EZGameControl updates:
- switched everything to be based on playerId instead of index (which doesn't make sense for a party game.) - started adding new functions - backwards compatible with all old games! git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@186 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
@@ -282,17 +282,17 @@ public class EZGameControl extends EventDispatcher
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* @param count the number of elements to pick
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* @param msgOrPropName the name of the message or property
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* that will contain the picked elements.
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* @param playerIndex if -1 (or unset), the picked elements should be
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* @param playerId if 0 (or unset), the picked elements should be
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* set on the gameObject as a property for all to see.
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* If a playerIndex is specified, only that player will receive
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* If a playerId is specified, only that player will receive
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* the elements as a message.
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*/
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// TODO: a way to specify exclusive picks vs. duplicate-OK picks?
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public function pickFromCollection (
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collName :String, count :int, msgOrPropName :String,
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playerIndex :int = -1) :void
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playerId :int = 0) :void
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{
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getFromCollection(collName, count, msgOrPropName, playerIndex,
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getFromCollection(collName, count, msgOrPropName, playerId,
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false, null);
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}
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@@ -305,17 +305,17 @@ public class EZGameControl extends EventDispatcher
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* @param count the number of elements to pick
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* @param msgOrPropName the name of the message or property
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* that will contain the picked elements.
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* @param playerIndex if -1 (or unset), the picked elements should be
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* @param playerId if 0 (or unset), the picked elements should be
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* set on the gameObject as a property for all to see.
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* If a playerIndex is specified, only that player will receive
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* If a playerId is specified, only that player will receive
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* the elements as a message.
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*/
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// TODO: figure out the method signature of the callback
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public function dealFromCollection (
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collName :String, count :int, msgOrPropName :String,
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callback :Function = null, playerIndex :int = -1) :void
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callback :Function = null, playerId :int = 0) :void
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{
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getFromCollection(collName, count, msgOrPropName, playerIndex,
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getFromCollection(collName, count, msgOrPropName, playerId,
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true, callback);
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}
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@@ -336,13 +336,13 @@ public class EZGameControl extends EventDispatcher
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* value will not be saved- it will merely end up coming out
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* as a MessageReceivedEvent.
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*
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* @param playerIndex if -1, sends to all players, otherwise
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* @param playerId if 0 (or unset), sends to all players, otherwise
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* the message will be private to just one player
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*/
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public function sendMessage (
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messageName :String, value :Object, playerIndex :int = -1) :void
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messageName :String, value :Object, playerId :int = 0) :void
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{
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callEZCode("sendMessage_v1", messageName, value, playerIndex);
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callEZCode("sendMessage_v2", messageName, value, playerId);
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}
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/**
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@@ -382,45 +382,52 @@ public class EZGameControl extends EventDispatcher
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callEZCode("localChat_v1", msg);
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}
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/**
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* Get the number of players currently in the game.
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*/
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public function getPlayerCount () :int
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// TODO: NEW
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public function getOccupants () :Array /* of playerId */
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{
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return int(callEZCode("getPlayerCount_v1"));
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return (callEZCode("getOccupants_v1") as Array);
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}
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// TODO: NEW
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/**
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* Get the player names, as an array.
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* Get the display name of the specified occupant.
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* Two players may have the same name: always use playerId to
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* purposes of identification and comparison. The name is for display
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* only.
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*/
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public function getPlayerNames () :Array
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public function getOccupantName (playerId :int) :String
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{
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return (callEZCode("getPlayerNames_v1") as Array);
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return String(callEZCode("getOccupantName_v1", playerId));
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}
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// TODO: NEW: Table control
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/**
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* Get the index into the player names array of the current player,
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* or -1 if the user is not a player.
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* Get the player's position, or -1 if not a player.
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*/
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public function getMyIndex () :int
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public function getPlayerPosition (playerId :int) :int
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{
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return int(callEZCode("getMyIndex_v1"));
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return int(callEZCode("getPlayerPosition_v1", playerId));
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}
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// TODO: NEW: Table control
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/**
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* Get the turn holder's index, or -1 if it's nobody's turn.
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* Get all the players at the table, in their seated position.
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* Absent players will be represented by a 0.
