API docs for 1.3 release.

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GameConfigurator (vilya 1.3 API)
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com.threerings.parlor.game.client</FONT>
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Class GameConfigurator</H2>
<PRE>
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">java.lang.Object</A>
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>com.threerings.parlor.game.client.GameConfigurator</B>
</PRE>
<DL>
<DT><B>Direct Known Subclasses:</B> <DD><A HREF="../../../../../com/threerings/parlor/game/client/SwingGameConfigurator.html" title="class in com.threerings.parlor.game.client">SwingGameConfigurator</A></DD>
</DL>
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<DT><PRE>public abstract class <B>GameConfigurator</B><DT>extends <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A></DL>
</PRE>
<P>
Provides the base from which interfaces can be built to configure games prior to starting
them. Derived classes would extend the base configurator adding interface elements and wiring
them up properly to allow the user to configure an instance of their game.
<p> Clients that use the game configurator will want to instantiate one based on the class
returned from the <A HREF="../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data"><CODE>GameConfig</CODE></A> and then initialize it with a call to <A HREF="../../../../../com/threerings/parlor/game/client/GameConfigurator.html#init(com.threerings.parlor.util.ParlorContext)"><CODE>init(com.threerings.parlor.util.ParlorContext)</CODE></A>.
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/client/GameConfigurator.html#GameConfigurator()">GameConfigurator</A></B>()</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<B>Method Summary</B></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/client/GameConfigurator.html#getGameConfig()">getGameConfig</A></B>()</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Obtains a configured game configuration.</TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/client/GameConfigurator.html#init(com.threerings.parlor.util.ParlorContext)">init</A></B>(<A HREF="../../../../../com/threerings/parlor/util/ParlorContext.html" title="interface in com.threerings.parlor.util">ParlorContext</A>&nbsp;ctx)</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Initializes this game configurator, creates its user interface elements and prepares it for
display.</TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/client/GameConfigurator.html#setGameConfig(com.threerings.parlor.game.data.GameConfig)">setGameConfig</A></B>(<A HREF="../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A>&nbsp;config)</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Provides this configurator with its configuration.</TD>
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<A NAME="GameConfigurator()"><!-- --></A><H3>
GameConfigurator</H3>
<PRE>
public <B>GameConfigurator</B>()</PRE>
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<A NAME="init(com.threerings.parlor.util.ParlorContext)"><!-- --></A><H3>
init</H3>
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public void <B>init</B>(<A HREF="../../../../../com/threerings/parlor/util/ParlorContext.html" title="interface in com.threerings.parlor.util">ParlorContext</A>&nbsp;ctx)</PRE>
<DL>
<DD>Initializes this game configurator, creates its user interface elements and prepares it for
display.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setGameConfig(com.threerings.parlor.game.data.GameConfig)"><!-- --></A><H3>
setGameConfig</H3>
<PRE>
public void <B>setGameConfig</B>(<A HREF="../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A>&nbsp;config)</PRE>
<DL>
<DD>Provides this configurator with its configuration. It should set up all of its user
interface elements to reflect the configuration.
<P>
<DD><DL>
</DL>
</DD>
</DL>
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<A NAME="getGameConfig()"><!-- --></A><H3>
getGameConfig</H3>
<PRE>
public <A HREF="../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data">GameConfig</A> <B>getGameConfig</B>()</PRE>
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<DD>Obtains a configured game configuration.
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com.threerings.parlor.game.client</FONT>
<BR>
Class GameController</H2>
<PRE>
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">java.lang.Object</A>
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><A HREF="http://samskivert.googlecode.com/svn/apidocs/com/samskivert/swing/Controller.html?is-external=true" title="class or interface in com.samskivert.swing">com.samskivert.swing.Controller</A>
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<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>com.threerings.parlor.game.client.GameController</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD>com.threerings.presents.dobj.AttributeChangeListener, com.threerings.presents.dobj.ChangeListener, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/awt/event/ActionListener.html?is-external=true" title="class or interface in java.awt.event">ActionListener</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/EventListener.html?is-external=true" title="class or interface in java.util">EventListener</A></DD>
</DL>
<DL>
<DT><B>Direct Known Subclasses:</B> <DD><A HREF="../../../../../com/threerings/parlor/card/client/CardGameController.html" title="class in com.threerings.parlor.card.client">CardGameController</A>, <A HREF="../../../../../com/threerings/puzzle/client/PuzzleController.html" title="class in com.threerings.puzzle.client">PuzzleController</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public abstract class <B>GameController</B><DT>extends com.threerings.crowd.client.PlaceController<DT>implements com.threerings.presents.dobj.AttributeChangeListener</DL>
</PRE>
<P>
The game controller manages the flow and control of a game on the client side. This class serves
as the root of a hierarchy of controller classes that aim to provide functionality shared
between various similar games. The base controller provides functionality for starting and
ending the game and for calculating ratings adjustements when a game ends normally. It also
handles the basic house keeping like subscription to the game object and dispatch of commands
and distributed object events.
