API docs for 1.3 release.

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Michael Bayne
2011-04-06 17:01:15 -07:00
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ParlorContext (vilya 1.3 API)
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com.threerings.parlor.util</FONT>
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Interface ParlorContext</H2>
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<DT><B>All Superinterfaces:</B> <DD>com.threerings.crowd.util.CrowdContext, com.threerings.presents.util.PresentsContext</DD>
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<DT><B>All Known Subinterfaces:</B> <DD><A HREF="../../../../com/threerings/micasa/util/MiCasaContext.html" title="interface in com.threerings.micasa.util">MiCasaContext</A>, <A HREF="../../../../com/threerings/puzzle/util/PuzzleContext.html" title="interface in com.threerings.puzzle.util">PuzzleContext</A>, <A HREF="../../../../com/threerings/micasa/simulator/util/SimulatorContext.html" title="interface in com.threerings.micasa.simulator.util">SimulatorContext</A></DD>
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<DT><PRE>public interface <B>ParlorContext</B><DT>extends com.threerings.crowd.util.CrowdContext</DL>
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<P>
The parlor context provides access to the various managers, etc. that
are needed by the parlor client code.
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<CODE>&nbsp;<A HREF="../../../../com/threerings/parlor/client/ParlorDirector.html" title="class in com.threerings.parlor.client">ParlorDirector</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/parlor/util/ParlorContext.html#getParlorDirector()">getParlorDirector</A></B>()</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns a reference to the parlor director.</TD>
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<A NAME="getParlorDirector()"><!-- --></A><H3>
getParlorDirector</H3>
<PRE>
<A HREF="../../../../com/threerings/parlor/client/ParlorDirector.html" title="class in com.threerings.parlor.client">ParlorDirector</A> <B>getParlorDirector</B>()</PRE>
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<DD>Returns a reference to the parlor director.
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RobotPlayer (vilya 1.3 API)
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Class RobotPlayer</H2>
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<DT><PRE>public class <B>RobotPlayer</B><DT>extends <A HREF="http://samskivert.googlecode.com/svn/apidocs/com/samskivert/util/Interval.html?is-external=true" title="class or interface in com.samskivert.util">Interval</A></DL>
</PRE>
<P>
The robot player is a computer player with truly rudimentary artificial
intelligence that periodically posts random commands selected from the
available key press and release commands to the target component.
Note that <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/awt/Robot.html?is-external=true" title="class or interface in java.awt"><CODE>Robot</CODE></A> could have been used to post key
events to the target component rather than commands, but not all key
events can be simulated in that fashion (e.g., a right shift key
press), and this seemed somehow more proper in any case.
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<TD><CODE><A HREF="http://samskivert.googlecode.com/svn/apidocs/com/samskivert/util/Interval.RunBuddy.html?is-external=true" title="class or interface in com.samskivert.util">Interval.RunBuddy</A></CODE></TD>
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<TD><CODE><B><A HREF="../../../../com/threerings/parlor/util/RobotPlayer.html#RobotPlayer(java.awt.Component, com.threerings.util.KeyTranslator)">RobotPlayer</A></B>(<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/awt/Component.html?is-external=true" title="class or interface in java.awt">Component</A>&nbsp;target,
com.threerings.util.KeyTranslator&nbsp;xlate)</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructs a robot player.</TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/parlor/util/RobotPlayer.html#expired()">expired</A></B>()</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/parlor/util/RobotPlayer.html#isActive()">isActive</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns whether the robot is currently active and periodically
posting action commands.</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/parlor/util/RobotPlayer.html#setActive(boolean)">setActive</A></B>(boolean&nbsp;active)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets whether the robot player is actively posting action commands.</TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../com/threerings/parlor/util/RobotPlayer.html#setRobotDelay(long)">setRobotDelay</A></B>(long&nbsp;delay)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the delay in milliseconds between posting each action command.</TD>
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<!-- ========= CONSTRUCTOR DETAIL ======== -->
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<A NAME="RobotPlayer(java.awt.Component, com.threerings.util.KeyTranslator)"><!-- --></A><H3>
RobotPlayer</H3>
<PRE>
public <B>RobotPlayer</B>(<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/awt/Component.html?is-external=true" title="class or interface in java.awt">Component</A>&nbsp;target,
com.threerings.util.KeyTranslator&nbsp;xlate)</PRE>
<DL>
<DD>Constructs a robot player.
