API docs for 1.3 release.

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Michael Bayne
2011-04-06 17:01:15 -07:00
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DropBoard.PieceOperation (vilya 1.3 API)
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com.threerings.puzzle.drop.data</FONT>
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Interface DropBoard.PieceOperation</H2>
<DL>
<DT><B>Enclosing class:</B><DD><A HREF="../../../../../com/threerings/puzzle/drop/data/DropBoard.html" title="class in com.threerings.puzzle.drop.data">DropBoard</A></DD>
</DL>
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<DT><PRE>public static interface <B>DropBoard.PieceOperation</B></DL>
</PRE>
<P>
An interface to be implemented by classes that would like to apply some operation to each
piece in a column or row segment in the board.
<P>
<P>
<HR>
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<!-- ========== METHOD SUMMARY =========== -->
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<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/data/DropBoard.PieceOperation.html#execute(com.threerings.puzzle.drop.data.DropBoard, int, int)">execute</A></B>(<A HREF="../../../../../com/threerings/puzzle/drop/data/DropBoard.html" title="class in com.threerings.puzzle.drop.data">DropBoard</A>&nbsp;board,
int&nbsp;col,
int&nbsp;row)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called for each piece in the board segment the operation is being applied to.</TD>
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<A NAME="execute(com.threerings.puzzle.drop.data.DropBoard, int, int)"><!-- --></A><H3>
execute</H3>
<PRE>
boolean <B>execute</B>(<A HREF="../../../../../com/threerings/puzzle/drop/data/DropBoard.html" title="class in com.threerings.puzzle.drop.data">DropBoard</A>&nbsp;board,
int&nbsp;col,
int&nbsp;row)</PRE>
<DL>
<DD>Called for each piece in the board segment the operation is being applied to.
<P>
<DD><DL>
<DT><B>Returns:</B><DD>true if the operation should continue to be applied if being applied to multiple
pieces, or false if it should terminate after this application.</DL>
</DD>
</DL>
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DropBoardSummary (vilya 1.3 API)
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com.threerings.puzzle.drop.data</FONT>
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Class DropBoardSummary</H2>
<PRE>
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">java.lang.Object</A>
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by ">com.threerings.io.SimpleStreamableObject
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../../com/threerings/puzzle/data/BoardSummary.html" title="class in com.threerings.puzzle.data">com.threerings.puzzle.data.BoardSummary</A>
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>com.threerings.puzzle.drop.data.DropBoardSummary</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD>com.threerings.io.Streamable</DD>
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<DT><PRE>public class <B>DropBoardSummary</B><DT>extends <A HREF="../../../../../com/threerings/puzzle/data/BoardSummary.html" title="class in com.threerings.puzzle.data">BoardSummary</A></DL>
</PRE>
<P>
Provides a summary of a <A HREF="../../../../../com/threerings/puzzle/drop/data/DropBoard.html" title="class in com.threerings.puzzle.drop.data"><CODE>DropBoard</CODE></A>.
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<CODE>&nbsp;byte[]</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/data/DropBoardSummary.html#columns">columns</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The row levels for each column.</TD>
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&nbsp;
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/data/DropBoardSummary.html#DropBoardSummary()">DropBoardSummary</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructs an empty drop board summary for use when un-serializing.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/data/DropBoardSummary.html#DropBoardSummary(com.threerings.puzzle.data.Board)">DropBoardSummary</A></B>(<A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A>&nbsp;board)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructs a drop board summary that retrieves board information from the supplied board
when summarizing.</TD>
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<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/data/DropBoardSummary.html#getHighestColumn(int, int)">getHighestColumn</A></B>(int&nbsp;startx,
int&nbsp;endx)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the column number of the column within the given column range that contains the
most pieces.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/data/DropBoardSummary.html#setBoard(com.threerings.puzzle.data.Board)">setBoard</A></B>(<A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A>&nbsp;board)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the board associated with this board summary, causing an immediate update to this
summary.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/data/DropBoardSummary.html#summarize()">summarize</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called by the <A HREF="../../../../../com/threerings/puzzle/server/PuzzleManager.html" title="class in com.threerings.puzzle.server"><CODE>PuzzleManager</CODE></A> to refresh the board
summary information by studying the associated board contents.</TD>
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<TD><CODE>toString</CODE></TD>
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<A NAME="columns"><!-- --></A><H3>
columns</H3>
<PRE>
public byte[] <B>columns</B></PRE>
<DL>
<DD>The row levels for each column.
<P>
<DL>
</DL>
</DL>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
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<A NAME="DropBoardSummary()"><!-- --></A><H3>
DropBoardSummary</H3>
<PRE>
public <B>DropBoardSummary</B>()</PRE>
<DL>
<DD>Constructs an empty drop board summary for use when un-serializing.
<P>
</DL>
<HR>
<A NAME="DropBoardSummary(com.threerings.puzzle.data.Board)"><!-- --></A><H3>
DropBoardSummary</H3>
<PRE>
public <B>DropBoardSummary</B>(<A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A>&nbsp;board)</PRE>
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<DD>Constructs a drop board summary that retrieves board information from the supplied board
when summarizing.