<P>
<P>
<HR>
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<TD><CODE>com.threerings.crowd.client.PlaceController.DelegateOp</CODE></TD>
</TR>
</TABLE>
&nbsp;
<!-- =========== FIELD SUMMARY =========== -->
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Field Summary</B></FONT></TH>
</TR>
</TABLE>
&nbsp;<A NAME="fields_inherited_from_class_com.samskivert.swing.Controller"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Fields inherited from class com.samskivert.swing.<A HREF="http://samskivert.googlecode.com/svn/apidocs/com/samskivert/swing/Controller.html?is-external=true" title="class or interface in com.samskivert.swing">Controller</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="http://samskivert.googlecode.com/svn/apidocs/com/samskivert/swing/Controller.html?is-external=true#DISPATCHER" title="class or interface in com.samskivert.swing">DISPATCHER</A></CODE></TD>
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</TABLE>
&nbsp;
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Constructor Summary</B></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/client/GameController.html#GameController()">GameController</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
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&nbsp;
<!-- ========== METHOD SUMMARY =========== -->
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<B>Method Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/client/GameController.html#attributeChanged(com.threerings.presents.dobj.AttributeChangedEvent)">attributeChanged</A></B>(com.threerings.presents.dobj.AttributeChangedEvent&nbsp;event)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/client/GameController.html#didLeavePlace(com.threerings.crowd.data.PlaceObject)">didLeavePlace</A></B>(com.threerings.crowd.data.PlaceObject&nbsp;plobj)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Removes our listener registration from the game object and cleans house.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/client/GameController.html#getMatchType()">getMatchType</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Convenience method to determine the type of game.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/client/GameController.html#getSessionId()">getSessionId</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the unique session identifier for the current gameplay session.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/client/GameController.html#handleAction(java.awt.event.ActionEvent)">handleAction</A></B>(<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/awt/event/ActionEvent.html?is-external=true" title="class or interface in java.awt.event">ActionEvent</A>&nbsp;action)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Handles basic game controller action events.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/client/GameController.html#init(com.threerings.crowd.util.CrowdContext, com.threerings.crowd.data.PlaceConfig)">init</A></B>(com.threerings.crowd.util.CrowdContext&nbsp;ctx,
com.threerings.crowd.data.PlaceConfig&nbsp;config)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Initializes this game controller with the game configuration that was established during the
match making process.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/client/GameController.html#isGameOver()">isGameOver</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns whether the game is over.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/client/GameController.html#resetGame()">resetGame</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Calls <A HREF="../../../../../com/threerings/parlor/game/client/GameController.html#gameWillReset()"><CODE>gameWillReset()</CODE></A>, ends the current game (locally, it does not tell the server to
end the game), and waits to receive a reset notification (which is simply an event setting
the game state to <code>IN_PLAY</code> even though it's already set to <code>IN_PLAY</code>)
from the server which will start up a new game.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/client/GameController.html#setGameOver(boolean)">setGameOver</A></B>(boolean&nbsp;gameOver)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the client game over override.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/client/GameController.html#systemMessage(java.lang.String, java.lang.String)">systemMessage</A></B>(<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A>&nbsp;bundle,
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A>&nbsp;msg)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A way for controllers to display a game-related system message.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/client/GameController.html#willEnterPlace(com.threerings.crowd.data.PlaceObject)">willEnterPlace</A></B>(com.threerings.crowd.data.PlaceObject&nbsp;plobj)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Adds this controller as a listener to the game object (thus derived classes need not do so)
and lets the game manager know that we are now ready to go.</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.threerings.crowd.client.PlaceController"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.threerings.crowd.client.PlaceController</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>getPlaceConfig, getPlaceView, mayLeavePlace</CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.samskivert.swing.Controller"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.samskivert.swing.<A HREF="http://samskivert.googlecode.com/svn/apidocs/com/samskivert/swing/Controller.html?is-external=true" title="class or interface in com.samskivert.swing">Controller</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="http://samskivert.googlecode.com/svn/apidocs/com/samskivert/swing/Controller.html?is-external=true#actionPerformed(java.awt.event.ActionEvent)" title="class or interface in com.samskivert.swing">actionPerformed</A>, <A HREF="http://samskivert.googlecode.com/svn/apidocs/com/samskivert/swing/Controller.html?is-external=true#configureAction(javax.swing.AbstractButton, java.lang.String)" title="class or interface in com.samskivert.swing">configureAction</A>, <A HREF="http://samskivert.googlecode.com/svn/apidocs/com/samskivert/swing/Controller.html?is-external=true#createActionButton(java.lang.String, java.lang.String)" title="class or interface in com.samskivert.swing">createActionButton</A>, <A HREF="http://samskivert.googlecode.com/svn/apidocs/com/samskivert/swing/Controller.html?is-external=true#handleAction(java.awt.Component, java.lang.String)" title="class or interface in com.samskivert.swing">handleAction</A>, <A HREF="http://samskivert.googlecode.com/svn/apidocs/com/samskivert/swing/Controller.html?is-external=true#handleAction(java.awt.Component, java.lang.String, java.lang.Object)" title="class or interface in com.samskivert.swing">handleAction</A>, <A HREF="http://samskivert.googlecode.com/svn/apidocs/com/samskivert/swing/Controller.html?is-external=true#handleAction(java.lang.Object, java.lang.String, java.lang.Object)" title="class