API docs for 1.3 release.

This commit is contained in:
Michael Bayne
2011-04-06 17:01:15 -07:00
parent 4244db7ef9
commit ccf127a3bb
1100 changed files with 292958 additions and 0 deletions
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Uses of Class com.threerings.puzzle.data.Board (vilya 1.3 API)
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<B>Uses of Class<br>com.threerings.puzzle.data.Board</B></H2>
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Packages that use <A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.puzzle.client"><B>com.threerings.puzzle.client</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.puzzle.data"><B>com.threerings.puzzle.data</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.puzzle.drop.client"><B>com.threerings.puzzle.drop.client</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.puzzle.drop.data"><B>com.threerings.puzzle.drop.data</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.puzzle.server"><B>com.threerings.puzzle.server</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.puzzle.client"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A> in <A HREF="../../../../../com/threerings/puzzle/client/package-summary.html">com.threerings.puzzle.client</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../com/threerings/puzzle/client/package-summary.html">com.threerings.puzzle.client</A> that return <A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A></CODE></FONT></TD>
<TD><CODE><B>PuzzleController.</B><B><A HREF="../../../../../com/threerings/puzzle/client/PuzzleController.html#getBoard()">getBoard</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the board associated with the puzzle.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../com/threerings/puzzle/client/package-summary.html">com.threerings.puzzle.client</A> with parameters of type <A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>PuzzleController.</B><B><A HREF="../../../../../com/threerings/puzzle/client/PuzzleController.html#addProgressEvent(int, com.threerings.puzzle.data.Board)">addProgressEvent</A></B>(int&nbsp;event,
<A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A>&nbsp;board)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Adds the given progress event and a snapshot of the supplied board state to the set of
progress events and associated board states for later transmission to the server.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>PuzzleControllerDelegate.</B><B><A HREF="../../../../../com/threerings/puzzle/client/PuzzleControllerDelegate.html#setBoard(com.threerings.puzzle.data.Board)">setBoard</A></B>(<A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A>&nbsp;board)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when the puzzle controller sets up a new board for the player.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>PuzzleController.</B><B><A HREF="../../../../../com/threerings/puzzle/client/PuzzleController.html#setBoard(com.threerings.puzzle.data.Board)">setBoard</A></B>(<A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A>&nbsp;board)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when a new board is set.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>PuzzleBoardView.</B><B><A HREF="../../../../../com/threerings/puzzle/client/PuzzleBoardView.html#setBoard(com.threerings.puzzle.data.Board)">setBoard</A></B>(<A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A>&nbsp;board)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the board to be displayed.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>PuzzleGameService.</B><B><A HREF="../../../../../com/threerings/puzzle/client/PuzzleGameService.html#updateProgressSync(int, int[], com.threerings.puzzle.data.Board[])">updateProgressSync</A></B>(int&nbsp;sessionId,
int[]&nbsp;events,
<A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A>[]&nbsp;states)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Debug variant of <A HREF="../../../../../com/threerings/puzzle/client/PuzzleGameService.html#updateProgress(int, int[])"><CODE>PuzzleGameService.updateProgress(int, int[])</CODE></A> that is only used when
<A HREF="../../../../../com/threerings/puzzle/client/PuzzlePanel.html#isSyncingBoards()"><CODE>PuzzlePanel.isSyncingBoards()</CODE></A> is true and which includes the board states associated
with each event.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.puzzle.data"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A> in <A HREF="../../../../../com/threerings/puzzle/data/package-summary.html">com.threerings.puzzle.data</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../com/threerings/puzzle/data/package-summary.html">com.threerings.puzzle.data</A> that return <A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A></CODE></FONT></TD>
<TD><CODE><B>Board.</B><B><A HREF="../../../../../com/threerings/puzzle/data/Board.html#clone()">clone</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../com/threerings/puzzle/data/package-summary.html">com.threerings.puzzle.data</A> with parameters of type <A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract &nbsp;void</CODE></FONT></TD>
<TD><CODE><B>Board.</B><B><A HREF="../../../../../com/threerings/puzzle/data/Board.html#dumpAndCompare(com.threerings.puzzle.data.Board)">dumpAndCompare</A></B>(<A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A>&nbsp;other)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Outputs a string representation of the board contents, interlaced with the supplied
