Ez game stuff, javafied.

git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@63 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
Ray Greenwell
2006-08-25 01:58:11 +00:00
parent 64550318e9
commit ebcaedeb5a
20 changed files with 1431 additions and 23 deletions
@@ -0,0 +1,48 @@
package com.threerings.ezgame;
import java.util.ArrayList;
/**
* A simple card deck that encodes cards as a string like "Ac" for the
* ace of clubs, or "Td" for the 10 of diamonds.
*/
public class CardDeck
{
public CardDeck (EZGame gameObj)
{
this(gameObj, "deck");
}
public CardDeck (EZGame gameObj, String deckName)
{
_gameObj = gameObj;
_deckName = deckName;
ArrayList<String> deck = new ArrayList<String>();
for (String rank : new String[] { "2", "3", "4", "5", "6", "7", "8",
"9", "T", "J", "Q", "K", "A" }) {
for (String suit : new String[] { "c", "d", "h", "s" }) {
deck.add(rank + suit);
}
}
_gameObj.setCollection(_deckName, deck);
}
public void dealToPlayer (int playerIdx, int count, String msgName)
{
// TODO: support the callback
_gameObj.dealFromCollection(_deckName, count, msgName, null, playerIdx);
}
public void dealToData (int count, String propName)
{
_gameObj.dealFromCollection(_deckName, count, propName, null);
}
/** The game object. */
protected EZGame _gameObj;
/** The name of our deck. */
protected String _deckName;
}
@@ -0,0 +1,7 @@
package com.threerings.ezgame;
public interface DealListener
{
// TODO: figure out what I want to return here
public void dealt (int someValue);
}
@@ -0,0 +1,20 @@
package com.threerings.ezgame;
public class EZEvent
{
public EZEvent (EZGame ezgame)
{
_ezgame = ezgame;
}
/**
* Access the game object to which this event applies.
*/
public EZGame getGameObject ()
{
return _ezgame;
}
/** The game object for this event. */
protected EZGame _ezgame;
}
+168
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@@ -0,0 +1,168 @@
package com.threerings.ezgame;
import java.util.Collection;
/**
* The game object that you'll be using to manage your game.
*/
public interface EZGame
{
/**
* Get a property from data.
*/
public Object get (String propName);
/**
* Get a property from data.
*/
public Object get (String propName, int index);
/**
* Set a property that will be distributed.
*/
public void set (String propName, Object value);
/**
* Set a property that will be distributed.
*/
public void set (String propName, Object value, int index);
/**
* Register an object to receive whatever events it should receive,
* based on which event listeners it implements. Note that it is not
* necessary to register any objects which appear on the display list,
* as they'll be registered automatically.
*/
public void registerListener (Object obj);
/**
* Unregister the specified object from receiving events.
*/
public void unregisterListener (Object obj);
/**
* Set the specified collection to contain the specified values,
* clearing any previous values.
*
* @param values may be a Collection or array. Note that arrays
* of primitive types will be transmogrified into an Object[] containing
* wrapper objects.
*/
public void setCollection (String collName, Object values);
/**
* Add to an existing collection. If it doesn't exist, it will
* be created. The new values will be inserted randomly into the
* collection.
*
* @param values may be a Collection or array. Note that arrays
* of primitive types will be transmogrified into an Object[] containing
* wrapper objects.
*/
public void addToCollection (String collName, Object values);
/**
* Pick (do not remove) the specified number of elements from a collection,
* and distribute them to a specific player or set them as a property
* in the game data.
*/
// TODO: a way to specify exclusive picks vs. duplicate-OK picks?
public void pickFromCollection (
String collName, int count, String propName);
public void pickFromCollection (
String collName, int count, String msgName, int playerIndex);
/**
* Deal (remove) the specified number of elements from a collection,
* and distribute them to a specific player or set them as a property
* in the game data.
*/
// TODO: figure out the method signature of the callback
public void dealFromCollection (
String collName, int count, String propName,
DealListener listener);
public void dealFromCollection (
String collName, int count, String msgName,
DealListener listener, int playerIndex);
/**
* Merge the specified collection into the other collection.
* The source collection will be destroyed. The elements from
* The source collection will be shuffled and appended to the end
* of the destination collection.
*/
public void mergeCollection (String srcColl, String intoColl);
/**
* Send a "message" to other clients subscribed to the game.
* These is similar to setting a property, except that the
* value will not be saved- it will merely end up coming out
* as a MessageReceivedEvent.
*
* @param playerIndex if -1, sends to all players, otherwise
* the message will be private to just one player
*/
public void sendMessage (
String messageName, Object value);
public void sendMessage (
String messageName, Object value, int playerIndex);
/**
* Send a message that will be heard by everyone in the game room,
* even observers.
