Reset the round number to zero before each EZ game (in case the player keeps restarting the

game without quitting it). This also ensures they will get a fresh RoundStarted event at the 
beginning of each new game.



git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@447 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
Robert Zubeck
2007-10-10 00:52:26 +00:00
parent 70ea63f6cb
commit f6b716c4ea
@@ -595,6 +595,16 @@ public class EZGameManager extends GameManager
super.didShutdown(); super.didShutdown();
} }
@Override
protected void gameWillStart ()
{
// reset the round id to an initial value. note that we don't distribute the initial value,
// because the super's version of this function will immediately increment it, and then
// distribute the new incremented value.
_ezObj.roundId = 0;
super.gameWillStart();
}
@Override @Override
protected void gameDidEnd () protected void gameDidEnd ()
{ {
@@ -605,11 +615,6 @@ public class EZGameManager extends GameManager
// EZ games immediately resest to PRE_GAME after they end so that they can be restarted if // EZ games immediately resest to PRE_GAME after they end so that they can be restarted if
// desired by having all players call playerReady() again // desired by having all players call playerReady() again
_ezObj.setState(EZGameObject.PRE_GAME); _ezObj.setState(EZGameObject.PRE_GAME);
// untwiddle the round id if we ended the game in between rounds
if (_ezObj.roundId < 0) {
_ezObj.setRoundId(-_ezObj.roundId);
}
} }
@Override @Override