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*/
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public function getTurnHolderIndex () :int
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public function getPlayers () :Array /* of playerId (int) */
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{
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return int(callEZCode("getTurnHolderIndex_v1"));
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return (callEZCode("getPlayers_v1") as Array);
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}
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/**
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* Get the indexes of the winners
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*/
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public function getWinnerIndexes () :Array /* of int */
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// TODO: NEW
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public function getMyId () :int
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{
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return (callEZCode("getWinnerIndexes_v1") as Array);
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return int(callEZCode("getMyId_v1"));
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}
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public function getTurnHolder () :int
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{
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return int(callEZCode("getTurnHolder_v1"));
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}
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/**
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@@ -428,9 +435,9 @@ public class EZGameControl extends EventDispatcher
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* first time this is requested per game instance it will be retrieved
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* from the database. After that, it will be returned from memory.
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*/
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public function getUserCookie (playerIndex :int, callback :Function) :void
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public function getUserCookie (playerId :int, callback :Function) :void
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{
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callEZCode("getUserCookie_v1", playerIndex, callback);
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callEZCode("getUserCookie_v1", playerId, callback);
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}
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/**
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@@ -469,21 +476,21 @@ public class EZGameControl extends EventDispatcher
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}
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/**
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* End the current turn. If no next player index is specified,
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* End the current turn. If no next player id is specified,
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* then the next player after the current one is used.
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*/
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public function endTurn (nextPlayerIndex :int = -1) :void
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public function endTurn (nextPlayerId :int = 0) :void
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{
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callEZCode("endTurn_v1", nextPlayerIndex);
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callEZCode("endTurn_v2", nextPlayerId);
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}
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/**
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* End the game. The specified player indexes are winners!
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* End the game. The specified player ids are winners!
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*/
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public function endGame (... winnerIndexes) :void
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public function endGame (... winnerIds) :void
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{
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var args :Array = winnerIndexes;
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args.unshift("endGame_v1");
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var args :Array = winnerIds;
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args.unshift("endGame_v2");
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// goddamn var-args complications in actionscript
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callEZCode.apply(null, args);
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@@ -513,12 +520,12 @@ public class EZGameControl extends EventDispatcher
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/**
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* Helper method for pickFromCollection and dealFromCollection.
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*/
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protected function getFromCollection(
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collName :String, count :int, msgOrPropName :String, playerIndex :int,
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protected function getFromCollection (
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collName :String, count :int, msgOrPropName :String, playerId :int,
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consume :Boolean, callback :Function) :void
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{
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callEZCode("getFromCollection_v1", collName, count, msgOrPropName,
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playerIndex, consume, callback);
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callEZCode("getFromCollection_v2", collName, count, msgOrPropName,
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playerId, consume, callback);
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}
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/**
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@@ -61,11 +61,13 @@ public class PlayersDisplay extends Sprite
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maxWidth = label.textWidth;
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}
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var players :Array = _gameCtrl.getPlayers();
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// create a label for each player
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var playerIndex :int = 0;
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for each (var name :String in _gameCtrl.getPlayerNames()) {
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label = createPlayerLabel(playerIndex, name);
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icon = createPlayerIcon(playerIndex, name);
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for each (var playerId :int in players) {
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var name :String = _gameCtrl.getOccupantName(playerId);
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label = createPlayerLabel(playerId, name);
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icon = createPlayerIcon(playerId, name);
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var iconW :int = 0;
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var iconH :int = 0;
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if (icon != null) {
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@@ -83,7 +85,6 @@ public class PlayersDisplay extends Sprite
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maxWidth = Math.max(maxWidth, iconW + label.textWidth);
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_playerLabels.push(label);
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playerIndex++;
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}
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// make all the player labels the same width
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@@ -123,7 +124,7 @@ public class PlayersDisplay extends Sprite
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/**
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* Create a TextArea that will be used to display player names.