comparison board.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract &nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B>Board.</B><B><A HREF="../../../../../com/threerings/puzzle/data/Board.html#equals(com.threerings.puzzle.data.Board)">equals</A></B>(<A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A>&nbsp;other)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns whether this board is equal to the given comparison board.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>BoardSummary.</B><B><A HREF="../../../../../com/threerings/puzzle/data/BoardSummary.html#setBoard(com.threerings.puzzle.data.Board)">setBoard</A></B>(<A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A>&nbsp;board)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the board associated with this board summary, causing an immediate update to this
summary.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>PuzzleGameMarshaller.</B><B><A HREF="../../../../../com/threerings/puzzle/data/PuzzleGameMarshaller.html#updateProgressSync(int, int[], com.threerings.puzzle.data.Board[])">updateProgressSync</A></B>(int&nbsp;arg1,
int[]&nbsp;arg2,
<A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A>[]&nbsp;arg3)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Constructors in <A HREF="../../../../../com/threerings/puzzle/data/package-summary.html">com.threerings.puzzle.data</A> with parameters of type <A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/data/BoardSummary.html#BoardSummary(com.threerings.puzzle.data.Board)">BoardSummary</A></B>(<A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A>&nbsp;board)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructs a board summary that retrieves full board information from the supplied board
when summarizing.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.puzzle.drop.client"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A> in <A HREF="../../../../../com/threerings/puzzle/drop/client/package-summary.html">com.threerings.puzzle.drop.client</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../com/threerings/puzzle/drop/client/package-summary.html">com.threerings.puzzle.drop.client</A> with parameters of type <A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>DropControllerDelegate.</B><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropControllerDelegate.html#setBoard(com.threerings.puzzle.data.Board)">setBoard</A></B>(<A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A>&nbsp;board)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>DropBoardView.</B><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropBoardView.html#setBoard(com.threerings.puzzle.data.Board)">setBoard</A></B>(<A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A>&nbsp;board)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.puzzle.drop.data"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A> in <A HREF="../../../../../com/threerings/puzzle/drop/data/package-summary.html">com.threerings.puzzle.drop.data</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Subclasses of <A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A> in <A HREF="../../../../../com/threerings/puzzle/drop/data/package-summary.html">com.threerings.puzzle.drop.data</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/data/DropBoard.html" title="class in com.threerings.puzzle.drop.data">DropBoard</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A class that provides for various useful logical operations to be enacted on a two-dimensional
board and provides an easier mechanism for referencing pieces by position.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../com/threerings/puzzle/drop/data/package-summary.html">com.threerings.puzzle.drop.data</A> with parameters of type <A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>DropBoard.</B><B><A HREF="../../../../../com/threerings/puzzle/drop/data/DropBoard.html#dumpAndCompare(com.threerings.puzzle.data.Board)">dumpAndCompare</A></B>(<A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A>&nbsp;other)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B>DropBoard.</B><B><A HREF="../../../../../com/threerings/puzzle/drop/data/DropBoard.html#equals(com.threerings.puzzle.data.Board)">equals</A></B>(<A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A>&nbsp;other)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>DropBoardSummary.</B><B><A HREF="../../../../../com/threerings/puzzle/drop/data/DropBoardSummary.html#setBoard(com.threerings.puzzle.data.Board)">setBoard</A></B>(<A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A>&nbsp;board)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Constructors in <A HREF="../../../../../com/threerings/puzzle/drop/data/package-summary.html">com.threerings.puzzle.drop.data</A> with parameters of type <A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/data/DropBoardSummary.html#DropBoardSummary(com.threerings.puzzle.data.Board)">DropBoardSummary</A></B>(<A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A>&nbsp;board)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructs a drop board summary that retrieves board information from the supplied board
