API docs for 1.3 release.

This commit is contained in:
Michael Bayne
2011-04-06 17:01:15 -07:00
parent 4244db7ef9
commit ccf127a3bb
1100 changed files with 292958 additions and 0 deletions
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Uses of Class com.threerings.parlor.card.data.Card (vilya 1.3 API)
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<B>Uses of Class<br>com.threerings.parlor.card.data.Card</B></H2>
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Packages that use <A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.card.client"><B>com.threerings.parlor.card.client</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.card.data"><B>com.threerings.parlor.card.data</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.card.server"><B>com.threerings.parlor.card.server</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.card.trick.client"><B>com.threerings.parlor.card.trick.client</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.card.trick.data"><B>com.threerings.parlor.card.trick.data</B></A></TD>
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<TD><A HREF="#com.threerings.parlor.card.trick.server"><B>com.threerings.parlor.card.trick.server</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.card.trick.util"><B>com.threerings.parlor.card.trick.util</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
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<P>
<A NAME="com.threerings.parlor.card.client"><!-- --></A>
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A> in <A HREF="../../../../../../com/threerings/parlor/card/client/package-summary.html">com.threerings.parlor.card.client</A></FONT></TH>
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</TABLE>
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<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/parlor/card/client/package-summary.html">com.threerings.parlor.card.client</A> that return <A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A></CODE></FONT></TD>
<TD><CODE><B>CardSprite.</B><B><A HREF="../../../../../../com/threerings/parlor/card/client/CardSprite.html#getCard()">getCard</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the card being depicted.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/parlor/card/client/package-summary.html">com.threerings.parlor.card.client</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>CardPanel.</B><B><A HREF="../../../../../../com/threerings/parlor/card/client/CardPanel.html#addToBoard(com.threerings.parlor.card.data.Card, java.awt.Point)">addToBoard</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;card,
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/awt/Point.html?is-external=true" title="class or interface in java.awt">Point</A>&nbsp;dest)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Adds a card to the board immediately.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>CardSprite.</B><B><A HREF="../../../../../../com/threerings/parlor/card/client/CardSprite.html#flip(com.threerings.parlor.card.data.Card, long)">flip</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;newCard,
long&nbsp;duration)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Flip the card from its current displayed card to the specified card.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>CardPanel.</B><B><A HREF="../../../../../../com/threerings/parlor/card/client/CardPanel.html#flyAcross(com.threerings.parlor.card.data.Card[], java.awt.Point, java.awt.Point, long, long, float)">flyAcross</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[]&nbsp;cards,
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/awt/Point.html?is-external=true" title="class or interface in java.awt">Point</A>&nbsp;src,
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/awt/Point.html?is-external=true" title="class or interface in java.awt">Point</A>&nbsp;dest,
long&nbsp;flightDuration,
long&nbsp;cardDelay,
float&nbsp;fadePortion)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Flies a set of cards from the ether into the ether.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>CardPanel.</B><B><A HREF="../../../../../../com/threerings/parlor/card/client/CardPanel.html#flyIntoHand(com.threerings.parlor.card.data.Card[], java.awt.Point, long, long, long, float)">flyIntoHand</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[]&nbsp;cards,
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/awt/Point.html?is-external=true" title="class or interface in java.awt">Point</A>&nbsp;src,
long&nbsp;flightDuration,
long&nbsp;pauseDuration,
long&nbsp;dropDuration,
float&nbsp;fadePortion)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Flies a set of cards from the ether into the hand.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>CardPanel.</B><B><A HREF="../../../../../../com/threerings/parlor/card/client/CardPanel.html#flyToBoard(com.threerings.parlor.card.data.Card, java.awt.Point, java.awt.Point, long, float)">flyToBoard</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;card,
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/awt/Point.html?is-external=true" title="class or interface in java.awt">Point</A>&nbsp;src,
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/awt/Point.html?is-external=true" title="class or interface in java.awt">Point</A>&nbsp;dest,
long&nbsp;flightDuration,
float&nbsp;fadePortion)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Flies a card from the ether onto the board.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract &nbsp;com.threerings.media.image.Mirage</CODE></FONT></TD>
<TD><CODE><B>CardPanel.</B><B><A HREF="../../../../../../com/threerings/parlor/card/client/CardPanel.html#getCardImage(com.threerings.parlor.card.data.Card)">getCardImage</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;card)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the full-sized image for the front of the specified card.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../com/threerings/parlor/card/client/CardSprite.html" title="class in com.threerings.parlor.card.client">CardSprite</A></CODE></FONT></TD>