<P>
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getHighestColumn</H3>
<PRE>
public int <B>getHighestColumn</B>(int&nbsp;startx,
int&nbsp;endx)</PRE>
<DL>
<DD>Returns the column number of the column within the given column range that contains the
most pieces.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setBoard(com.threerings.puzzle.data.Board)"><!-- --></A><H3>
setBoard</H3>
<PRE>
public void <B>setBoard</B>(<A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A>&nbsp;board)</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../../../../com/threerings/puzzle/data/BoardSummary.html#setBoard(com.threerings.puzzle.data.Board)">BoardSummary</A></CODE></B></DD>
<DD>Sets the board associated with this board summary, causing an immediate update to this
summary.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../../com/threerings/puzzle/data/BoardSummary.html#setBoard(com.threerings.puzzle.data.Board)">setBoard</A></CODE> in class <CODE><A HREF="../../../../../com/threerings/puzzle/data/BoardSummary.html" title="class in com.threerings.puzzle.data">BoardSummary</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="summarize()"><!-- --></A><H3>
summarize</H3>
<PRE>
public void <B>summarize</B>()</PRE>
<DL>
<DD><B>Description copied from class: <CODE><A HREF="../../../../../com/threerings/puzzle/data/BoardSummary.html#summarize()">BoardSummary</A></CODE></B></DD>
<DD>Called by the <A HREF="../../../../../com/threerings/puzzle/server/PuzzleManager.html" title="class in com.threerings.puzzle.server"><CODE>PuzzleManager</CODE></A> to refresh the board
summary information by studying the associated board contents.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../com/threerings/puzzle/data/BoardSummary.html#summarize()">summarize</A></CODE> in class <CODE><A HREF="../../../../../com/threerings/puzzle/data/BoardSummary.html" title="class in com.threerings.puzzle.data">BoardSummary</A></CODE></DL>
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DropCodes (vilya 1.3 API)
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<H2>
<FONT SIZE="-1">
com.threerings.puzzle.drop.data</FONT>
<BR>
Interface DropCodes</H2>
<DL>
<DT><B>All Superinterfaces:</B> <DD><A HREF="../../../../../com/threerings/puzzle/data/PuzzleGameCodes.html" title="interface in com.threerings.puzzle.data">PuzzleGameCodes</A></DD>
</DL>
<DL>
<DT><B>All Known Implementing Classes:</B> <DD><A HREF="../../../../../com/threerings/puzzle/drop/client/DropControllerDelegate.html" title="class in com.threerings.puzzle.drop.client">DropControllerDelegate</A>, <A HREF="../../../../../com/threerings/puzzle/drop/server/DropManagerDelegate.html" title="class in com.threerings.puzzle.drop.server">DropManagerDelegate</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public interface <B>DropCodes</B><DT>extends <A HREF="../../../../../com/threerings/puzzle/data/PuzzleGameCodes.html" title="interface in com.threerings.puzzle.data">PuzzleGameCodes</A></DL>
</PRE>
<P>
Contains codes used by the drop game services.
<P>
<P>
<HR>
<P>
<!-- =========== FIELD SUMMARY =========== -->
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<B>Field Summary</B></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/data/DropCodes.html#DROP_MESSAGE_BUNDLE">DROP_MESSAGE_BUNDLE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The message bundle identifier for drop puzzle messages.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/data/DropCodes.html#DROP_STREAM">DROP_STREAM</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The name of the control stream that provides drop pieces.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/data/DropCodes.html#RISE_STREAM">RISE_STREAM</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The name of the control stream that provides rise pieces.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<!-- ============ FIELD DETAIL =========== -->
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<A NAME="DROP_MESSAGE_BUNDLE"><!-- --></A><H3>
DROP_MESSAGE_BUNDLE</H3>
<PRE>
static final <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A> <B>DROP_MESSAGE_BUNDLE</B></PRE>
<DL>
<DD>The message bundle identifier for drop puzzle messages.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../constant-values.html#com.threerings.puzzle.drop.data.DropCodes.DROP_MESSAGE_BUNDLE">Constant Field Values</A></DL>
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<HR>
<A NAME="DROP_STREAM"><!-- --></A><H3>
DROP_STREAM</H3>
<PRE>
static final <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A> <B>DROP_STREAM</B></PRE>
<DL>
<DD>The name of the control stream that provides drop pieces.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../constant-values.html#com.threerings.puzzle.drop.data.DropCodes.DROP_STREAM">Constant Field Values</A></DL>
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<A NAME="RISE_STREAM"><!-- --></A><H3>
RISE_STREAM</H3>
<PRE>
static final <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A> <B>RISE_STREAM</B></PRE>
<DL>
<DD>The name of the control stream that provides rise pieces.
<P>
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Interface DropConfig</H2>
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<DT><PRE>public interface <B>DropConfig</B></DL>
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Provides access to the configuration information for a drop puzzle game.
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<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/data/DropConfig.html#getBoardHeight()">getBoardHeight</A></B>()</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the board height in pieces.</TD>
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<CODE>&nbsp;int</CODE></FONT></TD>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the board width in pieces.</TD>
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getBoardWidth</H3>
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int <B>getBoardWidth</B>()</PRE>
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getBoardHeight</H3>
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int <B>getBoardHeight</B>()</PRE>
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DropLogic (vilya 1.3 API)
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Interface DropLogic</H2>
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<DT><PRE>public interface <B>DropLogic</B></DL>
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Describes the features and configuration desired for a given drop puzzle game.
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<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/data/DropLogic.html#useBlockDropping()">useBlockDropping</A></B>()</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns whether the puzzle game would like to make use of the manipulable block dropping
functionality.</TD>
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<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/data/DropLogic.html#useBoardRising()">useBoardRising</A></B>()</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns whether the puzzle game would like to make use of the rising board functionality.</TD>
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useBlockDropping</H3>
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boolean <B>useBlockDropping</B>()</PRE>
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<DD>Returns whether the puzzle game would like to make use of the manipulable block dropping
functionality.
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useBoardRising</H3>
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boolean <B>useBoardRising</B>()</PRE>
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<DD>Returns whether the puzzle game would like to make use of the rising board functionality.
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com.threerings.puzzle.drop.data</FONT>
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Interface DropPieceCodes</H2>
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<DT><B>All Superinterfaces:</B> <DD>com.threerings.util.DirectionCodes</DD>
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<DT><B>All Known Implementing Classes:</B> <DD><A HREF="../../../../../com/threerings/puzzle/drop/data/DropBoard.html" title="class in com.threerings.puzzle.drop.data">DropBoard</A>, <A HREF="../../../../../com/threerings/puzzle/drop/client/DropBoardView.html" title="class in com.threerings.puzzle.drop.client">DropBoardView</A>, <A HREF="../../../../../com/threerings/puzzle/drop/client/DropControllerDelegate.html" title="class in com.threerings.puzzle.drop.client">DropControllerDelegate</A>, <A HREF="../../../../../com/threerings/puzzle/drop/util/PieceDestroyer.html" title="class in com.threerings.puzzle.drop.util">PieceDestroyer</A>, <A HREF="../../../../../com/threerings/puzzle/drop/util/PieceDropper.html" title="class in com.threerings.puzzle.drop.util">PieceDropper</A></DD>
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<DT><PRE>public interface <B>DropPieceCodes</B><DT>extends com.threerings.util.DirectionCodes</DL>
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The drop piece codes interface contains constants common to the drop game package.
