API docs for 1.3 release.

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Michael Bayne
2011-04-06 17:01:15 -07:00
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TrickCardGameUtil (vilya 1.3 API)
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com.threerings.parlor.card.trick.util</FONT>
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Class TrickCardGameUtil</H2>
<PRE>
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">java.lang.Object</A>
<IMG SRC="../../../../../../resources/inherit.gif" ALT="extended by "><B>com.threerings.parlor.card.trick.util.TrickCardGameUtil</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../../../../../com/threerings/parlor/card/data/CardCodes.html" title="interface in com.threerings.parlor.card.data">CardCodes</A>, <A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardCodes.html" title="interface in com.threerings.parlor.card.trick.data">TrickCardCodes</A>, com.threerings.presents.data.InvocationCodes</DD>
</DL>
<HR>
<DL>
<DT><PRE>public class <B>TrickCardGameUtil</B><DT>extends <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A><DT>implements <A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardCodes.html" title="interface in com.threerings.parlor.card.trick.data">TrickCardCodes</A></DL>
</PRE>
<P>
Methods of general utility to trick-taking card games.
<P>
<P>
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&nbsp;<A NAME="fields_inherited_from_class_com.threerings.parlor.card.trick.data.TrickCardCodes"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left"><B>Fields inherited from interface com.threerings.parlor.card.trick.data.<A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardCodes.html" title="interface in com.threerings.parlor.card.trick.data">TrickCardCodes</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardCodes.html#BOTTOM">BOTTOM</A>, <A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardCodes.html#LEFT">LEFT</A>, <A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardCodes.html#RIGHT">RIGHT</A>, <A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardCodes.html#TOP">TOP</A></CODE></TD>
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&nbsp;<A NAME="fields_inherited_from_class_com.threerings.parlor.card.data.CardCodes"><!-- --></A>
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<TH ALIGN="left"><B>Fields inherited from interface com.threerings.parlor.card.data.<A HREF="../../../../../../com/threerings/parlor/card/data/CardCodes.html" title="interface in com.threerings.parlor.card.data">CardCodes</A></B></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../../com/threerings/parlor/card/data/CardCodes.html#ACE">ACE</A>, <A HREF="../../../../../../com/threerings/parlor/card/data/CardCodes.html#BLACK_JOKER">BLACK_JOKER</A>, <A HREF="../../../../../../com/threerings/parlor/card/data/CardCodes.html#CLUBS">CLUBS</A>, <A HREF="../../../../../../com/threerings/parlor/card/data/CardCodes.html#DIAMONDS">DIAMONDS</A>, <A HREF="../../../../../../com/threerings/parlor/card/data/CardCodes.html#HEARTS">HEARTS</A>, <A HREF="../../../../../../com/threerings/parlor/card/data/CardCodes.html#JACK">JACK</A>, <A HREF="../../../../../../com/threerings/parlor/card/data/CardCodes.html#KING">KING</A>, <A HREF="../../../../../../com/threerings/parlor/card/data/CardCodes.html#QUEEN">QUEEN</A>, <A HREF="../../../../../../com/threerings/parlor/card/data/CardCodes.html#RED_JOKER">RED_JOKER</A>, <A HREF="../../../../../../com/threerings/parlor/card/data/CardCodes.html#SPADES">SPADES</A></CODE></TD>
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<TH ALIGN="left"><B>Fields inherited from interface com.threerings.presents.data.InvocationCodes</B></TH>
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<TD><CODE>ACCESS_DENIED, E_ACCESS_DENIED, E_INTERNAL_ERROR, GLOBAL_GROUP, INTERNAL_ERROR</CODE></TD>
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<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/util/TrickCardGameUtil.html#TrickCardGameUtil()">TrickCardGameUtil</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<CODE>static&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/util/TrickCardGameUtil.html#canFollowSuit(com.threerings.parlor.card.data.PlayerCard[], com.threerings.parlor.card.data.Hand)">canFollowSuit</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A>[]&nbsp;cardsPlayed,
<A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A>&nbsp;hand)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Checks whether the player can follow the suit lead with the hand given.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/util/TrickCardGameUtil.html#containsCard(com.threerings.parlor.card.data.PlayerCard[], com.threerings.parlor.card.data.Card)">containsCard</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A>[]&nbsp;cards,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;card)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Checks whether the specified array contains the given card.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/util/TrickCardGameUtil.html#countSuitMembers(com.threerings.parlor.card.data.PlayerCard[], int)">countSuitMembers</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A>[]&nbsp;cards,