<TD><CODE><B>CardPanel.</B><B><A HREF="../../../../../../com/threerings/parlor/card/client/CardPanel.html#getHandSprite(com.threerings.parlor.card.data.Card)">getHandSprite</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;card)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the first sprite in the hand that corresponds to the specified card, or null if the
card is not in the hand.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract &nbsp;com.threerings.media.image.Mirage</CODE></FONT></TD>
<TD><CODE><B>CardPanel.</B><B><A HREF="../../../../../../com/threerings/parlor/card/client/CardPanel.html#getMicroCardImage(com.threerings.parlor.card.data.Card)">getMicroCardImage</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;card)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the small-sized image for the front of the specified card.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>CardGameReceiver.</B><B><A HREF="../../../../../../com/threerings/parlor/card/client/CardGameReceiver.html#receivedCardsFromPlayer(int, com.threerings.parlor.card.data.Card[])">receivedCardsFromPlayer</A></B>(int&nbsp;plidx,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[]&nbsp;cards)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Dispatched to the client when it has received a set of cards
from another player.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>CardGameController.</B><B><A HREF="../../../../../../com/threerings/parlor/card/client/CardGameController.html#receivedCardsFromPlayer(int, com.threerings.parlor.card.data.Card[])">receivedCardsFromPlayer</A></B>(int&nbsp;plidx,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[]&nbsp;cards)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Dispatched to the client when it has received a set of cards from another player.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>CardGameReceiver.</B><B><A HREF="../../../../../../com/threerings/parlor/card/client/CardGameReceiver.html#sentCardsToPlayer(int, com.threerings.parlor.card.data.Card[])">sentCardsToPlayer</A></B>(int&nbsp;plidx,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[]&nbsp;cards)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Dispatched to the client when the server has forced it to send
a set of cards to another player.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>CardGameController.</B><B><A HREF="../../../../../../com/threerings/parlor/card/client/CardGameController.html#sentCardsToPlayer(int, com.threerings.parlor.card.data.Card[])">sentCardsToPlayer</A></B>(int&nbsp;plidx,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[]&nbsp;cards)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Dispatched to the client when the server has forced it to send a set of cards to another
player.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>CardSprite.</B><B><A HREF="../../../../../../com/threerings/parlor/card/client/CardSprite.html#setCard(com.threerings.parlor.card.data.Card)">setCard</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;card)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the card to depict.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Constructors in <A HREF="../../../../../../com/threerings/parlor/card/client/package-summary.html">com.threerings.parlor.card.client</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/client/CardSprite.html#CardSprite(com.threerings.parlor.card.client.CardPanel, com.threerings.parlor.card.data.Card)">CardSprite</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/client/CardPanel.html" title="class in com.threerings.parlor.card.client">CardPanel</A>&nbsp;panel,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;card)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new upward-facing card sprite.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/client/CardSprite.html#CardSprite(com.threerings.parlor.card.client.CardPanel, com.threerings.parlor.card.data.Card, boolean)">CardSprite</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/client/CardPanel.html" title="class in com.threerings.parlor.card.client">CardPanel</A>&nbsp;panel,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;card,
boolean&nbsp;facingUp)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new card sprite.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/client/MicroCardSprite.html#MicroCardSprite(com.threerings.parlor.card.client.CardPanel, com.threerings.parlor.card.data.Card)">MicroCardSprite</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/client/CardPanel.html" title="class in com.threerings.parlor.card.client">CardPanel</A>&nbsp;panel,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;card)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new upward-facing micro-card sprite.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/client/MicroCardSprite.html#MicroCardSprite(com.threerings.parlor.card.client.CardPanel, com.threerings.parlor.card.data.Card, boolean)">MicroCardSprite</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/client/CardPanel.html" title="class in com.threerings.parlor.card.client">CardPanel</A>&nbsp;panel,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;card,
boolean&nbsp;facingUp)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new micro-card sprite.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.card.data"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A> in <A HREF="../../../../../../com/threerings/parlor/card/data/package-summary.html">com.threerings.parlor.card.data</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Fields in <A HREF="../../../../../../com/threerings/parlor/card/data/package-summary.html">com.threerings.parlor.card.data</A> declared as <A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A></CODE></FONT></TD>
<TD><CODE><B>PlayerCard.</B><B><A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html#card">card</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The card that the player played.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/parlor/card/data/package-summary.html">com.threerings.parlor.card.data</A> that return <A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[]</CODE></FONT></TD>
