API docs for 1.3 release.
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GameConfigurator (vilya 1.3 API)
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com.threerings.parlor.game.client</FONT>
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Class GameConfigurator</H2>
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<PRE>
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<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">java.lang.Object</A>
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<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>com.threerings.parlor.game.client.GameConfigurator</B>
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<DT><B>Direct Known Subclasses:</B> <DD><A HREF="../../../../../com/threerings/parlor/game/client/SwingGameConfigurator.html" title="class in com.threerings.parlor.game.client">SwingGameConfigurator</A></DD>
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<DT><PRE>public abstract class <B>GameConfigurator</B><DT>extends <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A></DL>
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</PRE>
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<P>
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Provides the base from which interfaces can be built to configure games prior to starting
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them. Derived classes would extend the base configurator adding interface elements and wiring
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them up properly to allow the user to configure an instance of their game.
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<p> Clients that use the game configurator will want to instantiate one based on the class
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returned from the <A HREF="../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data"><CODE>GameConfig</CODE></A> and then initialize it with a call to <A HREF="../../../../../com/threerings/parlor/game/client/GameConfigurator.html#init(com.threerings.parlor.util.ParlorContext)"><CODE>init(com.threerings.parlor.util.ParlorContext)</CODE></A>.
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<B>Constructor Summary</B></FONT></TH>
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/client/GameConfigurator.html#GameConfigurator()">GameConfigurator</A></B>()</CODE>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> <A HREF="../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/client/GameConfigurator.html#getGameConfig()">getGameConfig</A></B>()</CODE>
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<BR>
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Obtains a configured game configuration.</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/client/GameConfigurator.html#init(com.threerings.parlor.util.ParlorContext)">init</A></B>(<A HREF="../../../../../com/threerings/parlor/util/ParlorContext.html" title="interface in com.threerings.parlor.util">ParlorContext</A> ctx)</CODE>
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<BR>
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Initializes this game configurator, creates its user interface elements and prepares it for
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display.</TD>
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<CODE> void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/client/GameConfigurator.html#setGameConfig(com.threerings.parlor.game.data.GameConfig)">setGameConfig</A></B>(<A HREF="../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A> config)</CODE>
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<BR>
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Provides this configurator with its configuration.</TD>
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<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
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<!-- ========= CONSTRUCTOR DETAIL ======== -->
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<A NAME="GameConfigurator()"><!-- --></A><H3>
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GameConfigurator</H3>
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<PRE>
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public <B>GameConfigurator</B>()</PRE>
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<DL>
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</DL>
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<!-- ============ METHOD DETAIL ========== -->
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<A NAME="init(com.threerings.parlor.util.ParlorContext)"><!-- --></A><H3>
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init</H3>
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<PRE>
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public void <B>init</B>(<A HREF="../../../../../com/threerings/parlor/util/ParlorContext.html" title="interface in com.threerings.parlor.util">ParlorContext</A> ctx)</PRE>
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<DL>
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<DD>Initializes this game configurator, creates its user interface elements and prepares it for
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display.
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<P>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="setGameConfig(com.threerings.parlor.game.data.GameConfig)"><!-- --></A><H3>
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setGameConfig</H3>
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<PRE>
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public void <B>setGameConfig</B>(<A HREF="../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A> config)</PRE>
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<DL>
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<DD>Provides this configurator with its configuration. It should set up all of its user
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interface elements to reflect the configuration.
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<P>
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<DD><DL>
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<A NAME="getGameConfig()"><!-- --></A><H3>
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getGameConfig</H3>
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<PRE>
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public <A HREF="../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A> <B>getGameConfig</B>()</PRE>
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<DL>
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<DD>Obtains a configured game configuration.
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SUMMARY: <A HREF="#nested_classes_inherited_from_class_com.threerings.crowd.client.PlaceController">NESTED</A> | <A HREF="#fields_inherited_from_class_com.samskivert.swing.Controller">FIELD</A> | <A HREF="#constructor_summary">CONSTR</A> | <A HREF="#method_summary">METHOD</A></FONT></TD>
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DETAIL: FIELD | <A HREF="#constructor_detail">CONSTR</A> | <A HREF="#method_detail">METHOD</A></FONT></TD>
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<!-- ========= END OF TOP NAVBAR ========= -->
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<!-- ======== START OF CLASS DATA ======== -->
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<H2>
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<FONT SIZE="-1">
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||||
com.threerings.parlor.game.client</FONT>
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||||
<BR>
|
||||
Class GameController</H2>
|
||||
<PRE>
|
||||
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">java.lang.Object</A>
|
||||
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><A HREF="http://samskivert.googlecode.com/svn/apidocs/com/samskivert/swing/Controller.html?is-external=true" title="class or interface in com.samskivert.swing">com.samskivert.swing.Controller</A>
|
||||
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by ">com.threerings.crowd.client.PlaceController
|
||||
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>com.threerings.parlor.game.client.GameController</B>
|
||||
</PRE>
|
||||
<DL>
|
||||
<DT><B>All Implemented Interfaces:</B> <DD>com.threerings.presents.dobj.AttributeChangeListener, com.threerings.presents.dobj.ChangeListener, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/awt/event/ActionListener.html?is-external=true" title="class or interface in java.awt.event">ActionListener</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/EventListener.html?is-external=true" title="class or interface in java.util">EventListener</A></DD>
|
||||
</DL>
|
||||
<DL>
|
||||
<DT><B>Direct Known Subclasses:</B> <DD><A HREF="../../../../../com/threerings/parlor/card/client/CardGameController.html" title="class in com.threerings.parlor.card.client">CardGameController</A>, <A HREF="../../../../../com/threerings/puzzle/client/PuzzleController.html" title="class in com.threerings.puzzle.client">PuzzleController</A></DD>
|
||||
</DL>
|
||||
<HR>
|
||||
<DL>
|
||||
<DT><PRE>public abstract class <B>GameController</B><DT>extends com.threerings.crowd.client.PlaceController<DT>implements com.threerings.presents.dobj.AttributeChangeListener</DL>
|
||||
</PRE>
|
||||
|
||||
<P>
|
||||
The game controller manages the flow and control of a game on the client side. This class serves
|
||||
as the root of a hierarchy of controller classes that aim to provide functionality shared
|
||||
between various similar games. The base controller provides functionality for starting and
|
||||
ending the game and for calculating ratings adjustements when a game ends normally. It also
|
||||
handles the basic house keeping like subscription to the game object and dispatch of commands
|
||||
and distributed object events.