<P>
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<A NAME="setActive(boolean)"><!-- --></A><H3>
setActive</H3>
<PRE>
public void <B>setActive</B>(boolean&nbsp;active)</PRE>
<DL>
<DD>Sets whether the robot player is actively posting action commands.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setRobotDelay(long)"><!-- --></A><H3>
setRobotDelay</H3>
<PRE>
public void <B>setRobotDelay</B>(long&nbsp;delay)</PRE>
<DL>
<DD>Sets the delay in milliseconds between posting each action command.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="isActive()"><!-- --></A><H3>
isActive</H3>
<PRE>
public boolean <B>isActive</B>()</PRE>
<DL>
<DD>Returns whether the robot is currently active and periodically
posting action commands.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="expired()"><!-- --></A><H3>
expired</H3>
<PRE>
public void <B>expired</B>()</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="http://samskivert.googlecode.com/svn/apidocs/com/samskivert/util/Interval.html?is-external=true#expired()" title="class or interface in com.samskivert.util">expired</A></CODE> in class <CODE><A HREF="http://samskivert.googlecode.com/svn/apidocs/com/samskivert/util/Interval.html?is-external=true" title="class or interface in com.samskivert.util">Interval</A></CODE></DL>
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Uses of Interface com.threerings.parlor.util.ParlorContext (vilya 1.3 API)
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<B>Uses of Interface<br>com.threerings.parlor.util.ParlorContext</B></H2>
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Packages that use <A HREF="../../../../../com/threerings/parlor/util/ParlorContext.html" title="interface in com.threerings.parlor.util">ParlorContext</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.micasa.simulator.client"><B>com.threerings.micasa.simulator.client</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.micasa.simulator.util"><B>com.threerings.micasa.simulator.util</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.micasa.util"><B>com.threerings.micasa.util</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.client"><B>com.threerings.parlor.client</B></A></TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.game.client"><B>com.threerings.parlor.game.client</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.puzzle.util"><B>com.threerings.puzzle.util</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
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</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.micasa.simulator.client"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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Uses of <A HREF="../../../../../com/threerings/parlor/util/ParlorContext.html" title="interface in com.threerings.parlor.util">ParlorContext</A> in <A HREF="../../../../../com/threerings/micasa/simulator/client/package-summary.html">com.threerings.micasa.simulator.client</A></FONT></TH>
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&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../com/threerings/micasa/simulator/client/package-summary.html">com.threerings.micasa.simulator.client</A> that return <A HREF="../../../../../com/threerings/parlor/util/ParlorContext.html" title="interface in com.threerings.parlor.util">ParlorContext</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../com/threerings/parlor/util/ParlorContext.html" title="interface in com.threerings.parlor.util">ParlorContext</A></CODE></FONT></TD>
<TD><CODE><B>SimulatorClient.</B><B><A HREF="../../../../../com/threerings/micasa/simulator/client/SimulatorClient.html#getParlorContext()">getParlorContext</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../com/threerings/parlor/util/ParlorContext.html" title="interface in com.threerings.parlor.util">ParlorContext</A></CODE></FONT></TD>
<TD><CODE><B>SimpleClient.</B><B><A HREF="../../../../../com/threerings/micasa/simulator/client/SimpleClient.html#getParlorContext()">getParlorContext</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns a reference to the context in effect for this client.</TD>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left" COLSPAN="2">Constructors in <A HREF="../../../../../com/threerings/micasa/simulator/client/package-summary.html">com.threerings.micasa.simulator.client</A> with parameters of type <A HREF="../../../../../com/threerings/parlor/util/ParlorContext.html" title="interface in com.threerings.parlor.util">ParlorContext</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/threerings/micasa/simulator/client/SimulatorController.html#SimulatorController(com.threerings.parlor.util.ParlorContext, com.threerings.micasa.simulator.client.SimulatorFrame, com.threerings.micasa.simulator.data.SimulatorInfo)">SimulatorController</A></B>(<A HREF="../../../../../com/threerings/parlor/util/ParlorContext.html" title="interface in com.threerings.parlor.util">ParlorContext</A>&nbsp;ctx,