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<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/data/DropPieceCodes.html#DROP_BLOCK_PIECE_COUNT">DROP_BLOCK_PIECE_COUNT</A></B></CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The number of pieces in a drop block.</TD>
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<CODE>static&nbsp;byte</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/data/DropPieceCodes.html#PIECE_NONE">PIECE_NONE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The piece constant denoting an empty board piece.</TD>
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<TD><CODE>CARDINAL_DIRECTIONS, CCW, CW, DIRECTION_COUNT, DOWN, EAST, EASTNORTHEAST, EASTSOUTHEAST, FINE_DIRECTION_COUNT, HORIZONTAL, LEFT, NONE, NORTH, NORTHEAST, NORTHNORTHEAST, NORTHNORTHWEST, NORTHWEST, RIGHT, SOUTH, SOUTHEAST, SOUTHSOUTHEAST, SOUTHSOUTHWEST, SOUTHWEST, UP, VERTICAL, WEST, WESTNORTHWEST, WESTSOUTHWEST</CODE></TD>
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PIECE_NONE</H3>
<PRE>
static final byte <B>PIECE_NONE</B></PRE>
<DL>
<DD>The piece constant denoting an empty board piece.
<P>
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<DT><B>See Also:</B><DD><A HREF="../../../../../constant-values.html#com.threerings.puzzle.drop.data.DropPieceCodes.PIECE_NONE">Constant Field Values</A></DL>
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<A NAME="DROP_BLOCK_PIECE_COUNT"><!-- --></A><H3>
DROP_BLOCK_PIECE_COUNT</H3>
<PRE>
static final int <B>DROP_BLOCK_PIECE_COUNT</B></PRE>
<DL>
<DD>The number of pieces in a drop block.
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SegmentInfo (vilya 1.3 API)
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com.threerings.puzzle.drop.data</FONT>
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Class SegmentInfo</H2>
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<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>com.threerings.puzzle.drop.data.SegmentInfo</B>
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<DT><PRE>public class <B>SegmentInfo</B><DT>extends <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A></DL>
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Describes a segment of pieces in a <A HREF="../../../../../com/threerings/puzzle/drop/data/DropBoard.html" title="class in com.threerings.puzzle.drop.data"><CODE>DropBoard</CODE></A>.
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<CODE>&nbsp;int</CODE></FONT></TD>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The segment's direction; one of <CODE>DirectionCodes.HORIZONTAL</CODE>
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<CODE>&nbsp;int</CODE></FONT></TD>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The segment's length in pieces.</TD>
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<CODE>&nbsp;int</CODE></FONT></TD>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The segment's lower-left board coordinates.</TD>
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<CODE>&nbsp;int</CODE></FONT></TD>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The segment's lower-left board coordinates.</TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/data/SegmentInfo.html#SegmentInfo(int, int, int, int)">SegmentInfo</A></B>(int&nbsp;dir,
int&nbsp;x,
int&nbsp;y,
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructs a segment info object.</TD>
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dir</H3>
<PRE>
public int <B>dir</B></PRE>
<DL>
<DD>The segment's direction; one of <CODE>DirectionCodes.HORIZONTAL</CODE>
or <CODE>DirectionCodes.VERTICAL</CODE>.
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<A NAME="x"><!-- --></A><H3>
x</H3>
<PRE>
public int <B>x</B></PRE>
<DL>
<DD>The segment's lower-left board coordinates.
<P>
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</DL>
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<A NAME="y"><!-- --></A><H3>
y</H3>
<PRE>
public int <B>y</B></PRE>
<DL>
<DD>The segment's lower-left board coordinates.
<P>
<DL>
</DL>
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<A NAME="len"><!-- --></A><H3>
len</H3>
<PRE>
public int <B>len</B></PRE>
<DL>
<DD>The segment's length in pieces.
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SegmentInfo</H3>
<PRE>
public <B>SegmentInfo</B>(int&nbsp;dir,
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<DD>Constructs a segment info object.
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toString</H3>
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<H2>
<B>Uses of Interface<br>com.threerings.puzzle.drop.data.DropBoard.PieceOperation</B></H2>
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Packages that use <A HREF="../../../../../../com/threerings/puzzle/drop/data/DropBoard.PieceOperation.html" title="interface in com.threerings.puzzle.drop.data">DropBoard.PieceOperation</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.puzzle.drop.data"><B>com.threerings.puzzle.drop.data</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.puzzle.drop.util"><B>com.threerings.puzzle.drop.util</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.puzzle.drop.data"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/puzzle/drop/data/DropBoard.PieceOperation.html" title="interface in com.threerings.puzzle.drop.data">DropBoard.PieceOperation</A> in <A HREF="../../../../../../com/threerings/puzzle/drop/data/package-summary.html">com.threerings.puzzle.drop.data</A></FONT></TH>
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&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Fields in <A HREF="../../../../../../com/threerings/puzzle/drop/data/package-summary.html">com.threerings.puzzle.drop.data</A> declared as <A HREF="../../../../../../com/threerings/puzzle/drop/data/DropBoard.PieceOperation.html" title="interface in com.threerings.puzzle.drop.data">DropBoard.PieceOperation</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="../../../../../../com/threerings/puzzle/drop/data/DropBoard.PieceOperation.html" title="interface in com.threerings.puzzle.drop.data">DropBoard.PieceOperation</A></CODE></FONT></TD>
<TD><CODE><B>DropBoard.</B><B><A HREF="../../../../../../com/threerings/puzzle/drop/data/DropBoard.html#CLEAR_OP">CLEAR_OP</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;An operation that does naught but clear pieces, which proves to be generally useful.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/puzzle/drop/data/package-summary.html">com.threerings.puzzle.drop.data</A> with parameters of type <A HREF="../../../../../../com/threerings/puzzle/drop/data/DropBoard.PieceOperation.html" title="interface in com.threerings.puzzle.drop.data">DropBoard.PieceOperation</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>DropBoard.</B><B><A HREF="../../../../../../com/threerings/puzzle/drop/data/DropBoard.html#applyOp(int, int, com.threerings.puzzle.drop.data.DropBoard.PieceOperation)">applyOp</A></B>(int&nbsp;col,
int&nbsp;row,