|
||||
<P>
|
||||
|
||||
<P>
|
||||
<HR>
|
||||
|
||||
<P>
|
||||
<!-- ======== NESTED CLASS SUMMARY ======== -->
|
||||
|
||||
<A NAME="nested_class_summary"><!-- --></A>
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||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
<B>Nested Class Summary</B></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
<A NAME="nested_classes_inherited_from_class_com.threerings.crowd.client.PlaceController"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
|
||||
<TH ALIGN="left"><B>Nested classes/interfaces inherited from class com.threerings.crowd.client.PlaceController</B></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><CODE>com.threerings.crowd.client.PlaceController.DelegateOp</CODE></TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<!-- =========== FIELD SUMMARY =========== -->
|
||||
|
||||
<A NAME="field_summary"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
<B>Field Summary</B></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
<A NAME="fields_inherited_from_class_com.samskivert.swing.Controller"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
|
||||
<TH ALIGN="left"><B>Fields inherited from class com.samskivert.swing.<A HREF="http://samskivert.googlecode.com/svn/apidocs/com/samskivert/swing/Controller.html?is-external=true" title="class or interface in com.samskivert.swing">Controller</A></B></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><CODE><A HREF="http://samskivert.googlecode.com/svn/apidocs/com/samskivert/swing/Controller.html?is-external=true#DISPATCHER" title="class or interface in com.samskivert.swing">DISPATCHER</A></CODE></TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
|
||||
|
||||
<A NAME="constructor_summary"><!-- --></A>
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||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
<B>Constructor Summary</B></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/client/GameController.html#GameController()">GameController</A></B>()</CODE>
|
||||
|
||||
<BR>
|
||||
</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<!-- ========== METHOD SUMMARY =========== -->
|
||||
|
||||
<A NAME="method_summary"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
<B>Method Summary</B></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/client/GameController.html#attributeChanged(com.threerings.presents.dobj.AttributeChangedEvent)">attributeChanged</A></B>(com.threerings.presents.dobj.AttributeChangedEvent event)</CODE>
|
||||
|
||||
<BR>
|
||||
</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/client/GameController.html#didLeavePlace(com.threerings.crowd.data.PlaceObject)">didLeavePlace</A></B>(com.threerings.crowd.data.PlaceObject plobj)</CODE>
|
||||
|
||||
<BR>
|
||||
Removes our listener registration from the game object and cleans house.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> int</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/client/GameController.html#getMatchType()">getMatchType</A></B>()</CODE>
|
||||
|
||||
<BR>
|
||||
Convenience method to determine the type of game.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> int</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/client/GameController.html#getSessionId()">getSessionId</A></B>()</CODE>
|
||||
|
||||
<BR>
|
||||
Returns the unique session identifier for the current gameplay session.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> boolean</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/client/GameController.html#handleAction(java.awt.event.ActionEvent)">handleAction</A></B>(<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/awt/event/ActionEvent.html?is-external=true" title="class or interface in java.awt.event">ActionEvent</A> action)</CODE>
|
||||
|
||||
<BR>
|
||||
Handles basic game controller action events.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/client/GameController.html#init(com.threerings.crowd.util.CrowdContext, com.threerings.crowd.data.PlaceConfig)">init</A></B>(com.threerings.crowd.util.CrowdContext ctx,
|
||||
com.threerings.crowd.data.PlaceConfig config)</CODE>
|
||||
|
||||
<BR>
|
||||
Initializes this game controller with the game configuration that was established during the
|
||||
match making process.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> boolean</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/client/GameController.html#isGameOver()">isGameOver</A></B>()</CODE>
|
||||
|
||||
<BR>
|
||||
Returns whether the game is over.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/client/GameController.html#resetGame()">resetGame</A></B>()</CODE>
|
||||
|
||||
<BR>
|
||||
Calls <A HREF="../../../../../com/threerings/parlor/game/client/GameController.html#gameWillReset()"><CODE>gameWillReset()</CODE></A>, ends the current game (locally, it does not tell the server to
|
||||
end the game), and waits to receive a reset notification (which is simply an event setting
|
||||
the game state to <code>IN_PLAY</code> even though it's already set to <code>IN_PLAY</code>)
|
||||
from the server which will start up a new game.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/client/GameController.html#setGameOver(boolean)">setGameOver</A></B>(boolean gameOver)</CODE>
|
||||
|
||||
<BR>
|
||||
Sets the client game over override.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/client/GameController.html#systemMessage(java.lang.String, java.lang.String)">systemMessage</A></B>(<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A> bundle,
|
||||
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A> msg)</CODE>
|
||||
|
||||
<BR>
|
||||
A way for controllers to display a game-related system message.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/client/GameController.html#willEnterPlace(com.threerings.crowd.data.PlaceObject)">willEnterPlace</A></B>(com.threerings.crowd.data.PlaceObject plobj)</CODE>
|
||||
|
||||
<BR>
|
||||
Adds this controller as a listener to the game object (thus derived classes need not do so)
|
||||
and lets the game manager know that we are now ready to go.</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
<A NAME="methods_inherited_from_class_com.threerings.crowd.client.PlaceController"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
|
||||
<TH ALIGN="left"><B>Methods inherited from class com.threerings.crowd.client.PlaceController</B></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><CODE>getPlaceConfig, getPlaceView, mayLeavePlace</CODE></TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
<A NAME="methods_inherited_from_class_com.samskivert.swing.Controller"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
|
||||
<TH ALIGN="left"><B>Methods inherited from class com.samskivert.swing.<A HREF="http://samskivert.googlecode.com/svn/apidocs/com/samskivert/swing/Controller.html?is-external=true" title="class or interface in com.samskivert.swing">Controller</A></B></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><CODE><A HREF="http://samskivert.googlecode.com/svn/apidocs/com/samskivert/swing/Controller.html?is-external=true#actionPerformed(java.awt.event.ActionEvent)" title="class or interface in com.samskivert.swing">actionPerformed</A>, <A HREF="http://samskivert.googlecode.com/svn/apidocs/com/samskivert/swing/Controller.html?is-external=true#configureAction(javax.swing.AbstractButton, java.lang.String)" title="class or interface in com.samskivert.swing">configureAction</A>, <A HREF="http://samskivert.googlecode.com/svn/apidocs/com/samskivert/swing/Controller.html?is-external=true#createActionButton(java.lang.String, java.lang.String)" title="class or interface in com.samskivert.swing">createActionButton</A>, <A HREF="http://samskivert.googlecode.com/svn/apidocs/com/samskivert/swing/Controller.html?is-external=true#handleAction(java.awt.Component, java.lang.String)" title="class or interface in com.samskivert.swing">handleAction</A>, <A HREF="http://samskivert.googlecode.com/svn/apidocs/com/samskivert/swing/Controller.html?is-external=true#handleAction(java.awt.Component, java.lang.String, java.lang.Object)" title="class or interface in com.samskivert.swing">handleAction</A>, <A HREF="http://samskivert.googlecode.com/svn/apidocs/com/samskivert/swing/Controller.html?is-external=true#handleAction(java.lang.Object, java.lang.String, java.lang.Object)" title="class or interface in com.samskivert.swing">handleAction</A>, <A HREF="http://samskivert.googlecode.com/svn/apidocs/com/samskivert/swing/Controller.html?is-external=true#postAction(java.awt.event.ActionEvent)" title="class or interface in com.samskivert.swing">postAction</A>, <A HREF="http://samskivert.googlecode.com/svn/apidocs/com/samskivert/swing/Controller.html?is-external=true#postAction(java.awt.Component, java.lang.String)" title="class or interface in com.samskivert.swing">postAction</A>, <A HREF="http://samskivert.googlecode.com/svn/apidocs/com/samskivert/swing/Controller.html?is-external=true#postAction(java.awt.Component, java.lang.String, java.lang.Object)" title="class or interface in com.samskivert.swing">postAction</A>, <A HREF="http://samskivert.googlecode.com/svn/apidocs/com/samskivert/swing/Controller.html?is-external=true#setControlledPanel(javax.swing.JComponent)" title="class or interface in com.samskivert.swing">setControlledPanel</A>, <A HREF="http://samskivert.googlecode.com/svn/apidocs/com/samskivert/swing/Controller.html?is-external=true#wasAdded()" title="class or interface in com.samskivert.swing">wasAdded</A>, <A HREF="http://samskivert.googlecode.com/svn/apidocs/com/samskivert/swing/Controller.html?is-external=true#wasRemoved()" title="class or interface in com.samskivert.swing">wasRemoved</A></CODE></TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
|
||||
<TH ALIGN="left"><B>Methods inherited from class java.lang.<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A></B></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><CODE><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#equals(java.lang.Object)" title="class or interface in java.lang">equals</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#getClass()" title="class or interface in java.lang">getClass</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#hashCode()" title="class or interface in java.lang">hashCode</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#notify()" title="class or interface in java.lang">notify</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#notifyAll()" title="class or interface in java.lang">notifyAll</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#toString()" title="class or interface in java.lang">toString</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait()" title="class or interface in java.lang">wait</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait(long)" title="class or interface in java.lang">wait</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait(long, int)" title="class or interface in java.lang">wait</A></CODE></TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
|
||||
<!-- ========= CONSTRUCTOR DETAIL ======== -->
|
||||
|
||||
<A NAME="constructor_detail"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
||||
<B>Constructor Detail</B></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<A NAME="GameController()"><!-- --></A><H3>
|
||||
GameController</H3>
|
||||
<PRE>
|
||||
public <B>GameController</B>()</PRE>
|
||||
<DL>
|
||||
</DL>
|
||||
|
||||
<!-- ============ METHOD DETAIL ========== -->
|
||||
|
||||
<A NAME="method_detail"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
||||
<B>Method Detail</B></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<A NAME="init(com.threerings.crowd.util.CrowdContext, com.threerings.crowd.data.PlaceConfig)"><!-- --></A><H3>
|
||||
init</H3>
|
||||
<PRE>
|
||||
public void <B>init</B>(com.threerings.crowd.util.CrowdContext ctx,
|
||||
com.threerings.crowd.data.PlaceConfig config)</PRE>
|
||||
<DL>
|
||||
<DD>Initializes this game controller with the game configuration that was established during the
|
||||
match making process. Derived classes may want to override this method to initialize
|
||||
themselves with game-specific configuration parameters but they should be sure to call
|
||||
<code>super.init</code> in such cases.