<A HREF="../../../../../com/threerings/micasa/simulator/client/SimulatorFrame.html" title="interface in com.threerings.micasa.simulator.client">SimulatorFrame</A>&nbsp;frame,
<A HREF="../../../../../com/threerings/micasa/simulator/data/SimulatorInfo.html" title="class in com.threerings.micasa.simulator.data">SimulatorInfo</A>&nbsp;info)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new simulator controller.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.micasa.simulator.util"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../com/threerings/parlor/util/ParlorContext.html" title="interface in com.threerings.parlor.util">ParlorContext</A> in <A HREF="../../../../../com/threerings/micasa/simulator/util/package-summary.html">com.threerings.micasa.simulator.util</A></FONT></TH>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Subinterfaces of <A HREF="../../../../../com/threerings/parlor/util/ParlorContext.html" title="interface in com.threerings.parlor.util">ParlorContext</A> in <A HREF="../../../../../com/threerings/micasa/simulator/util/package-summary.html">com.threerings.micasa.simulator.util</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;interface</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/micasa/simulator/util/SimulatorContext.html" title="interface in com.threerings.micasa.simulator.util">SimulatorContext</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The simulator context encapsulates the contexts of all of the services
that are used by the simulator client so that we can pass around one
single context implementation that provides all of the necessary
components to all of the services in use.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.micasa.util"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../com/threerings/parlor/util/ParlorContext.html" title="interface in com.threerings.parlor.util">ParlorContext</A> in <A HREF="../../../../../com/threerings/micasa/util/package-summary.html">com.threerings.micasa.util</A></FONT></TH>
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</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Subinterfaces of <A HREF="../../../../../com/threerings/parlor/util/ParlorContext.html" title="interface in com.threerings.parlor.util">ParlorContext</A> in <A HREF="../../../../../com/threerings/micasa/util/package-summary.html">com.threerings.micasa.util</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;interface</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/micasa/util/MiCasaContext.html" title="interface in com.threerings.micasa.util">MiCasaContext</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The micasa context encapsulates the contexts of all of the services
that are used by the micasa client so that we can pass around one
single context implementation that provides all of the necessary
components to all of the services in use.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.client"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../com/threerings/parlor/util/ParlorContext.html" title="interface in com.threerings.parlor.util">ParlorContext</A> in <A HREF="../../../../../com/threerings/parlor/client/package-summary.html">com.threerings.parlor.client</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../com/threerings/parlor/client/package-summary.html">com.threerings.parlor.client</A> with parameters of type <A HREF="../../../../../com/threerings/parlor/util/ParlorContext.html" title="interface in com.threerings.parlor.util">ParlorContext</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>TableConfigurator.</B><B><A HREF="../../../../../com/threerings/parlor/client/TableConfigurator.html#init(com.threerings.parlor.util.ParlorContext, com.threerings.parlor.game.client.GameConfigurator)">init</A></B>(<A HREF="../../../../../com/threerings/parlor/util/ParlorContext.html" title="interface in com.threerings.parlor.util">ParlorContext</A>&nbsp;ctx,
<A HREF="../../../../../com/threerings/parlor/game/client/GameConfigurator.html" title="class in com.threerings.parlor.game.client">GameConfigurator</A>&nbsp;gameConfigurator)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Initialize the TableConfigurator.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Constructors in <A HREF="../../../../../com/threerings/parlor/client/package-summary.html">com.threerings.parlor.client</A> with parameters of type <A HREF="../../../../../com/threerings/parlor/util/ParlorContext.html" title="interface in com.threerings.parlor.util">ParlorContext</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/client/Invitation.html#Invitation(com.threerings.parlor.util.ParlorContext, com.threerings.parlor.client.ParlorService, com.threerings.util.Name, com.threerings.parlor.game.data.GameConfig, com.threerings.parlor.client.InvitationResponseObserver)">Invitation</A></B>(<A HREF="../../../../../com/threerings/parlor/util/ParlorContext.html" title="interface in com.threerings.parlor.util">ParlorContext</A>&nbsp;ctx,
