Added 'turn' stuff, and the GameControllerDelegate required to do so.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@42 c613c5cb-e716-0410-b11b-feb51c14d237
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@@ -250,14 +250,10 @@ public /*abstract*/ class GameController extends PlaceController
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// clear out our game over flag
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setGameOver(false);
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/* TODO
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// let our delegates do their business
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applyToDelegates(new DelegateOp() {
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public void apply (PlaceControllerDelegate delegate) {
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((GameControllerDelegate)delegate).gameDidStart();
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}
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applyToDelegates(function (del :GameControllerDelegate) :void {
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del.gameDidStart();
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});
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*/
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}
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/**
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@@ -267,14 +263,10 @@ public /*abstract*/ class GameController extends PlaceController
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*/
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protected function gameDidEnd () :void
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{
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/* TODO
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// let our delegates do their business
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applyToDelegates(new DelegateOp() {
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public void apply (PlaceControllerDelegate delegate) {
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((GameControllerDelegate)delegate).gameDidEnd();
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}
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applyToDelegates(function (del :GameControllerDelegate) :void {
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del.gameDidEnd();
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});
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*/
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}
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/**
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@@ -282,14 +274,10 @@ public /*abstract*/ class GameController extends PlaceController
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*/
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protected function gameWasCancelled () :void
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{
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/*
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// let our delegates do their business
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applyToDelegates(new DelegateOp() {
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public void apply (PlaceControllerDelegate delegate) {
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((GameControllerDelegate)delegate).gameWasCancelled();
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}
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applyToDelegates(function (del :GameControllerDelegate) :void {
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del.gameWasCancelled();
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});
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*/
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}
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/**
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@@ -299,14 +287,10 @@ public /*abstract*/ class GameController extends PlaceController
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*/
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protected function gameWillReset () :void
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{
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/* TODO
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// let our delegates do their business
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applyToDelegates(new DelegateOp() {
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public void apply (PlaceControllerDelegate delegate) {
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((GameControllerDelegate)delegate).gameWillReset();
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}
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applyToDelegates(function (del :GameControllerDelegate) :void {
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del.gameWillReset();
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});
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*/
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}
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/**
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@@ -0,0 +1,75 @@
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//
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// $Id: GameControllerDelegate.java 3381 2005-03-03 19:36:34Z mdb $
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.parlor.game.client {
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import com.threerings.crowd.client.PlaceControllerDelegate;
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/**
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* Extends the {@link PlaceControllerDelegate} mechanism with game
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* controller specific methods.
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*/
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public class GameControllerDelegate extends PlaceControllerDelegate
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{
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/**
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* Provides the delegate with a reference to the game controller for
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* which it is delegating.
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*/
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public function GameControllerDelegate (ctrl :GameController)
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{
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super(ctrl);
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}
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/**
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* Called when the game transitions to the <code>IN_PLAY</code>
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* state. This happens when all of the players have arrived and the
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* server starts the game.
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*/
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public function gameDidStart () :void
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{
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}
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/**
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* Called when the game transitions to the <code>GAME_OVER</code>
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* state. This happens when the game reaches some end condition by
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* normal means (is not cancelled or aborted).
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*/
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public function gameDidEnd () :void
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{
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}
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/**
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* Called when the game was cancelled for some reason.
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*/
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public function gameWasCancelled () :void
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{
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}
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/**
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* Called to give derived classes a chance to display animations, send
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* a final packet, or do any other business they care to do when the
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* game is about to reset.
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*/
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public function gameWillReset () :void
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{
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}
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}
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}
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