when summarizing.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.puzzle.server"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A> in <A HREF="../../../../../com/threerings/puzzle/server/package-summary.html">com.threerings.puzzle.server</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../com/threerings/puzzle/server/package-summary.html">com.threerings.puzzle.server</A> that return <A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A>[]</CODE></FONT></TD>
<TD><CODE><B>PuzzleManager.</B><B><A HREF="../../../../../com/threerings/puzzle/server/PuzzleManager.html#getBoards()">getBoards</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the boards for all players.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../com/threerings/puzzle/server/package-summary.html">com.threerings.puzzle.server</A> with parameters of type <A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>PuzzleManager.</B><B><A HREF="../../../../../com/threerings/puzzle/server/PuzzleManager.html#updateProgressSync(com.threerings.presents.data.ClientObject, int, int[], com.threerings.puzzle.data.Board[])">updateProgressSync</A></B>(com.threerings.presents.data.ClientObject&nbsp;caller,
int&nbsp;sessionId,
int[]&nbsp;events,
<A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A>[]&nbsp;states)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when the puzzle manager receives a progress update.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>PuzzleGameProvider.</B><B><A HREF="../../../../../com/threerings/puzzle/server/PuzzleGameProvider.html#updateProgressSync(com.threerings.presents.data.ClientObject, int, int[], com.threerings.puzzle.data.Board[])">updateProgressSync</A></B>(com.threerings.presents.data.ClientObject&nbsp;caller,
int&nbsp;arg1,
int[]&nbsp;arg2,
<A HREF="../../../../../com/threerings/puzzle/data/Board.html" title="class in com.threerings.puzzle.data">Board</A>[]&nbsp;arg3)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Handles a <A HREF="../../../../../com/threerings/puzzle/client/PuzzleGameService.html#updateProgressSync(int, int[], com.threerings.puzzle.data.Board[])"><CODE>PuzzleGameService.updateProgressSync(int, int[], com.threerings.puzzle.data.Board[])</CODE></A> request.</TD>
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Uses of Class com.threerings.puzzle.data.BoardSummary (vilya 1.3 API)
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<B>Uses of Class<br>com.threerings.puzzle.data.BoardSummary</B></H2>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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Packages that use <A HREF="../../../../../com/threerings/puzzle/data/BoardSummary.html" title="class in com.threerings.puzzle.data">BoardSummary</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.puzzle.client"><B>com.threerings.puzzle.client</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.puzzle.data"><B>com.threerings.puzzle.data</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.puzzle.drop.client"><B>com.threerings.puzzle.drop.client</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.puzzle.drop.data"><B>com.threerings.puzzle.drop.data</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.puzzle.server"><B>com.threerings.puzzle.server</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.puzzle.client"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../com/threerings/puzzle/data/BoardSummary.html" title="class in com.threerings.puzzle.data">BoardSummary</A> in <A HREF="../../../../../com/threerings/puzzle/client/package-summary.html">com.threerings.puzzle.client</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../com/threerings/puzzle/client/package-summary.html">com.threerings.puzzle.client</A> with parameters of type <A HREF="../../../../../com/threerings/puzzle/data/BoardSummary.html" title="class in com.threerings.puzzle.data">BoardSummary</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>PlayerStatusView.</B><B><A HREF="../../../../../com/threerings/puzzle/client/PlayerStatusView.html#setBoardSummary(com.threerings.puzzle.data.BoardSummary)">setBoardSummary</A></B>(<A HREF="../../../../../com/threerings/puzzle/data/BoardSummary.html" title="class in com.threerings.puzzle.data">BoardSummary</A>&nbsp;summary)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the player board summary.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.puzzle.data"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../com/threerings/puzzle/data/BoardSummary.html" title="class in com.threerings.puzzle.data">BoardSummary</A> in <A HREF="../../../../../com/threerings/puzzle/data/package-summary.html">com.threerings.puzzle.data</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Fields in <A HREF="../../../../../com/threerings/puzzle/data/package-summary.html">com.threerings.puzzle.data</A> declared as <A HREF="../../../../../com/threerings/puzzle/data/BoardSummary.html" title="class in com.threerings.puzzle.data">BoardSummary</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../com/threerings/puzzle/data/BoardSummary.html" title="class in com.threerings.puzzle.data">BoardSummary</A>[]</CODE></FONT></TD>
<TD><CODE><B>PuzzleObject.</B><B><A HREF="../../../../../com/threerings/puzzle/data/PuzzleObject.html#summaries">summaries</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Summaries of the boards of all players in this puzzle (may be null if the puzzle doesn't