or interface in com.samskivert.swing">handleAction</A>, <A HREF="http://samskivert.googlecode.com/svn/apidocs/com/samskivert/swing/Controller.html?is-external=true#postAction(java.awt.event.ActionEvent)" title="class or interface in com.samskivert.swing">postAction</A>, <A HREF="http://samskivert.googlecode.com/svn/apidocs/com/samskivert/swing/Controller.html?is-external=true#postAction(java.awt.Component, java.lang.String)" title="class or interface in com.samskivert.swing">postAction</A>, <A HREF="http://samskivert.googlecode.com/svn/apidocs/com/samskivert/swing/Controller.html?is-external=true#postAction(java.awt.Component, java.lang.String, java.lang.Object)" title="class or interface in com.samskivert.swing">postAction</A>, <A HREF="http://samskivert.googlecode.com/svn/apidocs/com/samskivert/swing/Controller.html?is-external=true#setControlledPanel(javax.swing.JComponent)" title="class or interface in com.samskivert.swing">setControlledPanel</A>, <A HREF="http://samskivert.googlecode.com/svn/apidocs/com/samskivert/swing/Controller.html?is-external=true#wasAdded()" title="class or interface in com.samskivert.swing">wasAdded</A>, <A HREF="http://samskivert.googlecode.com/svn/apidocs/com/samskivert/swing/Controller.html?is-external=true#wasRemoved()" title="class or interface in com.samskivert.swing">wasRemoved</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#equals(java.lang.Object)" title="class or interface in java.lang">equals</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#getClass()" title="class or interface in java.lang">getClass</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#hashCode()" title="class or interface in java.lang">hashCode</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#notify()" title="class or interface in java.lang">notify</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#notifyAll()" title="class or interface in java.lang">notifyAll</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#toString()" title="class or interface in java.lang">toString</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait()" title="class or interface in java.lang">wait</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait(long)" title="class or interface in java.lang">wait</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait(long, int)" title="class or interface in java.lang">wait</A></CODE></TD>
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<P>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
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<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Constructor Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="GameController()"><!-- --></A><H3>
GameController</H3>
<PRE>
public <B>GameController</B>()</PRE>
<DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
<A NAME="method_detail"><!-- --></A>
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<B>Method Detail</B></FONT></TH>
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<A NAME="init(com.threerings.crowd.util.CrowdContext, com.threerings.crowd.data.PlaceConfig)"><!-- --></A><H3>
init</H3>
<PRE>
public void <B>init</B>(com.threerings.crowd.util.CrowdContext&nbsp;ctx,
com.threerings.crowd.data.PlaceConfig&nbsp;config)</PRE>
<DL>
<DD>Initializes this game controller with the game configuration that was established during the
match making process. Derived classes may want to override this method to initialize
themselves with game-specific configuration parameters but they should be sure to call
<code>super.init</code> in such cases.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE>init</CODE> in class <CODE>com.threerings.crowd.client.PlaceController</CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>ctx</CODE> - the client context.<DD><CODE>config</CODE> - the configuration of the game we are intended to
control.</DL>
</DD>
</DL>
<HR>
<A NAME="willEnterPlace(com.threerings.crowd.data.PlaceObject)"><!-- --></A><H3>
willEnterPlace</H3>
<PRE>
public void <B>willEnterPlace</B>(com.threerings.crowd.data.PlaceObject&nbsp;plobj)</PRE>
<DL>
<DD>Adds this controller as a listener to the game object (thus derived classes need not do so)
and lets the game manager know that we are now ready to go.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE>willEnterPlace</CODE> in class <CODE>com.threerings.crowd.client.PlaceController</CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="didLeavePlace(com.threerings.crowd.data.PlaceObject)"><!-- --></A><H3>
didLeavePlace</H3>
<PRE>
public void <B>didLeavePlace</B>(com.threerings.crowd.data.PlaceObject&nbsp;plobj)</PRE>
<DL>
<DD>Removes our listener registration from the game object and cleans house.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE>didLeavePlace</CODE> in class <CODE>com.threerings.crowd.client.PlaceController</CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getMatchType()"><!-- --></A><H3>
getMatchType</H3>
<PRE>
public int <B>getMatchType</B>()</PRE>
<DL>
<DD>Convenience method to determine the type of game.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="isGameOver()"><!-- --></A><H3>
isGameOver</H3>
<PRE>
public boolean <B>isGameOver</B>()</PRE>
<DL>
<DD>Returns whether the game is over.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="setGameOver(boolean)"><!-- --></A><H3>
setGameOver</H3>
<PRE>
public void <B>setGameOver</B>(boolean&nbsp;gameOver)</PRE>
<DL>
<DD>Sets the client game over override. This is used in situations where we determine that the
game is over before the server has informed us of such.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="resetGame()"><!-- --></A><H3>
resetGame</H3>
<PRE>
public void <B>resetGame</B>()</PRE>
<DL>
<DD>Calls <A HREF="../../../../../com/threerings/parlor/game/client/GameController.html#gameWillReset()"><CODE>gameWillReset()</CODE></A>, ends the current game (locally, it does not tell the server to
end the game), and waits to receive a reset notification (which is simply an event setting
the game state to <code>IN_PLAY</code> even though it's already set to <code>IN_PLAY</code>)
from the server which will start up a new game. Derived classes should override <A HREF="../../../../../com/threerings/parlor/game/client/GameController.html#gameWillReset()"><CODE>gameWillReset()</CODE></A> to perform any game-specific animations.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getSessionId()"><!-- --></A><H3>
getSessionId</H3>
<PRE>
public int <B>getSessionId</B>()</PRE>
<DL>
<DD>Returns the unique session identifier for the current gameplay session.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="handleAction(java.awt.event.ActionEvent)"><!-- --></A><H3>
handleAction</H3>
<PRE>
public boolean <B>handleAction</B>(<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/awt/event/ActionEvent.html?is-external=true" title="class or interface in java.awt.event">ActionEvent</A>&nbsp;action)</PRE>
<DL>
<DD>Handles basic game controller action events. Derived classes should be sure to call
<code>super.handleAction</code> for events they don't specifically handle.
