Have the ZoneRegistry implement ZoneService instead of using a concrete
provider. Other injection and cleanup. git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@640 c613c5cb-e716-0410-b11b-feb51c14d237
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@@ -25,6 +25,7 @@ import com.threerings.presents.server.InvocationException;
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import com.threerings.crowd.data.BodyObject;
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import com.threerings.crowd.data.PlaceConfig;
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import com.threerings.crowd.server.LocationManager;
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import com.threerings.whirled.client.SceneService;
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import com.threerings.whirled.data.SceneModel;
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@@ -33,7 +34,6 @@ import com.threerings.whirled.server.AbstractSceneMoveHandler;
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import com.threerings.whirled.server.SceneManager;
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import com.threerings.whirled.server.SceneMoveHandler;
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import com.threerings.whirled.server.SceneRegistry;
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import com.threerings.whirled.server.WhirledServer;
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import com.threerings.whirled.zone.client.ZoneService;
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import com.threerings.whirled.zone.data.ZoneCodes;
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@@ -48,11 +48,13 @@ import static com.threerings.whirled.zone.Log.log;
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public class ZoneMoveHandler extends AbstractSceneMoveHandler
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implements ZoneManager.ResolutionListener
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{
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public ZoneMoveHandler (ZoneManager zmgr, BodyObject body, int sceneId, int sceneVer,
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public ZoneMoveHandler (LocationManager locmgr, ZoneManager zmgr, SceneRegistry screg,
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BodyObject body, int sceneId, int sceneVer,
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ZoneService.ZoneMoveListener listener)
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{
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super(body, listener);
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super(locmgr, body, listener);
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_zmgr = zmgr;
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_screg = screg;
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_sceneId = sceneId;
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_version = sceneVer;
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}
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@@ -69,7 +71,7 @@ public class ZoneMoveHandler extends AbstractSceneMoveHandler
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_summary = summary;
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// now resolve the target scene
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WhirledServer.screg.resolveScene(_sceneId, this);
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_screg.resolveScene(_sceneId, this);
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}
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// from interface ZoneManager.ResolutionListener
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@@ -85,7 +87,7 @@ public class ZoneMoveHandler extends AbstractSceneMoveHandler
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{
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// move to the place object associated with this scene
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int ploid = scmgr.getPlaceObject().getOid();
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PlaceConfig config = WhirledServer.locman.moveTo(_body, ploid);
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PlaceConfig config = _locman.moveTo(_body, ploid);
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// now that we've moved, we can update the user object with the new scene and zone ids
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_body.startTransaction();
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@@ -114,6 +116,7 @@ public class ZoneMoveHandler extends AbstractSceneMoveHandler
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}
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protected ZoneManager _zmgr;
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protected SceneRegistry _screg;
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protected int _sceneId, _version;
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protected ZoneSummary _summary;
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}
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