API docs for 1.3 release.
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SpotService (vilya 1.3 API)
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<H2>
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<FONT SIZE="-1">
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com.threerings.whirled.spot.client</FONT>
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<BR>
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Interface SpotService</H2>
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<DL>
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<DT><B>All Superinterfaces:</B> <DD>com.threerings.presents.client.InvocationService</DD>
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</DL>
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<DL>
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<DT><B>All Known Implementing Classes:</B> <DD><A HREF="../../../../../com/threerings/whirled/spot/data/SpotMarshaller.html" title="class in com.threerings.whirled.spot.data">SpotMarshaller</A></DD>
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<DL>
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<DT><PRE>public interface <B>SpotService</B><DT>extends com.threerings.presents.client.InvocationService</DL>
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</PRE>
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<P>
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Defines the mechanism by which the client can request to move around
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within a scene and between scenes (taking exit and entry locations into
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account). These services should not be used directly, but instead
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should be accessed via the <A HREF="../../../../../com/threerings/whirled/spot/client/SpotSceneDirector.html" title="class in com.threerings.whirled.spot.client"><CODE>SpotSceneDirector</CODE></A>.
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static interface</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/whirled/spot/client/SpotService.SpotSceneMoveListener.html" title="interface in com.threerings.whirled.spot.client">SpotService.SpotSceneMoveListener</A></B></CODE>
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<BR>
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Used to communicate the response to a <A HREF="../../../../../com/threerings/whirled/client/SceneService.html#moveTo(int, int, com.threerings.whirled.client.SceneService.SceneMoveListener)"><CODE>SceneService.moveTo(int, int, com.threerings.whirled.client.SceneService.SceneMoveListener)</CODE></A> request.</TD>
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<A NAME="nested_classes_inherited_from_class_com.threerings.presents.client.InvocationService"><!-- --></A>
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<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
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<TH ALIGN="left"><B>Nested classes/interfaces inherited from interface com.threerings.presents.client.InvocationService</B></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE>com.threerings.presents.client.InvocationService.ConfirmListener, com.threerings.presents.client.InvocationService.InvocationListener, com.threerings.presents.client.InvocationService.ResultListener</CODE></TD>
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<!-- ========== METHOD SUMMARY =========== -->
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/whirled/spot/client/SpotService.html#changeLocation(int, com.threerings.whirled.spot.data.Location, com.threerings.presents.client.InvocationService.ConfirmListener)">changeLocation</A></B>(int sceneId,
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<A HREF="../../../../../com/threerings/whirled/spot/data/Location.html" title="interface in com.threerings.whirled.spot.data">Location</A> loc,
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com.threerings.presents.client.InvocationService.ConfirmListener listener)</CODE>
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<BR>
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Requests that this client's body be made to move to the specified
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location.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/whirled/spot/client/SpotService.html#clusterSpeak(java.lang.String, byte)">clusterSpeak</A></B>(<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A> message,
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byte mode)</CODE>
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<BR>
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Requests that the supplied message be delivered to listeners in the
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cluster to which the specified location belongs.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/whirled/spot/client/SpotService.html#joinCluster(int, com.threerings.presents.client.InvocationService.ConfirmListener)">joinCluster</A></B>(int friendOid,
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com.threerings.presents.client.InvocationService.ConfirmListener listener)</CODE>
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<BR>
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Requests that this client start or join the specified cluster.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/whirled/spot/client/SpotService.html#traversePortal(int, int, int, com.threerings.whirled.spot.client.SpotService.SpotSceneMoveListener)">traversePortal</A></B>(int sceneId,
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int portalId,
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int destSceneVer,
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<A HREF="../../../../../com/threerings/whirled/spot/client/SpotService.SpotSceneMoveListener.html" title="interface in com.threerings.whirled.spot.client">SpotService.SpotSceneMoveListener</A> listener)</CODE>
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<BR>
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Requests to traverse the specified portal.</TD>
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</TR>
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</TABLE>
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<P>
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<!-- ============ METHOD DETAIL ========== -->
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<B>Method Detail</B></FONT></TH>
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</TR>
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</TABLE>
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<A NAME="traversePortal(int, int, int, com.threerings.whirled.spot.client.SpotService.SpotSceneMoveListener)"><!-- --></A><H3>
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traversePortal</H3>
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<PRE>
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void <B>traversePortal</B>(int sceneId,
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int portalId,
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int destSceneVer,
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<A HREF="../../../../../com/threerings/whirled/spot/client/SpotService.SpotSceneMoveListener.html" title="interface in com.threerings.whirled.spot.client">SpotService.SpotSceneMoveListener</A> listener)</PRE>
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<DL>
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<DD>Requests to traverse the specified portal.
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<P>
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<DD><DL>
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</DL>
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</DD>
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<DD><DL>
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<DT><B>Parameters:</B><DD><CODE>sceneId</CODE> - the player's current scene which is used to sanity
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check things when the request actually arrives.<DD><CODE>portalId</CODE> - the portal to be traversed.<DD><CODE>destSceneVer</CODE> - the version of the destination scene data that
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the client has in its local repository.</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="changeLocation(int, com.threerings.whirled.spot.data.Location, com.threerings.presents.client.InvocationService.ConfirmListener)"><!-- --></A><H3>
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changeLocation</H3>
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<PRE>
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void <B>changeLocation</B>(int sceneId,
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<A HREF="../../../../../com/threerings/whirled/spot/data/Location.html" title="interface in com.threerings.whirled.spot.data">Location</A> loc,
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com.threerings.presents.client.InvocationService.ConfirmListener listener)</PRE>
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<DL>
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<DD>Requests that this client's body be made to move to the specified
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location. The user will be removed from any cluster from which they
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are an occupant.
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<P>
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<DD><DL>
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</DL>
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</DD>
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<DD><DL>
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<DT><B>Parameters:</B><DD><CODE>sceneId</CODE> - the id of the scene in which to change location.<DD><CODE>loc</CODE> - the location to which to move.</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="joinCluster(int, com.threerings.presents.client.InvocationService.ConfirmListener)"><!-- --></A><H3>
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joinCluster</H3>
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<PRE>
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void <B>joinCluster</B>(int friendOid,
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com.threerings.presents.client.InvocationService.ConfirmListener listener)</PRE>
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<DL>
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<DD>Requests that this client start or join the specified cluster. They
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will be relocated appropriately by the scene manager.
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<P>
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<DD><DL>
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</DL>
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</DD>
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<DD><DL>
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<DT><B>Parameters:</B><DD><CODE>friendOid</CODE> - the bodyOid of another user or the oid of an
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existing cluster; the calling user will be made to join the cluster
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or target user's cluster, or create a cluster with the target user
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if they are not already in one.</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="clusterSpeak(java.lang.String, byte)"><!-- --></A><H3>
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clusterSpeak</H3>
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<PRE>
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void <B>clusterSpeak</B>(<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A> message,
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byte mode)</PRE>
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<DL>
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<DD>Requests that the supplied message be delivered to listeners in the
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cluster to which the specified location belongs.
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<P>
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<DD><DL>
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</DL>
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</DD>
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<DD><DL>
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<DT><B>Parameters:</B><DD><CODE>message</CODE> - the text of the message to be spoken.<DD><CODE>mode</CODE> - an associated mode constant that can be used to
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identify different kinds of "speech" (emote, thought bubble, etc.).</DL>
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</DD>
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</DL>
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