Let EZGames listen for user chats and pass them on as events to the user code. I'm a little uncertain if we need to do things with e.g. the bundle in the chat message object?
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@283 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
@@ -100,6 +100,13 @@ import flash.display.DisplayObject;
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*/
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*/
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[Event(name="msgReceived", type="com.threerings.ezgame.MessageReceivedEvent")]
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[Event(name="msgReceived", type="com.threerings.ezgame.MessageReceivedEvent")]
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/**
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* Dispatched when a user chats.
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*
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* @eventType com.whirled.UserChatEvent.TYPE
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*/
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[Event(name="UserChat", type="com.threerings.ezgame.UserChatEvent")]
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/**
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/**
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* The single point of control for each client in your multiplayer EZGame.
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* The single point of control for each client in your multiplayer EZGame.
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@@ -541,6 +548,7 @@ public class EZGameControl extends BaseControl
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o["roundStateChanged_v1"] = roundStateChanged_v1;
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o["roundStateChanged_v1"] = roundStateChanged_v1;
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o["dispatchEvent_v1"] = dispatch;
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o["dispatchEvent_v1"] = dispatch;
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o["occupantChanged_v1"] = occupantChanged_v1;
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o["occupantChanged_v1"] = occupantChanged_v1;
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o["userChat_v1"] = userChat_v1;
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}
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}
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/**
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/**
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@@ -604,6 +612,14 @@ public class EZGameControl extends BaseControl
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OccupantChangedEvent.OCCUPANT_LEFT, this, occupantId, player));
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OccupantChangedEvent.OCCUPANT_LEFT, this, occupantId, player));
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}
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}
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/**
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* Private method to post a UserChatEvent.
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*/
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private function userChat_v1 (speaker :int, message :String) :void
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{
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dispatch(new UserChatEvent(this, speaker, message));
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}
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/**
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/**
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* Sets the properties we received from the EZ game framework on the other side of the security
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* Sets the properties we received from the EZ game framework on the other side of the security
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* boundary.
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* boundary.
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@@ -0,0 +1,74 @@
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//
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// $Id: UserChatEvent.as 271 2007-04-07 00:25:58Z dhoover $
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//
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// Vilya library - tools for developing networked games
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// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/vilya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.ezgame {
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import flash.events.Event;
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/**
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* Dispatched when a player speaks.
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*/
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public class UserChatEvent extends EZEvent
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{
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/** The type of a property change event. */
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public static const TYPE :String = "UserChat";
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/**
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* Get the name of the user who spoke.
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*/
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public function get speaker () :int
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{
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return _speaker;
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}
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/**
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* Get the content of the chat.
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*/
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public function get message () :Object
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{
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return _message;
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}
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/**
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* Constructor.
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*/
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public function UserChatEvent (ezgame :EZGameControl, speaker :int, message :String)
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{
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super(TYPE, ezgame);
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_speaker = speaker;
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_message = message;
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}
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override public function toString () :String
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{
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return "[UserChatEvent speaker=" + _speaker + ", message=" + _message + "]";
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}
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override public function clone () :Event
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{
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return new UserChatEvent(_ezgame, _speaker, _message);
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}
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/** Our implementation details. */
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protected var _speaker: int;
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protected var _message :String;
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}
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}
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@@ -66,6 +66,11 @@ import com.threerings.presents.dobj.ObjectRemovedEvent;
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import com.threerings.presents.dobj.OidListListener;
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import com.threerings.presents.dobj.OidListListener;
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import com.threerings.presents.dobj.SetListener;
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import com.threerings.presents.dobj.SetListener;
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import com.threerings.crowd.chat.client.ChatDisplay;
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import com.threerings.crowd.chat.data.ChatCodes;
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import com.threerings.crowd.chat.data.ChatMessage;
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import com.threerings.crowd.chat.data.UserMessage;
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import com.threerings.crowd.data.BodyObject;
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import com.threerings.crowd.data.BodyObject;
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import com.threerings.crowd.data.OccupantInfo;
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import com.threerings.crowd.data.OccupantInfo;
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import com.threerings.crowd.data.PlaceObject;
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import com.threerings.crowd.data.PlaceObject;
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@@ -85,7 +90,7 @@ import com.threerings.ezgame.util.EZObjectMarshaller;
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*/
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*/
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public class GameControlBackend
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public class GameControlBackend
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implements MessageListener, SetListener, ElementUpdateListener,
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implements MessageListener, SetListener, ElementUpdateListener,
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PropertySetListener
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PropertySetListener, ChatDisplay
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{
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{
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public var log :Log = Log.getLog(this);
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public var log :Log = Log.getLog(this);
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@@ -99,6 +104,7 @@ public class GameControlBackend
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_ezObj.addListener(this);
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_ezObj.addListener(this);
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_ctx.getClient().getClientObject().addListener(_userListener);
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_ctx.getClient().getClientObject().addListener(_userListener);
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_ctx.getChatDirector().addChatDisplay(this);
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}
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}
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public function setSharedEvents (disp :IEventDispatcher) :void
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public function setSharedEvents (disp :IEventDispatcher) :void
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@@ -832,6 +838,23 @@ public class GameControlBackend
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event.getOldValue(), event.getIndex());
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event.getOldValue(), event.getIndex());
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}
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}
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// from ChatDisplay
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public function clear () :void
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{
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}
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// from ChatDisplay
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public function displayMessage (msg :ChatMessage, alreadyDisplayed :Boolean) :Boolean
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{
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if (msg is UserMessage && msg.localtype == ChatCodes.PLACE_CHAT_TYPE) {
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var info :OccupantInfo = _ezObj.getOccupantInfo((msg as UserMessage).speaker);
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if (info != null) {
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callUserCode("userChat_v1", info.bodyOid, msg.message);
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}
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}
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return true;
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}
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public function messageReceived (event :MessageEvent) :void
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public function messageReceived (event :MessageEvent) :void
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{
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{
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var name :String = event.getName();
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var name :String = event.getName();
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