Split Vilya into core and aslib submodules.
This ensures that our ActionScript artifact is properly published to Maven Central for all to use. I'm still putting off creating vilya-tools. Later, later...
This commit is contained in:
+105
@@ -0,0 +1,105 @@
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||||
<?xml version="1.0" encoding="UTF-8"?>
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||||
<project xmlns="http://maven.apache.org/POM/4.0.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/maven-v4_0_0.xsd">
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||||
<modelVersion>4.0.0</modelVersion>
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||||
<parent>
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||||
<groupId>com.threerings</groupId>
|
||||
<artifactId>vilya-parent</artifactId>
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||||
<version>1.6-SNAPSHOT</version>
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||||
</parent>
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||||
|
||||
<artifactId>vilya</artifactId>
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<packaging>jar</packaging>
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||||
<name>Vilya Core</name>
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||||
|
||||
<dependencies>
|
||||
<!-- exported dependencies -->
|
||||
<dependency>
|
||||
<groupId>com.threerings</groupId>
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||||
<artifactId>ooo-util</artifactId>
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||||
<version>1.3.2</version>
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||||
</dependency>
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||||
<dependency>
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||||
<groupId>com.threerings</groupId>
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||||
<artifactId>narya</artifactId>
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||||
<version>1.14</version>
|
||||
</dependency>
|
||||
<dependency>
|
||||
<groupId>com.threerings</groupId>
|
||||
<artifactId>nenya</artifactId>
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||||
<version>1.5</version>
|
||||
</dependency>
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||||
|
||||
<!-- optional dependencies -->
|
||||
<dependency>
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||||
<groupId>com.threerings</groupId>
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||||
<artifactId>nenya-tools</artifactId>
|
||||
<version>1.5</version>
|
||||
<optional>true</optional>
|
||||
</dependency>
|
||||
<dependency>
|
||||
<groupId>commons-digester</groupId>
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||||
<artifactId>commons-digester</artifactId>
|
||||
<version>2.0</version>
|
||||
<optional>true</optional>
|
||||
</dependency>
|
||||
<dependency>
|
||||
<groupId>com.samskivert</groupId>
|
||||
<artifactId>depot</artifactId>
|
||||
<version>1.6.1</version>
|
||||
<optional>true</optional>
|
||||
</dependency>
|
||||
<dependency>
|
||||
<groupId>javassist</groupId>
|
||||
<artifactId>javassist</artifactId>
|
||||
<version>3.8.0.GA</version>
|
||||
<optional>true</optional>
|
||||
</dependency>
|
||||
<dependency>
|
||||
<groupId>com.megginson.sax</groupId>
|
||||
<artifactId>xml-writer</artifactId>
|
||||
<version>0.2</version>
|
||||
<optional>true</optional>
|
||||
</dependency>
|
||||
|
||||
<!-- test dependencies -->
|
||||
<dependency>
|
||||
<groupId>junit</groupId>
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||||
<artifactId>junit</artifactId>
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||||
<version>4.10</version>
|
||||
<scope>test</scope>
|
||||
</dependency>
|
||||
</dependencies>
|
||||
|
||||
<build>
|
||||
<plugins>
|
||||
<plugin>
|
||||
<groupId>org.apache.maven.plugins</groupId>
|
||||
<artifactId>maven-javadoc-plugin</artifactId>
|
||||
<version>2.7</version>
|
||||
<configuration>
|
||||
<quiet>true</quiet>
|
||||
<show>public</show>
|
||||
<links>
|
||||
<link>http://samskivert.github.com/samskivert/apidocs/</link>
|
||||
<link>http://depot.googlecode.com/svn/apidocs/</link>
|
||||
<link>http://docs.guava-libraries.googlecode.com/git/javadoc/</link>
|
||||
<link>http://google-web-toolkit.googlecode.com/svn/javadoc/2.1/</link>
|
||||
</links>
|
||||
</configuration>
|
||||
</plugin>
|
||||
<plugin>
|
||||
<groupId>org.apache.maven.plugins</groupId>
|
||||
<artifactId>maven-surefire-plugin</artifactId>
|
||||
<version>2.6</version>
|
||||
<configuration>
|
||||
<includes>
|
||||
<include>com/threerings/**/*Test.java</include>
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||||
</includes>
|
||||
<systemPropertyVariables>
|
||||
<test_dir>target/test-classes</test_dir>
|
||||
</systemPropertyVariables>
|
||||
</configuration>
|
||||
</plugin>
|
||||
</plugins>
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||||
</build>
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||||
</project>
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||||
@@ -0,0 +1,33 @@
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||||
//
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||||
// $Id$
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||||
//
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||||
// Vilya library - tools for developing networked games
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// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
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||||
// http://code.google.com/p/vilya/
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||||
//
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||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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||||
|
||||
package com.threerings.micasa;
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||||
|
||||
import com.samskivert.util.Logger;
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||||
|
||||
/**
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||||
* Contains a reference to the log object used by the MiCasa package.
|
||||
*/
|
||||
public class Log
|
||||
{
|
||||
/** The static log instance configured for use by this package. */
|
||||
public static Logger log = Logger.getLogger("com.threerings.micasa");
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||||
}
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||||
@@ -0,0 +1,338 @@
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||||
//
|
||||
// $Id$
|
||||
//
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||||
// Vilya library - tools for developing networked games
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||||
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://code.google.com/p/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.micasa.client;
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||||
|
||||
import java.util.StringTokenizer;
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||||
|
||||
import java.awt.Color;
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||||
import java.awt.Dimension;
|
||||
import java.awt.event.ActionEvent;
|
||||
import java.awt.event.ActionListener;
|
||||
|
||||
import javax.swing.JButton;
|
||||
import javax.swing.JComboBox;
|
||||
import javax.swing.JLabel;
|
||||
import javax.swing.JPanel;
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||||
import javax.swing.JScrollPane;
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||||
import javax.swing.JTextField;
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||||
import javax.swing.JTextPane;
|
||||
import javax.swing.event.AncestorEvent;
|
||||
import javax.swing.event.AncestorListener;
|
||||
import javax.swing.text.BadLocationException;
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||||
import javax.swing.text.Document;
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||||
import javax.swing.text.Style;
|
||||
import javax.swing.text.StyleConstants;
|
||||
import javax.swing.text.StyleContext;
|
||||
|
||||
import com.samskivert.swing.GroupLayout;
|
||||
import com.samskivert.swing.HGroupLayout;
|
||||
import com.samskivert.swing.VGroupLayout;
|
||||
import com.samskivert.swing.event.AncestorAdapter;
|
||||
|
||||
import com.threerings.util.Name;
|
||||
|
||||
import com.threerings.crowd.chat.client.ChatDisplay;
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||||
import com.threerings.crowd.chat.data.ChatCodes;
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||||
import com.threerings.crowd.chat.data.ChatMessage;
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||||
import com.threerings.crowd.chat.data.SystemMessage;
|
||||
import com.threerings.crowd.chat.data.UserMessage;
|
||||
import com.threerings.crowd.client.OccupantObserver;
|
||||
import com.threerings.crowd.client.PlaceView;
|
||||
import com.threerings.crowd.data.OccupantInfo;
|
||||
import com.threerings.crowd.data.PlaceObject;
|
||||
import com.threerings.crowd.util.CrowdContext;
|
||||
|
||||
import static com.threerings.micasa.Log.log;
|
||||
|
||||
public class ChatPanel extends JPanel
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||||
implements ActionListener, ChatDisplay, OccupantObserver, PlaceView
|
||||
{
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||||
public ChatPanel (CrowdContext ctx)
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||||
{
|
||||
this(ctx, true);
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||||
}
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||||
|
||||
public ChatPanel (CrowdContext ctx, boolean showHintLabel)
|
||||
{
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||||
// keep this around for later
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||||
_ctx = ctx;
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||||
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||||
// register ourselves with the chat director
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_ctx.getChatDirector().addChatDisplay(this);
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||||
|
||||
// register as an occupant observer
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_ctx.getOccupantDirector().addOccupantObserver(this);
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||||
GroupLayout gl = new VGroupLayout(GroupLayout.STRETCH);
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gl.setOffAxisPolicy(GroupLayout.STRETCH);
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setLayout(gl);
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// create our scrolling chat text display
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_text = new JTextPane();
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_text.setEditable(false);
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add(new JScrollPane(_text));
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||||
|
||||
// create our styles and add those to the text pane
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createStyles(_text);
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||||
// add a label for the text entry stuff
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if (showHintLabel) {
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add(new JLabel("Type here to chat:"), GroupLayout.FIXED);
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||||
}
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||||
// create a horizontal group for the text entry bar
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gl = new HGroupLayout(GroupLayout.STRETCH, GroupLayout.STRETCH, 5, GroupLayout.LEFT);
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JPanel epanel = new JPanel(gl);
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||||
epanel.add(_entry = new JTextField());
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||||
_entry.setActionCommand("send");
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||||
_entry.addActionListener(this);
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||||
_entry.setEnabled(false);
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||||
|
||||
_send = new JButton("Chat!");
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||||
_send.setEnabled(false);
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||||
_send.addActionListener(this);
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||||
_send.setActionCommand("send");
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epanel.add(_send, GroupLayout.FIXED);
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||||
add(epanel, GroupLayout.FIXED);
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||||
|
||||
// listen to ancestor events to request focus when added
|
||||
addAncestorListener(new AncestorAdapter() {
|
||||
@Override
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||||
public void ancestorAdded (AncestorEvent e) {
|
||||
if (_focus) {
|
||||
_entry.requestFocusInWindow();
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* For applications where the chat box has extremely limited space,
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||||
* the send button can be removed to leave more space for the text
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||||
* input box.
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*/
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||||
public void removeSendButton ()
|
||||
{
|
||||
if (_send.isVisible()) {
|
||||
// _send.getParent().remove(_send);
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||||
_send.setVisible(false);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets whether the chat box text entry field requests the keyboard
|
||||
* focus when the panel receives {@link
|
||||
* AncestorListener#ancestorAdded} or {@link PlaceView#willEnterPlace}
|
||||
* events.
|
||||
*/
|
||||
public void setRequestFocus (boolean focus)
|
||||
{
|
||||
_focus = focus;
|
||||
}
|
||||
|
||||
protected void createStyles (JTextPane text)
|
||||
{
|
||||
StyleContext sctx = StyleContext.getDefaultStyleContext();
|
||||
Style defstyle = sctx.getStyle(StyleContext.DEFAULT_STYLE);
|
||||
|
||||
_nameStyle = text.addStyle("name", defstyle);
|
||||
StyleConstants.setForeground(_nameStyle, Color.blue);
|
||||
|
||||
_msgStyle = text.addStyle("msg", defstyle);
|
||||
StyleConstants.setForeground(_msgStyle, Color.black);
|
||||
|
||||
_errStyle = text.addStyle("err", defstyle);
|
||||
StyleConstants.setForeground(_errStyle, Color.red);
|
||||
|
||||
_noticeStyle = text.addStyle("notice", defstyle);
|
||||
StyleConstants.setForeground(_noticeStyle, Color.magenta);
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public void actionPerformed (ActionEvent e)
|
||||
{
|
||||
String cmd = e.getActionCommand();
|
||||
if (cmd.equals("send")) {
|
||||
sendText();
|
||||
|
||||
} else {
|
||||
System.out.println("Unknown action event: " + cmd);
|
||||
}
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public void occupantEntered (OccupantInfo info)
|
||||
{
|
||||
displayOccupantMessage("*** " + info.username + " entered.");
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public void occupantLeft (OccupantInfo info)
|
||||
{
|
||||
displayOccupantMessage("*** " + info.username + " left.");
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public void occupantUpdated (OccupantInfo oinfo, OccupantInfo info)
|
||||
{
|
||||
}
|
||||
|
||||
protected void displayOccupantMessage (String message)
|
||||
{
|
||||
append(message + "\n", _noticeStyle);
|
||||
}
|
||||
|
||||
protected void sendText ()
|
||||
{
|
||||
String text = _entry.getText();
|
||||
|
||||
// if the message to send begins with /tell then parse it and
|
||||
// generate a tell request rather than a speak request
|
||||
if (text.startsWith("/tell")) {
|
||||
StringTokenizer tok = new StringTokenizer(text);
|
||||
// there should be at least three tokens: '/tell target word'
|
||||
if (tok.countTokens() < 3) {
|
||||
displayError("Usage: /tell username message");
|
||||
return;
|
||||
}
|
||||
|
||||
// skip the /tell and grab the username
|
||||
tok.nextToken();
|
||||
String username = tok.nextToken();
|
||||
|
||||
// now strip off everything up to the username to get the
|
||||
// message
|
||||
int uidx = text.indexOf(username);
|
||||
String message = text.substring(uidx + username.length()).trim();
|
||||
|
||||
// request to send this text as a tell message
|
||||
_ctx.getChatDirector().requestTell(new Name(username), message, null);
|
||||
|
||||
} else if (text.startsWith("/clear")) {
|
||||
// clear the chat box
|
||||
_ctx.getChatDirector().clearDisplays();
|
||||
|
||||
} else {
|
||||
// request to send this text as a chat message
|
||||
_ctx.getChatDirector().requestSpeak(null, text, ChatCodes.DEFAULT_MODE);
|
||||
}
|
||||
|
||||
// clear out the input because we sent a request
|
||||
_entry.setText("");
|
||||
}
|
||||
|
||||
// documentation inherited from interface ChatDisplay
|
||||
public void clear ()
|
||||
{
|
||||
_text.setText("");
|
||||
}
|
||||
|
||||
// documentation inherited from interface ChatDisplay
|
||||
public boolean displayMessage (ChatMessage message, boolean displayed)
|
||||
{
|
||||
if (message instanceof UserMessage) {
|
||||
UserMessage msg = (UserMessage) message;
|
||||
if (msg.localtype == ChatCodes.USER_CHAT_TYPE) {
|
||||
append("[" + msg.speaker + " whispers] ", _nameStyle);
|
||||
append(msg.message + "\n", _msgStyle);
|
||||
} else {
|
||||
append("<" + msg.speaker + "> ", _nameStyle);
|
||||
append(msg.message + "\n", _msgStyle);
|
||||
}
|
||||
return true;
|
||||
|
||||
} else if (message instanceof SystemMessage) {
|
||||
append(message.message + "\n", _noticeStyle);
|
||||
return true;
|
||||
|
||||
} else {
|
||||
log.warning("Received unknown message type [message=" +
|
||||
message + "].");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
protected void displayError (String message)
|
||||
{
|
||||
append(message + "\n", _errStyle);
|
||||
}
|
||||
|
||||
/**
|
||||
* Append the specified text in the specified style.
|
||||
*/
|
||||
protected void append (String text, Style style)
|
||||
{
|
||||
Document doc = _text.getDocument();
|
||||
try {
|
||||
doc.insertString(doc.getLength(), text, style);
|
||||
} catch (BadLocationException ble) {
|
||||
log.warning("Unable to insert text!? [error=" + ble + "].");
|
||||
}
|
||||
}
|
||||
|
||||
public void willEnterPlace (PlaceObject place)
|
||||
{
|
||||
// enable our chat input elements since we're now somewhere that
|
||||
// we can chat
|
||||
_entry.setEnabled(true);
|
||||
_send.setEnabled(true);
|
||||
if (_focus) {
|
||||
_entry.requestFocusInWindow();
|
||||
}
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public void didLeavePlace (PlaceObject place)
|
||||
{
|
||||
// nothing doing
|
||||
}
|
||||
|
||||
@Override
|
||||
public Dimension getPreferredSize ()
|
||||
{
|
||||
Dimension size = super.getPreferredSize();
|
||||
// always prefer a sensible but not overly large width. this also
|
||||
// prevents us from inheriting a foolishly large preferred width
|
||||
// from the JTextPane which sometimes decides it wants to be as
|
||||
// wide as its widest line of text rather than wrap that line of
|
||||
// text.
|
||||
size.width = PREFERRED_WIDTH;
|
||||
return size;
|
||||
}
|
||||
|
||||
protected CrowdContext _ctx;
|
||||
|
||||
protected boolean _focus = true;
|
||||
|
||||
protected JComboBox _roombox;
|
||||
protected JTextPane _text;
|
||||
protected JButton _send;
|
||||
protected JTextField _entry;
|
||||
|
||||
protected Style _nameStyle;
|
||||
protected Style _msgStyle;
|
||||
protected Style _errStyle;
|
||||
protected Style _noticeStyle;
|
||||
|
||||
/** A width that isn't so skinny that the text is teeny. */
|
||||
protected static final int PREFERRED_WIDTH = 200;
|
||||
}
|
||||
@@ -0,0 +1,148 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://code.google.com/p/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.micasa.client;
|
||||
|
||||
import java.awt.event.ActionEvent;
|
||||
|
||||
import com.samskivert.swing.Controller;
|
||||
|
||||
import com.threerings.presents.client.Client;
|
||||
import com.threerings.presents.client.SessionObserver;
|
||||
|
||||
import com.threerings.crowd.data.BodyObject;
|
||||
|
||||
import com.threerings.micasa.data.MiCasaBootstrapData;
|
||||
import com.threerings.micasa.util.MiCasaContext;
|
||||
|
||||
import static com.threerings.micasa.Log.log;
|
||||
|
||||
/**
|
||||
* Responsible for top-level control of the client user interface.
|
||||
*/
|
||||
public class ClientController extends Controller
|
||||
implements SessionObserver
|
||||
{
|
||||
/**
|
||||
* Creates a new client controller. The controller will set everything
|
||||
* up in preparation for logging on.
|
||||
*/
|
||||
public ClientController (MiCasaContext ctx, MiCasaFrame frame)
|
||||
{
|
||||
// we'll want to keep these around
|
||||
_ctx = ctx;
|
||||
_frame = frame;
|
||||
|
||||
// we want to know about logon/logoff
|
||||
_ctx.getClient().addClientObserver(this);
|
||||
|
||||
// create the logon panel and display it
|
||||
_logonPanel = new LogonPanel(_ctx);
|
||||
_frame.setPanel(_logonPanel);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean handleAction (ActionEvent action)
|
||||
{
|
||||
String cmd = action.getActionCommand();
|
||||
|
||||
if (cmd.equals("logoff")) {
|
||||
// request that we logoff
|
||||
_ctx.getClient().logoff(true);
|
||||
return true;
|
||||
}
|
||||
|
||||
log.info("Unhandled action: " + action);
|
||||
return false;
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public void clientWillLogon (Client client)
|
||||
{
|
||||
// nada
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public void clientDidLogon (Client client)
|
||||
{
|
||||
log.info("Client did logon [client=" + client + "].");
|
||||
|
||||
// keep the body object around for stuff
|
||||
_body = (BodyObject)client.getClientObject();
|
||||
|
||||
// figure out where to go
|
||||
int moveOid = -1;
|
||||
|
||||
// hacky hack
|
||||
String jumpOidStr = null;
|
||||
try {
|
||||
jumpOidStr = System.getProperty("jumpoid");
|
||||
} catch (SecurityException se) {
|
||||
log.info("Not checking for jumpOid as we're in an applet.");
|
||||
}
|
||||
|
||||
if (jumpOidStr != null) {
|
||||
try {
|
||||
moveOid = Integer.parseInt(jumpOidStr);
|
||||
} catch (NumberFormatException nfe) {
|
||||
log.warning("Invalid jump oid [oid=" + jumpOidStr +
|
||||
", err=" + nfe + "].");
|
||||
}
|
||||
|
||||
} else if (_body.location != null) {
|
||||
// if we were already in a location, go there
|
||||
moveOid = _body.location.placeOid;
|
||||
|
||||
} else {
|
||||
// otherwise head to the default lobby to start things off
|
||||
MiCasaBootstrapData data = (MiCasaBootstrapData)
|
||||
client.getBootstrapData();
|
||||
moveOid = data.defLobbyOid;
|
||||
}
|
||||
|
||||
if (moveOid > 0) {
|
||||
_ctx.getLocationDirector().moveTo(moveOid);
|
||||
}
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public void clientObjectDidChange (Client client)
|
||||
{
|
||||
// regrab our body object
|
||||
_body = (BodyObject)client.getClientObject();
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public void clientDidLogoff (Client client)
|
||||
{
|
||||
log.info("Client did logoff [client=" + client + "].");
|
||||
|
||||
// reinstate the logon panel
|
||||
_frame.setPanel(_logonPanel);
|
||||
}
|
||||
|
||||
protected MiCasaContext _ctx;
|
||||
protected MiCasaFrame _frame;
|
||||
protected BodyObject _body;
|
||||
|
||||
// our panels
|
||||
protected LogonPanel _logonPanel;
|
||||
}
|
||||
@@ -0,0 +1,248 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://code.google.com/p/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.micasa.client;
|
||||
|
||||
import java.awt.Dimension;
|
||||
import java.awt.Font;
|
||||
import java.awt.event.ActionEvent;
|
||||
import java.awt.event.ActionListener;
|
||||
|
||||
import javax.swing.JButton;
|
||||
import javax.swing.JLabel;
|
||||
import javax.swing.JPanel;
|
||||
import javax.swing.JPasswordField;
|
||||
import javax.swing.JScrollPane;
|
||||
import javax.swing.JTextArea;
|
||||
import javax.swing.JTextField;
|
||||
|
||||
import com.samskivert.swing.GroupLayout;
|
||||
import com.samskivert.swing.HGroupLayout;
|
||||
import com.samskivert.swing.VGroupLayout;
|
||||
|
||||
import com.threerings.util.MessageBundle;
|
||||
import com.threerings.util.Name;
|
||||
|
||||
import com.threerings.presents.client.Client;
|
||||
import com.threerings.presents.client.ClientObserver;
|
||||
import com.threerings.presents.client.LogonException;
|
||||
import com.threerings.presents.net.Credentials;
|
||||
import com.threerings.presents.net.UsernamePasswordCreds;
|
||||
|
||||
import com.threerings.micasa.util.MiCasaContext;
|
||||
|
||||
public class LogonPanel extends JPanel
|
||||
implements ActionListener, ClientObserver
|
||||
{
|
||||
public LogonPanel (MiCasaContext ctx)
|
||||
{
|
||||
// keep these around for later
|
||||
_ctx = ctx;
|
||||
_msgs = _ctx.getMessageManager().getBundle("micasa.logon");
|
||||
|
||||
setLayout(new VGroupLayout());
|
||||
|
||||
// stick the logon components into a panel that will stretch them
|
||||
// to a sensible width
|
||||
JPanel box = new JPanel(
|
||||
new VGroupLayout(VGroupLayout.NONE, VGroupLayout.STRETCH,
|
||||
5, VGroupLayout.CENTER)) {
|
||||
@Override
|
||||
public Dimension getPreferredSize () {
|
||||
Dimension psize = super.getPreferredSize();
|
||||
psize.width = Math.max(psize.width, 300);
|
||||
return psize;
|
||||
}
|
||||
};
|
||||
add(box);
|
||||
|
||||
// try obtaining our title text from a system property
|
||||
String tstr = null;
|
||||
try {
|
||||
tstr = System.getProperty("logon.title");
|
||||
} catch (Throwable t) {
|
||||
}
|
||||
if (tstr == null) {
|
||||
tstr = "Mi Casa!";
|
||||
}
|
||||
|
||||
// create a big fat label
|
||||
JLabel title = new JLabel(tstr, JLabel.CENTER);
|
||||
title.setFont(new Font("Helvetica", Font.BOLD, 24));
|
||||
box.add(title);
|
||||
|
||||
// create the username bar
|
||||
JPanel bar = new JPanel(new HGroupLayout(GroupLayout.STRETCH));
|
||||
bar.add(new JLabel(_msgs.get("m.username")), GroupLayout.FIXED);
|
||||
_username = new JTextField();
|
||||
_username.setActionCommand("skipToPassword");
|
||||
_username.addActionListener(this);
|
||||
bar.add(_username);
|
||||
box.add(bar);
|
||||
|
||||
// create the password bar
|
||||
bar = new JPanel(new HGroupLayout(GroupLayout.STRETCH));
|
||||
bar.add(new JLabel(_msgs.get("m.password")), GroupLayout.FIXED);
|
||||
_password = new JPasswordField();
|
||||
_password.setActionCommand("logon");
|
||||
_password.addActionListener(this);
|
||||
bar.add(_password);
|
||||
box.add(bar);
|
||||
|
||||
// create the logon button bar
|
||||
HGroupLayout gl = new HGroupLayout(GroupLayout.NONE);
|
||||
gl.setJustification(GroupLayout.RIGHT);
|
||||
bar = new JPanel(gl);
|
||||
_logon = new JButton(_msgs.get("m.logon"));
|
||||
_logon.setActionCommand("logon");
|
||||
_logon.addActionListener(this);
|
||||
bar.add(_logon);
|
||||
box.add(bar);
|
||||
|
||||
box.add(new JLabel(_msgs.get("m.status")));
|
||||
_status = new JTextArea() {
|
||||
@Override
|
||||
public Dimension getPreferredScrollableViewportSize ()
|
||||
{
|
||||
return new Dimension(10, 100);
|
||||
}
|
||||
};
|
||||
_status.setEditable(false);
|
||||
JScrollPane scroller = new JScrollPane(_status);
|
||||
box.add(scroller);
|
||||
|
||||
// we'll want to listen for logon failure
|
||||
_ctx.getClient().addClientObserver(this);
|
||||
|
||||
// start with focus in the username field
|
||||
_username.requestFocusInWindow();
|
||||
}
|
||||
|
||||
public void actionPerformed (ActionEvent e)
|
||||
{
|
||||
String cmd = e.getActionCommand();
|
||||
if (cmd.equals("skipToPassword")) {
|
||||
_password.requestFocusInWindow();
|
||||
|
||||
} else if (cmd.equals("logon")) {
|
||||
logon();
|
||||
|
||||
} else {
|
||||
System.out.println("Unknown action event: " + cmd);
|
||||
}
|
||||
}
|
||||
|
||||
// documentation inherited from interface
|
||||
public void clientWillLogon (Client client)
|
||||
{
|
||||
// nada
|
||||
}
|
||||
|
||||
// documentation inherited from interface
|
||||
public void clientDidLogon (Client client)
|
||||
{
|
||||
_status.append(_msgs.get("m.logon_success") + "\n");
|
||||
}
|
||||
|
||||
// documentation inherited from interface
|
||||
public void clientDidLogoff (Client client)
|
||||
{
|
||||
_status.append(_msgs.get("m.logged_off") + "\n");
|
||||
setLogonEnabled(true);
|
||||
}
|
||||
|
||||
// documentation inherited from interface
|
||||
public void clientDidClear (Client client)
|
||||
{
|
||||
// nada
|
||||
}
|
||||
|
||||
// documentation inherited from interface
|
||||
public void clientFailedToLogon (Client client, Exception cause)
|
||||
{
|
||||
String msg;
|
||||
if (cause instanceof LogonException) {
|
||||
msg = MessageBundle.compose("m.logon_failed", cause.getMessage());
|
||||
} else {
|
||||
msg = MessageBundle.tcompose("m.logon_failed", cause.getMessage());
|
||||
}
|
||||
_status.append(_msgs.xlate(msg) + "\n");
|
||||
setLogonEnabled(true);
|
||||
}
|
||||
|
||||
// documentation inherited from interface
|
||||
public void clientObjectDidChange (Client client)
|
||||
{
|
||||
// nothing we can do here...
|
||||
}
|
||||
|
||||
// documentation inherited from interface
|
||||
public void clientConnectionFailed (Client client, Exception cause)
|
||||
{
|
||||
String msg = MessageBundle.tcompose("m.connection_failed",
|
||||
cause.getMessage());
|
||||
_status.append(_msgs.xlate(msg) + "\n");
|
||||
setLogonEnabled(true);
|
||||
}
|
||||
|
||||
// documentation inherited from interface
|
||||
public boolean clientWillLogoff (Client client)
|
||||
{
|
||||
// no vetoing here
|
||||
return true;
|
||||
}
|
||||
|
||||
protected void logon ()
|
||||
{
|
||||
// disable further logon attempts until we hear back
|
||||
setLogonEnabled(false);
|
||||
|
||||
Name username = new Name(_username.getText().trim());
|
||||
String password = new String(_password.getPassword()).trim();
|
||||
|
||||
String server = _ctx.getClient().getHostname();
|
||||
int port = _ctx.getClient().getPorts()[0];
|
||||
String msg = MessageBundle.tcompose("m.logging_on",
|
||||
server, String.valueOf(port));
|
||||
_status.append(_msgs.xlate(msg) + "\n");
|
||||
|
||||
// configure the client with some credentials and logon
|
||||
Credentials creds = new UsernamePasswordCreds(username, password);
|
||||
Client client = _ctx.getClient();
|
||||
client.setCredentials(creds);
|
||||
client.logon();
|
||||
}
|
||||
|
||||
protected void setLogonEnabled (boolean enabled)
|
||||
{
|
||||
_username.setEnabled(enabled);
|
||||
_password.setEnabled(enabled);
|
||||
_logon.setEnabled(enabled);
|
||||
}
|
||||
|
||||
protected MiCasaContext _ctx;
|
||||
protected MessageBundle _msgs;
|
||||
|
||||
protected JTextField _username;
|
||||
protected JPasswordField _password;
|
||||
protected JButton _logon;
|
||||
protected JTextArea _status;
|
||||
}
|
||||
@@ -0,0 +1,111 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://code.google.com/p/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.micasa.client;
|
||||
|
||||
import java.io.IOException;
|
||||
|
||||
import com.samskivert.swing.util.SwingUtil;
|
||||
|
||||
import com.threerings.util.Name;
|
||||
|
||||
import com.threerings.presents.client.Client;
|
||||
import com.threerings.presents.net.UsernamePasswordCreds;
|
||||
|
||||
import static com.threerings.micasa.Log.log;
|
||||
|
||||
/**
|
||||
* The micasa app is the main point of entry for the MiCasa client application. It creates and
|
||||
* initializes the myriad components of the client and sets all the proper wheels in motion.
|
||||
*/
|
||||
public class MiCasaApp
|
||||
{
|
||||
public void init ()
|
||||
throws IOException
|
||||
{
|
||||
// create a frame
|
||||
_frame = new MiCasaFrame();
|
||||
|
||||
// create our client instance
|
||||
String cclass = null;
|
||||
try {
|
||||
cclass = System.getProperty("client");
|
||||
} catch (Throwable t) {
|
||||
// security manager in effect, no problem
|
||||
}
|
||||
if (cclass == null) {
|
||||
cclass = MiCasaClient.class.getName();
|
||||
}
|
||||
|
||||
try {
|
||||
_client = (MiCasaClient)Class.forName(cclass).newInstance();
|
||||
} catch (Exception e) {
|
||||
log.warning("Unable to instantiate client class", "cclass", cclass, e);
|
||||
}
|
||||
|
||||
// initialize our client instance
|
||||
_client.init(_frame);
|
||||
}
|
||||
|
||||
public void run (String server, String username, String password)
|
||||
{
|
||||
// position everything and show the frame
|
||||
_frame.setSize(800, 600);
|
||||
SwingUtil.centerWindow(_frame);
|
||||
_frame.setVisible(true);
|
||||
|
||||
Client client = _client.getContext().getClient();
|
||||
|
||||
log.info("Using", "server", server);
|
||||
client.setServer(server, Client.DEFAULT_SERVER_PORTS);
|
||||
|
||||
// configure the client with some credentials and logon
|
||||
if (username != null && password != null) {
|
||||
// create and set our credentials
|
||||
client.setCredentials(new UsernamePasswordCreds(new Name(username), password));
|
||||
client.logon();
|
||||
}
|
||||
}
|
||||
|
||||
public static void main (String[] args)
|
||||
{
|
||||
String server = "localhost";
|
||||
if (args.length > 0) {
|
||||
server = args[0];
|
||||
}
|
||||
String username = (args.length > 1) ? args[1] : null;
|
||||
String password = (args.length > 2) ? args[2] : null;
|
||||
|
||||
MiCasaApp app = new MiCasaApp();
|
||||
try {
|
||||
// initialize the app
|
||||
app.init();
|
||||
} catch (IOException ioe) {
|
||||
log.warning("Error initializing application.", ioe);
|
||||
}
|
||||
|
||||
// and run it
|
||||
app.run(server, username, password);
|
||||
}
|
||||
|
||||
protected MiCasaClient _client;
|
||||
protected MiCasaFrame _frame;
|
||||
}
|
||||
@@ -0,0 +1,129 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://code.google.com/p/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.micasa.client;
|
||||
|
||||
import java.applet.Applet;
|
||||
|
||||
import java.io.IOException;
|
||||
|
||||
import com.samskivert.swing.util.SwingUtil;
|
||||
|
||||
import com.threerings.util.Name;
|
||||
|
||||
import com.threerings.presents.client.Client;
|
||||
import com.threerings.presents.client.ClientAdapter;
|
||||
import com.threerings.presents.net.UsernamePasswordCreds;
|
||||
|
||||
import static com.threerings.micasa.Log.log;
|
||||
|
||||
/**
|
||||
* The MiCasa applet is used to make MiCasa games available via the web
|
||||
* browser.
|
||||
*/
|
||||
public class MiCasaApplet extends Applet
|
||||
{
|
||||
/**
|
||||
* Create the client instance and set things up.
|
||||
*/
|
||||
@Override
|
||||
public void init ()
|
||||
{
|
||||
try {
|
||||
// create a frame
|
||||
_frame = new MiCasaFrame();
|
||||
|
||||
// create our client instance
|
||||
_client = new MiCasaClient();
|
||||
_client.init(_frame);
|
||||
|
||||
Name username = new Name(requireParameter("username"));
|
||||
String authkey = requireParameter("authkey");
|
||||
String server = getCodeBase().getHost();
|
||||
|
||||
Client client = _client.getContext().getClient();
|
||||
|
||||
// indicate which server to which we should connect
|
||||
client.setServer(server, Client.DEFAULT_SERVER_PORTS);
|
||||
|
||||
// create and set our credentials
|
||||
client.setCredentials(
|
||||
new UsernamePasswordCreds(username, authkey));
|
||||
|
||||
// we want to hide the client frame when we logoff
|
||||
client.addClientObserver(new ClientAdapter() {
|
||||
@Override
|
||||
public void clientDidLogoff (Client c)
|
||||
{
|
||||
_frame.setVisible(false);
|
||||
}
|
||||
});
|
||||
|
||||
} catch (IOException ioe) {
|
||||
log.warning("Unable to create client.", ioe);
|
||||
}
|
||||
}
|
||||
|
||||
protected String requireParameter (String name)
|
||||
throws IOException
|
||||
{
|
||||
String value = getParameter(name);
|
||||
if (value == null) {
|
||||
throw new IOException("Applet missing '" + name + "' parameter.");
|
||||
}
|
||||
return value;
|
||||
}
|
||||
|
||||
/**
|
||||
* Display the client frame and really get things going.
|
||||
*/
|
||||
@Override
|
||||
public void start ()
|
||||
{
|
||||
if (_client != null) {
|
||||
// show the frame
|
||||
_frame.setSize(800, 600);
|
||||
SwingUtil.centerWindow(_frame);
|
||||
_frame.setVisible(true);
|
||||
// and log on
|
||||
_client.getContext().getClient().logon();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Log off and shut on down.
|
||||
*/
|
||||
@Override
|
||||
public void stop ()
|
||||
{
|
||||
if (_client != null) {
|
||||
// hide the frame and log off
|
||||
_frame.setVisible(false);
|
||||
Client client = _client.getContext().getClient();
|
||||
if (client.isLoggedOn()) {
|
||||
client.logoff(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected MiCasaClient _client;
|
||||
protected MiCasaFrame _frame;
|
||||
}
|
||||
@@ -0,0 +1,220 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://code.google.com/p/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.micasa.client;
|
||||
|
||||
import java.io.IOException;
|
||||
|
||||
import java.awt.event.WindowAdapter;
|
||||
import java.awt.event.WindowEvent;
|
||||
|
||||
import javax.swing.JPanel;
|
||||
|
||||
import com.samskivert.util.Config;
|
||||
import com.samskivert.util.RunQueue;
|
||||
|
||||
import com.threerings.util.MessageManager;
|
||||
|
||||
import com.threerings.presents.client.Client;
|
||||
import com.threerings.presents.dobj.DObjectManager;
|
||||
|
||||
import com.threerings.crowd.chat.client.ChatDirector;
|
||||
import com.threerings.crowd.client.LocationDirector;
|
||||
import com.threerings.crowd.client.OccupantDirector;
|
||||
import com.threerings.crowd.client.PlaceView;
|
||||
|
||||
import com.threerings.parlor.client.ParlorDirector;
|
||||
|
||||
import com.threerings.micasa.util.MiCasaContext;
|
||||
|
||||
/**
|
||||
* The MiCasa client takes care of instantiating all of the proper
|
||||
* managers and loading up all of the necessary configuration and getting
|
||||
* the client bootstrapped. It can be extended by games that require an
|
||||
* extended context implementation.
|
||||
*/
|
||||
public class MiCasaClient
|
||||
{
|
||||
/**
|
||||
* Initializes a new client and provides it with a frame in which to
|
||||
* display everything.
|
||||
*/
|
||||
public void init (MiCasaFrame frame)
|
||||
throws IOException
|
||||
{
|
||||
// create our context
|
||||
_ctx = createContextImpl();
|
||||
|
||||
// create the directors/managers/etc. provided by the context
|
||||
createContextServices();
|
||||
|
||||
// for test purposes, hardcode the server info
|
||||
_client.setServer("localhost", Client.DEFAULT_SERVER_PORTS);
|
||||
|
||||
// keep this for later
|
||||
_frame = frame;
|
||||
|
||||
// log off when they close the window
|
||||
_frame.addWindowListener(new WindowAdapter() {
|
||||
@Override
|
||||
public void windowClosing (WindowEvent evt) {
|
||||
// if we're logged on, log off
|
||||
if (_client.isLoggedOn()) {
|
||||
_client.logoff(true);
|
||||
} else {
|
||||
// otherwise get the heck out
|
||||
System.exit(0);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
// create our client controller and stick it in the frame
|
||||
_frame.setController(new ClientController(_ctx, _frame));
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a reference to the context in effect for this client. This
|
||||
* reference is valid for the lifetime of the application.
|
||||
*/
|
||||
public MiCasaContext getContext ()
|
||||
{
|
||||
return _ctx;
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates the {@link MiCasaContext} implementation that will be
|
||||
* passed around to all of the client code. Derived classes may wish
|
||||
* to override this and create some extended context implementation.
|
||||
*/
|
||||
protected MiCasaContext createContextImpl ()
|
||||
{
|
||||
return new MiCasaContextImpl();
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates and initializes the various services that are provided by
|
||||
* the context. Derived classes that provide an extended context
|
||||
* should override this method and create their own extended
|
||||
* services. They should be sure to call
|
||||
* <code>super.createContextServices</code>.
|
||||
*/
|
||||
protected void createContextServices ()
|
||||
throws IOException
|
||||
{
|
||||
// create the handles on our various services
|
||||
_client = new Client(null, RunQueue.AWT);
|
||||
|
||||
// create our managers and directors
|
||||
_locdir = new LocationDirector(_ctx);
|
||||
_occdir = new OccupantDirector(_ctx);
|
||||
_pardtr = new ParlorDirector(_ctx);
|
||||
_msgmgr = new MessageManager(MESSAGE_MANAGER_PREFIX);
|
||||
_chatdir = new ChatDirector(_ctx, null);
|
||||
}
|
||||
|
||||
/**
|
||||
* The context implementation. This provides access to all of the
|
||||
* objects and services that are needed by the operating client.
|
||||
*/
|
||||
protected class MiCasaContextImpl implements MiCasaContext
|
||||
{
|
||||
/**
|
||||
* Apparently the default constructor has default access, rather
|
||||
* than protected access, even though this class is declared to be
|
||||
* protected. Why, I don't know, but we need to be able to extend
|
||||
* this class elsewhere, so we need this.
|
||||
*/
|
||||
protected MiCasaContextImpl ()
|
||||
{
|
||||
}
|
||||
|
||||
public Client getClient ()
|
||||
{
|
||||
return _client;
|
||||
}
|
||||
|
||||
public DObjectManager getDObjectManager ()
|
||||
{
|
||||
return _client.getDObjectManager();
|
||||
}
|
||||
|
||||
public Config getConfig ()
|
||||
{
|
||||
return _config;
|
||||
}
|
||||
|
||||
public LocationDirector getLocationDirector ()
|
||||
{
|
||||
return _locdir;
|
||||
}
|
||||
|
||||
public OccupantDirector getOccupantDirector ()
|
||||
{
|
||||
return _occdir;
|
||||
}
|
||||
|
||||
public ChatDirector getChatDirector ()
|
||||
{
|
||||
return _chatdir;
|
||||
}
|
||||
|
||||
public MessageManager getMessageManager ()
|
||||
{
|
||||
return _msgmgr;
|
||||
}
|
||||
|
||||
public ParlorDirector getParlorDirector ()
|
||||
{
|
||||
return _pardtr;
|
||||
}
|
||||
|
||||
public void setPlaceView (PlaceView view)
|
||||
{
|
||||
// stick the place view into our frame
|
||||
_frame.setPanel((JPanel)view);
|
||||
}
|
||||
|
||||
public void clearPlaceView (PlaceView view)
|
||||
{
|
||||
// we'll just let the next place view replace our old one
|
||||
}
|
||||
|
||||
public MiCasaFrame getFrame ()
|
||||
{
|
||||
return _frame;
|
||||
}
|
||||
}
|
||||
|
||||
protected MiCasaContext _ctx;
|
||||
protected MiCasaFrame _frame;
|
||||
protected Config _config = new Config("micasa");
|
||||
|
||||
protected Client _client;
|
||||
protected LocationDirector _locdir;
|
||||
protected OccupantDirector _occdir;
|
||||
protected ChatDirector _chatdir;
|
||||
protected ParlorDirector _pardtr;
|
||||
protected MessageManager _msgmgr;
|
||||
|
||||
/** The prefix prepended to localization bundle names before looking
|
||||
* them up in the classpath. */
|
||||
protected static final String MESSAGE_MANAGER_PREFIX = "rsrc.i18n";
|
||||
}
|
||||
@@ -0,0 +1,89 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://code.google.com/p/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.micasa.client;
|
||||
|
||||
import java.awt.BorderLayout;
|
||||
|
||||
import javax.swing.JFrame;
|
||||
import javax.swing.JPanel;
|
||||
|
||||
import com.samskivert.swing.Controller;
|
||||
import com.samskivert.swing.ControllerProvider;
|
||||
|
||||
/**
|
||||
* Contains the user interface for the MiCasa client application.