support individual player boards).</TD>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../com/threerings/puzzle/data/package-summary.html">com.threerings.puzzle.data</A> with parameters of type <A HREF="../../../../../com/threerings/puzzle/data/BoardSummary.html" title="class in com.threerings.puzzle.data">BoardSummary</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>PuzzleObject.</B><B><A HREF="../../../../../com/threerings/puzzle/data/PuzzleObject.html#setSummaries(com.threerings.puzzle.data.BoardSummary[])">setSummaries</A></B>(<A HREF="../../../../../com/threerings/puzzle/data/BoardSummary.html" title="class in com.threerings.puzzle.data">BoardSummary</A>[]&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Requests that the <code>summaries</code> field be set to the
specified value.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>PuzzleObject.</B><B><A HREF="../../../../../com/threerings/puzzle/data/PuzzleObject.html#setSummariesAt(com.threerings.puzzle.data.BoardSummary, int)">setSummariesAt</A></B>(<A HREF="../../../../../com/threerings/puzzle/data/BoardSummary.html" title="class in com.threerings.puzzle.data">BoardSummary</A>&nbsp;value,
int&nbsp;index)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Requests that the <code>index</code>th element of
<code>summaries</code> field be set to the specified value.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.puzzle.drop.client"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../com/threerings/puzzle/data/BoardSummary.html" title="class in com.threerings.puzzle.data">BoardSummary</A> in <A HREF="../../../../../com/threerings/puzzle/drop/client/package-summary.html">com.threerings.puzzle.drop.client</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../com/threerings/puzzle/drop/client/package-summary.html">com.threerings.puzzle.drop.client</A> with parameters of type <A HREF="../../../../../com/threerings/puzzle/data/BoardSummary.html" title="class in com.threerings.puzzle.data">BoardSummary</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>DropPanel.</B><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropPanel.html#setSummary(int, com.threerings.puzzle.data.BoardSummary)">setSummary</A></B>(int&nbsp;pidx,
<A HREF="../../../../../com/threerings/puzzle/data/BoardSummary.html" title="class in com.threerings.puzzle.data">BoardSummary</A>&nbsp;summary)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Updates the board summary display for the given player.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.puzzle.drop.data"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../com/threerings/puzzle/data/BoardSummary.html" title="class in com.threerings.puzzle.data">BoardSummary</A> in <A HREF="../../../../../com/threerings/puzzle/drop/data/package-summary.html">com.threerings.puzzle.drop.data</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Subclasses of <A HREF="../../../../../com/threerings/puzzle/data/BoardSummary.html" title="class in com.threerings.puzzle.data">BoardSummary</A> in <A HREF="../../../../../com/threerings/puzzle/drop/data/package-summary.html">com.threerings.puzzle.drop.data</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/data/DropBoardSummary.html" title="class in com.threerings.puzzle.drop.data">DropBoardSummary</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Provides a summary of a <A HREF="../../../../../com/threerings/puzzle/drop/data/DropBoard.html" title="class in com.threerings.puzzle.drop.data"><CODE>DropBoard</CODE></A>.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.puzzle.server"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../com/threerings/puzzle/data/BoardSummary.html" title="class in com.threerings.puzzle.data">BoardSummary</A> in <A HREF="../../../../../com/threerings/puzzle/server/package-summary.html">com.threerings.puzzle.server</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../com/threerings/puzzle/server/package-summary.html">com.threerings.puzzle.server</A> that return <A HREF="../../../../../com/threerings/puzzle/data/BoardSummary.html" title="class in com.threerings.puzzle.data">BoardSummary</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../com/threerings/puzzle/data/BoardSummary.html" title="class in com.threerings.puzzle.data">BoardSummary</A></CODE></FONT></TD>
<TD><CODE><B>PuzzleManager.</B><B><A HREF="../../../../../com/threerings/puzzle/server/PuzzleManager.html#getBoardSummary(int)">getBoardSummary</A></B>(int&nbsp;pidx)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the board summary for the given player index.</TD>
</TR>
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&nbsp;
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<B>Uses of Interface<br>com.threerings.puzzle.data.PuzzleCodes</B></H2>
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Packages that use <A HREF="../../../../../com/threerings/puzzle/data/PuzzleCodes.html" title="interface in com.threerings.puzzle.data">PuzzleCodes</A></FONT></TH>
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<TD><A HREF="#com.threerings.puzzle.client"><B>com.threerings.puzzle.client</B></A></TD>
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<TD><A HREF="#com.threerings.puzzle.data"><B>com.threerings.puzzle.data</B></A></TD>
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<TD><A HREF="#com.threerings.puzzle.drop.client"><B>com.threerings.puzzle.drop.client</B></A></TD>
