Updates to EZGame to allow games to store 'user cookies'.

Then intention is that other games besides EZGame may use this as well,
so it's semi-separated, but for now it's part of EZGame.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@123 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
Ray Greenwell
2006-11-15 03:01:49 +00:00
parent a4ae0dd2dc
commit cff4238b3e
19 changed files with 857 additions and 13 deletions
@@ -0,0 +1,44 @@
//
// $Id$
package com.threerings.ezgame.data {
import flash.utils.ByteArray;
import com.threerings.io.ObjectInputStream;
import com.threerings.io.ObjectOutputStream;
import com.threerings.presents.dobj.DSet_Entry;
import com.threerings.ezgame.util.EZObjectMarshaller;
public class UserCookie
implements DSet_Entry
{
/** The index of the player that has this cookie. */
public var playerIndex :int;
/** The decoded cookie value. */
public var cookie :Object;
// from DSet_Entry
public function getKey () :Object
{
return playerIndex;
}
// from superinterface Streamable
public function readObject (ins :ObjectInputStream) :void
{
playerIndex = ins.readInt();
var ba :ByteArray = (ins.readObject() as ByteArray);
cookie = EZObjectMarshaller.decode(ba);
}
// from superinterface Streamable
public function writeObject (out :ObjectOutputStream) :void
{
throw new Error();
}
}
}