The larger point is, we shouldn't throw an uninformative NPE.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@208 c613c5cb-e716-0410-b11b-feb51c14d237
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@@ -165,9 +165,7 @@ public class EZGameControl extends BaseControl
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*/
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*/
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public function get (propName :String, index :int = -1) :Object
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public function get (propName :String, index :int = -1) :Object
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{
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{
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if (_gameData == null) {
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checkIsConnected();
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return null;
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}
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var value :Object = _gameData[propName];
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var value :Object = _gameData[propName];
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if (index >= 0) {
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if (index >= 0) {
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@@ -572,6 +570,10 @@ public class EZGameControl extends BaseControl
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} catch (err :Error) {
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} catch (err :Error) {
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trace("Unable to call ez code: " + err);
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trace("Unable to call ez code: " + err);
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}
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}
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} else {
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// if _funcs is null, this will almost certainly throw an error..
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checkIsConnected();
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}
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}
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}
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}
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@@ -585,6 +587,18 @@ public class EZGameControl extends BaseControl
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callEZCode.apply(this, args);
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callEZCode.apply(this, args);
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}
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}
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/**
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* Throw an error if we're not connected.
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*/
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protected function checkIsConnected () :void
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{
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if (!isConnected()) {
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throw new IllegalOperationError("The game is not connected " +
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"to The Whirled, please check isConnected(). If false, your " +
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"game is being viewed standalone and should adjust.");
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}
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}
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/**
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/**
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* Internal method that is called whenever the mouse clicks our root.
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* Internal method that is called whenever the mouse clicks our root.
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*/
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*/
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