API docs for 1.3 release.

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2011-04-06 17:01:15 -07:00
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DropManagerDelegate (vilya 1.3 API)
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com.threerings.puzzle.drop.server</FONT>
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Class DropManagerDelegate</H2>
<PRE>
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">java.lang.Object</A>
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by ">com.threerings.crowd.server.PlaceManagerDelegate
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../../com/threerings/parlor/server/PlayManagerDelegate.html" title="class in com.threerings.parlor.server">com.threerings.parlor.server.PlayManagerDelegate</A>
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html" title="class in com.threerings.parlor.game.server">com.threerings.parlor.game.server.GameManagerDelegate</A>
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../../com/threerings/puzzle/server/PuzzleManagerDelegate.html" title="class in com.threerings.puzzle.server">com.threerings.puzzle.server.PuzzleManagerDelegate</A>
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>com.threerings.puzzle.drop.server.DropManagerDelegate</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD>com.threerings.presents.data.InvocationCodes, <A HREF="../../../../../com/threerings/puzzle/data/PuzzleCodes.html" title="interface in com.threerings.puzzle.data">PuzzleCodes</A>, <A HREF="../../../../../com/threerings/puzzle/data/PuzzleGameCodes.html" title="interface in com.threerings.puzzle.data">PuzzleGameCodes</A>, <A HREF="../../../../../com/threerings/puzzle/drop/data/DropCodes.html" title="interface in com.threerings.puzzle.drop.data">DropCodes</A></DD>
</DL>
<HR>
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<DT><PRE>public abstract class <B>DropManagerDelegate</B><DT>extends <A HREF="../../../../../com/threerings/puzzle/server/PuzzleManagerDelegate.html" title="class in com.threerings.puzzle.server">PuzzleManagerDelegate</A><DT>implements <A HREF="../../../../../com/threerings/puzzle/data/PuzzleCodes.html" title="interface in com.threerings.puzzle.data">PuzzleCodes</A>, <A HREF="../../../../../com/threerings/puzzle/drop/data/DropCodes.html" title="interface in com.threerings.puzzle.drop.data">DropCodes</A></DL>
</PRE>
<P>
Provides the necessary support for a puzzle game that involves a two-dimensional board
containing pieces, with new pieces either falling into the board as a "drop block", or rising
into the bottom of the board in new piece rows, groups of blocks can be "broken" and garbage
can be sent to other players' boards as a result. This is implemented as a delegate so that the
natural hierarchy need not be twisted to differentiate between puzzles that use piece dropping
and those that don't. Because we have need to structure our hierarchy around things like
whether a puzzle is a duty puzzle, this becomes necessary.
<p> A puzzle game using these services will then need to extend this delegate, implementing the
necessary methods to customize it for the particulars of their game and then register it with
their game manager via <CODE>PlaceManager.addDelegate(com.threerings.crowd.server.PlaceManagerDelegate)</CODE>.
<p> It also keeps track of, for each player, board level information, and player game status.
Miscellaneous utility routines are provided for checking things like whether the game is over,
whether a player is still active in the game, and so forth.
<p> Derived classes are likely to want to override <A HREF="../../../../../com/threerings/puzzle/drop/server/DropManagerDelegate.html#getPieceDropLogic()"><CODE>getPieceDropLogic()</CODE></A>.