<P>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE>handleAction</CODE> in class <CODE>com.threerings.crowd.client.PlaceController</CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="systemMessage(java.lang.String, java.lang.String)"><!-- --></A><H3>
systemMessage</H3>
<PRE>
public void <B>systemMessage</B>(<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A>&nbsp;bundle,
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A>&nbsp;msg)</PRE>
<DL>
<DD>A way for controllers to display a game-related system message.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="attributeChanged(com.threerings.presents.dobj.AttributeChangedEvent)"><!-- --></A><H3>
attributeChanged</H3>
<PRE>
public void <B>attributeChanged</B>(com.threerings.presents.dobj.AttributeChangedEvent&nbsp;event)</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE>attributeChanged</CODE> in interface <CODE>com.threerings.presents.dobj.AttributeChangeListener</CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
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GameControllerDelegate (vilya 1.3 API)
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com.threerings.parlor.game.client</FONT>
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Class GameControllerDelegate</H2>
<PRE>
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">java.lang.Object</A>
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by ">com.threerings.crowd.client.PlaceControllerDelegate
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>com.threerings.parlor.game.client.GameControllerDelegate</B>
</PRE>
<DL>
<DT><B>Direct Known Subclasses:</B> <DD><A HREF="../../../../../com/threerings/puzzle/client/PuzzleControllerDelegate.html" title="class in com.threerings.puzzle.client">PuzzleControllerDelegate</A>, <A HREF="../../../../../com/threerings/parlor/turn/client/TurnGameControllerDelegate.html" title="class in com.threerings.parlor.turn.client">TurnGameControllerDelegate</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public class <B>GameControllerDelegate</B><DT>extends com.threerings.crowd.client.PlaceControllerDelegate</DL>
</PRE>
<P>
Extends the <CODE>PlaceControllerDelegate</CODE> mechanism with game
controller specific methods.
<P>
<P>
<HR>
<P>
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/client/GameControllerDelegate.html#GameControllerDelegate(com.threerings.parlor.game.client.GameController)">GameControllerDelegate</A></B>(<A HREF="../../../../../com/threerings/parlor/game/client/GameController.html" title="class in com.threerings.parlor.game.client">GameController</A>&nbsp;ctrl)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Provides the delegate with a reference to the game controller for
which it is delegating.</TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/client/GameControllerDelegate.html#gameDidEnd()">gameDidEnd</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when the game transitions to the <code>GAME_OVER</code>
state.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/client/GameControllerDelegate.html#gameDidStart()">gameDidStart</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when the game transitions to the <code>IN_PLAY</code>
state.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/client/GameControllerDelegate.html#gameWasCancelled()">gameWasCancelled</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when the game was cancelled for some reason.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/client/GameControllerDelegate.html#gameWillReset()">gameWillReset</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called to give derived classes a chance to display animations, send
a final packet, or do any other business they care to do when the
game is about to reset.</TD>
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<TH ALIGN="left"><B>Methods inherited from class com.threerings.crowd.client.PlaceControllerDelegate</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>didLeavePlace, handleAction, init, mayLeavePlace, willEnterPlace</CODE></TD>
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<A NAME="GameControllerDelegate(com.threerings.parlor.game.client.GameController)"><!-- --></A><H3>
GameControllerDelegate</H3>
<PRE>
public <B>GameControllerDelegate</B>(<A HREF="../../../../../com/threerings/parlor/game/client/GameController.html" title="class in com.threerings.parlor.game.client">GameController</A>&nbsp;ctrl)</PRE>
<DL>
<DD>Provides the delegate with a reference to the game controller for
which it is delegating.
