API docs for 1.3 release.

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Michael Bayne
2011-04-06 17:01:15 -07:00
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Card (vilya 1.3 API)
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com.threerings.parlor.card.data</FONT>
<BR>
Class Card</H2>
<PRE>
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">java.lang.Object</A>
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>com.threerings.parlor.card.data.Card</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD>com.threerings.io.Streamable, <A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html" title="interface in com.threerings.parlor.card.data">CardCodes</A>, com.threerings.presents.data.InvocationCodes, com.threerings.presents.dobj.DSet.Entry, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Comparable.html?is-external=true" title="class or interface in java.lang">Comparable</A>&lt;<A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&gt;</DD>
</DL>
<HR>
<DL>
<DT><PRE>public class <B>Card</B><DT>extends <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A><DT>implements com.threerings.presents.dobj.DSet.Entry, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Comparable.html?is-external=true" title="class or interface in java.lang">Comparable</A>&lt;<A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&gt;, <A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html" title="interface in com.threerings.parlor.card.data">CardCodes</A></DL>
</PRE>
<P>
Instances of this class represent individual playing cards.
<P>
<P>
<HR>
<P>
<!-- ======== NESTED CLASS SUMMARY ======== -->
<A NAME="nested_class_summary"><!-- --></A>
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<TH ALIGN="left"><B>Nested classes/interfaces inherited from interface com.threerings.io.Streamable</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>com.threerings.io.Streamable.Closure</CODE></TD>
</TR>
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<!-- =========== FIELD SUMMARY =========== -->
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<B>Field Summary</B></FONT></TH>
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</TABLE>
&nbsp;<A NAME="fields_inherited_from_class_com.threerings.parlor.card.data.CardCodes"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Fields inherited from interface com.threerings.parlor.card.data.<A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html" title="interface in com.threerings.parlor.card.data">CardCodes</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html#ACE">ACE</A>, <A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html#BLACK_JOKER">BLACK_JOKER</A>, <A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html#CLUBS">CLUBS</A>, <A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html#DIAMONDS">DIAMONDS</A>, <A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html#HEARTS">HEARTS</A>, <A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html#JACK">JACK</A>, <A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html#KING">KING</A>, <A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html#QUEEN">QUEEN</A>, <A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html#RED_JOKER">RED_JOKER</A>, <A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html#SPADES">SPADES</A></CODE></TD>
</TR>
</TABLE>
&nbsp;<A NAME="fields_inherited_from_class_com.threerings.presents.data.InvocationCodes"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left"><B>Fields inherited from interface com.threerings.presents.data.InvocationCodes</B></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>ACCESS_DENIED, E_ACCESS_DENIED, E_INTERNAL_ERROR, GLOBAL_GROUP, INTERNAL_ERROR</CODE></TD>
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<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/data/Card.html#Card()">Card</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;No-arg constructor for deserialization.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/data/Card.html#Card(int, int)">Card</A></B>(int&nbsp;number,
int&nbsp;suit)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new card.</TD>
</TR>
</TABLE>
&nbsp;
<!-- ========== METHOD SUMMARY =========== -->
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<B>Method Summary</B></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/data/Card.html#compareTo(com.threerings.parlor.card.data.Card)">compareTo</A></B>(<A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;other)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Compares this card to another.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/data/Card.html#equals(java.lang.Object)">equals</A></B>(<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A>&nbsp;other)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Comparable.html?is-external=true" title="class or interface in java.lang">Comparable</A>&lt;?&gt;</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/data/Card.html#getKey()">getKey</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/data/Card.html#getNumber()">getNumber</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the value of the card, either from 2 to 11 or KING, QUEEN, JACK, ACE, RED_JOKER, or
BLACK_JOKER.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/data/Card.html#getSuit()">getSuit</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the suit of the card: SPADES, HEARTS, DIAMONDS, or CLUBS.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/data/Card.html#hashCode()">hashCode</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/data/Card.html#isAce()">isAce</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Checks whether the card is an ace.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/data/Card.html#isFace()">isFace</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Checks whether the card is a face card (KING, QUEEN, or JACK).</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/data/Card.html#isJoker()">isJoker</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Checks whether the card is a joker.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/data/Card.html#isNumber()">isNumber</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Checks whether the card is a number card (2 to 10).</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/data/Card.html#isValid()">isValid</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Checks whether or not this card is valid.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/data/Card.html#toString()">toString</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
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<TH ALIGN="left"><B>Methods inherited from class java.lang.<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#getClass()" title="class or interface in java.lang">getClass</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#notify()" title="class or interface in java.lang">notify</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#notifyAll()" title="class or interface in java.lang">notifyAll</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait()" title="class or interface in java.lang">wait</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait(long)" title="class or interface in java.lang">wait</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait(long, int)" title="class or interface in java.lang">wait</A></CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
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<B>Constructor Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="Card()"><!-- --></A><H3>
Card</H3>
<PRE>
public <B>Card</B>()</PRE>
<DL>
<DD>No-arg constructor for deserialization.