<P>
<P>
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<TH ALIGN="left"><B>Fields inherited from interface com.threerings.puzzle.data.<A HREF="../../../../../com/threerings/puzzle/data/PuzzleCodes.html" title="interface in com.threerings.puzzle.data">PuzzleCodes</A></B></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../com/threerings/puzzle/data/PuzzleCodes.html#DEBUG_PUZZLE">DEBUG_PUZZLE</A>, <A HREF="../../../../../com/threerings/puzzle/data/PuzzleCodes.html#DEFAULT_DIFFICULTY">DEFAULT_DIFFICULTY</A>, <A HREF="../../../../../com/threerings/puzzle/data/PuzzleCodes.html#PUZZLE_MESSAGE_BUNDLE">PUZZLE_MESSAGE_BUNDLE</A></CODE></TD>
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<TH ALIGN="left"><B>Fields inherited from interface com.threerings.presents.data.InvocationCodes</B></TH>
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<TD><CODE>ACCESS_DENIED, E_ACCESS_DENIED, E_INTERNAL_ERROR, GLOBAL_GROUP, INTERNAL_ERROR</CODE></TD>
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<TH ALIGN="left"><B>Fields inherited from interface com.threerings.puzzle.drop.data.<A HREF="../../../../../com/threerings/puzzle/drop/data/DropCodes.html" title="interface in com.threerings.puzzle.drop.data">DropCodes</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../com/threerings/puzzle/drop/data/DropCodes.html#DROP_MESSAGE_BUNDLE">DROP_MESSAGE_BUNDLE</A>, <A HREF="../../../../../com/threerings/puzzle/drop/data/DropCodes.html#DROP_STREAM">DROP_STREAM</A>, <A HREF="../../../../../com/threerings/puzzle/drop/data/DropCodes.html#RISE_STREAM">RISE_STREAM</A></CODE></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/server/DropManagerDelegate.html#DropManagerDelegate(com.threerings.puzzle.drop.data.DropLogic)">DropManagerDelegate</A></B>(<A HREF="../../../../../com/threerings/puzzle/drop/data/DropLogic.html" title="interface in com.threerings.puzzle.drop.data">DropLogic</A>&nbsp;logic)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a drop manager delegate with a logic that it uses to determine how to manage the
drop puzzle.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/server/DropManagerDelegate.html#DropManagerDelegate(com.threerings.puzzle.server.PuzzleManager, com.threerings.puzzle.drop.data.DropLogic)">DropManagerDelegate</A></B>(<A HREF="../../../../../com/threerings/puzzle/server/PuzzleManager.html" title="class in com.threerings.puzzle.server">PuzzleManager</A>&nbsp;puzmgr,
<A HREF="../../../../../com/threerings/puzzle/drop/data/DropLogic.html" title="interface in com.threerings.puzzle.drop.data">DropLogic</A>&nbsp;logic)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<B>Deprecated.</B>&nbsp;<I>use <A HREF="../../../../../com/threerings/puzzle/drop/server/DropManagerDelegate.html#DropManagerDelegate(com.threerings.puzzle.drop.data.DropLogic)"><CODE>DropManagerDelegate(DropLogic)</CODE></A>.</I></TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/server/DropManagerDelegate.html#didInit(com.threerings.crowd.data.PlaceConfig)">didInit</A></B>(com.threerings.crowd.data.PlaceConfig&nbsp;config)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/server/DropManagerDelegate.html#didStartup(com.threerings.crowd.data.PlaceObject)">didStartup</A></B>(com.threerings.crowd.data.PlaceObject&nbsp;plobj)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/server/DropManagerDelegate.html#gameWillStart()">gameWillStart</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called by the game manager when the game is about to start.</TD>
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</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.threerings.parlor.game.server.GameManagerDelegate"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.threerings.parlor.game.server.<A HREF="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html" title="class in com.threerings.parlor.game.server">GameManagerDelegate</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#gameDidEnd()">gameDidEnd</A>, <A HREF="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#gameDidStart()">gameDidStart</A>, <A HREF="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#gameWillEnd()">gameWillEnd</A>, <A HREF="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#gameWillReset()">gameWillReset</A>, <A HREF="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#playerWasReplaced(int, com.threerings.util.Name, com.threerings.util.Name)">playerWasReplaced</A>, <A HREF="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#setAI(int, com.threerings.parlor.game.data.GameAI)">setAI</A>, <A HREF="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#tickAI(int, com.threerings.parlor.game.data.GameAI)">tickAI</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.threerings.crowd.server.PlaceManagerDelegate"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.threerings.crowd.server.PlaceManagerDelegate</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>bodyEntered, bodyLeft, bodyUpdated, didShutdown, init, placeBecameEmpty, where</CODE></TD>