|
||||
*/
|
||||
public class MiCasaFrame
|
||||
extends JFrame implements ControllerProvider
|
||||
{
|
||||
/**
|
||||
* Constructs the top-level MiCasa client frame.
|
||||
*/
|
||||
public MiCasaFrame ()
|
||||
{
|
||||
this("MiCasa Client");
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs the top-level MiCasa client frame with the specified
|
||||
* window title.
|
||||
*/
|
||||
public MiCasaFrame (String title)
|
||||
{
|
||||
super(title);
|
||||
|
||||
// we'll handle shutting things down ourselves
|
||||
setDefaultCloseOperation(DO_NOTHING_ON_CLOSE);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the panel that makes up the entire client display.
|
||||
*/
|
||||
public void setPanel (JPanel panel)
|
||||
{
|
||||
// remove the old panel
|
||||
getContentPane().removeAll();
|
||||
// add the new one
|
||||
getContentPane().add(panel, BorderLayout.CENTER);
|
||||
// swing doesn't properly repaint after adding/removing children
|
||||
panel.revalidate();
|
||||
repaint();
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the controller for the outermost scope. This controller will
|
||||
* handle all actions that aren't handled by controllers of tigher
|
||||
* scope.
|
||||
*/
|
||||
public void setController (Controller controller)
|
||||
{
|
||||
_controller = controller;
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public Controller getController ()
|
||||
{
|
||||
return _controller;
|
||||
}
|
||||
|
||||
protected Controller _controller;
|
||||
}
|
||||
@@ -0,0 +1,98 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://code.google.com/p/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.micasa.client;
|
||||
|
||||
import javax.swing.DefaultListModel;
|
||||
import javax.swing.JList;
|
||||
|
||||
import com.threerings.crowd.client.OccupantObserver;
|
||||
import com.threerings.crowd.client.PlaceView;
|
||||
import com.threerings.crowd.data.OccupantInfo;
|
||||
import com.threerings.crowd.data.PlaceObject;
|
||||
import com.threerings.crowd.util.CrowdContext;
|
||||
|
||||
/**
|
||||
* The occupant list displays the list of users that are in a particular
|
||||
* place.
|
||||
*/
|
||||
public class OccupantList
|
||||
extends JList implements PlaceView, OccupantObserver
|
||||
{
|
||||
/**
|
||||
* Constructs an occupant list with the supplied context which it will
|
||||
* use to register itself with the necessary managers.
|
||||
*/
|
||||
public OccupantList (CrowdContext ctx)
|
||||
{
|
||||
// set up our list model
|
||||
_model = new DefaultListModel();
|
||||
setModel(_model);
|
||||
|
||||
// keep our context around for later
|
||||
_ctx = ctx;
|
||||
|
||||
// register ourselves as an occupant observer
|
||||
_ctx.getOccupantDirector().addOccupantObserver(this);
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public void willEnterPlace (PlaceObject plobj)
|
||||
{
|
||||
// add all of the occupants of the place to our list
|
||||
for (OccupantInfo info : plobj.occupantInfo) {
|
||||
_model.addElement(info.username);
|
||||
}
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public void didLeavePlace (PlaceObject plobj)
|
||||
{
|
||||
// clear out our occupant entries
|
||||
_model.clear();
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public void occupantEntered (OccupantInfo info)
|
||||
{
|
||||
// simply add this user to our list
|
||||
_model.addElement(info.username);
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public void occupantLeft (OccupantInfo info)
|
||||
{
|
||||
// remove this occupant from our list
|
||||
_model.removeElement(info.username);
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public void occupantUpdated (OccupantInfo oinfo, OccupantInfo info)
|
||||
{
|
||||
// nothing doing
|
||||
}
|
||||
|
||||
/** Our client context. */
|
||||
protected CrowdContext _ctx;
|
||||
|
||||
/** A list model that provides a vector interface. */
|
||||
protected DefaultListModel _model;
|
||||
}
|
||||
@@ -0,0 +1,34 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://code.google.com/p/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.micasa.data;
|
||||
|
||||
import com.threerings.presents.net.BootstrapData;
|
||||
|
||||
/**
|
||||
* Extends the basic Presents bootstrap data and provides some bootstrap
|
||||
* information specific to the MiCasa services.
|
||||
*/
|
||||
public class MiCasaBootstrapData extends BootstrapData
|
||||
{
|
||||
/** The oid of the default lobby. */
|
||||
public int defLobbyOid;
|
||||
}
|
||||
@@ -0,0 +1,59 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://code.google.com/p/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.micasa.lobby;
|
||||
|
||||
import com.threerings.io.SimpleStreamableObject;
|
||||
|
||||
/**
|
||||
* A simple class for keeping track of information for each lobby in
|
||||
* operation on the server.
|
||||
*/
|
||||
public class Lobby extends SimpleStreamableObject
|
||||
{
|
||||
/** The object id of the lobby place object. */
|
||||
public int placeOid;
|
||||
|
||||
/** The universal game identifier string for the game matchmade by
|
||||
* this lobby. */
|
||||
public String gameIdent;
|
||||
|
||||
/** The human readable name of the lobby. */
|
||||
public String name;
|
||||
|
||||
/**
|
||||
* Constructs a lobby record and initializes it with the specified
|
||||
* values.
|
||||
*/
|
||||
public Lobby (int placeOid, String gameIdent, String name)
|
||||
{
|
||||
this.placeOid = placeOid;
|
||||
this.gameIdent = gameIdent;
|
||||
this.name = name;
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs a blank lobby record suitable for unserialization.
|
||||
*/
|
||||
public Lobby ()
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,111 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://code.google.com/p/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.micasa.lobby;
|
||||
|
||||
import java.util.Properties;
|
||||
|
||||
import javax.swing.JComponent;
|
||||
import javax.swing.JLabel;
|
||||
|
||||
import com.samskivert.util.StringUtil;
|
||||
|
||||
import com.threerings.crowd.client.PlaceController;
|
||||
import com.threerings.crowd.data.PlaceConfig;
|
||||
|
||||
import com.threerings.parlor.game.data.GameConfig;
|
||||
|
||||
import com.threerings.micasa.util.MiCasaContext;
|
||||
|
||||
public class LobbyConfig extends PlaceConfig
|
||||
{
|
||||
@Override
|
||||
public PlaceController createController ()
|
||||
{
|
||||
return new LobbyController();
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getManagerClassName ()
|
||||
{
|
||||
return "com.threerings.micasa.lobby.LobbyManager";
|
||||
}
|
||||
|
||||
/**
|
||||
* Derived classes override this function and create the appropriate
|
||||
* matchmaking user interface component.
|
||||
*/
|
||||
public JComponent createMatchMakingView (MiCasaContext ctx)
|
||||
{
|
||||
return new JLabel("Match-making view goes here.");
|
||||
}
|
||||
|
||||
/**
|
||||
* Instantiates and returns a game config instance using the game
|
||||
* config classname provided by the lobby configuration parameters.
|
||||
*
|
||||
* @exception Exception thrown if a problem occurs loading or
|
||||
* instantiating the class.
|
||||
*/
|
||||
public GameConfig getGameConfig ()
|
||||
throws Exception
|
||||
{
|
||||
return (GameConfig)Class.forName(_gameConfigClass).newInstance();
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes this lobby config object with the properties that are
|
||||
* used to configure the lobby. This is called on the server when the
|
||||
* lobby is loaded.
|
||||
*/
|
||||
public void init (Properties config)
|
||||
throws Exception
|
||||
{
|
||||
_gameConfigClass = getConfigValue(config, "game_config");
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void toString (StringBuilder buf)
|
||||
{
|
||||
super.toString(buf);
|
||||
if (buf.length() > 1) {
|
||||
buf.append(", ");
|
||||
}
|
||||
buf.append("game_config=").append(_gameConfigClass);
|
||||
}
|
||||
|
||||
/** Looks up a configuration property in the supplied properties
|
||||
* object and throws an exception if it's not found. */
|
||||
protected String getConfigValue (Properties config, String key)
|
||||
throws Exception
|
||||
{
|
||||
String value = config.getProperty(key);
|
||||
if (StringUtil.isBlank(value)) {
|
||||
throw new Exception("Missing '" + key + "' definition in " +
|
||||
"lobby configuration.");
|
||||
}
|
||||
return value;
|
||||
}
|
||||
|
||||
/** The name of the game config class that represents the type of game
|
||||
* we are matchmaking for in this lobby. */
|
||||
protected String _gameConfigClass;
|
||||
}
|
||||
@@ -0,0 +1,125 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://code.google.com/p/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.micasa.lobby;
|
||||
|
||||
import com.threerings.util.Name;
|
||||
|
||||
import com.threerings.crowd.client.PlaceController;
|
||||
import com.threerings.crowd.client.PlaceView;
|
||||
import com.threerings.crowd.data.PlaceConfig;
|
||||
import com.threerings.crowd.data.PlaceObject;
|
||||
import com.threerings.crowd.util.CrowdContext;
|
||||
|
||||
import com.threerings.parlor.client.Invitation;
|
||||
import com.threerings.parlor.client.InvitationHandler;
|
||||
import com.threerings.parlor.client.InvitationResponseObserver;
|
||||
import com.threerings.parlor.game.data.GameConfig;
|
||||
|
||||
import com.threerings.micasa.util.MiCasaContext;
|
||||
|
||||
import static com.threerings.micasa.Log.log;
|
||||
|
||||
public class LobbyController extends PlaceController
|
||||
implements InvitationHandler, InvitationResponseObserver
|
||||
{
|
||||
@Override
|
||||
public void init (CrowdContext ctx, PlaceConfig config)
|
||||
{
|
||||
// cast our context reference
|
||||
_ctx = (MiCasaContext)ctx;
|
||||
_config = (LobbyConfig)config;
|
||||
|
||||
super.init(ctx, config);
|
||||
|
||||
// register ourselves as the invitation handler
|
||||
_ctx.getParlorDirector().setInvitationHandler(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected PlaceView createPlaceView (CrowdContext ctx)
|
||||
{
|
||||
return new LobbyPanel(_ctx, _config);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void willEnterPlace (PlaceObject plobj)
|
||||
{
|
||||
super.willEnterPlace(plobj);
|
||||
|
||||
try {
|
||||
// if a system property has been specified requesting that we
|
||||
// invite another player, do so now
|
||||
String invitee = System.getProperty("invitee");
|
||||
if (invitee != null) {
|
||||
// create a game config object
|
||||
try {
|
||||
GameConfig config = _config.getGameConfig();
|
||||
_ctx.getParlorDirector().invite(
|
||||
new Name(invitee), config, this);
|
||||
} catch (Exception e) {
|
||||
log.warning("Error instantiating game config.", e);
|
||||
}
|
||||
}
|
||||
|
||||
} catch (SecurityException se) {
|
||||
// nothing to see here, move it along...
|
||||
}
|
||||
}
|
||||
|
||||
// documentation inherited from interface
|
||||
public void invitationReceived (Invitation invite)
|
||||
{
|
||||
log.info("Invitation received [invite=" + invite + "].");
|
||||
|
||||
// accept the invitation. we're game...
|
||||
invite.accept();
|
||||
}
|
||||
|
||||
// documentation inherited from interface
|
||||
public void invitationCancelled (Invitation invite)
|
||||
{
|
||||
log.info("Invitation cancelled " + invite + ".");
|
||||
}
|
||||
|
||||
// documentation inherited from interface
|
||||
public void invitationAccepted (Invitation invite)
|
||||
{
|
||||
log.info("Invitation accepted " + invite + ".");
|
||||
}
|
||||
|
||||
// documentation inherited from interface
|
||||
public void invitationRefused (Invitation invite, String message)
|
||||
{
|
||||
log.info("Invitation refused [invite=" + invite +
|
||||
", message=" + message + "].");
|
||||
}
|
||||
|
||||
// documentation inherited from interface
|
||||
public void invitationCountered (Invitation invite, GameConfig config)
|
||||
{
|
||||
log.info("Invitation countered [invite=" + invite +
|
||||
", config=" + config + "].");
|
||||
}
|
||||
|
||||
protected MiCasaContext _ctx;
|
||||
protected LobbyConfig _config;
|
||||
}
|
||||
@@ -0,0 +1,82 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://code.google.com/p/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.micasa.lobby;
|
||||
|
||||
import java.util.Properties;
|
||||
|
||||
import com.samskivert.util.StringUtil;
|
||||
|
||||
import com.threerings.crowd.data.PlaceObject;
|
||||
import com.threerings.crowd.server.PlaceManager;
|
||||
|
||||
import static com.threerings.micasa.Log.log;
|
||||
|
||||
/**
|
||||
* Takes care of the server side of a particular lobby.
|
||||
*/
|
||||
public class LobbyManager extends PlaceManager
|
||||
{
|
||||
/**
|
||||
* Initializes this lobby manager with its configuration properties.
|
||||
*
|
||||
* @exception Exception thrown if a configuration error is detected.
|
||||
*/
|
||||
public void init (LobbyRegistry lobreg, Properties config)
|
||||
throws Exception
|
||||
{
|
||||
// look up some configuration parameters
|
||||
_gameIdent = getConfigValue(config, "ugi");
|
||||
_name = getConfigValue(config, "name");
|
||||
|
||||
// let the lobby registry know that we're up and running
|
||||
lobreg.lobbyReady(_plobj.getOid(), _gameIdent, _name);
|
||||
|
||||
log.info("Lobby manager initialized [ident=" + _gameIdent +
|
||||
", name=" + _name + "].");
|
||||
}
|
||||
|
||||
/** Looks up a configuration property in the supplied properties
|
||||
* object and throws an exception if it's not found. */
|
||||
protected String getConfigValue (Properties config, String key)
|
||||
throws Exception
|
||||
{
|
||||
String value = config.getProperty(key);
|
||||
if (StringUtil.isBlank(value)) {
|
||||
throw new Exception("Missing '" + key + "' definition in " +
|
||||
"lobby configuration.");
|
||||
}
|
||||
return value;
|
||||
}
|
||||
|
||||
@Override // from PlaceManager
|
||||
protected PlaceObject createPlaceObject ()
|
||||
{
|
||||
return new LobbyObject();
|
||||
}
|
||||
|
||||
/** The universal game identifier for the game matchmade by this
|
||||
* lobby. */
|
||||
protected String _gameIdent;
|
||||
|
||||
/** The human readable name of this lobby. */
|
||||
protected String _name;
|
||||
}
|
||||
@@ -0,0 +1,130 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://code.google.com/p/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.micasa.lobby;
|
||||
|
||||
import javax.annotation.Generated;
|
||||
|
||||
import com.threerings.presents.data.InvocationMarshaller;
|
||||
import java.util.List;
|
||||
|
||||
/**
|
||||
* Provides the implementation of the {@link LobbyService} interface
|
||||
* that marshalls the arguments and delivers the request to the provider
|
||||
* on the server. Also provides an implementation of the response listener
|
||||
* interfaces that marshall the response arguments and deliver them back
|
||||
* to the requesting client.
|
||||
*/
|
||||
@Generated(value={"com.threerings.presents.tools.GenServiceTask"},
|
||||
comments="Derived from LobbyService.java.")
|
||||
public class LobbyMarshaller extends InvocationMarshaller
|
||||
implements LobbyService
|
||||
{
|
||||
/**
|
||||
* Marshalls results to implementations of {@code LobbyService.CategoriesListener}.
|
||||
*/
|
||||
public static class CategoriesMarshaller extends ListenerMarshaller
|
||||
implements CategoriesListener
|
||||
{
|
||||
/** The method id used to dispatch {@link #gotCategories}
|
||||
* responses. */
|
||||
public static final int GOT_CATEGORIES = 1;
|
||||
|
||||
// from interface CategoriesMarshaller
|
||||
public void gotCategories (String[] arg1)
|
||||
{
|
||||
sendResponse(GOT_CATEGORIES, new Object[] { arg1 });
|
||||
}
|
||||
|
||||
@Override // from InvocationMarshaller
|
||||
public void dispatchResponse (int methodId, Object[] args)
|
||||
{
|
||||
switch (methodId) {
|
||||
case GOT_CATEGORIES:
|
||||
((CategoriesListener)listener).gotCategories(
|
||||
(String[])args[0]);
|
||||
return;
|
||||
|
||||
default:
|
||||
super.dispatchResponse(methodId, args);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Marshalls results to implementations of {@code LobbyService.LobbiesListener}.
|
||||
*/
|
||||
public static class LobbiesMarshaller extends ListenerMarshaller
|
||||
implements LobbiesListener
|
||||
{
|
||||
/** The method id used to dispatch {@link #gotLobbies}
|
||||
* responses. */
|
||||
public static final int GOT_LOBBIES = 1;
|
||||
|
||||
// from interface LobbiesMarshaller
|
||||
public void gotLobbies (List<Lobby> arg1)
|
||||
{
|
||||
sendResponse(GOT_LOBBIES, new Object[] { arg1 });
|
||||
}
|
||||
|
||||
@Override // from InvocationMarshaller
|
||||
public void dispatchResponse (int methodId, Object[] args)
|
||||
{
|
||||
switch (methodId) {
|
||||
case GOT_LOBBIES:
|
||||
((LobbiesListener)listener).gotLobbies(
|
||||
this.<List<Lobby>>cast(args[0]));
|
||||
return;
|
||||
|
||||
default:
|
||||
super.dispatchResponse(methodId, args);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/** The method id used to dispatch {@link #getCategories} requests. */
|
||||
public static final int GET_CATEGORIES = 1;
|
||||
|
||||
// from interface LobbyService
|
||||
public void getCategories (LobbyService.CategoriesListener arg1)
|
||||
{
|
||||
LobbyMarshaller.CategoriesMarshaller listener1 = new LobbyMarshaller.CategoriesMarshaller();
|
||||
listener1.listener = arg1;
|
||||
sendRequest(GET_CATEGORIES, new Object[] {
|
||||
listener1
|
||||
});
|
||||
}
|
||||
|
||||
/** The method id used to dispatch {@link #getLobbies} requests. */
|
||||
public static final int GET_LOBBIES = 2;
|
||||
|
||||
// from interface LobbyService
|
||||
public void getLobbies (String arg1, LobbyService.LobbiesListener arg2)
|
||||
{
|
||||
LobbyMarshaller.LobbiesMarshaller listener2 = new LobbyMarshaller.LobbiesMarshaller();
|
||||
listener2.listener = arg2;
|
||||
sendRequest(GET_LOBBIES, new Object[] {
|
||||
arg1, listener2
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,33 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://code.google.com/p/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.micasa.lobby;
|
||||
|
||||
import com.threerings.crowd.data.PlaceObject;
|
||||
|
||||
/**
|
||||
* Presently the lobby object contains nothing specific, but the class
|
||||
* acts as a placeholder in case lobby-wide fields are needed in the
|
||||
* future.
|
||||
*/
|
||||
public class LobbyObject extends PlaceObject
|
||||
{
|
||||
}
|
||||
@@ -0,0 +1,121 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://code.google.com/p/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.micasa.lobby;
|
||||
|
||||
import javax.swing.BorderFactory;
|
||||
import javax.swing.JButton;
|
||||
import javax.swing.JLabel;
|
||||
import javax.swing.JPanel;
|
||||
|
||||
import com.samskivert.swing.Controller;
|
||||
import com.samskivert.swing.HGroupLayout;
|
||||
import com.samskivert.swing.VGroupLayout;
|
||||
|
||||
import com.threerings.crowd.client.PlaceView;
|
||||
import com.threerings.crowd.data.PlaceObject;
|
||||
|
||||
import com.threerings.micasa.client.ChatPanel;
|
||||
import com.threerings.micasa.client.OccupantList;
|
||||
import com.threerings.micasa.util.MiCasaContext;
|
||||
|
||||
/**
|
||||
* Used to display the interface for the lobbies. It contains a lobby
|
||||
* selection mechanism, a chat interface and a user interface for whatever
|
||||
* match-making mechanism is appropriate for this particular lobby.
|
||||
*/
|
||||
public class LobbyPanel
|
||||
extends JPanel implements PlaceView
|
||||
{
|
||||
/**
|
||||
* Constructs a new lobby panel and the associated user interface
|
||||
* elements.
|
||||
*/
|
||||
public LobbyPanel (MiCasaContext ctx, LobbyConfig config)
|
||||
{
|
||||
// we want a five pixel border around everything
|
||||
setBorder(BorderFactory.createEmptyBorder(5, 5, 5, 5));
|
||||
|
||||
// create our primary layout which divides the display in two
|
||||
// horizontally
|
||||
HGroupLayout hgl = new HGroupLayout(HGroupLayout.STRETCH);
|
||||
hgl.setOffAxisPolicy(HGroupLayout.STRETCH);
|
||||
hgl.setJustification(HGroupLayout.RIGHT);
|
||||
setLayout(hgl);
|
||||
|
||||
// create our main panel
|
||||
VGroupLayout vgl = new VGroupLayout(VGroupLayout.STRETCH);
|
||||
vgl.setOffAxisPolicy(VGroupLayout.STRETCH);
|
||||
_main = new JPanel(vgl);
|
||||
|
||||
// create our match-making view
|
||||
_main.add(config.createMatchMakingView(ctx));
|
||||
|
||||
// create a chat box and stick that in as well
|
||||
_main.add(new ChatPanel(ctx));
|
||||
|
||||
// now add the main panel into the mix
|
||||
add(_main);
|
||||
|
||||
// create our sidebar panel
|
||||
vgl = new VGroupLayout(VGroupLayout.STRETCH);
|
||||
vgl.setOffAxisPolicy(VGroupLayout.STRETCH);
|
||||
JPanel sidePanel = new JPanel(vgl);
|
||||
|
||||
// the sidebar contains a lobby info display...
|
||||
|
||||
// ...a lobby selector...
|
||||
JLabel label = new JLabel("Select a lobby...");
|
||||
sidePanel.add(label, VGroupLayout.FIXED);
|
||||
LobbySelector selector = new LobbySelector(ctx);
|
||||
sidePanel.add(selector);
|
||||
|
||||
// and an occupants list
|
||||
label = new JLabel("People in lobby");
|
||||
sidePanel.add(label, VGroupLayout.FIXED);
|
||||
_occupants = new OccupantList(ctx);
|
||||
sidePanel.add(_occupants);
|
||||
|
||||
JButton logoff = new JButton("Logoff");
|
||||
logoff.addActionListener(Controller.DISPATCHER);
|
||||
logoff.setActionCommand("logoff");
|
||||
sidePanel.add(logoff, VGroupLayout.FIXED);
|
||||
|
||||
// add our sidebar panel into the mix
|
||||
add(sidePanel, VGroupLayout.FIXED);
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public void willEnterPlace (PlaceObject plobj)
|
||||
{
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public void didLeavePlace (PlaceObject plobj)
|
||||
{
|
||||
}
|
||||
|
||||
/** Contains the match-making view and the chatbox. */
|
||||
protected JPanel _main;
|
||||
|
||||
/** Our occupant list display. */
|
||||
protected OccupantList _occupants;
|
||||
}
|
||||
@@ -0,0 +1,48 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://code.google.com/p/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.micasa.lobby;
|
||||
|
||||
import javax.annotation.Generated;
|
||||
|
||||
import com.threerings.presents.data.ClientObject;
|
||||
import com.threerings.presents.server.InvocationException;
|
||||
import com.threerings.presents.server.InvocationProvider;
|
||||
|
||||
/**
|
||||
* Defines the server-side of the {@link LobbyService}.
|
||||
*/
|
||||
@Generated(value={"com.threerings.presents.tools.GenServiceTask"},
|
||||
comments="Derived from LobbyService.java.")
|
||||
public interface LobbyProvider extends InvocationProvider
|
||||
{
|
||||
/**
|
||||
* Handles a {@link LobbyService#getCategories} request.
|
||||
*/
|
||||
void getCategories (ClientObject caller, LobbyService.CategoriesListener arg1)
|
||||
throws InvocationException;
|
||||
|
||||
/**
|
||||
* Handles a {@link LobbyService#getLobbies} request.
|
||||
*/
|
||||
void getLobbies (ClientObject caller, String arg1, LobbyService.LobbiesListener arg2)
|
||||
throws InvocationException;
|
||||
}
|
||||
@@ -0,0 +1,263 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://code.google.com/p/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.micasa.lobby;
|
||||
|
||||
import java.util.Iterator;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.Properties;
|
||||
import java.util.StringTokenizer;
|
||||
|
||||
import com.google.common.collect.Lists;
|
||||
import com.google.common.collect.Maps;
|
||||
import com.google.inject.Inject;
|
||||
|
||||
import com.samskivert.util.StringUtil;
|
||||
|
||||
import com.threerings.util.StreamableArrayList;
|
||||
|
||||
import com.threerings.presents.data.ClientObject;
|
||||
import com.threerings.presents.data.InvocationCodes;
|
||||
import com.threerings.presents.server.InvocationManager;
|
||||
|
||||
import com.threerings.crowd.data.BodyObject;
|
||||
import com.threerings.crowd.server.PlaceRegistry;
|
||||
|
||||
import com.threerings.micasa.lobby.LobbyMarshaller;
|
||||
import com.threerings.micasa.lobby.LobbyService.CategoriesListener;
|
||||
import com.threerings.micasa.lobby.LobbyService.LobbiesListener;
|
||||
import com.threerings.micasa.server.MiCasaConfig;
|
||||
|
||||
import static com.threerings.micasa.Log.log;
|
||||
|
||||
/**
|
||||
* The lobby registry is the primary class that coordinates the lobby services on the client. It
|
||||
* sets up the necessary invocation services and keeps track of the lobbies in operation on the
|
||||
* server. Only one lobby registry should be created on a server.
|
||||
*
|
||||
* <p> Presently, the lobby registry is configured with lobbies via the server configuration. An
|
||||
* example configuration follows:
|
||||
*
|
||||
* <pre>
|
||||
* lobby_ids = foolobby, barlobby, bazlobby
|
||||
*
|
||||
* foolobby.mgrclass = com.threerings.micasa.lobby.LobbyManager
|
||||
* foolobby.ugi = <universal game identifier>
|
||||
* foolobby.name = <human readable lobby name>
|
||||
* foolobby.config1 = some config value
|
||||
* foolobby.config2 = some other config value
|
||||
*
|
||||
* barlobby.mgrclass = com.threerings.micasa.lobby.LobbyManager
|
||||
* barlobby.ugi = <universal game identifier>
|
||||
* barlobby.name = <human readable lobby name>
|
||||
* ...
|
||||
* </pre>
|
||||
*
|
||||
* This information will be loaded from the MiCasa server configuration which means that it should
|
||||
* live in <code>rsrc/config/micasa/server.properties</code> somwhere in the classpath where it
|
||||
* will override the default MiCasa server properties file.
|
||||
*
|
||||
* <p> The <code>UGI</code> or universal game identifier is a string that is used to uniquely
|
||||
* identify every type of game and also to classify it according to meaningful keywords. It is best
|
||||
* described with a few examples:
|
||||
*
|
||||
* <pre>
|
||||
* backgammon,board,strategy
|
||||
* spades,card,partner
|
||||
* yahtzee,dice
|
||||
* </pre>
|
||||
*
|
||||
* As you can see, a UGI should start with an identifier uniquely identifying the type of game and
|
||||
* can be followed by a list of keywords that classify it as a member of a particular category of
|
||||
* games (eg. board, card, dice, partner game, strategy game). A game can belong to multiple
|
||||
* categories.
|
||||
*
|
||||
* <p> As long as the UGIs in use by a particular server make some kind of sense, the client will
|
||||
* be able to use them to search for lobbies containing games of similar types using the provided
|
||||
* facilities.
|
||||
*/
|
||||
public class LobbyRegistry
|
||||
implements LobbyProvider
|
||||
{
|
||||
@Inject public LobbyRegistry (InvocationManager invmgr)
|
||||
{
|
||||
// register ourselves as an invocation service handler
|
||||
invmgr.registerProvider(this, LobbyMarshaller.class, InvocationCodes.GLOBAL_GROUP);
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes the registry, creating our default lobbies.
|
||||
*/
|
||||
public void init ()
|
||||
{
|
||||
// create our lobby managers
|
||||
String[] lmgrs = null;
|
||||
lmgrs = MiCasaConfig.config.getValue(LOBIDS_KEY, lmgrs);
|
||||
if (lmgrs == null || lmgrs.length == 0) {
|
||||
log.warning("No lobbies specified in config file (via '" + LOBIDS_KEY + "' parameter).");
|
||||
} else {
|
||||
for (String lmgr : lmgrs) {
|
||||
loadLobby(lmgr);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the oid of the default lobby.
|
||||
*/
|
||||
public int getDefaultLobbyOid ()
|
||||
{
|
||||
return _defLobbyOid;
|
||||
}
|
||||
|
||||
/**
|
||||
* Extracts the properties for a lobby from the server config and creates and initializes the
|
||||
* lobby manager.
|
||||
*/
|
||||
protected void loadLobby (String lobbyId)
|
||||
{
|
||||
try {
|
||||
// extract the properties for this lobby
|
||||
Properties props = MiCasaConfig.config.getSubProperties(lobbyId);
|
||||
|
||||
// get the lobby manager class and UGI
|
||||
String cfgClass = props.getProperty("config");
|
||||
if (StringUtil.isBlank(cfgClass)) {
|
||||
throw new Exception("Missing 'config' definition in lobby configuration.");
|
||||
}
|
||||
|
||||
// create and initialize the lobby config object
|
||||
LobbyConfig config = (LobbyConfig)Class.forName(cfgClass).newInstance();
|
||||
config.init(props);
|
||||
|
||||
// create and initialize the lobby manager. it will call lobbyReady() when it has
|
||||
// obtained a reference to its lobby object and is ready to roll
|
||||
LobbyManager lobmgr = (LobbyManager)_plreg.createPlace(config);
|
||||
lobmgr.init(this, props);
|
||||
|
||||
} catch (Exception e) {
|
||||
log.warning("Unable to create lobby manager [lobbyId=" + lobbyId +
|
||||
", error=" + e + "].");
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns information about all lobbies hosting games in the specified category.
|
||||
*
|
||||
* @param requester the body object of the client requesting the lobby list (which can be used
|
||||
* to filter the list based on their capabilities).
|
||||
* @param category the category of game for which the lobbies are desired.
|
||||
* @param target the list into which the matching lobbies will be deposited.
|
||||
*/
|
||||
public void getLobbies (BodyObject requester, String category, List<Lobby> target)
|
||||
{
|
||||
List<Lobby> list = _lobbies.get(category);
|
||||
if (list != null) {
|
||||
target.addAll(list);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns an array containing the category identifiers of all the categories in which lobbies
|
||||
* have been registered with the registry.
|
||||
*
|
||||
* @param requester the body object of the client requesting the category list (which can be
|
||||
* used to filter the list based on their capabilities).
|
||||
*/
|
||||
public String[] getCategories (BodyObject requester)
|
||||
{
|
||||
String[] cats = new String[_lobbies.size()];
|
||||
Iterator<String> iter = _lobbies.keySet().iterator();
|
||||
for (int ii = 0; iter.hasNext(); ii++) {
|
||||
cats[ii] = iter.next();
|
||||
}
|
||||
return cats;
|
||||
}
|
||||
|
||||
/**
|
||||
* Processes a request by the client to obtain a list of the lobby categories available on this
|
||||
* server.
|
||||
*/
|
||||
public void getCategories (ClientObject caller, CategoriesListener listener)
|
||||
{
|
||||
listener.gotCategories(getCategories((BodyObject)caller));
|
||||
}
|
||||
|
||||
/**
|
||||
* Processes a request by the client to obtain a list of lobbies matching the supplied category
|
||||
* string.
|
||||
*/
|
||||
public void getLobbies (ClientObject caller, String category, LobbiesListener listener)
|
||||
{
|
||||
List<Lobby> target = StreamableArrayList.newList();
|
||||
List<Lobby> list = _lobbies.get(category);
|
||||
if (list != null) {
|
||||
target.addAll(list);
|
||||
}
|
||||
listener.gotLobbies(target);
|
||||
}
|
||||
|
||||
/**
|
||||
* Called by our lobby managers once they have started up and are ready to do their lobby
|
||||
* duties.
|
||||
*/
|
||||
protected void lobbyReady (int placeOid, String gameIdent, String name)
|
||||
{
|
||||
// create a lobby record
|
||||
Lobby record = new Lobby(placeOid, gameIdent, name);
|
||||
|
||||
// if we don't already have a default lobby, this one is the big winner
|
||||
if (_defLobbyOid == -1) {
|
||||
_defLobbyOid = placeOid;
|
||||
}
|
||||
|
||||
// and register it in all the right lobby tables
|
||||
StringTokenizer tok = new StringTokenizer(gameIdent, ",");
|
||||
while (tok.hasMoreTokens()) {
|
||||
String category = tok.nextToken();
|
||||
registerLobby(category, record);
|
||||
}
|
||||
}
|
||||
|
||||
/** Registers the supplied lobby in the specified category table. */
|
||||
protected void registerLobby (String category, Lobby record)
|
||||
{
|
||||
List<Lobby> catlist = _lobbies.get(category);
|
||||
if (catlist == null) {
|
||||
catlist = Lists.newArrayList();
|
||||
_lobbies.put(category, catlist);
|
||||
}
|
||||
catlist.add(record);
|
||||
log.info("Registered lobby", "cat", category, "record", record);
|
||||
}
|
||||
|
||||
@Inject protected PlaceRegistry _plreg;
|
||||
|
||||
/** A table containing references to our lobby records (in the form of category lists. */
|
||||
protected Map<String,List<Lobby>> _lobbies = Maps.newHashMap();
|
||||
|
||||
/** The oid of the default lobby. */
|
||||
protected int _defLobbyOid = -1;
|
||||
|
||||
/** The configuration key for the lobby managers list. */
|
||||
protected static final String LOBIDS_KEY = "lobby_ids";
|
||||
}
|
||||
@@ -0,0 +1,230 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://code.google.com/p/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.micasa.lobby;
|
||||
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
|
||||
import java.awt.BorderLayout;
|
||||
import java.awt.Component;
|
||||
import java.awt.event.ActionEvent;
|
||||
import java.awt.event.ActionListener;
|
||||
import java.awt.event.MouseAdapter;
|
||||
import java.awt.event.MouseEvent;
|
||||
import java.awt.event.MouseListener;
|
||||
|
||||
import javax.swing.DefaultListCellRenderer;
|
||||
import javax.swing.DefaultListModel;
|
||||
import javax.swing.JComboBox;
|
||||
import javax.swing.JList;
|
||||
import javax.swing.JPanel;
|
||||
|
||||
import com.google.common.collect.Maps;
|
||||
|
||||
import com.threerings.crowd.data.PlaceObject;
|
||||
|
||||
import com.threerings.micasa.util.MiCasaContext;
|
||||
|
||||
import static com.threerings.micasa.Log.log;
|
||||
|
||||
/**
|
||||
* The lobby selector displays a drop-down box listing the categories of
|
||||
* lobbies available on this server and when a category is selected, it
|
||||
* displays a list of the lobbies that are available in that category. If
|
||||
* a lobby is double-clicked, it moves the client into that lobby room.
|
||||
*/
|
||||
public class LobbySelector extends JPanel
|
||||
implements ActionListener, LobbyService.CategoriesListener,
|
||||
LobbyService.LobbiesListener
|
||||
{
|
||||
/**
|
||||
* Constructs a new lobby selector component. It will wait until it is
|
||||
* visible before issuing a get categories request to download a list
|
||||
* of categories.
|
||||
*/
|
||||
public LobbySelector (MiCasaContext ctx)
|
||||
{
|
||||
setLayout(new BorderLayout());
|
||||
|
||||
// keep this around for later
|
||||
_ctx = ctx;
|
||||
|
||||
// create our drop-down box with a bogus entry at the moment
|
||||
String[] options = new String[] { CAT_FIRST_ITEM };
|
||||
_combo = new JComboBox(options);
|
||||
_combo.addActionListener(this);
|
||||
add(_combo, BorderLayout.NORTH);
|
||||
|
||||
// and create our empty lobby list
|
||||
_loblist = new JList();
|
||||
_loblist.setCellRenderer(new LobbyCellRenderer());
|
||||
// add a mouse listener that tells us about double clicks
|
||||
MouseListener ml = new MouseAdapter() {
|
||||
@Override
|
||||
public void mouseClicked (MouseEvent e) {
|
||||
if (e.getClickCount() == 2) {
|
||||
Object item = _loblist.getSelectedValue();
|
||||
enterLobby((Lobby)item);
|
||||
}
|
||||
}
|
||||
};
|
||||
_loblist.addMouseListener(ml);
|
||||
add(_loblist, BorderLayout.CENTER);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void addNotify ()
|
||||
{
|
||||
super.addNotify();
|
||||
|
||||
// get a handle on our lobby service instance
|
||||
_lservice = _ctx.getClient().requireService(LobbyService.class);
|
||||
// and use them to look up the lobby categories
|
||||
_lservice.getCategories(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the user selects a category or double-clicks on a
|
||||
* lobby.
|
||||
*/
|
||||
public void actionPerformed (ActionEvent evt)
|
||||
{
|
||||
if (evt.getSource() == _combo) {
|
||||
String selcat = (String)_combo.getSelectedItem();
|
||||
if (!selcat.equals(CAT_FIRST_ITEM)) {
|
||||
selectCategory(selcat);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// documentation inherited from interface
|
||||
public void gotCategories (String[] categories)
|
||||
{
|
||||
// append these to our "unselected" item
|
||||
for (String categorie : categories) {
|
||||
_combo.addItem(categorie);
|
||||
}
|
||||
}
|
||||
|
||||
// documentation inherited from interface
|
||||
public void gotLobbies (List<Lobby> lobbies)
|
||||
{
|
||||
// create a list model for this category
|
||||
DefaultListModel model = new DefaultListModel();
|
||||
|
||||
// populate it with the lobby info
|
||||
for (Lobby lobby : lobbies) {
|
||||
model.addElement(lobby);
|
||||
}
|
||||
|
||||
// stick it in the table
|
||||
_catlists.put(_pendingCategory, model);
|
||||
|
||||
// finally tell the lobby list to update the display (which we do
|
||||
// by setting the combo box to this category in case the luser
|
||||
// decided to try to select some new category while we weren't
|
||||
// looking)
|
||||
_combo.setSelectedItem(_pendingCategory);
|
||||
|
||||
// clear out our pending category indicator
|
||||
_pendingCategory = null;
|
||||
}
|
||||
|
||||
// documentation inherited from interface
|
||||
public void requestFailed (String reason)
|
||||
{
|
||||
log.info("Request failed [reason=" + reason + "].");
|
||||
|
||||
// clear out our pending category indicator in case this was a
|
||||
// failed getLobbies() request
|
||||
_pendingCategory = null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Fetches the list of lobbies available in a particular category (if
|
||||
* they haven't already been fetched) and displays them in the lobby
|
||||
* list.
|
||||
*/
|
||||
protected void selectCategory (String category)
|
||||
{
|
||||
DefaultListModel model = _catlists.get(category);
|
||||
if (model != null) {
|
||||
_loblist.setModel(model);
|
||||
|
||||
} else if (_pendingCategory == null) {
|
||||
// make a note that we're loading up this category
|
||||
_pendingCategory = category;
|
||||
// issue a request to load up the lobbies in this category
|
||||
_lservice.getLobbies(category, this);
|
||||
|
||||
} else {
|
||||
log.info("Ignoring category select request because " +
|
||||
"one is outstanding [pcat=" + _pendingCategory +
|
||||
", newcat=" + category + "].");
|
||||
}
|
||||
}
|
||||
|
||||
/** Called when the user selects a lobby from the lobby list. */
|
||||
protected void enterLobby (Lobby lobby)
|
||||
{
|
||||
// make sure we're not already in this lobby
|
||||
PlaceObject plobj = _ctx.getLocationDirector().getPlaceObject();
|
||||
if (plobj != null && plobj.getOid() == lobby.placeOid) {
|
||||
return;
|
||||
}
|
||||
|
||||
// otherwise request that we go there
|
||||
_ctx.getLocationDirector().moveTo(lobby.placeOid);
|
||||
|
||||
log.info("Entering lobby " + lobby + ".");
|
||||
|
||||
}
|
||||
|
||||
/** Used to render Lobby instances in our lobby list. */
|
||||
protected static class LobbyCellRenderer
|
||||
extends DefaultListCellRenderer
|
||||
{
|
||||
@Override
|
||||
public Component getListCellRendererComponent(
|
||||
JList list,
|
||||
Object value,
|
||||
int index,
|
||||
boolean isSelected,
|
||||
boolean cellHasFocus) {
|
||||
// use the lobby's name rather than the value of toString()
|
||||
value = ((Lobby)value).name;
|
||||
return super.getListCellRendererComponent(
|
||||
list, value, index, isSelected, cellHasFocus);
|
||||
}
|
||||
}
|
||||
|
||||
protected MiCasaContext _ctx;
|
||||
protected LobbyService _lservice;
|
||||
|
||||
protected JComboBox _combo;
|
||||
protected JList _loblist;
|
||||
|
||||
protected Map<String, DefaultListModel> _catlists = Maps.newHashMap();
|
||||
protected String _pendingCategory;
|
||||
|
||||
protected static final String CAT_FIRST_ITEM = "<categories...>";
|
||||
}
|
||||
@@ -0,0 +1,71 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://code.google.com/p/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.micasa.lobby;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import com.threerings.presents.client.InvocationService;
|
||||
|
||||
/**
|
||||
* Provides an interface to the various parlor services that are directly
|
||||
* invokable by the client (by means of the invocation services).
