Dave Hoover
8c88195b8b
Now that games clear out their player oids when they finish, card games
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need to keep around a copy to confirm that somebody is allowed to request
a rematch, and then pull everyone into it.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@368 c613c5cb-e716-0410-b11b-feb51c14d237
2007-07-18 16:39:50 +00:00
Dave Hoover
6958d99563
Widen.
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git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@367 c613c5cb-e716-0410-b11b-feb51c14d237
2007-07-18 00:01:41 +00:00
Dave Hoover
6b1066169f
Tabs -> spaces
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git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@331 c613c5cb-e716-0410-b11b-feb51c14d237
2007-06-26 00:07:57 +00:00
Mike Thomas
a22a6e5551
Ensure we've registered our receiver before we call our superclass's function, since this queues up a playerReady and it's important that our addToReceivers event is queued up before that so the game doesn't start before we're ready to go.
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git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@319 c613c5cb-e716-0410-b11b-feb51c14d237
2007-06-21 00:10:25 +00:00
Michael Bayne
c4fbf34f44
We need to sort card sprites using a comparator if we want to sort them not
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based on render order as we use render order. Also some widening.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@301 c613c5cb-e716-0410-b11b-feb51c14d237
2007-05-15 18:03:54 +00:00
Michael Bayne
84080ecb61
Naturally order card sprites by their card values.
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git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@300 c613c5cb-e716-0410-b11b-feb51c14d237
2007-05-15 17:55:33 +00:00
Michael Bayne
33f55d5a8d
Header patrol. Please be sure to use the header in lib/SOURCE_HEADER when
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creating new source files.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@209 c613c5cb-e716-0410-b11b-feb51c14d237
2007-02-24 00:37:33 +00:00
Michael Bayne
75b34c6bf6
New service group world order. My enthusiasm for widening is being stretched.
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git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@177 c613c5cb-e716-0410-b11b-feb51c14d237
2007-02-11 01:37:46 +00:00
Dave Hoover
1245defe65
Actually substitute keywords (these files are chock full of stale $Id$ tags)
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git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@150 c613c5cb-e716-0410-b11b-feb51c14d237
2007-01-24 00:22:09 +00:00
Michael Bayne
0fb8e4e693
Steer newbies away from stupid decisions.
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git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@127 c613c5cb-e716-0410-b11b-feb51c14d237
2006-11-15 22:41:27 +00:00
Michael Bayne
77e22d65fc
Some ActionScript conversion updates.
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git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@102 c613c5cb-e716-0410-b11b-feb51c14d237
2006-10-06 00:35:00 +00:00
Michael Bayne
8b8a8120c2
Added some ActionScript annotations.
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git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@92 c613c5cb-e716-0410-b11b-feb51c14d237
2006-10-05 00:16:25 +00:00
Michael Bayne
d896041553
Regenerated with updated templates.
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git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@87 c613c5cb-e716-0410-b11b-feb51c14d237
2006-10-04 20:48:15 +00:00
Ray Greenwell
f48a48436d
Regeneration of generated files.
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git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@84 c613c5cb-e716-0410-b11b-feb51c14d237
2006-10-02 07:46:47 +00:00
Ray Greenwell
4b9ec23221
- Use samskivert Predicate.
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- Type safety.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@65 c613c5cb-e716-0410-b11b-feb51c14d237
2006-08-28 18:53:03 +00:00
Michael Bayne
a4df87e52f
Behold Vilya, Ring of Air and repository for our game and virtual worldly
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extensions to the distributed environment provided by Narya.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@1 c613c5cb-e716-0410-b11b-feb51c14d237
2006-06-23 17:58:11 +00:00