|
||||
<P>
|
||||
<DD><DL>
|
||||
<DT><B>Overrides:</B><DD><CODE>init</CODE> in class <CODE>com.threerings.crowd.client.PlaceController</CODE></DL>
|
||||
</DD>
|
||||
<DD><DL>
|
||||
<DT><B>Parameters:</B><DD><CODE>ctx</CODE> - the client context.<DD><CODE>config</CODE> - the configuration of the game we are intended to
|
||||
control.</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="willEnterPlace(com.threerings.crowd.data.PlaceObject)"><!-- --></A><H3>
|
||||
willEnterPlace</H3>
|
||||
<PRE>
|
||||
public void <B>willEnterPlace</B>(com.threerings.crowd.data.PlaceObject plobj)</PRE>
|
||||
<DL>
|
||||
<DD>Adds this controller as a listener to the game object (thus derived classes need not do so)
|
||||
and lets the game manager know that we are now ready to go.
|
||||
<P>
|
||||
<DD><DL>
|
||||
<DT><B>Overrides:</B><DD><CODE>willEnterPlace</CODE> in class <CODE>com.threerings.crowd.client.PlaceController</CODE></DL>
|
||||
</DD>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="didLeavePlace(com.threerings.crowd.data.PlaceObject)"><!-- --></A><H3>
|
||||
didLeavePlace</H3>
|
||||
<PRE>
|
||||
public void <B>didLeavePlace</B>(com.threerings.crowd.data.PlaceObject plobj)</PRE>
|
||||
<DL>
|
||||
<DD>Removes our listener registration from the game object and cleans house.
|
||||
<P>
|
||||
<DD><DL>
|
||||
<DT><B>Overrides:</B><DD><CODE>didLeavePlace</CODE> in class <CODE>com.threerings.crowd.client.PlaceController</CODE></DL>
|
||||
</DD>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="getMatchType()"><!-- --></A><H3>
|
||||
getMatchType</H3>
|
||||
<PRE>
|
||||
public int <B>getMatchType</B>()</PRE>
|
||||
<DL>
|
||||
<DD>Convenience method to determine the type of game.
|
||||
<P>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="isGameOver()"><!-- --></A><H3>
|
||||
isGameOver</H3>
|
||||
<PRE>
|
||||
public boolean <B>isGameOver</B>()</PRE>
|
||||
<DL>
|
||||
<DD>Returns whether the game is over.
|
||||
<P>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="setGameOver(boolean)"><!-- --></A><H3>
|
||||
setGameOver</H3>
|
||||
<PRE>
|
||||
public void <B>setGameOver</B>(boolean gameOver)</PRE>
|
||||
<DL>
|
||||
<DD>Sets the client game over override. This is used in situations where we determine that the
|
||||
game is over before the server has informed us of such.
|
||||
<P>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="resetGame()"><!-- --></A><H3>
|
||||
resetGame</H3>
|
||||
<PRE>
|
||||
public void <B>resetGame</B>()</PRE>
|
||||
<DL>
|
||||
<DD>Calls <A HREF="../../../../../com/threerings/parlor/game/client/GameController.html#gameWillReset()"><CODE>gameWillReset()</CODE></A>, ends the current game (locally, it does not tell the server to
|
||||
end the game), and waits to receive a reset notification (which is simply an event setting
|
||||
the game state to <code>IN_PLAY</code> even though it's already set to <code>IN_PLAY</code>)
|
||||
from the server which will start up a new game. Derived classes should override <A HREF="../../../../../com/threerings/parlor/game/client/GameController.html#gameWillReset()"><CODE>gameWillReset()</CODE></A> to perform any game-specific animations.
|
||||
<P>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="getSessionId()"><!-- --></A><H3>
|
||||
getSessionId</H3>
|
||||
<PRE>
|
||||
public int <B>getSessionId</B>()</PRE>
|
||||
<DL>
|
||||
<DD>Returns the unique session identifier for the current gameplay session.
|
||||
<P>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="handleAction(java.awt.event.ActionEvent)"><!-- --></A><H3>
|
||||
handleAction</H3>
|
||||
<PRE>
|
||||
public boolean <B>handleAction</B>(<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/awt/event/ActionEvent.html?is-external=true" title="class or interface in java.awt.event">ActionEvent</A> action)</PRE>
|
||||
<DL>
|
||||
<DD>Handles basic game controller action events. Derived classes should be sure to call
|
||||
<code>super.handleAction</code> for events they don't specifically handle.
|
||||
<P>
|
||||
<DD><DL>
|
||||
<DT><B>Overrides:</B><DD><CODE>handleAction</CODE> in class <CODE>com.threerings.crowd.client.PlaceController</CODE></DL>
|
||||
</DD>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="systemMessage(java.lang.String, java.lang.String)"><!-- --></A><H3>
|
||||
systemMessage</H3>
|
||||
<PRE>
|
||||
public void <B>systemMessage</B>(<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A> bundle,
|
||||
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A> msg)</PRE>
|
||||
<DL>
|
||||
<DD>A way for controllers to display a game-related system message.
|
||||
<P>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="attributeChanged(com.threerings.presents.dobj.AttributeChangedEvent)"><!-- --></A><H3>
|
||||
attributeChanged</H3>
|
||||
<PRE>
|
||||
public void <B>attributeChanged</B>(com.threerings.presents.dobj.AttributeChangedEvent event)</PRE>
|
||||
<DL>
|
||||
<DD><DL>
|
||||
<DT><B>Specified by:</B><DD><CODE>attributeChanged</CODE> in interface <CODE>com.threerings.presents.dobj.AttributeChangeListener</CODE></DL>
|
||||
</DD>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
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|
||||
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SUMMARY: <A HREF="#nested_classes_inherited_from_class_com.threerings.crowd.client.PlaceController">NESTED</A> | <A HREF="#fields_inherited_from_class_com.samskivert.swing.Controller">FIELD</A> | <A HREF="#constructor_summary">CONSTR</A> | <A HREF="#method_summary">METHOD</A></FONT></TD>
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GameControllerDelegate (vilya 1.3 API)
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|
||||
<FONT SIZE="-1">
|
||||
com.threerings.parlor.game.client</FONT>
|
||||
<BR>
|
||||
Class GameControllerDelegate</H2>
|
||||
<PRE>
|
||||
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">java.lang.Object</A>
|
||||
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by ">com.threerings.crowd.client.PlaceControllerDelegate
|
||||
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>com.threerings.parlor.game.client.GameControllerDelegate</B>
|
||||
</PRE>
|
||||
<DL>
|
||||
<DT><B>Direct Known Subclasses:</B> <DD><A HREF="../../../../../com/threerings/puzzle/client/PuzzleControllerDelegate.html" title="class in com.threerings.puzzle.client">PuzzleControllerDelegate</A>, <A HREF="../../../../../com/threerings/parlor/turn/client/TurnGameControllerDelegate.html" title="class in com.threerings.parlor.turn.client">TurnGameControllerDelegate</A></DD>
|
||||
</DL>
|
||||
<HR>
|
||||
<DL>
|
||||
<DT><PRE>public class <B>GameControllerDelegate</B><DT>extends com.threerings.crowd.client.PlaceControllerDelegate</DL>
|
||||
</PRE>
|
||||
|
||||
<P>
|
||||
Extends the <CODE>PlaceControllerDelegate</CODE> mechanism with game
|
||||
controller specific methods.
