Please excuse my unilateral action, but I hate sliders. Use a ComboBox for
player count selection and for any range parameter of less than 16 elements. git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@497 c613c5cb-e716-0410-b11b-feb51c14d237
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@@ -61,13 +61,29 @@ public class EZGameConfigurator extends FlexGameConfigurator
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for each (var param :Parameter in params) {
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if (param is RangeParameter) {
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var range :RangeParameter = (param as RangeParameter);
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var slider :HSlider = new HSlider();
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slider.minimum = range.minimum;
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slider.maximum = range.maximum;
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slider.value = range.start;
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slider.liveDragging = true;
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slider.snapInterval = 1;
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addLabeledControl(param, new LabeledSlider(slider));
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if ((range.maximum - range.minimum) < 16) {
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var combo :ComboBox = new ComboBox();
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var values :Array = [];
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var startDex :int = 0;
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for (var ii :int = range.minimum; ii <= range.maximum; ii++) {
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if (ii == range.start) {
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startDex = ii;
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}
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values.push(ii);
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}
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combo.dataProvider = values;
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combo.selectedIndex = startDex;
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addLabeledControl(param, combo);
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} else {
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var slider :HSlider = new HSlider();
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slider.minimum = range.minimum;
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slider.maximum = range.maximum;
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slider.value = range.start;
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slider.liveDragging = true;
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slider.snapInterval = 1;
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addLabeledControl(param, new LabeledSlider(slider));
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}
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} else if (param is ChoiceParameter) {
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var choice :ChoiceParameter = (param as ChoiceParameter);
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