Assign our starting location in the new addOccupantInfo() and do it before the
occupant's oid is added so that our info is already in place when bodyEntered gets called. git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@792 c613c5cb-e716-0410-b11b-feb51c14d237
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@@ -34,6 +34,7 @@ import com.threerings.presents.server.InvocationException;
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import com.threerings.crowd.chat.data.UserMessage;
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import com.threerings.crowd.chat.data.UserMessage;
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import com.threerings.crowd.chat.server.SpeakUtil;
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import com.threerings.crowd.chat.server.SpeakUtil;
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import com.threerings.crowd.data.BodyObject;
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import com.threerings.crowd.data.BodyObject;
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import com.threerings.crowd.data.OccupantInfo;
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import com.threerings.crowd.server.PlaceRegistry;
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import com.threerings.crowd.server.PlaceRegistry;
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import com.threerings.whirled.server.SceneManager;
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import com.threerings.whirled.server.SceneManager;
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@@ -110,15 +111,6 @@ public class SpotSceneManager extends SceneManager
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updateLocation(body, portal.getLocation());
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updateLocation(body, portal.getLocation());
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}
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}
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@Override
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public void bodyWillEnter (BodyObject body)
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{
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super.bodyWillEnter(body);
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// assign this body a starting location in the scene
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assignStartingLocation(body);
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}
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@Override
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@Override
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protected void didStartup ()
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protected void didStartup ()
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{
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{
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@@ -168,6 +160,16 @@ public class SpotSceneManager extends SceneManager
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}
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}
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}
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}
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@Override
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protected void addOccupantInfo (BodyObject body, OccupantInfo info)
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{
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// assign this body a starting location in the scene
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assignStartingLocation(body);
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// then call super, so we know that our info will be ready before bodyAdded is triggered
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super.addOccupantInfo(body, info);
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}
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/**
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/**
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* Give our new body a starting location.
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* Give our new body a starting location.
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*/
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*/
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