Regeneration of generated files.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@84 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
@@ -1,9 +1,9 @@
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//
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// $Id: SceneDecoder.java 4145 2006-05-24 01:24:24Z ray $
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Vilya library - tools for developing networked games
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// Copyright (C) 2002-2006 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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// http://www.threerings.net/code/vilya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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@@ -1,9 +1,9 @@
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//
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// $Id: SceneMarshaller.java 4145 2006-05-24 01:24:24Z ray $
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Vilya library - tools for developing networked games
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// Copyright (C) 2002-2006 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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// http://www.threerings.net/code/vilya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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@@ -1,9 +1,9 @@
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//
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// $Id: SceneDispatcher.java 4145 2006-05-24 01:24:24Z ray $
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Vilya library - tools for developing networked games
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// Copyright (C) 2002-2006 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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// http://www.threerings.net/code/vilya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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@@ -46,13 +46,13 @@ public class SceneDispatcher extends InvocationDispatcher
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this.provider = provider;
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}
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// documentation inherited
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// from InvocationDispatcher
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public InvocationMarshaller createMarshaller ()
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{
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return new SceneMarshaller();
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}
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// documentation inherited
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@SuppressWarnings("unchecked") // from InvocationDispatcher
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public void dispatchRequest (
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ClientObject source, int methodId, Object[] args)
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throws InvocationException
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@@ -1,9 +1,9 @@
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//
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// $Id: SceneSender.java 4145 2006-05-24 01:24:24Z ray $
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Vilya library - tools for developing networked games
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// Copyright (C) 2002-2006 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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// http://www.threerings.net/code/vilya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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@@ -1,9 +1,9 @@
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//
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// $Id: SpotMarshaller.java 4145 2006-05-24 01:24:24Z ray $
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Vilya library - tools for developing networked games
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// Copyright (C) 2002-2006 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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// http://www.threerings.net/code/vilya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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@@ -88,7 +88,9 @@ public class SpotSceneObject extends SceneObject
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public void setOccupantLocs (DSet value)
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{
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requestAttributeChange(OCCUPANT_LOCS, value, this.occupantLocs);
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this.occupantLocs = (value == null) ? null : value.typedClone();
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@SuppressWarnings("unchecked") DSet clone =
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(value == null) ? null : value.typedClone();
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this.occupantLocs = clone;
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}
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/**
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@@ -134,7 +136,9 @@ public class SpotSceneObject extends SceneObject
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public void setClusters (DSet value)
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{
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requestAttributeChange(CLUSTERS, value, this.clusters);
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this.clusters = (value == null) ? null : value.typedClone();
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@SuppressWarnings("unchecked") DSet clone =
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(value == null) ? null : value.typedClone();
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this.clusters = clone;
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}
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// AUTO-GENERATED: METHODS END
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}
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@@ -1,9 +1,9 @@
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//
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// $Id: SpotDispatcher.java 4145 2006-05-24 01:24:24Z ray $
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Vilya library - tools for developing networked games
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// Copyright (C) 2002-2006 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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// http://www.threerings.net/code/vilya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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@@ -47,13 +47,13 @@ public class SpotDispatcher extends InvocationDispatcher
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this.provider = provider;
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}
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// documentation inherited
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// from InvocationDispatcher
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public InvocationMarshaller createMarshaller ()
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{
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return new SpotMarshaller();
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}
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// documentation inherited
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@SuppressWarnings("unchecked") // from InvocationDispatcher
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public void dispatchRequest (
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ClientObject source, int methodId, Object[] args)
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throws InvocationException
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@@ -1,9 +1,9 @@
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//
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// $Id: ZoneDecoder.java 4145 2006-05-24 01:24:24Z ray $
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Vilya library - tools for developing networked games
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// Copyright (C) 2002-2006 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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// http://www.threerings.net/code/vilya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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@@ -1,9 +1,9 @@
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//
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// $Id: ZoneMarshaller.java 4145 2006-05-24 01:24:24Z ray $
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Vilya library - tools for developing networked games
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// Copyright (C) 2002-2006 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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// http://www.threerings.net/code/vilya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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@@ -1,9 +1,9 @@
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//
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// $Id: ZoneDispatcher.java 4145 2006-05-24 01:24:24Z ray $
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Vilya library - tools for developing networked games
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// Copyright (C) 2002-2006 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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// http://www.threerings.net/code/vilya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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@@ -47,13 +47,13 @@ public class ZoneDispatcher extends InvocationDispatcher
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this.provider = provider;
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}
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// documentation inherited
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// from InvocationDispatcher
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public InvocationMarshaller createMarshaller ()
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{
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return new ZoneMarshaller();
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}
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// documentation inherited
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@SuppressWarnings("unchecked") // from InvocationDispatcher
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public void dispatchRequest (
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ClientObject source, int methodId, Object[] args)
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throws InvocationException
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@@ -1,9 +1,9 @@
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//
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// $Id: ZoneSender.java 4145 2006-05-24 01:24:24Z ray $
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Vilya library - tools for developing networked games
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// Copyright (C) 2002-2006 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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// http://www.threerings.net/code/vilya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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