<P>
</DL>
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<A NAME="gameDidStart()"><!-- --></A><H3>
gameDidStart</H3>
<PRE>
public void <B>gameDidStart</B>()</PRE>
<DL>
<DD>Called when the game transitions to the <code>IN_PLAY</code>
state. This happens when all of the players have arrived and the
server starts the game.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="gameDidEnd()"><!-- --></A><H3>
gameDidEnd</H3>
<PRE>
public void <B>gameDidEnd</B>()</PRE>
<DL>
<DD>Called when the game transitions to the <code>GAME_OVER</code>
state. This happens when the game reaches some end condition by
normal means (is not cancelled or aborted).
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="gameWasCancelled()"><!-- --></A><H3>
gameWasCancelled</H3>
<PRE>
public void <B>gameWasCancelled</B>()</PRE>
<DL>
<DD>Called when the game was cancelled for some reason.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="gameWillReset()"><!-- --></A><H3>
gameWillReset</H3>
<PRE>
public void <B>gameWillReset</B>()</PRE>
<DL>
<DD>Called to give derived classes a chance to display animations, send
a final packet, or do any other business they care to do when the
game is about to reset.
<P>
<DD><DL>
</DL>
</DD>
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com.threerings.parlor.game.client</FONT>
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Class SwingGameConfigurator</H2>
<PRE>
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">java.lang.Object</A>
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../../com/threerings/parlor/game/client/GameConfigurator.html" title="class in com.threerings.parlor.game.client">com.threerings.parlor.game.client.GameConfigurator</A>
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>com.threerings.parlor.game.client.SwingGameConfigurator</B>
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<DT><PRE>public abstract class <B>SwingGameConfigurator</B><DT>extends <A HREF="../../../../../com/threerings/parlor/game/client/GameConfigurator.html" title="class in com.threerings.parlor.game.client">GameConfigurator</A></DL>
</PRE>
<P>
Provides the base from which interfaces can be built to configure games
prior to starting them. Derived classes would extend the base
configurator adding interface elements and wiring them up properly to
allow the user to configure an instance of their game.
<p> Clients that use the game configurator will want to instantiate one
based on the class returned from the <A HREF="../../../../../com/threerings/parlor/game/data/GameConfig.html" title="class in com.threerings.parlor.game.data"><CODE>GameConfig</CODE></A> and then
initialize it with a call to <A HREF="../../../../../com/threerings/parlor/game/client/GameConfigurator.html#init(com.threerings.parlor.util.ParlorContext)"><CODE>GameConfigurator.init(com.threerings.parlor.util.ParlorContext)</CODE></A>.
<P>
<P>
<HR>
<P>
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/client/SwingGameConfigurator.html#SwingGameConfigurator()">SwingGameConfigurator</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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&nbsp;
<!-- ========== METHOD SUMMARY =========== -->
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/client/SwingGameConfigurator.html#addControl(javax.swing.JComponent, javax.swing.JComponent)">addControl</A></B>(<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/javax/swing/JComponent.html?is-external=true" title="class or interface in javax.swing">JComponent</A>&nbsp;label,
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/javax/swing/JComponent.html?is-external=true" title="class or interface in javax.swing">JComponent</A>&nbsp;control)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Add a control to the interface.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/client/SwingGameConfigurator.html#addWideControl(javax.swing.JComponent)">addWideControl</A></B>(<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/javax/swing/JComponent.html?is-external=true" title="class or interface in javax.swing">JComponent</A>&nbsp;control)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Add a control to the interface.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/javax/swing/JPanel.html?is-external=true" title="class or interface in javax.swing">JPanel</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/game/client/SwingGameConfigurator.html#getPanel()">getPanel</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Get the Swing JPanel that contains the UI elements for this configurator.</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.threerings.parlor.game.client.GameConfigurator"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class com.threerings.parlor.game.client.<A HREF="../../../../../com/threerings/parlor/game/client/GameConfigurator.html" title="class in com.threerings.parlor.game.client">GameConfigurator</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../com/threerings/parlor/game/client/GameConfigurator.html#getGameConfig()">getGameConfig</A>, <A HREF="../../../../../com/threerings/parlor/game/client/GameConfigurator.html#init(com.threerings.parlor.util.ParlorContext)">init</A>, <A HREF="../../../../../com/threerings/parlor/game/client/GameConfigurator.html#setGameConfig(com.threerings.parlor.game.data.GameConfig)">setGameConfig</A></CODE></TD>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#equals(java.lang.Object)" title="class or interface in java.lang">equals</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#getClass()" title="class or interface in java.lang">getClass</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#hashCode()" title="class or interface in java.lang">hashCode</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#notify()" title="class or interface in java.lang">notify</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#notifyAll()" title="class or interface in java.lang">notifyAll</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#toString()" title="class or interface in java.lang">toString</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait()" title="class or interface in java.lang">wait</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait(long)" title="class or interface in java.lang">wait</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait(long, int)" title="class or interface in java.lang">wait</A></CODE></TD>
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&nbsp;
<P>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
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<B>Constructor Detail</B></FONT></TH>
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<A NAME="SwingGameConfigurator()"><!-- --></A><H3>
SwingGameConfigurator</H3>
<PRE>
public <B>SwingGameConfigurator</B>()</PRE>
<DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
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<A NAME="getPanel()"><!-- --></A><H3>
