Regeneration of generated files.

git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@84 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
Ray Greenwell
2006-10-02 07:46:47 +00:00
parent a32f71bcda
commit f48a48436d
32 changed files with 109 additions and 103 deletions
@@ -1,9 +1,9 @@
//
// $Id: SceneDecoder.java 4145 2006-05-24 01:24:24Z ray $
// $Id$
//
// Narya library - tools for developing networked games
// Vilya library - tools for developing networked games
// Copyright (C) 2002-2006 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
// http://www.threerings.net/code/vilya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
@@ -1,9 +1,9 @@
//
// $Id: SceneMarshaller.java 4145 2006-05-24 01:24:24Z ray $
// $Id$
//
// Narya library - tools for developing networked games
// Vilya library - tools for developing networked games
// Copyright (C) 2002-2006 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
// http://www.threerings.net/code/vilya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
@@ -1,9 +1,9 @@
//
// $Id: SceneDispatcher.java 4145 2006-05-24 01:24:24Z ray $
// $Id$
//
// Narya library - tools for developing networked games
// Vilya library - tools for developing networked games
// Copyright (C) 2002-2006 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
// http://www.threerings.net/code/vilya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
@@ -46,13 +46,13 @@ public class SceneDispatcher extends InvocationDispatcher
this.provider = provider;
}
// documentation inherited
// from InvocationDispatcher
public InvocationMarshaller createMarshaller ()
{
return new SceneMarshaller();
}
// documentation inherited
@SuppressWarnings("unchecked") // from InvocationDispatcher
public void dispatchRequest (
ClientObject source, int methodId, Object[] args)
throws InvocationException
@@ -1,9 +1,9 @@
//
// $Id: SceneSender.java 4145 2006-05-24 01:24:24Z ray $
// $Id$
//
// Narya library - tools for developing networked games
// Vilya library - tools for developing networked games
// Copyright (C) 2002-2006 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
// http://www.threerings.net/code/vilya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
@@ -1,9 +1,9 @@
//
// $Id: SpotMarshaller.java 4145 2006-05-24 01:24:24Z ray $
// $Id$
//
// Narya library - tools for developing networked games
// Vilya library - tools for developing networked games
// Copyright (C) 2002-2006 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
// http://www.threerings.net/code/vilya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
@@ -88,7 +88,9 @@ public class SpotSceneObject extends SceneObject
public void setOccupantLocs (DSet value)
{
requestAttributeChange(OCCUPANT_LOCS, value, this.occupantLocs);
this.occupantLocs = (value == null) ? null : value.typedClone();
@SuppressWarnings("unchecked") DSet clone =
(value == null) ? null : value.typedClone();
this.occupantLocs = clone;
}
/**
@@ -134,7 +136,9 @@ public class SpotSceneObject extends SceneObject
public void setClusters (DSet value)
{
requestAttributeChange(CLUSTERS, value, this.clusters);
this.clusters = (value == null) ? null : value.typedClone();
@SuppressWarnings("unchecked") DSet clone =
(value == null) ? null : value.typedClone();
this.clusters = clone;
}
// AUTO-GENERATED: METHODS END
}
@@ -1,9 +1,9 @@
//
// $Id: SpotDispatcher.java 4145 2006-05-24 01:24:24Z ray $
// $Id$
//
// Narya library - tools for developing networked games
// Vilya library - tools for developing networked games
// Copyright (C) 2002-2006 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
// http://www.threerings.net/code/vilya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
@@ -47,13 +47,13 @@ public class SpotDispatcher extends InvocationDispatcher
this.provider = provider;
}
// documentation inherited
// from InvocationDispatcher
public InvocationMarshaller createMarshaller ()
{
return new SpotMarshaller();
}
// documentation inherited
@SuppressWarnings("unchecked") // from InvocationDispatcher
public void dispatchRequest (
ClientObject source, int methodId, Object[] args)
throws InvocationException
@@ -1,9 +1,9 @@
//
// $Id: ZoneDecoder.java 4145 2006-05-24 01:24:24Z ray $
// $Id$
//
// Narya library - tools for developing networked games
// Vilya library - tools for developing networked games
// Copyright (C) 2002-2006 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
// http://www.threerings.net/code/vilya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
@@ -1,9 +1,9 @@
//
// $Id: ZoneMarshaller.java 4145 2006-05-24 01:24:24Z ray $
// $Id$
//
// Narya library - tools for developing networked games
// Vilya library - tools for developing networked games
// Copyright (C) 2002-2006 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
// http://www.threerings.net/code/vilya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
@@ -1,9 +1,9 @@
//
// $Id: ZoneDispatcher.java 4145 2006-05-24 01:24:24Z ray $
// $Id$
//
// Narya library - tools for developing networked games
// Vilya library - tools for developing networked games
// Copyright (C) 2002-2006 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
// http://www.threerings.net/code/vilya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
@@ -47,13 +47,13 @@ public class ZoneDispatcher extends InvocationDispatcher
this.provider = provider;
}
// documentation inherited
// from InvocationDispatcher
public InvocationMarshaller createMarshaller ()
{
return new ZoneMarshaller();
}
// documentation inherited
@SuppressWarnings("unchecked") // from InvocationDispatcher
public void dispatchRequest (
ClientObject source, int methodId, Object[] args)
throws InvocationException
@@ -1,9 +1,9 @@
//
// $Id: ZoneSender.java 4145 2006-05-24 01:24:24Z ray $
// $Id$
//
// Narya library - tools for developing networked games
// Vilya library - tools for developing networked games
// Copyright (C) 2002-2006 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
// http://www.threerings.net/code/vilya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published