|
||||
*/
|
||||
public interface LobbyService extends InvocationService
|
||||
{
|
||||
/**
|
||||
* Used to communicate the results of a {@link LobbyService#getCategories} request.
|
||||
*/
|
||||
public static interface CategoriesListener extends InvocationListener
|
||||
{
|
||||
/**
|
||||
* Supplies the listener with the results of a {@link LobbyService#getCategories} request.
|
||||
*/
|
||||
public void gotCategories (String[] categories);
|
||||
}
|
||||
|
||||
/**
|
||||
* Used to communicate the results of a {@link LobbyService#getLobbies} request.
|
||||
*/
|
||||
public static interface LobbiesListener extends InvocationListener
|
||||
{
|
||||
/**
|
||||
* Supplies the listener with the results of a {@link LobbyService#getLobbies} request.
|
||||
*/
|
||||
public void gotLobbies (List<Lobby> lobbies);
|
||||
}
|
||||
|
||||
/**
|
||||
* Requests the list of lobby categories that are available on this
|
||||
* server.
|
||||
*
|
||||
* @param listener the listener that will receive and process the response.
|
||||
*/
|
||||
public void getCategories (CategoriesListener listener);
|
||||
|
||||
/**
|
||||
* Requests information on all active lobbies that match the specified category.
|
||||
*
|
||||
* @param category the category of game for which a list of lobbies is desired.
|
||||
* @param listener the listener that will receive and process the response.
|
||||
*/
|
||||
public void getLobbies (String category, LobbiesListener listener);
|
||||
}
|
||||
@@ -0,0 +1,252 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://code.google.com/p/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.micasa.lobby.table;
|
||||
|
||||
import java.awt.Color;
|
||||
import java.awt.GridBagConstraints;
|
||||
import java.awt.GridBagLayout;
|
||||
import java.awt.Insets;
|
||||
import java.awt.event.ActionEvent;
|
||||
import java.awt.event.ActionListener;
|
||||
|
||||
import javax.swing.BorderFactory;
|
||||
import javax.swing.JButton;
|
||||
import javax.swing.JLabel;
|
||||
import javax.swing.JPanel;
|
||||
|
||||
import com.threerings.util.Name;
|
||||
|
||||
import com.threerings.crowd.data.BodyObject;
|
||||
|
||||
import com.threerings.parlor.client.SeatednessObserver;
|
||||
import com.threerings.parlor.client.TableDirector;
|
||||
import com.threerings.parlor.data.Table;
|
||||
|
||||
import com.threerings.micasa.util.MiCasaContext;
|
||||
|
||||
import static com.threerings.micasa.Log.log;
|
||||
|
||||
/**
|
||||
* A table item displays the user interface for a single table (whether it
|
||||
* be in-play or still being matchmade).
|
||||
*/
|
||||
public class TableItem
|
||||
extends JPanel
|
||||
implements ActionListener, SeatednessObserver
|
||||
{
|
||||
/** A reference to the table we are displaying. */
|
||||
public Table table;
|
||||
|
||||
/**
|
||||
* Creates a new table item to display and interact with the supplied
|
||||
* table.
|
||||
*/
|
||||
public TableItem (MiCasaContext ctx, TableDirector tdtr, Table table)
|
||||
{
|
||||
// keep track of these
|
||||
_tdtr = tdtr;
|
||||
_ctx = ctx;
|
||||
|
||||
// add ourselves as a seatedness observer
|
||||
_tdtr.addSeatednessObserver(this);
|
||||
|
||||
// figure out who we are
|
||||
_self = ((BodyObject)ctx.getClient().getClientObject()).getVisibleName();
|
||||
|
||||
// now create our user interface
|
||||
setBorder(BorderFactory.createLineBorder(Color.black));
|
||||
setLayout(new GridBagLayout());
|
||||
GridBagConstraints gbc = new GridBagConstraints();
|
||||
|
||||
// create a label for the table
|
||||
JLabel tlabel = new JLabel("Table " + table.tableId);
|
||||
gbc.gridwidth = GridBagConstraints.REMAINDER;
|
||||
gbc.insets = new Insets(2, 0, 0, 0);
|
||||
add(tlabel, gbc);
|
||||
|
||||
// we have one button for every "seat" at the table
|
||||
int bcount = table.players.length;
|
||||
|
||||
// create blank buttons for now and then we'll update everything
|
||||
// with the current state when we're done
|
||||
gbc.weightx = 1.0;
|
||||
gbc.insets = new Insets(2, 0, 2, 0);
|
||||
_seats = new JButton[bcount];
|
||||
for (int ii = 0; ii < bcount; ii++) {
|
||||
// create the button
|
||||
_seats[ii] = new JButton(JOIN_LABEL);
|
||||
_seats[ii].addActionListener(this);
|
||||
|
||||
// if we're on the left
|
||||
if (ii % 2 == 0) {
|
||||
// if we're the last seat, then we've got an odd number
|
||||
// and need to center this final seat
|
||||
if (ii == bcount-1) {
|
||||
gbc.gridwidth = GridBagConstraints.REMAINDER;
|
||||
} else {
|
||||
gbc.gridwidth = 1;
|
||||
}
|
||||
|
||||
} else {
|
||||
gbc.gridwidth = GridBagConstraints.REMAINDER;
|
||||
}
|
||||
|
||||
// adjust the insets of our last element
|
||||
if (ii == bcount-1) {
|
||||
gbc.insets = new Insets(2, 0, 4, 0);
|
||||
}
|
||||
|
||||
// and add the button with the configured constraints
|
||||
add(_seats[ii], gbc);
|
||||
|
||||
// if we just added the first button, add the "go" button
|
||||
// right after it
|
||||
if (ii == 0) {
|
||||
_goButton = new JButton("Go");
|
||||
_goButton.setActionCommand("go");
|
||||
_goButton.addActionListener(this);
|
||||
add(_goButton, gbc);
|
||||
}
|
||||
}
|
||||
|
||||
// and update ourselves based on the contents of the occupants
|
||||
// list
|
||||
tableUpdated(table);
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when our table has been updated and we need to update the UI
|
||||
* to reflect the new information.
|
||||
*/
|
||||
public void tableUpdated (Table table)
|
||||
{
|
||||
// grab this new table reference
|
||||
this.table = table;
|
||||
|
||||
// first look to see if we're already sitting at a table
|
||||
boolean isSeated = _tdtr.isSeated();
|
||||
|
||||
// now enable and label the buttons accordingly
|
||||
int slength = _seats.length;
|
||||
for (int ii = 0; ii < slength; ii++) {
|
||||
if (table.players[ii] == null) {
|
||||
_seats[ii].setText(JOIN_LABEL);
|
||||
_seats[ii].setEnabled(!isSeated);
|
||||
_seats[ii].setActionCommand("join");
|
||||
|
||||
} else if (table.players[ii].equals(_self) &&
|
||||
!table.inPlay()) {
|
||||
_seats[ii].setText(LEAVE_LABEL);
|
||||
_seats[ii].setEnabled(true);
|
||||
_seats[ii].setActionCommand("leave");
|
||||
|
||||
} else {
|
||||
_seats[ii].setText(table.players[ii].toString());
|
||||
_seats[ii].setEnabled(false);
|
||||
}
|
||||
}
|
||||
|
||||
// show or hide our "go" button appropriately
|
||||
_goButton.setVisible(table.gameOid != -1);
|
||||
}
|
||||
|
||||
/**
|
||||
* Called by the table list view prior to removing us. Here we clean
|
||||
* up.
|
||||
*/
|
||||
public void tableRemoved ()
|
||||
{
|
||||
// no more observy
|
||||
_tdtr.removeSeatednessObserver(this);
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public void actionPerformed (ActionEvent event)
|
||||
{
|
||||
String cmd = event.getActionCommand();
|
||||
if (cmd.equals("join")) {
|
||||
// figure out what position this button is in
|
||||
int position = -1;
|
||||
for (int ii = 0; ii < _seats.length; ii++) {
|
||||
if (_seats[ii] == event.getSource()) {
|
||||
position = ii;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// sanity check
|
||||
if (position == -1) {
|
||||
log.warning("Unable to figure out what position a <join> " +
|
||||
"click came from [event=" + event + "].");
|
||||
} else {
|
||||
// otherwise, request to join the table at this position
|
||||
_tdtr.joinTable(table.tableId, position);
|
||||
}
|
||||
|
||||
} else if (cmd.equals("leave")) {
|
||||
// if we're not joining, we're leaving
|
||||
_tdtr.leaveTable(table.tableId);
|
||||
|
||||
} else if (cmd.equals("go")) {
|
||||
// they want to see the game... so go there
|
||||
_ctx.getLocationDirector().moveTo(table.gameOid);
|
||||
|
||||
} else {
|
||||
log.warning("Received unknown action [event=" + event + "].");
|
||||
}
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public void seatednessDidChange (boolean isSeated)
|
||||
{
|
||||
// just update ourselves
|
||||
tableUpdated(table);
|
||||
|
||||
// enable or disable the go button based on our seatedness
|
||||
if (_goButton.isVisible()) {
|
||||
_goButton.setEnabled(!isSeated);
|
||||
}
|
||||
}
|
||||
|
||||
/** A reference to our context. */
|
||||
protected MiCasaContext _ctx;
|
||||
|
||||
/** Our username. */
|
||||
protected Name _self;
|
||||
|
||||
/** A reference to our table director. */
|
||||
protected TableDirector _tdtr;
|
||||
|
||||
/** We have a button for each "seat" at the table. */
|
||||
protected JButton[] _seats;
|
||||
|
||||
/** We have a button for going to games that are already in
|
||||
* progress. */
|
||||
protected JButton _goButton;
|
||||
|
||||
/** The text shown for seats at which the user can join. */
|
||||
protected static final String JOIN_LABEL = "<join>";
|
||||
|
||||
/** The text shown for the seat in which this user occupies and which
|
||||
* lets her/him know that they can leave that seat by clicking. */
|
||||
protected static final String LEAVE_LABEL = "<leave>";
|
||||
}
|
||||
@@ -0,0 +1,302 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://code.google.com/p/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.micasa.lobby.table;
|
||||
|
||||
import java.awt.event.ActionEvent;
|
||||
import java.awt.event.ActionListener;
|
||||
|
||||
import javax.swing.BorderFactory;
|
||||
import javax.swing.JButton;
|
||||
import javax.swing.JLabel;
|
||||
import javax.swing.JPanel;
|
||||
import javax.swing.JScrollPane;
|
||||
|
||||
import com.samskivert.swing.HGroupLayout;
|
||||
import com.samskivert.swing.VGroupLayout;
|
||||
import com.samskivert.swing.util.SwingUtil;
|
||||
|
||||
import com.threerings.crowd.client.PlaceView;
|
||||
import com.threerings.crowd.data.PlaceObject;
|
||||
|
||||
import com.threerings.parlor.client.SeatednessObserver;
|
||||
import com.threerings.parlor.client.TableConfigurator;
|
||||
import com.threerings.parlor.client.TableDirector;
|
||||
import com.threerings.parlor.client.TableObserver;
|
||||
import com.threerings.parlor.data.Table;
|
||||
import com.threerings.parlor.game.client.GameConfigurator;
|
||||
import com.threerings.parlor.game.client.SwingGameConfigurator;
|
||||
import com.threerings.parlor.game.data.GameConfig;
|
||||
|
||||
import com.threerings.micasa.lobby.LobbyConfig;
|
||||
import com.threerings.micasa.util.MiCasaContext;
|
||||
|
||||
import static com.threerings.micasa.Log.log;
|
||||
|
||||
/**
|
||||
* A view that displays the tables in a table lobby. It displays two
|
||||
* separate lists, one of tables being matchmade and another of games in
|
||||
* progress. These tables are updated dynamically as they proceed through
|
||||
* the matchmaking process. UI mechanisms for creating and joining tables
|
||||
* are also provided.
|
||||
*/
|
||||
public class TableListView extends JPanel
|
||||
implements PlaceView, TableObserver, ActionListener, SeatednessObserver
|
||||
{
|
||||
/**
|
||||
* Creates a new table list view, suitable for providing the user
|
||||
* interface for table-style matchmaking in a table lobby.
|
||||
*/
|
||||
public TableListView (MiCasaContext ctx, LobbyConfig config)
|
||||
{
|
||||
// keep track of these
|
||||
_config = config;
|
||||
_ctx = ctx;
|
||||
|
||||
// create our table director
|
||||
_tdtr = new TableDirector(ctx, TableLobbyObject.TABLE_SET, this);
|
||||
|
||||
// add ourselves as a seatedness observer
|
||||
_tdtr.addSeatednessObserver(this);
|
||||
|
||||
// set up a layout manager
|
||||
HGroupLayout gl = new HGroupLayout(HGroupLayout.STRETCH);
|
||||
gl.setOffAxisPolicy(HGroupLayout.STRETCH);
|
||||
setLayout(gl);
|
||||
|
||||
// we have two lists of tables, one of tables being matchmade...
|
||||
VGroupLayout pgl = new VGroupLayout(VGroupLayout.STRETCH);
|
||||
pgl.setOffAxisPolicy(VGroupLayout.STRETCH);
|
||||
JPanel panel = new JPanel(pgl);
|
||||
panel.add(new JLabel("Pending tables"), VGroupLayout.FIXED);
|
||||
|
||||
VGroupLayout mgl = new VGroupLayout(VGroupLayout.NONE);
|
||||
mgl.setOffAxisPolicy(VGroupLayout.STRETCH);
|
||||
mgl.setJustification(VGroupLayout.TOP);
|
||||
_matchList = new JPanel(mgl);
|
||||
_matchList.setBorder(BorderFactory.createEmptyBorder(5, 5, 5, 5));
|
||||
panel.add(new JScrollPane(_matchList));
|
||||
|
||||
// create and initialize the configurator interface
|
||||
GameConfig gconfig = null;
|
||||
try {
|
||||
gconfig = config.getGameConfig();
|
||||
|
||||
_tableFigger = gconfig.createTableConfigurator();
|
||||
if (_tableFigger == null) {
|
||||
log.warning("Game config has not been set up to work with " +
|
||||
"tables: it needs to return non-null from " +
|
||||
"createTableConfigurator().");
|
||||
// let's just wait until we throw an NPE below
|
||||
}
|
||||
|
||||
_figger = gconfig.createConfigurator();
|
||||
_tableFigger.init(_ctx, _figger);
|
||||
if (_figger != null) {
|
||||
_figger.init(_ctx);
|
||||
_figger.setGameConfig(gconfig);
|
||||
panel.add(((SwingGameConfigurator) _figger).getPanel(),
|
||||
VGroupLayout.FIXED);
|
||||
}
|
||||
|
||||
_create = new JButton("Create table");
|
||||
_create.addActionListener(this);
|
||||
panel.add(_create, VGroupLayout.FIXED);
|
||||
|
||||
} catch (Exception e) {
|
||||
log.warning("Unable to create configurator interface " +
|
||||
"[config=" + gconfig + "].", e);
|
||||
|
||||
// stick something in the UI to let them know we're hosed
|
||||
panel.add(new JLabel("Aiya! Can't create tables. " +
|
||||
"Configuration borked."), VGroupLayout.FIXED);
|
||||
}
|
||||
|
||||
add(panel);
|
||||
|
||||
// ...and one of games in progress
|
||||
panel = new JPanel(pgl);
|
||||
panel.add(new JLabel("Games in progress"), VGroupLayout.FIXED);
|
||||
|
||||
_playList = new JPanel(mgl);
|
||||
_playList.setBorder(BorderFactory.createEmptyBorder(5, 5, 5, 5));
|
||||
panel.add(new JScrollPane(_playList));
|
||||
|
||||
add(panel);
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public void willEnterPlace (PlaceObject place)
|
||||
{
|
||||
// pass the good word on to our table director
|
||||
_tdtr.setTableObject(place);
|
||||
|
||||
// iterate over the tables already active in this lobby and put
|
||||
// them in their respective lists
|
||||
TableLobbyObject tlobj = (TableLobbyObject)place;
|
||||
for (Table table : tlobj.tableSet) {
|
||||
tableAdded(table);
|
||||
}
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public void didLeavePlace (PlaceObject place)
|
||||
{
|
||||
// pass the good word on to our table director
|
||||
_tdtr.clearTableObject();
|
||||
|
||||
// clear out our table lists
|
||||
_matchList.removeAll();
|
||||
_playList.removeAll();
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public void tableAdded (Table table)
|
||||
{
|
||||
log.info("Table added [table=" + table + "].");
|
||||
|
||||
// create a table item for this table and insert it into the
|
||||
// appropriate list
|
||||
JPanel panel = table.inPlay() ? _playList : _matchList;
|
||||
panel.add(new TableItem(_ctx, _tdtr, table));
|
||||
SwingUtil.refresh(panel);
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public void tableUpdated (Table table)
|
||||
{
|
||||
log.info("Table updated [table=" + table + "].");
|
||||
|
||||
// locate the table item associated with this table
|
||||
TableItem item = getTableItem(table.tableId);
|
||||
if (item == null) {
|
||||
log.warning("Received table updated notification for " +
|
||||
"unknown table [table=" + table + "].");
|
||||
return;
|
||||
}
|
||||
|
||||
// let the item perform any updates it finds necessary
|
||||
item.tableUpdated(table);
|
||||
|
||||
// and we may need to move the item from the match to the in-play
|
||||
// list if it just transitioned
|
||||
if (table.gameOid != -1 && item.getParent() == _matchList) {
|
||||
_matchList.remove(item);
|
||||
SwingUtil.refresh(_matchList);
|
||||
_playList.add(item);
|
||||
SwingUtil.refresh(_playList);
|
||||
}
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public void tableRemoved (int tableId)
|
||||
{
|
||||
log.info("Table removed [tableId=" + tableId + "].");
|
||||
|
||||
// locate the table item associated with this table
|
||||
TableItem item = getTableItem(tableId);
|
||||
if (item == null) {
|
||||
log.warning("Received table removed notification for " +
|
||||
"unknown table [tableId=" + tableId + "].");
|
||||
return;
|
||||
}
|
||||
|
||||
// remove this item from the user interface
|
||||
JPanel panel = (JPanel)item.getParent();
|
||||
panel.remove(item);
|
||||
SwingUtil.refresh(panel);
|
||||
|
||||
// let the little fellow know that we gave him the boot
|
||||
item.tableRemoved();
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public void actionPerformed (ActionEvent event)
|
||||
{
|
||||
// the create table button was clicked. use the game config as
|
||||
// configured by the configurator to create a table
|
||||
_tdtr.createTable(_tableFigger.getTableConfig(),
|
||||
_figger.getGameConfig());
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public void seatednessDidChange (boolean isSeated)
|
||||
{
|
||||
// update the create table button
|
||||
_create.setEnabled(!isSeated);
|
||||
}
|
||||
|
||||
/**
|
||||
* Fetches the table item component associated with the specified
|
||||
* table id.
|
||||
*/
|
||||
protected TableItem getTableItem (int tableId)
|
||||
{
|
||||
// first check the match list
|
||||
int ccount = _matchList.getComponentCount();
|
||||
for (int ii = 0; ii < ccount; ii++) {
|
||||
TableItem child = (TableItem)_matchList.getComponent(ii);
|
||||
if (child.table.tableId == tableId) {
|
||||
return child;
|
||||
}
|
||||
}
|
||||
|
||||
// then the inplay list
|
||||
ccount = _playList.getComponentCount();
|
||||
for (int ii = 0; ii < ccount; ii++) {
|
||||
TableItem child = (TableItem)_playList.getComponent(ii);
|
||||
if (child.table.tableId == tableId) {
|
||||
return child;
|
||||
}
|
||||
}
|
||||
|
||||
// sorry charlie
|
||||
return null;
|
||||
}
|
||||
|
||||
/** A reference to the client context. */
|
||||
protected MiCasaContext _ctx;
|
||||
|
||||
/** A reference to the lobby config for the lobby in which we are
|
||||
* doing table-style matchmaking. */
|
||||
protected LobbyConfig _config;
|
||||
|
||||
/** A reference to our table director. */
|
||||
protected TableDirector _tdtr;
|
||||
|
||||
/** The list of tables currently being matchmade. */
|
||||
protected JPanel _matchList;
|
||||
|
||||
/** The list of tables that are in play. */
|
||||
protected JPanel _playList;
|
||||
|
||||
/** The interface used to configure the table for a game. */
|
||||
protected TableConfigurator _tableFigger;
|
||||
|
||||
/** The interface used to configure a game before creating it. */
|
||||
protected GameConfigurator _figger;
|
||||
|
||||
/** Our create table button. */
|
||||
protected JButton _create;
|
||||
|
||||
/** Our number of players indicator. */
|
||||
protected JLabel _pcount;
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://code.google.com/p/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.micasa.lobby.table;
|
||||
|
||||
import javax.swing.JComponent;
|
||||
|
||||
import com.threerings.micasa.lobby.LobbyConfig;
|
||||
import com.threerings.micasa.util.MiCasaContext;
|
||||
|
||||
/**
|
||||
* Instructs the lobby services to use a {@link TableListView} as the
|
||||
* matchmaking component.
|
||||
*/
|
||||
public class TableLobbyConfig extends LobbyConfig
|
||||
{
|
||||
@Override
|
||||
public String getManagerClassName ()
|
||||
{
|
||||
return "com.threerings.micasa.lobby.table.TableLobbyManager";
|
||||
}
|
||||
|
||||
@Override
|
||||
public JComponent createMatchMakingView (MiCasaContext ctx)
|
||||
{
|
||||
return new TableListView(ctx, this);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,59 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://code.google.com/p/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.micasa.lobby.table;
|
||||
|
||||
import com.threerings.crowd.data.PlaceObject;
|
||||
|
||||
import com.threerings.parlor.server.TableManager;
|
||||
|
||||
import com.threerings.micasa.lobby.LobbyManager;
|
||||
|
||||
/**
|
||||
* Extends lobby manager only to ensure that a table lobby object is used for table lobbies.
|
||||
*/
|
||||
public class TableLobbyManager extends LobbyManager
|
||||
{
|
||||
@Override
|
||||
protected void didStartup ()
|
||||
{
|
||||
super.didStartup();
|
||||
// now that we have our place object, we can create our table manager
|
||||
_tmgr = new TableManager(_omgr, _invmgr, _registry, getPlaceObject());
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void didShutdown ()
|
||||
{
|
||||
super.didShutdown();
|
||||
// clean up our table manager
|
||||
_tmgr.shutdown();
|
||||
}
|
||||
|
||||
@Override
|
||||
protected PlaceObject createPlaceObject ()
|
||||
{
|
||||
return new TableLobbyObject();
|
||||
}
|
||||
|
||||
/** A reference to our table manager. */
|
||||
protected TableManager _tmgr;
|
||||
}
|
||||
@@ -0,0 +1,150 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://code.google.com/p/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.micasa.lobby.table;
|
||||
|
||||
import javax.annotation.Generated;
|
||||
import com.threerings.presents.dobj.DSet;
|
||||
|
||||
import com.threerings.parlor.data.Table;
|
||||
import com.threerings.parlor.data.TableMarshaller;
|
||||
|
||||
import com.threerings.micasa.lobby.LobbyObject;
|
||||
|
||||
public class TableLobbyObject extends LobbyObject
|
||||
implements com.threerings.parlor.data.TableLobbyObject
|
||||
{
|
||||
// AUTO-GENERATED: FIELDS START
|
||||
/** The field name of the <code>tableSet</code> field. */
|
||||
@Generated(value={"com.threerings.presents.tools.GenDObjectTask"})
|
||||
public static final String TABLE_SET = "tableSet";
|
||||
|
||||
/** The field name of the <code>tableService</code> field. */
|
||||
@Generated(value={"com.threerings.presents.tools.GenDObjectTask"})
|
||||
public static final String TABLE_SERVICE = "tableService";
|
||||
// AUTO-GENERATED: FIELDS END
|
||||
|
||||
/** A set containing all of the tables being managed by this lobby. */
|
||||
public DSet<Table> tableSet = new DSet<Table>();
|
||||
|
||||
/** Handles our table services. */
|
||||
public TableMarshaller tableService;
|
||||
|
||||
// from interface TableLobbyObject
|
||||
public DSet<Table> getTables ()
|
||||
{
|
||||
return tableSet;
|
||||
}
|
||||
|
||||
// from interface TableLobbyObject
|
||||
public void addToTables (Table table)
|
||||
{
|
||||
addToTableSet(table);
|
||||
}
|
||||
|
||||
// from interface TableLobbyObject
|
||||
public void updateTables (Table table)
|
||||
{
|
||||
updateTableSet(table);
|
||||
}
|
||||
|
||||
// from interface TableLobbyObject
|
||||
public void removeFromTables (Comparable<?> key)
|
||||
{
|
||||
removeFromTableSet(key);
|
||||
}
|
||||
|
||||
// from interface TableLobbyObject
|
||||
public TableMarshaller getTableService ()
|
||||
{
|
||||
return tableService;
|
||||
}
|
||||
|
||||
// AUTO-GENERATED: METHODS START
|
||||
/**
|
||||
* Requests that the specified entry be added to the
|
||||
* <code>tableSet</code> set. The set will not change until the event is
|
||||
* actually propagated through the system.
|
||||
*/
|
||||
@Generated(value={"com.threerings.presents.tools.GenDObjectTask"})
|
||||
public void addToTableSet (Table elem)
|
||||
{
|
||||
requestEntryAdd(TABLE_SET, tableSet, elem);
|
||||
}
|
||||
|
||||
/**
|
||||
* Requests that the entry matching the supplied key be removed from
|
||||
* the <code>tableSet</code> set. The set will not change until the
|
||||
* event is actually propagated through the system.
|
||||
*/
|
||||
@Generated(value={"com.threerings.presents.tools.GenDObjectTask"})
|
||||
public void removeFromTableSet (Comparable<?> key)
|
||||
{
|
||||
requestEntryRemove(TABLE_SET, tableSet, key);
|
||||
}
|
||||
|
||||
/**
|
||||
* Requests that the specified entry be updated in the
|
||||
* <code>tableSet</code> set. The set will not change until the event is
|
||||
* actually propagated through the system.
|
||||
*/
|
||||
@Generated(value={"com.threerings.presents.tools.GenDObjectTask"})
|
||||
public void updateTableSet (Table elem)
|
||||
{
|
||||
requestEntryUpdate(TABLE_SET, tableSet, elem);
|
||||
}
|
||||
|
||||
/**
|
||||
* Requests that the <code>tableSet</code> field be set to the
|
||||
* specified value. Generally one only adds, updates and removes
|
||||
* entries of a distributed set, but certain situations call for a
|
||||
* complete replacement of the set value. The local value will be
|
||||
* updated immediately and an event will be propagated through the
|
||||
* system to notify all listeners that the attribute did
|
||||
* change. Proxied copies of this object (on clients) will apply the
|
||||
* value change when they received the attribute changed notification.
|
||||
*/
|
||||
@Generated(value={"com.threerings.presents.tools.GenDObjectTask"})
|
||||
public void setTableSet (DSet<Table> value)
|
||||
{
|
||||
requestAttributeChange(TABLE_SET, value, this.tableSet);
|
||||
DSet<Table> clone = (value == null) ? null : value.clone();
|
||||
this.tableSet = clone;
|
||||
}
|
||||
|
||||
/**
|
||||
* Requests that the <code>tableService</code> field be set to the
|
||||
* specified value. The local value will be updated immediately and an
|
||||
* event will be propagated through the system to notify all listeners
|
||||
* that the attribute did change. Proxied copies of this object (on
|
||||
* clients) will apply the value change when they received the
|
||||
* attribute changed notification.
|
||||
*/
|
||||
@Generated(value={"com.threerings.presents.tools.GenDObjectTask"})
|
||||
public void setTableService (TableMarshaller value)
|
||||
{
|
||||
TableMarshaller ovalue = this.tableService;
|
||||
requestAttributeChange(
|
||||
TABLE_SERVICE, value, ovalue);
|
||||
this.tableService = value;
|
||||
}
|
||||
// AUTO-GENERATED: METHODS END
|
||||
}
|
||||
@@ -0,0 +1,33 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://code.google.com/p/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.micasa.server;
|
||||
|
||||
import com.samskivert.util.Config;
|
||||
|
||||
/**
|
||||
* Provides access to the MiCasa server configuration.
|
||||
*/
|
||||
public class MiCasaConfig
|
||||
{
|
||||
/** Provides access to configuration data for this package. */
|
||||
public static Config config = new Config("rsrc/config/micasa/server");
|
||||
}
|
||||
@@ -0,0 +1,76 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://code.google.com/p/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.micasa.server;
|
||||
|
||||
import com.google.inject.Inject;
|
||||
import com.google.inject.Injector;
|
||||
|
||||
import com.threerings.util.Name;
|
||||
|
||||
import com.threerings.presents.net.AuthRequest;
|
||||
import com.threerings.presents.server.SessionFactory;
|
||||
import com.threerings.presents.server.ClientResolver;
|
||||
import com.threerings.presents.server.PresentsSession;
|
||||
|
||||
import com.threerings.crowd.server.CrowdServer;
|
||||
|
||||
import com.threerings.parlor.server.ParlorManager;
|
||||
|
||||
import com.threerings.micasa.lobby.LobbyRegistry;
|
||||
|
||||
import static com.threerings.micasa.Log.log;
|
||||
|
||||
/**
|
||||
* The main general organizer of everything that goes on in the MiCasa game server process.
|
||||
*/
|
||||
public class MiCasaServer extends CrowdServer
|
||||
{
|
||||
public static void main (String[] args)
|
||||
{
|
||||
runServer(new CrowdModule(), new PresentsServerModule(MiCasaServer.class));
|
||||
}
|
||||
|
||||
@Override // from CrowdServer
|
||||
public void init (Injector injector)
|
||||
throws Exception
|
||||
{
|
||||
super.init(injector);
|
||||
|
||||
// configure the client manager to use our client class
|
||||
_clmgr.setDefaultSessionFactory(new SessionFactory() {
|
||||
@Override public Class<? extends PresentsSession> getSessionClass (AuthRequest areq) {
|
||||
return MiCasaSession.class;
|
||||
}
|
||||
@Override public Class<? extends ClientResolver> getClientResolverClass (Name username) {
|
||||
return ClientResolver.class;
|
||||
}
|
||||
});
|
||||
|
||||
// initialize the lobby registry
|
||||
_lobreg.init();
|
||||
|
||||
log.info("MiCasa server initialized.");
|
||||
}
|
||||
|
||||
@Inject protected LobbyRegistry _lobreg;
|
||||
@Inject protected ParlorManager _parmgr;
|
||||
}
|
||||
@@ -0,0 +1,54 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://code.google.com/p/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.micasa.server;
|
||||
|
||||
import com.google.inject.Inject;
|
||||
|
||||
import com.threerings.presents.net.BootstrapData;
|
||||
|
||||
import com.threerings.crowd.server.CrowdSession;
|
||||
|
||||
import com.threerings.micasa.data.MiCasaBootstrapData;
|
||||
import com.threerings.micasa.lobby.LobbyRegistry;
|
||||
|
||||
/**
|
||||
* Extends the Crowd session and provides bootstrap data specific to the MiCasa services.
|
||||
*/
|
||||
public class MiCasaSession extends CrowdSession
|
||||
{
|
||||
@Override // from PresentsSession
|
||||
protected BootstrapData createBootstrapData ()
|
||||
{
|
||||
return new MiCasaBootstrapData();
|
||||
}
|
||||
|
||||
@Override // from PresentsSession
|
||||
protected void populateBootstrapData (BootstrapData data)
|
||||
{
|
||||
super.populateBootstrapData(data);
|
||||
|
||||
// let the client know their default lobby oid
|
||||
((MiCasaBootstrapData)data).defLobbyOid = _lobreg.getDefaultLobbyOid();
|
||||
}
|
||||
|
||||
@Inject protected LobbyRegistry _lobreg;
|
||||
}
|
||||
@@ -0,0 +1,183 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://code.google.com/p/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.micasa.simulator.client;
|
||||
|
||||
import java.io.IOException;
|
||||
|
||||
import java.awt.event.WindowAdapter;
|
||||
import java.awt.event.WindowEvent;
|
||||
|
||||
import javax.swing.JPanel;
|
||||
|
||||
import com.samskivert.util.Config;
|
||||
import com.samskivert.util.RunQueue;
|
||||
|
||||
import com.threerings.util.MessageManager;
|
||||
|
||||
import com.threerings.presents.client.Client;
|
||||
import com.threerings.presents.dobj.DObjectManager;
|
||||
|
||||
import com.threerings.crowd.chat.client.ChatDirector;
|
||||
import com.threerings.crowd.client.LocationDirector;
|
||||
import com.threerings.crowd.client.OccupantDirector;
|
||||
import com.threerings.crowd.client.PlaceView;
|
||||
|
||||
import com.threerings.parlor.client.ParlorDirector;
|
||||
import com.threerings.parlor.util.ParlorContext;
|
||||
|
||||
import com.threerings.micasa.client.MiCasaFrame;
|
||||
import com.threerings.micasa.util.MiCasaContext;
|
||||
|
||||
public class SimpleClient
|
||||
implements SimulatorClient
|
||||
{
|
||||
public SimpleClient (SimulatorFrame frame)
|
||||
throws IOException
|
||||
{
|
||||
// create our context
|
||||
_ctx = createContext();
|
||||
|
||||
// create the handles on our various services
|
||||
_client = new Client(null, RunQueue.AWT);
|
||||
|
||||
// create our managers and directors
|
||||
_msgmgr = new MessageManager(getMessageManagerPrefix());
|
||||
_locdir = new LocationDirector(_ctx);
|
||||
_occdir = new OccupantDirector(_ctx);
|
||||
_pardtr = new ParlorDirector(_ctx);
|
||||
_chatdir = new ChatDirector(_ctx, null);
|
||||
|
||||
// keep this for later
|
||||
_frame = frame;
|
||||
|
||||
// log off when they close the window
|
||||
_frame.getFrame().addWindowListener(new WindowAdapter() {
|
||||
@Override
|
||||
public void windowClosing (WindowEvent evt) {
|
||||
// if we're logged on, log off
|
||||
if (_client.isLoggedOn()) {
|
||||
_client.logoff(true);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates our context reference.
|
||||
*/
|
||||
protected MiCasaContext createContext ()
|
||||
{
|
||||
return new MiCasaContextImpl();
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the prefix used by the message manager when looking for
|
||||
* translation properties files.
|
||||
*/
|
||||
protected String getMessageManagerPrefix ()
|
||||
{
|
||||
return "rsrc";
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a reference to the context in effect for this client. This
|
||||
* reference is valid for the lifetime of the application.
|
||||
*/
|
||||
public ParlorContext getParlorContext ()
|
||||
{
|
||||
return _ctx;
|
||||
}
|
||||
|
||||
/**
|
||||
* The context implementation. This provides access to all of the
|
||||
* objects and services that are needed by the operating client.
|
||||
*/
|
||||
protected class MiCasaContextImpl implements MiCasaContext
|
||||
{
|
||||
public Config getConfig ()
|
||||
{
|
||||
return _config;
|
||||
}
|
||||
|
||||
public Client getClient ()
|
||||
{
|
||||
return _client;
|
||||
}
|
||||
|
||||
public DObjectManager getDObjectManager ()
|
||||
{
|
||||
return _client.getDObjectManager();
|
||||
}
|
||||
|
||||
public LocationDirector getLocationDirector ()
|
||||
{
|
||||
return _locdir;
|
||||
}
|
||||
|
||||
public OccupantDirector getOccupantDirector ()
|
||||
{
|
||||
return _occdir;
|
||||
}
|
||||
|
||||
public ParlorDirector getParlorDirector ()
|
||||
{
|
||||
return _pardtr;
|
||||
}
|
||||
|
||||
public ChatDirector getChatDirector ()
|
||||
{
|
||||
return _chatdir;
|
||||
}
|
||||
|
||||
public MessageManager getMessageManager ()
|
||||
{
|
||||
return _msgmgr;
|
||||
}
|
||||
|
||||
public void setPlaceView (PlaceView view)
|
||||
{
|
||||
// stick the place view into our frame
|
||||
_frame.setPanel((JPanel)view);
|
||||
}
|
||||
|
||||
public void clearPlaceView (PlaceView view)
|
||||
{
|
||||
// we'll just let the next view replace the old one
|
||||
}
|
||||
|
||||
public MiCasaFrame getFrame ()
|
||||
{
|
||||
return (MiCasaFrame)_frame;
|
||||
}
|
||||
}
|
||||
|
||||
protected MiCasaContext _ctx;
|
||||
protected SimulatorFrame _frame;
|
||||
protected MessageManager _msgmgr;
|
||||
|
||||
protected Config _config = new Config("micasa");
|
||||
protected Client _client;
|
||||
protected LocationDirector _locdir;
|
||||
protected OccupantDirector _occdir;
|
||||
protected ParlorDirector _pardtr;
|
||||
protected ChatDirector _chatdir;
|
||||
}
|
||||
@@ -0,0 +1,51 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://code.google.com/p/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.micasa.simulator.client;
|
||||
|
||||
import javax.swing.JFrame;
|
||||
|
||||
import com.samskivert.swing.Controller;
|
||||
|
||||
import com.threerings.micasa.client.MiCasaFrame;
|
||||
|
||||
/**
|
||||
* Contains the user interface for the Simulator client application.
|
||||
*/
|
||||
public class SimpleFrame extends MiCasaFrame
|
||||
implements SimulatorFrame
|
||||
{
|
||||
/**
|
||||
* Constructs the top-level Simulator client frame.
|
||||
*/
|
||||
public SimpleFrame ()
|
||||
{
|
||||
super("Simulator");
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public JFrame getFrame ()
|
||||
{
|
||||
return this;
|
||||
}
|
||||
|
||||
protected Controller _controller;
|
||||
}
|
||||
@@ -0,0 +1,232 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://code.google.com/p/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.micasa.simulator.client;
|
||||
|
||||
import javax.swing.JFrame;
|
||||
|
||||
import com.google.inject.Guice;
|
||||
import com.google.inject.Injector;
|
||||
|
||||
import com.samskivert.util.Interval;
|
||||
import com.samskivert.util.ResultListener;
|
||||
|
||||
import com.samskivert.swing.Controller;
|
||||
import com.samskivert.swing.util.SwingUtil;
|
||||
|
||||
import com.threerings.util.Name;
|
||||
|
||||
import com.threerings.presents.client.Client;
|
||||
import com.threerings.presents.client.ClientAdapter;
|
||||
import com.threerings.presents.net.UsernamePasswordCreds;
|
||||
|
||||
import com.threerings.micasa.simulator.data.SimulatorInfo;
|
||||
import com.threerings.micasa.simulator.server.SimpleServer;
|
||||
import com.threerings.micasa.simulator.server.SimulatorServer;
|
||||
|
||||
import static com.threerings.micasa.Log.log;
|
||||
|
||||
/**
|
||||
* The simulator application is a test harness to facilitate development and debugging of games.