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*/
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protected function createPlayerLabel (idx :int, name :String) :TextField
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protected function createPlayerLabel (playerId :int, name :String) :TextField
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{
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var label :TextField = new TextField();
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label.autoSize = TextFieldAutoSize.LEFT;
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@@ -133,7 +134,7 @@ public class PlayersDisplay extends Sprite
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return label;
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}
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protected function createPlayerIcon (idx :int, name :String) :DisplayObject
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protected function createPlayerIcon (playerId :int, name :String) :DisplayObject
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{
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return null;
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}
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@@ -159,7 +160,7 @@ public class PlayersDisplay extends Sprite
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*/
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protected function displayCurrentTurn () :void
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{
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var idx :int = _gameCtrl.isInPlay() ? _gameCtrl.getTurnHolderIndex() : -1;
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var idx :int = _gameCtrl.isInPlay() ? _gameCtrl.getPlayerPosition(_gameCtrl.getTurnHolder()) : -1;
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for (var ii :int = 0; ii < _playerLabels.length; ii++) {
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var label :TextField = (_playerLabels[ii] as TextField);
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label.backgroundColor = getBackground(ii == idx);
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@@ -19,6 +19,7 @@ import flash.utils.getQualifiedSuperclassName;
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import com.threerings.io.TypedArray;
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import com.threerings.util.ArrayUtil;
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import com.threerings.util.ClassUtil;
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import com.threerings.util.Integer;
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import com.threerings.util.Iterator;
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@@ -125,27 +126,40 @@ public class GameControlBackend
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// functions
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o["setProperty_v1"] = setProperty_v1;
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o["mergeCollection_v1"] = mergeCollection_v1;
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o["sendMessage_v1"] = sendMessage_v1;
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o["setTicker_v1"] = setTicker_v1;
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o["sendChat_v1"] = sendChat_v1;
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o["localChat_v1"] = localChat_v1;
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o["getPlayerCount_v1"] = getPlayerCount_v1;
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o["setUserCookie_v1"] = setUserCookie_v1;
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o["isMyTurn_v1"] = isMyTurn_v1;
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o["isInPlay_v1"] = isInPlay_v1;
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o["getDictionaryLetterSet_v1"] = getDictionaryLetterSet_v1;
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o["checkDictionaryWord_v1"] = checkDictionaryWord_v1;
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o["populateCollection_v1"] = populateCollection_v1;
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o["alterKeyEvents_v1"] = alterKeyEvents_v1;
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o["focusContainer_v1"] = focusContainer_v1;
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// newest
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o["getFromCollection_v2"] = getFromCollection_v2;
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o["sendMessage_v2"] = sendMessage_v2;
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o["getOccupants_v1"] = getOccupants_v1;
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o["getMyId_v1"] = getMyId_v1;
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o["getUserCookie_v2"] = getUserCookie_v2;
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o["endTurn_v2"] = endTurn_v2;
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o["endGame_v2"] = endGame_v2;
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o["getTurnHolder_v1"] = getTurnHolder_v1;
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o["getPlayers_v1"] = getPlayers_v1;
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// deprecated, will be removed soon
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o["getFromCollection_v1"] = getFromCollection_v1;
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o["sendMessage_v1"] = sendMessage_v1;
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o["getPlayerCount_v1"] = getPlayerCount_v1; // no replacement
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o["getPlayerNames_v1"] = getPlayerNames_v1;
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o["getMyIndex_v1"] = getMyIndex_v1;
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o["getTurnHolderIndex_v1"] = getTurnHolderIndex_v1;
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o["getWinnerIndexes_v1"] = getWinnerIndexes_v1;
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o["getUserCookie_v1"] = getUserCookie_v1;
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o["setUserCookie_v1"] = setUserCookie_v1;
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o["isMyTurn_v1"] = isMyTurn_v1;
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o["isInPlay_v1"] = isInPlay_v1;
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o["endTurn_v1"] = endTurn_v1;
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o["endGame_v1"] = endGame_v1;
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o["getDictionaryLetterSet_v1"] = getDictionaryLetterSet_v1;
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o["checkDictionaryWord_v1"] = checkDictionaryWord_v1;
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o["populateCollection_v1"] = populateCollection_v1;
