Occupant events.
Undocumented, I'm sure we'll change some things around soon. Fixed a few bugs, too. git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@190 c613c5cb-e716-0410-b11b-feb51c14d237
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@@ -190,6 +190,13 @@ public class EZGameControl extends EventDispatcher
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StateChangedEvent.GAME_ENDED, scl.stateChanged,
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false, 0, true);
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}
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if (obj is OccupantChangedListener) {
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var ocl :OccupantChangedListener = (obj as OccupantChangedListener);
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addEventListener(OccupantChangedEvent.OCCUPANT_ENTERED, ocl.occupantEntered,
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false, 0, true);
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addEventListener(OccupantChangedEvent.OCCUPANT_LEFT, ocl.occupantLeft,
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false, 0, true);
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}
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}
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/**
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@@ -216,6 +223,11 @@ public class EZGameControl extends EventDispatcher
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removeEventListener(
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StateChangedEvent.GAME_ENDED, scl.stateChanged);
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}
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if (obj is OccupantChangedListener) {
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var ocl :OccupantChangedListener = (obj as OccupantChangedListener);
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removeEventListener(OccupantChangedEvent.OCCUPANT_ENTERED, ocl.occupantEntered);
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removeEventListener(OccupantChangedEvent.OCCUPANT_LEFT, ocl.occupantLeft);
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}
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}
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/**
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@@ -540,6 +552,7 @@ public class EZGameControl extends EventDispatcher
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o["gameDidStart_v1"] = gameDidStart_v1;
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o["gameDidEnd_v1"] = gameDidEnd_v1;
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o["dispatchEvent_v1"] = dispatch;
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o["occupantChanged_v1"] = occupantChanged_v1;
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}
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/**
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@@ -584,6 +597,17 @@ public class EZGameControl extends EventDispatcher
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dispatch(new StateChangedEvent(StateChangedEvent.GAME_ENDED, this));
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}
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/**
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* Private method to post a OccupantEvent.
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*/
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private function occupantChanged_v1 (occupantId :int, player :Boolean, enter :Boolean) :void
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{
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dispatch(new OccupantChangedEvent(
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enter ? OccupantChangedEvent.OCCUPANT_ENTERED
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: OccupantChangedEvent.OCCUPANT_LEFT,
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this, occupantId, player));
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}
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/**
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* Sets the properties we received from the EZ game framework
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* on the other side of the security boundary.
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