<TD><CODE><B>Hand.</B><B><A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html#getCards()">getCards</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Converts this list of cards into an array.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/parlor/card/data/package-summary.html">com.threerings.parlor.card.data</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>Hand.</B><B><A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html#addAll(com.threerings.parlor.card.data.Card[])">addAll</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[]&nbsp;cards)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Adds all of the specified cards to this hand.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B>Card.</B><B><A HREF="../../../../../../com/threerings/parlor/card/data/Card.html#compareTo(com.threerings.parlor.card.data.Card)">compareTo</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;other)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Compares this card to another.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B>Hand.</B><B><A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html#containsAll(com.threerings.parlor.card.data.Card[])">containsAll</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[]&nbsp;cards)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Checks whether this hand contains all of the specified cards.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>Hand.</B><B><A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html#removeAll(com.threerings.parlor.card.data.Card[])">removeAll</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[]&nbsp;cards)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Removes all of the specified cards from this hand.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Constructors in <A HREF="../../../../../../com/threerings/parlor/card/data/package-summary.html">com.threerings.parlor.card.data</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html#PlayerCard(int, com.threerings.parlor.card.data.Card)">PlayerCard</A></B>(int&nbsp;pidx,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;card)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new player card.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.card.server"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A> in <A HREF="../../../../../../com/threerings/parlor/card/server/package-summary.html">com.threerings.parlor.card.server</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/parlor/card/server/package-summary.html">com.threerings.parlor.card.server</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>CardGameSender.</B><B><A HREF="../../../../../../com/threerings/parlor/card/server/CardGameSender.html#sendCardsFromPlayer(com.threerings.presents.data.ClientObject, int, com.threerings.parlor.card.data.Card[])">sendCardsFromPlayer</A></B>(com.threerings.presents.data.ClientObject&nbsp;target,
int&nbsp;arg1,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[]&nbsp;arg2)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Issues a notification that will result in a call to <A HREF="../../../../../../com/threerings/parlor/card/client/CardGameReceiver.html#receivedCardsFromPlayer(int, com.threerings.parlor.card.data.Card[])"><CODE>CardGameReceiver.receivedCardsFromPlayer(int, com.threerings.parlor.card.data.Card[])</CODE></A> on a client.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>CardGameSender.</B><B><A HREF="../../../../../../com/threerings/parlor/card/server/CardGameSender.html#sentCardsToPlayer(com.threerings.presents.data.ClientObject, int, com.threerings.parlor.card.data.Card[])">sentCardsToPlayer</A></B>(com.threerings.presents.data.ClientObject&nbsp;target,
int&nbsp;arg1,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[]&nbsp;arg2)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Issues a notification that will result in a call to <A HREF="../../../../../../com/threerings/parlor/card/client/CardGameReceiver.html#sentCardsToPlayer(int, com.threerings.parlor.card.data.Card[])"><CODE>CardGameReceiver.sentCardsToPlayer(int, com.threerings.parlor.card.data.Card[])</CODE></A> on a client.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>CardGameManager.</B><B><A HREF="../../../../../../com/threerings/parlor/card/server/CardGameManager.html#transferCardsBetweenPlayers(int[], com.threerings.parlor.card.data.Card[][])">transferCardsBetweenPlayers</A></B>(int[]&nbsp;toPlayerIndices,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[][]&nbsp;cards)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sends sets of cards between players simultaneously.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>CardGameManager.</B><B><A HREF="../../../../../../com/threerings/parlor/card/server/CardGameManager.html#transferCardsBetweenPlayers(int, int, com.threerings.parlor.card.data.Card[])">transferCardsBetweenPlayers</A></B>(int&nbsp;fromPlayerIdx,
int&nbsp;toPlayerIdx,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[]&nbsp;cards)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sends a set of cards from one player to another.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.card.trick.client"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A> in <A HREF="../../../../../../com/threerings/parlor/card/trick/client/package-summary.html">com.threerings.parlor.card.trick.client</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/parlor/card/trick/client/package-summary.html">com.threerings.parlor.card.trick.client</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>TrickCardGameService.</B><B><A HREF="../../../../../../com/threerings/parlor/card/trick/client/TrickCardGameService.html#playCard(com.threerings.parlor.card.data.Card, int)">playCard</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;card,