int&nbsp;suit)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Determines the number of cards that belong to the specified suit within the array given.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/util/TrickCardGameUtil.html#followsSuit(com.threerings.parlor.card.data.PlayerCard[], com.threerings.parlor.card.data.Card)">followsSuit</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A>[]&nbsp;cardsPlayed,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;card)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Checks whether the proposed card follows the suit lead.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/util/TrickCardGameUtil.html#getHighestInLeadSuit(com.threerings.parlor.card.data.PlayerCard[], int)">getHighestInLeadSuit</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A>[]&nbsp;cardsPlayed,
int&nbsp;trumpSuit)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the highest card (according to the standard A,K,...,2 ordering) in the suit lead,
with an optional trump suit.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/util/TrickCardGameUtil.html#getLeftIndex(int)">getLeftIndex</A></B>(int&nbsp;pidx)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;For four-player games, returns the index of the player to the left of the specified player.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/util/TrickCardGameUtil.html#getNextInClockwiseSequence(int)">getNextInClockwiseSequence</A></B>(int&nbsp;pidx)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;For four-player games, this returns the index of the player after the specified player
going clockwise around the table.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/util/TrickCardGameUtil.html#getOppositeIndex(int)">getOppositeIndex</A></B>(int&nbsp;pidx)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;For four-player games, returns the index of the player across from the specified player.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/util/TrickCardGameUtil.html#getOtherTeamIndex(int)">getOtherTeamIndex</A></B>(int&nbsp;tidx)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;For four-player games with fixed partnerships, this returns the index of the other team.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/util/TrickCardGameUtil.html#getPartnerIndex(int)">getPartnerIndex</A></B>(int&nbsp;pidx)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;For four-player games with fixed partnerships, this returns the index of the player's
partner.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/util/TrickCardGameUtil.html#getRelativeLocation(int, int)">getRelativeLocation</A></B>(int&nbsp;pidx1,
int&nbsp;pidx2)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;For four-player games with fixed partnerships, this returns the relative location of one
player from the point of view of another.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/util/TrickCardGameUtil.html#getRightIndex(int)">getRightIndex</A></B>(int&nbsp;pidx)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;For four-player games, returns the index of the player to the right of the specified
player.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/util/TrickCardGameUtil.html#getTeamIndex(int)">getTeamIndex</A></B>(int&nbsp;pidx)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;For four-player games with fixed partnerships, this returns the index of the player's team.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/util/TrickCardGameUtil.html#getTeamMemberIndex(int, int)">getTeamMemberIndex</A></B>(int&nbsp;tidx,
int&nbsp;midx)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;For four-player games with fixed partnerships, this returns the index of one of the members
of a team.</TD>
</TR>
</TABLE>
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<TH ALIGN="left"><B>Methods inherited from class java.lang.<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A></B></TH>
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<A NAME="TrickCardGameUtil()"><!-- --></A><H3>
TrickCardGameUtil</H3>
<PRE>
public <B>TrickCardGameUtil</B>()</PRE>
<DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
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<A NAME="getTeamIndex(int)"><!-- --></A><H3>
getTeamIndex</H3>
<PRE>
public static int <B>getTeamIndex</B>(int&nbsp;pidx)</PRE>
<DL>
<DD>For four-player games with fixed partnerships, this returns the index of the player's team.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>pidx</CODE> - the player index</DL>
</DD>
</DL>
<HR>
<A NAME="getOtherTeamIndex(int)"><!-- --></A><H3>
getOtherTeamIndex</H3>
<PRE>
public static int <B>getOtherTeamIndex</B>(int&nbsp;tidx)</PRE>
<DL>
