From f1718486953921d76d4f0442e0cc0933976d8c7d Mon Sep 17 00:00:00 2001 From: Ray Greenwell Date: Wed, 16 Aug 2006 00:09:05 +0000 Subject: [PATCH] Use GameObject.isInPlay() to determine in-play status. git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@41 c613c5cb-e716-0410-b11b-feb51c14d237 --- .../parlor/turn/client/TurnGameControllerDelegate.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/java/com/threerings/parlor/turn/client/TurnGameControllerDelegate.java b/src/java/com/threerings/parlor/turn/client/TurnGameControllerDelegate.java index 108cc717..ab21f268 100644 --- a/src/java/com/threerings/parlor/turn/client/TurnGameControllerDelegate.java +++ b/src/java/com/threerings/parlor/turn/client/TurnGameControllerDelegate.java @@ -68,7 +68,7 @@ public class TurnGameControllerDelegate extends GameControllerDelegate public boolean isOurTurn () { BodyObject self = (BodyObject)_ctx.getClient().getClientObject(); - return (_gameObj.state == GameObject.IN_PLAY && + return (_gameObj.isInPlay() && self.getVisibleName().equals(_turnGame.getTurnHolder())); }