|
||||
*/
|
||||
public class SimulatorApp
|
||||
{
|
||||
public void start (final String[] args) throws Exception
|
||||
{
|
||||
// create a frame
|
||||
_frame = createSimulatorFrame();
|
||||
|
||||
// create the simulator info object
|
||||
SimulatorInfo siminfo = new SimulatorInfo();
|
||||
siminfo.gameConfigClass = args[0];
|
||||
siminfo.simClass = args[1];
|
||||
siminfo.playerCount = getInt(System.getProperty("playercount"), DEFAULT_PLAYER_COUNT);
|
||||
|
||||
// create our client instance
|
||||
_client = createSimulatorClient(_frame);
|
||||
|
||||
// set up the top-level client controller
|
||||
Controller ctrl = createController(siminfo);
|
||||
_frame.setController(ctrl);
|
||||
|
||||
// create the server
|
||||
Injector injector = Guice.createInjector(new SimpleServer.CrowdModule());
|
||||
SimulatorServer server = createSimulatorServer(injector);
|
||||
server.init(injector, new ResultListener<SimulatorServer>() {
|
||||
public void requestCompleted (SimulatorServer result) {
|
||||
try {
|
||||
run();
|
||||
} catch (Exception e) {
|
||||
log.warning("Simulator initialization failed [e=" + e + "].");
|
||||
}
|
||||
}
|
||||
public void requestFailed (Exception e) {
|
||||
log.warning("Simulator initialization failed [e=" + e + "].");
|
||||
}
|
||||
});
|
||||
|
||||
// run the server on a separate thread
|
||||
_serverThread = new ServerThread(server);
|
||||
// start up the server so that we can be notified when initialization is complete
|
||||
_serverThread.start();
|
||||
}
|
||||
|
||||
protected SimulatorServer createSimulatorServer (Injector injector)
|
||||
{
|
||||
return injector.getInstance(SimpleServer.class);
|
||||
}
|
||||
|
||||
protected SimulatorFrame createSimulatorFrame ()
|
||||
{
|
||||
return new SimpleFrame();
|
||||
}
|
||||
|
||||
protected SimulatorClient createSimulatorClient (SimulatorFrame frame)
|
||||
throws Exception
|
||||
{
|
||||
return new SimpleClient(_frame);
|
||||
}
|
||||
|
||||
protected SimulatorController createController (SimulatorInfo siminfo)
|
||||
{
|
||||
return new SimulatorController(
|
||||
_client.getParlorContext(), _frame, siminfo);
|
||||
}
|
||||
|
||||
public void run ()
|
||||
{
|
||||
// configure and display the main frame
|
||||
JFrame frame = _frame.getFrame();
|
||||
frame.setSize(800, 600);
|
||||
SwingUtil.centerWindow(frame);
|
||||
frame.setVisible(true);
|
||||
|
||||
// start up the client
|
||||
Client client = _client.getParlorContext().getClient();
|
||||
log.info("Connecting to localhost.");
|
||||
client.setServer("localhost", Client.DEFAULT_SERVER_PORTS);
|
||||
|
||||
// we want to exit when we logged off or failed to log on
|
||||
client.addClientObserver(new ClientAdapter() {
|
||||
@Override
|
||||
public void clientFailedToLogon (Client c, Exception cause) {
|
||||
log.info("Client failed to logon: " + cause);
|
||||
System.exit(0);
|
||||
}
|
||||
@Override
|
||||
public void clientDidLogoff (Client c) {
|
||||
System.exit(0);
|
||||
}
|
||||
});
|
||||
|
||||
// configure the client with some credentials and logon
|
||||
String username = System.getProperty("username");
|
||||
if (username == null) {
|
||||
username =
|
||||
"bob" + ((int)(Math.random() * Integer.MAX_VALUE) % 500);
|
||||
}
|
||||
String password = System.getProperty("password");
|
||||
if (password == null) {
|
||||
password = "test";
|
||||
}
|
||||
|
||||
// create and set our credentials
|
||||
client.setCredentials(
|
||||
new UsernamePasswordCreds(new Name(username), password));
|
||||
|
||||
// this is a bit of a hack, but we need to give the server long
|
||||
// enough to fully initialize and start listening on its socket
|
||||
// before we try to logon; there's no good way for this otherwise
|
||||
// wholly independent thread to wait for the server to be ready as
|
||||
// in normal circumstances they are entirely different processes;
|
||||
// so we just wait half a second which does the job
|
||||
new Interval(Interval.RUN_DIRECT) {
|
||||
@Override
|
||||
public void expired () {
|
||||
_client.getParlorContext().getClient().logon();
|
||||
}
|
||||
}.schedule(500L);
|
||||
}
|
||||
|
||||
public static void main (String[] args)
|
||||
{
|
||||
if (!checkArgs(args)) {
|
||||
return;
|
||||
}
|
||||
|
||||
SimulatorApp app = new SimulatorApp();
|
||||
try {
|
||||
app.start(args);
|
||||
} catch (Exception e) {
|
||||
log.warning("Error starting up application.", e);
|
||||
}
|
||||
}
|
||||
|
||||
protected static boolean checkArgs (String[] args)
|
||||
{
|
||||
if (args.length < 2) {
|
||||
String msg = "Usage:\n" +
|
||||
" java com.threerings.simulator.SimulatorApp " +
|
||||
"<game config class name> <simulant class name>\n" +
|
||||
"Optional properties:\n" +
|
||||
" -Dusername=<user>\n" +
|
||||
" -Dplayercount=<number>\n" +
|
||||
" -Dwidth=<width>\n" +
|
||||
" -Dheight=<height>";
|
||||
System.out.println(msg);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
protected int getInt (String value, int defval)
|
||||
{
|
||||
try {
|
||||
return Integer.parseInt(value);
|
||||
} catch (NumberFormatException nfe) {
|
||||
return defval;
|
||||
}
|
||||
}
|
||||
|
||||
protected static class ServerThread extends Thread
|
||||
{
|
||||
public ServerThread (SimulatorServer server)
|
||||
{
|
||||
_server = server;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void run ()
|
||||
{
|
||||
_server.run();
|
||||
}
|
||||
|
||||
protected SimulatorServer _server;
|
||||
}
|
||||
|
||||
protected SimulatorClient _client;
|
||||
protected SimulatorFrame _frame;
|
||||
protected ServerThread _serverThread;
|
||||
|
||||
/** The default number of players in the game. */
|
||||
protected static final int DEFAULT_PLAYER_COUNT = 2;
|
||||
}
|
||||
@@ -0,0 +1,29 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://code.google.com/p/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.micasa.simulator.client;
|
||||
|
||||
import com.threerings.parlor.util.ParlorContext;
|
||||
|
||||
public interface SimulatorClient
|
||||
{
|
||||
public ParlorContext getParlorContext ();
|
||||
}
|
||||
@@ -0,0 +1,137 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://code.google.com/p/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.micasa.simulator.client;
|
||||
|
||||
import java.awt.event.ActionEvent;
|
||||
|
||||
import com.samskivert.swing.Controller;
|
||||
|
||||
import com.threerings.presents.client.Client;
|
||||
import com.threerings.presents.client.SessionObserver;
|
||||
|
||||
import com.threerings.crowd.data.BodyObject;
|
||||
|
||||
import com.threerings.parlor.game.data.GameConfig;
|
||||
import com.threerings.parlor.util.ParlorContext;
|
||||
|
||||
import com.threerings.micasa.simulator.data.SimulatorInfo;
|
||||
|
||||
import static com.threerings.micasa.Log.log;
|
||||
|
||||
/**
|
||||
* Responsible for top-level control of the simulator client user interface.
|
||||
*/
|
||||
public class SimulatorController extends Controller
|
||||
implements SessionObserver
|
||||
{
|
||||
/** Command constant used to logoff the client. */
|
||||
public static final String LOGOFF = "logoff";
|
||||
|
||||
// 577-2028
|
||||
|
||||
/**
|
||||
* Creates a new simulator controller. The controller will set
|
||||
* everything up in preparation for logging on.
|
||||
*/
|
||||
public SimulatorController (ParlorContext ctx, SimulatorFrame frame,
|
||||
SimulatorInfo info)
|
||||
{
|
||||
// we'll want to keep these around
|
||||
_ctx = ctx;
|
||||
_frame = frame;
|
||||
_info = info;
|
||||
|
||||
// we want to know about logon/logoff
|
||||
_ctx.getClient().addClientObserver(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean handleAction (ActionEvent action)
|
||||
{
|
||||
String cmd = action.getActionCommand();
|
||||
|
||||
if (cmd.equals(LOGOFF)) {
|
||||
// request that we logoff
|
||||
_ctx.getClient().logoff(true);
|
||||
return true;
|
||||
}
|
||||
|
||||
log.info("Unhandled action: " + action);
|
||||
return false;
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public void clientWillLogon (Client client)
|
||||
{
|
||||
// nada
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public void clientDidLogon (Client client)
|
||||
{
|
||||
log.info("Client did logon [client=" + client + "].");
|
||||
|
||||
// keep the body object around for stuff
|
||||
_body = (BodyObject)client.getClientObject();
|
||||
|
||||
// have at it
|
||||
createGame(client);
|
||||
}
|
||||
|
||||
public void createGame (Client client)
|
||||
{
|
||||
GameConfig config = null;
|
||||
try {
|
||||
// create the game config object
|
||||
config = (GameConfig)Class.forName(_info.gameConfigClass).newInstance();
|
||||
|
||||
// get the simulator service and use it to request that our game be created
|
||||
SimulatorService sservice = client.requireService(SimulatorService.class);
|
||||
sservice.createGame(config, _info.simClass, _info.playerCount);
|
||||
|
||||
// our work here is done, as the location manager will move us into the game room
|
||||
// straightaway
|
||||
|
||||
} catch (Exception e) {
|
||||
log.warning("Failed to instantiate game config [class=" + _info.gameConfigClass +
|
||||
", error=" + e + "].");
|
||||
}
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public void clientObjectDidChange (Client client)
|
||||
{
|
||||
// regrab our body object
|
||||
_body = (BodyObject)client.getClientObject();
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public void clientDidLogoff (Client client)
|
||||
{
|
||||
log.info("Client did logoff [client=" + client + "].");
|
||||
}
|
||||
|
||||
protected ParlorContext _ctx;
|
||||
protected SimulatorFrame _frame;
|
||||
protected SimulatorInfo _info;
|
||||
protected BodyObject _body;
|
||||
}
|
||||
@@ -0,0 +1,52 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://code.google.com/p/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.micasa.simulator.client;
|
||||
|
||||
import javax.swing.JFrame;
|
||||
import javax.swing.JPanel;
|
||||
|
||||
import com.samskivert.swing.Controller;
|
||||
import com.samskivert.swing.ControllerProvider;
|
||||
|
||||
/**
|
||||
* Contains the user interface for the Simulator client application.
|
||||
*/
|
||||
public interface SimulatorFrame extends ControllerProvider
|
||||
{
|
||||
/**
|
||||
* Returns a reference to the top-level frame that the simulator will
|
||||
* use to display everything.
|
||||
*/
|
||||
public JFrame getFrame ();
|
||||
|
||||
/**
|
||||
* Sets the panel that makes up the entire client display.
|
||||
*/
|
||||
public void setPanel (JPanel panel);
|
||||
|
||||
/**
|
||||
* Sets the controller for the outermost scope. This controller will
|
||||
* handle all actions that aren't handled by controllers of higher
|
||||
* scope.
|
||||
*/
|
||||
public void setController (Controller controller);
|
||||
}
|
||||
@@ -0,0 +1,41 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://code.google.com/p/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.micasa.simulator.client;
|
||||
|
||||
import com.threerings.presents.client.InvocationService;
|
||||
|
||||
import com.threerings.parlor.game.data.GameConfig;
|
||||
|
||||
/**
|
||||
* Provides access to simulator invocation services.
|
||||
*/
|
||||
public interface SimulatorService extends InvocationService
|
||||
{
|
||||
/**
|
||||
* Requests that a new game be created.
|
||||
*
|
||||
* @param config the game config for the game to be created.
|
||||
* @param simClass the class name of the simulant to create.
|
||||
* @param playerCount the number of players in the game.
|
||||
*/
|
||||
public void createGame (GameConfig config, String simClass, int playerCount);
|
||||
}
|
||||
@@ -0,0 +1,41 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://code.google.com/p/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.micasa.simulator.data;
|
||||
|
||||
public class SimulatorInfo
|
||||
{
|
||||
/** The game config classname. */
|
||||
public String gameConfigClass;
|
||||
|
||||
/** The simulant classname. */
|
||||
public String simClass;
|
||||
|
||||
/** The number of players in the game. */
|
||||
public int playerCount;
|
||||
|
||||
@Override
|
||||
public String toString ()
|
||||
{
|
||||
return "[gameConfigClass=" + gameConfigClass +
|
||||
", simClass=" + simClass + ", playerCount=" + playerCount + "]";
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,52 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://code.google.com/p/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.micasa.simulator.data;
|
||||
|
||||
import javax.annotation.Generated;
|
||||
|
||||
import com.threerings.micasa.simulator.client.SimulatorService;
|
||||
import com.threerings.parlor.game.data.GameConfig;
|
||||
import com.threerings.presents.data.InvocationMarshaller;
|
||||
|
||||
/**
|
||||
* Provides the implementation of the {@link SimulatorService} interface
|
||||
* that marshalls the arguments and delivers the request to the provider
|
||||
* on the server. Also provides an implementation of the response listener
|
||||
* interfaces that marshall the response arguments and deliver them back
|
||||
* to the requesting client.
|
||||
*/
|
||||
@Generated(value={"com.threerings.presents.tools.GenServiceTask"},
|
||||
comments="Derived from SimulatorService.java.")
|
||||
public class SimulatorMarshaller extends InvocationMarshaller
|
||||
implements SimulatorService
|
||||
{
|
||||
/** The method id used to dispatch {@link #createGame} requests. */
|
||||
public static final int CREATE_GAME = 1;
|
||||
|
||||
// from interface SimulatorService
|
||||
public void createGame (GameConfig arg1, String arg2, int arg3)
|
||||
{
|
||||
sendRequest(CREATE_GAME, new Object[] {
|
||||
arg1, arg2, Integer.valueOf(arg3)
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,52 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://code.google.com/p/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.micasa.simulator.server;
|
||||
|
||||
import com.google.inject.Inject;
|
||||
import com.google.inject.Injector;
|
||||
import com.google.inject.Singleton;
|
||||
|
||||
import com.samskivert.util.ResultListener;
|
||||
|
||||
import com.threerings.micasa.server.MiCasaServer;
|
||||
|
||||
/**
|
||||
* A simple simulator server implementation that extends the MiCasa server.
|
||||
*/
|
||||
@Singleton
|
||||
public class SimpleServer extends MiCasaServer
|
||||
implements SimulatorServer
|
||||
{
|
||||
public void init (Injector injector, ResultListener<SimulatorServer> obs)
|
||||
throws Exception
|
||||
{
|
||||
init(injector); // do our standard initialization
|
||||
|
||||
if (obs != null) {
|
||||
// let the initialization observer know that we've started up
|
||||
obs.requestCompleted(this);
|
||||
}
|
||||
}
|
||||
|
||||
// cause the simulator manager to be created
|
||||
@Inject protected SimulatorManager _simmgr;
|
||||
}
|
||||
@@ -0,0 +1,88 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://code.google.com/p/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.micasa.simulator.server;
|
||||
|
||||
import com.threerings.presents.dobj.DObjectManager;
|
||||
import com.threerings.presents.dobj.MessageEvent;
|
||||
|
||||
import com.threerings.crowd.data.BodyObject;
|
||||
import com.threerings.crowd.data.PlaceObject;
|
||||
|
||||
import com.threerings.parlor.game.data.GameConfig;
|
||||
import com.threerings.parlor.game.server.GameManager;
|
||||
|
||||
public abstract class Simulant
|
||||
{
|
||||
/**
|
||||
* Initializes the simulant with a body object and the game config for
|
||||
* the game they'll be engaged in.
|
||||
*/
|
||||
public void init (BodyObject self, GameConfig config,
|
||||
GameManager gmgr, DObjectManager omgr)
|
||||
{
|
||||
_self = self;
|
||||
_config = config;
|
||||
_gmgr = gmgr;
|
||||
_omgr = omgr;
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the simulant is about to enter the room in which it
|
||||
* will be doing all of its business. Default implementation
|
||||
* immediately notifies the game manager that the simulant is ready to
|
||||
* play. Sub-classes may wish to override this to do things like
|
||||
* subscribe to the game object, but should be sure to call this
|
||||
* method when they're finished to give the game manager the go-ahead
|
||||
* to proceed.
|
||||
*/
|
||||
public void willEnterPlace (PlaceObject plobj)
|
||||
{
|
||||
// let the game manager know that the simulant's ready
|
||||
_gmgr.playerReady(_self);
|
||||
}
|
||||
|
||||
/**
|
||||
* Posts the given message event to the server. Since the simulant
|
||||
* resides within the server itself, it has no available client
|
||||
* distributed object manager and so we must set up the source oid
|
||||
* ourselves before sending it on its merry way. Sub-classes should
|
||||
* accordingly be sure to make use of this method to send any
|
||||
* messages.
|
||||
*/
|
||||
protected void postEvent (MessageEvent mevt)
|
||||
{
|
||||
mevt.setSourceOid(_self.getOid());
|
||||
_omgr.postEvent(mevt);
|
||||
}
|
||||
|
||||
/** The game config object. */
|
||||
protected GameConfig _config;
|
||||
|
||||
/** The game manager for the game we're playing. */
|
||||
protected GameManager _gmgr;
|
||||
|
||||
/** Our body object. */
|
||||
protected BodyObject _self;
|
||||
|
||||
/** The object manager with which we're interacting. */
|
||||
protected DObjectManager _omgr;
|
||||
}
|
||||
@@ -0,0 +1,202 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://code.google.com/p/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.micasa.simulator.server;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import com.google.common.collect.Lists;
|
||||
import com.google.inject.Inject;
|
||||
import com.google.inject.Singleton;
|
||||
|
||||
import com.threerings.micasa.simulator.data.SimulatorMarshaller;
|
||||
import com.threerings.util.Name;
|
||||
|
||||
import com.threerings.presents.data.ClientObject;
|
||||
import com.threerings.presents.data.InvocationCodes;
|
||||
import com.threerings.presents.dobj.RootDObjectManager;
|
||||
import com.threerings.presents.server.ClientManager;
|
||||
import com.threerings.presents.server.ClientResolutionListener;
|
||||
import com.threerings.presents.server.InvocationManager;
|
||||
|
||||
import com.threerings.crowd.data.BodyObject;
|
||||
import com.threerings.crowd.server.LocationManager;
|
||||
import com.threerings.crowd.server.PlaceRegistry;
|
||||
|
||||
import com.threerings.parlor.game.data.GameAI;
|
||||
import com.threerings.parlor.game.data.GameConfig;
|
||||
import com.threerings.parlor.game.data.GameObject;
|
||||
import com.threerings.parlor.game.server.GameManager;
|
||||
|
||||
import static com.threerings.micasa.Log.log;
|
||||
|
||||
/**
|
||||
* The simulator manager is responsible for handling the simulator services on the server side.
|
||||
*/
|
||||
@Singleton
|
||||
public class SimulatorManager
|
||||
{
|
||||
@Inject public SimulatorManager (InvocationManager invmgr)
|
||||
{
|
||||
// register our simulator provider
|
||||
SimulatorProvider sprov = new SimulatorProvider(this);
|
||||
invmgr.registerProvider(sprov, SimulatorMarshaller.class, InvocationCodes.GLOBAL_GROUP);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a game along with the specified number of simulant players and forcibly moves all
|
||||
* players into the game room.
|
||||
*/
|
||||
public void createGame (BodyObject source, GameConfig config, String simClass, int playerCount)
|
||||
{
|
||||
new CreateGameTask(source, config, simClass, playerCount);
|
||||
}
|
||||
|
||||
public class CreateGameTask
|
||||
{
|
||||
public CreateGameTask (BodyObject source, GameConfig config, String simClass,
|
||||
int playerCount) {
|
||||
// save off game request info
|
||||
_source = source;
|
||||
_config = config;
|
||||
_simClass = simClass;
|
||||
_playerCount = playerCount;
|
||||
|
||||
try {
|
||||
// create the game manager and begin its initialization process. the game manager
|
||||
// will take care of notifying the players that the game has been created
|
||||
|
||||
// configure the game config with the player names
|
||||
config.players = new Name[_playerCount];
|
||||
config.players[0] = _source.getVisibleName();
|
||||
for (int ii = 1; ii < _playerCount; ii++) {
|
||||
config.players[ii] = new Name("simulant" + ii);
|
||||
}
|
||||
_gmgr = (GameManager)_plreg.createPlace(config);
|
||||
|
||||
} catch (Exception e) {
|
||||
log.warning("Unable to create game manager", "e", e, e);
|
||||
return;
|
||||
}
|
||||
|
||||
// cast the place to the game object for the game we're creating
|
||||
_gobj = (GameObject)_gmgr.getPlaceObject();
|
||||
|
||||
// determine the AI player skill level
|
||||
byte skill;
|
||||
try {
|
||||
skill = Byte.parseByte(System.getProperty("skill"));
|
||||
} catch (NumberFormatException nfe) {
|
||||
skill = DEFAULT_SKILL;
|
||||
}
|
||||
|
||||
for (int ii = 1; ii < _playerCount; ii++) {
|
||||
// mark all simulants as AI players
|
||||
_gmgr.setAI(ii, new GameAI(0, skill));
|
||||
}
|
||||
|
||||
// resolve the simulant body objects
|
||||
ClientResolutionListener listener = new ClientResolutionListener() {
|
||||
public void clientResolved (Name username, ClientObject clobj) {
|
||||
// hold onto the body object for later game creation
|
||||
_sims.add(clobj);
|
||||
// create the game if we've received all body objects
|
||||
if (_sims.size() == (_playerCount - 1)) {
|
||||
createSimulants();
|
||||
}
|
||||
}
|
||||
public void resolutionFailed (Name username, Exception cause) {
|
||||
log.warning("Unable to create simulant body object", "error", cause);
|
||||
}
|
||||
};
|
||||
|
||||
// resolve client objects for all of our simulants
|
||||
for (int ii = 1; ii < _playerCount; ii++) {
|
||||
Name username = new Name("simulant" + ii);
|
||||
_clmgr.resolveClientObject(username, listener);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when all simulant body objects are present and the simulants are ready to be
|
||||
* created.
|
||||
*/
|
||||
protected void createSimulants () {
|
||||
// finish setting up the simulants
|
||||
for (int ii = 1; ii < _playerCount; ii++) {
|
||||
// create the simulant object
|
||||
Simulant sim;
|
||||
try {
|
||||
sim = (Simulant)Class.forName(_simClass).newInstance();
|
||||
} catch (Exception e) {
|
||||
log.warning("Unable to create simulant", "class", _simClass);
|
||||
return;
|
||||
}
|
||||
|
||||
// give the simulant its body
|
||||
BodyObject bobj = (BodyObject)_sims.get(ii - 1);
|
||||
sim.init(bobj, _config, _gmgr, _omgr);
|
||||
|
||||
// give the simulant a chance to engage in place antics
|
||||
sim.willEnterPlace(_gobj);
|
||||
|
||||
// move the simulant into the game room since they have no location director to
|
||||
// move them automagically
|
||||
try {
|
||||
_locman.moveTo(bobj, _gobj.getOid());
|
||||
} catch (Exception e) {
|
||||
log.warning("Failed to move simulant into room", "e", e);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/** The simulant body objects. */
|
||||
protected List<ClientObject> _sims = Lists.newArrayList();
|
||||
|
||||
/** The game object for the game being created. */
|
||||
protected GameObject _gobj;
|
||||
|
||||
/** The game manager for the game being created. */
|
||||
protected GameManager _gmgr;
|
||||
|
||||
/** The number of players in the game. */
|
||||
protected int _playerCount;
|
||||
|
||||
/** The simulant class instantiated on game creation. */
|
||||
protected String _simClass;
|
||||
|
||||
/** The game config object. */
|
||||
protected GameConfig _config;
|
||||
|
||||
/** The body object of the player requesting the game creation. */
|
||||
protected BodyObject _source;
|
||||
}
|
||||
|
||||
// needed for general operation
|
||||
@Inject protected PlaceRegistry _plreg;
|
||||
@Inject protected ClientManager _clmgr;
|
||||
@Inject protected RootDObjectManager _omgr;
|
||||
@Inject protected LocationManager _locman;
|
||||
|
||||
/** The default skill level for AI players. */
|
||||
protected static final byte DEFAULT_SKILL = 50;
|
||||
}
|
||||
@@ -0,0 +1,63 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://code.google.com/p/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.micasa.simulator.server;
|
||||
|
||||
import com.threerings.presents.data.ClientObject;
|
||||
import com.threerings.presents.server.InvocationProvider;
|
||||
|
||||
import com.threerings.crowd.data.BodyObject;
|
||||
|
||||
import com.threerings.parlor.game.data.GameConfig;
|
||||
|
||||
import static com.threerings.micasa.Log.log;
|
||||
|
||||
/**
|
||||
* The simulator provider handles game creation requests on the server
|
||||
* side, passing them off to the {@link SimulatorManager}.
|
||||
*/
|
||||
public class SimulatorProvider
|
||||
implements InvocationProvider
|
||||
{
|
||||
/**
|
||||
* Constructs a simulator provider.
|
||||
*/
|
||||
public SimulatorProvider (SimulatorManager simmgr)
|
||||
{
|
||||
_simmgr = simmgr;
|
||||
}
|
||||
|
||||
/**
|
||||
* Processes a request from the client to create a new game.
|
||||
*/
|
||||
public void createGame (ClientObject caller, GameConfig config,
|
||||
String simClass, int playerCount)
|
||||
{
|
||||
log.info("handleCreateGameRequest [caller=" + caller.who() +
|
||||
", config=" + config + ", simClass=" + simClass +
|
||||
", playerCount=" + playerCount + "].");
|
||||
|
||||
_simmgr.createGame((BodyObject)caller, config, simClass, playerCount);
|
||||
}
|
||||
|
||||
/** The simulator manager. */
|
||||
protected SimulatorManager _simmgr;
|
||||
}
|
||||
@@ -0,0 +1,49 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://code.google.com/p/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.micasa.simulator.server;
|
||||
|
||||
import com.google.inject.Injector;
|
||||
|
||||
import com.samskivert.util.ResultListener;
|
||||
|
||||
/**
|
||||
* The simulator manager needs a mechanism for faking body object registrations, which is provided
|
||||
* by implementations of this interface.
|
||||
*/
|
||||
public interface SimulatorServer
|
||||
{
|
||||
/**
|
||||
* Called to initialize this server instance.
|
||||
*
|
||||
* @param obs the observer to notify when the server has finished starting up, or
|
||||
* <code>null</code> if no notification is desired.
|
||||
*
|
||||
* @exception Exception thrown if anything goes wrong initializing the server.
|
||||
*/
|
||||
public void init (Injector injector, ResultListener<SimulatorServer> obs) throws Exception;
|
||||
|
||||
/**
|
||||
* Called to perform the main body of server processing. This is called from the server thread
|
||||
* and should do the simulator server's primary business.
|
||||
*/
|
||||
public void run ();
|
||||
}
|
||||
@@ -0,0 +1,44 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://code.google.com/p/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.micasa.simulator.util;
|
||||
|
||||
import com.threerings.parlor.util.ParlorContext;
|
||||
|
||||
import com.threerings.micasa.simulator.client.SimulatorFrame;
|
||||
import com.threerings.micasa.simulator.data.SimulatorInfo;
|
||||
|
||||
/**
|
||||
* The simulator context encapsulates the contexts of all of the services
|
||||
* that are used by the simulator client so that we can pass around one
|
||||
* single context implementation that provides all of the necessary
|
||||
* components to all of the services in use.
|
||||
*/
|
||||
public interface SimulatorContext
|
||||
extends ParlorContext
|
||||
{
|
||||
/** Returns a reference to the primary user interface frame. */
|
||||
public SimulatorFrame getFrame ();
|
||||
|
||||
/** Returns a reference to the simulator info describing the game and
|
||||
* other details of the simulation. */
|
||||
public SimulatorInfo getSimulatorInfo ();
|
||||
}
|
||||
@@ -0,0 +1,48 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://code.google.com/p/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.micasa.util;
|
||||
|
||||
import com.threerings.util.MessageManager;
|
||||
|
||||
import com.threerings.parlor.util.ParlorContext;
|
||||
|
||||
import com.threerings.micasa.client.MiCasaFrame;
|
||||
|
||||
/**
|
||||
* The micasa context encapsulates the contexts of all of the services
|
||||
* that are used by the micasa client so that we can pass around one
|
||||
* single context implementation that provides all of the necessary
|
||||
* components to all of the services in use.
|
||||
*/
|
||||
public interface MiCasaContext
|
||||
extends ParlorContext
|
||||
{
|
||||
/** Returns a reference to the primary user interface frame. This can
|
||||
* be used to set the top-level panel when we enter a game, etc. */
|
||||
public MiCasaFrame getFrame ();
|
||||
|
||||
/**
|
||||
* Returns a reference to the message manager used by the client to
|
||||
* generate localized messages.
|
||||
*/
|
||||
public MessageManager getMessageManager ();
|
||||
}
|
||||
@@ -0,0 +1,33 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://code.google.com/p/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.parlor;
|
||||
|
||||
import com.samskivert.util.Logger;
|
||||
|
||||
/**
|
||||
* Contains a reference to the log object used by the Parlor services.
|
||||
*/
|
||||
public class Log
|
||||
{
|
||||
/** We dispatch our log messages through this logger. */
|
||||
public static Logger log = Logger.getLogger("com.threerings.parlor");
|
||||
}
|
||||
@@ -0,0 +1,32 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://code.google.com/p/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.parlor.card;
|
||||
|
||||
import com.samskivert.util.Logger;
|
||||
|
||||
/**
|
||||
* Contains a reference to the log object used by the Card services.
|
||||
*/
|
||||
public class Log
|
||||
{
|
||||
public static Logger log = Logger.getLogger("com.threerings.parlor.card");
|
||||
}
|
||||
@@ -0,0 +1,118 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://code.google.com/p/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.parlor.card.client;
|
||||
|
||||
import com.threerings.util.Name;
|
||||
|
||||
import com.threerings.crowd.data.PlaceObject;
|
||||
|
||||
import com.threerings.parlor.card.data.Card;
|
||||
import com.threerings.parlor.card.data.CardCodes;
|
||||
import com.threerings.parlor.card.data.Hand;
|
||||
import com.threerings.parlor.game.client.GameController;
|
||||
import com.threerings.parlor.turn.client.TurnGameController;
|
||||
|
||||
import static com.threerings.parlor.card.Log.log;
|
||||
|
||||
/**
|
||||
* A controller class for card games. Handles common functions like accepting dealt hands.
|
||||
*/
|
||||
public abstract class CardGameController extends GameController
|
||||
implements TurnGameController, CardCodes, CardGameReceiver
|
||||
{
|
||||
@Override
|
||||
public void willEnterPlace (PlaceObject plobj)
|
||||
{
|
||||
if (_ctx.getClient().getClientObject().receivers.containsKey(
|
||||
CardGameDecoder.RECEIVER_CODE)) {
|
||||
log.warning("Yuh oh, we already have a card game receiver registered and are trying " +
|
||||
"for another...!", new Exception());
|
||||
}
|
||||
|
||||
_ctx.getClient().getInvocationDirector().registerReceiver(new CardGameDecoder(this));
|
||||
|
||||
super.willEnterPlace(plobj);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void didLeavePlace (PlaceObject plobj)
|
||||
{
|
||||
super.didLeavePlace(plobj);
|
||||
|
||||
_ctx.getClient().getInvocationDirector().unregisterReceiver(CardGameDecoder.RECEIVER_CODE);
|
||||
}
|
||||
|
||||
// Documentation inherited.
|
||||
public void turnDidChange (Name turnHolder)
|
||||
{}
|
||||
|
||||
/**
|
||||
* Called by our sender to notify us of a received hand.
|
||||
*/
|
||||
public final void receivedHand (int oid, Hand hand)
|
||||
{
|
||||
if (oid == _gobj.getOid()) {
|
||||
receivedHand(hand);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the server deals the client a new hand of cards. Default implementation does
|
||||
* nothing.
|
||||
*
|
||||
* @param hand the hand dealt to the user
|
||||
*/
|
||||
public void receivedHand (Hand hand)
|
||||
{}
|
||||
|
||||
/**
|
||||
* Dispatched to the client when it has received a set of cards from another player. Default
|
||||
* implementation does nothing.
|
||||
*
|
||||
* @param plidx the index of the player providing the cards
|
||||
* @param cards the cards received
|
||||
*/
|
||||
public void receivedCardsFromPlayer (int plidx, Card[] cards)
|
||||
{}
|
||||
|
||||
/**
|
||||
* Dispatched to the client when the server has forced it to send a set of cards to another
|
||||
* player. Default implementation does nothing.
|
||||
*
|
||||
* @param plidx the index of the player to which the cards were sent
|
||||
* @param cards the cards sent
|
||||
*/
|
||||
public void sentCardsToPlayer (int plidx, Card[] cards)
|
||||
{}
|
||||
|
||||
/**
|
||||
* Dispatched to the client when a set of cards is transferred between two other players in
|
||||
* the game. Default implementation does nothing.
|
||||
*
|
||||
* @param fromidx the index of the player sending the cards
|
||||
* @param toidx the index of the player receiving the cards
|
||||
* @param cards the number of cards transferred
|
||||
*/
|
||||
public void cardsTransferredBetweenPlayers (int fromidx, int toidx,
|
||||
int cards)
|
||||
{}
|
||||
}
|
||||
@@ -0,0 +1,100 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://code.google.com/p/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.parlor.card.client;
|
||||
|
||||
import com.threerings.parlor.card.data.Card;
|
||||
import com.threerings.parlor.card.data.Hand;
|
||||
import com.threerings.presents.client.InvocationDecoder;
|
||||
|
||||
/**
|
||||
* Dispatches calls to a {@link CardGameReceiver} instance.
|
||||
*/
|
||||
public class CardGameDecoder extends InvocationDecoder
|
||||
{
|
||||
/** The generated hash code used to identify this receiver class. */
|
||||
public static final String RECEIVER_CODE = "0718199d459e31d8d673744c71b0e788";
|
||||
|
||||
/** The method id used to dispatch {@link CardGameReceiver#cardsTransferredBetweenPlayers}
|
||||
* notifications. */
|
||||
public static final int CARDS_TRANSFERRED_BETWEEN_PLAYERS = 1;
|
||||
|
||||
/** The method id used to dispatch {@link CardGameReceiver#receivedCardsFromPlayer}
|
||||
* notifications. */
|
||||
public static final int RECEIVED_CARDS_FROM_PLAYER = 2;
|
||||
|
||||
/** The method id used to dispatch {@link CardGameReceiver#receivedHand}
|
||||
* notifications. */
|
||||
public static final int RECEIVED_HAND = 3;
|
||||
|
||||
/** The method id used to dispatch {@link CardGameReceiver#sentCardsToPlayer}
|
||||
* notifications. */
|
||||
public static final int SENT_CARDS_TO_PLAYER = 4;
|
||||
|
||||
/**
|
||||
* Creates a decoder that may be registered to dispatch invocation
|
||||
* service notifications to the specified receiver.
|
||||
*/
|
||||
public CardGameDecoder (CardGameReceiver receiver)
|
||||
{
|
||||
this.receiver = receiver;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getReceiverCode ()
|
||||
{
|
||||
return RECEIVER_CODE;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void dispatchNotification (int methodId, Object[] args)
|
||||
{
|
||||
switch (methodId) {
|
||||
case CARDS_TRANSFERRED_BETWEEN_PLAYERS:
|
||||
((CardGameReceiver)receiver).cardsTransferredBetweenPlayers(
|
||||
((Integer)args[0]).intValue(), ((Integer)args[1]).intValue(), ((Integer)args[2]).intValue()
|
||||
);
|
||||
return;
|
||||
|
||||
case RECEIVED_CARDS_FROM_PLAYER:
|
||||
((CardGameReceiver)receiver).receivedCardsFromPlayer(
|
||||
((Integer)args[0]).intValue(), (Card[])args[1]
|
||||
);
|
||||
return;
|
||||
|
||||
case RECEIVED_HAND:
|
||||
((CardGameReceiver)receiver).receivedHand(
|
||||
((Integer)args[0]).intValue(), (Hand)args[1]
|
||||
);
|
||||
return;
|
||||
|
||||
case SENT_CARDS_TO_PLAYER:
|
||||
((CardGameReceiver)receiver).sentCardsToPlayer(
|
||||
((Integer)args[0]).intValue(), (Card[])args[1]
|
||||
);
|
||||
return;
|
||||
|
||||
default:
|
||||
super.dispatchNotification(methodId, args);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,71 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://code.google.com/p/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.parlor.card.client;
|
||||
|
||||
import com.threerings.presents.client.InvocationReceiver;
|
||||
|
||||
import com.threerings.parlor.card.data.Card;
|
||||
import com.threerings.parlor.card.data.Hand;
|
||||
|
||||
/**
|
||||
* Defines, for the card game services, a set of notifications delivered
|
||||
* asynchronously by the server to the client.
|
||||
*/
|
||||
public interface CardGameReceiver extends InvocationReceiver
|
||||
{
|
||||
/**
|
||||
* Dispatched to the client when it has received a hand of cards.
|
||||
*
|
||||
* @param oid the oid of the game for which this hand applies
|
||||
* @param hand the received hand
|
||||
*/
|
||||
public void receivedHand (int oid, Hand hand);
|
||||
|
||||
/**
|
||||
* Dispatched to the client when it has received a set of cards
|
||||
* from another player.
|
||||
*
|
||||
* @param plidx the index of the player providing the cards
|
||||
* @param cards the cards received
|
||||
*/
|
||||
public void receivedCardsFromPlayer (int plidx, Card[] cards);
|
||||
|
||||
/**
|
||||
* Dispatched to the client when the server has forced it to send
|
||||
* a set of cards to another player.
|
||||
*
|
||||
* @param plidx the index of the player to which the cards were sent
|
||||
* @param cards the cards sent
|
||||
*/
|
||||
public void sentCardsToPlayer (int plidx, Card[] cards);
|
||||
|
||||
/**
|
||||
* Dispatched to the client when a set of cards is transferred between
|
||||
* two other players in the game.
|
||||
*
|
||||
* @param fromidx the index of the player sending the cards
|
||||
* @param toidx the index of the player receiving the cards
|
||||
* @param cards the number of cards transferred
|
||||
*/
|
||||
public void cardsTransferredBetweenPlayers (int fromidx, int toidx,
|
||||
int cards);
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,235 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://code.google.com/p/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.parlor.card.client;
|
||||
|
||||
import java.awt.Graphics2D;
|
||||
import java.awt.geom.AffineTransform;
|
||||
|
||||
import com.threerings.media.sprite.FadableImageSprite;
|
||||
|
||||
import com.threerings.parlor.card.data.Card;
|
||||
|
||||
/**
|
||||
* A sprite representing a playing card.
|
||||
*/
|
||||
public class CardSprite extends FadableImageSprite
|
||||
{
|
||||
/**
|
||||
* Creates a new upward-facing card sprite.
|
||||
*
|
||||
* @param panel the panel responsible for the sprite
|
||||
* @param card the card to depict (can be null, in which case the
|
||||
* card back will be shown)
|
||||
*/
|
||||
public CardSprite (CardPanel panel, Card card)
|
||||
{
|
||||
_panel = panel;
|
||||
_card = card;
|
||||
_facingUp = true;
|
||||
|
||||
updateMirage();
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a new card sprite.
|
||||
*
|
||||
* @param panel the panel responsible for the sprite
|
||||
* @param card the card to depict
|
||||
* @param facingUp whether or not the card should be facing up
|
||||
*/
|
||||
public CardSprite (CardPanel panel, Card card, boolean facingUp)
|
||||
{
|
||||
_panel = panel;
|
||||
_card = card;
|
||||
_facingUp = facingUp;
|
||||
|
||||
updateMirage();
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the card to depict.
|
||||
*
|
||||
* @param card the new card
|
||||
*/
|
||||
public void setCard (Card card)
|
||||
{
|
||||
_card = card;
|
||||
|
||||
updateMirage();
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the card being depicted.
|
||||
*
|
||||
* @return the current card
|
||||
*/
|
||||
public Card getCard ()
|
||||
{
|
||||
return _card;
|
||||
}
|
||||
|
||||
/**
|
||||
* Turns this card up or down.
|
||||
*
|
||||
* @param facingUp whether or not the card should be facing up
|
||||
*/
|
||||
public void setFacingUp (boolean facingUp)
|
||||
{
|
||||
_facingUp = facingUp;
|
||||
|
||||
updateMirage();
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks whether this card is facing up or down.
|
||||
*
|
||||
* @return true if the card is facing up, false if facing down
|
||||
*/
|
||||
public boolean isFacingUp ()
|
||||
{
|
||||
return _facingUp;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets whether or not the user can drag this card around the board.
|
||||
*
|
||||
* @param draggable whether or not the user can drag the card
|
||||
*/
|
||||
public void setDraggable (boolean draggable)
|
||||
{
|
||||
_draggable = draggable;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks whether or not the user can drag this card.
|
||||
*
|
||||
* @return true if the user can drag the card, false if not
|
||||
*/
|
||||
public boolean isDraggable ()
|
||||
{
|
||||
return _draggable;
|
||||
}
|
||||
|
||||
/**
|
||||
* Flip the card from its current displayed card to the specified card.
|
||||
*/
|
||||
public void flip (Card newCard, long duration)
|
||||
{
|
||||
_flipStamp = 0;
|
||||
_flipDuration = duration;
|
||||
_flipCard = newCard;
|
||||
|
||||
_scaleFactor = 1.0;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void tick (long tickStamp)
|
||||
{
|
||||
super.tick(tickStamp);
|
||||
|
||||
// Take care of any flipping we might be doing.
|
||||
if (_flipDuration != -1) {
|
||||
if (_flipStamp == 0) {
|
||||
_flipStamp = tickStamp;
|
||||
}
|
||||
|
||||
long diff = tickStamp - _flipStamp;
|
||||
|
||||
// Set the new scale while we're flipping
|
||||
if (diff < _flipDuration/2) {
|
||||
_scaleFactor = 1.0 - ((float)diff*2)/_flipDuration;
|
||||
} else {
|
||||
// Switch the image to the card we're flipping to.
|
||||
if (_flipCard != null) {
|
||||
setCard(_flipCard);
|
||||
_flipCard = null;
|
||||
}
|
||||
_scaleFactor = ((float)diff*2)/_flipDuration - 1.0;
|
||||
}
|
||||
|
||||
// If we're done, stop flipping.
|
||||
if (_scaleFactor > 1.0) {
|
||||
_scaleFactor = 1.0;
|
||||
_flipDuration = -1;
|
||||
}
|
||||
|
||||
// Make sure we flag our location as needing redrawing
|
||||
if (_mgr != null) {
|
||||
_mgr.getRegionManager().invalidateRegion(_bounds);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void paint (Graphics2D gfx)
|
||||
{
|
||||
if (_scaleFactor <= 0) {
|
||||
return;
|
||||
}
|
||||
// If we are flipping the card, scale it horizontally.
|
||||
AffineTransform otrans = gfx.getTransform();
|
||||
if (_scaleFactor < 1.0) {
|
||||
int xtrans = getX() + getWidth()/2;
|
||||
gfx.translate(xtrans, 0);
|
||||
gfx.scale(_scaleFactor, 1.0);
|
||||
gfx.translate(-xtrans, 0);
|
||||
}
|
||||
|
||||
super.paint(gfx);
|
||||
|
||||
gfx.setTransform(otrans);
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the mirage according to the current state.
|
||||
*/
|
||||
protected void updateMirage ()
|
||||
{
|
||||
setMirage((_card != null && _facingUp ) ?
|
||||
_panel.getCardImage(_card) : _panel.getCardBackImage());
|
||||
}
|
||||
|
||||
/** The panel responsible for the sprite. */
|
||||
protected CardPanel _panel;
|
||||
|
||||
/** The depicted card. */
|
||||
protected Card _card;
|
||||
|
||||
/** Whether or not the card is facing up. */
|
||||
protected boolean _facingUp;
|
||||
|
||||
/** Whether or not the user can drag the card around the board. */
|
||||
protected boolean _draggable;
|
||||
|
||||
/** The horizontal scale factor used while flipping the card. */
|
||||
protected double _scaleFactor = 1.0;
|
||||
|
||||
/** If flipping, how long the current flip should take (otherwise -1). */
|
||||
protected long _flipDuration;
|
||||
|
||||
/** The timestamp for when we started flipping the card. */
|
||||
protected long _flipStamp;
|
||||
|
||||
/** The card which will be revealed when we're done flipping. */
|
||||
protected Card _flipCard;
|
||||
}
|
||||
@@ -0,0 +1,65 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://code.google.com/p/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.parlor.card.client;
|
||||
|
||||
import java.awt.event.MouseEvent;
|
||||
|
||||
/**
|
||||
* Observer interface for (draggable) card sprites.