getPanel</H3>
<PRE>
public <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/javax/swing/JPanel.html?is-external=true" title="class or interface in javax.swing">JPanel</A> <B>getPanel</B>()</PRE>
<DL>
<DD>Get the Swing JPanel that contains the UI elements for this configurator.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="addControl(javax.swing.JComponent, javax.swing.JComponent)"><!-- --></A><H3>
addControl</H3>
<PRE>
public void <B>addControl</B>(<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/javax/swing/JComponent.html?is-external=true" title="class or interface in javax.swing">JComponent</A>&nbsp;label,
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/javax/swing/JComponent.html?is-external=true" title="class or interface in javax.swing">JComponent</A>&nbsp;control)</PRE>
<DL>
<DD>Add a control to the interface. This should be the standard way
that configurator controls are added, but note also that external
entities may add their own controls that are related to the game,
but do not directly alter the game config, so that all the controls
are added in a uniform manner and are well aligned.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="addWideControl(javax.swing.JComponent)"><!-- --></A><H3>
addWideControl</H3>
<PRE>
public void <B>addWideControl</B>(<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/javax/swing/JComponent.html?is-external=true" title="class or interface in javax.swing">JComponent</A>&nbsp;control)</PRE>
<DL>
<DD>Add a control to the interface. This should be the standard way
that configurator controls are added, but note also that external
entities may add their own controls that are related to the game,
but do not directly alter the game config, so that all the controls
are added in a uniform manner and are well aligned. This version adds
a single component spanning the entire width.
<P>
<DD><DL>
</DL>
</DD>
</DL>
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Packages that use <A HREF="../../../../../../com/threerings/parlor/game/client/GameConfigurator.html" title="class in com.threerings.parlor.game.client">GameConfigurator</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.client"><B>com.threerings.parlor.client</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.game.client"><B>com.threerings.parlor.game.client</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.game.data"><B>com.threerings.parlor.game.data</B></A></TD>
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<A NAME="com.threerings.parlor.client"><!-- --></A>
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Uses of <A HREF="../../../../../../com/threerings/parlor/game/client/GameConfigurator.html" title="class in com.threerings.parlor.game.client">GameConfigurator</A> in <A HREF="../../../../../../com/threerings/parlor/client/package-summary.html">com.threerings.parlor.client</A></FONT></TH>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/parlor/client/package-summary.html">com.threerings.parlor.client</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/game/client/GameConfigurator.html" title="class in com.threerings.parlor.game.client">GameConfigurator</A></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>TableConfigurator.</B><B><A HREF="../../../../../../com/threerings/parlor/client/TableConfigurator.html#init(com.threerings.parlor.util.ParlorContext, com.threerings.parlor.game.client.GameConfigurator)">init</A></B>(<A HREF="../../../../../../com/threerings/parlor/util/ParlorContext.html" title="interface in com.threerings.parlor.util">ParlorContext</A>&nbsp;ctx,
<A HREF="../../../../../../com/threerings/parlor/game/client/GameConfigurator.html" title="class in com.threerings.parlor.game.client">GameConfigurator</A>&nbsp;gameConfigurator)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Initialize the TableConfigurator.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.game.client"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/game/client/GameConfigurator.html" title="class in com.threerings.parlor.game.client">GameConfigurator</A> in <A HREF="../../../../../../com/threerings/parlor/game/client/package-summary.html">com.threerings.parlor.game.client</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Subclasses of <A HREF="../../../../../../com/threerings/parlor/game/client/GameConfigurator.html" title="class in com.threerings.parlor.game.client">GameConfigurator</A> in <A HREF="../../../../../../com/threerings/parlor/game/client/package-summary.html">com.threerings.parlor.game.client</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/game/client/SwingGameConfigurator.html" title="class in com.threerings.parlor.game.client">SwingGameConfigurator</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Provides the base from which interfaces can be built to configure games
prior to starting them.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.game.data"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/game/client/GameConfigurator.html" title="class in com.threerings.parlor.game.client">GameConfigurator</A> in <A HREF="../../../../../../com/threerings/parlor/game/data/package-summary.html">com.threerings.parlor.game.data</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/parlor/game/data/package-summary.html">com.threerings.parlor.game.data</A> that return <A HREF="../../../../../../com/threerings/parlor/game/client/GameConfigurator.html" title="class in com.threerings.parlor.game.client">GameConfigurator</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../com/threerings/parlor/game/client/GameConfigurator.html" title="class in com.threerings.parlor.game.client">GameConfigurator</A></CODE></FONT></TD>
<TD><CODE><B>GameConfig.</B><B><A HREF="../../../../../../com/threerings/parlor/game/data/GameConfig.html#createConfigurator()">createConfigurator</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a configurator that can be used to create a user interface for configuring this
instance prior to starting the game.</TD>
</TR>
</TABLE>
&nbsp;
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Uses of Class com.threerings.parlor.game.client.GameController (vilya 1.3 API)
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<B>Uses of Class<br>com.threerings.parlor.game.client.GameController</B></H2>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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Packages that use <A HREF="../../../../../../com/threerings/parlor/game/client/GameController.html" title="class in com.threerings.parlor.game.client">GameController</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.card.client"><B>com.threerings.parlor.card.client</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.game.client"><B>com.threerings.parlor.game.client</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.puzzle.client"><B>com.threerings.puzzle.client</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.card.client"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/game/client/GameController.html" title="class in com.threerings.parlor.game.client">GameController</A> in <A HREF="../../../../../../com/threerings/parlor/card/client/package-summary.html">com.threerings.parlor.card.client</A></FONT></TH>