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o["getFromCollection_v1"] = getFromCollection_v1;
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o["alterKeyEvents_v1"] = alterKeyEvents_v1;
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o["focusContainer_v1"] = focusContainer_v1;
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}
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public function setProperty_v1 (
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@@ -171,15 +185,15 @@ public class GameControlBackend
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srcColl, intoColl, createLoggingConfirmListener("mergeCollection"));
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}
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public function sendMessage_v1 (
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messageName :String, value :Object, playerIndex :int) :void
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public function sendMessage_v2 (
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messageName :String, value :Object, playerId :int) :void
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{
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validateName(messageName);
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validateValue(value);
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var encoded :Object = EZObjectMarshaller.encode(value, false);
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_ezObj.ezGameService.sendMessage(_ctx.getClient(),
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messageName, encoded, playerIndex,
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messageName, encoded, playerId,
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createLoggingConfirmListener("sendMessage"));
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}
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@@ -207,74 +221,63 @@ public class GameControlBackend
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_ctx.getChatDirector().displayInfo(null, MessageBundle.taint(msg));
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}
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public function getPlayerCount_v1 () :int
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public function getOccupants_v1 () :Array
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{
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if (_ezObj.players.length == 0) {
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// party game
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return _ezObj.occupants.size();
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} else {
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return _ezObj.getPlayerCount();
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var occs :Array = [];
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for (var ii :int = _ezObj.occupants.size() - 1; ii >= 0; ii--) {
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occs.push(_ezObj.occupants.get(ii));
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}
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return occs;
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}
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public function getPlayerNames_v1 () :Array
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public function getPlayers_v1 () :Array
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{
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var names :Array = new Array();
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if (_ezObj.players.length == 0) {
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// party game, count all occupants
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var itr :Iterator = _ezObj.occupantInfo.iterator();
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while (itr.hasNext()) {
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var occInfo :OccupantInfo = (itr.next() as OccupantInfo);
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names.push(occInfo.username.toString());
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}
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} else {
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for each (var name :Name in _ezObj.players) {
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names.push((name == null) ? null : name.toString());
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}
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var playerIds :Array = [];
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for (var ii :int = 0; ii < _ezObj.players.length; ii++) {
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var occInfo :OccupantInfo = _ezObj.getOccupantInfo(_ezObj.players[ii] as Name);
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playerIds.push((occInfo == null) ? 0 : occInfo.bodyOid);
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}
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return names;
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return playerIds;
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}
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public function getMyIndex_v1 () :int
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public function getOccupantName_v1 (playerId :int) :String
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{
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if (_ezObj.players.length == 0) {
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// party game
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// TODO: this shouldn't be based off of the String form of the name.
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var array :Array = getPlayerNames_v1();
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return array.indexOf(getUsername().toString());
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var occInfo :OccupantInfo =
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(_ezObj.occupantInfo.get(playerId) as OccupantInfo);
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return (occInfo == null) ? null : occInfo.username.toString();
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}
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} else {
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return _ezObj.getPlayerIndex(getUsername());
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public function getMyId_v1 () :int
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{
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return _ctx.getClient().getClientObject().getOid();
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}
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// TODO: table games only
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public function getPlayerPosition_v1 (playerId :int) :int