<A HREF="../../../../../../com/threerings/puzzle/drop/data/DropBoard.PieceOperation.html" title="interface in com.threerings.puzzle.drop.data">DropBoard.PieceOperation</A>&nbsp;op)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Applies a specified <A HREF="../../../../../../com/threerings/puzzle/drop/data/DropBoard.PieceOperation.html" title="interface in com.threerings.puzzle.drop.data"><CODE>DropBoard.PieceOperation</CODE></A> to the specified piece in the board.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>DropBoard.</B><B><A HREF="../../../../../../com/threerings/puzzle/drop/data/DropBoard.html#applyOp(int, int, int, com.threerings.puzzle.drop.data.DropBoard.PieceOperation)">applyOp</A></B>(int&nbsp;dir,
int&nbsp;col,
int&nbsp;row,
<A HREF="../../../../../../com/threerings/puzzle/drop/data/DropBoard.PieceOperation.html" title="interface in com.threerings.puzzle.drop.data">DropBoard.PieceOperation</A>&nbsp;op)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Applies a specified <A HREF="../../../../../../com/threerings/puzzle/drop/data/DropBoard.PieceOperation.html" title="interface in com.threerings.puzzle.drop.data"><CODE>DropBoard.PieceOperation</CODE></A> to all pieces in the specified row or column
starting at the specified coordinates and spanning the remainder of the row or column
(depending on the application direction) in the board.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>DropBoard.</B><B><A HREF="../../../../../../com/threerings/puzzle/drop/data/DropBoard.html#applyOp(int, int, int, int, com.threerings.puzzle.drop.data.DropBoard.PieceOperation)">applyOp</A></B>(int&nbsp;dir,
int&nbsp;col,
int&nbsp;row,
int&nbsp;len,
<A HREF="../../../../../../com/threerings/puzzle/drop/data/DropBoard.PieceOperation.html" title="interface in com.threerings.puzzle.drop.data">DropBoard.PieceOperation</A>&nbsp;op)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Applies a specified <A HREF="../../../../../../com/threerings/puzzle/drop/data/DropBoard.PieceOperation.html" title="interface in com.threerings.puzzle.drop.data"><CODE>DropBoard.PieceOperation</CODE></A> to all pieces in a row or column segment
starting at the specified coordinates and of the specified length in the board.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.puzzle.drop.util"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/puzzle/drop/data/DropBoard.PieceOperation.html" title="interface in com.threerings.puzzle.drop.data">DropBoard.PieceOperation</A> in <A HREF="../../../../../../com/threerings/puzzle/drop/util/package-summary.html">com.threerings.puzzle.drop.util</A></FONT></TH>
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<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/puzzle/drop/util/package-summary.html">com.threerings.puzzle.drop.util</A> with parameters of type <A HREF="../../../../../../com/threerings/puzzle/drop/data/DropBoard.PieceOperation.html" title="interface in com.threerings.puzzle.drop.data">DropBoard.PieceOperation</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/List.html?is-external=true" title="class or interface in java.util">List</A>&lt;<A HREF="../../../../../../com/threerings/puzzle/drop/data/SegmentInfo.html" title="class in com.threerings.puzzle.drop.data">SegmentInfo</A>&gt;</CODE></FONT></TD>
<TD><CODE><B>PieceDestroyer.</B><B><A HREF="../../../../../../com/threerings/puzzle/drop/util/PieceDestroyer.html#destroyPieces(com.threerings.puzzle.drop.data.DropBoard, com.threerings.puzzle.drop.data.DropBoard.PieceOperation)">destroyPieces</A></B>(<A HREF="../../../../../../com/threerings/puzzle/drop/data/DropBoard.html" title="class in com.threerings.puzzle.drop.data">DropBoard</A>&nbsp;board,
<A HREF="../../../../../../com/threerings/puzzle/drop/data/DropBoard.PieceOperation.html" title="interface in com.threerings.puzzle.drop.data">DropBoard.PieceOperation</A>&nbsp;destroyOp)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Destroys all pieces in the given board that are in contiguous rows or columns of pieces,
returning a list of <A HREF="../../../../../../com/threerings/puzzle/drop/data/SegmentInfo.html" title="class in com.threerings.puzzle.drop.data"><CODE>SegmentInfo</CODE></A> objects detailing the destroyed piece segments.</TD>
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Uses of Class com.threerings.puzzle.drop.data.DropBoard (vilya 1.3 API)
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<H2>
<B>Uses of Class<br>com.threerings.puzzle.drop.data.DropBoard</B></H2>
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Packages that use <A HREF="../../../../../../com/threerings/puzzle/drop/data/DropBoard.html" title="class in com.threerings.puzzle.drop.data">DropBoard</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.puzzle.drop.client"><B>com.threerings.puzzle.drop.client</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.puzzle.drop.data"><B>com.threerings.puzzle.drop.data</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.puzzle.drop.util"><B>com.threerings.puzzle.drop.util</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
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<P>
<A NAME="com.threerings.puzzle.drop.client"><!-- --></A>
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Uses of <A HREF="../../../../../../com/threerings/puzzle/drop/data/DropBoard.html" title="class in com.threerings.puzzle.drop.data">DropBoard</A> in <A HREF="../../../../../../com/threerings/puzzle/drop/client/package-summary.html">com.threerings.puzzle.drop.client</A></FONT></TH>
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<TH ALIGN="left" COLSPAN="2">Constructors in <A HREF="../../../../../../com/threerings/puzzle/drop/client/package-summary.html">com.threerings.puzzle.drop.client</A> with parameters of type <A HREF="../../../../../../com/threerings/puzzle/drop/data/DropBoard.html" title="class in com.threerings.puzzle.drop.data">DropBoard</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/threerings/puzzle/drop/client/PieceGroupAnimation.html#PieceGroupAnimation(com.threerings.puzzle.drop.client.DropBoardView, com.threerings.puzzle.drop.data.DropBoard)">PieceGroupAnimation</A></B>(<A HREF="../../../../../../com/threerings/puzzle/drop/client/DropBoardView.html" title="class in com.threerings.puzzle.drop.client">DropBoardView</A>&nbsp;view,
<A HREF="../../../../../../com/threerings/puzzle/drop/data/DropBoard.html" title="class in com.threerings.puzzle.drop.data">DropBoard</A>&nbsp;board)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a piece group animation which must be initialized with a subsequent call to
<CODE>AbstractMedia.init(AbstractMediaManager)</CODE>.</TD>
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Uses of <A HREF="../../../../../../com/threerings/puzzle/drop/data/DropBoard.html" title="class in com.threerings.puzzle.drop.data">DropBoard</A> in <A HREF="../../../../../../com/threerings/puzzle/drop/data/package-summary.html">com.threerings.puzzle.drop.data</A></FONT></TH>
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&nbsp;
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/puzzle/drop/data/package-summary.html">com.threerings.puzzle.drop.data</A> that return <A HREF="../../../../../../com/threerings/puzzle/drop/data/DropBoard.html" title="class in com.threerings.puzzle.drop.data">DropBoard</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../com/threerings/puzzle/drop/data/DropBoard.html" title="class in com.threerings.puzzle.drop.data">DropBoard</A></CODE></FONT></TD>