*/
public void sendChat (String msg);
/**
* Display the specified message immediately locally: not sent
* to any other players or observers in the game room.
*/
public void localChat (String msg);
/**
* Get the player names, as an array.
*/
public String[] getPlayerNames ();
/**
* Get the index into the player names array of the current player,
* or -1 if the user is not a player.
*/
public int getMyIndex ();
/**
* Get the turn holder's index, or -1 if it's nobody's turn.
*/
public int getTurnHolderIndex ();
/**
* Get the indexes of the winners
*/
public int[] getWinnerIndexes ();
/**
* A convenience method to just check if it's our turn.
*/
public boolean isMyTurn ();
/**
* Is the game currently in play?
*/
public boolean isInPlay ();
/**
* End the current turn. If no next player index is specified,
* then the next player after the current one is used.
*/
public void endTurn ();
public void endTurn (int nextPlayerIndex);
/**
* End the game. The specified player indexes are winners!
*/
public void endGame (int... winners);
}
+15
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@@ -0,0 +1,15 @@
package com.threerings.ezgame;
/**
* This interface should be implemented by some class that lives on the
* display list. When a DisplayObject that implements this interface
* is added, it will be notified of the GameObject.
*/
public interface Game
{
/**
* Called by the mysterious powers of the cosmos to initialize
* your game with the GameObject.
*/
public void setGameObject (EZGame gameObj);
}
@@ -0,0 +1,37 @@
package com.threerings.ezgame;
public class MessageReceivedEvent extends EZEvent
{
public MessageReceivedEvent (
EZGame ezgame, String messageName, Object value)
{
super(ezgame);
_name = messageName;
_value = value;
}
/**
* Access the message name.
*/
public String getName ()
{
return _name;
}
/**
* Access the message value.
*/
public Object getValue ()
{
return _value;
}
public String toString ()
{
return "[MessageReceivedEvent name=" + _name +
", value=" + _value + "]";
}
protected String _name;
protected Object _value;
}
@@ -0,0 +1,13 @@
package com.threerings.ezgame;
/**
* Implement this interface to automagically be registered to received
* MessageReceivedEvents.
*/
public interface MessageReceivedListener
{
/**
* Handle a MessageReceivedEvent.
*/
public void messageReceived (MessageReceivedEvent event);
}
@@ -0,0 +1,67 @@
package com.threerings.ezgame;
/**
* Property change events are dispatched after the property change was
* validated on the server.
*/
public class PropertyChangedEvent extends EZEvent
{
/**
* Constructor.
*/
public PropertyChangedEvent (
EZGame ezgame, String propName, Object newValue, Object oldValue,
int index)
{
super(ezgame);
_name = propName;
_newValue = newValue;
_oldValue = oldValue;
_index = index;
}
/**
* Get the name of the property that changed.
*/
public String getName ()
{
return _name;
}
/**
* Get the property's new value.
*/
public Object getNewValue ()
{
return _newValue;
}
/**
* Get the property's previous value (handy!).
*/
public Object getOldValue ()
{
return _oldValue;
}
/**
* If an array element was updated, get the index, or -1 if not applicable.
*/
public int getIndex ()
{
return _index;
}
@Override
public String toString ()
{
return "[PropertyChangedEvent name=" + _name + ", value=" + _newValue +
((_index < 0) ? "" : (", index=" + _index)) + "]";
}
/** Our implementation details. */
protected String _name;
protected Object _newValue;
protected Object _oldValue;
protected int _index;
}
@@ -0,0 +1,13 @@
package com.threerings.ezgame;
/**
* Implement this interface to automagically be registered to received
* PropertyChangedEvents.
*/
public interface PropertyChangedListener
{
/**
* Handle a PropertyChangedEvent.
*/
public void propertyChanged (PropertyChangedEvent event);
}
@@ -0,0 +1,35 @@
package com.threerings.ezgame;
/**
* Dispatched when the state of the game has changed.
*/
public class StateChangedEvent extends EZEvent
{
/** Indicates that the game has transitioned to a started state. */
public static final String GAME_STARTED = "GameStarted";
/** Indicates that the game has transitioned to a ended state. */
public static final String GAME_ENDED = "GameEnded";
/** Indicates that the turn has changed. */
// TODO: move to own event?
public static final String TURN_CHANGED = "TurnChanged";
public StateChangedEvent (EZGame ezgame, String type)
{
super(ezgame);
_type = type;
}
public String getType ()
{
return _type;
}
public String toString ()
{
return "[StateChangedEvent type=" + _type + "]";
}
protected String _type;
}
@@ -0,0 +1,13 @@
package com.threerings.ezgame;
/**
* Implement this interface to automagically be registered to receive
* StateChangedEvents.
*/
public interface StateChangedListener
{
/**
* Handle a StateChangedEvent.