<A HREF="../../../../../com/threerings/parlor/client/ParlorService.html" title="interface in com.threerings.parlor.client">ParlorService</A>&nbsp;pservice,
com.threerings.util.Name&nbsp;opponent,
<A HREF="../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A>&nbsp;config,
<A HREF="../../../../../com/threerings/parlor/client/InvitationResponseObserver.html" title="interface in com.threerings.parlor.client">InvitationResponseObserver</A>&nbsp;observer)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructs a new invitation record.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/client/ParlorDirector.html#ParlorDirector(com.threerings.parlor.util.ParlorContext)">ParlorDirector</A></B>(<A HREF="../../../../../com/threerings/parlor/util/ParlorContext.html" title="interface in com.threerings.parlor.util">ParlorContext</A>&nbsp;ctx)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructs a parlor director and provides it with the parlor context that it can use to
access the client services that it needs to provide its own services.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/client/TableDirector.html#TableDirector(com.threerings.parlor.util.ParlorContext, java.lang.String, com.threerings.parlor.client.TableObserver)">TableDirector</A></B>(<A HREF="../../../../../com/threerings/parlor/util/ParlorContext.html" title="interface in com.threerings.parlor.util">ParlorContext</A>&nbsp;ctx,
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A>&nbsp;tableField,
<A HREF="../../../../../com/threerings/parlor/client/TableObserver.html" title="interface in com.threerings.parlor.client">TableObserver</A>&nbsp;observer)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new table director to manage tables with the specified observer which will receive
callbacks when interesting table related things happen.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.game.client"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../com/threerings/parlor/util/ParlorContext.html" title="interface in com.threerings.parlor.util">ParlorContext</A> in <A HREF="../../../../../com/threerings/parlor/game/client/package-summary.html">com.threerings.parlor.game.client</A></FONT></TH>
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</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../com/threerings/parlor/game/client/package-summary.html">com.threerings.parlor.game.client</A> with parameters of type <A HREF="../../../../../com/threerings/parlor/util/ParlorContext.html" title="interface in com.threerings.parlor.util">ParlorContext</A></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>GameConfigurator.</B><B><A HREF="../../../../../com/threerings/parlor/game/client/GameConfigurator.html#init(com.threerings.parlor.util.ParlorContext)">init</A></B>(<A HREF="../../../../../com/threerings/parlor/util/ParlorContext.html" title="interface in com.threerings.parlor.util">ParlorContext</A>&nbsp;ctx)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Initializes this game configurator, creates its user interface elements and prepares it for
display.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.puzzle.util"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../com/threerings/parlor/util/ParlorContext.html" title="interface in com.threerings.parlor.util">ParlorContext</A> in <A HREF="../../../../../com/threerings/puzzle/util/package-summary.html">com.threerings.puzzle.util</A></FONT></TH>
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&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Subinterfaces of <A HREF="../../../../../com/threerings/parlor/util/ParlorContext.html" title="interface in com.threerings.parlor.util">ParlorContext</A> in <A HREF="../../../../../com/threerings/puzzle/util/package-summary.html">com.threerings.puzzle.util</A></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;interface</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/puzzle/util/PuzzleContext.html" title="interface in com.threerings.puzzle.util">PuzzleContext</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Provides access to entities needed by the puzzle services.</TD>
</TR>
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&nbsp;
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Interfaces</FONT>&nbsp;
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<TD>The parlor context provides access to the various managers, etc.</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../com/threerings/parlor/util/RobotPlayer.html" title="class in com.threerings.parlor.util">RobotPlayer</A></B></TD>
<TD>The robot player is a computer player with truly rudimentary artificial
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