|
||||
*/
|
||||
public interface CardSpriteObserver
|
||||
{
|
||||
/**
|
||||
* Notifies the observer that the user clicked a card sprite.
|
||||
*
|
||||
* @param sprite the dragged sprite
|
||||
* @param me the mouse event associated with the drag
|
||||
*/
|
||||
public void cardSpriteClicked (CardSprite sprite, MouseEvent me);
|
||||
|
||||
/**
|
||||
* Notifies the observer that the user moved the mouse pointer onto
|
||||
* a card sprite.
|
||||
*
|
||||
* @param sprite the entered sprite
|
||||
* @param me the mouse event associated with the entrance
|
||||
*/
|
||||
public void cardSpriteEntered (CardSprite sprite, MouseEvent me);
|
||||
|
||||
/**
|
||||
* Notifies the observer that the user moved the mouse pointer off of
|
||||
* a card sprite.
|
||||
*
|
||||
* @param sprite the exited the sprite
|
||||
* @param me the mouse event associated with the exit
|
||||
*/
|
||||
public void cardSpriteExited (CardSprite sprite, MouseEvent me);
|
||||
|
||||
/**
|
||||
* Notifies the observer that the user dragged a card sprite to a new
|
||||
* location.
|
||||
*
|
||||
* @param sprite the dragged sprite
|
||||
* @param me the mouse event associated with the drag
|
||||
*/
|
||||
public void cardSpriteDragged (CardSprite sprite, MouseEvent me);
|
||||
}
|
||||
@@ -0,0 +1,59 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://code.google.com/p/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.parlor.card.client;
|
||||
|
||||
import com.threerings.parlor.card.data.Card;
|
||||
|
||||
public class MicroCardSprite extends CardSprite
|
||||
{
|
||||
/**
|
||||
* Creates a new upward-facing micro-card sprite.
|
||||
*
|
||||
* @param panel the panel responsible for the sprite
|
||||
* @param card the card to depict (can be null, in which case the
|
||||
* card back will be shown)
|
||||
*/
|
||||
public MicroCardSprite (CardPanel panel, Card card)
|
||||
{
|
||||
super(panel, card);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a new micro-card sprite.
|
||||
*
|
||||
* @param panel the panel responsible for the sprite
|
||||
* @param card the card to depict
|
||||
* @param facingUp whether or not the card should be facing up
|
||||
*/
|
||||
public MicroCardSprite (CardPanel panel, Card card, boolean facingUp)
|
||||
{
|
||||
super(panel, card, facingUp);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void updateMirage ()
|
||||
{
|
||||
setMirage((_card != null && _facingUp ) ?
|
||||
_panel.getMicroCardImage(_card) : _panel.getMicroCardBackImage());
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,228 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://code.google.com/p/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.parlor.card.data;
|
||||
|
||||
import com.threerings.util.ActionScript;
|
||||
|
||||
import com.threerings.presents.dobj.DSet;
|
||||
|
||||
/**
|
||||
* Instances of this class represent individual playing cards.
|
||||
*/
|
||||
public class Card implements DSet.Entry, Comparable<Card>, CardCodes
|
||||
{
|
||||
/**
|
||||
* No-arg constructor for deserialization.
|
||||
*/
|
||||
public Card ()
|
||||
{}
|
||||
|
||||
/**
|
||||
* Creates a new card.
|
||||
*
|
||||
* @param number the number of the card
|
||||
* @param suit the suit of the card
|
||||
*/
|
||||
public Card (int number, int suit)
|
||||
{
|
||||
_value = (byte)((suit << 5) | number);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the value of the card, either from 2 to 11 or KING, QUEEN, JACK, ACE, RED_JOKER, or
|
||||
* BLACK_JOKER.
|
||||
*
|
||||
* @return the value of the card
|
||||
*/
|
||||
public int getNumber ()
|
||||
{
|
||||
return (_value & 0x1F);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the suit of the card: SPADES, HEARTS, DIAMONDS, or CLUBS. If the card is the joker,
|
||||
* the suit is undefined.
|
||||
*
|
||||
* @return the suit of the card
|
||||
*/
|
||||
public int getSuit ()
|
||||
{
|
||||
return (_value >> 5);
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks whether the card is a number card (2 to 10).
|
||||
*
|
||||
* @return true if the card is a number card, false otherwise
|
||||
*/
|
||||
public boolean isNumber ()
|
||||
{
|
||||
int number = getNumber();
|
||||
|
||||
return number >= 2 && number <= 10;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks whether the card is a face card (KING, QUEEN, or JACK).
|
||||
*
|
||||
* @return true if the card is a face card, false otherwise
|
||||
*/
|
||||
public boolean isFace ()
|
||||
{
|
||||
int number = getNumber();
|
||||
|
||||
return number == KING || number == QUEEN || number == JACK;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks whether the card is an ace.
|
||||
*
|
||||
* @return true if the card is an ace, false otherwise
|
||||
*/
|
||||
public boolean isAce ()
|
||||
{
|
||||
return getNumber() == ACE;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks whether the card is a joker.
|
||||
*
|
||||
* @return true if the card is a joker, false otherwise
|
||||
*/
|
||||
public boolean isJoker ()
|
||||
{
|
||||
int number = getNumber();
|
||||
|
||||
return number == RED_JOKER || number == BLACK_JOKER;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks whether or not this card is valid. The no-arg public constructor for deserialization
|
||||
* creates an invalid card.
|
||||
*
|
||||
* @return true if this card is valid, false if not
|
||||
*/
|
||||
public boolean isValid ()
|
||||
{
|
||||
int number = getNumber(), suit = getSuit();
|
||||
|
||||
return number == RED_JOKER || number == BLACK_JOKER ||
|
||||
(number >= 2 && number <= ACE &&
|
||||
suit >= SPADES && suit <= DIAMONDS);
|
||||
}
|
||||
|
||||
// Documentation inherited.
|
||||
public Comparable<?> getKey ()
|
||||
{
|
||||
if (_key == null) {
|
||||
_key = Byte.valueOf(_value);
|
||||
}
|
||||
|
||||
return _key;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int hashCode ()
|
||||
{
|
||||
return _value;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean equals (Object other)
|
||||
{
|
||||
if (other instanceof Card) {
|
||||
return _value == ((Card)other)._value;
|
||||
}
|
||||
else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Compares this card to another. The card order is the same as the initial deck ordering: two
|
||||
* through ten, jack, queen, king, ace for spades, hearts, clubs, and diamonds, then the red
|
||||
* joker and the black joker.
|
||||
*
|
||||
* @param other the other card to compare this to
|
||||
* @return -1, 0, or +1, depending on whether this card is less than, equal to, or greater
|
||||
* than the other card
|
||||
*/
|
||||
public int compareTo (Card other)
|
||||
{
|
||||
int otherValue = other._value;
|
||||
|
||||
if (_value > otherValue) {
|
||||
return +1;
|
||||
} else if(_value < otherValue) {
|
||||
return -1;
|
||||
} else {
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString ()
|
||||
{
|
||||
int number = getNumber();
|
||||
|
||||
if (number == RED_JOKER) {
|
||||
return "RJ";
|
||||
}
|
||||
else if (number == BLACK_JOKER) {
|
||||
return "BJ";
|
||||
}
|
||||
else {
|
||||
StringBuilder sb = new StringBuilder();
|
||||
|
||||
if (number >= 2 && number <= 9) {
|
||||
sb.append(Integer.toString(number));
|
||||
}
|
||||
else {
|
||||
switch (number) {
|
||||
case 10: sb.append('T'); break;
|
||||
case JACK: sb.append('J'); break;
|
||||
case QUEEN: sb.append('Q'); break;
|
||||
case KING: sb.append('K'); break;
|
||||
case ACE: sb.append('A'); break;
|
||||
default: sb.append('?'); break;
|
||||
}
|
||||
}
|
||||
|
||||
switch (getSuit()) {
|
||||
case SPADES: sb.append('s'); break;
|
||||
case HEARTS: sb.append('h'); break;
|
||||
case CLUBS: sb.append('c'); break;
|
||||
case DIAMONDS: sb.append('d'); break;
|
||||
default: sb.append('?'); break;
|
||||
}
|
||||
|
||||
return sb.toString();
|
||||
}
|
||||
}
|
||||
|
||||
/** The number of the card. */
|
||||
protected byte _value;
|
||||
|
||||
/** The comparison key. */
|
||||
@ActionScript(omit=true)
|
||||
protected transient Byte _key;
|
||||
}
|
||||
@@ -0,0 +1,60 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://code.google.com/p/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.parlor.card.data;
|
||||
|
||||
import com.threerings.presents.data.InvocationCodes;
|
||||
|
||||
/**
|
||||
* Constants relating to the card services.
|
||||
*/
|
||||
public interface CardCodes extends InvocationCodes
|
||||
{
|
||||
/** The suit of spades. */
|
||||
public static final int SPADES = 0;
|
||||
|
||||
/** The suit of hearts. */
|
||||
public static final int HEARTS = 1;
|
||||
|
||||
/** The suit of clubs. */
|
||||
public static final int CLUBS = 2;
|
||||
|
||||
/** The suit of diamonds. */
|
||||
public static final int DIAMONDS = 3;
|
||||
|
||||
/** The number of the jack. */
|
||||
public static final int JACK = 11;
|
||||
|
||||
/** The number of the queen. */
|
||||
public static final int QUEEN = 12;
|
||||
|
||||
/** The number of the king. */
|
||||
public static final int KING = 13;
|
||||
|
||||
/** The number of the ace. */
|
||||
public static final int ACE = 14;
|
||||
|
||||
/** The number of the red joker. */
|
||||
public static final int RED_JOKER = 15;
|
||||
|
||||
/** The number of the black joker. */
|
||||
public static final int BLACK_JOKER = 16;
|
||||
}
|
||||
@@ -0,0 +1,31 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://code.google.com/p/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.parlor.card.data;
|
||||
|
||||
import com.threerings.parlor.game.data.GameObject;
|
||||
|
||||
/**
|
||||
* Game object class for card games.
|
||||
*/
|
||||
public class CardGameObject extends GameObject
|
||||
{
|
||||
}
|
||||
@@ -0,0 +1,130 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://code.google.com/p/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.parlor.card.data;
|
||||
|
||||
import java.util.Collections;
|
||||
import java.util.List;
|
||||
import java.util.Random;
|
||||
|
||||
import com.threerings.util.StreamableArrayList;
|
||||
|
||||
/**
|
||||
* Instances of this class represent decks of cards.
|
||||
*/
|
||||
public class Deck extends StreamableArrayList<Card>
|
||||
implements CardCodes
|
||||
{
|
||||
/**
|
||||
* Default constructor creates an unshuffled deck of cards without
|
||||
* jokers.
|
||||
*/
|
||||
public Deck ()
|
||||
{
|
||||
reset(false);
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructor.
|
||||
*
|
||||
* @param includeJokers whether or not to include the two jokers
|
||||
* in the deck
|
||||
*/
|
||||
public Deck (boolean includeJokers)
|
||||
{
|
||||
reset(includeJokers);
|
||||
}
|
||||
|
||||
/**
|
||||
* Resets the deck to its initial state: an unshuffled deck of
|
||||
* 52 or 54 cards, depending on whether the jokers are included.
|
||||
*
|
||||
* @param includeJokers whether or not to include the two jokers
|
||||
* in the deck
|
||||
*/
|
||||
public void reset (boolean includeJokers)
|
||||
{
|
||||
clear();
|
||||
|
||||
for (int ii = SPADES; ii <= DIAMONDS; ii++) {
|
||||
for (int j = 2; j <= ACE; j++) {
|
||||
add(new Card(j, ii));
|
||||
}
|
||||
}
|
||||
|
||||
if (includeJokers) {
|
||||
add(new Card(RED_JOKER, 3));
|
||||
add(new Card(BLACK_JOKER, 3));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Shuffles the deck.
|
||||
*/
|
||||
public void shuffle ()
|
||||
{
|
||||
Collections.shuffle(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Shuffles the deck.
|
||||
*/
|
||||
public void shuffle (Random r)
|
||||
{
|
||||
Collections.shuffle(this, r);
|
||||
}
|
||||
|
||||
/**
|
||||
* Deals a hand of cards from the deck.
|
||||
*
|
||||
* @param size the size of the hand to deal
|
||||
* @return the newly created and populated hand, or null
|
||||
* if there are not enough cards in the deck to deal the hand
|
||||
*/
|
||||
public Hand dealHand (int size)
|
||||
{
|
||||
int dsize = size();
|
||||
if (dsize < size) {
|
||||
return null;
|
||||
|
||||
} else {
|
||||
Hand hand = new Hand();
|
||||
|
||||
// use a sublist view to manipulate the top of the deck
|
||||
List<Card> sublist = subList(dsize - size, dsize);
|
||||
hand.addAll(sublist);
|
||||
sublist.clear();
|
||||
|
||||
return hand;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a hand of cards to the deck.
|
||||
*
|
||||
* @param hand the hand of cards to return
|
||||
*/
|
||||
public void returnHand (Hand hand)
|
||||
{
|
||||
addAll(hand);
|
||||
hand.clear();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,98 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://code.google.com/p/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.parlor.card.data;
|
||||
|
||||
import java.util.ArrayList;
|
||||
|
||||
import com.threerings.util.ActionScript;
|
||||
import com.threerings.util.StreamableArrayList;
|
||||
|
||||
/**
|
||||
* Instances of this class represent hands of cards.
|
||||
*/
|
||||
public class Hand extends StreamableArrayList<Card>
|
||||
{
|
||||
/**
|
||||
* Adds all of the specified cards to this hand.
|
||||
*/
|
||||
@ActionScript(name="addAllCards")
|
||||
public void addAll (Card[] cards)
|
||||
{
|
||||
for (Card card : cards) {
|
||||
add(card);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes all of the specified cards from this hand.
|
||||
*/
|
||||
@ActionScript(name="removeAllCards")
|
||||
public void removeAll (Card[] cards)
|
||||
{
|
||||
for (Card card : cards) {
|
||||
remove(card);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks whether this hand contains all of the specified cards.
|
||||
*/
|
||||
@ActionScript(name="containsAllCards")
|
||||
public boolean containsAll (Card[] cards)
|
||||
{
|
||||
for (int ii = 0; ii < cards.length; ii++) {
|
||||
if (!contains(cards[ii])) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Counts the members of a particular suit within this hand.
|
||||
*
|
||||
* @param suit the suit of interest
|
||||
* @return the number of cards in the specified suit
|
||||
*/
|
||||
public int getSuitMemberCount (int suit)
|
||||
{
|
||||
int len = size(), members = 0;
|
||||
for (int ii = 0; ii < len; ii++) {
|
||||
if (get(ii).getSuit() == suit) {
|
||||
members++;
|
||||
}
|
||||
}
|
||||
return members;
|
||||
}
|
||||
|
||||
/**
|
||||
* Converts this list of cards into an array. This only necessary if you
|
||||
* need the cards in array form, use {@link ArrayList#get} if you simply need to get
|
||||
* a card from the hand.
|
||||
*/
|
||||
public Card[] getCards ()
|
||||
{
|
||||
Card[] cards = new Card[size()];
|
||||
toArray(cards);
|
||||
return cards;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,54 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://code.google.com/p/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.parlor.card.data;
|
||||
|
||||
import com.threerings.io.Streamable;
|
||||
|
||||
/**
|
||||
* Pairs a player index with the card that the player played in the trick.
|
||||
*/
|
||||
public class PlayerCard implements Streamable
|
||||
{
|
||||
/** The index of the player. */
|
||||
public int pidx;
|
||||
|
||||
/** The card that the player played. */
|
||||
public Card card;
|
||||
|
||||
/**
|
||||
* No-argument constructor for deserialization.
|
||||
*/
|
||||
public PlayerCard ()
|
||||
{}
|
||||
|
||||
/**
|
||||
* Creates a new player card.
|
||||
*
|
||||
* @param pidx the index of the player
|
||||
* @param card the card played
|
||||
*/
|
||||
public PlayerCard (int pidx, Card card)
|
||||
{
|
||||
this.pidx = pidx;
|
||||
this.card = card;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,267 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://code.google.com/p/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.parlor.card.server;
|
||||
|
||||
import com.threerings.presents.data.ClientObject;
|
||||
|
||||
import com.threerings.crowd.data.OccupantInfo;
|
||||
import com.threerings.crowd.server.OccupantOp;
|
||||
|
||||
import com.threerings.parlor.card.data.Card;
|
||||
import com.threerings.parlor.card.data.CardCodes;
|
||||
import com.threerings.parlor.card.data.CardGameObject;
|
||||
import com.threerings.parlor.card.data.Deck;
|
||||
import com.threerings.parlor.card.data.Hand;
|
||||
import com.threerings.parlor.game.data.GameObject;
|
||||
import com.threerings.parlor.game.server.GameManager;
|
||||
import com.threerings.parlor.turn.server.TurnGameManager;
|
||||
|
||||
/**
|
||||
* A manager class for card games. Handles common functions like dealing hands of cards to all
|
||||
* players.
|
||||
*/
|
||||
public class CardGameManager extends GameManager
|
||||
implements TurnGameManager, CardCodes
|
||||
{
|
||||
@Override
|
||||
protected void didStartup ()
|
||||
{
|
||||
super.didStartup();
|
||||
_cardgameobj = (CardGameObject)_gameobj;
|
||||
}
|
||||
|
||||
// Documentation inherited.
|
||||
public void turnWillStart ()
|
||||
{}
|
||||
|
||||
// Documentation inherited.
|
||||
public void turnDidStart ()
|
||||
{}
|
||||
|
||||
// Documentation inherited.
|
||||
public void turnDidEnd ()
|
||||
{}
|
||||
|
||||
@Override
|
||||
protected void gameDidEnd ()
|
||||
{
|
||||
// Copy off our player oids so we have them handy to see if somebody was a player for
|
||||
// rematch purposes.
|
||||
_oldPlayerOids = _playerOids.clone();
|
||||
|
||||
super.gameDidEnd();
|
||||
}
|
||||
|
||||
/**
|
||||
* This should be called to start a rematched game. It just starts the current game anew, but
|
||||
* provides a mechanism for derived classes to do special things when there is a rematch.
|
||||
*/
|
||||
public void rematchGame ()
|
||||
{
|
||||
if (gameWillRematch()) {
|
||||
// Stuff our old oids back in since they're ready.
|
||||
_playerOids = _oldPlayerOids.clone();
|
||||
startGame();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Derived classes can override this method and take any action needed prior to a game
|
||||
* rematch. If the rematch needs to be vetoed for any reason, they can return false from this
|
||||
* method and the rematch will be aborted.
|
||||
*/
|
||||
protected boolean gameWillRematch ()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Deals a hand of cards to the player at the specified index from the given Deck.
|
||||
*
|
||||
* @param deck the deck from which to deal
|
||||
* @param size the size of the hand to deal
|
||||
* @param playerIndex the index of the target player
|
||||
* @return the hand dealt to the player, or null if the deal was canceled because the deck did
|
||||
* not contain enough cards
|
||||
*/
|
||||
public Hand dealHand (Deck deck, int size, int playerIndex)
|
||||
{
|
||||
if (deck.size() < size) {
|
||||
return null;
|
||||
|
||||
} else {
|
||||
Hand hand = deck.dealHand(size);
|
||||
if (!isAI(playerIndex)) {
|
||||
ClientObject clobj = (ClientObject)_omgr.getObject(_playerOids[playerIndex]);
|
||||
if (clobj != null) {
|
||||
CardGameSender.sendHand(clobj, _cardgameobj.getOid(), hand);
|
||||
}
|
||||
}
|
||||
return hand;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Deals a hand of cards to each player from the specified Deck.
|
||||
*
|
||||
* @param deck the deck from which to deal
|
||||
* @param size the size of the hands to deal
|
||||
* @return the array of hands dealt to each player, or null if the deal was canceled because
|
||||
* the deck did not contain enough cards
|
||||
*/
|
||||
public Hand[] dealHands (Deck deck, int size)
|
||||
{
|
||||
if (deck.size() < size * _playerCount) {
|
||||
return null;
|
||||
|
||||
} else {
|
||||
Hand[] hands = new Hand[_playerCount];
|
||||
|
||||
for (int ii = 0; ii < _playerCount; ii++) {
|
||||
hands[ii] = dealHand(deck, size, ii);
|
||||
}
|
||||
|
||||
return hands;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the player index of the specified client object, or -1 if the client object does not
|
||||
* represent a player. If the game has ended, looks through the players of the now-ended game.
|
||||
*/
|
||||
public int getPlayerIndex (ClientObject client)
|
||||
{
|
||||
int[] oids = (_gameobj.state == GameObject.GAME_OVER) ? _oldPlayerOids : _playerOids;
|
||||
int oid = client.getOid();
|
||||
|
||||
for (int ii = 0; ii < oids.length; ii++) {
|
||||
if (oids[ii] == oid) {
|
||||
return ii;
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the client object corresponding to the specified player index, or null if the
|
||||
* position is not occupied by a player.
|
||||
*/
|
||||
public ClientObject getClientObject (int pidx)
|
||||
{
|
||||
if (_playerOids[pidx] != 0) {
|
||||
return (ClientObject)_omgr.getObject(_playerOids[pidx]);
|
||||
|
||||
} else {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Sends a set of cards from one player to another.
|
||||
*
|
||||
* @param fromPlayerIdx the index of the player sending the cards
|
||||
* @param toPlayerIdx the index of the player receiving the cards
|
||||
* @param cards the cards to be exchanged
|
||||
*/
|
||||
public void transferCardsBetweenPlayers (int fromPlayerIdx,
|
||||
int toPlayerIdx, Card[] cards)
|
||||
{
|
||||
// Notify the sender that the cards have been taken
|
||||
ClientObject fromClient = getClientObject(fromPlayerIdx);
|
||||
if (fromClient != null) {
|
||||
CardGameSender.sentCardsToPlayer(fromClient, toPlayerIdx, cards);
|
||||
}
|
||||
|
||||
// Notify the receiver with the cards
|
||||
ClientObject toClient = getClientObject(toPlayerIdx);
|
||||
if (toClient != null) {
|
||||
CardGameSender.sendCardsFromPlayer(toClient, fromPlayerIdx,
|
||||
cards);
|
||||
}
|
||||
|
||||
// and everybody else in the room other than the sender and the
|
||||
// receiver with the number of cards sent
|
||||
notifyCardsTransferred(fromPlayerIdx, toPlayerIdx, cards.length);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sends sets of cards between players simultaneously. Each player is guaranteed to receive
|
||||
* the notification of cards received after the notification of cards sent. The length of the
|
||||
* arrays passed must be equal to the player count.
|
||||
*
|
||||
* @param toPlayerIndices for each player, the index of the player to transfer cards to
|
||||
* @param cards for each player, the cards to transfer
|
||||
*/
|
||||
public void transferCardsBetweenPlayers (int[] toPlayerIndices, Card[][] cards)
|
||||
{
|
||||
// Send all removal notices
|
||||
for (int ii = 0; ii < _playerCount; ii++) {
|
||||
ClientObject fromClient = getClientObject(ii);
|
||||
if (fromClient != null) {
|
||||
CardGameSender.sentCardsToPlayer(fromClient, toPlayerIndices[ii], cards[ii]);
|
||||
}
|
||||
}
|
||||
|
||||
// Send all addition notices and notify everyone else
|
||||
for (int ii = 0; ii < _playerCount; ii++) {
|
||||
ClientObject toClient = getClientObject(toPlayerIndices[ii]);
|
||||
if (toClient != null) {
|
||||
CardGameSender.sendCardsFromPlayer(toClient, ii, cards[ii]);
|
||||
}
|
||||
notifyCardsTransferred(ii, toPlayerIndices[ii], cards[ii].length);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Notifies everyone in the room (other than the sender and the receiver) that a set of cards
|
||||
* have been transferred.
|
||||
*
|
||||
* @param fromPlayerIdx the index of the player sending the cards
|
||||
* @param toPlayerIdx the index of the player receiving the cards
|
||||
* @param cards the number of cards sent
|
||||
*/
|
||||
protected void notifyCardsTransferred (
|
||||
final int fromPlayerIdx, final int toPlayerIdx, final int cards)
|
||||
{
|
||||
final int senderOid = _playerOids[fromPlayerIdx],
|
||||
receiverOid = _playerOids[toPlayerIdx];
|
||||
OccupantOp op = new OccupantOp() {
|
||||
public void apply (OccupantInfo info) {
|
||||
int oid = info.getBodyOid();
|
||||
if (oid != senderOid && oid != receiverOid) {
|
||||
ClientObject client = (ClientObject)_omgr.getObject(oid);
|
||||
if (client != null) {
|
||||
CardGameSender.cardsTransferredBetweenPlayers(client,
|
||||
fromPlayerIdx, toPlayerIdx, cards);
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
applyToOccupants(op);
|
||||
}
|
||||
|
||||
/** The card game object. */
|
||||
protected CardGameObject _cardgameobj;
|
||||
|
||||
/** The oids of the players from our now-ended game. */
|
||||
protected int[] _oldPlayerOids;
|
||||
}
|
||||
@@ -0,0 +1,85 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://code.google.com/p/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.parlor.card.server;
|
||||
|
||||
import com.threerings.parlor.card.client.CardGameDecoder;
|
||||
import com.threerings.parlor.card.client.CardGameReceiver;
|
||||
import com.threerings.parlor.card.data.Card;
|
||||
import com.threerings.parlor.card.data.Hand;
|
||||
import com.threerings.presents.data.ClientObject;
|
||||
import com.threerings.presents.server.InvocationSender;
|
||||
|
||||
/**
|
||||
* Used to issue notifications to a {@link CardGameReceiver} instance on a
|
||||
* client.
|
||||
*/
|
||||
public class CardGameSender extends InvocationSender
|
||||
{
|
||||
/**
|
||||
* Issues a notification that will result in a call to {@link
|
||||
* CardGameReceiver#cardsTransferredBetweenPlayers} on a client.
|
||||
*/
|
||||
public static void cardsTransferredBetweenPlayers (
|
||||
ClientObject target, int arg1, int arg2, int arg3)
|
||||
{
|
||||
sendNotification(
|
||||
target, CardGameDecoder.RECEIVER_CODE, CardGameDecoder.CARDS_TRANSFERRED_BETWEEN_PLAYERS,
|
||||
new Object[] { Integer.valueOf(arg1), Integer.valueOf(arg2), Integer.valueOf(arg3) });
|
||||
}
|
||||
|
||||
/**
|
||||
* Issues a notification that will result in a call to {@link
|
||||
* CardGameReceiver#receivedCardsFromPlayer} on a client.
|
||||
*/
|
||||
public static void sendCardsFromPlayer (
|
||||
ClientObject target, int arg1, Card[] arg2)
|
||||
{
|
||||
sendNotification(
|
||||
target, CardGameDecoder.RECEIVER_CODE, CardGameDecoder.RECEIVED_CARDS_FROM_PLAYER,
|
||||
new Object[] { Integer.valueOf(arg1), arg2 });
|
||||
}
|
||||
|
||||
/**
|
||||
* Issues a notification that will result in a call to {@link
|
||||
* CardGameReceiver#receivedHand} on a client.
|
||||
*/
|
||||
public static void sendHand (
|
||||
ClientObject target, int arg1, Hand arg2)
|
||||
{
|
||||
sendNotification(
|
||||
target, CardGameDecoder.RECEIVER_CODE, CardGameDecoder.RECEIVED_HAND,
|
||||
new Object[] { Integer.valueOf(arg1), arg2 });
|
||||
}
|
||||
|
||||
/**
|
||||
* Issues a notification that will result in a call to {@link
|
||||
* CardGameReceiver#sentCardsToPlayer} on a client.
|
||||
*/
|
||||
public static void sentCardsToPlayer (
|
||||
ClientObject target, int arg1, Card[] arg2)
|
||||
{
|
||||
sendNotification(
|
||||
target, CardGameDecoder.RECEIVER_CODE, CardGameDecoder.SENT_CARDS_TO_PLAYER,
|
||||
new Object[] { Integer.valueOf(arg1), arg2 });
|
||||
}
|
||||
|
||||
}
|
||||
+46
@@ -0,0 +1,46 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://code.google.com/p/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.parlor.card.trick.client;
|
||||
|
||||
import com.threerings.parlor.card.client.CardGameController;
|
||||
import com.threerings.parlor.turn.client.TurnGameControllerDelegate;
|
||||
|
||||
/**
|
||||
* A card game controller delegate for trick-based card games, such as Spades and Hearts.
|
||||
*/
|
||||
public class TrickCardGameControllerDelegate
|
||||
extends TurnGameControllerDelegate
|
||||
{
|
||||
/**
|
||||
* Constructor.
|
||||
*
|
||||
* @param controller the game controller
|
||||
*/
|
||||
public TrickCardGameControllerDelegate (CardGameController controller)
|
||||
{
|
||||
super(controller);
|
||||
_cgctrl = controller;
|
||||
}
|
||||
|
||||
/** The card game controller. */
|
||||
protected CardGameController _cgctrl;
|
||||
}
|
||||
@@ -0,0 +1,54 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://code.google.com/p/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.parlor.card.trick.client;
|
||||
|
||||
import com.threerings.presents.client.InvocationService;
|
||||
|
||||
import com.threerings.parlor.card.data.Card;
|
||||
|
||||
/**
|
||||
* Service calls related to trick card games.
|
||||
*/
|
||||
public interface TrickCardGameService extends InvocationService
|
||||
{
|
||||
/**
|
||||
* Sends a group of cards to the player at the specified index.
|
||||
*
|
||||
* @param toidx the index of the player to send the cards to
|
||||
* @param cards the cards to send
|
||||
*/
|
||||
public void sendCardsToPlayer (int toidx, Card[] cards);
|
||||
|
||||
/**
|
||||
* Plays a card in the trick.
|
||||
*
|
||||
* @param card the card to play
|
||||
* @param handSize the size of the player's hand, which is used to verify
|
||||
* that the request is for the current trick
|
||||
*/
|
||||
public void playCard (Card card, int handSize);
|
||||
|
||||
/**
|
||||
* A request for a rematch.
|
||||
*/
|
||||
public void requestRematch ();
|
||||
}
|
||||
@@ -0,0 +1,42 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://code.google.com/p/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.parlor.card.trick.data;
|
||||
|
||||
import com.threerings.parlor.card.data.CardCodes;
|
||||
|
||||
/**
|
||||
* Constants relating to trick-based card games.
|
||||
*/
|
||||
public interface TrickCardCodes extends CardCodes
|
||||
{
|
||||
/** For four-player games, the bottom (own) player. */
|
||||
public static final int BOTTOM = 0;
|
||||
|
||||
/** For four-player games, the player on the left. */
|
||||
public static final int LEFT = 1;
|
||||
|
||||
/** For four-player games, the top (opposite) player. */
|
||||
public static final int TOP = 2;
|
||||
|
||||
/** For four-player games, the player on the right. */
|
||||
public static final int RIGHT = 3;
|
||||
}
|
||||
@@ -0,0 +1,73 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://code.google.com/p/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.parlor.card.trick.data;
|
||||
|
||||
import javax.annotation.Generated;
|
||||
|
||||
import com.threerings.parlor.card.data.Card;
|
||||
import com.threerings.parlor.card.trick.client.TrickCardGameService;
|
||||
import com.threerings.presents.data.InvocationMarshaller;
|
||||
|
||||
/**
|
||||
* Provides the implementation of the {@link TrickCardGameService} interface
|
||||
* that marshalls the arguments and delivers the request to the provider
|
||||
* on the server. Also provides an implementation of the response listener
|
||||
* interfaces that marshall the response arguments and deliver them back
|
||||
* to the requesting client.
|
||||
*/
|
||||
@Generated(value={"com.threerings.presents.tools.GenServiceTask"},
|
||||
comments="Derived from TrickCardGameService.java.")
|
||||
public class TrickCardGameMarshaller extends InvocationMarshaller
|
||||
implements TrickCardGameService
|
||||
{
|
||||
/** The method id used to dispatch {@link #playCard} requests. */
|
||||
public static final int PLAY_CARD = 1;
|
||||
|
||||
// from interface TrickCardGameService
|
||||
public void playCard (Card arg1, int arg2)
|
||||
{
|
||||
sendRequest(PLAY_CARD, new Object[] {
|
||||
arg1, Integer.valueOf(arg2)
|
||||
});
|
||||
}
|
||||
|
||||
/** The method id used to dispatch {@link #requestRematch} requests. */
|
||||
public static final int REQUEST_REMATCH = 2;
|
||||
|
||||
// from interface TrickCardGameService
|
||||
public void requestRematch ()
|
||||
{
|
||||
sendRequest(REQUEST_REMATCH, new Object[] {
|
||||
});
|
||||
}
|
||||
|
||||
/** The method id used to dispatch {@link #sendCardsToPlayer} requests. */
|
||||
public static final int SEND_CARDS_TO_PLAYER = 3;
|
||||
|
||||
// from interface TrickCardGameService
|
||||
public void sendCardsToPlayer (int arg1, Card[] arg2)
|
||||
{
|
||||
sendRequest(SEND_CARDS_TO_PLAYER, new Object[] {
|
||||
Integer.valueOf(arg1), arg2
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,210 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://code.google.com/p/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.parlor.card.trick.data;
|
||||
|
||||
import com.threerings.parlor.card.data.Card;
|
||||
import com.threerings.parlor.card.data.Hand;
|
||||
import com.threerings.parlor.card.data.PlayerCard;
|
||||
import com.threerings.parlor.turn.data.TurnGameObject;
|
||||
|
||||
/**
|
||||
* Game objects for trick-based card games must implement this interface.
|
||||
*/
|
||||
public interface TrickCardGameObject extends TurnGameObject
|
||||
{
|
||||
/** The state that indicates the game is currently between hands. */
|
||||
public static final int BETWEEN_HANDS = 0;
|
||||
|
||||
/** The state that indicates the game is currently playing a hand. */
|
||||
public static final int PLAYING_HAND = 1;
|
||||
|
||||
/** The state that indicates the game is currently playing a trick. */
|
||||
public static final int PLAYING_TRICK = 2;
|
||||
|
||||
/** The number of states defined for the base trick card game object. */
|
||||
public static final int TRICK_STATE_COUNT = 3;
|
||||
|
||||
/** Indicates that the player has not requested or accepted a rematch. */
|
||||
public static final int NO_REQUEST = 0;
|
||||
|
||||
/** Indicates that the player has requested a rematch. */
|
||||
public static final int REQUESTS_REMATCH = 1;
|
||||
|
||||
/** Indicates that the player has accepted the rematch request. */
|
||||
public static final int ACCEPTS_REMATCH = 2;
|
||||
|
||||
/**
|
||||
* Returns a reference to the trick card game service used to make
|
||||
* requests to the server.
|
||||
*
|
||||
* @return a reference to the trick card game service
|
||||
*/
|
||||
public TrickCardGameMarshaller getTrickCardGameService ();
|
||||
|
||||
/**
|
||||
* Sets the reference to the trick card game service.
|
||||
*
|
||||
* @param trickCardGameService the trick card game service
|
||||
*/
|
||||
public void setTrickCardGameService (TrickCardGameMarshaller
|
||||
trickCardGameService);
|
||||
|
||||
/**
|
||||
* Returns the name of the field that contains the trick state: between
|
||||
* hands, playing a hand, or playing a trick.
|
||||
*
|
||||
* @return the name of the trickState field
|
||||
*/
|
||||
public String getTrickStateFieldName ();
|
||||
|
||||
/**
|
||||
* Returns the trick state: between hands, playing a hand, or playing a
|
||||
* trick.
|
||||
*
|
||||
* @return the trick state
|
||||
*/
|
||||
public int getTrickState ();
|
||||
|
||||
/**
|
||||
* Sets the trick state.
|
||||
*
|
||||
* @param trickState the trick state
|
||||
*/
|
||||
public void setTrickState (int trickState);
|
||||
|
||||
/**
|
||||
* Returns an array containing the turn duration scales for each player.
|
||||
* Turn duration scales decrease each time players time out.
|
||||
*
|
||||
* @return the array of turn duration scales
|
||||
*/
|
||||
public float[] getTurnDurationScales ();
|
||||
|
||||
/**
|
||||
* Sets the array of turn duration scales.
|
||||
*
|
||||
* @param turnDurationScales the array of turn duration scales
|
||||
*/
|
||||
public void setTurnDurationScales (float[] turnDurationScales);
|
||||
|
||||
/**
|
||||
* Sets an element of the array of turn duration scales.
|
||||
*
|
||||
* @param turnDurationScale the turn duration scale
|
||||
* @param index the index of the turn duration scale
|
||||
*/
|
||||
public void setTurnDurationScalesAt (float turnDurationScale, int index);
|
||||
|
||||
/**
|
||||
* Returns the duration of the current turn, which may depend on the state
|
||||
* of the game as well as the duration scale of the active player.
|
||||
*/
|
||||
public long getTurnDuration ();
|
||||
|
||||
/**
|
||||
* Returns the name of the field that contains the history of the trick
|
||||
* in terms of the cards played by each player.
|
||||
*
|
||||
* @return the name of the cardsPlayed field
|
||||
*/
|
||||
public String getCardsPlayedFieldName ();
|
||||
|
||||
/**
|
||||
* Returns an array containing the history of the trick in terms of the
|
||||
* cards played by each player.
|
||||
*
|
||||
* @return the cards played so far in the trick
|
||||
*/
|
||||
public PlayerCard[] getCardsPlayed ();
|
||||
|
||||
/**
|
||||
* Sets the array of cards played by each player.
|
||||
*
|
||||
* @param cardsPlayed the array of cards played
|
||||
*/
|
||||
public void setCardsPlayed (PlayerCard[] cardsPlayed);
|
||||
|
||||
/**
|
||||
* Returns the name of the field that contains the history of the last
|
||||
* trick in terms of the cards played by each player.
|
||||
*
|
||||
* @return the name of the lastCardsPlayed field
|
||||
*/
|
||||
public String getLastCardsPlayedFieldName ();
|
||||
|
||||
/**
|
||||
* Returns an array containing the history of the last trick in terms of
|
||||
* the cards played by each player.
|
||||
*
|
||||
* @return the cards played in the last trick
|
||||
*/
|
||||
public PlayerCard[] getLastCardsPlayed ();
|
||||
|
||||
/**
|
||||
* Sets the last array of cards played by each player.
|
||||
*
|
||||
* @param lastCardsPlayed the last array of cards played
|
||||
*/
|
||||
public void setLastCardsPlayed (PlayerCard[] lastCardsPlayed);
|
||||
|
||||
/**
|
||||
* Returns the name of the field that contains the rematch requests.
|
||||
*
|
||||
* @return the name of the rematchRequests field
|
||||
*/
|
||||
public String getRematchRequestsFieldName ();
|
||||
|
||||
/**
|
||||
* Returns the array of rematch requests.
|
||||
*
|
||||
* @return the array of rematch requests
|
||||
*/
|
||||
public int[] getRematchRequests ();
|
||||
|
||||
/**
|
||||
* Sets the array of rematch requests.
|
||||
*
|
||||
* @param rematchRequests the array of rematch requests
|
||||
*/
|
||||
public void setRematchRequests (int[] rematchRequests);
|
||||
|
||||
/**
|
||||
* Sets an element of the rematch request array.
|
||||
*
|
||||
* @param rematchRequest the rematch request value
|
||||
* @param index the index at which to set the value
|
||||
*/
|
||||
public void setRematchRequestsAt (int rematchRequest, int index);
|
||||
|
||||
/**
|
||||
* Checks whether a user can play the specified card at this time.
|
||||
*
|
||||
* @param hand the player's hand
|
||||
* @param card the card that the user would like to play
|
||||
*/
|
||||
public boolean isCardPlayable (Hand hand, Card card);
|
||||
|
||||
/**
|
||||
* Returns the card of the player who took the current trick.
|
||||
*/
|
||||
public PlayerCard getTrickTaker ();
|
||||
}
|
||||
+619
@@ -0,0 +1,619 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://code.google.com/p/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.parlor.card.trick.server;
|
||||
|
||||
import java.util.Arrays;
|
||||
import java.util.List;
|
||||
|
||||
import com.google.common.collect.Lists;
|
||||
|
||||
import com.samskivert.util.ArrayUtil;
|
||||
import com.samskivert.util.Interval;
|
||||
import com.samskivert.util.RandomUtil;
|
||||
import com.threerings.util.Name;
|
||||
|
||||
import com.threerings.presents.data.ClientObject;
|
||||
import com.threerings.presents.dobj.DObject;
|
||||
import com.threerings.presents.dobj.RootDObjectManager;
|
||||
import com.threerings.presents.server.InvocationManager;
|
||||
|
||||
import com.threerings.crowd.data.BodyObject;
|
||||
import com.threerings.crowd.data.PlaceConfig;
|
||||
import com.threerings.crowd.data.PlaceObject;
|
||||
import com.threerings.crowd.server.PlaceManager;
|
||||
|
||||
import com.threerings.parlor.card.data.Card;
|
||||
import com.threerings.parlor.card.data.CardGameObject;
|
||||
import com.threerings.parlor.card.data.Deck;
|
||||
import com.threerings.parlor.card.data.Hand;
|
||||
import com.threerings.parlor.card.data.PlayerCard;
|
||||
import com.threerings.parlor.card.server.CardGameManager;
|
||||
import com.threerings.parlor.card.trick.data.TrickCardGameMarshaller;
|
||||
import com.threerings.parlor.card.trick.data.TrickCardGameObject;
|
||||
import com.threerings.parlor.turn.server.TurnGameManagerDelegate;
|
||||
|
||||
import static com.threerings.parlor.card.Log.log;
|
||||
|
||||
/**
|
||||
* A card game manager delegate for trick-based card games, such as Spades and Hearts.
