API docs for 1.3 release.

This commit is contained in:
Michael Bayne
2011-04-06 17:01:15 -07:00
parent 4244db7ef9
commit ccf127a3bb
1100 changed files with 292958 additions and 0 deletions
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Uses of Class com.threerings.puzzle.data.Board (vilya 1.3 API)
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<B>Uses of Class<br>com.threerings.puzzle.data.Board</B></H2>
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Packages that use <A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.puzzle.client"><B>com.threerings.puzzle.client</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.puzzle.data"><B>com.threerings.puzzle.data</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.puzzle.drop.client"><B>com.threerings.puzzle.drop.client</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.puzzle.drop.data"><B>com.threerings.puzzle.drop.data</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.puzzle.server"><B>com.threerings.puzzle.server</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.puzzle.client"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A> in <A HREF="../../../../../com/threerings/puzzle/client/package-summary.html">com.threerings.puzzle.client</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../com/threerings/puzzle/client/package-summary.html">com.threerings.puzzle.client</A> that return <A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A></CODE></FONT></TD>
<TD><CODE><B>PuzzleController.</B><B><A HREF="../../../../../com/threerings/puzzle/client/PuzzleController.html#getBoard()">getBoard</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the board associated with the puzzle.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../com/threerings/puzzle/client/package-summary.html">com.threerings.puzzle.client</A> with parameters of type <A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>PuzzleController.</B><B><A HREF="../../../../../com/threerings/puzzle/client/PuzzleController.html#addProgressEvent(int, com.threerings.puzzle.data.Board)">addProgressEvent</A></B>(int&nbsp;event,
<A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A>&nbsp;board)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Adds the given progress event and a snapshot of the supplied board state to the set of
progress events and associated board states for later transmission to the server.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>PuzzleControllerDelegate.</B><B><A HREF="../../../../../com/threerings/puzzle/client/PuzzleControllerDelegate.html#setBoard(com.threerings.puzzle.data.Board)">setBoard</A></B>(<A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A>&nbsp;board)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when the puzzle controller sets up a new board for the player.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>PuzzleController.</B><B><A HREF="../../../../../com/threerings/puzzle/client/PuzzleController.html#setBoard(com.threerings.puzzle.data.Board)">setBoard</A></B>(<A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A>&nbsp;board)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when a new board is set.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>PuzzleBoardView.</B><B><A HREF="../../../../../com/threerings/puzzle/client/PuzzleBoardView.html#setBoard(com.threerings.puzzle.data.Board)">setBoard</A></B>(<A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A>&nbsp;board)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the board to be displayed.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>PuzzleGameService.</B><B><A HREF="../../../../../com/threerings/puzzle/client/PuzzleGameService.html#updateProgressSync(int, int[], com.threerings.puzzle.data.Board[])">updateProgressSync</A></B>(int&nbsp;sessionId,
int[]&nbsp;events,
<A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A>[]&nbsp;states)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Debug variant of <A HREF="../../../../../com/threerings/puzzle/client/PuzzleGameService.html#updateProgress(int, int[])"><CODE>PuzzleGameService.updateProgress(int, int[])</CODE></A> that is only used when
<A HREF="../../../../../com/threerings/puzzle/client/PuzzlePanel.html#isSyncingBoards()"><CODE>PuzzlePanel.isSyncingBoards()</CODE></A> is true and which includes the board states associated
with each event.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.puzzle.data"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A> in <A HREF="../../../../../com/threerings/puzzle/data/package-summary.html">com.threerings.puzzle.data</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../com/threerings/puzzle/data/package-summary.html">com.threerings.puzzle.data</A> that return <A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A></CODE></FONT></TD>
<TD><CODE><B>Board.</B><B><A HREF="../../../../../com/threerings/puzzle/data/Board.html#clone()">clone</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../com/threerings/puzzle/data/package-summary.html">com.threerings.puzzle.data</A> with parameters of type <A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract &nbsp;void</CODE></FONT></TD>
<TD><CODE><B>Board.</B><B><A HREF="../../../../../com/threerings/puzzle/data/Board.html#dumpAndCompare(com.threerings.puzzle.data.Board)">dumpAndCompare</A></B>(<A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A>&nbsp;other)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Outputs a string representation of the board contents, interlaced with the supplied
comparison board.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract &nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B>Board.</B><B><A HREF="../../../../../com/threerings/puzzle/data/Board.html#equals(com.threerings.puzzle.data.Board)">equals</A></B>(<A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A>&nbsp;other)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns whether this board is equal to the given comparison board.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>BoardSummary.</B><B><A HREF="../../../../../com/threerings/puzzle/data/BoardSummary.html#setBoard(com.threerings.puzzle.data.Board)">setBoard</A></B>(<A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A>&nbsp;board)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the board associated with this board summary, causing an immediate update to this
summary.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>PuzzleGameMarshaller.</B><B><A HREF="../../../../../com/threerings/puzzle/data/PuzzleGameMarshaller.html#updateProgressSync(int, int[], com.threerings.puzzle.data.Board[])">updateProgressSync</A></B>(int&nbsp;arg1,