*/
public void stateChanged (StateChangedEvent event);
}
@@ -0,0 +1,146 @@
package com.threerings.ezgame.client;
import com.threerings.util.Name;
import com.threerings.presents.dobj.MessageListener;
import com.threerings.presents.dobj.MessageEvent;
import com.threerings.crowd.client.PlaceView;
import com.threerings.crowd.data.PlaceConfig;
import com.threerings.crowd.data.PlaceObject;
import com.threerings.crowd.util.CrowdContext;
import com.threerings.parlor.game.client.GameController;
import com.threerings.parlor.turn.client.TurnGameController;
import com.threerings.parlor.turn.client.TurnGameControllerDelegate;
import com.threerings.ezgame.data.EZGameObject;
import com.threerings.ezgame.data.PropertySetEvent;
import com.threerings.ezgame.data.PropertySetListener;
import com.threerings.ezgame.util.EZObjectMarshaller;
import com.threerings.ezgame.EZEvent;
import com.threerings.ezgame.MessageReceivedEvent;
import com.threerings.ezgame.PropertyChangedEvent;
import com.threerings.ezgame.StateChangedEvent;
/**
* A controller for flash games.
*/
public class EZGameController extends GameController
implements TurnGameController, PropertySetListener, MessageListener
{
/** The implementation of the GameObject interface for users. */
public GameObjectImpl gameObjImpl;
/**
*/
public EZGameController ()
{
addDelegate(_turnDelegate = new TurnGameControllerDelegate(this));
}
@Override
public void willEnterPlace (PlaceObject plobj)
{
_ezObj = (EZGameObject) plobj;
gameObjImpl = new GameObjectImpl(_ctx, _ezObj);
_ctx.getClient().getClientObject().addListener(_userListener);
super.willEnterPlace(plobj);
}
@Override
public void didLeavePlace (PlaceObject plobj)
{
super.didLeavePlace(plobj);
_ctx.getClient().getClientObject().removeListener(_userListener);
_ezObj = null;
}
// from TurnGameController
public void turnDidChange (Name turnHolder)
{
dispatchUserEvent(
new StateChangedEvent(gameObjImpl, StateChangedEvent.TURN_CHANGED));
}
// from PropertySetListener
public void propertyWasSet (PropertySetEvent event)
{
// notify the user game
dispatchUserEvent(new PropertyChangedEvent(
gameObjImpl, event.getName(), event.getValue(),
event.getOldValue(), event.getIndex()));
}
// from MessageListener
public void messageReceived (MessageEvent event)
{
String name = event.getName();
if (EZGameObject.USER_MESSAGE.equals(name)) {
dispatchUserMessage(event.getArgs());
} else if (EZGameObject.GAME_CHAT.equals(name)) {
// this is chat send by the game, let's route it like
// localChat, which is also sent by the game
gameObjImpl.localChat((String) event.getArgs()[0]);
}
}
/**
* Dispatch the user message.
*/
protected void dispatchUserMessage (Object[] args)
{
dispatchUserEvent(new MessageReceivedEvent(
gameObjImpl, (String) args[0],
EZObjectMarshaller.decode(args[1])));
}
@Override
protected PlaceView createPlaceView (CrowdContext ctx)
{
return new EZGamePanel(ctx, this);
}
@Override
protected void gameDidStart ()
{
super.gameDidStart();
dispatchUserEvent(
new StateChangedEvent(gameObjImpl, StateChangedEvent.GAME_STARTED));
}
@Override
protected void gameDidEnd ()
{
super.gameDidEnd();
dispatchUserEvent(
new StateChangedEvent(gameObjImpl, StateChangedEvent.GAME_ENDED));
}
protected void dispatchUserEvent (EZEvent event)
{
gameObjImpl.dispatch(event);
}
protected EZGameObject _ezObj;
protected TurnGameControllerDelegate _turnDelegate;
/** Listens for message events on the user object. */
protected MessageListener _userListener = new MessageListener() {
public void messageReceived (MessageEvent event) {
// see if it's a message about user games
String msgName = EZGameObject.USER_MESSAGE + ":" + _ezObj.getOid();
if (msgName.equals(event.getName())) {
dispatchUserMessage(event.getArgs());
}
}
};
}
@@ -0,0 +1,134 @@
package com.threerings.ezgame.client;
import java.awt.Component;
import java.awt.Container;
import java.awt.event.ContainerEvent;
import java.awt.event.ContainerListener;
import java.util.WeakHashMap;
import javax.swing.JPanel;
import com.samskivert.swing.VGroupLayout;
import com.samskivert.swing.util.SwingUtil;
import com.threerings.crowd.client.PlaceView;
import com.threerings.crowd.data.PlaceObject;
import com.threerings.crowd.util.CrowdContext;
import com.threerings.ezgame.data.EZGameConfig;
import com.threerings.ezgame.data.EZGameObject;
import com.threerings.ezgame.Game;
public class EZGamePanel extends JPanel
implements ContainerListener, PlaceView
{
public EZGamePanel (CrowdContext ctx, EZGameController ctrl)
{
super(new VGroupLayout(VGroupLayout.STRETCH));
_ctx = ctx;
_ctrl = ctrl;
// add a listener so that we hear about all new children
addContainerListener(this);
EZGameConfig cfg = (EZGameConfig) ctrl.getPlaceConfig();
try {
// TODO
_gameView = (Component) Class.forName(cfg.configData).newInstance();
add(_gameView);
} catch (RuntimeException re) {
throw re;
} catch (Exception e) {
throw new RuntimeException(e);
}
// TODO: Add a standard chat display?