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<TH ALIGN="left"><B>Methods inherited from class java.lang.<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A></B></TH>
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<!-- ========= CONSTRUCTOR DETAIL ======== -->
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<A NAME="DropManagerDelegate(com.threerings.puzzle.server.PuzzleManager, com.threerings.puzzle.drop.data.DropLogic)"><!-- --></A><H3>
DropManagerDelegate</H3>
<PRE>
<FONT SIZE="-1"><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Deprecated.html?is-external=true" title="class or interface in java.lang">@Deprecated</A>
</FONT>public <B>DropManagerDelegate</B>(<A HREF="../../../../../com/threerings/puzzle/server/PuzzleManager.html" title="class in com.threerings.puzzle.server">PuzzleManager</A>&nbsp;puzmgr,
<A HREF="../../../../../com/threerings/puzzle/drop/data/DropLogic.html" title="interface in com.threerings.puzzle.drop.data">DropLogic</A>&nbsp;logic)</PRE>
<DL>
<DD><B>Deprecated.</B>&nbsp;<I>use <A HREF="../../../../../com/threerings/puzzle/drop/server/DropManagerDelegate.html#DropManagerDelegate(com.threerings.puzzle.drop.data.DropLogic)"><CODE>DropManagerDelegate(DropLogic)</CODE></A>.</I>
<P>
</DL>
<HR>
<A NAME="DropManagerDelegate(com.threerings.puzzle.drop.data.DropLogic)"><!-- --></A><H3>
DropManagerDelegate</H3>
<PRE>
public <B>DropManagerDelegate</B>(<A HREF="../../../../../com/threerings/puzzle/drop/data/DropLogic.html" title="interface in com.threerings.puzzle.drop.data">DropLogic</A>&nbsp;logic)</PRE>
<DL>
<DD>Creates a drop manager delegate with a logic that it uses to determine how to manage the
drop puzzle.
<P>
</DL>
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<A NAME="didInit(com.threerings.crowd.data.PlaceConfig)"><!-- --></A><H3>
didInit</H3>
<PRE>
public void <B>didInit</B>(com.threerings.crowd.data.PlaceConfig&nbsp;config)</PRE>
<DL>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../../com/threerings/puzzle/server/PuzzleManagerDelegate.html#didInit(com.threerings.crowd.data.PlaceConfig)">didInit</A></CODE> in class <CODE><A HREF="../../../../../com/threerings/puzzle/server/PuzzleManagerDelegate.html" title="class in com.threerings.puzzle.server">PuzzleManagerDelegate</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="didStartup(com.threerings.crowd.data.PlaceObject)"><!-- --></A><H3>
didStartup</H3>
<PRE>
public void <B>didStartup</B>(com.threerings.crowd.data.PlaceObject&nbsp;plobj)</PRE>
<DL>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE>didStartup</CODE> in class <CODE>com.threerings.crowd.server.PlaceManagerDelegate</CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="gameWillStart()"><!-- --></A><H3>
gameWillStart</H3>
<PRE>
public void <B>gameWillStart</B>()</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#gameWillStart()">GameManagerDelegate</A></CODE></B></DD>
<DD>Called by the game manager when the game is about to start.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html#gameWillStart()">gameWillStart</A></CODE> in class <CODE><A HREF="../../../../../com/threerings/parlor/game/server/GameManagerDelegate.html" title="class in com.threerings.parlor.game.server">GameManagerDelegate</A></CODE></DL>
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<TD WIDTH="15%"><B><A HREF="../../../../../com/threerings/puzzle/drop/server/DropManagerDelegate.html" title="class in com.threerings.puzzle.drop.server">DropManagerDelegate</A></B></TD>
<TD>Provides the necessary support for a puzzle game that involves a two-dimensional board
containing pieces, with new pieces either falling into the board as a "drop block", or rising
into the bottom of the board in new piece rows, groups of blocks can be "broken" and garbage
can be sent to other players' boards as a result.</TD>
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