|
||||
*/
|
||||
public class TrickCardGameManagerDelegate extends TurnGameManagerDelegate
|
||||
implements TrickCardGameProvider
|
||||
{
|
||||
public TrickCardGameManagerDelegate ()
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* @deprecated use the zero-argument constructor.
|
||||
*/
|
||||
@Deprecated public TrickCardGameManagerDelegate (CardGameManager manager)
|
||||
{
|
||||
}
|
||||
|
||||
@Override
|
||||
public void init (PlaceManager plmgr, RootDObjectManager omgr, InvocationManager invmgr)
|
||||
{
|
||||
super.init(plmgr, omgr, invmgr);
|
||||
|
||||
// Create these intervals HERE after the _omgr is actually initialized.
|
||||
_turnTimeoutInterval = new Interval(_omgr) {
|
||||
@Override
|
||||
public void expired () {
|
||||
_turnTimedOut = true;
|
||||
turnTimedOut();
|
||||
}
|
||||
};
|
||||
_endTrickInterval = new Interval(_omgr) {
|
||||
@Override
|
||||
public void expired () {
|
||||
endTrick();
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
@Override
|
||||
public void didInit (PlaceConfig config)
|
||||
{
|
||||
super.didInit(config);
|
||||
_cgmgr = (CardGameManager)_plmgr;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void didStartup (PlaceObject plobj)
|
||||
{
|
||||
super.didStartup(plobj);
|
||||
|
||||
_deck = new Deck();
|
||||
_trickCardGame = (TrickCardGameObject)plobj;
|
||||
_cardGame = (CardGameObject)plobj;
|
||||
_trickCardGame.setTrickCardGameService(addProvider(this, TrickCardGameMarshaller.class));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void gameWillStart ()
|
||||
{
|
||||
super.gameWillStart();
|
||||
|
||||
// clear out the last cards played
|
||||
_trickCardGame.setLastCardsPlayed(null);
|
||||
|
||||
// initialize the turn duration scales
|
||||
float[] scales = new float[_cardGame.getPlayerCount()];
|
||||
Arrays.fill(scales, 1.0f);
|
||||
_trickCardGame.setTurnDurationScales(scales);
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the game has started. Default implementation starts the first hand.
|
||||
*/
|
||||
@Override
|
||||
public void gameDidStart ()
|
||||
{
|
||||
super.gameDidStart();
|
||||
|
||||
// start the first hand
|
||||
startHand();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void gameDidEnd ()
|
||||
{
|
||||
super.gameDidEnd();
|
||||
|
||||
// make sure all intervals are cancelled
|
||||
_turnTimeoutInterval.cancel();
|
||||
_endTrickInterval.cancel();
|
||||
|
||||
// make sure trick state is back to between hands
|
||||
if (_trickCardGame.getTrickState() != TrickCardGameObject.BETWEEN_HANDS) {
|
||||
_trickCardGame.setTrickState(TrickCardGameObject.BETWEEN_HANDS);
|
||||
}
|
||||
|
||||
// initialize the array of rematch requests
|
||||
_trickCardGame.setRematchRequests(new int[_cardGame.getPlayerCount()]);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void startTurn ()
|
||||
{
|
||||
super.startTurn();
|
||||
|
||||
// initialize the timeout flag and schedule the timeout interval
|
||||
_turnTimedOut = false;
|
||||
_turnTimeoutInterval.schedule(_trickCardGame.getTurnDuration());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void endTurn ()
|
||||
{
|
||||
// cancel the timeout interval
|
||||
_turnTimeoutInterval.cancel();
|
||||
|
||||
// reduce or increase the turn duration scale
|
||||
if (_turnTimedOut) {
|
||||
reduceTurnDurationScale(_turnIdx);
|
||||
|
||||
} else {
|
||||
increaseTurnDurationScale(_turnIdx);
|
||||
}
|
||||
|
||||
super.endTurn();
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts a hand of cards. Calls {@link #handWillStart}, sets the trick
|
||||
* state to PLAYING_HAND, and calls {@link #handDidStart}.
|
||||
*/
|
||||
public void startHand ()
|
||||
{
|
||||
handWillStart();
|
||||
_trickCardGame.setTrickState(TrickCardGameObject.PLAYING_HAND);
|
||||
handDidStart();
|
||||
}
|
||||
|
||||
/**
|
||||
* Ends the hand of cards. Calls {@link #handWillEnd}, sets the trick
|
||||
* state to BETWEEN_HANDS, and calls {@link #handDidEnd}.
|
||||
*/
|
||||
public void endHand ()
|
||||
{
|
||||
handWillEnd();
|
||||
_trickCardGame.setTrickState(TrickCardGameObject.BETWEEN_HANDS);
|
||||
handDidEnd();
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts a trick. Calls {@link #trickWillStart}, sets the trick
|
||||
* state to PLAYING_TRICK, and calls {@link #trickDidStart}.
|
||||
*/
|
||||
public void startTrick ()
|
||||
{
|
||||
trickWillStart();
|
||||
_trickCardGame.setTrickState(TrickCardGameObject.PLAYING_TRICK);
|
||||
trickDidStart();
|
||||
}
|
||||
|
||||
/**
|
||||
* Ends the trick. Calls {@link #trickWillEnd}, sets the trick
|
||||
* state to PLAYING_HAND, and calls {@link #trickDidEnd}.
|
||||
*/
|
||||
public void endTrick ()
|
||||
{
|
||||
trickWillEnd();
|
||||
_trickCardGame.setTrickState(TrickCardGameObject.PLAYING_HAND);
|
||||
trickDidEnd();
|
||||
}
|
||||
|
||||
// from interface TrickCardGameProvider
|
||||
public void sendCardsToPlayer (ClientObject client, int toidx, Card[] cards)
|
||||
{
|
||||
// make sure they're actually a player
|
||||
int fromidx = _cgmgr.getPlayerIndex(client);
|
||||
if (fromidx == -1) {
|
||||
log.warning("Send request from non-player",
|
||||
"username", ((BodyObject)client).who(), "cards", cards);
|
||||
return;
|
||||
}
|
||||
|
||||
// make sure they have the cards
|
||||
if (!_hands[fromidx].containsAll(cards)) {
|
||||
log.warning("Tried to send cards not held",
|
||||
"username", ((BodyObject)client).who(), "cards", cards);
|
||||
return;
|
||||
}
|
||||
|
||||
// send the cards
|
||||
sendCardsToPlayer(fromidx, toidx, cards);
|
||||
}
|
||||
|
||||
// from interface TrickCardGameProvider
|
||||
public void playCard (ClientObject client, Card card, int handSize)
|
||||
{
|
||||
// make sure we're playing a trick
|
||||
if (_trickCardGame.getTrickState() != TrickCardGameObject.PLAYING_TRICK) {
|
||||
return; // silently ignore play attempts after timeouts
|
||||
}
|
||||
|
||||
// make sure it's their turn
|
||||
Name username = ((BodyObject)client).getVisibleName();
|
||||
if (!username.equals(_trickCardGame.getTurnHolder())) {
|
||||
return;
|
||||
}
|
||||
|
||||
// make sure they're on the right trick
|
||||
int pidx = _cardGame.getPlayerIndex(username);
|
||||
if (_hands[pidx].size() != handSize) {
|
||||
return;
|
||||
}
|
||||
|
||||
// make sure their hand contains the specified card
|
||||
if (!_hands[pidx].contains(card)) {
|
||||
log.warning("Tried to play card not held", "username", username, "card", card);
|
||||
return;
|
||||
}
|
||||
|
||||
// make sure the card is legal to play
|
||||
if (!_trickCardGame.isCardPlayable(_hands[pidx], card)) {
|
||||
log.warning("Tried to play illegal card", "username", username, "card", card);
|
||||
return;
|
||||
}
|
||||
|
||||
// play the card
|
||||
playCard(pidx, card);
|
||||
}
|
||||
// from interface TrickCardGameProvider
|
||||
public void requestRematch (ClientObject client)
|
||||
{
|
||||
// make sure the game is over
|
||||
if (_cardGame.state != CardGameObject.GAME_OVER) {
|
||||
log.warning("Tried to request rematch when game wasn't over " +
|
||||
"[username=" + ((BodyObject)client).who() + "].");
|
||||
return;
|
||||
}
|
||||
|
||||
// make sure the requester is one of the players
|
||||
int pidx = _cgmgr.getPlayerIndex(client);
|
||||
if (pidx == -1) {
|
||||
log.warning("Rematch request from non-player", "username", ((BodyObject)client).who());
|
||||
return;
|
||||
}
|
||||
|
||||
// make sure the player hasn't already requested
|
||||
if (_trickCardGame.getRematchRequests()[pidx] != TrickCardGameObject.NO_REQUEST) {
|
||||
log.warning("Repeated rematch request", "username", ((BodyObject)client).who());
|
||||
return;
|
||||
}
|
||||
|
||||
// if player is first requesting, set to request; else set to accept
|
||||
int req = (getRematchRequestCount() == 0 ?
|
||||
TrickCardGameObject.REQUESTS_REMATCH :
|
||||
TrickCardGameObject.ACCEPTS_REMATCH);
|
||||
_trickCardGame.setRematchRequestsAt(req, pidx);
|
||||
|
||||
// if all players accept the rematch, restart the game
|
||||
if (getRematchRequestCount() == _cardGame.getPlayerCount()) {
|
||||
_cgmgr.rematchGame();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Sends cards between players without error checking. Default
|
||||
* implementation transfers the cards between hands and notifies
|
||||
* everyone of the transfer using {@link
|
||||
* CardGameManager#transferCardsBetweenPlayers(int, int, Card[])}.
|
||||
*/
|
||||
protected void sendCardsToPlayer (int fromidx, int toidx, Card[] cards)
|
||||
{
|
||||
// remove from sending player's hand
|
||||
_hands[fromidx].removeAll(cards);
|
||||
|
||||
// add to receiving player's hand
|
||||
_hands[toidx].addAll(cards);
|
||||
|
||||
// notify everyone of the transfer
|
||||
_cgmgr.transferCardsBetweenPlayers(fromidx, toidx, cards);
|
||||
}
|
||||
|
||||
/**
|
||||
* Plays a card for a player without error checking.
|
||||
*/
|
||||
protected void playCard (int pidx, Card card)
|
||||
{
|
||||
((DObject) _trickCardGame).startTransaction();
|
||||
try {
|
||||
// play the card by removing it from the hand and adding it
|
||||
// to the end of the cards played array
|
||||
_hands[pidx].remove(card);
|
||||
PlayerCard[] cards = ArrayUtil.append(
|
||||
_trickCardGame.getCardsPlayed(), new PlayerCard(pidx, card));
|
||||
_trickCardGame.setCardsPlayed(cards);
|
||||
|
||||
// end the user's turn
|
||||
endTurn();
|
||||
|
||||
// end the trick if everyone has played a card
|
||||
if (_turnIdx == -1) {
|
||||
if (_endTrickDelay == 0) {
|
||||
endTrick();
|
||||
|
||||
} else {
|
||||
_endTrickInterval.schedule(_endTrickDelay);
|
||||
}
|
||||
}
|
||||
} finally {
|
||||
((DObject) _trickCardGame).commitTransaction();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the number of players currently requesting or accepting a rematch.
|
||||
*/
|
||||
protected int getRematchRequestCount ()
|
||||
{
|
||||
int[] rematchRequests = _trickCardGame.getRematchRequests();
|
||||
int count = 0;
|
||||
for (int rematchRequest : rematchRequests) {
|
||||
if (rematchRequest != TrickCardGameObject.NO_REQUEST) {
|
||||
count++;
|
||||
}
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks whether the trick is complete--that is, whether each player has played a card.
|
||||
*/
|
||||
protected boolean isTrickComplete ()
|
||||
{
|
||||
return _trickCardGame.getCardsPlayed().length == _cardGame.getPlayerCount();
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void setFirstTurnHolder ()
|
||||
{
|
||||
if (_trickCardGame.getTrickState() == TrickCardGameObject.PLAYING_TRICK) {
|
||||
super.setFirstTurnHolder();
|
||||
|
||||
} else {
|
||||
_turnIdx = -1;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void setNextTurnHolder ()
|
||||
{
|
||||
if (_trickCardGame.getTrickState() == TrickCardGameObject.PLAYING_TRICK &&
|
||||
!isTrickComplete()) {
|
||||
super.setNextTurnHolder();
|
||||
|
||||
} else {
|
||||
_turnIdx = -1;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the current turn times out. Default implementation
|
||||
* plays a random playable card if in the trick-playing state.
|
||||
*/
|
||||
protected void turnTimedOut ()
|
||||
{
|
||||
if (_trickCardGame.getTrickState() == TrickCardGameObject.PLAYING_TRICK) {
|
||||
playCard(_turnIdx, pickRandomPlayableCard(_hands[_turnIdx]));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Reduces the specified player's turn duration due to a time-out.
|
||||
*/
|
||||
protected void reduceTurnDurationScale (int pidx)
|
||||
{
|
||||
float oldScale = _trickCardGame.getTurnDurationScales()[pidx],
|
||||
newScale = Math.max(oldScale - TURN_DURATION_SCALE_REDUCTION,
|
||||
MINIMUM_TURN_DURATION_SCALE);
|
||||
if (newScale != oldScale) {
|
||||
_trickCardGame.setTurnDurationScalesAt(newScale, pidx);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Increases the specified player's turn duration due to avoiding a time-out.
|
||||
*/
|
||||
protected void increaseTurnDurationScale (int pidx)
|
||||
{
|
||||
float oldScale = _trickCardGame.getTurnDurationScales()[pidx],
|
||||
newScale = Math.min(oldScale + TURN_DURATION_SCALE_INCREASE, 1.0f);
|
||||
if (newScale != oldScale) {
|
||||
_trickCardGame.setTurnDurationScalesAt(newScale, pidx);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a random playable card from the specified hand.
|
||||
*/
|
||||
protected Card pickRandomPlayableCard (Hand hand)
|
||||
{
|
||||
List<Card> playableCards = Lists.newArrayList();
|
||||
for (int ii = 0; ii < hand.size(); ii++) {
|
||||
Card card = hand.get(ii);
|
||||
if (_trickCardGame.isCardPlayable(hand, card)) {
|
||||
playableCards.add(card);
|
||||
}
|
||||
}
|
||||
return RandomUtil.pickRandom(playableCards);
|
||||
}
|
||||
|
||||
/**
|
||||
* Notifies the object that a new hand is about to start.
|
||||
*/
|
||||
protected void handWillStart ()
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* Notifies the object that a new hand has just started. Default
|
||||
* implementation prepares the deck, deals the hands, and starts the first trick.
|
||||
*/
|
||||
protected void handDidStart ()
|
||||
{
|
||||
// prepare the deck
|
||||
prepareDeck();
|
||||
|
||||
// deal cards to players
|
||||
dealHands();
|
||||
|
||||
// start the first trick
|
||||
startTrick();
|
||||
}
|
||||
|
||||
/**
|
||||
* Prepares the deck for a new hand of cards. Default implementation
|
||||
* resets to a full deck without jokers and shuffles.
|
||||
*/
|
||||
protected void prepareDeck ()
|
||||
{
|
||||
_deck.reset(false);
|
||||
_deck.shuffle();
|
||||
}
|
||||
|
||||
/**
|
||||
* Deals hands to the players. Default implementation deals the entire
|
||||
* deck to the players in equal-sized hands.
|
||||
*/
|
||||
protected void dealHands ()
|
||||
{
|
||||
_hands = _cgmgr.dealHands(_deck, _deck.size() / _cardGame.getPlayerCount());
|
||||
}
|
||||
|
||||
/**
|
||||
* Notifies the object that the hand is about to end.
|
||||
*/
|
||||
protected void handWillEnd ()
|
||||
{}
|
||||
|
||||
/**
|
||||
* Notifies the object that the hand has ended. Default implementation
|
||||
* starts the next hand.
|
||||
*/
|
||||
protected void handDidEnd ()
|
||||
{
|
||||
startHand();
|
||||
}
|
||||
|
||||
/**
|
||||
* Notifies the object that a new trick is about to start. Default
|
||||
* implementation resets the array of cards played.
|
||||
*/
|
||||
protected void trickWillStart ()
|
||||
{
|
||||
_trickCardGame.setCardsPlayed(new PlayerCard[0]);
|
||||
}
|
||||
|
||||
/**
|
||||
* Notifies the object that a new trick has started. Default
|
||||
* implementation sets the first turn holder and starts the turn.
|
||||
*/
|
||||
protected void trickDidStart ()
|
||||
{
|
||||
setFirstTurnHolder();
|
||||
startTurn();
|
||||
}
|
||||
|
||||
/**
|
||||
* Notifies the object that the trick is about to end.
|
||||
*/
|
||||
protected void trickWillEnd ()
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* Notifies the object that the trick has ended. Default implementation
|
||||
* records the last cards played and starts the next trick, unless a
|
||||
* player has run out of cards, in which case it ends the hand.
|
||||
*/
|
||||
protected void trickDidEnd ()
|
||||
{
|
||||
// store the trick results for late-joiners
|
||||
_trickCardGame.setLastCardsPlayed(_trickCardGame.getCardsPlayed());
|
||||
|
||||
// clear out the cards played in the trick
|
||||
_trickCardGame.setCardsPlayed(null);
|
||||
|
||||
// verify that each player has at least one card
|
||||
if (anyHandsEmpty()) {
|
||||
endHand();
|
||||
return;
|
||||
}
|
||||
|
||||
// everyone has cards; let's play another trick
|
||||
startTrick();
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks whether any hands are empty.
|
||||
*/
|
||||
protected boolean anyHandsEmpty ()
|
||||
{
|
||||
for (Hand _hand : _hands) {
|
||||
if (_hand.isEmpty()) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/** The all-purpose turn timeout interval. */
|
||||
protected Interval _turnTimeoutInterval;
|
||||
|
||||
/** Calls {@link #endTrick} upon expiration. */
|
||||
protected Interval _endTrickInterval;
|
||||
|
||||
/** The card game manager. */
|
||||
protected CardGameManager _cgmgr;
|
||||
|
||||
/** The game object as trick card game. */
|
||||
protected TrickCardGameObject _trickCardGame;
|
||||
|
||||
/** The game object as card game. */
|
||||
protected CardGameObject _cardGame;
|
||||
|
||||
/** The amount of time to wait before ending the trick. */
|
||||
protected long _endTrickDelay;
|
||||
|
||||
/** The deck from which cards are dealt. */
|
||||
protected Deck _deck;
|
||||
|
||||
/** The hands of each player. */
|
||||
protected Hand[] _hands;
|
||||
|
||||
/** Whether or not the turn timed out. */
|
||||
protected boolean _turnTimedOut;
|
||||
|
||||
/** Reduce turn duration scales by this amount each time the player times out. */
|
||||
protected static final float TURN_DURATION_SCALE_REDUCTION = 0.25f;
|
||||
|
||||
/** Turn duration scales increase by this amount each time the player doesn't time out. */
|
||||
protected static final float TURN_DURATION_SCALE_INCREASE = 0.5f;
|
||||
|
||||
/** Don't let turn duration scales get below this level. */
|
||||
protected static final float MINIMUM_TURN_DURATION_SCALE = 0.1f;
|
||||
}
|
||||
@@ -0,0 +1,52 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://code.google.com/p/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.parlor.card.trick.server;
|
||||
|
||||
import javax.annotation.Generated;
|
||||
|
||||
import com.threerings.parlor.card.data.Card;
|
||||
import com.threerings.parlor.card.trick.client.TrickCardGameService;
|
||||
import com.threerings.presents.data.ClientObject;
|
||||
import com.threerings.presents.server.InvocationProvider;
|
||||
|
||||
/**
|
||||
* Defines the server-side of the {@link TrickCardGameService}.
|
||||
*/
|
||||
@Generated(value={"com.threerings.presents.tools.GenServiceTask"},
|
||||
comments="Derived from TrickCardGameService.java.")
|
||||
public interface TrickCardGameProvider extends InvocationProvider
|
||||
{
|
||||
/**
|
||||
* Handles a {@link TrickCardGameService#playCard} request.
|
||||
*/
|
||||
void playCard (ClientObject caller, Card arg1, int arg2);
|
||||
|
||||
/**
|
||||
* Handles a {@link TrickCardGameService#requestRematch} request.
|
||||
*/
|
||||
void requestRematch (ClientObject caller);
|
||||
|
||||
/**
|
||||
* Handles a {@link TrickCardGameService#sendCardsToPlayer} request.
|
||||
*/
|
||||
void sendCardsToPlayer (ClientObject caller, int arg1, Card[] arg2);
|
||||
}
|
||||
@@ -0,0 +1,188 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://code.google.com/p/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.parlor.card.trick.util;
|
||||
|
||||
import com.threerings.parlor.card.data.Card;
|
||||
import com.threerings.parlor.card.data.Hand;
|
||||
import com.threerings.parlor.card.data.PlayerCard;
|
||||
import com.threerings.parlor.card.trick.data.TrickCardCodes;
|
||||
|
||||
/**
|
||||
* Methods of general utility to trick-taking card games.
|
||||
*/
|
||||
public class TrickCardGameUtil
|
||||
implements TrickCardCodes
|
||||
{
|
||||
/**
|
||||
* For four-player games with fixed partnerships, this returns the index of the player's team.
|
||||
*
|
||||
* @param pidx the player index
|
||||
*/
|
||||
public static int getTeamIndex (int pidx)
|
||||
{
|
||||
return pidx & 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* For four-player games with fixed partnerships, this returns the index of the other team.
|
||||
*
|
||||
* @param tidx the index of the team
|
||||
*/
|
||||
public static int getOtherTeamIndex (int tidx)
|
||||
{
|
||||
return tidx ^ 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* For four-player games with fixed partnerships, this returns the index of the player's
|
||||
* partner.
|
||||
*/
|
||||
public static int getPartnerIndex (int pidx)
|
||||
{
|
||||
return pidx ^ 2;
|
||||
}
|
||||
|
||||
/**
|
||||
* For four-player games with fixed partnerships, this returns the index of one of the members
|
||||
* of a team.
|
||||
*
|
||||
* @param tidx the index of the team
|
||||
* @param midx the index of the player within the team
|
||||
*/
|
||||
public static int getTeamMemberIndex (int tidx, int midx)
|
||||
{
|
||||
return (midx << 1) | tidx;
|
||||
}
|
||||
|
||||
/**
|
||||
* For four-player games, this returns the index of the player after the specified player
|
||||
* going clockwise around the table.
|
||||
*/
|
||||
public static int getNextInClockwiseSequence (int pidx)
|
||||
{
|
||||
// 2
|
||||
// 1 3
|
||||
// 0
|
||||
return (pidx + 1) & 3;
|
||||
}
|
||||
|
||||
/**
|
||||
* For four-player games with fixed partnerships, this returns the relative location of one
|
||||
* player from the point of view of another.
|
||||
*
|
||||
* @param pidx1 the index of the player to whom the location is relative
|
||||
* @param pidx2 the index of the player whose location is desired
|
||||
* @return the relative location (TOP, BOTTOM, LEFT, or RIGHT)
|
||||
*/
|
||||
public static int getRelativeLocation (int pidx1, int pidx2)
|
||||
{
|
||||
return (pidx2 - pidx1) & 3;
|
||||
}
|
||||
|
||||
/**
|
||||
* For four-player games, returns the index of the player to the left of the specified player.
|
||||
*/
|
||||
public static int getLeftIndex (int pidx)
|
||||
{
|
||||
return (pidx + 1) & 3;
|
||||
}
|
||||
|
||||
/**
|
||||
* For four-player games, returns the index of the player to the right of the specified
|
||||
* player.
|
||||
*/
|
||||
public static int getRightIndex (int pidx)
|
||||
{
|
||||
return (pidx + 3) & 3;
|
||||
}
|
||||
|
||||
/**
|
||||
* For four-player games, returns the index of the player across from the specified player.
|
||||
*/
|
||||
public static int getOppositeIndex (int pidx)
|
||||
{
|
||||
return pidx ^ 2;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks whether the player can follow the suit lead with the hand given.
|
||||
*/
|
||||
public static boolean canFollowSuit (PlayerCard[] cardsPlayed, Hand hand)
|
||||
{
|
||||
return hand.getSuitMemberCount(cardsPlayed[0].card.getSuit()) > 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks whether the specified array contains the given card.
|
||||
*/
|
||||
public static boolean containsCard (PlayerCard[] cards, Card card)
|
||||
{
|
||||
for (PlayerCard pc : cards) {
|
||||
if (pc.card.equals(card)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Determines the number of cards that belong to the specified suit within the array given.
|
||||
*/
|
||||
public static int countSuitMembers (PlayerCard[] cards, int suit)
|
||||
{
|
||||
int count = 0;
|
||||
for (PlayerCard pc : cards) {
|
||||
if (pc.card.getSuit() == suit) {
|
||||
count++;
|
||||
}
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks whether the proposed card follows the suit lead.
|
||||
*/
|
||||
public static boolean followsSuit (PlayerCard[] cardsPlayed, Card card)
|
||||
{
|
||||
return cardsPlayed[0].card.getSuit() == card.getSuit();
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the highest card (according to the standard A,K,...,2 ordering) in the suit lead,
|
||||
* with an optional trump suit.
|
||||
*
|
||||
* @param trumpSuit the trump suit, or -1 for none
|
||||
*/
|
||||
public static PlayerCard getHighestInLeadSuit (PlayerCard[] cardsPlayed, int trumpSuit)
|
||||
{
|
||||
PlayerCard highest = cardsPlayed[0];
|
||||
for (int ii = 1; ii < cardsPlayed.length; ii++) {
|
||||
PlayerCard other = cardsPlayed[ii];
|
||||
if ((other.card.getSuit() == highest.card.getSuit() &&
|
||||
other.card.compareTo(highest.card) > 0) ||
|
||||
(other.card.getSuit() == trumpSuit && highest.card.getSuit() != trumpSuit)) {
|
||||
highest = other;
|
||||
}
|
||||
}
|
||||
return highest;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,123 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://code.google.com/p/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.parlor.client;
|
||||
|
||||
import javax.swing.JCheckBox;
|
||||
import javax.swing.JLabel;
|
||||
|
||||
import com.samskivert.swing.SimpleSlider;
|
||||
|
||||
import com.threerings.parlor.game.client.SwingGameConfigurator;
|
||||
|
||||
/**
|
||||
* Provides a default implementation of a TableConfigurator for
|
||||
* a Swing interface.
|
||||
*/
|
||||
public class DefaultSwingTableConfigurator extends TableConfigurator
|
||||
{
|
||||
/**
|
||||
* Create a TableConfigurator that allows only the specified number
|
||||
* of players and lets the configuring user enable private games
|
||||
* only if the number of players is greater than 2.
|
||||
*/
|
||||
public DefaultSwingTableConfigurator (int players)
|
||||
{
|
||||
this(players, (players > 2));
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a TableConfigurator that allows only the specified number
|
||||
* of players and lets the user configure a private table, or not.
|
||||
*/
|
||||
public DefaultSwingTableConfigurator (int players, boolean allowPrivate)
|
||||
{
|
||||
this(players, players, players, allowPrivate);
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a TableConfigurator that allows for the specified configuration
|
||||
* parameters.
|
||||
*/
|
||||
public DefaultSwingTableConfigurator (int minPlayers,
|
||||
int desiredPlayers, int maxPlayers, boolean allowPrivate)
|
||||
{
|
||||
_config.minimumPlayerCount = minPlayers;
|
||||
|
||||
// create a slider for players, if applicable
|
||||
if (minPlayers != maxPlayers) {
|
||||
_playerSlider = new SimpleSlider(
|
||||
"", minPlayers, maxPlayers, desiredPlayers);
|
||||
|
||||
} else {
|
||||
_config.desiredPlayerCount = desiredPlayers;
|
||||
}
|
||||
|
||||
// create up the checkbox for private games, if applicable
|
||||
if (allowPrivate) {
|
||||
_privateCheck = new JCheckBox();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void createConfigInterface ()
|
||||
{
|
||||
super.createConfigInterface();
|
||||
|
||||
SwingGameConfigurator gconf = (SwingGameConfigurator) _gameConfigurator;
|
||||
|
||||
if (_playerSlider != null) {
|
||||
// TODO: proper translation
|
||||
gconf.addControl(new JLabel("Players:"), _playerSlider);
|
||||
}
|
||||
|
||||
if (_privateCheck != null) {
|
||||
// TODO: proper translation
|
||||
gconf.addControl(new JLabel("Private:"), _privateCheck);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isEmpty ()
|
||||
{
|
||||
return (_playerSlider == null) && (_privateCheck == null);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void flushTableConfig()
|
||||
{
|
||||
super.flushTableConfig();
|
||||
|
||||
if (_playerSlider != null) {
|
||||
_config.desiredPlayerCount = _playerSlider.getValue();
|
||||
}
|
||||
if (_privateCheck != null) {
|
||||
_config.privateTable = _privateCheck.isSelected();
|
||||
}
|
||||
}
|
||||
|
||||
/** A slider for configuring the number of players at the table. */
|
||||
protected SimpleSlider _playerSlider;
|
||||
|
||||
/** A checkbox to allow the table creator to specify if the table is
|
||||
* private. */
|
||||
protected JCheckBox _privateCheck;
|
||||
}
|
||||
@@ -0,0 +1,43 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://code.google.com/p/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.parlor.client;
|
||||
|
||||
/**
|
||||
* Used to inform interested parties when the {@link ParlorDirector}
|
||||
* receives a game ready notification. The observers can ratify the
|
||||
* decision to head directly into the game or can take responsibility
|
||||
* themselves for doing so.
|
||||
*/
|
||||
public interface GameReadyObserver
|
||||
{
|
||||
/**
|
||||
* Called when a game ready notification is received.
|
||||
*
|
||||
* @param gameOid the place oid of the ready game.
|
||||
*
|
||||
* @return if the observer returns true from this method, the parlor
|
||||
* director assumes they will take care of entering the game room
|
||||
* after performing processing of their own. If all observers return
|
||||
* false, the director will enter the game room automatically.
|
||||
*/
|
||||
public boolean receivedGameReady (int gameOid);
|
||||
}
|
||||
@@ -0,0 +1,208 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://code.google.com/p/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.parlor.client;
|
||||
|
||||
import com.threerings.util.Name;
|
||||
|
||||
import com.threerings.parlor.data.ParlorCodes;
|
||||
import com.threerings.parlor.game.data.GameConfig;
|
||||
import com.threerings.parlor.util.ParlorContext;
|
||||
|
||||
import static com.threerings.parlor.Log.log;
|
||||
|
||||
/**
|
||||
* The invitation class is used to track information related to
|
||||
* outstanding invitations generated by or targeted to this client.
|
||||
*/
|
||||
public class Invitation
|
||||
implements ParlorCodes, ParlorService.InviteListener
|
||||
{
|
||||
/** The unique id for this invitation (as assigned by the
|
||||
* server). This is -1 until we receive an acknowledgement from
|
||||
* the server that our invitation was delivered. */
|
||||
public int inviteId = -1;
|
||||
|
||||
/** The name of the other user involved in this invitation. */
|
||||
public Name opponent;
|
||||
|
||||
/** The configuration of the game to be created. */
|
||||
public GameConfig config;
|
||||
|
||||
/** Constructs a new invitation record. */
|
||||
public Invitation (ParlorContext ctx, ParlorService pservice,
|
||||
Name opponent, GameConfig config,
|
||||
InvitationResponseObserver observer)
|
||||
{
|
||||
_ctx = ctx;
|
||||
_pservice = pservice;
|
||||
_observer = observer;
|
||||
this.opponent = opponent;
|
||||
this.config = config;
|
||||
}
|
||||
|
||||
/**
|
||||
* Accepts this invitation.
|
||||
*/
|
||||
public void accept ()
|
||||
{
|
||||
// generate the invocation service request
|
||||
_pservice.respond(inviteId, INVITATION_ACCEPTED, null, this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Refuses this invitation.
|
||||
*
|
||||
* @param message the message to deliver to the inviting user
|
||||
* explaining the reason for the refusal or null if no message is to
|
||||
* be provided.
|
||||
*/
|
||||
public void refuse (String message)
|
||||
{
|
||||
// generate the invocation service request
|
||||
_pservice.respond(inviteId, INVITATION_REFUSED, message, this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Cancels this invitation.
|
||||
*/
|
||||
public void cancel ()
|
||||
{
|
||||
// if the invitation has not yet been acknowleged by the
|
||||
// server, we make a note that it should be cancelled when we
|
||||
// do receive the acknowlegement
|
||||
if (inviteId == -1) {
|
||||
_cancelled = true;
|
||||
|
||||
} else {
|
||||
// otherwise, generate the invocation service request
|
||||
_pservice.cancel(inviteId, this);
|
||||
// and remove it from the pending table
|
||||
_ctx.getParlorDirector().clearInvitation(this);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Counters this invitation with an invitation with different game
|
||||
* configuration parameters.
|
||||
*
|
||||
* @param config the updated game configuration.
|
||||
* @param observer the entity that will be notified if this
|
||||
* counter-invitation is accepted, refused or countered.
|
||||
*/
|
||||
public void counter (GameConfig config, InvitationResponseObserver observer)
|
||||
{
|
||||
// update our observer (who will eventually be hearing back from
|
||||
// the other client about their counter-invitation)
|
||||
_observer = observer;
|
||||
|
||||
// generate the invocation service request
|
||||
_pservice.respond(inviteId, INVITATION_COUNTERED, config, this);
|
||||
}
|
||||
|
||||
// documentation inherited from interface
|
||||
public void inviteReceived (int inviteId)
|
||||
{
|
||||
// fill in our invitation id
|
||||
this.inviteId = inviteId;
|
||||
|
||||
// if the invitation was cancelled before we heard back about
|
||||
// it, we need to send off a cancellation request now
|
||||
if (_cancelled) {
|
||||
_pservice.cancel(inviteId, this);
|
||||
} else {
|
||||
// otherwise, put it in the pending invites table
|
||||
_ctx.getParlorDirector().registerInvitation(this);
|
||||
}
|
||||
}
|
||||
|
||||
// documentation inherited from interface
|
||||
public void requestFailed (String reason)
|
||||
{
|
||||
// let the observer know what's up
|
||||
_observer.invitationRefused(this, reason);
|
||||
}
|
||||
|
||||
/**
|
||||
* Called by the parlor director when we receive a response to an
|
||||
* invitation initiated by this client.
|
||||
*/
|
||||
protected void receivedResponse (int code, Object arg)
|
||||
{
|
||||
// make sure we have an observer to notify
|
||||
if (_observer == null) {
|
||||
log.warning("No observer registered for invitation " +
|
||||
this + ".");
|
||||
return;
|
||||
}
|
||||
|
||||
// notify the observer
|
||||
try {
|
||||
switch (code) {
|
||||
case INVITATION_ACCEPTED:
|
||||
_observer.invitationAccepted(this);
|
||||
break;
|
||||
|
||||
case INVITATION_REFUSED:
|
||||
_observer.invitationRefused(this, (String)arg);
|
||||
break;
|
||||
|
||||
case INVITATION_COUNTERED:
|
||||
_observer.invitationCountered(this, (GameConfig)arg);
|
||||
break;
|
||||
}
|
||||
|
||||
} catch (Exception e) {
|
||||
log.warning("Invitation response observer choked on response " +
|
||||
"[code=" + code + ", arg=" + arg +
|
||||
", invite=" + this + "].", e);
|
||||
}
|
||||
|
||||
// unless the invitation was countered, we can remove it from the
|
||||
// pending table because it's resolved
|
||||
if (code != INVITATION_COUNTERED) {
|
||||
_ctx.getParlorDirector().clearInvitation(this);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString ()
|
||||
{
|
||||
return "[inviteId=" + inviteId + ", opponent=" + opponent +
|
||||
", config=" + config + ", observer=" + _observer +
|
||||
", cancelled=" + _cancelled + "]";
|
||||
}
|
||||
|
||||
/** Provides access to client services. */
|
||||
protected ParlorContext _ctx;
|
||||
|
||||
/** Provides access to parlor services. */
|
||||
protected ParlorService _pservice;
|
||||
|
||||
/** The entity to notify when we receive a response for this
|
||||
* invitation. */
|
||||
protected InvitationResponseObserver _observer;
|
||||
|
||||
/** A flag indicating that we were requested to cancel this
|
||||
* invitation before we even heard back with an acknowledgement
|
||||
* that it was received by the server. */
|
||||
protected boolean _cancelled = false;
|
||||
}
|
||||
@@ -0,0 +1,45 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://code.google.com/p/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.parlor.client;
|
||||
|
||||
/**
|
||||
* A client entity that wishes to handle invitations received by other
|
||||
* clients should implement this interface and register itself with the
|
||||
* parlor director. It will subsequently be notified of any incoming
|
||||
* invitations. It is also responsible for handling cancelled invitations.
|
||||
*/
|
||||
public interface InvitationHandler
|
||||
{
|
||||
/**
|
||||
* Called when an invitation is received from another player.
|
||||
*
|
||||
* @param invite the received invitation.
|
||||
*/
|
||||
public void invitationReceived (Invitation invite);
|
||||
|
||||
/**
|
||||
* Called when an invitation is cancelled by the inviting player.
|
||||
*
|
||||
* @param invite the cancelled invitation.
|
||||
*/
|
||||
public void invitationCancelled (Invitation invite);
|
||||
}
|
||||
@@ -0,0 +1,61 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://code.google.com/p/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.parlor.client;
|
||||
|
||||
import com.threerings.parlor.game.data.GameConfig;
|
||||
|
||||
/**
|
||||
* A client entity that wishes to generate invitations for games must
|
||||
* implement this interface. An invitation can be accepted, refused or
|
||||
* countered. A countered invitation is one where the game configuration
|
||||
* is adjusted by the invited player and proposed back to the inviting
|
||||
* player.
|
||||
*/
|
||||
public interface InvitationResponseObserver
|
||||
{
|
||||
/**
|
||||
* Called if the invitation was accepted.
|
||||
*
|
||||
* @param invite the invitation for which we received a response.
|
||||
*/
|
||||
public void invitationAccepted (Invitation invite);
|
||||
|
||||
/**
|
||||
* Called if the invitation was refused.
|
||||
*
|
||||
* @param invite the invitation for which we received a response.
|
||||
* @param message a message provided by the invited user explaining
|
||||
* the reason for their refusal, or the empty string if no message was
|
||||
* provided.
|
||||
*/
|
||||
public void invitationRefused (Invitation invite, String message);
|
||||
|
||||
/**
|
||||
* Called if the invitation was countered with an alternate game
|
||||
* configuration.
|
||||
*
|
||||
* @param invite the invitation for which we received a response.
|
||||
* @param config the game configuration proposed by the invited
|
||||
* player.
|
||||
*/
|
||||
public void invitationCountered (Invitation invite, GameConfig config);
|
||||
}
|
||||
@@ -0,0 +1,100 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://code.google.com/p/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.parlor.client;
|
||||
|
||||
import com.threerings.parlor.game.data.GameConfig;
|
||||
import com.threerings.presents.client.InvocationDecoder;
|
||||
import com.threerings.util.Name;
|
||||
|
||||
/**
|
||||
* Dispatches calls to a {@link ParlorReceiver} instance.
|
||||
*/
|
||||
public class ParlorDecoder extends InvocationDecoder
|
||||
{
|
||||
/** The generated hash code used to identify this receiver class. */
|
||||
public static final String RECEIVER_CODE = "5ef9ee0d359c42a9024498ee9aad119a";
|
||||
|
||||
/** The method id used to dispatch {@link ParlorReceiver#gameIsReady}
|
||||
* notifications. */
|
||||
public static final int GAME_IS_READY = 1;
|
||||
|
||||
/** The method id used to dispatch {@link ParlorReceiver#receivedInvite}
|
||||
* notifications. */
|
||||
public static final int RECEIVED_INVITE = 2;
|
||||
|
||||
/** The method id used to dispatch {@link ParlorReceiver#receivedInviteCancellation}
|
||||
* notifications. */
|
||||
public static final int RECEIVED_INVITE_CANCELLATION = 3;
|
||||
|
||||
/** The method id used to dispatch {@link ParlorReceiver#receivedInviteResponse}
|
||||
* notifications. */
|
||||
public static final int RECEIVED_INVITE_RESPONSE = 4;
|
||||
|
||||
/**
|
||||
* Creates a decoder that may be registered to dispatch invocation
|
||||
* service notifications to the specified receiver.
|
||||
*/
|
||||
public ParlorDecoder (ParlorReceiver receiver)
|
||||
{
|
||||
this.receiver = receiver;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getReceiverCode ()
|
||||
{
|
||||
return RECEIVER_CODE;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void dispatchNotification (int methodId, Object[] args)
|
||||
{
|
||||
switch (methodId) {
|
||||
case GAME_IS_READY:
|
||||
((ParlorReceiver)receiver).gameIsReady(
|
||||
((Integer)args[0]).intValue()
|
||||
);
|
||||
return;
|
||||
|
||||
case RECEIVED_INVITE:
|
||||
((ParlorReceiver)receiver).receivedInvite(
|
||||
((Integer)args[0]).intValue(), (Name)args[1], (GameConfig)args[2]
|
||||
);
|
||||
return;
|
||||
|
||||
case RECEIVED_INVITE_CANCELLATION:
|
||||
((ParlorReceiver)receiver).receivedInviteCancellation(
|
||||
((Integer)args[0]).intValue()
|
||||
);
|
||||
return;
|
||||
|
||||
case RECEIVED_INVITE_RESPONSE:
|
||||
((ParlorReceiver)receiver).receivedInviteResponse(
|
||||
((Integer)args[0]).intValue(), ((Integer)args[1]).intValue(), args[2]
|
||||
);
|
||||
return;
|
||||
|
||||
default:
|
||||
super.dispatchNotification(methodId, args);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,240 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://code.google.com/p/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.parlor.client;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
import com.google.common.collect.Lists;
|
||||
|
||||
import com.samskivert.util.HashIntMap;
|
||||
|
||||
import com.threerings.util.Name;
|
||||
|
||||
import com.threerings.presents.client.BasicDirector;
|
||||
import com.threerings.presents.client.Client;
|
||||
import com.threerings.presents.client.InvocationService;
|
||||
|
||||
import com.threerings.parlor.data.ParlorCodes;
|
||||
import com.threerings.parlor.game.data.GameConfig;
|
||||
import com.threerings.parlor.util.ParlorContext;
|
||||
|
||||
import static com.threerings.parlor.Log.log;
|
||||
|
||||
/**
|
||||
* The parlor director manages the client side of the game configuration and matchmaking
|
||||
* processes. It is also the entity that is listening for game start notifications which it then
|
||||
* dispatches the client entity that will actually create and display the user interface for the
|
||||
* game that started.