int[]&nbsp;arg2,
<A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A>[]&nbsp;arg3)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Constructors in <A HREF="../../../../../com/threerings/puzzle/data/package-summary.html">com.threerings.puzzle.data</A> with parameters of type <A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/data/BoardSummary.html#BoardSummary(com.threerings.puzzle.data.Board)">BoardSummary</A></B>(<A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A>&nbsp;board)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructs a board summary that retrieves full board information from the supplied board
when summarizing.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.puzzle.drop.client"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A> in <A HREF="../../../../../com/threerings/puzzle/drop/client/package-summary.html">com.threerings.puzzle.drop.client</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../com/threerings/puzzle/drop/client/package-summary.html">com.threerings.puzzle.drop.client</A> with parameters of type <A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>DropControllerDelegate.</B><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropControllerDelegate.html#setBoard(com.threerings.puzzle.data.Board)">setBoard</A></B>(<A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A>&nbsp;board)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>DropBoardView.</B><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropBoardView.html#setBoard(com.threerings.puzzle.data.Board)">setBoard</A></B>(<A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A>&nbsp;board)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.puzzle.drop.data"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A> in <A HREF="../../../../../com/threerings/puzzle/drop/data/package-summary.html">com.threerings.puzzle.drop.data</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Subclasses of <A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A> in <A HREF="../../../../../com/threerings/puzzle/drop/data/package-summary.html">com.threerings.puzzle.drop.data</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/data/DropBoard.html" title="class in com.threerings.puzzle.drop.data">DropBoard</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A class that provides for various useful logical operations to be enacted on a two-dimensional
board and provides an easier mechanism for referencing pieces by position.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../com/threerings/puzzle/drop/data/package-summary.html">com.threerings.puzzle.drop.data</A> with parameters of type <A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>DropBoard.</B><B><A HREF="../../../../../com/threerings/puzzle/drop/data/DropBoard.html#dumpAndCompare(com.threerings.puzzle.data.Board)">dumpAndCompare</A></B>(<A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A>&nbsp;other)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B>DropBoard.</B><B><A HREF="../../../../../com/threerings/puzzle/drop/data/DropBoard.html#equals(com.threerings.puzzle.data.Board)">equals</A></B>(<A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A>&nbsp;other)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>DropBoardSummary.</B><B><A HREF="../../../../../com/threerings/puzzle/drop/data/DropBoardSummary.html#setBoard(com.threerings.puzzle.data.Board)">setBoard</A></B>(<A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A>&nbsp;board)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Constructors in <A HREF="../../../../../com/threerings/puzzle/drop/data/package-summary.html">com.threerings.puzzle.drop.data</A> with parameters of type <A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/data/DropBoardSummary.html#DropBoardSummary(com.threerings.puzzle.data.Board)">DropBoardSummary</A></B>(<A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A>&nbsp;board)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructs a drop board summary that retrieves board information from the supplied board
when summarizing.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.puzzle.server"><!-- --></A>
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Uses of <A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A> in <A HREF="../../../../../com/threerings/puzzle/server/package-summary.html">com.threerings.puzzle.server</A></FONT></TH>
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<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../com/threerings/puzzle/server/package-summary.html">com.threerings.puzzle.server</A> that return <A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A></FONT></TH>
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<CODE>&nbsp;<A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A>[]</CODE></FONT></TD>
<TD><CODE><B>PuzzleManager.</B><B><A HREF="../../../../../com/threerings/puzzle/server/PuzzleManager.html#getBoards()">getBoards</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the boards for all players.</TD>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../com/threerings/puzzle/server/package-summary.html">com.threerings.puzzle.server</A> with parameters of type <A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>PuzzleManager.</B><B><A HREF="../../../../../com/threerings/puzzle/server/PuzzleManager.html#updateProgressSync(com.threerings.presents.data.ClientObject, int, int[], com.threerings.puzzle.data.Board[])">updateProgressSync</A></B>(com.threerings.presents.data.ClientObject&nbsp;caller,
int&nbsp;sessionId,
int[]&nbsp;events,
<A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A>[]&nbsp;states)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when the puzzle manager receives a progress update.</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>PuzzleGameProvider.</B><B><A HREF="../../../../../com/threerings/puzzle/server/PuzzleGameProvider.html#updateProgressSync(com.threerings.presents.data.ClientObject, int, int[], com.threerings.puzzle.data.Board[])">updateProgressSync</A></B>(com.threerings.presents.data.ClientObject&nbsp;caller,
int&nbsp;arg1,
int[]&nbsp;arg2,
<A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A>[]&nbsp;arg3)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Handles a <A HREF="../../../../../com/threerings/puzzle/client/PuzzleGameService.html#updateProgressSync(int, int[], com.threerings.puzzle.data.Board[])"><CODE>PuzzleGameService.updateProgressSync(int, int[], com.threerings.puzzle.data.Board[])</CODE></A> request.</TD>
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