Added a server managed notion of which client is controlling the game.
Doing this on the client, while theoretically possible, is more complex. We have a server, we use it to provide commonly needed services, the assignment of a single client to control the game is a commonly needed service. This also matches the way other services like turn change and game start and end are implemented. A side note: the client-side code was not properly handling disconnected players, which the server code properly handles. git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@224 c613c5cb-e716-0410-b11b-feb51c14d237
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@@ -149,7 +149,7 @@
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</javac>
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</target>
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<!-- build the javadoc documentation -->
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<!-- builds the javadoc documentation -->
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<target name="javadoc" depends="prepare">
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<javadoc sourcepath="src/java" packagenames="com.threerings.*"
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destdir="${javadoc.home}" stylesheetfile="docs/stylesheet.css"
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