//addChild(new ChatDisplayBox(ctx));
}
// from PlaceView
public void willEnterPlace (final PlaceObject plobj)
{
// don't start notifying anything of the game until we've
// notified the game manager that we're in the game
// (done in GameController, and it uses callLater, so we do it twice!)
_ctx.getClient().getRunQueue().postRunnable(new Runnable() {
public void run () {
_ctx.getClient().getRunQueue().postRunnable(new Runnable() {
public void run () {
_ezObj = (EZGameObject) plobj;
notifyOfGame(_gameView);
}
});
}
});
}
// from PlaceView
public void didLeavePlace (PlaceObject plobj)
{
removeListeners(_gameView);
_ezObj = null;
}
// from ContainerListener
public void componentAdded (ContainerEvent event)
{
if (_ezObj != null) {
notifyOfGame(event.getChild());
}
}
// from ContainerListener
public void componentRemoved (ContainerEvent event)
{
if (_ezObj != null) {
removeListeners(event.getChild());
}
}
/**
* Find any children of the specified object that implement
* com.metasoy.game.Game and provide them with the GameObject.
*/
protected void notifyOfGame (Component root)
{
SwingUtil.applyToHierarchy(root, new SwingUtil.ComponentOp() {
public void apply (Component comp) {
if (comp instanceof Game) {
// only notify the Game if we haven't seen it before
if (null == _seenGames.put(comp, Boolean.TRUE)) {
((Game) comp).setGameObject(_ctrl.gameObjImpl);
}
}
// always check to see if it's a listener
_ctrl.gameObjImpl.registerListener(comp);
}
});
}
protected void removeListeners (Component root)
{
SwingUtil.applyToHierarchy(root, new SwingUtil.ComponentOp() {
public void apply (Component comp) {
_ctrl.gameObjImpl.unregisterListener(comp);
}
});
}
protected CrowdContext _ctx;
protected EZGameController _ctrl;
protected Component _gameView;
/** A weak-key hash of the Game interfaces we've already seen. */
protected WeakHashMap<Component, Boolean> _seenGames =
new WeakHashMap<Component, Boolean>();
protected EZGameObject _ezObj;
}
@@ -13,6 +13,10 @@ public interface EZGameService extends InvocationService
{
/**
* Request to set the specified property.
*
* @param value either a byte[] if setting a non-array property
* or a property at an array index, or a byte[][] if setting
* an array property where index is -1.
*/
public void setProperty (
Client client, String propName, Object value, int index,
@@ -35,6 +39,10 @@ public interface EZGameService extends InvocationService
/**
* Request to send a private message to one other player in
* the game.
*
* @param value either a byte[] if setting a non-array property
* or a property at an array index, or a byte[][] if setting
* an array property where index is -1.
