They can add their keyboard listeners directly to the GameControl object
to receive global key events.
There are strange focus weirdnesses on the flex side- sometimes you have
focus with no focus highlight and sometimes you don't have focus and you
do have the highlight. Punting, rather than spending more hours on this.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@138 c613c5cb-e716-0410-b11b-feb51c14d237
Now, instead of implementing "Game" and having the EZGame object assigned
to you, you create it yourself using your top-level component.
You must register listeners manually, and keyboard focus is currently an
issue that I'm working on.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@137 c613c5cb-e716-0410-b11b-feb51c14d237