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{
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var occInfo :OccupantInfo =
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(_ezObj.occupantInfo.get(playerId) as OccupantInfo);
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if (occInfo == null) {
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return -1;
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}
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return ArrayUtil.indexOf(_ezObj.players, occInfo.username);
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}
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public function getTurnHolderIndex_v1 () :int
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// TODO: table only
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public function getTurnHolder_v1 () :int
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{
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return _ezObj.getPlayerIndex(_ezObj.turnHolder);
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var occInfo :OccupantInfo = _ezObj.getOccupantInfo(_ezObj.turnHolder);
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return (occInfo == null) ? 0 : occInfo.bodyOid;
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}
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public function getWinnerIndexes_v1 () :Array /* of int */
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{
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var arr :Array = new Array();
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if (_ezObj.winners != null) {
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for (var ii :int = 0; ii < _ezObj.winners.length; ii++) {
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if (_ezObj.winners[ii]) {
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arr.push(ii);
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}
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}
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}
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return arr;
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}
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||||
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public function getUserCookie_v1 (
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playerIndex :int, callback :Function) :void
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public function getUserCookie_v2 (
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playerId :int, callback :Function) :void
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{
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// see if that cookie is already published
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if (_ezObj.userCookies != null) {
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||||
var uc :UserCookie =
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||||
(_ezObj.userCookies.get(playerIndex) as UserCookie);
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(_ezObj.userCookies.get(playerId) as UserCookie);
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if (uc != null) {
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callback(uc.cookie);
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return;
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@@ -284,15 +287,15 @@ public class GameControlBackend
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if (_cookieCallbacks == null) {
|
||||
_cookieCallbacks = new Dictionary();
|
||||
}
|
||||
var arr :Array = (_cookieCallbacks[playerIndex] as Array);
|
||||
var arr :Array = (_cookieCallbacks[playerId] as Array);
|
||||
if (arr == null) {
|
||||
arr = [];
|
||||
_cookieCallbacks[playerIndex] = arr;
|
||||
_cookieCallbacks[playerId] = arr;
|
||||
}
|
||||
arr.push(callback);
|
||||
|
||||
// request it to be made so by the server
|
||||
_ezObj.ezGameService.getCookie(_ctx.getClient(), playerIndex,
|
||||
_ezObj.ezGameService.getCookie(_ctx.getClient(), playerId,
|
||||
createLoggingConfirmListener("getUserCookie"));
|
||||
}
|
||||
|
||||
@@ -320,17 +323,17 @@ public class GameControlBackend
|
||||
return _ezObj.isInPlay();
|
||||
}
|
||||
|
||||
public function endTurn_v1 (nextPlayerIndex :int = -1) :void
|
||||
public function endTurn_v2 (nextPlayerId :int) :void
|
||||
{
|
||||
_ezObj.ezGameService.endTurn(_ctx.getClient(), nextPlayerIndex,
|
||||
_ezObj.ezGameService.endTurn(_ctx.getClient(), nextPlayerId,
|
||||
createLoggingConfirmListener("endTurn"));
|
||||
}
|
||||
|
||||
public function endGame_v1 (... winnerDexes) :void
|
||||
public function endGame_v2 (... winnerIds) :void
|
||||
{
|
||||
var winners :TypedArray = TypedArray.create(int);
|
||||
while (winnerDexes.length > 0) {
|
||||
winners.push(int(winnerDexes.shift()));
|
||||
while (winnerIds.length > 0) {
|
||||
winners.push(int(winnerIds.shift()));
|
||||
}
|
||||
_ezObj.ezGameService.endGame(_ctx.getClient(), winners,
|
||||
createLoggingConfirmListener("endGame"));
|
||||
@@ -406,8 +409,8 @@ public class GameControlBackend
|
||||
/**
|
||||
* Helper method for pickFromCollection and dealFromCollection.
|
||||
*/
|
||||
public function getFromCollection_v1 (
|
||||
collName :String, count :int, msgOrPropName :String, playerIndex :int,
|
||||
public function getFromCollection_v2 (
|
||||
collName :String, count :int, msgOrPropName :String, playerId :int,
|
||||
consume :Boolean, callback :Function) :void
|
||||
{
|
||||
validateName(collName);
|
||||
@@ -435,7 +438,7 @@ public class GameControlBackend
|
||||
|
||||
_ezObj.ezGameService.getFromCollection(
|
||||
_ctx.getClient(), collName, consume, count, msgOrPropName,
|
||||
playerIndex, listener);
|
||||
playerId, listener);
|
||||
}
|
||||
|
||||
public function alterKeyEvents_v1 (
|
||||
@@ -675,16 +678,15 @@ public class GameControlBackend
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Handle the arrival of a new UserCookie.
|
||||
*/
|
||||
protected function receivedUserCookie (cookie :UserCookie) :void
|
||||
{
|
||||
if (_cookieCallbacks != null) {
|
||||
var arr :Array = (_cookieCallbacks[cookie.playerIndex] as Array);
|
||||
var arr :Array = (_cookieCallbacks[cookie.playerId] as Array);
|
||||
if (arr != null) {
|
||||
delete _cookieCallbacks[cookie.playerIndex];
|
||||
delete _cookieCallbacks[cookie.playerId];
|
||||
for each (var fn :Function in arr) {
|
||||
try {
|
||||
fn(cookie.cookie);
|
||||
@@ -696,6 +698,131 @@ public class GameControlBackend
|
||||
}
|
||||
}
|
||||
|
||||
// Some methods included for backwards compatability.
|
||||
// Most of these were only ever used internally, so we should be able to
|
||||
// get rid of them sooner rather than later.
|
||||
|
||||
/**
|
||||
* BackCompat: turn a player index into an oid.