|
||||
<P>
|
||||
|
||||
<P>
|
||||
<HR>
|
||||
|
||||
<P>
|
||||
|
||||
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
|
||||
|
||||
<A NAME="constructor_summary"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
<B>Constructor Summary</B></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/client/GameControllerDelegate.html#GameControllerDelegate(com.threerings.parlor.game.client.GameController)">GameControllerDelegate</A></B>(<A HREF="../../../../../com/threerings/parlor/game/client/GameController.html" title="class in com.threerings.parlor.game.client">GameController</A> ctrl)</CODE>
|
||||
|
||||
<BR>
|
||||
Provides the delegate with a reference to the game controller for
|
||||
which it is delegating.</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<!-- ========== METHOD SUMMARY =========== -->
|
||||
|
||||
<A NAME="method_summary"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
<B>Method Summary</B></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/client/GameControllerDelegate.html#gameDidEnd()">gameDidEnd</A></B>()</CODE>
|
||||
|
||||
<BR>
|
||||
Called when the game transitions to the <code>GAME_OVER</code>
|
||||
state.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/client/GameControllerDelegate.html#gameDidStart()">gameDidStart</A></B>()</CODE>
|
||||
|
||||
<BR>
|
||||
Called when the game transitions to the <code>IN_PLAY</code>
|
||||
state.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/client/GameControllerDelegate.html#gameWasCancelled()">gameWasCancelled</A></B>()</CODE>
|
||||
|
||||
<BR>
|
||||
Called when the game was cancelled for some reason.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/client/GameControllerDelegate.html#gameWillReset()">gameWillReset</A></B>()</CODE>
|
||||
|
||||
<BR>
|
||||
Called to give derived classes a chance to display animations, send
|
||||
a final packet, or do any other business they care to do when the
|
||||
game is about to reset.</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
<A NAME="methods_inherited_from_class_com.threerings.crowd.client.PlaceControllerDelegate"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
|
||||
<TH ALIGN="left"><B>Methods inherited from class com.threerings.crowd.client.PlaceControllerDelegate</B></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><CODE>didLeavePlace, handleAction, init, mayLeavePlace, willEnterPlace</CODE></TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
|
||||
<TH ALIGN="left"><B>Methods inherited from class java.lang.<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A></B></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><CODE><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#equals(java.lang.Object)" title="class or interface in java.lang">equals</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#getClass()" title="class or interface in java.lang">getClass</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#hashCode()" title="class or interface in java.lang">hashCode</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#notify()" title="class or interface in java.lang">notify</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#notifyAll()" title="class or interface in java.lang">notifyAll</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#toString()" title="class or interface in java.lang">toString</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait()" title="class or interface in java.lang">wait</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait(long)" title="class or interface in java.lang">wait</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait(long, int)" title="class or interface in java.lang">wait</A></CODE></TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
|
||||
<!-- ========= CONSTRUCTOR DETAIL ======== -->
|
||||
|
||||
<A NAME="constructor_detail"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
||||
<B>Constructor Detail</B></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<A NAME="GameControllerDelegate(com.threerings.parlor.game.client.GameController)"><!-- --></A><H3>
|
||||
GameControllerDelegate</H3>
|
||||
<PRE>
|
||||
public <B>GameControllerDelegate</B>(<A HREF="../../../../../com/threerings/parlor/game/client/GameController.html" title="class in com.threerings.parlor.game.client">GameController</A> ctrl)</PRE>
|
||||
<DL>
|
||||
<DD>Provides the delegate with a reference to the game controller for
|
||||
which it is delegating.
|
||||
<P>
|
||||
</DL>
|
||||
|
||||
<!-- ============ METHOD DETAIL ========== -->
|
||||
|
||||
<A NAME="method_detail"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
||||
<B>Method Detail</B></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<A NAME="gameDidStart()"><!-- --></A><H3>
|
||||
gameDidStart</H3>
|
||||
<PRE>
|
||||
public void <B>gameDidStart</B>()</PRE>
|
||||
<DL>
|
||||
<DD>Called when the game transitions to the <code>IN_PLAY</code>
|
||||
state. This happens when all of the players have arrived and the
|
||||
server starts the game.
|
||||
<P>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="gameDidEnd()"><!-- --></A><H3>
|
||||
gameDidEnd</H3>
|
||||
<PRE>
|
||||
public void <B>gameDidEnd</B>()</PRE>
|
||||
<DL>
|
||||
<DD>Called when the game transitions to the <code>GAME_OVER</code>
|
||||
state. This happens when the game reaches some end condition by
|
||||
normal means (is not cancelled or aborted).
|
||||
<P>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="gameWasCancelled()"><!-- --></A><H3>
|
||||
gameWasCancelled</H3>
|
||||
<PRE>
|
||||
public void <B>gameWasCancelled</B>()</PRE>
|
||||
<DL>
|
||||
<DD>Called when the game was cancelled for some reason.
|
||||
<P>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="gameWillReset()"><!-- --></A><H3>
|
||||
gameWillReset</H3>
|
||||
<PRE>
|
||||
public void <B>gameWillReset</B>()</PRE>
|
||||
<DL>
|
||||
<DD>Called to give derived classes a chance to display animations, send
|
||||
a final packet, or do any other business they care to do when the
|
||||
game is about to reset.
|
||||
<P>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<!-- ========= END OF CLASS DATA ========= -->
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SwingGameConfigurator (vilya 1.3 API)
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com.threerings.parlor.game.client</FONT>
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<BR>
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Class SwingGameConfigurator</H2>
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<PRE>
|
||||
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">java.lang.Object</A>
|
||||
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../../com/threerings/parlor/game/client/GameConfigurator.html" title="class in com.threerings.parlor.game.client">com.threerings.parlor.game.client.GameConfigurator</A>
|
||||
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>com.threerings.parlor.game.client.SwingGameConfigurator</B>
|
||||
</PRE>
|
||||
<HR>
|
||||
<DL>
|
||||
<DT><PRE>public abstract class <B>SwingGameConfigurator</B><DT>extends <A HREF="../../../../../com/threerings/parlor/game/client/GameConfigurator.html" title="class in com.threerings.parlor.game.client">GameConfigurator</A></DL>
|
||||
</PRE>
|
||||
|
||||
<P>
|
||||
Provides the base from which interfaces can be built to configure games
|
||||
prior to starting them. Derived classes would extend the base
|
||||
configurator adding interface elements and wiring them up properly to
|
||||
allow the user to configure an instance of their game.
|
||||
|
||||
<p> Clients that use the game configurator will want to instantiate one
|
||||
based on the class returned from the <A HREF="../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data"><CODE>GameConfig</CODE></A> and then
|
||||
initialize it with a call to <A HREF="../../../../../com/threerings/parlor/game/client/GameConfigurator.html#init(com.threerings.parlor.util.ParlorContext)"><CODE>GameConfigurator.init(com.threerings.parlor.util.ParlorContext)</CODE></A>.
|
||||
<P>
|
||||
|
||||
<P>
|
||||
<HR>
|
||||
|
||||
<P>
|
||||
|
||||
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
|
||||
|
||||
<A NAME="constructor_summary"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
<B>Constructor Summary</B></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/client/SwingGameConfigurator.html#SwingGameConfigurator()">SwingGameConfigurator</A></B>()</CODE>
|
||||
|
||||
<BR>
|
||||
</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<!-- ========== METHOD SUMMARY =========== -->
|
||||
|
||||
<A NAME="method_summary"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
<B>Method Summary</B></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/client/SwingGameConfigurator.html#addControl(javax.swing.JComponent, javax.swing.JComponent)">addControl</A></B>(<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/javax/swing/JComponent.html?is-external=true" title="class or interface in javax.swing">JComponent</A> label,
|
||||
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/javax/swing/JComponent.html?is-external=true" title="class or interface in javax.swing">JComponent</A> control)</CODE>
|
||||
|
||||
<BR>
|
||||
Add a control to the interface.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/client/SwingGameConfigurator.html#addWideControl(javax.swing.JComponent)">addWideControl</A></B>(<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/javax/swing/JComponent.html?is-external=true" title="class or interface in javax.swing">JComponent</A> control)</CODE>
|
||||
|
||||
<BR>
|
||||
Add a control to the interface.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/javax/swing/JPanel.html?is-external=true" title="class or interface in javax.swing">JPanel</A></CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/client/SwingGameConfigurator.html#getPanel()">getPanel</A></B>()</CODE>
|
||||
|
||||
<BR>
|
||||
Get the Swing JPanel that contains the UI elements for this configurator.</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
<A NAME="methods_inherited_from_class_com.threerings.parlor.game.client.GameConfigurator"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
|
||||
<TH ALIGN="left"><B>Methods inherited from class com.threerings.parlor.game.client.<A HREF="../../../../../com/threerings/parlor/game/client/GameConfigurator.html" title="class in com.threerings.parlor.game.client">GameConfigurator</A></B></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><CODE><A HREF="../../../../../com/threerings/parlor/game/client/GameConfigurator.html#getGameConfig()">getGameConfig</A>, <A HREF="../../../../../com/threerings/parlor/game/client/GameConfigurator.html#init(com.threerings.parlor.util.ParlorContext)">init</A>, <A HREF="../../../../../com/threerings/parlor/game/client/GameConfigurator.html#setGameConfig(com.threerings.parlor.game.data.GameConfig)">setGameConfig</A></CODE></TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
|
||||
<TH ALIGN="left"><B>Methods inherited from class java.lang.<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A></B></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><CODE><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#equals(java.lang.Object)" title="class or interface in java.lang">equals</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#getClass()" title="class or interface in java.lang">getClass</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#hashCode()" title="class or interface in java.lang">hashCode</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#notify()" title="class or interface in java.lang">notify</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#notifyAll()" title="class or interface in java.lang">notifyAll</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#toString()" title="class or interface in java.lang">toString</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait()" title="class or interface in java.lang">wait</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait(long)" title="class or interface in java.lang">wait</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait(long, int)" title="class or interface in java.lang">wait</A></CODE></TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
|
||||
<!-- ========= CONSTRUCTOR DETAIL ======== -->
|
||||
|
||||
<A NAME="constructor_detail"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
||||
<B>Constructor Detail</B></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<A NAME="SwingGameConfigurator()"><!-- --></A><H3>
|
||||
SwingGameConfigurator</H3>
|
||||
<PRE>
|
||||
public <B>SwingGameConfigurator</B>()</PRE>
|
||||
<DL>
|
||||
</DL>
|
||||
|
||||
<!-- ============ METHOD DETAIL ========== -->
|
||||
|
||||
<A NAME="method_detail"><!-- --></A>
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||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
|
||||
<B>Method Detail</B></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<A NAME="getPanel()"><!-- --></A><H3>
|
||||
getPanel</H3>
|
||||
<PRE>
|
||||
public <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/javax/swing/JPanel.html?is-external=true" title="class or interface in javax.swing">JPanel</A> <B>getPanel</B>()</PRE>
|
||||
<DL>
|
||||
<DD>Get the Swing JPanel that contains the UI elements for this configurator.