*/
public void sendMessage (
Client client, String msgName, Object value, int playerIdx,
@@ -0,0 +1,473 @@
package com.threerings.ezgame.client;
import java.io.Externalizable;
import java.io.Serializable;
import java.lang.reflect.Array;
import java.util.ArrayList;
import java.util.HashMap;
import com.samskivert.util.CompactIntListUtil;
import com.samskivert.util.ObserverList;
import com.samskivert.util.StringUtil;
import com.threerings.util.MessageBundle;
import com.threerings.util.Name;
import com.threerings.presents.client.InvocationService;
import com.threerings.crowd.data.BodyObject;
import com.threerings.crowd.util.CrowdContext;
import com.threerings.parlor.Log; // well, fine
import com.threerings.ezgame.data.EZGameObject;
import com.threerings.ezgame.data.PropertySetEvent;
import com.threerings.ezgame.util.EZObjectMarshaller;
import com.threerings.ezgame.EZGame;
import com.threerings.ezgame.EZEvent;
import com.threerings.ezgame.DealListener;
import com.threerings.ezgame.MessageReceivedEvent;
import com.threerings.ezgame.MessageReceivedListener;
import com.threerings.ezgame.PropertyChangedEvent;
import com.threerings.ezgame.PropertyChangedListener;
import com.threerings.ezgame.StateChangedEvent;
import com.threerings.ezgame.StateChangedListener;
public class GameObjectImpl
implements EZGame
{
public GameObjectImpl (CrowdContext ctx, EZGameObject ezObj)
{
_ctx = ctx;
_ezObj = ezObj;
_props = _ezObj.getUserProps();
}
// from EZGame
public Object get (String propName)
{
return _props.get(propName);
}
// from EZGame
public Object get (String propName, int index)
{
return ((Object[]) get(propName))[index];
}
// from EZGame
public void set (String propName, Object value)
{
set(propName, value, -1);
}
// from EZGame
public void set (String propName, Object value, int index)
{
validatePropertyChange(propName, value, -1);
Object encoded = EZObjectMarshaller.encode(value);
Object reconstituted = EZObjectMarshaller.decode(encoded);
_ezObj.ezGameService.setProperty(
_ctx.getClient(), propName, encoded, index,
createLoggingListener("setProperty"));
// set it immediately in the game object
_ezObj.applyPropertySet(propName, reconstituted, index);
}
// from EZGame
public void registerListener (Object obj)
{
if ((obj instanceof MessageReceivedListener) ||
(obj instanceof PropertyChangedListener) ||
(obj instanceof StateChangedListener)) {
// silently ignore requests to listen twice
if (!_listeners.contains(obj)) {
_listeners.add(obj);
}
}
}
// from EZGame
public void unregisterListener (Object obj)
{
_listeners.remove(obj);
}
// from EZGame
public void setCollection (String collName, Object values)
{
populateCollection(collName, values, true);
}
// from EZGame
public void addToCollection (String collName, Object values)
{
populateCollection(collName, values, false);
}
// from EZGame
public void pickFromCollection (
String collName, int count, String propName)
{
getFromCollection(collName, count, propName, -1, false, null);
}
// from EZGame
public void pickFromCollection (
String collName, int count, String msgName, int playerIndex)
{
getFromCollection(collName, count, msgName, playerIndex, false, null);
}
// from EZGame
public void dealFromCollection (
String collName, int count, String propName,
DealListener listener)
{
getFromCollection(collName, count, propName, -1, true, listener);
}
// from EZGame
public void dealFromCollection (
String collName, int count, String msgName,
DealListener listener, int playerIndex)
{
getFromCollection(collName, count, msgName, playerIndex, true, listener);
}
// from EZGame
public void mergeCollection (String srcColl, String intoColl)
{
validateName(srcColl);
validateName(intoColl);
_ezObj.ezGameService.mergeCollection(_ctx.getClient(),
srcColl, intoColl, createLoggingListener("mergeCollection"));
}
// from EZGame
public void sendMessage (String messageName, Object value)
{
sendMessage(messageName, value, -1);
}
// from EZGame
public void sendMessage (String messageName, Object value, int playerIndex)
{
validateName(messageName);
validateValue(value);
Object encoded = EZObjectMarshaller.encode(value);
_ezObj.ezGameService.sendMessage(_ctx.getClient(),
messageName, encoded, playerIndex,
createLoggingListener("sendMessage"));
}
// from EZGame
public void sendChat (String msg)
{
validateChat(msg);
// Post a message to the game object, the controller
// will listen and call localChat().
_ezObj.postMessage(EZGameObject.GAME_CHAT, new Object[] { msg });
}
// from EZGame
public void localChat (String msg)
{
validateChat(msg);
// The sendChat() messages will end up being routed
// through this method on each client.
// TODO: make this look distinct from other system chat
_ctx.getChatDirector().displayInfo(null, MessageBundle.taint(msg));
}
// from EZGame
public String[] getPlayerNames ()
{
String[] names = new String[_ezObj.players.length];
int index = 0;
for (Name name : _ezObj.players) {
names[index++] = (name == null) ? null : name.toString();
}
return names;
}
// from EZGame
public int getMyIndex ()
{
return _ezObj.getPlayerIndex(getUsername());
}
// from EZGame
public int getTurnHolderIndex ()
{
return _ezObj.getPlayerIndex(_ezObj.turnHolder);
}
// from EZGame
public int[] getWinnerIndexes ()
{
int[] winners = new int[0];
if (_ezObj.winners != null) {
for (int ii = 0; ii < _ezObj.winners.length; ii++) {
if (_ezObj.winners[ii]) {
winners = CompactIntListUtil.add(winners, ii);
}
}
}
return winners;
}
// from EZGame
public boolean isMyTurn ()
{
return getUsername().equals(_ezObj.turnHolder);
}
// from EZGame
public boolean isInPlay ()
{
return _ezObj.isInPlay();
}
// from EZGame
public void endTurn ()
{
endTurn(-1);
}
// from EZGame
public void endTurn (int nextPlayerIndex)
{
_ezObj.ezGameService.endTurn(_ctx.getClient(), nextPlayerIndex,
createLoggingListener("endTurn"));
}
// from EZGame
public void endGame (int... winners)
{
_ezObj.ezGameService.endGame(_ctx.getClient(), winners,
createLoggingListener("endGame"));
}
/**
* Secret function to dispatch property changed events.