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<TD><A HREF="#com.threerings.puzzle.drop.server"><B>com.threerings.puzzle.drop.server</B></A></TD>
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<TD><A HREF="#com.threerings.puzzle.server"><B>com.threerings.puzzle.server</B></A></TD>
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<A NAME="com.threerings.puzzle.client"><!-- --></A>
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Uses of <A HREF="../../../../../com/threerings/puzzle/data/PuzzleCodes.html" title="interface in com.threerings.puzzle.data">PuzzleCodes</A> in <A HREF="../../../../../com/threerings/puzzle/client/package-summary.html">com.threerings.puzzle.client</A></FONT></TH>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Subinterfaces of <A HREF="../../../../../com/threerings/puzzle/data/PuzzleCodes.html" title="interface in com.threerings.puzzle.data">PuzzleCodes</A> in <A HREF="../../../../../com/threerings/puzzle/client/package-summary.html">com.threerings.puzzle.client</A></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;interface</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/client/PuzzleGameService.html" title="interface in com.threerings.puzzle.client">PuzzleGameService</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Provides services used by puzzle game clients to request that actions be taken by the puzzle
manager.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Classes in <A HREF="../../../../../com/threerings/puzzle/client/package-summary.html">com.threerings.puzzle.client</A> that implement <A HREF="../../../../../com/threerings/puzzle/data/PuzzleCodes.html" title="interface in com.threerings.puzzle.data">PuzzleCodes</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/client/PuzzleController.html" title="class in com.threerings.puzzle.client">PuzzleController</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The puzzle game controller handles logical actions for a puzzle game.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/client/PuzzleControllerDelegate.html" title="class in com.threerings.puzzle.client">PuzzleControllerDelegate</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A base class for puzzle controller delegates.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/client/PuzzlePanel.html" title="class in com.threerings.puzzle.client">PuzzlePanel</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The puzzle panel class should be extended by classes that provide a view for a puzzle game.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.puzzle.data"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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Uses of <A HREF="../../../../../com/threerings/puzzle/data/PuzzleCodes.html" title="interface in com.threerings.puzzle.data">PuzzleCodes</A> in <A HREF="../../../../../com/threerings/puzzle/data/package-summary.html">com.threerings.puzzle.data</A></FONT></TH>
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<TH ALIGN="left" COLSPAN="2">Classes in <A HREF="../../../../../com/threerings/puzzle/data/package-summary.html">com.threerings.puzzle.data</A> that implement <A HREF="../../../../../com/threerings/puzzle/data/PuzzleCodes.html" title="interface in com.threerings.puzzle.data">PuzzleCodes</A></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/data/PuzzleGameMarshaller.html" title="class in com.threerings.puzzle.data">PuzzleGameMarshaller</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Provides the implementation of the <A HREF="../../../../../com/threerings/puzzle/client/PuzzleGameService.html" title="interface in com.threerings.puzzle.client"><CODE>PuzzleGameService</CODE></A> interface
that marshalls the arguments and delivers the request to the provider
on the server.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/data/PuzzleObject.html" title="class in com.threerings.puzzle.data">PuzzleObject</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Extends the basic <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data"><CODE>GameObject</CODE></A> to add individual player status.</TD>
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&nbsp;
<P>
<A NAME="com.threerings.puzzle.drop.client"><!-- --></A>
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Uses of <A HREF="../../../../../com/threerings/puzzle/data/PuzzleCodes.html" title="interface in com.threerings.puzzle.data">PuzzleCodes</A> in <A HREF="../../../../../com/threerings/puzzle/drop/client/package-summary.html">com.threerings.puzzle.drop.client</A></FONT></TH>
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<TH ALIGN="left" COLSPAN="2">Classes in <A HREF="../../../../../com/threerings/puzzle/drop/client/package-summary.html">com.threerings.puzzle.drop.client</A> that implement <A HREF="../../../../../com/threerings/puzzle/data/PuzzleCodes.html" title="interface in com.threerings.puzzle.data">PuzzleCodes</A></FONT></TH>
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<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropControllerDelegate.html" title="class in com.threerings.puzzle.drop.client">DropControllerDelegate</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Games that wish to make use of the drop puzzle services will need to create an extension of
this delegate class, customizing it for their particular game and then adding it via
<CODE>PlaceController.addDelegate(com.threerings.crowd.client.PlaceControllerDelegate)</CODE>.</TD>