<DD>For four-player games with fixed partnerships, this returns the index of the other team.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>tidx</CODE> - the index of the team</DL>
</DD>
</DL>
<HR>
<A NAME="getPartnerIndex(int)"><!-- --></A><H3>
getPartnerIndex</H3>
<PRE>
public static int <B>getPartnerIndex</B>(int&nbsp;pidx)</PRE>
<DL>
<DD>For four-player games with fixed partnerships, this returns the index of the player's
partner.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getTeamMemberIndex(int, int)"><!-- --></A><H3>
getTeamMemberIndex</H3>
<PRE>
public static int <B>getTeamMemberIndex</B>(int&nbsp;tidx,
int&nbsp;midx)</PRE>
<DL>
<DD>For four-player games with fixed partnerships, this returns the index of one of the members
of a team.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>tidx</CODE> - the index of the team<DD><CODE>midx</CODE> - the index of the player within the team</DL>
</DD>
</DL>
<HR>
<A NAME="getNextInClockwiseSequence(int)"><!-- --></A><H3>
getNextInClockwiseSequence</H3>
<PRE>
public static int <B>getNextInClockwiseSequence</B>(int&nbsp;pidx)</PRE>
<DL>
<DD>For four-player games, this returns the index of the player after the specified player
going clockwise around the table.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getRelativeLocation(int, int)"><!-- --></A><H3>
getRelativeLocation</H3>
<PRE>
public static int <B>getRelativeLocation</B>(int&nbsp;pidx1,
int&nbsp;pidx2)</PRE>
<DL>
<DD>For four-player games with fixed partnerships, this returns the relative location of one
player from the point of view of another.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>pidx1</CODE> - the index of the player to whom the location is relative<DD><CODE>pidx2</CODE> - the index of the player whose location is desired
<DT><B>Returns:</B><DD>the relative location (TOP, BOTTOM, LEFT, or RIGHT)</DL>
</DD>
</DL>
<HR>
<A NAME="getLeftIndex(int)"><!-- --></A><H3>
getLeftIndex</H3>
<PRE>
public static int <B>getLeftIndex</B>(int&nbsp;pidx)</PRE>
<DL>
<DD>For four-player games, returns the index of the player to the left of the specified player.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getRightIndex(int)"><!-- --></A><H3>
getRightIndex</H3>
<PRE>
public static int <B>getRightIndex</B>(int&nbsp;pidx)</PRE>
<DL>
<DD>For four-player games, returns the index of the player to the right of the specified
player.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getOppositeIndex(int)"><!-- --></A><H3>
getOppositeIndex</H3>
<PRE>
public static int <B>getOppositeIndex</B>(int&nbsp;pidx)</PRE>
<DL>
<DD>For four-player games, returns the index of the player across from the specified player.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="canFollowSuit(com.threerings.parlor.card.data.PlayerCard[], com.threerings.parlor.card.data.Hand)"><!-- --></A><H3>
canFollowSuit</H3>
<PRE>
public static boolean <B>canFollowSuit</B>(<A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A>[]&nbsp;cardsPlayed,
<A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A>&nbsp;hand)</PRE>
<DL>
<DD>Checks whether the player can follow the suit lead with the hand given.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="containsCard(com.threerings.parlor.card.data.PlayerCard[], com.threerings.parlor.card.data.Card)"><!-- --></A><H3>
containsCard</H3>
<PRE>
public static boolean <B>containsCard</B>(<A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A>[]&nbsp;cards,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;card)</PRE>
<DL>
<DD>Checks whether the specified array contains the given card.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="countSuitMembers(com.threerings.parlor.card.data.PlayerCard[], int)"><!-- --></A><H3>
countSuitMembers</H3>
<PRE>
public static int <B>countSuitMembers</B>(<A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A>[]&nbsp;cards,
int&nbsp;suit)</PRE>
<DL>
<DD>Determines the number of cards that belong to the specified suit within the array given.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="followsSuit(com.threerings.parlor.card.data.PlayerCard[], com.threerings.parlor.card.data.Card)"><!-- --></A><H3>
followsSuit</H3>
<PRE>
public static boolean <B>followsSuit</B>(<A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A>[]&nbsp;cardsPlayed,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;card)</PRE>
<DL>
<DD>Checks whether the proposed card follows the suit lead.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getHighestInLeadSuit(com.threerings.parlor.card.data.PlayerCard[], int)"><!-- --></A><H3>
getHighestInLeadSuit</H3>
<PRE>
public static <A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A> <B>getHighestInLeadSuit</B>(<A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A>[]&nbsp;cardsPlayed,
int&nbsp;trumpSuit)</PRE>
<DL>
<DD>Returns the highest card (according to the standard A,K,...,2 ordering) in the suit lead,
with an optional trump suit.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>trumpSuit</CODE> - the trump suit, or -1 for none</DL>
</DD>
</DL>
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