*/
void dispatch (EZEvent event)
{
ObserverList.ObserverOp<Object> op;
if (event instanceof PropertyChangedEvent) {
final PropertyChangedEvent pce = (PropertyChangedEvent) event;
op = new ObserverList.ObserverOp<Object>() {
public boolean apply (Object obs) {
if (obs instanceof PropertyChangedListener) {
((PropertyChangedListener) obs).propertyChanged(pce);
}
return true;
}
};
} else if (event instanceof StateChangedEvent) {
final StateChangedEvent sce = (StateChangedEvent) event;
op = new ObserverList.ObserverOp<Object>() {
public boolean apply (Object obs) {
if (obs instanceof StateChangedListener) {
((StateChangedListener) obs).stateChanged(sce);
}
return true;
}
};
} else if (event instanceof MessageReceivedEvent) {
final MessageReceivedEvent mre = (MessageReceivedEvent) event;
op = new ObserverList.ObserverOp<Object>() {
public boolean apply (Object obs) {
if (obs instanceof MessageReceivedListener) {
((MessageReceivedListener) obs).messageReceived(mre);
}
return true;
}
};
} else {
throw new IllegalArgumentException("Please implement");
}
// and apply the operation
_listeners.apply(op);
}
/**
* Convenience function to get our name.
*/
private Name getUsername ()
{
BodyObject body = (BodyObject) _ctx.getClient().getClientObject();
return body.getVisibleName();
}
/**
* Create a listener for service requests.
*/
private InvocationService.ConfirmListener createLoggingListener (
final String service)
{
return new InvocationService.ConfirmListener() {
public void requestFailed (String cause)
{
Log.warning("Service failure " +
"[service=" + service + ", cause=" + cause + "].");
}
public void requestProcessed ()
{
// nada
}
};
}
/**
* Helper method for setCollection and addToCollection.
*/
private void populateCollection (
String collName, Object values, boolean clearExisting)
{
validateName(collName);
if (values == null) {
throw new IllegalArgumentException(
"Collection values may not be null.");
}
validateValue(values);
byte[][] encodedValues = (byte[][]) EZObjectMarshaller.encode(values);
_ezObj.ezGameService.addToCollection(
_ctx.getClient(), collName, encodedValues, clearExisting,
createLoggingListener("populateCollection"));
}
/**
* Helper method for pickFromCollection and dealFromCollection.
*/
private void getFromCollection(
String collName, final int count, String msgOrPropName, int playerIndex,
boolean consume, final DealListener dealy)
{
validateName(collName);
validateName(msgOrPropName);
if (count < 1) {
throw new IllegalArgumentException(
"Must retrieve at least one element!");
}
InvocationService.ConfirmListener listener;
if (dealy != null) {
// TODO: Figure out the method sig of the callback, and what it
// means
listener = new InvocationService.ConfirmListener() {
public void requestFailed (String cause) {
try {
dealy.dealt(Integer.parseInt(cause));
} catch (NumberFormatException nfe) {
// nada
}
}
public void requestProcessed () {
dealy.dealt(count);
}
};
} else {
listener = createLoggingListener("getFromCollection");
}
_ezObj.ezGameService.getFromCollection(
_ctx.getClient(), collName, consume, count, msgOrPropName,
playerIndex, listener);
}
/**
* Verify that the property name / value are valid.
*/
private void validatePropertyChange (
String propName, Object value, int index)
{
validateName(propName);
// check that we're setting an array element on an array
if (index >= 0) {
if (!(get(propName) instanceof Object[])) {
throw new IllegalArgumentException("Property " + propName +
" is not an Array.");
}
}
// validate the value too
validateValue(value);
}
/**
* Verify that the specified name is valid.
*/
private void validateName (String name)
{
if (name == null) {
throw new IllegalArgumentException(
"Property, message, and collection names must not be null.");
}
}
private void validateChat (String msg)
{
if (StringUtil.isBlank(msg)) {
throw new IllegalArgumentException(
"Empty chat may not be displayed.");
}
}
/**
* Verify that the value is legal to be streamed to other clients.
