Updates to EZGame to allow games to store 'user cookies'.

Then intention is that other games besides EZGame may use this as well,
so it's semi-separated, but for now it's part of EZGame.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@123 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
Ray Greenwell
2006-11-15 03:01:49 +00:00
parent a4ae0dd2dc
commit cff4238b3e
19 changed files with 857 additions and 13 deletions
@@ -51,6 +51,12 @@ public interface EZGameProvider extends InvocationProvider
public void endTurn (ClientObject caller, int arg1, InvocationService.InvocationListener arg2)
throws InvocationException;
/**
* Handles a {@link EZGameService#getCookie} request.
*/
public void getCookie (ClientObject caller, int arg1, InvocationService.InvocationListener arg2)
throws InvocationException;
/**
* Handles a {@link EZGameService#getFromCollection} request.
*/
@@ -69,6 +75,12 @@ public interface EZGameProvider extends InvocationProvider
public void sendMessage (ClientObject caller, String arg1, Object arg2, int arg3, InvocationService.InvocationListener arg4)
throws InvocationException;
/**
* Handles a {@link EZGameService#setCookie} request.
*/
public void setCookie (ClientObject caller, byte[] arg1, InvocationService.InvocationListener arg2)
throws InvocationException;
/**
* Handles a {@link EZGameService#setProperty} request.
*/