<TD><CODE><B>DropBoard.</B><B><A HREF="../../../../../../com/threerings/puzzle/drop/data/DropBoard.html#clone()">clone</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
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&nbsp;
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/puzzle/drop/data/package-summary.html">com.threerings.puzzle.drop.data</A> with parameters of type <A HREF="../../../../../../com/threerings/puzzle/drop/data/DropBoard.html" title="class in com.threerings.puzzle.drop.data">DropBoard</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>DropBoard.</B><B><A HREF="../../../../../../com/threerings/puzzle/drop/data/DropBoard.html#copyInto(com.threerings.puzzle.drop.data.DropBoard)">copyInto</A></B>(<A HREF="../../../../../../com/threerings/puzzle/drop/data/DropBoard.html" title="class in com.threerings.puzzle.drop.data">DropBoard</A>&nbsp;board)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Copies the contents of this board directly into the supplied board, overwriting the
destination board in its entirety.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B>DropBoard.PieceOperation.</B><B><A HREF="../../../../../../com/threerings/puzzle/drop/data/DropBoard.PieceOperation.html#execute(com.threerings.puzzle.drop.data.DropBoard, int, int)">execute</A></B>(<A HREF="../../../../../../com/threerings/puzzle/drop/data/DropBoard.html" title="class in com.threerings.puzzle.drop.data">DropBoard</A>&nbsp;board,
int&nbsp;col,
int&nbsp;row)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called for each piece in the board segment the operation is being applied to.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.puzzle.drop.util"><!-- --></A>
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Uses of <A HREF="../../../../../../com/threerings/puzzle/drop/data/DropBoard.html" title="class in com.threerings.puzzle.drop.data">DropBoard</A> in <A HREF="../../../../../../com/threerings/puzzle/drop/util/package-summary.html">com.threerings.puzzle.drop.util</A></FONT></TH>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/puzzle/drop/util/package-summary.html">com.threerings.puzzle.drop.util</A> with parameters of type <A HREF="../../../../../../com/threerings/puzzle/drop/data/DropBoard.html" title="class in com.threerings.puzzle.drop.data">DropBoard</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/List.html?is-external=true" title="class or interface in java.util">List</A>&lt;<A HREF="../../../../../../com/threerings/puzzle/drop/data/SegmentInfo.html" title="class in com.threerings.puzzle.drop.data">SegmentInfo</A>&gt;</CODE></FONT></TD>
<TD><CODE><B>PieceDestroyer.</B><B><A HREF="../../../../../../com/threerings/puzzle/drop/util/PieceDestroyer.html#destroyPieces(com.threerings.puzzle.drop.data.DropBoard, com.threerings.puzzle.drop.data.DropBoard.PieceOperation)">destroyPieces</A></B>(<A HREF="../../../../../../com/threerings/puzzle/drop/data/DropBoard.html" title="class in com.threerings.puzzle.drop.data">DropBoard</A>&nbsp;board,
<A HREF="../../../../../../com/threerings/puzzle/drop/data/DropBoard.PieceOperation.html" title="interface in com.threerings.puzzle.drop.data">DropBoard.PieceOperation</A>&nbsp;destroyOp)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Destroys all pieces in the given board that are in contiguous rows or columns of pieces,
returning a list of <A HREF="../../../../../../com/threerings/puzzle/drop/data/SegmentInfo.html" title="class in com.threerings.puzzle.drop.data"><CODE>SegmentInfo</CODE></A> objects detailing the destroyed piece segments.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B>PieceDropper.</B><B><A HREF="../../../../../../com/threerings/puzzle/drop/util/PieceDropper.html#dropPieces(com.threerings.puzzle.drop.data.DropBoard, com.threerings.puzzle.drop.util.PieceDropper.DropObserver)">dropPieces</A></B>(<A HREF="../../../../../../com/threerings/puzzle/drop/data/DropBoard.html" title="class in com.threerings.puzzle.drop.data">DropBoard</A>&nbsp;board,
<A HREF="../../../../../../com/threerings/puzzle/drop/util/PieceDropper.DropObserver.html" title="interface in com.threerings.puzzle.drop.util">PieceDropper.DropObserver</A>&nbsp;drobs)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Effects any drops possible on the supplied board (modifying the board in the progress) and
notifying the supplied drop observer of those drops.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B>PieceDropper.</B><B><A HREF="../../../../../../com/threerings/puzzle/drop/util/PieceDropper.html#fillBoard(com.threerings.puzzle.drop.data.DropBoard, com.threerings.puzzle.drop.util.PieceDropper.DropObserver)">fillBoard</A></B>(<A HREF="../../../../../../com/threerings/puzzle/drop/data/DropBoard.html" title="class in com.threerings.puzzle.drop.data">DropBoard</A>&nbsp;board,
<A HREF="../../../../../../com/threerings/puzzle/drop/util/PieceDropper.DropObserver.html" title="interface in com.threerings.puzzle.drop.util">PieceDropper.DropObserver</A>&nbsp;drobs)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Drops new pieces onto the board to fill the gaps.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B>PieceDropLogic.</B><B><A HREF="../../../../../../com/threerings/puzzle/drop/util/PieceDropLogic.html#getConstrainedEdge(com.threerings.puzzle.drop.data.DropBoard, int, int, int)">getConstrainedEdge</A></B>(<A HREF="../../../../../../com/threerings/puzzle/drop/data/DropBoard.html" title="class in com.threerings.puzzle.drop.data">DropBoard</A>&nbsp;board,
int&nbsp;col,
int&nbsp;row,
int&nbsp;dir)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the x-axis coordinate of the specified edge of the given constrained piece.</TD>
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<B>Uses of Interface<br>com.threerings.puzzle.drop.data.DropCodes</B></H2>
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Packages that use <A HREF="../../../../../../com/threerings/puzzle/drop/data/DropCodes.html" title="interface in com.threerings.puzzle.drop.data">DropCodes</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.puzzle.drop.client"><B>com.threerings.puzzle.drop.client</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
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<TD><A HREF="#com.threerings.puzzle.drop.server"><B>com.threerings.puzzle.drop.server</B></A></TD>
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Uses of <A HREF="../../../../../../com/threerings/puzzle/drop/data/DropCodes.html" title="interface in com.threerings.puzzle.drop.data">DropCodes</A> in <A HREF="../../../../../../com/threerings/puzzle/drop/client/package-summary.html">com.threerings.puzzle.drop.client</A></FONT></TH>
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<TH ALIGN="left" COLSPAN="2">Classes in <A HREF="../../../../../../com/threerings/puzzle/drop/client/package-summary.html">com.threerings.puzzle.drop.client</A> that implement <A HREF="../../../../../../com/threerings/puzzle/drop/data/DropCodes.html" title="interface in com.threerings.puzzle.drop.data">DropCodes</A></FONT></TH>