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</TABLE>
&nbsp;
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Subclasses of <A HREF="../../../../../../com/threerings/parlor/game/client/GameController.html" title="class in com.threerings.parlor.game.client">GameController</A> in <A HREF="../../../../../../com/threerings/parlor/card/client/package-summary.html">com.threerings.parlor.card.client</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/client/CardGameController.html" title="class in com.threerings.parlor.card.client">CardGameController</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A controller class for card games.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.game.client"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/game/client/GameController.html" title="class in com.threerings.parlor.game.client">GameController</A> in <A HREF="../../../../../../com/threerings/parlor/game/client/package-summary.html">com.threerings.parlor.game.client</A></FONT></TH>
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</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Constructors in <A HREF="../../../../../../com/threerings/parlor/game/client/package-summary.html">com.threerings.parlor.game.client</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/game/client/GameController.html" title="class in com.threerings.parlor.game.client">GameController</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/game/client/GameControllerDelegate.html#GameControllerDelegate(com.threerings.parlor.game.client.GameController)">GameControllerDelegate</A></B>(<A HREF="../../../../../../com/threerings/parlor/game/client/GameController.html" title="class in com.threerings.parlor.game.client">GameController</A>&nbsp;ctrl)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Provides the delegate with a reference to the game controller for
which it is delegating.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.puzzle.client"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/game/client/GameController.html" title="class in com.threerings.parlor.game.client">GameController</A> in <A HREF="../../../../../../com/threerings/puzzle/client/package-summary.html">com.threerings.puzzle.client</A></FONT></TH>
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</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Subclasses of <A HREF="../../../../../../com/threerings/parlor/game/client/GameController.html" title="class in com.threerings.parlor.game.client">GameController</A> in <A HREF="../../../../../../com/threerings/puzzle/client/package-summary.html">com.threerings.puzzle.client</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/puzzle/client/PuzzleController.html" title="class in com.threerings.puzzle.client">PuzzleController</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The puzzle game controller handles logical actions for a puzzle game.</TD>
</TR>
</TABLE>
&nbsp;
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@@ -0,0 +1,270 @@
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Uses of Class com.threerings.parlor.game.client.GameControllerDelegate (vilya 1.3 API)
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<H2>
<B>Uses of Class<br>com.threerings.parlor.game.client.GameControllerDelegate</B></H2>
</CENTER>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Packages that use <A HREF="../../../../../../com/threerings/parlor/game/client/GameControllerDelegate.html" title="class in com.threerings.parlor.game.client">GameControllerDelegate</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.card.trick.client"><B>com.threerings.parlor.card.trick.client</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.turn.client"><B>com.threerings.parlor.turn.client</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.puzzle.client"><B>com.threerings.puzzle.client</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.puzzle.drop.client"><B>com.threerings.puzzle.drop.client</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.card.trick.client"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/game/client/GameControllerDelegate.html" title="class in com.threerings.parlor.game.client">GameControllerDelegate</A> in <A HREF="../../../../../../com/threerings/parlor/card/trick/client/package-summary.html">com.threerings.parlor.card.trick.client</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Subclasses of <A HREF="../../../../../../com/threerings/parlor/game/client/GameControllerDelegate.html" title="class in com.threerings.parlor.game.client">GameControllerDelegate</A> in <A HREF="../../../../../../com/threerings/parlor/card/trick/client/package-summary.html">com.threerings.parlor.card.trick.client</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/client/TrickCardGameControllerDelegate.html" title="class in com.threerings.parlor.card.trick.client">TrickCardGameControllerDelegate</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A card game controller delegate for trick-based card games, such as Spades and Hearts.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.turn.client"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/game/client/GameControllerDelegate.html" title="class in com.threerings.parlor.game.client">GameControllerDelegate</A> in <A HREF="../../../../../../com/threerings/parlor/turn/client/package-summary.html">com.threerings.parlor.turn.client</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Subclasses of <A HREF="../../../../../../com/threerings/parlor/game/client/GameControllerDelegate.html" title="class in com.threerings.parlor.game.client">GameControllerDelegate</A> in <A HREF="../../../../../../com/threerings/parlor/turn/client/package-summary.html">com.threerings.parlor.turn.client</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/turn/client/TurnGameControllerDelegate.html" title="class in com.threerings.parlor.turn.client">TurnGameControllerDelegate</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Performs the client-side processing for a turn-based game.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.puzzle.client"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/game/client/GameControllerDelegate.html" title="class in com.threerings.parlor.game.client">GameControllerDelegate</A> in <A HREF="../../../../../../com/threerings/puzzle/client/package-summary.html">com.threerings.puzzle.client</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