*/
private void validateValue (Object value)
{
if (value == null) {
return;
} else if (value instanceof Externalizable) {
throw new IllegalArgumentException(
"IExternalizable is not yet supported");
} else if (value.getClass().isArray()) {
int length = Array.getLength(value);
for (int ii=0; ii < length; ii++) {
validateValue(Array.get(value, ii));
}
} else if (value instanceof Iterable) {
for (Object o : (Iterable) value) {
validateValue(o);
}
} else if (!(value instanceof Serializable)) {
throw new IllegalArgumentException(
"Non-serializable properties may not be set.");
}
}
protected CrowdContext _ctx;
protected EZGameObject _ezObj;
protected HashMap<String, Object> _props;
protected ObserverList<Object> _listeners =
new ObserverList<Object>(ObserverList.SAFE_IN_ORDER_NOTIFY);
}
@@ -29,7 +29,8 @@ public class EZGameConfig extends GameConfig
// from abstract GameConfig
public GameConfigurator createConfigurator ()
{
return null; // nothing here on the java side
// TODO
return null;
}
@Override
@@ -17,6 +17,8 @@ import com.threerings.io.Streamable;
import com.threerings.parlor.game.data.GameObject;
import com.threerings.parlor.turn.data.TurnGameObject;
import com.threerings.ezgame.util.EZObjectMarshaller;
/**
* Contains the data for an ez game.
*/
@@ -43,6 +45,14 @@ public class EZGameObject extends GameObject
/** The service interface for requesting special things from the server. */
public EZGameMarshaller ezGameService;
/**
* Access the underlying user properties
*/
public HashMap<String, Object> getUserProps ()
{
return _props;
}
// from TurnGameObject
public String getTurnHolderFieldName ()
{
@@ -64,23 +74,40 @@ public class EZGameObject extends GameObject
/**
* Called by PropertySetEvent to effect the property update.
*/
protected void applyPropertySet (String propName, Object data, int index)
public Object applyPropertySet (String propName, Object data, int index)
{
Object oldValue = _props.get(propName);
if (index >= 0) {
Object something = _props.get(propName);
byte[][] arr = (something instanceof byte[][])
? (byte[][]) something : null;
if (arr == null || arr.length <= index) {
// TODO: in case a user sets element 0 and element 90000,
// we might want to store elements in a hash
byte[][] newArr = new byte[index + 1][];
if (arr != null) {
System.arraycopy(arr, 0, newArr, 0, arr.length);
if (isOnServer()) {
byte[][] arr = (oldValue instanceof byte[][])
? (byte[][]) oldValue : null;
if (arr == null || arr.length <= index) {
// TODO: in case a user sets element 0 and element 90000,
// we might want to store elements in a hash
byte[][] newArr = new byte[index + 1][];
if (arr != null) {
System.arraycopy(arr, 0, newArr, 0, arr.length);
}
_props.put(propName, newArr);
arr = newArr;
}
_props.put(propName, newArr);
arr = newArr;
oldValue = arr[index];
arr[index] = (byte[]) data;
} else {
Object[] arr = (oldValue instanceof Object[])
? (Object[]) oldValue : null;
if (arr == null || arr.length <= index) {
Object[] newArr = new Object[index + 1];
if (arr != null) {
System.arraycopy(arr, 0, newArr, 0, arr.length);
}
_props.put(propName, newArr);
arr = newArr;
}
oldValue = arr[index];
arr[index] = data;
}
arr[index] = (byte[]) data;
} else if (data != null) {
_props.put(propName, data);
@@ -88,6 +115,8 @@ public class EZGameObject extends GameObject
} else {
_props.remove(propName);
}
return oldValue;
}
// AUTO-GENERATED: METHODS START
@@ -132,11 +161,15 @@ public class EZGameObject extends GameObject
{
out.defaultWriteObject();
// write the number of properties, followed by each one
out.writeInt(_props.size());
for (Map.Entry<String, Object> entry : _props.entrySet()) {
out.writeUTF(entry.getKey());
out.writeObject(entry.getValue());
if (isOnServer()) {
// write the number of properties, followed by each one
out.writeInt(_props.size());
for (Map.Entry<String, Object> entry : _props.entrySet()) {
out.writeUTF(entry.getKey());
out.writeObject(entry.getValue());
}
} else {
throw new IllegalStateException();
}
}
@@ -150,13 +183,31 @@ public class EZGameObject extends GameObject
_props.clear();
int count = ins.readInt();
boolean onClient = !isOnServer();
while (count-- > 0) {
String key = ins.readUTF();
_props.put(key, ins.readObject());
Object o = ins.readObject();
if (onClient) {
o = EZObjectMarshaller.decode(o);
}
_props.put(key, o);
}
}
/** The current state of game data, opaque to us here on the server. */
/**
* Called internally and by PropertySetEvent to determine if we're
* on the server or on the client.
*/
boolean isOnServer ()
{
return _omgr.isManager(this);
}
/** The current state of game data.
* On the server, this will be a byte[] for normal properties
* and a byte[][] for array properties.
* On the client, the actual values are kept whole.