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<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/puzzle/drop/client/DropControllerDelegate.html" title="class in com.threerings.puzzle.drop.client">DropControllerDelegate</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Games that wish to make use of the drop puzzle services will need to create an extension of
this delegate class, customizing it for their particular game and then adding it via
<CODE>PlaceController.addDelegate(com.threerings.crowd.client.PlaceControllerDelegate)</CODE>.</TD>
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Uses of <A HREF="../../../../../../com/threerings/puzzle/drop/data/DropCodes.html" title="interface in com.threerings.puzzle.drop.data">DropCodes</A> in <A HREF="../../../../../../com/threerings/puzzle/drop/server/package-summary.html">com.threerings.puzzle.drop.server</A></FONT></TH>
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<TH ALIGN="left" COLSPAN="2">Classes in <A HREF="../../../../../../com/threerings/puzzle/drop/server/package-summary.html">com.threerings.puzzle.drop.server</A> that implement <A HREF="../../../../../../com/threerings/puzzle/drop/data/DropCodes.html" title="interface in com.threerings.puzzle.drop.data">DropCodes</A></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/puzzle/drop/server/DropManagerDelegate.html" title="class in com.threerings.puzzle.drop.server">DropManagerDelegate</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Provides the necessary support for a puzzle game that involves a two-dimensional board
containing pieces, with new pieces either falling into the board as a "drop block", or rising
into the bottom of the board in new piece rows, groups of blocks can be "broken" and garbage
can be sent to other players' boards as a result.</TD>
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Uses of Interface com.threerings.puzzle.drop.data.DropLogic (vilya 1.3 API)
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<B>Uses of Interface<br>com.threerings.puzzle.drop.data.DropLogic</B></H2>
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Packages that use <A HREF="../../../../../../com/threerings/puzzle/drop/data/DropLogic.html" title="interface in com.threerings.puzzle.drop.data">DropLogic</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.puzzle.drop.client"><B>com.threerings.puzzle.drop.client</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
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<TD><A HREF="#com.threerings.puzzle.drop.server"><B>com.threerings.puzzle.drop.server</B></A></TD>
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Uses of <A HREF="../../../../../../com/threerings/puzzle/drop/data/DropLogic.html" title="interface in com.threerings.puzzle.drop.data">DropLogic</A> in <A HREF="../../../../../../com/threerings/puzzle/drop/client/package-summary.html">com.threerings.puzzle.drop.client</A></FONT></TH>
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<TH ALIGN="left" COLSPAN="2">Constructors in <A HREF="../../../../../../com/threerings/puzzle/drop/client/package-summary.html">com.threerings.puzzle.drop.client</A> with parameters of type <A HREF="../../../../../../com/threerings/puzzle/drop/data/DropLogic.html" title="interface in com.threerings.puzzle.drop.data">DropLogic</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/threerings/puzzle/drop/client/DropControllerDelegate.html#DropControllerDelegate(com.threerings.puzzle.client.PuzzleController, com.threerings.puzzle.drop.data.DropLogic)">DropControllerDelegate</A></B>(<A HREF="../../../../../../com/threerings/puzzle/client/PuzzleController.html" title="class in com.threerings.puzzle.client">PuzzleController</A>&nbsp;ctrl,
<A HREF="../../../../../../com/threerings/puzzle/drop/data/DropLogic.html" title="interface in com.threerings.puzzle.drop.data">DropLogic</A>&nbsp;logic)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a delegate with the specified drop game logic and controller.</TD>
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&nbsp;
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Uses of <A HREF="../../../../../../com/threerings/puzzle/drop/data/DropLogic.html" title="interface in com.threerings.puzzle.drop.data">DropLogic</A> in <A HREF="../../../../../../com/threerings/puzzle/drop/server/package-summary.html">com.threerings.puzzle.drop.server</A></FONT></TH>
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<TH ALIGN="left" COLSPAN="2">Constructors in <A HREF="../../../../../../com/threerings/puzzle/drop/server/package-summary.html">com.threerings.puzzle.drop.server</A> with parameters of type <A HREF="../../../../../../com/threerings/puzzle/drop/data/DropLogic.html" title="interface in com.threerings.puzzle.drop.data">DropLogic</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/threerings/puzzle/drop/server/DropManagerDelegate.html#DropManagerDelegate(com.threerings.puzzle.drop.data.DropLogic)">DropManagerDelegate</A></B>(<A HREF="../../../../../../com/threerings/puzzle/drop/data/DropLogic.html" title="interface in com.threerings.puzzle.drop.data">DropLogic</A>&nbsp;logic)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a drop manager delegate with a logic that it uses to determine how to manage the
drop puzzle.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/threerings/puzzle/drop/server/DropManagerDelegate.html#DropManagerDelegate(com.threerings.puzzle.server.PuzzleManager, com.threerings.puzzle.drop.data.DropLogic)">DropManagerDelegate</A></B>(<A HREF="../../../../../../com/threerings/puzzle/server/PuzzleManager.html" title="class in com.threerings.puzzle.server">PuzzleManager</A>&nbsp;puzmgr,
<A HREF="../../../../../../com/threerings/puzzle/drop/data/DropLogic.html" title="interface in com.threerings.puzzle.drop.data">DropLogic</A>&nbsp;logic)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<B>Deprecated.</B>&nbsp;<I>use <A HREF="../../../../../../com/threerings/puzzle/drop/server/DropManagerDelegate.html#DropManagerDelegate(com.threerings.puzzle.drop.data.DropLogic)"><CODE>DropManagerDelegate.DropManagerDelegate(DropLogic)</CODE></A>.</I></TD>
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<B>Uses of Interface<br>com.threerings.puzzle.drop.data.DropPieceCodes</B></H2>
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Packages that use <A HREF="../../../../../../com/threerings/puzzle/drop/data/DropPieceCodes.html" title="interface in com.threerings.puzzle.drop.data">DropPieceCodes</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.puzzle.drop.client"><B>com.threerings.puzzle.drop.client</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.puzzle.drop.data"><B>com.threerings.puzzle.drop.data</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.puzzle.drop.util"><B>com.threerings.puzzle.drop.util</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
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<P>
<A NAME="com.threerings.puzzle.drop.client"><!-- --></A>