<P>
</DL>
<HR>
<A NAME="Card(int, int)"><!-- --></A><H3>
Card</H3>
<PRE>
public <B>Card</B>(int&nbsp;number,
int&nbsp;suit)</PRE>
<DL>
<DD>Creates a new card.
<P>
<DL>
<DT><B>Parameters:</B><DD><CODE>number</CODE> - the number of the card<DD><CODE>suit</CODE> - the suit of the card</DL>
</DL>
<!-- ============ METHOD DETAIL ========== -->
<A NAME="method_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<B>Method Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="getNumber()"><!-- --></A><H3>
getNumber</H3>
<PRE>
public int <B>getNumber</B>()</PRE>
<DL>
<DD>Returns the value of the card, either from 2 to 11 or KING, QUEEN, JACK, ACE, RED_JOKER, or
BLACK_JOKER.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Returns:</B><DD>the value of the card</DL>
</DD>
</DL>
<HR>
<A NAME="getSuit()"><!-- --></A><H3>
getSuit</H3>
<PRE>
public int <B>getSuit</B>()</PRE>
<DL>
<DD>Returns the suit of the card: SPADES, HEARTS, DIAMONDS, or CLUBS. If the card is the joker,
the suit is undefined.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Returns:</B><DD>the suit of the card</DL>
</DD>
</DL>
<HR>
<A NAME="isNumber()"><!-- --></A><H3>
isNumber</H3>
<PRE>
public boolean <B>isNumber</B>()</PRE>
<DL>
<DD>Checks whether the card is a number card (2 to 10).
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Returns:</B><DD>true if the card is a number card, false otherwise</DL>
</DD>
</DL>
<HR>
<A NAME="isFace()"><!-- --></A><H3>
isFace</H3>
<PRE>
public boolean <B>isFace</B>()</PRE>
<DL>
<DD>Checks whether the card is a face card (KING, QUEEN, or JACK).
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Returns:</B><DD>true if the card is a face card, false otherwise</DL>
</DD>
</DL>
<HR>
<A NAME="isAce()"><!-- --></A><H3>
isAce</H3>
<PRE>
public boolean <B>isAce</B>()</PRE>
<DL>
<DD>Checks whether the card is an ace.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Returns:</B><DD>true if the card is an ace, false otherwise</DL>
</DD>
</DL>
<HR>
<A NAME="isJoker()"><!-- --></A><H3>
isJoker</H3>
<PRE>
public boolean <B>isJoker</B>()</PRE>
<DL>
<DD>Checks whether the card is a joker.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Returns:</B><DD>true if the card is a joker, false otherwise</DL>
</DD>
</DL>
<HR>
<A NAME="isValid()"><!-- --></A><H3>
isValid</H3>
<PRE>
public boolean <B>isValid</B>()</PRE>
<DL>
<DD>Checks whether or not this card is valid. The no-arg public constructor for deserialization
creates an invalid card.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Returns:</B><DD>true if this card is valid, false if not</DL>
</DD>
</DL>
<HR>
<A NAME="getKey()"><!-- --></A><H3>
getKey</H3>
<PRE>
public <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Comparable.html?is-external=true" title="class or interface in java.lang">Comparable</A>&lt;?&gt; <B>getKey</B>()</PRE>
<DL>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE>getKey</CODE> in interface <CODE>com.threerings.presents.dobj.DSet.Entry</CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="hashCode()"><!-- --></A><H3>
hashCode</H3>
<PRE>
public int <B>hashCode</B>()</PRE>
<DL>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#hashCode()" title="class or interface in java.lang">hashCode</A></CODE> in class <CODE><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A></CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
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<A NAME="equals(java.lang.Object)"><!-- --></A><H3>
equals</H3>
<PRE>
public boolean <B>equals</B>(<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A>&nbsp;other)</PRE>
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<DT><B>Overrides:</B><DD><CODE><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#equals(java.lang.Object)" title="class or interface in java.lang">equals</A></CODE> in class <CODE><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A></CODE></DL>
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<A NAME="compareTo(com.threerings.parlor.card.data.Card)"><!-- --></A><H3>
compareTo</H3>
<PRE>
public int <B>compareTo</B>(<A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;other)</PRE>
<DL>
<DD>Compares this card to another. The card order is the same as the initial deck ordering: two
through ten, jack, queen, king, ace for spades, hearts, clubs, and diamonds, then the red
joker and the black joker.
