in the wild, we'll deprecate the old constructors rather than remove them. Yay
cruft!
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own method, so that subclasses can get that behavior without assuming
their their superclass implementation of setFirstTurnHolder does that.
- Use that in EZ's code, and also fall back to it if there's some problem
with the user-specified next-turn value and it's nobody's turn.
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left. Go ahead and don't start the turn when there are no players,
and don't change it when there are 1 or LESS.
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game logic which is that we won't try to start the next turn if the game
reports being over. If we still see problems with infinite loops in GG games,
then we'll reinstate the fiddling.
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turnDidStart() results in an immediate call to endTurn() and things then spiral
off into infinite loop land. If someone genuinely does want to end a turn
mmediately in turnDidStart() they can queue up a dobj unit to do so.
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extensions to the distributed environment provided by Narya.
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