int&nbsp;handSize)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Plays a card in the trick.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>TrickCardGameService.</B><B><A HREF="../../../../../../com/threerings/parlor/card/trick/client/TrickCardGameService.html#sendCardsToPlayer(int, com.threerings.parlor.card.data.Card[])">sendCardsToPlayer</A></B>(int&nbsp;toidx,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[]&nbsp;cards)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sends a group of cards to the player at the specified index.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.card.trick.data"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A> in <A HREF="../../../../../../com/threerings/parlor/card/trick/data/package-summary.html">com.threerings.parlor.card.trick.data</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/parlor/card/trick/data/package-summary.html">com.threerings.parlor.card.trick.data</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B>TrickCardGameObject.</B><B><A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardGameObject.html#isCardPlayable(com.threerings.parlor.card.data.Hand, com.threerings.parlor.card.data.Card)">isCardPlayable</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A>&nbsp;hand,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;card)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Checks whether a user can play the specified card at this time.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>TrickCardGameMarshaller.</B><B><A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardGameMarshaller.html#playCard(com.threerings.parlor.card.data.Card, int)">playCard</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;arg1,
int&nbsp;arg2)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>TrickCardGameMarshaller.</B><B><A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardGameMarshaller.html#sendCardsToPlayer(int, com.threerings.parlor.card.data.Card[])">sendCardsToPlayer</A></B>(int&nbsp;arg1,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[]&nbsp;arg2)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.card.trick.server"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A> in <A HREF="../../../../../../com/threerings/parlor/card/trick/server/package-summary.html">com.threerings.parlor.card.trick.server</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/parlor/card/trick/server/package-summary.html">com.threerings.parlor.card.trick.server</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>TrickCardGameProvider.</B><B><A HREF="../../../../../../com/threerings/parlor/card/trick/server/TrickCardGameProvider.html#playCard(com.threerings.presents.data.ClientObject, com.threerings.parlor.card.data.Card, int)">playCard</A></B>(com.threerings.presents.data.ClientObject&nbsp;caller,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;arg1,
int&nbsp;arg2)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Handles a <A HREF="../../../../../../com/threerings/parlor/card/trick/client/TrickCardGameService.html#playCard(com.threerings.parlor.card.data.Card, int)"><CODE>TrickCardGameService.playCard(com.threerings.parlor.card.data.Card, int)</CODE></A> request.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>TrickCardGameManagerDelegate.</B><B><A HREF="../../../../../../com/threerings/parlor/card/trick/server/TrickCardGameManagerDelegate.html#playCard(com.threerings.presents.data.ClientObject, com.threerings.parlor.card.data.Card, int)">playCard</A></B>(com.threerings.presents.data.ClientObject&nbsp;client,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;card,
int&nbsp;handSize)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>TrickCardGameProvider.</B><B><A HREF="../../../../../../com/threerings/parlor/card/trick/server/TrickCardGameProvider.html#sendCardsToPlayer(com.threerings.presents.data.ClientObject, int, com.threerings.parlor.card.data.Card[])">sendCardsToPlayer</A></B>(com.threerings.presents.data.ClientObject&nbsp;caller,
int&nbsp;arg1,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[]&nbsp;arg2)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Handles a <A HREF="../../../../../../com/threerings/parlor/card/trick/client/TrickCardGameService.html#sendCardsToPlayer(int, com.threerings.parlor.card.data.Card[])"><CODE>TrickCardGameService.sendCardsToPlayer(int, com.threerings.parlor.card.data.Card[])</CODE></A> request.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>TrickCardGameManagerDelegate.</B><B><A HREF="../../../../../../com/threerings/parlor/card/trick/server/TrickCardGameManagerDelegate.html#sendCardsToPlayer(com.threerings.presents.data.ClientObject, int, com.threerings.parlor.card.data.Card[])">sendCardsToPlayer</A></B>(com.threerings.presents.data.ClientObject&nbsp;client,
int&nbsp;toidx,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[]&nbsp;cards)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.card.trick.util"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A> in <A HREF="../../../../../../com/threerings/parlor/card/trick/util/package-summary.html">com.threerings.parlor.card.trick.util</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/parlor/card/trick/util/package-summary.html">com.threerings.parlor.card.trick.util</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B>TrickCardGameUtil.</B><B><A HREF="../../../../../../com/threerings/parlor/card/trick/util/TrickCardGameUtil.html#containsCard(com.threerings.parlor.card.data.PlayerCard[], com.threerings.parlor.card.data.Card)">containsCard</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A>[]&nbsp;cards,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;card)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Checks whether the specified array contains the given card.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B>TrickCardGameUtil.</B><B><A HREF="../../../../../../com/threerings/parlor/card/trick/util/TrickCardGameUtil.html#followsSuit(com.threerings.parlor.card.data.PlayerCard[], com.threerings.parlor.card.data.Card)">followsSuit</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A>[]&nbsp;cardsPlayed,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;card)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Checks whether the proposed card follows the suit lead.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<HR>