|
||||
<P>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="addControl(javax.swing.JComponent, javax.swing.JComponent)"><!-- --></A><H3>
|
||||
addControl</H3>
|
||||
<PRE>
|
||||
public void <B>addControl</B>(<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/javax/swing/JComponent.html?is-external=true" title="class or interface in javax.swing">JComponent</A> label,
|
||||
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/javax/swing/JComponent.html?is-external=true" title="class or interface in javax.swing">JComponent</A> control)</PRE>
|
||||
<DL>
|
||||
<DD>Add a control to the interface. This should be the standard way
|
||||
that configurator controls are added, but note also that external
|
||||
entities may add their own controls that are related to the game,
|
||||
but do not directly alter the game config, so that all the controls
|
||||
are added in a uniform manner and are well aligned.
|
||||
<P>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
</DL>
|
||||
<HR>
|
||||
|
||||
<A NAME="addWideControl(javax.swing.JComponent)"><!-- --></A><H3>
|
||||
addWideControl</H3>
|
||||
<PRE>
|
||||
public void <B>addWideControl</B>(<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/javax/swing/JComponent.html?is-external=true" title="class or interface in javax.swing">JComponent</A> control)</PRE>
|
||||
<DL>
|
||||
<DD>Add a control to the interface. This should be the standard way
|
||||
that configurator controls are added, but note also that external
|
||||
entities may add their own controls that are related to the game,
|
||||
but do not directly alter the game config, so that all the controls
|
||||
are added in a uniform manner and are well aligned. This version adds
|
||||
a single component spanning the entire width.
|
||||
<P>
|
||||
<DD><DL>
|
||||
</DL>
|
||||
</DD>
|
||||
</DL>
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Uses of Class com.threerings.parlor.game.client.GameConfigurator (vilya 1.3 API)
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|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
Packages that use <A HREF="../../../../../../com/threerings/parlor/game/client/GameConfigurator.html" title="class in com.threerings.parlor.game.client">GameConfigurator</A></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><A HREF="#com.threerings.parlor.client"><B>com.threerings.parlor.client</B></A></TD>
|
||||
<TD> </TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><A HREF="#com.threerings.parlor.game.client"><B>com.threerings.parlor.game.client</B></A></TD>
|
||||
<TD> </TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><A HREF="#com.threerings.parlor.game.data"><B>com.threerings.parlor.game.data</B></A></TD>
|
||||
<TD> </TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
<A NAME="com.threerings.parlor.client"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
Uses of <A HREF="../../../../../../com/threerings/parlor/game/client/GameConfigurator.html" title="class in com.threerings.parlor.game.client">GameConfigurator</A> in <A HREF="../../../../../../com/threerings/parlor/client/package-summary.html">com.threerings.parlor.client</A></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/parlor/client/package-summary.html">com.threerings.parlor.client</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/game/client/GameConfigurator.html" title="class in com.threerings.parlor.game.client">GameConfigurator</A></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> void</CODE></FONT></TD>
|
||||
<TD><CODE><B>TableConfigurator.</B><B><A HREF="../../../../../../com/threerings/parlor/client/TableConfigurator.html#init(com.threerings.parlor.util.ParlorContext, com.threerings.parlor.game.client.GameConfigurator)">init</A></B>(<A HREF="../../../../../../com/threerings/parlor/util/ParlorContext.html" title="interface in com.threerings.parlor.util">ParlorContext</A> ctx,
|
||||
<A HREF="../../../../../../com/threerings/parlor/game/client/GameConfigurator.html" title="class in com.threerings.parlor.game.client">GameConfigurator</A> gameConfigurator)</CODE>
|
||||
|
||||
<BR>
|
||||
Initialize the TableConfigurator.</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
<A NAME="com.threerings.parlor.game.client"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
Uses of <A HREF="../../../../../../com/threerings/parlor/game/client/GameConfigurator.html" title="class in com.threerings.parlor.game.client">GameConfigurator</A> in <A HREF="../../../../../../com/threerings/parlor/game/client/package-summary.html">com.threerings.parlor.game.client</A></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2">Subclasses of <A HREF="../../../../../../com/threerings/parlor/game/client/GameConfigurator.html" title="class in com.threerings.parlor.game.client">GameConfigurator</A> in <A HREF="../../../../../../com/threerings/parlor/game/client/package-summary.html">com.threerings.parlor.game.client</A></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> class</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/game/client/SwingGameConfigurator.html" title="class in com.threerings.parlor.game.client">SwingGameConfigurator</A></B></CODE>
|
||||
|
||||
<BR>
|
||||
Provides the base from which interfaces can be built to configure games
|
||||
prior to starting them.</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
<A NAME="com.threerings.parlor.game.data"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
Uses of <A HREF="../../../../../../com/threerings/parlor/game/client/GameConfigurator.html" title="class in com.threerings.parlor.game.client">GameConfigurator</A> in <A HREF="../../../../../../com/threerings/parlor/game/data/package-summary.html">com.threerings.parlor.game.data</A></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/parlor/game/data/package-summary.html">com.threerings.parlor.game.data</A> that return <A HREF="../../../../../../com/threerings/parlor/game/client/GameConfigurator.html" title="class in com.threerings.parlor.game.client">GameConfigurator</A></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> <A HREF="../../../../../../com/threerings/parlor/game/client/GameConfigurator.html" title="class in com.threerings.parlor.game.client">GameConfigurator</A></CODE></FONT></TD>
|
||||
<TD><CODE><B>GameConfig.</B><B><A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html#createConfigurator()">createConfigurator</A></B>()</CODE>
|
||||
|
||||
<BR>
|
||||
Creates a configurator that can be used to create a user interface for configuring this
|
||||
instance prior to starting the game.</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
<HR>
|
||||
|
||||
|
||||
<!-- ======= START OF BOTTOM NAVBAR ====== -->
|
||||
<A NAME="navbar_bottom"><!-- --></A>
|
||||
<A HREF="#skip-navbar_bottom" title="Skip navigation links"></A>
|
||||
<TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY="">
|
||||
<TR>
|
||||
<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
|
||||
<A NAME="navbar_bottom_firstrow"><!-- --></A>
|
||||
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
|
||||
<TR ALIGN="center" VALIGN="top">
|
||||
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A> </TD>
|
||||
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A> </TD>
|
||||
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../com/threerings/parlor/game/client/GameConfigurator.html" title="class in com.threerings.parlor.game.client"><FONT CLASS="NavBarFont1"><B>Class</B></FONT></A> </TD>
|
||||
<TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> <FONT CLASS="NavBarFont1Rev"><B>Use</B></FONT> </TD>
|
||||
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A> </TD>
|
||||
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A> </TD>
|
||||
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A> </TD>
|
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<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A> </TD>
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||||
</TR>
|
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</TABLE>
|
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</TD>
|
||||
<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
|
||||
</EM>
|
||||
</TD>
|
||||
</TR>
|
||||
|
||||
<TR>
|
||||
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
|
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PREV
|
||||
NEXT</FONT></TD>
|
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<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
|
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<A HREF="../../../../../../index.html?com/threerings/parlor/game/client//class-useGameConfigurator.html" target="_top"><B>FRAMES</B></A>
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||||
<A HREF="GameConfigurator.html" target="_top"><B>NO FRAMES</B></A>
|
||||
<SCRIPT type="text/javascript">
|
||||
<!--
|
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if(window==top) {
|
||||
document.writeln('<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>');
|
||||
}
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//-->
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</SCRIPT>
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<NOSCRIPT>
|
||||
<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>
|
||||
</NOSCRIPT>
|
||||
|
||||
|
||||
</FONT></TD>
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||||
</TR>
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</TABLE>
|
||||
<A NAME="skip-navbar_bottom"></A>
|
||||
<!-- ======== END OF BOTTOM NAVBAR ======= -->
|
||||
|
||||
<HR>
|
||||
Copyright © 2011. All Rights Reserved.