*/
protected transient HashMap<String, Object> _props =
new HashMap<String, Object>();
}
@@ -9,10 +9,12 @@ import com.threerings.io.ObjectInputStream;
import com.threerings.io.ObjectOutputStream;
import com.threerings.io.Streamable;
import com.threerings.io.Streamer;
import com.threerings.presents.dobj.DObject;
import com.threerings.presents.dobj.NamedEvent;
import com.threerings.ezgame.util.EZObjectMarshaller;
/**
* Represents a property change on the actionscript object we
* use in EZGameObject.
@@ -35,16 +37,55 @@ public class PropertySetEvent extends NamedEvent
_index = index;
}
/**
* Get the value that was set for the property.
*/
public Object getValue ()
{
return _data;
}
/**
* Get the old value.
*/
public Object getOldValue ()
{
return _oldValue;
}
/**
* Get the index, or -1 if not applicable.
*/
public int getIndex ()
{
return _index;
}
// from abstract DEvent
public boolean applyToObject (DObject target)
{
((EZGameObject) target).applyPropertySet(_name, _data, _index);
EZGameObject ezObj = (EZGameObject) target;
if (!ezObj.isOnServer()) {
_data = EZObjectMarshaller.decode(_data);
}
_oldValue = ezObj.applyPropertySet(_name, _data, _index);
return true;
}
@Override
protected void notifyListener (Object listener)
{
if (listener instanceof PropertySetListener) {
((PropertySetListener) listener).propertyWasSet(this);
}
}
/** The index. */
protected int _index;
/** The client-side data that is assigned to this property. */
protected Object _data;
/** The old value. */
protected transient Object _oldValue;
}
@@ -0,0 +1,16 @@
package com.threerings.ezgame.data;
import com.threerings.presents.dobj.ChangeListener;
/**
* A listener that will be notified of PropertySet events.
*/
public interface PropertySetListener extends ChangeListener
{
/**
* Called when a property was set on a flash game object.
* This will be called <em>after</em> the event has been applied
* to the object.
*/
public void propertyWasSet (PropertySetEvent event);
}
@@ -0,0 +1,102 @@
package com.threerings.ezgame.util;
import java.io.ByteArrayInputStream;
import java.io.ByteArrayOutputStream;
import java.io.IOException;
import java.io.ObjectInputStream;
import java.io.ObjectOutputStream;
import java.lang.reflect.Array;
import java.util.ArrayList;
/**
* Utility methods for transferring flash properties via
* the presents dobj system.
*/
public class EZObjectMarshaller
{
/**
* Encode the specified object as either a byte[] or a byte[][] if it
* is an array. The specific mechanism of encoding is not important,
* as long as decode returns a clone of the original object.
*
* Currently, cycles in the object graph are preserved on the other end.
* TODO: serialize Externalizable implementations, and take
* into account the ClassLoader.
*/
public static Object encode (Object obj)
{
return encode(obj, true);
}
protected static Object encode (Object obj, boolean encodeArrayElements)
{
if (obj == null) {
return null;
}
if (encodeArrayElements) {
if (obj instanceof Iterable) {
ArrayList<byte[]> list = new ArrayList<byte[]>();
for (Object o : (Iterable) obj) {
list.add((byte[]) encode(o, false));
}
byte[][] retval = new byte[list.size()][];
list.toArray(retval);
return retval;
}
if (obj.getClass().isArray()) {
int length = Array.getLength(obj);
byte[][] retval = new byte[length][];
for (int ii=0; ii < length; ii++) {
retval[ii] = (byte[]) encode(Array.get(obj, ii), false);
}
return retval;
}
}
// TODO: Our own encoding?
try {
ByteArrayOutputStream baos = new ByteArrayOutputStream();
ObjectOutputStream oos = new ObjectOutputStream(baos);
oos.writeObject(obj);
oos.flush();
return baos.toByteArray();
} catch (IOException ioe) {
// TODO: pass outward?
return null; // just crush the object into nothingness
}
}
// TODO: we may extend this to take the client ezgame's ClassLoader
// and reconstitute custom classes that implement Externalizable
public static Object decode (Object encoded)
{
if (encoded == null) {
return null;
}
if (encoded instanceof byte[][]) {
byte[][] src = (byte[][]) encoded;
Object[] retval = new Object[src.length];
for (int ii=0; ii < src.length; ii++) {
retval[ii] = decode(src[ii]);
}
return retval;
}
try {
ByteArrayInputStream bais =
new ByteArrayInputStream((byte[]) encoded);
ObjectInputStream ois = new ObjectInputStream(bais);
return ois.readObject();
} catch (ClassNotFoundException cnse) {
return null;
} catch (IOException ioe) {
// TODO: pass outward?
return null; // must not have been that important!
}
}
}