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Uses of Interface com.threerings.parlor.card.data.CardCodes (vilya 1.3 API)
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<B>Uses of Interface<br>com.threerings.parlor.card.data.CardCodes</B></H2>
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Packages that use <A HREF="../../../../../../com/threerings/parlor/card/data/CardCodes.html" title="interface in com.threerings.parlor.card.data">CardCodes</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.card.client"><B>com.threerings.parlor.card.client</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.card.data"><B>com.threerings.parlor.card.data</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.card.server"><B>com.threerings.parlor.card.server</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.card.trick.data"><B>com.threerings.parlor.card.trick.data</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.card.trick.util"><B>com.threerings.parlor.card.trick.util</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.card.client"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/card/data/CardCodes.html" title="interface in com.threerings.parlor.card.data">CardCodes</A> in <A HREF="../../../../../../com/threerings/parlor/card/client/package-summary.html">com.threerings.parlor.card.client</A></FONT></TH>
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&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Classes in <A HREF="../../../../../../com/threerings/parlor/card/client/package-summary.html">com.threerings.parlor.card.client</A> that implement <A HREF="../../../../../../com/threerings/parlor/card/data/CardCodes.html" title="interface in com.threerings.parlor.card.data">CardCodes</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/client/CardGameController.html" title="class in com.threerings.parlor.card.client">CardGameController</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A controller class for card games.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/client/CardPanel.html" title="class in com.threerings.parlor.card.client">CardPanel</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Extends VirtualMediaPanel to provide services specific to rendering and manipulating playing
cards.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.card.data"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/card/data/CardCodes.html" title="interface in com.threerings.parlor.card.data">CardCodes</A> in <A HREF="../../../../../../com/threerings/parlor/card/data/package-summary.html">com.threerings.parlor.card.data</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Classes in <A HREF="../../../../../../com/threerings/parlor/card/data/package-summary.html">com.threerings.parlor.card.data</A> that implement <A HREF="../../../../../../com/threerings/parlor/card/data/CardCodes.html" title="interface in com.threerings.parlor.card.data">CardCodes</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Instances of this class represent individual playing cards.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/data/Deck.html" title="class in com.threerings.parlor.card.data">Deck</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Instances of this class represent decks of cards.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.card.server"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/card/data/CardCodes.html" title="interface in com.threerings.parlor.card.data">CardCodes</A> in <A HREF="../../../../../../com/threerings/parlor/card/server/package-summary.html">com.threerings.parlor.card.server</A></FONT></TH>
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</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Classes in <A HREF="../../../../../../com/threerings/parlor/card/server/package-summary.html">com.threerings.parlor.card.server</A> that implement <A HREF="../../../../../../com/threerings/parlor/card/data/CardCodes.html" title="interface in com.threerings.parlor.card.data">CardCodes</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/server/CardGameManager.html" title="class in com.threerings.parlor.card.server">CardGameManager</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A manager class for card games.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.card.trick.data"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/card/data/CardCodes.html" title="interface in com.threerings.parlor.card.data">CardCodes</A> in <A HREF="../../../../../../com/threerings/parlor/card/trick/data/package-summary.html">com.threerings.parlor.card.trick.data</A></FONT></TH>
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&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Subinterfaces of <A HREF="../../../../../../com/threerings/parlor/card/data/CardCodes.html" title="interface in com.threerings.parlor.card.data">CardCodes</A> in <A HREF="../../../../../../com/threerings/parlor/card/trick/data/package-summary.html">com.threerings.parlor.card.trick.data</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;interface</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardCodes.html" title="interface in com.threerings.parlor.card.trick.data">TrickCardCodes</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constants relating to trick-based card games.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.card.trick.util"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/card/data/CardCodes.html" title="interface in com.threerings.parlor.card.data">CardCodes</A> in <A HREF="../../../../../../com/threerings/parlor/card/trick/util/package-summary.html">com.threerings.parlor.card.trick.util</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Classes in <A HREF="../../../../../../com/threerings/parlor/card/trick/util/package-summary.html">com.threerings.parlor.card.trick.util</A> that implement <A HREF="../../../../../../com/threerings/parlor/card/data/CardCodes.html" title="interface in com.threerings.parlor.card.data">CardCodes</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/util/TrickCardGameUtil.html" title="class in com.threerings.parlor.card.trick.util">TrickCardGameUtil</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Methods of general utility to trick-taking card games.</TD>