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<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/puzzle/client/PuzzleControllerDelegate.html" title="class in com.threerings.puzzle.client">PuzzleControllerDelegate</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A base class for puzzle controller delegates.</TD>
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<P>
<A NAME="com.threerings.puzzle.drop.client"><!-- --></A>
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Uses of <A HREF="../../../../../../com/threerings/parlor/game/client/GameControllerDelegate.html" title="class in com.threerings.parlor.game.client">GameControllerDelegate</A> in <A HREF="../../../../../../com/threerings/puzzle/drop/client/package-summary.html">com.threerings.puzzle.drop.client</A></FONT></TH>
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<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/puzzle/drop/client/DropControllerDelegate.html" title="class in com.threerings.puzzle.drop.client">DropControllerDelegate</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Games that wish to make use of the drop puzzle services will need to create an extension of
this delegate class, customizing it for their particular game and then adding it via
<CODE>PlaceController.addDelegate(com.threerings.crowd.client.PlaceControllerDelegate)</CODE>.</TD>
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Package com.threerings.parlor.game.client
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<TD WIDTH="15%"><B><A HREF="../../../../../com/threerings/parlor/game/client/GameConfigurator.html" title="class in com.threerings.parlor.game.client">GameConfigurator</A></B></TD>
<TD>Provides the base from which interfaces can be built to configure games prior to starting
them.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../com/threerings/parlor/game/client/GameController.html" title="class in com.threerings.parlor.game.client">GameController</A></B></TD>
<TD>The game controller manages the flow and control of a game on the client side.</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../../com/threerings/parlor/game/client/GameControllerDelegate.html" title="class in com.threerings.parlor.game.client">GameControllerDelegate</A></B></TD>
<TD>Extends the <CODE>PlaceControllerDelegate</CODE> mechanism with game
controller specific methods.</TD>
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<TD>Provides the base from which interfaces can be built to configure games
prior to starting them.</TD>
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Packages that use <A HREF="../../../../../com/threerings/parlor/game/client/package-summary.html">com.threerings.parlor.game.client</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.card.client"><B>com.threerings.parlor.card.client</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.card.trick.client"><B>com.threerings.parlor.card.trick.client</B></A></TD>
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<TD><A HREF="#com.threerings.parlor.client"><B>com.threerings.parlor.client</B></A></TD>
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<TD><A HREF="#com.threerings.parlor.game.client"><B>com.threerings.parlor.game.client</B></A></TD>
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<TD><A HREF="#com.threerings.parlor.game.data"><B>com.threerings.parlor.game.data</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.turn.client"><B>com.threerings.parlor.turn.client</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.puzzle.client"><B>com.threerings.puzzle.client</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.puzzle.drop.client"><B>com.threerings.puzzle.drop.client</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
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&nbsp;
<P>
<A NAME="com.threerings.parlor.card.client"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/parlor/game/client/class-use/GameController.html#com.threerings.parlor.card.client"><B>GameController</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The game controller manages the flow and control of a game on the client side.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.card.trick.client"><!-- --></A>
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<TD><B><A HREF="../../../../../com/threerings/parlor/game/client/class-use/GameControllerDelegate.html#com.threerings.parlor.card.trick.client"><B>GameControllerDelegate</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Extends the <CODE>PlaceControllerDelegate</CODE> mechanism with game
controller specific methods.</TD>
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<P>
<A NAME="com.threerings.parlor.client"><!-- --></A>
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<TD><B><A HREF="../../../../../com/threerings/parlor/game/client/class-use/GameConfigurator.html#com.threerings.parlor.client"><B>GameConfigurator</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Provides the base from which interfaces can be built to configure games prior to starting
them.</TD>
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<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Provides the base from which interfaces can be built to configure games prior to starting
them.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/parlor/game/client/class-use/GameController.html#com.threerings.parlor.game.client"><B>GameController</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The game controller manages the flow and control of a game on the client side.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.game.data"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Provides the base from which interfaces can be built to configure games prior to starting
them.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.turn.client"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TD><B><A HREF="../../../../../com/threerings/parlor/game/client/class-use/GameControllerDelegate.html#com.threerings.parlor.turn.client"><B>GameControllerDelegate</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Extends the <CODE>PlaceControllerDelegate</CODE> mechanism with game
controller specific methods.</TD>
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&nbsp;
<P>
<A NAME="com.threerings.puzzle.client"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The game controller manages the flow and control of a game on the client side.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/parlor/game/client/class-use/GameControllerDelegate.html#com.threerings.puzzle.client"><B>GameControllerDelegate</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Extends the <CODE>PlaceControllerDelegate</CODE> mechanism with game
controller specific methods.</TD>
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<A NAME="com.threerings.puzzle.drop.client"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Extends the <CODE>PlaceControllerDelegate</CODE> mechanism with game
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