game ends. We may need their when the game is not in play. playerGameDidEnd()
was removing based on player index rather than playerOId which was is correct.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@341 c613c5cb-e716-0410-b11b-feb51c14d237
preferences system to store cookies so that cookies will work in the standalone
test environment.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@340 c613c5cb-e716-0410-b11b-feb51c14d237
Then intention is that other games besides EZGame may use this as well,
so it's semi-separated, but for now it's part of EZGame.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@123 c613c5cb-e716-0410-b11b-feb51c14d237