</TR>
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&nbsp;
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<B>Uses of Class<br>com.threerings.parlor.card.data.CardGameObject</B></H2>
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No usage of com.threerings.parlor.card.data.CardGameObject
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Uses of Class com.threerings.parlor.card.data.Deck (vilya 1.3 API)
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<B>Uses of Class<br>com.threerings.parlor.card.data.Deck</B></H2>
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Packages that use <A HREF="../../../../../../com/threerings/parlor/card/data/Deck.html" title="class in com.threerings.parlor.card.data">Deck</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.card.server"><B>com.threerings.parlor.card.server</B></A></TD>
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<P>
<A NAME="com.threerings.parlor.card.server"><!-- --></A>
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Uses of <A HREF="../../../../../../com/threerings/parlor/card/data/Deck.html" title="class in com.threerings.parlor.card.data">Deck</A> in <A HREF="../../../../../../com/threerings/parlor/card/server/package-summary.html">com.threerings.parlor.card.server</A></FONT></TH>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/parlor/card/server/package-summary.html">com.threerings.parlor.card.server</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/card/data/Deck.html" title="class in com.threerings.parlor.card.data">Deck</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A></CODE></FONT></TD>
<TD><CODE><B>CardGameManager.</B><B><A HREF="../../../../../../com/threerings/parlor/card/server/CardGameManager.html#dealHand(com.threerings.parlor.card.data.Deck, int, int)">dealHand</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/Deck.html" title="class in com.threerings.parlor.card.data">Deck</A>&nbsp;deck,
int&nbsp;size,
int&nbsp;playerIndex)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Deals a hand of cards to the player at the specified index from the given Deck.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A>[]</CODE></FONT></TD>
<TD><CODE><B>CardGameManager.</B><B><A HREF="../../../../../../com/threerings/parlor/card/server/CardGameManager.html#dealHands(com.threerings.parlor.card.data.Deck, int)">dealHands</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/Deck.html" title="class in com.threerings.parlor.card.data">Deck</A>&nbsp;deck,
int&nbsp;size)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Deals a hand of cards to each player from the specified Deck.</TD>
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@@ -0,0 +1,379 @@
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Uses of Class com.threerings.parlor.card.data.Hand (vilya 1.3 API)
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<B>Uses of Class<br>com.threerings.parlor.card.data.Hand</B></H2>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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Packages that use <A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.card.client"><B>com.threerings.parlor.card.client</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.card.data"><B>com.threerings.parlor.card.data</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.card.server"><B>com.threerings.parlor.card.server</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.card.trick.data"><B>com.threerings.parlor.card.trick.data</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.card.trick.util"><B>com.threerings.parlor.card.trick.util</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.card.client"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A> in <A HREF="../../../../../../com/threerings/parlor/card/client/package-summary.html">com.threerings.parlor.card.client</A></FONT></TH>
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<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/parlor/card/client/package-summary.html">com.threerings.parlor.card.client</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>CardGameController.</B><B><A HREF="../../../../../../com/threerings/parlor/card/client/CardGameController.html#receivedHand(com.threerings.parlor.card.data.Hand)">receivedHand</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A>&nbsp;hand)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when the server deals the client a new hand of cards.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>CardGameReceiver.</B><B><A HREF="../../../../../../com/threerings/parlor/card/client/CardGameReceiver.html#receivedHand(int, com.threerings.parlor.card.data.Hand)">receivedHand</A></B>(int&nbsp;oid,
<A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A>&nbsp;hand)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Dispatched to the client when it has received a hand of cards.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>CardGameController.</B><B><A HREF="../../../../../../com/threerings/parlor/card/client/CardGameController.html#receivedHand(int, com.threerings.parlor.card.data.Hand)">receivedHand</A></B>(int&nbsp;oid,
<A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A>&nbsp;hand)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called by our sender to notify us of a received hand.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>CardPanel.</B><B><A HREF="../../../../../../com/threerings/parlor/card/client/CardPanel.html#setHand(com.threerings.parlor.card.data.Hand, long)">setHand</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A>&nbsp;hand,