|
||||
*/
|
||||
public class ParlorDirector extends BasicDirector
|
||||
implements ParlorCodes, ParlorReceiver
|
||||
{
|
||||
/**
|
||||
* Constructs a parlor director and provides it with the parlor context that it can use to
|
||||
* access the client services that it needs to provide its own services. Only one parlor
|
||||
* director should be active in the client at one time and it should be made available via the
|
||||
* parlor context.
|
||||
*
|
||||
* @param ctx the parlor context in use by the client.
|
||||
*/
|
||||
public ParlorDirector (ParlorContext ctx)
|
||||
{
|
||||
super(ctx);
|
||||
_ctx = ctx;
|
||||
|
||||
// register ourselves with the invocation director as a parlor notification receiver
|
||||
_ctx.getClient().getInvocationDirector().registerReceiver(new ParlorDecoder(this));
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the invitation handler, which is the entity that will be notified when we receive
|
||||
* incoming invitation notifications and when invitations have been cancelled.
|
||||
*
|
||||
* @param handler our new invitation handler.
|
||||
*/
|
||||
public void setInvitationHandler (InvitationHandler handler)
|
||||
{
|
||||
_handler = handler;
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds the specified observer to the list of entities that are notified when we receive a game
|
||||
* ready notification.
|
||||
*/
|
||||
public void addGameReadyObserver (GameReadyObserver observer)
|
||||
{
|
||||
_grobs.add(observer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes the specified observer from the list of entities that are notified when we receive a
|
||||
* game ready notification.
|
||||
*/
|
||||
public void removeGameReadyObserver (GameReadyObserver observer)
|
||||
{
|
||||
_grobs.remove(observer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Requests that the named user be invited to a game described by the supplied game config.
|
||||
*
|
||||
* @param invitee the user to invite.
|
||||
* @param config the configuration of the game to which the user is being invited.
|
||||
* @param observer the entity that will be notified if this invitation is accepted, refused or
|
||||
* countered.
|
||||
*
|
||||
* @return an invitation object that can be used to manage the outstanding invitation.
|
||||
*/
|
||||
public Invitation invite (Name invitee, GameConfig config, InvitationResponseObserver observer)
|
||||
{
|
||||
// create the invitation record
|
||||
Invitation invite = new Invitation(_ctx, _pservice, invitee, config, observer);
|
||||
// submit the invitation request to the server
|
||||
_pservice.invite(invitee, config, invite);
|
||||
// and return the invitation to the caller
|
||||
return invite;
|
||||
}
|
||||
|
||||
/**
|
||||
* Requests that the specified single player game be started.
|
||||
*
|
||||
* @param config the configuration of the single player game to be started.
|
||||
* @param listener a listener to be informed of failure if the game cannot be started.
|
||||
*/
|
||||
public void startSolitaire (GameConfig config, InvocationService.ConfirmListener listener)
|
||||
{
|
||||
_pservice.startSolitaire(config, listener);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void clientDidLogoff (Client client)
|
||||
{
|
||||
super.clientDidLogoff(client);
|
||||
_pservice = null;
|
||||
_pendingInvites.clear();
|
||||
}
|
||||
|
||||
// documentation inherited from interface
|
||||
public void gameIsReady (int gameOid)
|
||||
{
|
||||
log.info("Handling game ready [goid=" + gameOid + "].");
|
||||
|
||||
// see what our observers have to say about it
|
||||
boolean handled = false;
|
||||
for (int ii = 0; ii < _grobs.size(); ii++) {
|
||||
GameReadyObserver grob = _grobs.get(ii);
|
||||
handled = grob.receivedGameReady(gameOid) || handled;
|
||||
}
|
||||
|
||||
// if none of the observers took matters into their own hands, then we'll head on over to
|
||||
// the game room ourselves
|
||||
if (!handled) {
|
||||
_ctx.getLocationDirector().moveTo(gameOid);
|
||||
}
|
||||
}
|
||||
|
||||
// documentation inherited from interface
|
||||
public void receivedInvite (int remoteId, Name inviter, GameConfig config)
|
||||
{
|
||||
// create an invitation record for this invitation
|
||||
Invitation invite = new Invitation(_ctx, _pservice, inviter, config, null);
|
||||
invite.inviteId = remoteId;
|
||||
|
||||
// put it in the pending invitations table
|
||||
_pendingInvites.put(remoteId, invite);
|
||||
|
||||
try {
|
||||
// notify the invitation handler of the incoming invitation
|
||||
_handler.invitationReceived(invite);
|
||||
|
||||
} catch (Exception e) {
|
||||
log.warning("Invitation handler choked on invite notification " + invite + ".", e);
|
||||
}
|
||||
}
|
||||
|
||||
// documentation inherited from interface
|
||||
public void receivedInviteResponse (int remoteId, int code, Object arg)
|
||||
{
|
||||
// look up the invitation record for this invitation
|
||||
Invitation invite = _pendingInvites.get(remoteId);
|
||||
if (invite == null) {
|
||||
log.warning("Have no record of invitation for which we received a response?! " +
|
||||
"[remoteId=" + remoteId + ", code=" + code + ", arg=" + arg + "].");
|
||||
|
||||
} else {
|
||||
invite.receivedResponse(code, arg);
|
||||
}
|
||||
}
|
||||
|
||||
// documentation inherited from interface
|
||||
public void receivedInviteCancellation (int remoteId)
|
||||
{
|
||||
// TBD
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void registerServices (Client client)
|
||||
{
|
||||
client.addServiceGroup(PARLOR_GROUP);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void fetchServices (Client client)
|
||||
{
|
||||
// get a handle on our parlor services
|
||||
_pservice = client.requireService(ParlorService.class);
|
||||
}
|
||||
|
||||
/**
|
||||
* Register a new invitation in our pending invitations table. The invitation will call this
|
||||
* when it knows its invitation id.
|
||||
*/
|
||||
protected void registerInvitation (Invitation invite)
|
||||
{
|
||||
_pendingInvites.put(invite.inviteId, invite);
|
||||
}
|
||||
|
||||
/**
|
||||
* Called by an invitation when it knows it is no longer and can be cleared from the pending
|
||||
* invitations table.
|
||||
*/
|
||||
protected void clearInvitation (Invitation invite)
|
||||
{
|
||||
_pendingInvites.remove(invite.inviteId);
|
||||
}
|
||||
|
||||
/** An active parlor context. */
|
||||
protected ParlorContext _ctx;
|
||||
|
||||
/** Provides access to parlor server side services. */
|
||||
protected ParlorService _pservice;
|
||||
|
||||
/** The entity that has registered itself to handle incoming invitation notifications. */
|
||||
protected InvitationHandler _handler;
|
||||
|
||||
/** A table of acknowledged (but not yet accepted or refused) invitation requests, keyed on
|
||||
* invitation id. */
|
||||
protected HashIntMap<Invitation> _pendingInvites = new HashIntMap<Invitation>();
|
||||
|
||||
/** We notify the entities on this list when we get a game ready notification. */
|
||||
protected List<GameReadyObserver> _grobs = Lists.newArrayList();
|
||||
}
|
||||
@@ -0,0 +1,84 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://code.google.com/p/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.parlor.client;
|
||||
|
||||
import com.threerings.util.Name;
|
||||
|
||||
import com.threerings.presents.client.InvocationReceiver;
|
||||
|
||||
import com.threerings.parlor.data.ParlorCodes;
|
||||
import com.threerings.parlor.game.data.GameConfig;
|
||||
|
||||
/**
|
||||
* Defines, for the parlor services, a set of notifications delivered
|
||||
* asynchronously by the server to the client. These are handled by the
|
||||
* {@link ParlorDirector}.
|
||||
*/
|
||||
public interface ParlorReceiver extends InvocationReceiver
|
||||
{
|
||||
/**
|
||||
* Dispatched to the client when a game in which they are a
|
||||
* participant is ready for play. The client will then enter the game
|
||||
* room which will trigger the loading of the appropriate game UI code
|
||||
* and generally get things started.
|
||||
*
|
||||
* @param gameOid the object id of the game object.
|
||||
*/
|
||||
public void gameIsReady (int gameOid);
|
||||
|
||||
/**
|
||||
* Called by the invocation services when another user has invited us
|
||||
* to play a game.
|
||||
*
|
||||
* @param remoteId the unique indentifier for this invitation (used
|
||||
* when countering or responding).
|
||||
* @param inviter the username of the inviting user.
|
||||
* @param config the configuration information for the game to which
|
||||
* we've been invited.
|
||||
*/
|
||||
public void receivedInvite (int remoteId, Name inviter, GameConfig config);
|
||||
|
||||
/**
|
||||
* Called by the invocation services when another user has responded
|
||||
* to our invitation by either accepting, refusing or countering it.
|
||||
*
|
||||
* @param remoteId the indentifier for the invitation on question.
|
||||
* @param code the response code, either {@link
|
||||
* ParlorCodes#INVITATION_ACCEPTED} or {@link
|
||||
* ParlorCodes#INVITATION_REFUSED} or {@link
|
||||
* ParlorCodes#INVITATION_COUNTERED}.
|
||||
* @param arg in the case of a refused invitation, a string
|
||||
* containing a message provided by the invited user explaining the
|
||||
* reason for refusal (the empty string if no explanation was
|
||||
* provided). In the case of a countered invitation, a new game config
|
||||
* object with the modified game configuration.
|
||||
*/
|
||||
public void receivedInviteResponse (int remoteId, int code, Object arg);
|
||||
|
||||
/**
|
||||
* Called by the invocation services when an outstanding invitation
|
||||
* has been cancelled by the inviting user.
|
||||
*
|
||||
* @param remoteId the indentifier of the cancelled invitation.
|
||||
*/
|
||||
public void receivedInviteCancellation (int remoteId);
|
||||
}
|
||||
@@ -0,0 +1,92 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://code.google.com/p/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.parlor.client;
|
||||
|
||||
import com.threerings.util.Name;
|
||||
|
||||
import com.threerings.presents.client.InvocationService;
|
||||
|
||||
import com.threerings.parlor.game.data.GameConfig;
|
||||
|
||||
/**
|
||||
* Provides an interface to the various parlor invocation services. Presently these services are
|
||||
* limited to the various matchmaking mechanisms. It is unlikely that client code will want to make
|
||||
* direct use of this class, instead they would make use of the programmatic interface provided by
|
||||
* the {@link ParlorDirector}.
|
||||
*/
|
||||
public interface ParlorService extends InvocationService
|
||||
{
|
||||
/**
|
||||
* Used to communicate responses to {@link ParlorService#invite} requests.
|
||||
*/
|
||||
public static interface InviteListener extends InvocationListener
|
||||
{
|
||||
/**
|
||||
* Called in response to a successful {@link ParlorService#invite} request.
|
||||
*/
|
||||
public void inviteReceived (int inviteId);
|
||||
}
|
||||
|
||||
/**
|
||||
* You probably don't want to call this directly, but want to generate your invitation request
|
||||
* via {@link ParlorDirector#invite}. Requests that an invitation be delivered to the named
|
||||
* user, requesting that they join the inviting user in a game, the details of which are
|
||||
* specified in the supplied game config object.
|
||||
*
|
||||
* @param invitee the username of the user to be invited.
|
||||
* @param config a game config object detailing the type and configuration of the game to be
|
||||
* created.
|
||||
* @param listener will receive and process the response.
|
||||
*/
|
||||
public void invite (Name invitee, GameConfig config,
|
||||
InviteListener listener);
|
||||
|
||||
/**
|
||||
* You probably don't want to call this directly, but want to call one of {@link
|
||||
* Invitation#accept}, {@link Invitation#refuse}, or {@link Invitation#counter}. Requests that
|
||||
* an invitation response be delivered with the specified parameters.
|
||||
*
|
||||
* @param inviteId the unique id previously assigned by the server to this invitation.
|
||||
* @param code the response code to use in responding to the invitation.
|
||||
* @param arg the argument associated with the response (a string message from the player
|
||||
* explaining why the response was refused in the case of an invitation refusal or an updated
|
||||
* game configuration object in the case of a counter-invitation, or null in the case of an
|
||||
* accepted invitation).
|
||||
* @param listener will receive and process the response.
|
||||
*/
|
||||
public void respond (int inviteId, int code, Object arg,
|
||||
InvocationListener listener);
|
||||
|
||||
/**
|
||||
* You probably don't want to call this directly, but want to call {@link
|
||||
* Invitation#cancel}. Requests that an outstanding invitation be cancelled.
|
||||
*
|
||||
* @param inviteId the unique id previously assigned by the server to this invitation.
|
||||
* @param listener will receive and process the response.
|
||||
*/
|
||||
public void cancel (int inviteId, InvocationListener listener);
|
||||
|
||||
/**
|
||||
* Requests to start a single player game with the specified game configuration.
|
||||
*/
|
||||
public void startSolitaire (GameConfig config, ConfirmListener listener);
|
||||
}
|
||||
@@ -0,0 +1,38 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://code.google.com/p/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.parlor.client;
|
||||
|
||||
/**
|
||||
* Entites that wish to hear about when we sit down at a table or stand up
|
||||
* from a table can implement this interface and register themselves with
|
||||
* the {@link TableDirector}.
|
||||
*/
|
||||
public interface SeatednessObserver
|
||||
{
|
||||
/**
|
||||
* Called when this client sits down at or stands up from a table.
|
||||
*
|
||||
* @param isSeated true if the client is now seated at a table, false
|
||||
* if they are now no longer seated at a table.
|
||||
*/
|
||||
public void seatednessDidChange (boolean isSeated);
|
||||
}
|
||||
@@ -0,0 +1,118 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://code.google.com/p/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.parlor.client;
|
||||
|
||||
import com.threerings.parlor.data.TableConfig;
|
||||
import com.threerings.parlor.game.client.GameConfigurator;
|
||||
import com.threerings.parlor.util.ParlorContext;
|
||||
|
||||
/**
|
||||
* This should be implemented some user-interface element that allows
|
||||
* the user to configure whichever TableConfig options are relevant.
|
||||
*/
|
||||
public abstract class TableConfigurator
|
||||
{
|
||||
/**
|
||||
* Create a TableConfigurator.
|
||||
*/
|
||||
public TableConfigurator ()
|
||||
{
|
||||
_config = createTableConfig();
|
||||
}
|
||||
|
||||
/**
|
||||
* Optionally, you can set a pre-configured TableConfig
|
||||
* that will be used to initialize the display parameters (if possible).
|
||||
* This should be called prior to init().
|
||||
*/
|
||||
public void setTableConfig (TableConfig config)
|
||||
{
|
||||
if (config != null) {
|
||||
_config = config;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Initialize the TableConfigurator.
|
||||
*
|
||||
* At the time this is called, the GameConfigurator should have
|
||||
* already been initialized.
|
||||
*/
|
||||
public void init (ParlorContext ctx, GameConfigurator gameConfigurator)
|
||||
{
|
||||
_ctx = ctx;
|
||||
_gameConfigurator = gameConfigurator;
|
||||
createConfigInterface();
|
||||
}
|
||||
|
||||
/**
|
||||
* Create the table config object that will be used.
|
||||
*/
|
||||
protected TableConfig createTableConfig ()
|
||||
{
|
||||
return new TableConfig();
|
||||
}
|
||||
|
||||
/**
|
||||
* Create the config interface.
|
||||
*/
|
||||
protected void createConfigInterface ()
|
||||
{
|
||||
// nothing by default
|
||||
}
|
||||
|
||||
/**
|
||||
* If true, the TableConfigurator is empty, which doesn't mean that
|
||||
* it will not return a TableConfig object (for it must), but rather
|
||||
* that there are no user-editable options being presented in the
|
||||
* config interface.
|
||||
*/
|
||||
public abstract boolean isEmpty ();
|
||||
|
||||
/**
|
||||
* Return the fully configured table config according to the currently
|
||||
* configured user interface elements.
|
||||
*/
|
||||
public TableConfig getTableConfig ()
|
||||
{
|
||||
flushTableConfig();
|
||||
return _config;
|
||||
}
|
||||
|
||||
/**
|
||||
* Derived classes will want to override this method, flushing
|
||||
* values from the user interface to the table config object.
|
||||
*/
|
||||
protected void flushTableConfig ()
|
||||
{
|
||||
// nothing by default
|
||||
}
|
||||
|
||||
/** Provides access to client services. */
|
||||
protected ParlorContext _ctx;
|
||||
|
||||
/** The config we're configurating. */
|
||||
protected TableConfig _config;
|
||||
|
||||
/** The game configurator, which we may wish to reference. */
|
||||
protected GameConfigurator _gameConfigurator;
|
||||
}
|
||||
@@ -0,0 +1,373 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://code.google.com/p/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.parlor.client;
|
||||
|
||||
import com.google.common.base.Objects;
|
||||
|
||||
import com.samskivert.util.ObserverList;
|
||||
|
||||
import com.threerings.util.Name;
|
||||
|
||||
import com.threerings.presents.client.BasicDirector;
|
||||
import com.threerings.presents.client.Client;
|
||||
import com.threerings.presents.dobj.DObject;
|
||||
import com.threerings.presents.dobj.EntryAddedEvent;
|
||||
import com.threerings.presents.dobj.EntryRemovedEvent;
|
||||
import com.threerings.presents.dobj.EntryUpdatedEvent;
|
||||
import com.threerings.presents.dobj.SetListener;
|
||||
|
||||
import com.threerings.crowd.data.BodyObject;
|
||||
|
||||
import com.threerings.parlor.data.Table;
|
||||
import com.threerings.parlor.data.TableConfig;
|
||||
import com.threerings.parlor.data.TableLobbyObject;
|
||||
import com.threerings.parlor.game.data.GameCodes;
|
||||
import com.threerings.parlor.game.data.GameConfig;
|
||||
import com.threerings.parlor.util.ParlorContext;
|
||||
|
||||
import static com.threerings.parlor.Log.log;
|
||||
|
||||
/**
|
||||
* As tables are created and managed within the scope of a place (a lobby), we want to fold the
|
||||
* table management functionality into the standard hierarchy of place controllers that deal with
|
||||
* place-related functionality on the client. Thus, instead of forcing places that expect to have
|
||||
* tables to extend a <code>TableLobbyController</code> or something similar, we instead provide
|
||||
* the table director which can be instantiated by the place controller (or specific table related
|
||||
* views) to handle the table matchmaking services.
|
||||
*
|
||||
* <p> Entites that do so, will need to implement the {@link TableObserver} interface so that the
|
||||
* table director can notify them when table related things happen.
|
||||
*
|
||||
* <p> The table services expect that the place object being used as a lobby in which the table
|
||||
* matchmaking takes place implements the {@link TableLobbyObject} interface.
|
||||
*/
|
||||
public class TableDirector extends BasicDirector
|
||||
implements SetListener<Table>, TableService.ResultListener
|
||||
{
|
||||
/**
|
||||
* Creates a new table director to manage tables with the specified observer which will receive
|
||||
* callbacks when interesting table related things happen.
|
||||
*
|
||||
* @param ctx the parlor context in use by the client.
|
||||
* @param tableField the field name of the distributed set that contains the tables we will be
|
||||
* managing.
|
||||
* @param observer the entity that will receive callbacks when things happen to the tables.
|
||||
*/
|
||||
public TableDirector (ParlorContext ctx, String tableField, TableObserver observer)
|
||||
{
|
||||
super(ctx);
|
||||
|
||||
// keep track of this stuff
|
||||
_ctx = ctx;
|
||||
_tableField = tableField;
|
||||
_observer = observer;
|
||||
}
|
||||
|
||||
/**
|
||||
* This must be called by the entity that uses the table director when the using entity
|
||||
* prepares to enter and display a place.
|
||||
*/
|
||||
public void setTableObject (DObject tlobj)
|
||||
{
|
||||
// the place should be a TableLobbyObject
|
||||
_tlobj = (TableLobbyObject)tlobj;
|
||||
// listen for table set changes
|
||||
tlobj.addListener(this);
|
||||
}
|
||||
|
||||
/**
|
||||
* This must be called by the entity that uses the table director when the using entity has
|
||||
* left and is done dealing with tables.
|
||||
*/
|
||||
public void clearTableObject ()
|
||||
{
|
||||
// remove our listenership and clear out
|
||||
if (_tlobj != null) {
|
||||
((DObject)_tlobj).removeListener(this);
|
||||
_tlobj = null;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Requests that the specified observer be added to the list of observers that are notified
|
||||
* when this client sits down at or stands up from a table.
|
||||
*/
|
||||
public void addSeatednessObserver (SeatednessObserver observer)
|
||||
{
|
||||
_seatedObservers.add(observer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Requests that the specified observer be removed from to the list of observers that are
|
||||
* notified when this client sits down at or stands up from a table.
|
||||
*/
|
||||
public void removeSeatednessObserver (SeatednessObserver observer)
|
||||
{
|
||||
_seatedObservers.remove(observer);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns true if this client is currently seated at a table, false if they are not.
|
||||
*/
|
||||
public boolean isSeated ()
|
||||
{
|
||||
return (_ourTable != null);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the current table this client is seated at, or null.
|
||||
*/
|
||||
public Table getSeatedTable ()
|
||||
{
|
||||
return _ourTable;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sends a request to create a table with the specified game configuration. This user will
|
||||
* become the owner of this table and will be added to the first position in the table. The
|
||||
* response will be communicated via the {@link TableObserver} interface.
|
||||
*/
|
||||
public void createTable (TableConfig tableConfig, GameConfig config)
|
||||
{
|
||||
// if we're already in a table, refuse the request
|
||||
if (_ourTable != null) {
|
||||
log.warning("Ignoring request to create table as we're already in a table " +
|
||||
"[table=" + _ourTable + "].");
|
||||
return;
|
||||
}
|
||||
|
||||
// make sure we're currently in a place
|
||||
if (_tlobj == null) {
|
||||
log.warning("Requested to create a table but we're not currently in a place " +
|
||||
"[config=" + config + "].");
|
||||
return;
|
||||
}
|
||||
|
||||
// go ahead and issue the create request
|
||||
_tlobj.getTableService().createTable(tableConfig, config, this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sends a request to join the specified table at the specified position. The response will be
|
||||
* communicated via the {@link TableObserver} interface.
|
||||
*/
|
||||
public void joinTable (int tableId, int position)
|
||||
{
|
||||
// if we're already in a table, refuse the request
|
||||
if (_ourTable != null) {
|
||||
log.warning("Ignoring request to join table as we're already in a table " +
|
||||
"[table=" + _ourTable + "].");
|
||||
return;
|
||||
}
|
||||
|
||||
// make sure we're currently in a place
|
||||
if (_tlobj == null) {
|
||||
log.warning("Requested to join a table but we're not currently in a place " +
|
||||
"[tableId=" + tableId + "].");
|
||||
return;
|
||||
}
|
||||
|
||||
// issue the join request
|
||||
_tlobj.getTableService().joinTable(tableId, position, this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sends a request to leave the specified table at which we are presumably seated. The response
|
||||
* will be communicated via the {@link TableObserver} interface.
|
||||
*/
|
||||
public void leaveTable (int tableId)
|
||||
{
|
||||
// make sure we're currently in a place
|
||||
if (_tlobj == null) {
|
||||
log.warning("Requested to leave a table but we're not currently in a place " +
|
||||
"[tableId=" + tableId + "].");
|
||||
return;
|
||||
}
|
||||
|
||||
// issue the leave request
|
||||
_tlobj.getTableService().leaveTable(tableId, this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sends a request to have the specified table start now, even if all the seats have not yet
|
||||
* been filled.
|
||||
*/
|
||||
public void startTableNow (int tableId)
|
||||
{
|
||||
if (_tlobj == null) {
|
||||
log.warning("Requested to start a table but we're not currently in a place " +
|
||||
"[tableId=" + tableId + "].");
|
||||
return;
|
||||
}
|
||||
|
||||
_tlobj.getTableService().startTableNow(tableId, this);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sends a request to boot a player from a table.
|
||||
*/
|
||||
public void bootPlayer (int tableId, Name target)
|
||||
{
|
||||
if (_tlobj == null) {
|
||||
log.warning("Requesting to boot a player from a table we're not currently in " +
|
||||
"[tableId=" + tableId + ", target=" + target + "].");
|
||||
return;
|
||||
}
|
||||
|
||||
_tlobj.getTableService().bootPlayer(tableId, target, this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void clientDidLogoff (Client client)
|
||||
{
|
||||
super.clientDidLogoff(client);
|
||||
_ourTable = null;
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public void entryAdded (EntryAddedEvent<Table> event)
|
||||
{
|
||||
if (event.getName().equals(_tableField)) {
|
||||
Table table = event.getEntry();
|
||||
// check to see if we just joined a table
|
||||
checkSeatedness(table);
|
||||
// now let the observer know what's up
|
||||
_observer.tableAdded(table);
|
||||
}
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public void entryUpdated (EntryUpdatedEvent<Table> event)
|
||||
{
|
||||
if (event.getName().equals(_tableField)) {
|
||||
Table table = event.getEntry();
|
||||
// check to see if we just joined or left a table
|
||||
checkSeatedness(table);
|
||||
// now let the observer know what's up
|
||||
_observer.tableUpdated(table);
|
||||
}
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public void entryRemoved (EntryRemovedEvent<Table> event)
|
||||
{
|
||||
if (event.getName().equals(_tableField)) {
|
||||
int tableId = ((Integer) event.getKey()).intValue();
|
||||
// check to see if our table just disappeared
|
||||
if (_ourTable != null && tableId == _ourTable.tableId) {
|
||||
_ourTable = null;
|
||||
notifySeatedness(false);
|
||||
}
|
||||
// now let the observer know what's up
|
||||
_observer.tableRemoved(tableId);
|
||||
}
|
||||
}
|
||||
|
||||
// from interface TableService.ResultListener
|
||||
public void requestProcessed (Object result)
|
||||
{
|
||||
int tableId = (Integer)result;
|
||||
if (_tlobj == null) {
|
||||
// we've left, it's none of our concern anymore
|
||||
log.info("Table created, but no lobby. [tableId=" + tableId + "].");
|
||||
return;
|
||||
}
|
||||
|
||||
Table table = _tlobj.getTables().get(tableId);
|
||||
if (table == null) {
|
||||
log.warning("Table created, but where is it? [tableId=" + tableId + "]");
|
||||
return;
|
||||
}
|
||||
|
||||
// All this to check to see if we created a party game (and should now enter).
|
||||
if (table.gameOid != -1 && table.players.length == 0) {
|
||||
_ctx.getParlorDirector().gameIsReady(table.gameOid); // let's boogie!
|
||||
}
|
||||
}
|
||||
|
||||
// from interface TableService.ResultListener
|
||||
public void requestFailed (String reason)
|
||||
{
|
||||
log.warning("Table action failed [reason=" + reason + "].");
|
||||
_ctx.getChatDirector().displayFeedback(GameCodes.GAME_MESSAGE_BUNDLE, reason);
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks to see if we're a member of this table and notes it as our
|
||||
* table, if so.
|
||||
*/
|
||||
protected void checkSeatedness (Table table)
|
||||
{
|
||||
Table oldTable = _ourTable;
|
||||
|
||||
// if this is the same table as our table, clear out our table reference and allow it to be
|
||||
// added back if we are still in the table
|
||||
if (table.equals(_ourTable)) {
|
||||
_ourTable = null;
|
||||
}
|
||||
|
||||
// look for our username in the occupants array
|
||||
BodyObject self = (BodyObject)_ctx.getClient().getClientObject();
|
||||
if (table.containsPlayer(self.getVisibleName())) {
|
||||
_ourTable = table;
|
||||
}
|
||||
|
||||
// if nothing changed, bail now
|
||||
if (Objects.equal(oldTable, _ourTable)) {
|
||||
return;
|
||||
}
|
||||
|
||||
// otherwise notify the observers
|
||||
notifySeatedness(_ourTable != null);
|
||||
}
|
||||
|
||||
/**
|
||||
* Notifies the seatedness observers of a seatedness change.
|
||||
*/
|
||||
protected void notifySeatedness (final boolean isSeated)
|
||||
{
|
||||
_seatedObservers.apply(new ObserverList.ObserverOp<SeatednessObserver>() {
|
||||
public boolean apply (SeatednessObserver so) {
|
||||
so.seatednessDidChange(isSeated);
|
||||
return true;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/** A context by which we can access necessary client services. */
|
||||
protected ParlorContext _ctx;
|
||||
|
||||
/** Our TableLobbyObject. */
|
||||
protected TableLobbyObject _tlobj;
|
||||
|
||||
/** The field name of the distributed set that contains our tables. */
|
||||
protected String _tableField;
|
||||
|
||||
/** The entity that we talk to when table stuff happens. */
|
||||
protected TableObserver _observer;
|
||||
|
||||
/** The table of which we are a member if any. */
|
||||
protected Table _ourTable;
|
||||
|
||||
/** An array of entities that want to hear about when we stand up or sit down. */
|
||||
protected ObserverList<SeatednessObserver> _seatedObservers = ObserverList.newFastUnsafe();
|
||||
}
|
||||
@@ -0,0 +1,48 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://code.google.com/p/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.parlor.client;
|
||||
|
||||
import com.threerings.parlor.data.Table;
|
||||
|
||||
/**
|
||||
* The {@link TableDirector} converts distributed object events into
|
||||
* higher level callbacks to implementers of this interface, which are
|
||||
* expected to render these events sensically in a user interface.
|
||||
*/
|
||||
public interface TableObserver
|
||||
{
|
||||
/**
|
||||
* Called when a new table is created.
|
||||
*/
|
||||
public void tableAdded (Table table);
|
||||
|
||||
/**
|
||||
* Called when something has changed about a table (occupant list
|
||||
* updated, state changed from matchmaking to in-play, etc.).
|
||||
*/
|
||||
public void tableUpdated (Table table);
|
||||
|
||||
/**
|
||||
* Called when a table goes away.
|
||||
*/
|
||||
public void tableRemoved (int tableId);
|
||||
}
|
||||
@@ -0,0 +1,74 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://code.google.com/p/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.parlor.client;
|
||||
|
||||
import com.threerings.util.Name;
|
||||
|
||||
import com.threerings.presents.client.InvocationService;
|
||||
|
||||
import com.threerings.parlor.data.TableConfig;
|
||||
import com.threerings.parlor.game.data.GameConfig;
|
||||
|
||||
/**
|
||||
* Provides table lobbying services.
|
||||
*/
|
||||
public interface TableService extends InvocationService
|
||||
{
|
||||
/**
|
||||
* Requests that a new table be created.
|
||||
*
|
||||
* @param tableConfig the table configuration parameters.
|
||||
* @param config the game config for the game to be matchmade by the table.
|
||||
* @param listener will receive and process the response.
|
||||
*/
|
||||
public void createTable (TableConfig tableConfig, GameConfig config,
|
||||
ResultListener listener);
|
||||
|
||||
/**
|
||||
* Requests that the current user be added to the specified table at the specified position.
|
||||
*
|
||||
* @param tableId the unique id of the table to which this user wishes to be added.
|
||||
* @param position the position at the table to which this user desires to be added.
|
||||
* @param listener will receive and process the response.
|
||||
*/
|
||||
public void joinTable (int tableId, int position, InvocationListener listener);
|
||||
|
||||
/**
|
||||
* Requests that the current user be removed from the specified table.
|
||||
*
|
||||
* @param tableId the unique id of the table from which this user wishes to be removed.
|
||||
* @param listener will receive and process the response.
|
||||
*/
|
||||
public void leaveTable (int tableId, InvocationListener listener);
|
||||
|
||||
/**
|
||||
* Requests that the specified table be started now, even if all seats are not occupied. This
|
||||
* will always fail if called by any other player than that seated in position 0 (usually the
|
||||
* creator).
|
||||
*/
|
||||
public void startTableNow (int tableId, InvocationListener listener);
|
||||
|
||||
/**
|
||||
* Requests that another user be booted from the specified table.
|
||||
*/
|
||||
public void bootPlayer (int tableId, Name target, InvocationListener listener);
|
||||
}
|
||||
@@ -0,0 +1,57 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://code.google.com/p/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.parlor.data;
|
||||
|
||||
import com.threerings.util.ActionScript;
|
||||
|
||||
/**
|
||||
* Models a parameter that allows the selection of one of a list of choices (specified as strings).
|
||||
*/
|
||||
public class ChoiceParameter extends Parameter
|
||||
{
|
||||
/** The set of choices available for this parameter. */
|
||||
public String[] choices;
|
||||
|
||||
/** The starting selection. */
|
||||
public String start;
|
||||
|
||||
/**
|
||||
* Returns the translation key for the specified choice.
|
||||
*/
|
||||
@ActionScript(omit=true)
|
||||
public String getChoiceLabel (int index)
|
||||
{
|
||||
return "m.choice_" + choices[index];
|
||||
}
|
||||
|
||||
@Override @ActionScript(omit=true)
|
||||
public String getLabel ()
|
||||
{
|
||||
return "m.choice_" + ident;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Object getDefaultValue ()
|
||||
{
|
||||
return start;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,55 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://code.google.com/p/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.parlor.data;
|
||||
|
||||
import com.samskivert.util.StringUtil;
|
||||
|
||||
import com.threerings.io.Streamable;
|
||||
|
||||
/**
|
||||
* Defines a configuration parameter for a game. Various derived classes exist that define
|
||||
* particular types of configuration parameters including choices, toggles, ranges, etc.
|
||||
*/
|
||||
public abstract class Parameter implements Streamable
|
||||
{
|
||||
/** A string identifier that names this parameter. */
|
||||
public String ident;
|
||||
|
||||
/** A human readable name for this configuration parameter. */
|
||||
public String name;
|
||||
|
||||
/** A human readable tooltip to display when the mouse is hovered over this configuration
|
||||
* parameter. */
|
||||
public String tip;
|
||||
|
||||
/** Returns the translation key for this parameter's label. */
|
||||
public abstract String getLabel ();
|
||||
|
||||
/** Returns the default value of this parameter. */
|
||||
public abstract Object getDefaultValue ();
|
||||
|
||||
@Override
|
||||
public String toString ()
|
||||
{
|
||||
return StringUtil.fieldsToString(this);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,77 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://code.google.com/p/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.parlor.data;
|
||||
|
||||
import com.threerings.presents.data.InvocationCodes;
|
||||
|
||||
/**
|
||||
* Contains codes used by the parlor invocation services.
|
||||
*/
|
||||
public interface ParlorCodes extends InvocationCodes
|
||||
{
|
||||
/** Defines our invocation services group. */
|
||||
public static final String PARLOR_GROUP = "parlor";
|
||||
|
||||
/** The response code for an accepted invitation. */
|
||||
public static final int INVITATION_ACCEPTED = 0;
|
||||
|
||||
/** The response code for a refused invitation. */
|
||||
public static final int INVITATION_REFUSED = 1;
|
||||
|
||||
/** The response code for a countered invitation. */
|
||||
public static final int INVITATION_COUNTERED = 2;
|
||||
|
||||
/** An error code explaining that an invitation was rejected because the invited user was not
|
||||
* online at the time the invitation was received. */
|
||||
public static final String INVITEE_NOT_ONLINE = "m.invitee_not_online";
|
||||
|
||||
/** An error code returned by the table services. */
|
||||
public static final String NO_SUCH_TABLE = "m.no_such_table";
|
||||
|
||||
/** An error code returned by the table services. */
|
||||
public static final String INVALID_TABLE_POSITION = "m.invalid_table_position";
|
||||
|
||||
/** An error code returned by the table services. */
|
||||
public static final String MUST_BE_CREATOR = "m.must_be_creator";
|
||||
|
||||
/** An error code returned by the table services. */
|
||||
public static final String NO_SELF_BOOT = "m.no_self_boot";
|
||||
|
||||
/** An error code returned by the table services. */
|
||||
public static final String TABLE_POSITION_OCCUPIED = "m.table_position_occupied";
|
||||
|
||||
/** An error code returned by the table services when a user requests to create or join a table
|
||||
* but they're already sitting at another table. */
|
||||
public static final String ALREADY_AT_TABLE = "m.already_at_table";
|
||||
|
||||
/** An error code returned by the table services when a user requests to leave a table that
|
||||
* they were not sitting at in the first place. */
|
||||
public static final String NOT_AT_TABLE = "m.not_at_table";
|
||||
|
||||
/** An error code returned by the table services for a request to join a table that the
|
||||
* requester been banned from. */
|
||||
public static final String BANNED_FROM_TABLE = "m.banned_from_table";
|
||||
|
||||
/** An error code returned by the table services when a user requests to leave a table for
|
||||
* which the game is already in progress. */
|
||||
public static final String GAME_ALREADY_STARTED = "m.game_already_started";
|
||||
}
|
||||
@@ -0,0 +1,127 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://code.google.com/p/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.parlor.data;
|
||||
|
||||
import javax.annotation.Generated;
|
||||
|
||||
import com.threerings.parlor.client.ParlorService;
|
||||
import com.threerings.parlor.game.data.GameConfig;
|
||||
import com.threerings.presents.client.InvocationService;
|
||||
import com.threerings.presents.data.InvocationMarshaller;
|
||||
import com.threerings.util.Name;
|
||||
|
||||
/**
|
||||
* Provides the implementation of the {@link ParlorService} interface
|
||||
* that marshalls the arguments and delivers the request to the provider
|
||||
* on the server. Also provides an implementation of the response listener
|
||||
* interfaces that marshall the response arguments and deliver them back
|
||||
* to the requesting client.
|
||||
*/
|
||||
@Generated(value={"com.threerings.presents.tools.GenServiceTask"},
|
||||
comments="Derived from ParlorService.java.")
|
||||
public class ParlorMarshaller extends InvocationMarshaller
|
||||
implements ParlorService
|
||||
{
|
||||
/**
|
||||
* Marshalls results to implementations of {@code ParlorService.InviteListener}.
|
||||
*/
|
||||
public static class InviteMarshaller extends ListenerMarshaller
|
||||
implements InviteListener
|
||||
{
|
||||
/** The method id used to dispatch {@link #inviteReceived}
|
||||
* responses. */
|
||||
public static final int INVITE_RECEIVED = 1;
|
||||
|
||||
// from interface InviteMarshaller
|
||||
public void inviteReceived (int arg1)
|
||||
{
|
||||
sendResponse(INVITE_RECEIVED, new Object[] { Integer.valueOf(arg1) });
|
||||
}
|
||||
|
||||
@Override // from InvocationMarshaller
|
||||
public void dispatchResponse (int methodId, Object[] args)
|
||||
{
|
||||
switch (methodId) {
|
||||
case INVITE_RECEIVED:
|
||||
((InviteListener)listener).inviteReceived(
|
||||
((Integer)args[0]).intValue());
|
||||
return;
|
||||
|
||||
default:
|
||||
super.dispatchResponse(methodId, args);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/** The method id used to dispatch {@link #cancel} requests. */
|
||||
public static final int CANCEL = 1;
|
||||
|
||||
// from interface ParlorService
|
||||
public void cancel (int arg1, InvocationService.InvocationListener arg2)
|
||||
{
|
||||
ListenerMarshaller listener2 = new ListenerMarshaller();
|
||||
listener2.listener = arg2;
|
||||
sendRequest(CANCEL, new Object[] {
|
||||
Integer.valueOf(arg1), listener2
|
||||
});
|
||||
}
|
||||
|
||||
/** The method id used to dispatch {@link #invite} requests. */
|
||||
public static final int INVITE = 2;
|
||||
|
||||
// from interface ParlorService
|
||||
public void invite (Name arg1, GameConfig arg2, ParlorService.InviteListener arg3)
|
||||
{
|
||||
ParlorMarshaller.InviteMarshaller listener3 = new ParlorMarshaller.InviteMarshaller();
|
||||
listener3.listener = arg3;
|
||||
sendRequest(INVITE, new Object[] {
|
||||
arg1, arg2, listener3
|
||||
});
|
||||
}
|
||||
|
||||
/** The method id used to dispatch {@link #respond} requests. */
|
||||
public static final int RESPOND = 3;
|
||||
|
||||
// from interface ParlorService
|
||||
public void respond (int arg1, int arg2, Object arg3, InvocationService.InvocationListener arg4)
|
||||
{
|
||||
ListenerMarshaller listener4 = new ListenerMarshaller();
|
||||
listener4.listener = arg4;
|
||||
sendRequest(RESPOND, new Object[] {
|
||||
Integer.valueOf(arg1), Integer.valueOf(arg2), arg3, listener4
|
||||
});
|
||||
}
|
||||
|
||||
/** The method id used to dispatch {@link #startSolitaire} requests. */
|
||||
public static final int START_SOLITAIRE = 4;
|
||||
|
||||
// from interface ParlorService
|
||||
public void startSolitaire (GameConfig arg1, InvocationService.ConfirmListener arg2)
|
||||
{
|
||||
InvocationMarshaller.ConfirmMarshaller listener2 = new InvocationMarshaller.ConfirmMarshaller();
|
||||
listener2.listener = arg2;
|
||||
sendRequest(START_SOLITAIRE, new Object[] {
|
||||
arg1, listener2
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,51 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://code.google.com/p/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.parlor.data;
|
||||
|
||||
import com.threerings.util.ActionScript;
|
||||
|
||||
/**
|
||||
* Models a parameter that can contain an integer value in a specified range.