<P>
<DD><DL>
<DT><B>Specified by:</B><DD><CODE><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Comparable.html?is-external=true#compareTo(T)" title="class or interface in java.lang">compareTo</A></CODE> in interface <CODE><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Comparable.html?is-external=true" title="class or interface in java.lang">Comparable</A>&lt;<A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&gt;</CODE></DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>other</CODE> - the other card to compare this to
<DT><B>Returns:</B><DD>-1, 0, or +1, depending on whether this card is less than, equal to, or greater
than the other card</DL>
</DD>
</DL>
<HR>
<A NAME="toString()"><!-- --></A><H3>
toString</H3>
<PRE>
public <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A> <B>toString</B>()</PRE>
<DL>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#toString()" title="class or interface in java.lang">toString</A></CODE> in class <CODE><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A></CODE></DL>
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CardCodes (vilya 1.3 API)
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com.threerings.parlor.card.data</FONT>
<BR>
Interface CardCodes</H2>
<DL>
<DT><B>All Superinterfaces:</B> <DD>com.threerings.presents.data.InvocationCodes</DD>
</DL>
<DL>
<DT><B>All Known Subinterfaces:</B> <DD><A HREF="../../../../../com/threerings/parlor/card/trick/data/TrickCardCodes.html" title="interface in com.threerings.parlor.card.trick.data">TrickCardCodes</A></DD>
</DL>
<DL>
<DT><B>All Known Implementing Classes:</B> <DD><A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>, <A HREF="../../../../../com/threerings/parlor/card/client/CardGameController.html" title="class in com.threerings.parlor.card.client">CardGameController</A>, <A HREF="../../../../../com/threerings/parlor/card/server/CardGameManager.html" title="class in com.threerings.parlor.card.server">CardGameManager</A>, <A HREF="../../../../../com/threerings/parlor/card/client/CardPanel.html" title="class in com.threerings.parlor.card.client">CardPanel</A>, <A HREF="../../../../../com/threerings/parlor/card/data/Deck.html" title="class in com.threerings.parlor.card.data">Deck</A>, <A HREF="../../../../../com/threerings/parlor/card/trick/util/TrickCardGameUtil.html" title="class in com.threerings.parlor.card.trick.util">TrickCardGameUtil</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public interface <B>CardCodes</B><DT>extends com.threerings.presents.data.InvocationCodes</DL>
</PRE>
<P>
Constants relating to the card services.
