Restructured things to work with the new mechanism for creating distributed

objects.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@53 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
Michael Bayne
2006-08-23 23:48:07 +00:00
parent a993e2ec46
commit eed4d67b9e
9 changed files with 88 additions and 139 deletions
@@ -26,29 +26,30 @@ import com.threerings.presents.dobj.AttributeChangedEvent;
import com.threerings.crowd.data.PlaceObject;
import com.threerings.crowd.server.PlaceManager;
import com.threerings.crowd.server.PlaceRegistry;
import com.threerings.parlor.game.data.GameObject;
/**
* An abstract convenience class used server-side to keep an eye on a game
* and perform a one-time game-over activity when the game ends. Classes
* that care to make use of the game watcher should create an instance,
* implement {@link #gameDidEnd}, and pass the instance to the place
* registry in the call to {@link PlaceRegistry#createPlace} when the
* puzzle is created.
* An abstract convenience class used server-side to keep an eye on a game and
* perform a one-time game-over activity when the game ends. Classes that care
* to make use of the game watcher should create an instance with their newly
* created {@link GameObject} and implement {@link #gameDidEnd}.
*/
public abstract class GameWatcher
implements PlaceRegistry.CreationObserver, AttributeChangeListener
implements AttributeChangeListener
{
// documentation inherited
public void placeCreated (PlaceObject place, PlaceManager pmgr)
public void init (PlaceManager plmgr)
{
_gameobj = (GameObject)place;
init((GameObject)plmgr.getPlaceObject());
}
public void init (GameObject gameobj)
{
_gameobj = gameobj;
_gameobj.addListener(this);
}
// documentation inherited
// from interface AttributeChangeListener
public void attributeChanged (AttributeChangedEvent event)
{
if (event.getName().equals(GameObject.STATE)) {
@@ -66,8 +67,8 @@ public abstract class GameWatcher
}
/**
* Called when the game ends to give derived classes a chance to
* engage in their game-over antics.
* Called when the game ends to give derived classes a chance to engage in
* their game-over antics.
*/
protected abstract void gameDidEnd (GameObject gameobj);