Updates to reflect new BodyObject.location change. We now have a ScenePlace and
ScenedBodyObject goes away. git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@372 c613c5cb-e716-0410-b11b-feb51c14d237
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@@ -105,9 +105,9 @@ public class ClientController extends Controller
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", err=" + nfe + "].");
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}
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} else if (_body.location != -1) {
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} else if (_body.location != null) {
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// if we were already in a location, go there
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moveOid = _body.location;
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moveOid = _body.location.placeOid;
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} else {
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// otherwise head to the default lobby to start things off
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