have to do some things on the server as well which blindly ejects the user from
their current place, but now the worst case is that a player ends up nowhere in
the event of extreme lag and clicks the button to go somewhere again rather
than having a move half-completed get aborted and the code ending up confused
and not properly able to clean up after itself.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@436 c613c5cb-e716-0410-b11b-feb51c14d237
bit more cleanly shared and the process of resolving zones and scenes and the
various fiddling done during a scene move can be more easily grokked.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@363 c613c5cb-e716-0410-b11b-feb51c14d237
extensions to the distributed environment provided by Narya.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@1 c613c5cb-e716-0410-b11b-feb51c14d237