|
||||
*/
|
||||
public class RangeParameter extends Parameter
|
||||
{
|
||||
/** The minimum value of this parameter. */
|
||||
public int minimum;
|
||||
|
||||
/** The maximum value of this parameter. */
|
||||
public int maximum;
|
||||
|
||||
/** The starting value for this parameter. */
|
||||
public int start;
|
||||
|
||||
@Override @ActionScript(omit=true)
|
||||
public String getLabel ()
|
||||
{
|
||||
return "m.range_" + ident;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Object getDefaultValue ()
|
||||
{
|
||||
return start;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,470 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://code.google.com/p/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.parlor.data;
|
||||
|
||||
import java.util.HashSet;
|
||||
import java.util.List;
|
||||
|
||||
import com.google.common.collect.Lists;
|
||||
import com.google.common.collect.Sets;
|
||||
|
||||
import com.samskivert.util.ArrayIntSet;
|
||||
import com.samskivert.util.ListUtil;
|
||||
import com.samskivert.util.StringUtil;
|
||||
|
||||
import com.threerings.util.ActionScript;
|
||||
import com.threerings.util.Name;
|
||||
|
||||
import com.threerings.presents.dobj.DSet;
|
||||
|
||||
import com.threerings.crowd.data.BodyObject;
|
||||
import com.threerings.crowd.data.OccupantInfo;
|
||||
|
||||
import com.threerings.parlor.game.data.GameConfig;
|
||||
import com.threerings.parlor.game.data.GameObject;
|
||||
|
||||
/**
|
||||
* This class represents a table that is being used to matchmake a game by the Parlor services.
|
||||
*/
|
||||
public class Table
|
||||
implements DSet.Entry, ParlorCodes
|
||||
{
|
||||
/** Used to request any position at a table. */
|
||||
public static final int ANY_POSITION = -1;
|
||||
|
||||
/** The unique identifier for this table. */
|
||||
public int tableId;
|
||||
|
||||
/** The object id of the lobby object with which this table is associated. */
|
||||
public int lobbyOid;
|
||||
|
||||
/** The oid of the game that was created from this table or -1 if the table is still in
|
||||
* matchmaking mode. */
|
||||
public int gameOid = -1;
|
||||
|
||||
/** An array of the usernames of the players of this table (some slots may not be filled), or
|
||||
* null if a party game. */
|
||||
public Name[] players;
|
||||
|
||||
/** An array of the usernames of the non-player occupants of this game. For FFA party games
|
||||
* this is all of a room's occupants and they are in fact players. */
|
||||
public Name[] watchers = createPlayerNamesArray(0);
|
||||
|
||||
/** The body oids of the players of this table, or null if a party game. (This is not
|
||||
* propagated to remote instances.) */
|
||||
public transient int[] bodyOids;
|
||||
|
||||
/** The game config for the game that is being matchmade. */
|
||||
public GameConfig config;
|
||||
|
||||
/** The table configuration object. */
|
||||
public TableConfig tconfig;
|
||||
|
||||
/**
|
||||
* Constructs a blank table instance, suitable for unserialization.
|
||||
*/
|
||||
public Table ()
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* Initializes a new table instance, and assigns it the next monotonically increasing table id.
|
||||
*
|
||||
* @param lobbyOid the object id of the lobby in which this table is to live.
|
||||
* @param tconfig the table configuration for this table.
|
||||
* @param config the configuration of the game being matchmade by this table.
|
||||
*/
|
||||
@ActionScript(omit=true)
|
||||
public void init (int lobbyOid, TableConfig tconfig, GameConfig config)
|
||||
{
|
||||
// assign a unique table id
|
||||
tableId = ++_tableIdCounter;
|
||||
|
||||
// keep track of our lobby oid
|
||||
this.lobbyOid = lobbyOid;
|
||||
|
||||
// keep a casted reference around
|
||||
this.tconfig = tconfig;
|
||||
this.config = config;
|
||||
|
||||
// make room for the maximum number of players
|
||||
if (config.getMatchType() != GameConfig.PARTY) {
|
||||
players = createPlayerNamesArray(tconfig.desiredPlayerCount);
|
||||
bodyOids = new int[players.length];
|
||||
|
||||
// fill in information on the AIs
|
||||
int acount = (config.ais == null) ? 0 : config.ais.length;
|
||||
for (int ii = 0; ii < acount; ii++) {
|
||||
// TODO: handle this naming business better
|
||||
players[ii] = new Name("AI " + (ii+1));
|
||||
}
|
||||
|
||||
} else {
|
||||
players = createPlayerNamesArray(0);
|
||||
bodyOids = new int[0];
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns true if there is no one sitting at this table.
|
||||
*/
|
||||
@ActionScript(omit=true)
|
||||
public boolean isEmpty ()
|
||||
{
|
||||
for (int bodyOid : bodyOids) {
|
||||
if (bodyOid != 0) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Count the number of players currently occupying this table.
|
||||
*/
|
||||
public int getOccupiedCount ()
|
||||
{
|
||||
int count = 0;
|
||||
if (players != null) {
|
||||
for (Name player : players) {
|
||||
if (player != null) {
|
||||
count++;
|
||||
}
|
||||
}
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
||||
/**
|
||||
* Once a table is ready to play (see {@link #mayBeStarted} and {@link #shouldBeStarted}), the
|
||||
* players array can be fetched using this method. It will return an array containing the
|
||||
* usernames of all of the players in the game, sized properly and with each player in the
|
||||
* appropriate position.
|
||||
*/
|
||||
public Name[] getPlayers ()
|
||||
{
|
||||
// seated party games need a spot for every seat
|
||||
if (GameConfig.SEATED_CONTINUOUS == config.getMatchType()) {
|
||||
return createPlayerNamesArray(tconfig.desiredPlayerCount);
|
||||
}
|
||||
|
||||
// FFA party games have 0-length players array, and non-party games will have the players
|
||||
// who are ready-to-go for the game start.
|
||||
Name[] plist = createPlayerNamesArray(getOccupiedCount());
|
||||
if (players != null) {
|
||||
for (int ii = 0, dex = 0; ii < players.length; ii++) {
|
||||
if (players[ii] != null) {
|
||||
plist[dex++] = players[ii];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return plist;
|
||||
}
|
||||
|
||||
/**
|
||||
* For a team game, get the team member indices of the compressed players array returned by
|
||||
* {@link #getPlayers}.
|
||||
*/
|
||||
public int[][] getTeamMemberIndices ()
|
||||
{
|
||||
int[][] teams = tconfig.teamMemberIndices;
|
||||
if (teams == null) {
|
||||
return null;
|
||||
}
|
||||
|
||||
// compress the team indexes down
|
||||
ArrayIntSet set = new ArrayIntSet();
|
||||
int[][] newTeams = new int[teams.length][];
|
||||
Name[] plist = getPlayers();
|
||||
for (int ii=0; ii < teams.length; ii++) {
|
||||
set.clear();
|
||||
for (int jj=0; jj < teams[ii].length; jj++) {
|
||||
Name occ = players[teams[ii][jj]];
|
||||
if (occ != null) {
|
||||
set.add(ListUtil.indexOf(plist, occ));
|
||||
}
|
||||
}
|
||||
newTeams[ii] = set.toIntArray();
|
||||
}
|
||||
|
||||
return newTeams;
|
||||
}
|
||||
|
||||
/**
|
||||
* Requests to seat the specified user at the specified position in this table.
|
||||
*
|
||||
* @param position the position in which to seat the user.
|
||||
* @param player the player to set.
|
||||
*
|
||||
* @return null if the user was successfully seated, a string error code explaining the failure
|
||||
* if the user was not able to be seated at that position.
|
||||
*/
|
||||
@ActionScript(omit=true)
|
||||
public String setPlayer (int position, BodyObject player)
|
||||
{
|
||||
// check whether this player has been banned
|
||||
if (_bannedUsers != null && _bannedUsers.contains(player.getVisibleName())) {
|
||||
return BANNED_FROM_TABLE;
|
||||
}
|
||||
|
||||
// if they just want any position, see if we have one available
|
||||
if (position == ANY_POSITION) {
|
||||
for (int ii = 0; ii < tconfig.desiredPlayerCount; ii++) {
|
||||
if (players[ii] == null) {
|
||||
setPlayerPos(ii, player);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
return TABLE_POSITION_OCCUPIED;
|
||||
}
|
||||
|
||||
// make sure the requested position is a valid one
|
||||
if (position >= tconfig.desiredPlayerCount || position < 0) {
|
||||
return INVALID_TABLE_POSITION;
|
||||
}
|
||||
|
||||
// make sure the requested position is not already occupied
|
||||
if (players[position] != null) {
|
||||
return TABLE_POSITION_OCCUPIED;
|
||||
}
|
||||
|
||||
// otherwise all is well, stick 'em in
|
||||
setPlayerPos(position, player);
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* This method is used for party games, it does no bounds checking or verification of the
|
||||
* player's ability to join, if you are unsure you should call 'setPlayer'.
|
||||
*/
|
||||
@ActionScript(omit=true)
|
||||
public void setPlayerPos (int position, BodyObject player)
|
||||
{
|
||||
players[position] = player.getVisibleName();
|
||||
bodyOids[position] = player.getOid();
|
||||
}
|
||||
|
||||
/**
|
||||
* Indicate to this table that a user was booted and should
|
||||
* be prevented from rejoining.
|
||||
*/
|
||||
public void addBannedUser (Name player)
|
||||
{
|
||||
if (_bannedUsers == null) {
|
||||
_bannedUsers = Sets.newHashSet();
|
||||
}
|
||||
|
||||
_bannedUsers.add(player);
|
||||
}
|
||||
|
||||
/**
|
||||
* Requests that the specified user be removed from their seat at this table.
|
||||
*
|
||||
* @return true if the user was seated at the table and has now been removed, false if the user
|
||||
* was never seated at the table in the first place.
|
||||
*/
|
||||
@ActionScript(omit=true)
|
||||
public boolean clearPlayer (Name username)
|
||||
{
|
||||
if (players != null) {
|
||||
for (int ii = 0; ii < players.length; ii++) {
|
||||
if (username.equals(players[ii])) {
|
||||
clearPlayerPos(ii);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Requests that the user identified by the specified body object id be removed from their seat
|
||||
* at this table.
|
||||
*
|
||||
* @return true if the user was seated at the table and has now been removed, false if the user
|
||||
* was never seated at the table in the first place.
|
||||
*/
|
||||
@ActionScript(omit=true)
|
||||
public boolean clearPlayerByOid (int bodyOid)
|
||||
{
|
||||
if (bodyOids != null) {
|
||||
for (int ii = 0; ii < bodyOids.length; ii++) {
|
||||
if (bodyOid == bodyOids[ii]) {
|
||||
clearPlayerPos(ii);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Called to clear a player at the specified position. Only call this method if you know what
|
||||
* you're doing.
|
||||
*/
|
||||
@ActionScript(omit=true)
|
||||
public void clearPlayerPos (int position)
|
||||
{
|
||||
players[position] = null;
|
||||
bodyOids[position] = 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns true if this table contains the specified player.
|
||||
*/
|
||||
@ActionScript(omit=true)
|
||||
public boolean containsPlayer (Name player)
|
||||
{
|
||||
return (players != null && ListUtil.indexOf(players, player) != -1);
|
||||
}
|
||||
|
||||
/**
|
||||
* Called by the table manager when the game object's players have changed. Regenerates the
|
||||
* {@link #watchers} array.
|
||||
*/
|
||||
@ActionScript(omit=true)
|
||||
public void updateOccupants (GameObject gameobj)
|
||||
{
|
||||
List<Name> wlist = Lists.newArrayList();
|
||||
for (OccupantInfo info : gameobj.occupantInfo) {
|
||||
if (containsPlayer(info.username)) { // skip players
|
||||
continue;
|
||||
}
|
||||
wlist.add(info.username);
|
||||
}
|
||||
watchers = wlist.toArray(createPlayerNamesArray(wlist.size()));
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns true if this table has a sufficient number of players that the game can be
|
||||
* started.
|
||||
*/
|
||||
public boolean mayBeStarted ()
|
||||
{
|
||||
switch (config.getMatchType()) {
|
||||
case GameConfig.SEATED_CONTINUOUS:
|
||||
case GameConfig.PARTY:
|
||||
return true;
|
||||
}
|
||||
|
||||
if (tconfig.teamMemberIndices == null) {
|
||||
// for a normal game, just check to see if we're past the minimum
|
||||
return tconfig.minimumPlayerCount <= getOccupiedCount();
|
||||
|
||||
} else {
|
||||
// for a team game, make sure each team has the minimum players
|
||||
int[][] teams = tconfig.teamMemberIndices;
|
||||
for (int[] team : teams) {
|
||||
int teamCount = 0;
|
||||
for (int element : team) {
|
||||
if (players[element] != null) {
|
||||
teamCount++;
|
||||
}
|
||||
}
|
||||
if (teamCount < tconfig.minimumPlayerCount) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns true if sufficient seats are occupied that the game should be automatically started.
|
||||
*/
|
||||
public boolean shouldBeStarted ()
|
||||
{
|
||||
switch (config.getMatchType()) {
|
||||
case GameConfig.SEATED_CONTINUOUS:
|
||||
case GameConfig.PARTY:
|
||||
return true;
|
||||
|
||||
default:
|
||||
return (tconfig.desiredPlayerCount <= getOccupiedCount());
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns true if this table is in play, false if it is still being matchmade.
|
||||
*/
|
||||
public boolean inPlay ()
|
||||
{
|
||||
return gameOid != -1;
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public Comparable<?> getKey ()
|
||||
{
|
||||
return tableId;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean equals (Object other)
|
||||
{
|
||||
return (other instanceof Table) && (tableId == ((Table) other).tableId);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int hashCode ()
|
||||
{
|
||||
return tableId;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString ()
|
||||
{
|
||||
StringBuilder buf = new StringBuilder();
|
||||
buf.append(StringUtil.shortClassName(this));
|
||||
buf.append(" [");
|
||||
toString(buf);
|
||||
buf.append("]");
|
||||
return buf.toString();
|
||||
}
|
||||
|
||||
/**
|
||||
* Helper method for toString, ripe for overrideability.
|
||||
*/
|
||||
@ActionScript(name="toStringBuilder")
|
||||
protected void toString (StringBuilder buf)
|
||||
{
|
||||
buf.append("tableId=").append(tableId);
|
||||
buf.append(", lobbyOid=").append(lobbyOid);
|
||||
buf.append(", gameOid=").append(gameOid);
|
||||
buf.append(", players=").append(StringUtil.toString(players));
|
||||
buf.append(", config=").append(config);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a names array of the appropriate type.
|
||||
*/
|
||||
protected Name[] createPlayerNamesArray (int length)
|
||||
{
|
||||
return new Name[length];
|
||||
}
|
||||
|
||||
/** A counter for assigning table ids. */
|
||||
protected static int _tableIdCounter = 0;
|
||||
|
||||
/** On the server, the usernames that have been banned from this table. */
|
||||
protected transient HashSet<Name> _bannedUsers;
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://code.google.com/p/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.parlor.data;
|
||||
|
||||
import com.threerings.io.SimpleStreamableObject;
|
||||
|
||||
/**
|
||||
* Table configuration parameters for a game that is to be matchmade using the table services.
|
||||
*/
|
||||
public class TableConfig extends SimpleStreamableObject
|
||||
{
|
||||
/** The total number of players that are desired for the table. For team games, this should be
|
||||
* set to the total number of players overall, as teams may be unequal. */
|
||||
public int desiredPlayerCount;
|
||||
|
||||
/** The minimum number of players needed overall (or per-team if a team-based game) for the
|
||||
* game to start at the creator's discretion. */
|
||||
public int minimumPlayerCount;
|
||||
|
||||
/** If non-null, indicates that this is a team-based game and contains the team assignments for
|
||||
* each player. For example, a game with three players in two teams- players 0 and 2 versus
|
||||
* player 1- would have { {0, 2}, {1} }; */
|
||||
public int[][] teamMemberIndices;
|
||||
|
||||
/** Whether the table is "private". */
|
||||
public boolean privateTable;
|
||||
}
|
||||
@@ -0,0 +1,67 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://code.google.com/p/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.parlor.data;
|
||||
|
||||
import com.threerings.presents.dobj.DSet;
|
||||
|
||||
/**
|
||||
* This interface must be implemented by the place object used by a lobby
|
||||
* that wishes to make use of the table services.
|
||||
*/
|
||||
public interface TableLobbyObject
|
||||
{
|
||||
/**
|
||||
* Returns a reference to the distributed set instance that will be
|
||||
* holding the tables.
|
||||
*/
|
||||
DSet<Table> getTables ();
|
||||
|
||||
/**
|
||||
* Adds the supplied table instance to the tables set (using the
|
||||
* appropriate distributed object mechanisms).
|
||||
*/
|
||||
void addToTables (Table table);
|
||||
|
||||
/**
|
||||
* Updates the value of the specified table instance in the tables
|
||||
* distributed set (using the appropriate distributed object
|
||||
* mechanisms).
|
||||
*/
|
||||
void updateTables (Table table);
|
||||
|
||||
/**
|
||||
* Removes the table instance that matches the specified key from the
|
||||
* tables set (using the appropriate distributed object mechanisms).
|
||||
*/
|
||||
void removeFromTables (Comparable<?> key);
|
||||
|
||||
/**
|
||||
* Returns a reference to the table service configured in this object.
|
||||
*/
|
||||
TableMarshaller getTableService ();
|
||||
|
||||
/**
|
||||
* Configures the table service that clients should use to communicate table requests back to
|
||||
* the table manager handling these tables.
|
||||
*/
|
||||
void setTableService (TableMarshaller service);
|
||||
}
|
||||
@@ -0,0 +1,108 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://code.google.com/p/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.parlor.data;
|
||||
|
||||
import javax.annotation.Generated;
|
||||
|
||||
import com.threerings.parlor.client.TableService;
|
||||
import com.threerings.parlor.game.data.GameConfig;
|
||||
import com.threerings.presents.client.InvocationService;
|
||||
import com.threerings.presents.data.InvocationMarshaller;
|
||||
import com.threerings.util.Name;
|
||||
|
||||
/**
|
||||
* Provides the implementation of the {@link TableService} interface
|
||||
* that marshalls the arguments and delivers the request to the provider
|
||||
* on the server. Also provides an implementation of the response listener
|
||||
* interfaces that marshall the response arguments and deliver them back
|
||||
* to the requesting client.
|
||||
*/
|
||||
@Generated(value={"com.threerings.presents.tools.GenServiceTask"},
|
||||
comments="Derived from TableService.java.")
|
||||
public class TableMarshaller extends InvocationMarshaller
|
||||
implements TableService
|
||||
{
|
||||
/** The method id used to dispatch {@link #bootPlayer} requests. */
|
||||
public static final int BOOT_PLAYER = 1;
|
||||
|
||||
// from interface TableService
|
||||
public void bootPlayer (int arg1, Name arg2, InvocationService.InvocationListener arg3)
|
||||
{
|
||||
ListenerMarshaller listener3 = new ListenerMarshaller();
|
||||
listener3.listener = arg3;
|
||||
sendRequest(BOOT_PLAYER, new Object[] {
|
||||
Integer.valueOf(arg1), arg2, listener3
|
||||
});
|
||||
}
|
||||
|
||||
/** The method id used to dispatch {@link #createTable} requests. */
|
||||
public static final int CREATE_TABLE = 2;
|
||||
|
||||
// from interface TableService
|
||||
public void createTable (TableConfig arg1, GameConfig arg2, InvocationService.ResultListener arg3)
|
||||
{
|
||||
InvocationMarshaller.ResultMarshaller listener3 = new InvocationMarshaller.ResultMarshaller();
|
||||
listener3.listener = arg3;
|
||||
sendRequest(CREATE_TABLE, new Object[] {
|
||||
arg1, arg2, listener3
|
||||
});
|
||||
}
|
||||
|
||||
/** The method id used to dispatch {@link #joinTable} requests. */
|
||||
public static final int JOIN_TABLE = 3;
|
||||
|
||||
// from interface TableService
|
||||
public void joinTable (int arg1, int arg2, InvocationService.InvocationListener arg3)
|
||||
{
|
||||
ListenerMarshaller listener3 = new ListenerMarshaller();
|
||||
listener3.listener = arg3;
|
||||
sendRequest(JOIN_TABLE, new Object[] {
|
||||
Integer.valueOf(arg1), Integer.valueOf(arg2), listener3
|
||||
});
|
||||
}
|
||||
|
||||
/** The method id used to dispatch {@link #leaveTable} requests. */
|
||||
public static final int LEAVE_TABLE = 4;
|
||||
|
||||
// from interface TableService
|
||||
public void leaveTable (int arg1, InvocationService.InvocationListener arg2)
|
||||
{
|
||||
ListenerMarshaller listener2 = new ListenerMarshaller();
|
||||
listener2.listener = arg2;
|
||||
sendRequest(LEAVE_TABLE, new Object[] {
|
||||
Integer.valueOf(arg1), listener2
|
||||
});
|
||||
}
|
||||
|
||||
/** The method id used to dispatch {@link #startTableNow} requests. */
|
||||
public static final int START_TABLE_NOW = 5;
|
||||
|
||||
// from interface TableService
|
||||
public void startTableNow (int arg1, InvocationService.InvocationListener arg2)
|
||||
{
|
||||
ListenerMarshaller listener2 = new ListenerMarshaller();
|
||||
listener2.listener = arg2;
|
||||
sendRequest(START_TABLE_NOW, new Object[] {
|
||||
Integer.valueOf(arg1), listener2
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,45 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://code.google.com/p/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.parlor.data;
|
||||
|
||||
import com.threerings.util.ActionScript;
|
||||
|
||||
/**
|
||||
* Models a parameter that allows the toggling of a single value.
|
||||
*/
|
||||
public class ToggleParameter extends Parameter
|
||||
{
|
||||
/** The starting state for this parameter. */
|
||||
public boolean start;
|
||||
|
||||
@Override @ActionScript(omit=true)
|
||||
public String getLabel ()
|
||||
{
|
||||
return "m.toggle_" + ident;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Object getDefaultValue ()
|
||||
{
|
||||
return start;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,118 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://code.google.com/p/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.parlor.game.client;
|
||||
|
||||
import com.threerings.parlor.game.data.GameConfig;
|
||||
import com.threerings.parlor.util.ParlorContext;
|
||||
|
||||
import static com.threerings.parlor.Log.log;
|
||||
|
||||
/**
|
||||
* Provides the base from which interfaces can be built to configure games prior to starting
|
||||
* them. Derived classes would extend the base configurator adding interface elements and wiring
|
||||
* them up properly to allow the user to configure an instance of their game.
|
||||
*
|
||||
* <p> Clients that use the game configurator will want to instantiate one based on the class
|
||||
* returned from the {@link GameConfig} and then initialize it with a call to {@link #init}.
|
||||
*/
|
||||
public abstract class GameConfigurator
|
||||
{
|
||||
/**
|
||||
* Initializes this game configurator, creates its user interface elements and prepares it for
|
||||
* display.
|
||||
*/
|
||||
public void init (ParlorContext ctx)
|
||||
{
|
||||
// save this for later
|
||||
_ctx = ctx;
|
||||
|
||||
// create our interface elements
|
||||
createConfigInterface();
|
||||
}
|
||||
|
||||
/**
|
||||
* The default implementation creates nothing.
|
||||
*/
|
||||
protected void createConfigInterface ()
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* Provides this configurator with its configuration. It should set up all of its user
|
||||
* interface elements to reflect the configuration.
|
||||
*/
|
||||
public void setGameConfig (GameConfig config)
|
||||
{
|
||||
_config = config;
|
||||
// set up the user interface
|
||||
try {
|
||||
gotGameConfig();
|
||||
} catch (RuntimeException re) {
|
||||
// This config is booched in a way that is unfathomable to our simple GameConfigurator
|
||||
// ways, but GameConfigs are SimpleStreamables and should be valid when created with
|
||||
// their default constructors. Try creating one of those to keep things rolling.
|
||||
log.warning("Unable to fill in interface from config, trying to use a default config",
|
||||
re);
|
||||
try {
|
||||
_config = config.getClass().newInstance();
|
||||
} catch (Exception e) {
|
||||
log.warning("Unable to create replacement game config", "class", e.getClass(), e);
|
||||
throw re;// Rethrow the original exception since it's a little more relevant
|
||||
}
|
||||
// We've got a default config, see how that does
|
||||
gotGameConfig();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Derived classes will likely want to override this method and configure their user interface
|
||||
* elements accordingly.
|
||||
*/
|
||||
protected void gotGameConfig ()
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* Obtains a configured game configuration.
|
||||
*/
|
||||
public GameConfig getGameConfig ()
|
||||
{
|
||||
// flush our changes to the config object
|
||||
flushGameConfig();
|
||||
return _config;
|
||||
}
|
||||
|
||||
/**
|
||||
* Derived classes will want to override this method, flushing values from the user interface
|
||||
* to the game config object so that it is properly configured prior to being returned to the
|
||||
* {@link #getGameConfig} caller.
|
||||
*/
|
||||
protected void flushGameConfig ()
|
||||
{
|
||||
}
|
||||
|
||||
/** Provides access to client services. */
|
||||
protected ParlorContext _ctx;
|
||||
|
||||
/** Our game configuration. */
|
||||
protected GameConfig _config;
|
||||
}
|
||||
@@ -0,0 +1,318 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://code.google.com/p/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.parlor.game.client;
|
||||
|
||||
import java.awt.event.ActionEvent;
|
||||
|
||||
import com.threerings.presents.dobj.AttributeChangeListener;
|
||||
import com.threerings.presents.dobj.AttributeChangedEvent;
|
||||
|
||||
import com.threerings.crowd.client.PlaceController;
|
||||
import com.threerings.crowd.client.PlaceControllerDelegate;
|
||||
import com.threerings.crowd.data.BodyObject;
|
||||
import com.threerings.crowd.data.PlaceConfig;
|
||||
import com.threerings.crowd.data.PlaceObject;
|
||||
import com.threerings.crowd.util.CrowdContext;
|
||||
|
||||
import com.threerings.parlor.game.data.GameCodes;
|
||||
import com.threerings.parlor.game.data.GameConfig;
|
||||
import com.threerings.parlor.game.data.GameObject;
|
||||
import com.threerings.parlor.util.ParlorContext;
|
||||
|
||||
import static com.threerings.parlor.Log.log;
|
||||
|
||||
/**
|
||||
* The game controller manages the flow and control of a game on the client side. This class serves
|
||||
* as the root of a hierarchy of controller classes that aim to provide functionality shared
|
||||
* between various similar games. The base controller provides functionality for starting and
|
||||
* ending the game and for calculating ratings adjustments when a game ends normally. It also
|
||||
* handles the basic house keeping like subscription to the game object and dispatch of commands
|
||||
* and distributed object events.
|
||||
*/
|
||||
public abstract class GameController extends PlaceController
|
||||
implements AttributeChangeListener
|
||||
{
|
||||
/**
|
||||
* Initializes this game controller with the game configuration that was established during the
|
||||
* match making process. Derived classes may want to override this method to initialize
|
||||
* themselves with game-specific configuration parameters but they should be sure to call
|
||||
* <code>super.init</code> in such cases.
|
||||
*
|
||||
* @param ctx the client context.
|
||||
* @param config the configuration of the game we are intended to
|
||||
* control.
|
||||
*/
|
||||
@Override
|
||||
public void init (CrowdContext ctx, PlaceConfig config)
|
||||
{
|
||||
// cast our references before we call super.init() so that when super.init() calls
|
||||
// createPlaceView(), we have our casted references already in place
|
||||
_ctx = (ParlorContext)ctx;
|
||||
_config = (GameConfig)config;
|
||||
|
||||
super.init(ctx, config);
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds this controller as a listener to the game object (thus derived classes need not do so)
|
||||
* and lets the game manager know that we are now ready to go.
|
||||
*/
|
||||
@Override
|
||||
public void willEnterPlace (PlaceObject plobj)
|
||||
{
|
||||
super.willEnterPlace(plobj);
|
||||
|
||||
// obtain a casted reference
|
||||
_gobj = (GameObject)plobj;
|
||||
|
||||
// if this place object is not our current location we'll need to add it as an auxiliary
|
||||
// chat source
|
||||
BodyObject bobj = (BodyObject)_ctx.getClient().getClientObject();
|
||||
if (bobj.location == null || bobj.location.placeOid != plobj.getOid()) {
|
||||
_ctx.getChatDirector().addAuxiliarySource(_gobj, GameCodes.GAME_CHAT_TYPE);
|
||||
}
|
||||
|
||||
// and add ourselves as a listener
|
||||
_gobj.addListener(this);
|
||||
|
||||
// we don't want to claim to be finished until any derived classes that overrode this
|
||||
// method have executed, so we'll queue up a runnable here that will let the game manager
|
||||
// know that we're ready on the next pass through the distributed event loop
|
||||
log.info("Entering game " + _gobj.which() + ".");
|
||||
if (_gobj.getPlayerIndex(bobj.getVisibleName()) != -1) {
|
||||
_ctx.getClient().getRunQueue().postRunnable(new Runnable() {
|
||||
public void run () {
|
||||
// finally let the game manager know that we're ready to roll
|
||||
playerReady();
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes our listener registration from the game object and cleans house.
|
||||
*/
|
||||
@Override
|
||||
public void didLeavePlace (PlaceObject plobj)
|
||||
{
|
||||
super.didLeavePlace(plobj);
|
||||
|
||||
_ctx.getChatDirector().removeAuxiliarySource(_gobj);
|
||||
|
||||
// unlisten to the game object
|
||||
_gobj.removeListener(this);
|
||||
_gobj = null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Convenience method to determine the type of game.
|
||||
*/
|
||||
public int getMatchType ()
|
||||
{
|
||||
return _config.getMatchType();
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether the game is over.
|
||||
*/
|
||||
public boolean isGameOver ()
|
||||
{
|
||||
boolean gameOver = (_gobj == null) || (_gobj.state != GameObject.IN_PLAY);
|
||||
return (_gameOver || gameOver);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the client game over override. This is used in situations where we determine that the
|
||||
* game is over before the server has informed us of such.
|
||||
*/
|
||||
public void setGameOver (boolean gameOver)
|
||||
{
|
||||
_gameOver = gameOver;
|
||||
}
|
||||
|
||||
/**
|
||||
* Calls {@link #gameWillReset}, ends the current game (locally, it does not tell the server to
|
||||
* end the game), and waits to receive a reset notification (which is simply an event setting
|
||||
* the game state to <code>IN_PLAY</code> even though it's already set to <code>IN_PLAY</code>)
|
||||
* from the server which will start up a new game. Derived classes should override {@link
|
||||
* #gameWillReset} to perform any game-specific animations.
|
||||
*/
|
||||
public void resetGame ()
|
||||
{
|
||||
// let derived classes do their thing
|
||||
gameWillReset();
|
||||
|
||||
// end the game until we receive a new board
|
||||
setGameOver(true);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the unique session identifier for the current gameplay session.
|
||||
*/
|
||||
public int getSessionId ()
|
||||
{
|
||||
return (_gobj == null) ? -1 : _gobj.sessionId;
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles basic game controller action events. Derived classes should be sure to call
|
||||
* <code>super.handleAction</code> for events they don't specifically handle.
|
||||
*/
|
||||
@Override
|
||||
public boolean handleAction (ActionEvent action)
|
||||
{
|
||||
return super.handleAction(action);
|
||||
}
|
||||
|
||||
/**
|
||||
* A way for controllers to display a game-related system message.
|
||||
*/
|
||||
public void systemMessage (String bundle, String msg)
|
||||
{
|
||||
_ctx.getChatDirector().displayInfo(bundle, msg, GameCodes.GAME_CHAT_TYPE);
|
||||
}
|
||||
|
||||
// documentation inherited
|
||||
public void attributeChanged (AttributeChangedEvent event)
|
||||
{
|
||||
// deal with game state changes
|
||||
if (event.getName().equals(GameObject.STATE)) {
|
||||
int newState = event.getIntValue();
|
||||
if (!stateDidChange(newState)) {
|
||||
log.warning("Game transitioned to unknown state", "gobj", _gobj, "state", newState);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Derived classes can override this method if they add additional game states and should
|
||||
* handle transitions to those states, returning true to indicate they were handled and calling
|
||||
* super for the normal game states.
|
||||
*/
|
||||
protected boolean stateDidChange (int state)
|
||||
{
|
||||
switch (state) {
|
||||
case GameObject.PRE_GAME:
|
||||
return true;
|
||||
case GameObject.IN_PLAY:
|
||||
gameDidStart();
|
||||
return true;
|
||||
case GameObject.GAME_OVER:
|
||||
gameDidEnd();
|
||||
return true;
|
||||
case GameObject.CANCELLED:
|
||||
gameWasCancelled();
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Called after we've entered the game and everything has initialized to notify the server that
|
||||
* we, as a player, are ready to play.
|
||||
*/
|
||||
protected void playerReady ()
|
||||
{
|
||||
log.info("Reporting ready " + _gobj.which() + ".");
|
||||
_gobj.manager.invoke("playerReady");
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the game transitions to the <code>IN_PLAY</code> state. This happens when all of
|
||||
* the players have arrived and the server starts the game.
|
||||
*/
|
||||
protected void gameDidStart ()
|
||||
{
|
||||
if (_gobj == null) {
|
||||
log.info("Received gameDidStart() after leaving game room.");
|
||||
return;
|
||||
}
|
||||
|
||||
// clear out our game over flag
|
||||
setGameOver(false);
|
||||
|
||||
// let our delegates do their business
|
||||
applyToDelegates(new DelegateOp(GameControllerDelegate.class) {
|
||||
@Override
|
||||
public void apply (PlaceControllerDelegate delegate) {
|
||||
((GameControllerDelegate)delegate).gameDidStart();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the game transitions to the <code>GAME_OVER</code> state. This happens when the
|
||||
* game reaches some end condition by normal means (is not cancelled or aborted).
|
||||
*/
|
||||
protected void gameDidEnd ()
|
||||
{
|
||||
// let our delegates do their business
|
||||
applyToDelegates(new DelegateOp(GameControllerDelegate.class) {
|
||||
@Override
|
||||
public void apply (PlaceControllerDelegate delegate) {
|
||||
((GameControllerDelegate)delegate).gameDidEnd();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the game was cancelled for some reason.
|
||||
*/
|
||||
protected void gameWasCancelled ()
|
||||
{
|
||||
// let our delegates do their business
|
||||
applyToDelegates(new DelegateOp(GameControllerDelegate.class) {
|
||||
@Override
|
||||
public void apply (PlaceControllerDelegate delegate) {
|
||||
((GameControllerDelegate)delegate).gameWasCancelled();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Called to give derived classes a chance to display animations, send a final packet, or do
|
||||
* any other business they care to do when the game is about to reset.
|
||||
*/
|
||||
protected void gameWillReset ()
|
||||
{
|
||||
// let our delegates do their business
|
||||
applyToDelegates(new DelegateOp(GameControllerDelegate.class) {
|
||||
@Override
|
||||
public void apply (PlaceControllerDelegate delegate) {
|
||||
((GameControllerDelegate)delegate).gameWillReset();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/** A reference to the active parlor context. */
|
||||
protected ParlorContext _ctx;
|
||||
|
||||
/** Our game configuration information. */
|
||||
protected GameConfig _config;
|
||||
|
||||
/** A reference to the game object for the game that we're controlling. */
|
||||
protected GameObject _gobj;
|
||||
|
||||
/** A local flag overriding the game over state for situations where the client knows the game
|
||||
* is over before the server has transitioned the game object accordingly. */
|
||||
protected boolean _gameOver;
|
||||
}
|
||||
@@ -0,0 +1,74 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://code.google.com/p/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.parlor.game.client;
|
||||
|
||||
import com.threerings.crowd.client.PlaceControllerDelegate;
|
||||
|
||||
/**
|
||||
* Extends the {@link PlaceControllerDelegate} mechanism with game
|
||||
* controller specific methods.
|
||||
*/
|
||||
public class GameControllerDelegate extends PlaceControllerDelegate
|
||||
{
|
||||
/**
|
||||
* Provides the delegate with a reference to the game controller for
|
||||
* which it is delegating.
|
||||
*/
|
||||
public GameControllerDelegate (GameController ctrl)
|
||||
{
|
||||
super(ctrl);
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the game transitions to the <code>IN_PLAY</code>
|
||||
* state. This happens when all of the players have arrived and the
|
||||
* server starts the game.
|
||||
*/
|
||||
public void gameDidStart ()
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the game transitions to the <code>GAME_OVER</code>
|
||||
* state. This happens when the game reaches some end condition by
|
||||
* normal means (is not cancelled or aborted).
|
||||
*/
|
||||
public void gameDidEnd ()
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when the game was cancelled for some reason.
|
||||
*/
|
||||
public void gameWasCancelled ()
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* Called to give derived classes a chance to display animations, send
|
||||
* a final packet, or do any other business they care to do when the
|
||||
* game is about to reset.
|
||||
*/
|
||||
public void gameWillReset ()
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,112 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://code.google.com/p/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.parlor.game.client;
|
||||
|
||||
import java.awt.GridBagConstraints;
|
||||
import java.awt.GridBagLayout;
|
||||
import java.awt.Insets;
|
||||
|
||||
import javax.swing.JComponent;
|
||||
import javax.swing.JPanel;
|
||||
|
||||
import com.threerings.parlor.game.data.GameConfig;
|
||||
|
||||
/**
|
||||
* Provides the base from which interfaces can be built to configure games
|
||||
* prior to starting them. Derived classes would extend the base
|
||||
* configurator adding interface elements and wiring them up properly to
|
||||
* allow the user to configure an instance of their game.
|
||||
*
|
||||
* <p> Clients that use the game configurator will want to instantiate one
|
||||
* based on the class returned from the {@link GameConfig} and then
|
||||
* initialize it with a call to {@link GameConfigurator#init}.
|
||||
*/
|
||||
public abstract class SwingGameConfigurator extends GameConfigurator
|
||||
{
|
||||
/**
|
||||
* Get the Swing JPanel that contains the UI elements for this configurator.
|
||||
*/
|
||||
public JPanel getPanel ()
|
||||
{
|
||||
return _panel;
|
||||
}
|
||||
|
||||
/**
|
||||
* Add a control to the interface. This should be the standard way
|
||||
* that configurator controls are added, but note also that external
|
||||
* entities may add their own controls that are related to the game,
|
||||
* but do not directly alter the game config, so that all the controls
|
||||
* are added in a uniform manner and are well aligned.
|
||||
*/
|
||||
public void addControl (JComponent label, JComponent control)
|
||||
{
|
||||
// Set up the constraints. There's really no point in saving
|
||||
// these somewhere, as they're cloned anyway with every component
|
||||
// insertion.
|
||||
GridBagConstraints lc = new GridBagConstraints();
|
||||
lc.gridx = 0;
|
||||
lc.anchor = GridBagConstraints.NORTHWEST;
|
||||
lc.insets = _labelInsets;
|
||||
|
||||
GridBagConstraints cc = new GridBagConstraints();
|
||||
cc.gridx = 1;
|
||||
cc.anchor = GridBagConstraints.NORTHWEST;
|
||||
cc.insets = _controlInsets;
|
||||
cc.gridwidth = GridBagConstraints.REMAINDER;
|
||||
|
||||
// add the components
|
||||
_panel.add(label, lc);
|
||||
_panel.add(control, cc);
|
||||
}
|
||||
|
||||
/**
|
||||
* Add a control to the interface. This should be the standard way
|
||||
* that configurator controls are added, but note also that external
|
||||
* entities may add their own controls that are related to the game,
|
||||
* but do not directly alter the game config, so that all the controls
|
||||
* are added in a uniform manner and are well aligned. This version adds
|
||||
* a single component spanning the entire width.
|
||||
*/
|
||||
public void addWideControl (JComponent control)
|
||||
{
|
||||
// Set up the constraints. There's really no point in saving
|
||||
// these somewhere, as they're cloned anyway with every component
|
||||
// insertion.
|
||||
GridBagConstraints cc = new GridBagConstraints();
|
||||
cc.gridx = 0;
|
||||
cc.anchor = GridBagConstraints.NORTHWEST;
|
||||
cc.insets = _controlInsets;
|
||||
cc.gridwidth = GridBagConstraints.REMAINDER;
|
||||
|
||||
// add the components
|
||||
_panel.add(control, cc);
|
||||
}
|
||||
|
||||
/** The panel on which the config options are placed. */
|
||||
protected JPanel _panel = new JPanel(new GridBagLayout());
|
||||
|
||||
/** Insets for configuration labels. */
|
||||
protected Insets _labelInsets = new Insets(1, 0, 1, 4);
|
||||
|
||||
/** Insets for configuration controls. */
|
||||
protected Insets _controlInsets = new Insets(1, 4, 1, 0);
|
||||
}
|
||||
@@ -0,0 +1,50 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2012 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://code.google.com/p/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.parlor.game.data;
|
||||
|
||||
import com.threerings.io.SimpleStreamableObject;
|
||||
|
||||
/**
|
||||
* Represents attributes of an AI player.
|
||||
*/
|
||||
public class GameAI extends SimpleStreamableObject
|
||||
{
|
||||
/** The "personality" of the AI, which can be interpreted by each puzzle. */
|
||||
public int personality;
|
||||
|
||||
/** The skill level of the AI. */
|
||||
public int skill;
|
||||
|
||||
/** A blank constructor for serialization. */
|
||||
public GameAI ()
|
||||
{
|
||||
}
|
||||
|
||||
/**
|
||||
* Constructs an AI with the specified (game-interpreted) skill and personality.
|
||||
*/
|
||||
public GameAI (int personality, int skill)
|
||||
{
|
||||
this.personality = personality;
|
||||
this.skill = skill;
|
||||
}
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user