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Uses of <A HREF="../../../../../../com/threerings/puzzle/drop/data/DropPieceCodes.html" title="interface in com.threerings.puzzle.drop.data">DropPieceCodes</A> in <A HREF="../../../../../../com/threerings/puzzle/drop/client/package-summary.html">com.threerings.puzzle.drop.client</A></FONT></TH>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Classes in <A HREF="../../../../../../com/threerings/puzzle/drop/client/package-summary.html">com.threerings.puzzle.drop.client</A> that implement <A HREF="../../../../../../com/threerings/puzzle/drop/data/DropPieceCodes.html" title="interface in com.threerings.puzzle.drop.data">DropPieceCodes</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/puzzle/drop/client/DropBoardView.html" title="class in com.threerings.puzzle.drop.client">DropBoardView</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The drop board view displays a drop puzzle game in progress for a single player.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/puzzle/drop/client/DropControllerDelegate.html" title="class in com.threerings.puzzle.drop.client">DropControllerDelegate</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Games that wish to make use of the drop puzzle services will need to create an extension of
this delegate class, customizing it for their particular game and then adding it via
<CODE>PlaceController.addDelegate(com.threerings.crowd.client.PlaceControllerDelegate)</CODE>.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.puzzle.drop.data"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/puzzle/drop/data/DropPieceCodes.html" title="interface in com.threerings.puzzle.drop.data">DropPieceCodes</A> in <A HREF="../../../../../../com/threerings/puzzle/drop/data/package-summary.html">com.threerings.puzzle.drop.data</A></FONT></TH>
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&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Classes in <A HREF="../../../../../../com/threerings/puzzle/drop/data/package-summary.html">com.threerings.puzzle.drop.data</A> that implement <A HREF="../../../../../../com/threerings/puzzle/drop/data/DropPieceCodes.html" title="interface in com.threerings.puzzle.drop.data">DropPieceCodes</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/puzzle/drop/data/DropBoard.html" title="class in com.threerings.puzzle.drop.data">DropBoard</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A class that provides for various useful logical operations to be enacted on a two-dimensional
board and provides an easier mechanism for referencing pieces by position.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.puzzle.drop.util"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/puzzle/drop/data/DropPieceCodes.html" title="interface in com.threerings.puzzle.drop.data">DropPieceCodes</A> in <A HREF="../../../../../../com/threerings/puzzle/drop/util/package-summary.html">com.threerings.puzzle.drop.util</A></FONT></TH>
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&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Classes in <A HREF="../../../../../../com/threerings/puzzle/drop/util/package-summary.html">com.threerings.puzzle.drop.util</A> that implement <A HREF="../../../../../../com/threerings/puzzle/drop/data/DropPieceCodes.html" title="interface in com.threerings.puzzle.drop.data">DropPieceCodes</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/puzzle/drop/util/PieceDestroyer.html" title="class in com.threerings.puzzle.drop.util">PieceDestroyer</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Handles destroying contiguous piece segments in a drop board.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/puzzle/drop/util/PieceDropper.html" title="class in com.threerings.puzzle.drop.util">PieceDropper</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Handles dropping pieces in a board.</TD>
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Uses of Class com.threerings.puzzle.drop.data.SegmentInfo (vilya 1.3 API)
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<B>Uses of Class<br>com.threerings.puzzle.drop.data.SegmentInfo</B></H2>
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Packages that use <A HREF="../../../../../../com/threerings/puzzle/drop/data/SegmentInfo.html" title="class in com.threerings.puzzle.drop.data">SegmentInfo</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.puzzle.drop.util"><B>com.threerings.puzzle.drop.util</B></A></TD>
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Uses of <A HREF="../../../../../../com/threerings/puzzle/drop/data/SegmentInfo.html" title="class in com.threerings.puzzle.drop.data">SegmentInfo</A> in <A HREF="../../../../../../com/threerings/puzzle/drop/util/package-summary.html">com.threerings.puzzle.drop.util</A></FONT></TH>
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<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/puzzle/drop/util/package-summary.html">com.threerings.puzzle.drop.util</A> that return types with arguments of type <A HREF="../../../../../../com/threerings/puzzle/drop/data/SegmentInfo.html" title="class in com.threerings.puzzle.drop.data">SegmentInfo</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/List.html?is-external=true" title="class or interface in java.util">List</A>&lt;<A HREF="../../../../../../com/threerings/puzzle/drop/data/SegmentInfo.html" title="class in com.threerings.puzzle.drop.data">SegmentInfo</A>&gt;</CODE></FONT></TD>
<TD><CODE><B>PieceDestroyer.</B><B><A HREF="../../../../../../com/threerings/puzzle/drop/util/PieceDestroyer.html#destroyPieces(com.threerings.puzzle.drop.data.DropBoard, com.threerings.puzzle.drop.data.DropBoard.PieceOperation)">destroyPieces</A></B>(<A HREF="../../../../../../com/threerings/puzzle/drop/data/DropBoard.html" title="class in com.threerings.puzzle.drop.data">DropBoard</A>&nbsp;board,
<A HREF="../../../../../../com/threerings/puzzle/drop/data/DropBoard.PieceOperation.html" title="interface in com.threerings.puzzle.drop.data">DropBoard.PieceOperation</A>&nbsp;destroyOp)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Destroys all pieces in the given board that are in contiguous rows or columns of pieces,
returning a list of <A HREF="../../../../../../com/threerings/puzzle/drop/data/SegmentInfo.html" title="class in com.threerings.puzzle.drop.data"><CODE>SegmentInfo</CODE></A> objects detailing the destroyed piece segments.</TD>
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com.threerings.puzzle.drop.data (vilya 1.3 API)
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Interfaces</FONT>&nbsp;
<FONT CLASS="FrameItemFont">
<BR>
<A HREF="DropBoard.PieceOperation.html" title="interface in com.threerings.puzzle.drop.data" target="classFrame"><I>DropBoard.PieceOperation</I></A>
<BR>
<A HREF="DropCodes.html" title="interface in com.threerings.puzzle.drop.data" target="classFrame"><I>DropCodes</I></A>
<BR>
<A HREF="DropConfig.html" title="interface in com.threerings.puzzle.drop.data" target="classFrame"><I>DropConfig</I></A>
<BR>
<A HREF="DropLogic.html" title="interface in com.threerings.puzzle.drop.data" target="classFrame"><I>DropLogic</I></A>
<BR>
<A HREF="DropPieceCodes.html" title="interface in com.threerings.puzzle.drop.data" target="classFrame"><I>DropPieceCodes</I></A></FONT></TD>
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<BR>