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<P>
<A NAME="com.threerings.puzzle.drop.server"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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Uses of <A HREF="../../../../../com/threerings/puzzle/data/PuzzleCodes.html" title="interface in com.threerings.puzzle.data">PuzzleCodes</A> in <A HREF="../../../../../com/threerings/puzzle/drop/server/package-summary.html">com.threerings.puzzle.drop.server</A></FONT></TH>
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<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Classes in <A HREF="../../../../../com/threerings/puzzle/drop/server/package-summary.html">com.threerings.puzzle.drop.server</A> that implement <A HREF="../../../../../com/threerings/puzzle/data/PuzzleCodes.html" title="interface in com.threerings.puzzle.data">PuzzleCodes</A></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/server/DropManagerDelegate.html" title="class in com.threerings.puzzle.drop.server">DropManagerDelegate</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Provides the necessary support for a puzzle game that involves a two-dimensional board
containing pieces, with new pieces either falling into the board as a "drop block", or rising
into the bottom of the board in new piece rows, groups of blocks can be "broken" and garbage
can be sent to other players' boards as a result.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.puzzle.server"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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Uses of <A HREF="../../../../../com/threerings/puzzle/data/PuzzleCodes.html" title="interface in com.threerings.puzzle.data">PuzzleCodes</A> in <A HREF="../../../../../com/threerings/puzzle/server/package-summary.html">com.threerings.puzzle.server</A></FONT></TH>
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<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
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<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/server/PuzzleManager.html" title="class in com.threerings.puzzle.server">PuzzleManager</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Extends the <A HREF="../../../../../com/threerings/parlor/game/server/GameManager.html" title="class in com.threerings.parlor.game.server"><CODE>GameManager</CODE></A> with facilities for puzzle games.</TD>
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<B>Uses of Interface<br>com.threerings.puzzle.data.PuzzleGameCodes</B></H2>
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Packages that use <A HREF="../../../../../com/threerings/puzzle/data/PuzzleGameCodes.html" title="interface in com.threerings.puzzle.data">PuzzleGameCodes</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.puzzle.client"><B>com.threerings.puzzle.client</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.puzzle.drop.client"><B>com.threerings.puzzle.drop.client</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.puzzle.drop.data"><B>com.threerings.puzzle.drop.data</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.puzzle.drop.server"><B>com.threerings.puzzle.drop.server</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
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</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.puzzle.client"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../com/threerings/puzzle/data/PuzzleGameCodes.html" title="interface in com.threerings.puzzle.data">PuzzleGameCodes</A> in <A HREF="../../../../../com/threerings/puzzle/client/package-summary.html">com.threerings.puzzle.client</A></FONT></TH>
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<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Classes in <A HREF="../../../../../com/threerings/puzzle/client/package-summary.html">com.threerings.puzzle.client</A> that implement <A HREF="../../../../../com/threerings/puzzle/data/PuzzleGameCodes.html" title="interface in com.threerings.puzzle.data">PuzzleGameCodes</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/client/PuzzleControllerDelegate.html" title="class in com.threerings.puzzle.client">PuzzleControllerDelegate</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A base class for puzzle controller delegates.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/client/PuzzlePanel.html" title="class in com.threerings.puzzle.client">PuzzlePanel</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The puzzle panel class should be extended by classes that provide a view for a puzzle game.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.puzzle.drop.client"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../com/threerings/puzzle/data/PuzzleGameCodes.html" title="interface in com.threerings.puzzle.data">PuzzleGameCodes</A> in <A HREF="../../../../../com/threerings/puzzle/drop/client/package-summary.html">com.threerings.puzzle.drop.client</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Classes in <A HREF="../../../../../com/threerings/puzzle/drop/client/package-summary.html">com.threerings.puzzle.drop.client</A> that implement <A HREF="../../../../../com/threerings/puzzle/data/PuzzleGameCodes.html" title="interface in com.threerings.puzzle.data">PuzzleGameCodes</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/client/DropControllerDelegate.html" title="class in com.threerings.puzzle.drop.client">DropControllerDelegate</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Games that wish to make use of the drop puzzle services will need to create an extension of