long&nbsp;fadeDuration)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Fades a hand of cards in.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>CardPanel.</B><B><A HREF="../../../../../../com/threerings/parlor/card/client/CardPanel.html#showHand(com.threerings.parlor.card.data.Hand)">showHand</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A>&nbsp;hand)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Shows a hand that was previous set face-down.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.card.data"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A> in <A HREF="../../../../../../com/threerings/parlor/card/data/package-summary.html">com.threerings.parlor.card.data</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/parlor/card/data/package-summary.html">com.threerings.parlor.card.data</A> that return <A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A></CODE></FONT></TD>
<TD><CODE><B>Deck.</B><B><A HREF="../../../../../../com/threerings/parlor/card/data/Deck.html#dealHand(int)">dealHand</A></B>(int&nbsp;size)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Deals a hand of cards from the deck.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/parlor/card/data/package-summary.html">com.threerings.parlor.card.data</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>Deck.</B><B><A HREF="../../../../../../com/threerings/parlor/card/data/Deck.html#returnHand(com.threerings.parlor.card.data.Hand)">returnHand</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A>&nbsp;hand)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns a hand of cards to the deck.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.card.server"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A> in <A HREF="../../../../../../com/threerings/parlor/card/server/package-summary.html">com.threerings.parlor.card.server</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/parlor/card/server/package-summary.html">com.threerings.parlor.card.server</A> that return <A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A></CODE></FONT></TD>
<TD><CODE><B>CardGameManager.</B><B><A HREF="../../../../../../com/threerings/parlor/card/server/CardGameManager.html#dealHand(com.threerings.parlor.card.data.Deck, int, int)">dealHand</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/Deck.html" title="class in com.threerings.parlor.card.data">Deck</A>&nbsp;deck,
int&nbsp;size,
int&nbsp;playerIndex)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Deals a hand of cards to the player at the specified index from the given Deck.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A>[]</CODE></FONT></TD>
<TD><CODE><B>CardGameManager.</B><B><A HREF="../../../../../../com/threerings/parlor/card/server/CardGameManager.html#dealHands(com.threerings.parlor.card.data.Deck, int)">dealHands</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/Deck.html" title="class in com.threerings.parlor.card.data">Deck</A>&nbsp;deck,
int&nbsp;size)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Deals a hand of cards to each player from the specified Deck.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/parlor/card/server/package-summary.html">com.threerings.parlor.card.server</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>CardGameSender.</B><B><A HREF="../../../../../../com/threerings/parlor/card/server/CardGameSender.html#sendHand(com.threerings.presents.data.ClientObject, int, com.threerings.parlor.card.data.Hand)">sendHand</A></B>(com.threerings.presents.data.ClientObject&nbsp;target,
int&nbsp;arg1,
<A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A>&nbsp;arg2)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Issues a notification that will result in a call to <A HREF="../../../../../../com/threerings/parlor/card/client/CardGameReceiver.html#receivedHand(int, com.threerings.parlor.card.data.Hand)"><CODE>CardGameReceiver.receivedHand(int, com.threerings.parlor.card.data.Hand)</CODE></A> on a client.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.card.trick.data"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A> in <A HREF="../../../../../../com/threerings/parlor/card/trick/data/package-summary.html">com.threerings.parlor.card.trick.data</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/parlor/card/trick/data/package-summary.html">com.threerings.parlor.card.trick.data</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B>TrickCardGameObject.</B><B><A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardGameObject.html#isCardPlayable(com.threerings.parlor.card.data.Hand, com.threerings.parlor.card.data.Card)">isCardPlayable</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A>&nbsp;hand,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;card)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Checks whether a user can play the specified card at this time.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.card.trick.util"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A> in <A HREF="../../../../../../com/threerings/parlor/card/trick/util/package-summary.html">com.threerings.parlor.card.trick.util</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/parlor/card/trick/util/package-summary.html">com.threerings.parlor.card.trick.util</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B>TrickCardGameUtil.</B><B><A HREF="../../../../../../com/threerings/parlor/card/trick/util/TrickCardGameUtil.html#canFollowSuit(com.threerings.parlor.card.data.PlayerCard[], com.threerings.parlor.card.data.Hand)">canFollowSuit</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A>[]&nbsp;cardsPlayed,
<A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A>&nbsp;hand)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Checks whether the player can follow the suit lead with the hand given.</TD>
</TR>
</TABLE>
&nbsp;
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Uses of Class com.threerings.parlor.card.data.PlayerCard (vilya 1.3 API)
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<B>Uses of Class<br>com.threerings.parlor.card.data.PlayerCard</B></H2>
</CENTER>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Packages that use <A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.card.trick.data"><B>com.threerings.parlor.card.trick.data</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.card.trick.util"><B>com.threerings.parlor.card.trick.util</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.card.trick.data"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A> in <A HREF="../../../../../../com/threerings/parlor/card/trick/data/package-summary.html">com.threerings.parlor.card.trick.data</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/parlor/card/trick/data/package-summary.html">com.threerings.parlor.card.trick.data</A> that return <A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A>[]</CODE></FONT></TD>
