to generalize this to test against arbitrary values, but that's 
significantly harder, since properties accept numerous types as values,
and those can have different representations on the client and the server.
So it remains a check against null until we need to generalize it. :)





git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@193 c613c5cb-e716-0410-b11b-feb51c14d237
2007-02-15 21:55:49 +00:00
Andrzej Kapolka 9695c3ef3a Moved default field deserialization code into separate method to allow
subclasses to read additional fields.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@142 c613c5cb-e716-0410-b11b-feb51c14d237
2007-01-09 21:23:38 +00:00
Ray Greenwell cff4238b3e Updates to EZGame to allow games to store 'user cookies'.
Then intention is that other games besides EZGame may use this as well,
so it's semi-separated, but for now it's part of EZGame.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@123 c613c5cb-e716-0410-b11b-feb51c14d237
2006-11-15 03:01:49 +00:00
Ray Greenwell 1459306393 We need to send the tick out with a different message identifier
because otherwise the EZGameController will try to unmarshall the value.
The marshalling/unmarshalling is purely clientside, the server doesn't
understand how to do it, so it must dispatch a different event that just
contains a nice normal integer.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@85 c613c5cb-e716-0410-b11b-feb51c14d237
2006-10-02 21:11:10 +00:00
Ray Greenwell 854986f4fc Commented out upstream methods for classes that will never use them.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@71 c613c5cb-e716-0410-b11b-feb51c14d237
2006-09-11 20:19:25 +00:00
Ray Greenwell 70b0d759c0 Moved the serverless game stuff out of msoy and back into the vilya library.
We'll be using this in game gardens, at least.
Note that the actionscript side currently doesn't compile because of
limitations in building a .swc file, but that'll be fixed soon.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@47 c613c5cb-e716-0410-b11b-feb51c14d237
2006-08-23 02:28:36 +00:00