|
||||
*/
|
||||
protected function indexToId (index :int) :int
|
||||
{
|
||||
var name :Name = _ezObj.players[index];
|
||||
if (name != null) {
|
||||
var occInfo :OccupantInfo = _ezObj.getOccupantInfo(name);
|
||||
if (occInfo != null) {
|
||||
return occInfo.bodyOid;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// OLD
|
||||
protected function getFromCollection_v1 (
|
||||
collName :String, count :int, msgOrPropName :String,
|
||||
playerIndex :int, consume :Boolean, callback :Function) :void
|
||||
{
|
||||
getFromCollection_v2(collName, count, msgOrPropName,
|
||||
indexToId(playerIndex), consume, callback);
|
||||
}
|
||||
|
||||
// OLD
|
||||
public function sendMessage_v1 (
|
||||
messageName :String, value :Object, playerIndex :int) :void
|
||||
{
|
||||
sendMessage_v2(messageName, value, indexToId(playerIndex));
|
||||
}
|
||||
|
||||
// OLD
|
||||
public function getPlayerCount_v1 () :int
|
||||
{
|
||||
if (_ezObj.players.length == 0) {
|
||||
// party game
|
||||
return _ezObj.occupants.size();
|
||||
|
||||
} else {
|
||||
return _ezObj.getPlayerCount();
|
||||
}
|
||||
}
|
||||
|
||||
// OLD
|
||||
public function getPlayerNames_v1 () :Array
|
||||
{
|
||||
var names :Array = new Array();
|
||||
if (_ezObj.players.length == 0) {
|
||||
// party game, count all occupants
|
||||
var itr :Iterator = _ezObj.occupantInfo.iterator();
|
||||
while (itr.hasNext()) {
|
||||
var occInfo :OccupantInfo = (itr.next() as OccupantInfo);
|
||||
names.push(occInfo.username.toString());
|
||||
}
|
||||
|
||||
} else {
|
||||
for each (var name :Name in _ezObj.players) {
|
||||
names.push((name == null) ? null : name.toString());
|
||||
}
|
||||
}
|
||||
return names;
|
||||
}
|
||||
|
||||
// OLD
|
||||
public function getMyIndex_v1 () :int
|
||||
{
|
||||
if (_ezObj.players.length == 0) {
|
||||
// party game
|
||||
// TODO: this shouldn't be based off of the String form of the name.
|
||||
var array :Array = getPlayerNames_v1();
|
||||
return array.indexOf(getUsername().toString());
|
||||
|
||||
} else {
|
||||
return _ezObj.getPlayerIndex(getUsername());
|
||||
}
|
||||
}
|
||||
|
||||
// OLD
|
||||
public function getTurnHolderIndex_v1 () :int
|
||||
{
|
||||
return _ezObj.getPlayerIndex(_ezObj.turnHolder);
|
||||
}
|
||||
|
||||
// OLD
|
||||
public function getWinnerIndexes_v1 () :Array /* of int */
|
||||
{
|
||||
var arr :Array = new Array();
|
||||
if (_ezObj.winners != null) {
|
||||
for (var ii :int = 0; ii < _ezObj.winners.length; ii++) {
|
||||
if (_ezObj.winners[ii]) {
|
||||
arr.push(ii);
|
||||
}
|
||||
}
|
||||
}
|
||||
return arr;
|
||||
}
|
||||
|
||||
// OLD
|
||||
public function getUserCookie_v1 (
|
||||
playerIndex :int, callback :Function) :void
|
||||
{
|
||||
getUserCookie_v2(indexToId(playerIndex), callback);
|
||||
}
|
||||
|
||||
// OLD
|
||||
public function endTurn_v1 (nextPlayerIndex :int) :void
|
||||
{
|
||||
endTurn_v2(indexToId(nextPlayerIndex));
|
||||
}
|
||||
|
||||
// OLD
|
||||
public function endGame_v1 (... winnerDexes) :void
|
||||
{
|
||||
var winnerIds :Array = [];
|
||||
for each (var dex :int in winnerDexes) {
|
||||
winnerIds.push(indexToId(dex));
|
||||
}
|
||||
endGame_v2.apply(this, winnerIds);
|
||||
}
|
||||
|
||||
protected var _ctx :CrowdContext;
|
||||
|
||||
protected var _userListener :MessageAdapter =
|
||||
|
||||
@@ -15,8 +15,8 @@ import com.threerings.ezgame.util.EZObjectMarshaller;
|
||||
public class UserCookie
|
||||
implements DSet_Entry
|
||||
{
|
||||
/** The index of the player that has this cookie. */
|
||||
public var playerIndex :int;
|
||||
/** The id of the player that has this cookie. */
|
||||
public var playerId :int;
|
||||
|
||||
/** The decoded cookie value. */
|
||||
public var cookie :Object;
|
||||
@@ -24,13 +24,13 @@ public class UserCookie
|
||||
// from DSet_Entry
|
||||
public function getKey () :Object
|
||||
{
|
||||
return playerIndex;
|
||||
return playerId;
|
||||
}
|
||||
|
||||
// from superinterface Streamable
|
||||
public function readObject (ins :ObjectInputStream) :void
|
||||
{
|
||||
playerIndex = ins.readInt();
|
||||
playerId = ins.readInt();
|
||||
var ba :ByteArray = (ins.readField(ByteArray) as ByteArray);
|
||||
cookie = EZObjectMarshaller.decode(ba);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user