API docs for 1.3 release.
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Uses of Package com.threerings.parlor.data (vilya 1.3 API)
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<B>Uses of Package<br>com.threerings.parlor.data</B></H2>
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Packages that use <A HREF="../../../../com/threerings/parlor/data/package-summary.html">com.threerings.parlor.data</A></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><A HREF="#com.threerings.micasa.lobby.table"><B>com.threerings.micasa.lobby.table</B></A></TD>
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<TD> </TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><A HREF="#com.threerings.parlor.card.server"><B>com.threerings.parlor.card.server</B></A></TD>
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<TD> </TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><A HREF="#com.threerings.parlor.client"><B>com.threerings.parlor.client</B></A></TD>
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<TD> </TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><A HREF="#com.threerings.parlor.data"><B>com.threerings.parlor.data</B></A></TD>
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<TD> </TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><A HREF="#com.threerings.parlor.game.server"><B>com.threerings.parlor.game.server</B></A></TD>
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<TD> </TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><A HREF="#com.threerings.parlor.server"><B>com.threerings.parlor.server</B></A></TD>
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<TD> </TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><A HREF="#com.threerings.puzzle.server"><B>com.threerings.puzzle.server</B></A></TD>
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<TD> </TD>
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</TR>
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</TABLE>
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<P>
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<A NAME="com.threerings.micasa.lobby.table"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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Classes in <A HREF="../../../../com/threerings/parlor/data/package-summary.html">com.threerings.parlor.data</A> used by <A HREF="../../../../com/threerings/micasa/lobby/table/package-summary.html">com.threerings.micasa.lobby.table</A></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><B><A HREF="../../../../com/threerings/parlor/data/class-use/Table.html#com.threerings.micasa.lobby.table"><B>Table</B></A></B>
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<BR>
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This class represents a table that is being used to matchmake a game by the Parlor services.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><B><A HREF="../../../../com/threerings/parlor/data/class-use/TableLobbyObject.html#com.threerings.micasa.lobby.table"><B>TableLobbyObject</B></A></B>
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<BR>
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This interface must be implemented by the place object used by a lobby
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that wishes to make use of the table services.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><B><A HREF="../../../../com/threerings/parlor/data/class-use/TableMarshaller.html#com.threerings.micasa.lobby.table"><B>TableMarshaller</B></A></B>
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<BR>
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Provides the implementation of the <A HREF="../../../../com/threerings/parlor/client/TableService.html" title="interface in com.threerings.parlor.client"><CODE>TableService</CODE></A> interface
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that marshalls the arguments and delivers the request to the provider
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on the server.</TD>
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</TR>
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</TABLE>
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<P>
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<A NAME="com.threerings.parlor.card.server"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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Classes in <A HREF="../../../../com/threerings/parlor/data/package-summary.html">com.threerings.parlor.data</A> used by <A HREF="../../../../com/threerings/parlor/card/server/package-summary.html">com.threerings.parlor.card.server</A></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><B><A HREF="../../../../com/threerings/parlor/data/class-use/ParlorCodes.html#com.threerings.parlor.card.server"><B>ParlorCodes</B></A></B>
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<BR>
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Contains codes used by the parlor invocation services.</TD>
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</TR>
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</TABLE>
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<P>
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<A NAME="com.threerings.parlor.client"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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Classes in <A HREF="../../../../com/threerings/parlor/data/package-summary.html">com.threerings.parlor.data</A> used by <A HREF="../../../../com/threerings/parlor/client/package-summary.html">com.threerings.parlor.client</A></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><B><A HREF="../../../../com/threerings/parlor/data/class-use/ParlorCodes.html#com.threerings.parlor.client"><B>ParlorCodes</B></A></B>
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<BR>
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Contains codes used by the parlor invocation services.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><B><A HREF="../../../../com/threerings/parlor/data/class-use/Table.html#com.threerings.parlor.client"><B>Table</B></A></B>
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<BR>
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This class represents a table that is being used to matchmake a game by the Parlor services.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><B><A HREF="../../../../com/threerings/parlor/data/class-use/TableConfig.html#com.threerings.parlor.client"><B>TableConfig</B></A></B>
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<BR>
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Table configuration parameters for a game that is to be matchmade using the table services.</TD>
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</TR>
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</TABLE>
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<P>
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<A NAME="com.threerings.parlor.data"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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Classes in <A HREF="../../../../com/threerings/parlor/data/package-summary.html">com.threerings.parlor.data</A> used by <A HREF="../../../../com/threerings/parlor/data/package-summary.html">com.threerings.parlor.data</A></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><B><A HREF="../../../../com/threerings/parlor/data/class-use/Parameter.html#com.threerings.parlor.data"><B>Parameter</B></A></B>
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<BR>
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Defines a configuration parameter for a game.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><B><A HREF="../../../../com/threerings/parlor/data/class-use/ParlorCodes.html#com.threerings.parlor.data"><B>ParlorCodes</B></A></B>
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<BR>
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Contains codes used by the parlor invocation services.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><B><A HREF="../../../../com/threerings/parlor/data/class-use/TableConfig.html#com.threerings.parlor.data"><B>TableConfig</B></A></B>
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<BR>
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Table configuration parameters for a game that is to be matchmade using the table services.</TD>
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</TR>
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</TABLE>
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<P>
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<A NAME="com.threerings.parlor.game.server"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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Classes in <A HREF="../../../../com/threerings/parlor/data/package-summary.html">com.threerings.parlor.data</A> used by <A HREF="../../../../com/threerings/parlor/game/server/package-summary.html">com.threerings.parlor.game.server</A></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><B><A HREF="../../../../com/threerings/parlor/data/class-use/ParlorCodes.html#com.threerings.parlor.game.server"><B>ParlorCodes</B></A></B>
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<BR>
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Contains codes used by the parlor invocation services.</TD>
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</TR>
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</TABLE>
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<P>
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<A NAME="com.threerings.parlor.server"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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Classes in <A HREF="../../../../com/threerings/parlor/data/package-summary.html">com.threerings.parlor.data</A> used by <A HREF="../../../../com/threerings/parlor/server/package-summary.html">com.threerings.parlor.server</A></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><B><A HREF="../../../../com/threerings/parlor/data/class-use/ParlorCodes.html#com.threerings.parlor.server"><B>ParlorCodes</B></A></B>
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<BR>
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Contains codes used by the parlor invocation services.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><B><A HREF="../../../../com/threerings/parlor/data/class-use/Table.html#com.threerings.parlor.server"><B>Table</B></A></B>
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<BR>
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This class represents a table that is being used to matchmake a game by the Parlor services.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><B><A HREF="../../../../com/threerings/parlor/data/class-use/TableConfig.html#com.threerings.parlor.server"><B>TableConfig</B></A></B>
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<BR>
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Table configuration parameters for a game that is to be matchmade using the table services.</TD>
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</TR>
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</TABLE>
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<P>
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<A NAME="com.threerings.puzzle.server"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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||||
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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||||
Classes in <A HREF="../../../../com/threerings/parlor/data/package-summary.html">com.threerings.parlor.data</A> used by <A HREF="../../../../com/threerings/puzzle/server/package-summary.html">com.threerings.puzzle.server</A></FONT></TH>
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||||
</TR>
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||||
<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><B><A HREF="../../../../com/threerings/parlor/data/class-use/ParlorCodes.html#com.threerings.puzzle.server"><B>ParlorCodes</B></A></B>
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<BR>
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Contains codes used by the parlor invocation services.</TD>
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</TR>
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</TABLE>
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||||
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