Drive-by logging varargification.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@825 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
@@ -114,9 +114,8 @@ public class GameManager extends PlaceManager
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// sanity-check the player index
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if (pidx == -1) {
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log.warning("Couldn't find free player index for player [game=" + where() +
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", player=" + player +
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", players=" + StringUtil.toString(_gameobj.players) + "].");
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log.warning("Couldn't find free player index for player",
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"game", where(), "player", player, "players", StringUtil.toString(_gameobj.players));
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return -1;
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}
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@@ -136,31 +135,31 @@ public class GameManager extends PlaceManager
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{
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// make sure the specified player index is valid
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if (pidx < 0 || pidx >= getPlayerSlots()) {
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log.warning("Attempt to add player at an invalid index [game=" + where() +
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", player=" + player + ", pidx=" + pidx + "].");
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log.warning("Attempt to add player at an invalid index",
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"game", where(), "player", player, "pidx", pidx);
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return false;
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}
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// make sure the player index is available
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if (_gameobj.players[pidx] != null) {
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log.warning("Attempt to add player at occupied index [game=" + where() +
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", player=" + player + ", pidx=" + pidx + "].");
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log.warning("Attempt to add player at occupied index",
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"game", where(), "player", player, "pidx", pidx);
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return false;
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}
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// make sure the player isn't already somehow a part of the game to avoid any potential
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// badness that might ensue if we added them more than once
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if (_gameobj.getPlayerIndex(player) != -1) {
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log.warning("Attempt to add player to game that they're already playing " +
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"[game=" + where() + ", player=" + player + "].");
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log.warning("Attempt to add player to game that they're already playing",
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"game", where(), "player", player);
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return false;
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}
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// get the player's body object
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BodyObject bobj = _locator.lookupBody(player);
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if (bobj == null) {
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log.warning("Unable to get body object while adding player [game=" + where() +
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", player=" + player + "].");
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log.warning("Unable to get body object while adding player",
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"game", where(), "player", player);
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return false;
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}
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@@ -194,9 +193,8 @@ public class GameManager extends PlaceManager
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// sanity-check the player index
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if (pidx == -1) {
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log.warning("Attempt to remove non-player from players list [game=" + where() +
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", player=" + player +
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", players=" + StringUtil.toString(_gameobj.players) + "].");
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log.warning("Attempt to remove non-player from players list",
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"game", where(), "player", player, "players", StringUtil.toString(_gameobj.players));
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return false;
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}
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@@ -427,8 +425,8 @@ public class GameManager extends PlaceManager
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{
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// complain if we're already started
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if (_gameobj.state == GameObject.IN_PLAY) {
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log.warning("Requested to start an already in-play game", "game", where(),
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new Exception());
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log.warning("Requested to start an already in-play game",
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"game", where(), new Exception());
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return false;
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}
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@@ -437,9 +435,9 @@ public class GameManager extends PlaceManager
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// make sure everyone has turned up
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if (!allPlayersReady()) {
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log.warning("Requested to start a game that is still awaiting players " +
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"[game=" + where() + ", pnames=" + StringUtil.toString(_gameobj.players) +
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", poids=" + StringUtil.toString(_playerOids) + "].");
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log.warning("Requested to start a game that is still awaiting players",
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"game", where(), "pnames", StringUtil.toString(_gameobj.players),
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"poids", StringUtil.toString(_playerOids));
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return false;
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}
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@@ -449,12 +447,12 @@ public class GameManager extends PlaceManager
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if (_postponedStart) {
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// We've already tried postponing once, doesn't do us any good to throw ourselves
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// into a frenzy trying again.
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log.warning("Tried to postpone the start of a still-ending game multiple times " +
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"[game=" + where() + "].");
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log.warning("Tried to postpone the start of a still-ending game multiple times",
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"game", where());
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_postponedStart = false;
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return false;
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}
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log.info("Postponing start of still-ending game [game=" + where() + "].");
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log.info("Postponing start of still-ending game", "game", where());
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_postponedStart = true;
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// TEMP: track down weirdness
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final Exception firstCall = new Exception();
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@@ -529,7 +527,7 @@ public class GameManager extends PlaceManager
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// END TEMP
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if (!_gameobj.isInPlay()) {
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log.info("Refusing to end game that was not in play [game=" + where() + "].");
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log.info("Refusing to end game that was not in play", "game", where());
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return;
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}
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@@ -837,8 +835,8 @@ public class GameManager extends PlaceManager
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BodyObject bobj = _locator.lookupBody(_gameobj.players[ii]);
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if (bobj == null) {
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log.warning("Unable to deliver game ready to non-existent player [game=" + where() +
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", player=" + _gameobj.players[ii] + "].");
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log.warning("Unable to deliver game ready to non-existent player",
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"game", where(), "player", _gameobj.players[ii]);
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continue;
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}
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@@ -898,7 +896,7 @@ public class GameManager extends PlaceManager
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{
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super.placeBecameEmpty();
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// log.info("Game room empty. Going away. [game=" + where() + "].");
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// log.info("Game room empty. Going away.", "game", where());
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// if we're in play then move to game over
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if (_gameobj.state != GameObject.PRE_GAME && _gameobj.state != GameObject.GAME_OVER &&
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@@ -957,9 +955,9 @@ public class GameManager extends PlaceManager
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// if there's no one in the room, go ahead and clear it out
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if (_plobj.occupants.size() == 0) {
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log.info("Cancelling total no-show [game=" + where() +
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", players=" + StringUtil.toString(_gameobj.players) +
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", poids=" + StringUtil.toString(_playerOids) + "].");
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log.info("Cancelling total no-show",
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"game", where(), "players", StringUtil.toString(_gameobj.players),
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"poids", StringUtil.toString(_playerOids));
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placeBecameEmpty();
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} else {
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@@ -992,15 +990,15 @@ public class GameManager extends PlaceManager
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if ((humansHere == 0) && !startWithoutHumans()) {
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// if there are no human players in the game, just cancel it
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log.info("Canceling no-show game [game=" + where() +
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", players=" + StringUtil.toString(_playerOids) + "].");
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log.info("Canceling no-show game",
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"game", where(), "players", StringUtil.toString(_playerOids));
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cancelGame();
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} else {
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// go ahead and report that everyone is ready (which will start the game);
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// gameDidStart() will take care of giving the boot to anyone who isn't around
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log.info("Forcing start of partial no-show game [game=" + where() +
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", poids=" + StringUtil.toString(_playerOids) + "].");
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log.info("Forcing start of partial no-show game",
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"game", where(), "players", StringUtil.toString(_playerOids));
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playersAllHere();
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}
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}
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@@ -1109,8 +1107,7 @@ public class GameManager extends PlaceManager
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// any players who have not claimed that they are ready should now be given le boote royale
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for (int ii = 0; ii < _playerOids.length; ii++) {
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if (_playerOids[ii] == -1) {
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log.info("Booting no-show player [game=" + where() +
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", player=" + getPlayerName(ii) + "].");
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log.info("Booting no-show player", "game", where(), "player", getPlayerName(ii));
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_playerOids[ii] = 0; // unfiddle the blank oid
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endPlayerGame(ii);
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}
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