<TD><CODE><B>TrickCardGameObject.</B><B><A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardGameObject.html#getCardsPlayed()">getCardsPlayed</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns an array containing the history of the trick in terms of the
cards played by each player.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A>[]</CODE></FONT></TD>
<TD><CODE><B>TrickCardGameObject.</B><B><A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardGameObject.html#getLastCardsPlayed()">getLastCardsPlayed</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns an array containing the history of the last trick in terms of
the cards played by each player.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A></CODE></FONT></TD>
<TD><CODE><B>TrickCardGameObject.</B><B><A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardGameObject.html#getTrickTaker()">getTrickTaker</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the card of the player who took the current trick.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/parlor/card/trick/data/package-summary.html">com.threerings.parlor.card.trick.data</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>TrickCardGameObject.</B><B><A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardGameObject.html#setCardsPlayed(com.threerings.parlor.card.data.PlayerCard[])">setCardsPlayed</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A>[]&nbsp;cardsPlayed)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the array of cards played by each player.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>TrickCardGameObject.</B><B><A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardGameObject.html#setLastCardsPlayed(com.threerings.parlor.card.data.PlayerCard[])">setLastCardsPlayed</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A>[]&nbsp;lastCardsPlayed)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the last array of cards played by each player.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.card.trick.util"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A> in <A HREF="../../../../../../com/threerings/parlor/card/trick/util/package-summary.html">com.threerings.parlor.card.trick.util</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/parlor/card/trick/util/package-summary.html">com.threerings.parlor.card.trick.util</A> that return <A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A></CODE></FONT></TD>
<TD><CODE><B>TrickCardGameUtil.</B><B><A HREF="../../../../../../com/threerings/parlor/card/trick/util/TrickCardGameUtil.html#getHighestInLeadSuit(com.threerings.parlor.card.data.PlayerCard[], int)">getHighestInLeadSuit</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A>[]&nbsp;cardsPlayed,
int&nbsp;trumpSuit)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the highest card (according to the standard A,K,...,2 ordering) in the suit lead,
with an optional trump suit.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/parlor/card/trick/util/package-summary.html">com.threerings.parlor.card.trick.util</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B>TrickCardGameUtil.</B><B><A HREF="../../../../../../com/threerings/parlor/card/trick/util/TrickCardGameUtil.html#canFollowSuit(com.threerings.parlor.card.data.PlayerCard[], com.threerings.parlor.card.data.Hand)">canFollowSuit</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A>[]&nbsp;cardsPlayed,
<A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A>&nbsp;hand)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Checks whether the player can follow the suit lead with the hand given.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B>TrickCardGameUtil.</B><B><A HREF="../../../../../../com/threerings/parlor/card/trick/util/TrickCardGameUtil.html#containsCard(com.threerings.parlor.card.data.PlayerCard[], com.threerings.parlor.card.data.Card)">containsCard</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A>[]&nbsp;cards,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;card)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Checks whether the specified array contains the given card.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B>TrickCardGameUtil.</B><B><A HREF="../../../../../../com/threerings/parlor/card/trick/util/TrickCardGameUtil.html#countSuitMembers(com.threerings.parlor.card.data.PlayerCard[], int)">countSuitMembers</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A>[]&nbsp;cards,
int&nbsp;suit)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Determines the number of cards that belong to the specified suit within the array given.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B>TrickCardGameUtil.</B><B><A HREF="../../../../../../com/threerings/parlor/card/trick/util/TrickCardGameUtil.html#followsSuit(com.threerings.parlor.card.data.PlayerCard[], com.threerings.parlor.card.data.Card)">followsSuit</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A>[]&nbsp;cardsPlayed,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;card)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Checks whether the proposed card follows the suit lead.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A></CODE></FONT></TD>
<TD><CODE><B>TrickCardGameUtil.</B><B><A HREF="../../../../../../com/threerings/parlor/card/trick/util/TrickCardGameUtil.html#getHighestInLeadSuit(com.threerings.parlor.card.data.PlayerCard[], int)">getHighestInLeadSuit</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A>[]&nbsp;cardsPlayed,
int&nbsp;trumpSuit)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the highest card (according to the standard A,K,...,2 ordering) in the suit lead,
with an optional trump suit.</TD>
</TR>
</TABLE>
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