this delegate class, customizing it for their particular game and then adding it via
<CODE>PlaceController.addDelegate(com.threerings.crowd.client.PlaceControllerDelegate)</CODE>.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.puzzle.drop.data"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../com/threerings/puzzle/data/PuzzleGameCodes.html" title="interface in com.threerings.puzzle.data">PuzzleGameCodes</A> in <A HREF="../../../../../com/threerings/puzzle/drop/data/package-summary.html">com.threerings.puzzle.drop.data</A></FONT></TH>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Subinterfaces of <A HREF="../../../../../com/threerings/puzzle/data/PuzzleGameCodes.html" title="interface in com.threerings.puzzle.data">PuzzleGameCodes</A> in <A HREF="../../../../../com/threerings/puzzle/drop/data/package-summary.html">com.threerings.puzzle.drop.data</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;interface</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/data/DropCodes.html" title="interface in com.threerings.puzzle.drop.data">DropCodes</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Contains codes used by the drop game services.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.puzzle.drop.server"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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Uses of <A HREF="../../../../../com/threerings/puzzle/data/PuzzleGameCodes.html" title="interface in com.threerings.puzzle.data">PuzzleGameCodes</A> in <A HREF="../../../../../com/threerings/puzzle/drop/server/package-summary.html">com.threerings.puzzle.drop.server</A></FONT></TH>
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<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Classes in <A HREF="../../../../../com/threerings/puzzle/drop/server/package-summary.html">com.threerings.puzzle.drop.server</A> that implement <A HREF="../../../../../com/threerings/puzzle/data/PuzzleGameCodes.html" title="interface in com.threerings.puzzle.data">PuzzleGameCodes</A></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/drop/server/DropManagerDelegate.html" title="class in com.threerings.puzzle.drop.server">DropManagerDelegate</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Provides the necessary support for a puzzle game that involves a two-dimensional board
containing pieces, with new pieces either falling into the board as a "drop block", or rising
into the bottom of the board in new piece rows, groups of blocks can be "broken" and garbage
can be sent to other players' boards as a result.</TD>
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<B>Uses of Class<br>com.threerings.puzzle.data.PuzzleGameMarshaller</B></H2>
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Packages that use <A HREF="../../../../../com/threerings/puzzle/data/PuzzleGameMarshaller.html" title="class in com.threerings.puzzle.data">PuzzleGameMarshaller</A></FONT></TH>
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<TD><A HREF="#com.threerings.puzzle.data"><B>com.threerings.puzzle.data</B></A></TD>
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Uses of <A HREF="../../../../../com/threerings/puzzle/data/PuzzleGameMarshaller.html" title="class in com.threerings.puzzle.data">PuzzleGameMarshaller</A> in <A HREF="../../../../../com/threerings/puzzle/data/package-summary.html">com.threerings.puzzle.data</A></FONT></TH>
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<TH ALIGN="left" COLSPAN="2">Fields in <A HREF="../../../../../com/threerings/puzzle/data/package-summary.html">com.threerings.puzzle.data</A> declared as <A HREF="../../../../../com/threerings/puzzle/data/PuzzleGameMarshaller.html" title="class in com.threerings.puzzle.data">PuzzleGameMarshaller</A></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../com/threerings/puzzle/data/PuzzleGameMarshaller.html" title="class in com.threerings.puzzle.data">PuzzleGameMarshaller</A></CODE></FONT></TD>
<TD><CODE><B>PuzzleObject.</B><B><A HREF="../../../../../com/threerings/puzzle/data/PuzzleObject.html#puzzleGameService">puzzleGameService</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Provides general puzzle game invocation services.</TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>PuzzleObject.</B><B><A HREF="../../../../../com/threerings/puzzle/data/PuzzleObject.html#setPuzzleGameService(com.threerings.puzzle.data.PuzzleGameMarshaller)">setPuzzleGameService</A></B>(<A HREF="../../../../../com/threerings/puzzle/data/PuzzleGameMarshaller.html" title="class in com.threerings.puzzle.data">PuzzleGameMarshaller</A>&nbsp;value)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Requests that the <code>puzzleGameService</code> field be set to the
specified value.</TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/client/PuzzleAnimationWaiter.html#PuzzleAnimationWaiter(com.threerings.puzzle.data.PuzzleObject)">PuzzleAnimationWaiter</A></B>(<A HREF="../../../../../com/threerings/puzzle/data/PuzzleObject.html" title="class in com.threerings.puzzle.data">PuzzleObject</A>&nbsp;puzobj)</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructs a puzzle animation waiter.</TD>
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