The great Game API re-org.
Moved everything onto sub-control objects. Got rid of the Listener interfaces. https://intranet.earth.threerings.net/metasoy/EZGame_API_Reorg I'll go through and make the documentation nice next. git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@535 c613c5cb-e716-0410-b11b-feb51c14d237
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//
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// $Id: SeatingControl.as 271 2007-04-07 00:25:58Z dhoover $
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//
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// Vilya library - tools for developing networked games
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// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/vilya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.ezgame {
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/**
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* Access seating information for a seated game.
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*/
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// TODO: methods for allowing a player to pick a seat in SEATED_CONTINUOUS games.
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public class EZSeatingSubControl extends AbstractSubControl
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{
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public function EZSeatingSubControl (parent :AbstractControl, game :EZGameSubControl)
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{
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super(parent);
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_game = game;
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}
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/**
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* Get the player's position (seated index), or -1 if not a player.
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*/
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public function getPlayerPosition (playerId :int) :int
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{
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return int(callHostCode("getPlayerPosition_v1", playerId));
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}
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/**
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* A convenient function to get our own player position,
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* or -1 if we're not a player.
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*/
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public function getMyPosition () :int
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{
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return int(callHostCode("getMyPosition_v1"));
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}
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/**
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* Get all the players at the table, in their seated position.
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* Absent players will be represented by a 0.
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*/
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public function getPlayerIds () :Array /* of playerId (int) */
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{
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return (callHostCode("getPlayers_v1") as Array);
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}
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/**
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* Get the names of the seated players, omitting any watchers.
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*/
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public function getPlayerNames () :Array /* of String */
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{
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return getPlayerIds().map(
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function (playerId :int, o2:*, o3:*) :String
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{
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return _game.getOccupantName(playerId);
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}
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);
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}
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/** Our direct parent. */
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protected var _game :EZGameSubControl;
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}
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}
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