|
||||
</BODY>
|
||||
</HTML>
|
||||
@@ -0,0 +1,238 @@
|
||||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
|
||||
<!--NewPage-->
|
||||
<HTML>
|
||||
<HEAD>
|
||||
<!-- Generated by javadoc (build 1.6.0_24) on Wed Apr 06 17:00:17 PDT 2011 -->
|
||||
<META http-equiv="Content-Type" content="text/html; charset=UTF-8">
|
||||
<TITLE>
|
||||
Uses of Class com.threerings.parlor.game.client.GameController (vilya 1.3 API)
|
||||
</TITLE>
|
||||
|
||||
<META NAME="date" CONTENT="2011-04-06">
|
||||
|
||||
<LINK REL ="stylesheet" TYPE="text/css" HREF="../../../../../../stylesheet.css" TITLE="Style">
|
||||
|
||||
<SCRIPT type="text/javascript">
|
||||
function windowTitle()
|
||||
{
|
||||
if (location.href.indexOf('is-external=true') == -1) {
|
||||
parent.document.title="Uses of Class com.threerings.parlor.game.client.GameController (vilya 1.3 API)";
|
||||
}
|
||||
}
|
||||
</SCRIPT>
|
||||
<NOSCRIPT>
|
||||
</NOSCRIPT>
|
||||
|
||||
</HEAD>
|
||||
|
||||
<BODY BGCOLOR="white" onload="windowTitle();">
|
||||
<HR>
|
||||
|
||||
|
||||
<!-- ========= START OF TOP NAVBAR ======= -->
|
||||
<A NAME="navbar_top"><!-- --></A>
|
||||
<A HREF="#skip-navbar_top" title="Skip navigation links"></A>
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<TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY="">
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<TR>
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<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
|
||||
<A NAME="navbar_top_firstrow"><!-- --></A>
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<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
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<TR ALIGN="center" VALIGN="top">
|
||||
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A> </TD>
|
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<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A> </TD>
|
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<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../com/threerings/parlor/game/client/GameController.html" title="class in com.threerings.parlor.game.client"><FONT CLASS="NavBarFont1"><B>Class</B></FONT></A> </TD>
|
||||
<TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> <FONT CLASS="NavBarFont1Rev"><B>Use</B></FONT> </TD>
|
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<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A> </TD>
|
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<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A> </TD>
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<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A> </TD>
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<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A> </TD>
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||||
</TR>
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</TABLE>
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||||
</TD>
|
||||
<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
|
||||
</EM>
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</TD>
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||||
</TR>
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||||
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||||
<TR>
|
||||
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
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PREV
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NEXT</FONT></TD>
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<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
|
||||
<A HREF="../../../../../../index.html?com/threerings/parlor/game/client//class-useGameController.html" target="_top"><B>FRAMES</B></A>
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||||
<A HREF="GameController.html" target="_top"><B>NO FRAMES</B></A>
|
||||
<SCRIPT type="text/javascript">
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<!--
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if(window==top) {
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document.writeln('<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>');
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}
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//-->
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</SCRIPT>
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<NOSCRIPT>
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<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>
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</NOSCRIPT>
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</FONT></TD>
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</TR>
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</TABLE>
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<A NAME="skip-navbar_top"></A>
|
||||
<!-- ========= END OF TOP NAVBAR ========= -->
|
||||
|
||||
<HR>
|
||||
<CENTER>
|
||||
<H2>
|
||||
<B>Uses of Class<br>com.threerings.parlor.game.client.GameController</B></H2>
|
||||
</CENTER>
|
||||
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
Packages that use <A HREF="../../../../../../com/threerings/parlor/game/client/GameController.html" title="class in com.threerings.parlor.game.client">GameController</A></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><A HREF="#com.threerings.parlor.card.client"><B>com.threerings.parlor.card.client</B></A></TD>
|
||||
<TD> </TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><A HREF="#com.threerings.parlor.game.client"><B>com.threerings.parlor.game.client</B></A></TD>
|
||||
<TD> </TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><A HREF="#com.threerings.puzzle.client"><B>com.threerings.puzzle.client</B></A></TD>
|
||||
<TD> </TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
<A NAME="com.threerings.parlor.card.client"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
Uses of <A HREF="../../../../../../com/threerings/parlor/game/client/GameController.html" title="class in com.threerings.parlor.game.client">GameController</A> in <A HREF="../../../../../../com/threerings/parlor/card/client/package-summary.html">com.threerings.parlor.card.client</A></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2">Subclasses of <A HREF="../../../../../../com/threerings/parlor/game/client/GameController.html" title="class in com.threerings.parlor.game.client">GameController</A> in <A HREF="../../../../../../com/threerings/parlor/card/client/package-summary.html">com.threerings.parlor.card.client</A></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> class</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/client/CardGameController.html" title="class in com.threerings.parlor.card.client">CardGameController</A></B></CODE>
|
||||
|
||||
<BR>
|
||||
A controller class for card games.</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
<A NAME="com.threerings.parlor.game.client"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
Uses of <A HREF="../../../../../../com/threerings/parlor/game/client/GameController.html" title="class in com.threerings.parlor.game.client">GameController</A> in <A HREF="../../../../../../com/threerings/parlor/game/client/package-summary.html">com.threerings.parlor.game.client</A></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2">Constructors in <A HREF="../../../../../../com/threerings/parlor/game/client/package-summary.html">com.threerings.parlor.game.client</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/game/client/GameController.html" title="class in com.threerings.parlor.game.client">GameController</A></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/game/client/GameControllerDelegate.html#GameControllerDelegate(com.threerings.parlor.game.client.GameController)">GameControllerDelegate</A></B>(<A HREF="../../../../../../com/threerings/parlor/game/client/GameController.html" title="class in com.threerings.parlor.game.client">GameController</A> ctrl)</CODE>
|
||||
|
||||
<BR>
|
||||
Provides the delegate with a reference to the game controller for
|
||||
which it is delegating.</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
<A NAME="com.threerings.puzzle.client"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
Uses of <A HREF="../../../../../../com/threerings/parlor/game/client/GameController.html" title="class in com.threerings.parlor.game.client">GameController</A> in <A HREF="../../../../../../com/threerings/puzzle/client/package-summary.html">com.threerings.puzzle.client</A></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2">Subclasses of <A HREF="../../../../../../com/threerings/parlor/game/client/GameController.html" title="class in com.threerings.parlor.game.client">GameController</A> in <A HREF="../../../../../../com/threerings/puzzle/client/package-summary.html">com.threerings.puzzle.client</A></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> class</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../../com/threerings/puzzle/client/PuzzleController.html" title="class in com.threerings.puzzle.client">PuzzleController</A></B></CODE>
|
||||
|
||||
<BR>
|
||||
The puzzle game controller handles logical actions for a puzzle game.</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
<HR>
|
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<!-- ======= START OF BOTTOM NAVBAR ====== -->
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<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
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Copyright © 2011. All Rights Reserved.