<A HREF="DropBoardSummary.html" title="class in com.threerings.puzzle.drop.data" target="classFrame">DropBoardSummary</A>
<BR>
<A HREF="SegmentInfo.html" title="class in com.threerings.puzzle.drop.data" target="classFrame">SegmentInfo</A></FONT></TD>
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Package com.threerings.puzzle.drop.data
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<TD WIDTH="15%"><B><A HREF="../../../../../com/threerings/puzzle/drop/data/DropBoard.PieceOperation.html" title="interface in com.threerings.puzzle.drop.data">DropBoard.PieceOperation</A></B></TD>
<TD>An interface to be implemented by classes that would like to apply some operation to each
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<TD>Contains codes used by the drop game services.</TD>
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<TD>Describes the features and configuration desired for a given drop puzzle game.</TD>
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<TD>The drop piece codes interface contains constants common to the drop game package.</TD>
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<TD>A class that provides for various useful logical operations to be enacted on a two-dimensional
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<TD>Provides a summary of a <A HREF="../../../../../com/threerings/puzzle/drop/data/DropBoard.html" title="class in com.threerings.puzzle.drop.data"><CODE>DropBoard</CODE></A>.</TD>
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<TD>Describes a segment of pieces in a <A HREF="../../../../../com/threerings/puzzle/drop/data/DropBoard.html" title="class in com.threerings.puzzle.drop.data"><CODE>DropBoard</CODE></A>.</TD>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in <A HREF="../../../../../com/threerings/puzzle/drop/data/package-summary.html">com.threerings.puzzle.drop.data</A> used by <A HREF="../../../../../com/threerings/puzzle/drop/client/package-summary.html">com.threerings.puzzle.drop.client</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/puzzle/drop/data/class-use/DropBoard.html#com.threerings.puzzle.drop.client"><B>DropBoard</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A class that provides for various useful logical operations to be enacted on a two-dimensional
board and provides an easier mechanism for referencing pieces by position.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/puzzle/drop/data/class-use/DropCodes.html#com.threerings.puzzle.drop.client"><B>DropCodes</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Contains codes used by the drop game services.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/puzzle/drop/data/class-use/DropLogic.html#com.threerings.puzzle.drop.client"><B>DropLogic</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Describes the features and configuration desired for a given drop puzzle game.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/puzzle/drop/data/class-use/DropPieceCodes.html#com.threerings.puzzle.drop.client"><B>DropPieceCodes</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The drop piece codes interface contains constants common to the drop game package.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.puzzle.drop.data"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in <A HREF="../../../../../com/threerings/puzzle/drop/data/package-summary.html">com.threerings.puzzle.drop.data</A> used by <A HREF="../../../../../com/threerings/puzzle/drop/data/package-summary.html">com.threerings.puzzle.drop.data</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/puzzle/drop/data/class-use/DropBoard.html#com.threerings.puzzle.drop.data"><B>DropBoard</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A class that provides for various useful logical operations to be enacted on a two-dimensional
board and provides an easier mechanism for referencing pieces by position.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/puzzle/drop/data/class-use/DropBoard.PieceOperation.html#com.threerings.puzzle.drop.data"><B>DropBoard.PieceOperation</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;An interface to be implemented by classes that would like to apply some operation to each
piece in a column or row segment in the board.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/puzzle/drop/data/class-use/DropPieceCodes.html#com.threerings.puzzle.drop.data"><B>DropPieceCodes</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The drop piece codes interface contains constants common to the drop game package.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.puzzle.drop.server"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in <A HREF="../../../../../com/threerings/puzzle/drop/data/package-summary.html">com.threerings.puzzle.drop.data</A> used by <A HREF="../../../../../com/threerings/puzzle/drop/server/package-summary.html">com.threerings.puzzle.drop.server</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/puzzle/drop/data/class-use/DropCodes.html#com.threerings.puzzle.drop.server"><B>DropCodes</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Contains codes used by the drop game services.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/puzzle/drop/data/class-use/DropLogic.html#com.threerings.puzzle.drop.server"><B>DropLogic</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Describes the features and configuration desired for a given drop puzzle game.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.puzzle.drop.util"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in <A HREF="../../../../../com/threerings/puzzle/drop/data/package-summary.html">com.threerings.puzzle.drop.data</A> used by <A HREF="../../../../../com/threerings/puzzle/drop/util/package-summary.html">com.threerings.puzzle.drop.util</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/puzzle/drop/data/class-use/DropBoard.html#com.threerings.puzzle.drop.util"><B>DropBoard</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A class that provides for various useful logical operations to be enacted on a two-dimensional
board and provides an easier mechanism for referencing pieces by position.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/puzzle/drop/data/class-use/DropBoard.PieceOperation.html#com.threerings.puzzle.drop.util"><B>DropBoard.PieceOperation</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;An interface to be implemented by classes that would like to apply some operation to each
piece in a column or row segment in the board.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/puzzle/drop/data/class-use/DropPieceCodes.html#com.threerings.puzzle.drop.util"><B>DropPieceCodes</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The drop piece codes interface contains constants common to the drop game package.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/puzzle/drop/data/class-use/SegmentInfo.html#com.threerings.puzzle.drop.util"><B>SegmentInfo</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Describes a segment of pieces in a <A HREF="../../../../../com/threerings/puzzle/drop/data/DropBoard.html" title="class in com.threerings.puzzle.drop.data"><CODE>DropBoard</CODE></A>.</TD>
</TR>
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