Updates to reflect new BodyObject.location change. We now have a ScenePlace and
ScenedBodyObject goes away. git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@372 c613c5cb-e716-0410-b11b-feb51c14d237
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@@ -0,0 +1,69 @@
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//
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// $Id$
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//
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// Vilya library - tools for developing networked games
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// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/vilya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.whirled.data {
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import com.threerings.io.ObjectInputStream;
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import com.threerings.io.ObjectOutputStream;
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import com.threerings.crowd.data.BodyObject;
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import com.threerings.crowd.data.Place;
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/**
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* Extends {@link Place} with scene information.
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*/
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public class ScenePlace extends Place
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{
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/** The id of the scene occupied by the body. */
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public var sceneId :int;
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/**
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* Returns the scene id occupied by the supplied body or -1 if the body is not in a scene.
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*/
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public static function getSceneId (bobj :BodyObject) :int
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{
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return (bobj.location is ScenePlace) ? (bobj.location as ScenePlace).sceneId : -1;
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}
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/**
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* Creates a scene place with the supplied {@link SceneObject} oid and scene id.
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*/
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public function ScenePlace (sceneOid :int = 0, sceneID :int = 0)
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{
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super(sceneOid);
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this.sceneId = sceneId;
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}
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// from interface Streamable
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override public function readObject (ins :ObjectInputStream) :void
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{
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super.readObject(ins);
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sceneId = ins.readInt();
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}
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// from interface Streamable
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override public function writeObject (out :ObjectOutputStream) :void
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{
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super.writeObject(out);
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out.writeInt(sceneId);
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}
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}
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}
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@@ -1,40 +0,0 @@
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//
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// $Id$
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//
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// Vilya library - tools for developing networked games
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// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/vilya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.whirled.data {
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/**
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* A system that uses the whirled services must provide a body object
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* extension that implements this interface.
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*/
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public interface ScenedBodyObject
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{
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/**
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* Returns the scene id currently occupied by this body.
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*/
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function getSceneId () :int;
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// /**
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// * Sets the scene id currently occupied by this body.
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// */
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// function setSceneId (sceneId :int) :void;
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}
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}
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