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@@ -0,0 +1,270 @@
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<!-- Generated by javadoc (build 1.6.0_24) on Wed Apr 06 17:00:17 PDT 2011 -->
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<META http-equiv="Content-Type" content="text/html; charset=UTF-8">
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Uses of Class com.threerings.parlor.game.client.GameControllerDelegate (vilya 1.3 API)
|
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<META NAME="date" CONTENT="2011-04-06">
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parent.document.title="Uses of Class com.threerings.parlor.game.client.GameControllerDelegate (vilya 1.3 API)";
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<HR>
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<CENTER>
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<H2>
|
||||
<B>Uses of Class<br>com.threerings.parlor.game.client.GameControllerDelegate</B></H2>
|
||||
</CENTER>
|
||||
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||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
Packages that use <A HREF="../../../../../../com/threerings/parlor/game/client/GameControllerDelegate.html" title="class in com.threerings.parlor.game.client">GameControllerDelegate</A></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><A HREF="#com.threerings.parlor.card.trick.client"><B>com.threerings.parlor.card.trick.client</B></A></TD>
|
||||
<TD> </TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><A HREF="#com.threerings.parlor.turn.client"><B>com.threerings.parlor.turn.client</B></A></TD>
|
||||
<TD> </TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><A HREF="#com.threerings.puzzle.client"><B>com.threerings.puzzle.client</B></A></TD>
|
||||
<TD> </TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><A HREF="#com.threerings.puzzle.drop.client"><B>com.threerings.puzzle.drop.client</B></A></TD>
|
||||
<TD> </TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
<A NAME="com.threerings.parlor.card.trick.client"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
Uses of <A HREF="../../../../../../com/threerings/parlor/game/client/GameControllerDelegate.html" title="class in com.threerings.parlor.game.client">GameControllerDelegate</A> in <A HREF="../../../../../../com/threerings/parlor/card/trick/client/package-summary.html">com.threerings.parlor.card.trick.client</A></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2">Subclasses of <A HREF="../../../../../../com/threerings/parlor/game/client/GameControllerDelegate.html" title="class in com.threerings.parlor.game.client">GameControllerDelegate</A> in <A HREF="../../../../../../com/threerings/parlor/card/trick/client/package-summary.html">com.threerings.parlor.card.trick.client</A></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> class</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/client/TrickCardGameControllerDelegate.html" title="class in com.threerings.parlor.card.trick.client">TrickCardGameControllerDelegate</A></B></CODE>
|
||||
|
||||
<BR>
|
||||
A card game controller delegate for trick-based card games, such as Spades and Hearts.</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
<A NAME="com.threerings.parlor.turn.client"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
Uses of <A HREF="../../../../../../com/threerings/parlor/game/client/GameControllerDelegate.html" title="class in com.threerings.parlor.game.client">GameControllerDelegate</A> in <A HREF="../../../../../../com/threerings/parlor/turn/client/package-summary.html">com.threerings.parlor.turn.client</A></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2">Subclasses of <A HREF="../../../../../../com/threerings/parlor/game/client/GameControllerDelegate.html" title="class in com.threerings.parlor.game.client">GameControllerDelegate</A> in <A HREF="../../../../../../com/threerings/parlor/turn/client/package-summary.html">com.threerings.parlor.turn.client</A></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> class</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/turn/client/TurnGameControllerDelegate.html" title="class in com.threerings.parlor.turn.client">TurnGameControllerDelegate</A></B></CODE>
|
||||
|
||||
<BR>
|
||||
Performs the client-side processing for a turn-based game.</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
<A NAME="com.threerings.puzzle.client"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
Uses of <A HREF="../../../../../../com/threerings/parlor/game/client/GameControllerDelegate.html" title="class in com.threerings.parlor.game.client">GameControllerDelegate</A> in <A HREF="../../../../../../com/threerings/puzzle/client/package-summary.html">com.threerings.puzzle.client</A></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2">Subclasses of <A HREF="../../../../../../com/threerings/parlor/game/client/GameControllerDelegate.html" title="class in com.threerings.parlor.game.client">GameControllerDelegate</A> in <A HREF="../../../../../../com/threerings/puzzle/client/package-summary.html">com.threerings.puzzle.client</A></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> class</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../../com/threerings/puzzle/client/PuzzleControllerDelegate.html" title="class in com.threerings.puzzle.client">PuzzleControllerDelegate</A></B></CODE>
|
||||
|
||||
<BR>
|
||||
A base class for puzzle controller delegates.</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
<A NAME="com.threerings.puzzle.drop.client"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
Uses of <A HREF="../../../../../../com/threerings/parlor/game/client/GameControllerDelegate.html" title="class in com.threerings.parlor.game.client">GameControllerDelegate</A> in <A HREF="../../../../../../com/threerings/puzzle/drop/client/package-summary.html">com.threerings.puzzle.drop.client</A></FONT></TH>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2">Subclasses of <A HREF="../../../../../../com/threerings/parlor/game/client/GameControllerDelegate.html" title="class in com.threerings.parlor.game.client">GameControllerDelegate</A> in <A HREF="../../../../../../com/threerings/puzzle/drop/client/package-summary.html">com.threerings.puzzle.drop.client</A></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
|
||||
<CODE> class</CODE></FONT></TD>
|
||||
<TD><CODE><B><A HREF="../../../../../../com/threerings/puzzle/drop/client/DropControllerDelegate.html" title="class in com.threerings.puzzle.drop.client">DropControllerDelegate</A></B></CODE>
|
||||
|
||||
<BR>
|
||||
Games that wish to make use of the drop puzzle services will need to create an extension of
|
||||
this delegate class, customizing it for their particular game and then adding it via
|
||||
<CODE>PlaceController.addDelegate(com.threerings.crowd.client.PlaceControllerDelegate)</CODE>.</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
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<HR>
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Uses of Class com.threerings.parlor.game.client.SwingGameConfigurator (vilya 1.3 API)
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com.threerings.parlor.game.client (vilya 1.3 API)
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<TABLE BORDER="0" WIDTH="100%" SUMMARY="">
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<TD NOWRAP><FONT size="+1" CLASS="FrameHeadingFont">
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Classes</FONT>
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<FONT CLASS="FrameItemFont">
|
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<BR>
|
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<A HREF="GameConfigurator.html" title="class in com.threerings.parlor.game.client" target="classFrame">GameConfigurator</A>
|
||||
<BR>
|
||||
<A HREF="GameController.html" title="class in com.threerings.parlor.game.client" target="classFrame">GameController</A>
|
||||
<BR>
|
||||
<A HREF="GameControllerDelegate.html" title="class in com.threerings.parlor.game.client" target="classFrame">GameControllerDelegate</A>
|
||||
<BR>
|
||||
<A HREF="SwingGameConfigurator.html" title="class in com.threerings.parlor.game.client" target="classFrame">SwingGameConfigurator</A></FONT></TD>
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@@ -0,0 +1,173 @@
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com.threerings.parlor.game.client (vilya 1.3 API)
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Package com.threerings.parlor.game.client
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<B>Class Summary</B></FONT></TH>
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</TR>
|
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<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD WIDTH="15%"><B><A HREF="../../../../../com/threerings/parlor/game/client/GameConfigurator.html" title="class in com.threerings.parlor.game.client">GameConfigurator</A></B></TD>
|
||||
<TD>Provides the base from which interfaces can be built to configure games prior to starting
|
||||
them.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD WIDTH="15%"><B><A HREF="../../../../../com/threerings/parlor/game/client/GameController.html" title="class in com.threerings.parlor.game.client">GameController</A></B></TD>
|
||||
<TD>The game controller manages the flow and control of a game on the client side.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD WIDTH="15%"><B><A HREF="../../../../../com/threerings/parlor/game/client/GameControllerDelegate.html" title="class in com.threerings.parlor.game.client">GameControllerDelegate</A></B></TD>
|
||||
<TD>Extends the <CODE>PlaceControllerDelegate</CODE> mechanism with game
|
||||
controller specific methods.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD WIDTH="15%"><B><A HREF="../../../../../com/threerings/parlor/game/client/SwingGameConfigurator.html" title="class in com.threerings.parlor.game.client">SwingGameConfigurator</A></B></TD>
|
||||
<TD>Provides the base from which interfaces can be built to configure games
|
||||
prior to starting them.</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
|
||||
<P>
|
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<DL>
|
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com.threerings.parlor.game.client Class Hierarchy (vilya 1.3 API)
