diff --git a/src/as/com/threerings/ezgame/EZGameSubControl.as b/src/as/com/threerings/ezgame/EZGameSubControl.as index a308c95a..49f4142e 100644 --- a/src/as/com/threerings/ezgame/EZGameSubControl.as +++ b/src/as/com/threerings/ezgame/EZGameSubControl.as @@ -213,8 +213,10 @@ public class EZGameSubControl extends AbstractSubControl /** * Start the next player's turn. If a playerId is specified, that player's turn will be - * next. Otherwise the turn will progress to the next natural turn holder (following - * seating order) or be assigned randomly if the game is just starting. + * next. Otherwise the turn will be assigned randomly the first time, after that following + * the "natural" turn order. In a seated game, the natural order follows the seating order. + * In a party game, the natural order is to give the turn to the player that has been + * around the longest without getting a turn. */ public function startNextTurn (nextPlayerId :int = 0) :void {