Updates to reflect new BodyObject.location change. We now have a ScenePlace and
ScenedBodyObject goes away. git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@372 c613c5cb-e716-0410-b11b-feb51c14d237
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@@ -43,7 +43,6 @@ import com.threerings.whirled.data.Scene;
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import com.threerings.whirled.data.SceneCodes;
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import com.threerings.whirled.data.SceneModel;
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import com.threerings.whirled.data.SceneUpdate;
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import com.threerings.whirled.data.ScenedBodyObject;
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import com.threerings.whirled.server.persist.SceneRepository;
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import com.threerings.whirled.util.SceneFactory;
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import com.threerings.whirled.util.UpdateList;
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@@ -245,13 +244,10 @@ public class SceneRegistry
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* Ejects the specified body from their current scene and zone. This is the zone equivalent to
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* {@link LocationProvider#leaveOccupiedPlace}.
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*/
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public void leaveOccupiedScene (ScenedBodyObject source)
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public void leaveOccupiedScene (BodyObject source)
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{
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// remove them from their occupied place
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CrowdServer.plreg.locprov.leaveOccupiedPlace((BodyObject)source);
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// and clear out their scene information
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source.setSceneId(0);
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// remove them from their occupied place (clears out scene info as well)
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CrowdServer.plreg.locprov.leaveOccupiedPlace(source);
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}
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/**
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