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Hierarchy For Package com.threerings.parlor.game.client
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Class Hierarchy
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<LI TYPE="circle">java.lang.<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang"><B>Object</B></A><UL>
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|
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<LI TYPE="circle">com.threerings.crowd.client.PlaceController<UL>
|
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<LI TYPE="circle">com.threerings.parlor.game.client.<A HREF="../../../../../com/threerings/parlor/game/client/GameController.html" title="class in com.threerings.parlor.game.client"><B>GameController</B></A> (implements com.threerings.presents.dobj.AttributeChangeListener)
|
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|
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|
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|
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<LI TYPE="circle">com.threerings.crowd.client.PlaceControllerDelegate<UL>
|
||||
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Uses of Package com.threerings.parlor.game.client (vilya 1.3 API)
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<B>Uses of Package<br>com.threerings.parlor.game.client</B></H2>
|
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|
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|
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Packages that use <A HREF="../../../../../com/threerings/parlor/game/client/package-summary.html">com.threerings.parlor.game.client</A></FONT></TH>
|
||||
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|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><A HREF="#com.threerings.parlor.card.client"><B>com.threerings.parlor.card.client</B></A></TD>
|
||||
<TD> </TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><A HREF="#com.threerings.parlor.card.trick.client"><B>com.threerings.parlor.card.trick.client</B></A></TD>
|
||||
<TD> </TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><A HREF="#com.threerings.parlor.client"><B>com.threerings.parlor.client</B></A></TD>
|
||||
<TD> </TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><A HREF="#com.threerings.parlor.game.client"><B>com.threerings.parlor.game.client</B></A></TD>
|
||||
<TD> </TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><A HREF="#com.threerings.parlor.game.data"><B>com.threerings.parlor.game.data</B></A></TD>
|
||||
<TD> </TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><A HREF="#com.threerings.parlor.turn.client"><B>com.threerings.parlor.turn.client</B></A></TD>
|
||||
<TD> </TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><A HREF="#com.threerings.puzzle.client"><B>com.threerings.puzzle.client</B></A></TD>
|
||||
<TD> </TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><A HREF="#com.threerings.puzzle.drop.client"><B>com.threerings.puzzle.drop.client</B></A></TD>
|
||||
<TD> </TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
<A NAME="com.threerings.parlor.card.client"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
Classes in <A HREF="../../../../../com/threerings/parlor/game/client/package-summary.html">com.threerings.parlor.game.client</A> used by <A HREF="../../../../../com/threerings/parlor/card/client/package-summary.html">com.threerings.parlor.card.client</A></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><B><A HREF="../../../../../com/threerings/parlor/game/client/class-use/GameController.html#com.threerings.parlor.card.client"><B>GameController</B></A></B>
|
||||
|
||||
<BR>
|
||||
The game controller manages the flow and control of a game on the client side.</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
<A NAME="com.threerings.parlor.card.trick.client"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
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|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
Classes in <A HREF="../../../../../com/threerings/parlor/game/client/package-summary.html">com.threerings.parlor.game.client</A> used by <A HREF="../../../../../com/threerings/parlor/card/trick/client/package-summary.html">com.threerings.parlor.card.trick.client</A></FONT></TH>
|
||||
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|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><B><A HREF="../../../../../com/threerings/parlor/game/client/class-use/GameControllerDelegate.html#com.threerings.parlor.card.trick.client"><B>GameControllerDelegate</B></A></B>
|
||||
|
||||
<BR>
|
||||
Extends the <CODE>PlaceControllerDelegate</CODE> mechanism with game
|
||||
controller specific methods.</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
<A NAME="com.threerings.parlor.client"><!-- --></A>
|
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|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
Classes in <A HREF="../../../../../com/threerings/parlor/game/client/package-summary.html">com.threerings.parlor.game.client</A> used by <A HREF="../../../../../com/threerings/parlor/client/package-summary.html">com.threerings.parlor.client</A></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><B><A HREF="../../../../../com/threerings/parlor/game/client/class-use/GameConfigurator.html#com.threerings.parlor.client"><B>GameConfigurator</B></A></B>
|
||||
|
||||
<BR>
|
||||
Provides the base from which interfaces can be built to configure games prior to starting
|
||||
them.</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
<A NAME="com.threerings.parlor.game.client"><!-- --></A>
|
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
Classes in <A HREF="../../../../../com/threerings/parlor/game/client/package-summary.html">com.threerings.parlor.game.client</A> used by <A HREF="../../../../../com/threerings/parlor/game/client/package-summary.html">com.threerings.parlor.game.client</A></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><B><A HREF="../../../../../com/threerings/parlor/game/client/class-use/GameConfigurator.html#com.threerings.parlor.game.client"><B>GameConfigurator</B></A></B>
|
||||
|
||||
<BR>
|
||||
Provides the base from which interfaces can be built to configure games prior to starting
|
||||
them.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><B><A HREF="../../../../../com/threerings/parlor/game/client/class-use/GameController.html#com.threerings.parlor.game.client"><B>GameController</B></A></B>
|
||||
|
||||
<BR>
|
||||
The game controller manages the flow and control of a game on the client side.</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
<A NAME="com.threerings.parlor.game.data"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
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|
||||
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|
||||
Classes in <A HREF="../../../../../com/threerings/parlor/game/client/package-summary.html">com.threerings.parlor.game.client</A> used by <A HREF="../../../../../com/threerings/parlor/game/data/package-summary.html">com.threerings.parlor.game.data</A></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><B><A HREF="../../../../../com/threerings/parlor/game/client/class-use/GameConfigurator.html#com.threerings.parlor.game.data"><B>GameConfigurator</B></A></B>
|
||||
|
||||
<BR>
|
||||
Provides the base from which interfaces can be built to configure games prior to starting
|
||||
them.</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
<A NAME="com.threerings.parlor.turn.client"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
Classes in <A HREF="../../../../../com/threerings/parlor/game/client/package-summary.html">com.threerings.parlor.game.client</A> used by <A HREF="../../../../../com/threerings/parlor/turn/client/package-summary.html">com.threerings.parlor.turn.client</A></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><B><A HREF="../../../../../com/threerings/parlor/game/client/class-use/GameControllerDelegate.html#com.threerings.parlor.turn.client"><B>GameControllerDelegate</B></A></B>
|
||||
|
||||
<BR>
|
||||
Extends the <CODE>PlaceControllerDelegate</CODE> mechanism with game
|
||||
controller specific methods.</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
<A NAME="com.threerings.puzzle.client"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
|
||||
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
|
||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
Classes in <A HREF="../../../../../com/threerings/parlor/game/client/package-summary.html">com.threerings.parlor.game.client</A> used by <A HREF="../../../../../com/threerings/puzzle/client/package-summary.html">com.threerings.puzzle.client</A></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><B><A HREF="../../../../../com/threerings/parlor/game/client/class-use/GameController.html#com.threerings.puzzle.client"><B>GameController</B></A></B>
|
||||
|
||||
<BR>
|
||||
The game controller manages the flow and control of a game on the client side.</TD>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><B><A HREF="../../../../../com/threerings/parlor/game/client/class-use/GameControllerDelegate.html#com.threerings.puzzle.client"><B>GameControllerDelegate</B></A></B>
|
||||
|
||||
<BR>
|
||||
Extends the <CODE>PlaceControllerDelegate</CODE> mechanism with game
|
||||
controller specific methods.</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
<P>
|
||||
<A NAME="com.threerings.puzzle.drop.client"><!-- --></A>
|
||||
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
|
||||
Classes in <A HREF="../../../../../com/threerings/parlor/game/client/package-summary.html">com.threerings.parlor.game.client</A> used by <A HREF="../../../../../com/threerings/puzzle/drop/client/package-summary.html">com.threerings.puzzle.drop.client</A></FONT></TH>
|
||||
</TR>
|
||||
<TR BGCOLOR="white" CLASS="TableRowColor">
|
||||
<TD><B><A HREF="../../../../../com/threerings/parlor/game/client/class-use/GameControllerDelegate.html#com.threerings.puzzle.drop.client"><B>GameControllerDelegate</B></A></B>
|
||||
|
||||
<BR>
|
||||
Extends the <CODE>PlaceControllerDelegate</CODE> mechanism with game
|
||||
controller specific methods.</TD>
|
||||
</TR>
|
||||
</TABLE>
|
||||
|
||||
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