<P>
<P>
<HR>
<P>
<!-- =========== FIELD SUMMARY =========== -->
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<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html#ACE">ACE</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The number of the ace.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html#BLACK_JOKER">BLACK_JOKER</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The number of the black joker.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html#CLUBS">CLUBS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The suit of clubs.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html#DIAMONDS">DIAMONDS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The suit of diamonds.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html#HEARTS">HEARTS</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The suit of hearts.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html#JACK">JACK</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The number of the jack.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html#KING">KING</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The number of the king.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html#QUEEN">QUEEN</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The number of the queen.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html#RED_JOKER">RED_JOKER</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The number of the red joker.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html#SPADES">SPADES</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The suit of spades.</TD>
</TR>
</TABLE>
&nbsp;<A NAME="fields_inherited_from_class_com.threerings.presents.data.InvocationCodes"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left"><B>Fields inherited from interface com.threerings.presents.data.InvocationCodes</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>ACCESS_DENIED, E_ACCESS_DENIED, E_INTERNAL_ERROR, GLOBAL_GROUP, INTERNAL_ERROR</CODE></TD>
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&nbsp;
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<A NAME="SPADES"><!-- --></A><H3>
SPADES</H3>
<PRE>
static final int <B>SPADES</B></PRE>
<DL>
<DD>The suit of spades.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../constant-values.html#com.threerings.parlor.card.data.CardCodes.SPADES">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="HEARTS"><!-- --></A><H3>
HEARTS</H3>
<PRE>
static final int <B>HEARTS</B></PRE>
<DL>
<DD>The suit of hearts.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../constant-values.html#com.threerings.parlor.card.data.CardCodes.HEARTS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="CLUBS"><!-- --></A><H3>
CLUBS</H3>
<PRE>
static final int <B>CLUBS</B></PRE>
<DL>
<DD>The suit of clubs.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../constant-values.html#com.threerings.parlor.card.data.CardCodes.CLUBS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="DIAMONDS"><!-- --></A><H3>
DIAMONDS</H3>
<PRE>
static final int <B>DIAMONDS</B></PRE>
<DL>
<DD>The suit of diamonds.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../constant-values.html#com.threerings.parlor.card.data.CardCodes.DIAMONDS">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="JACK"><!-- --></A><H3>
JACK</H3>
<PRE>
static final int <B>JACK</B></PRE>
<DL>
<DD>The number of the jack.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../constant-values.html#com.threerings.parlor.card.data.CardCodes.JACK">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="QUEEN"><!-- --></A><H3>
QUEEN</H3>
<PRE>
static final int <B>QUEEN</B></PRE>
<DL>
<DD>The number of the queen.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../constant-values.html#com.threerings.parlor.card.data.CardCodes.QUEEN">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="KING"><!-- --></A><H3>
KING</H3>
<PRE>
static final int <B>KING</B></PRE>
<DL>
<DD>The number of the king.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../constant-values.html#com.threerings.parlor.card.data.CardCodes.KING">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="ACE"><!-- --></A><H3>
ACE</H3>
<PRE>
static final int <B>ACE</B></PRE>
<DL>
<DD>The number of the ace.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../constant-values.html#com.threerings.parlor.card.data.CardCodes.ACE">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="RED_JOKER"><!-- --></A><H3>
RED_JOKER</H3>
<PRE>
static final int <B>RED_JOKER</B></PRE>
<DL>
<DD>The number of the red joker.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../constant-values.html#com.threerings.parlor.card.data.CardCodes.RED_JOKER">Constant Field Values</A></DL>
</DL>
<HR>
<A NAME="BLACK_JOKER"><!-- --></A><H3>
BLACK_JOKER</H3>
<PRE>
static final int <B>BLACK_JOKER</B></PRE>
<DL>
<DD>The number of the black joker.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../constant-values.html#com.threerings.parlor.card.data.CardCodes.BLACK_JOKER">Constant Field Values</A></DL>
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CardGameObject (vilya 1.3 API)
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com.threerings.parlor.card.data</FONT>
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Class CardGameObject</H2>
<PRE>
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">java.lang.Object</A>
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by ">com.threerings.presents.dobj.DObject
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<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">com.threerings.parlor.game.data.GameObject</A>
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>com.threerings.parlor.card.data.CardGameObject</B>
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<DT><B>All Implemented Interfaces:</B> <DD>com.threerings.crowd.chat.data.SpeakObject, com.threerings.io.Streamable</DD>
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<DT><PRE>public class <B>CardGameObject</B><DT>extends <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</A></DL>
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Game object class for card games.
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<TD><CODE>com.threerings.crowd.data.PlaceObject.ManagerCaller</CODE></TD>
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<A NAME="nested_classes_inherited_from_class_com.threerings.crowd.chat.data.SpeakObject"><!-- --></A>
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<TH ALIGN="left"><B>Nested classes/interfaces inherited from interface com.threerings.crowd.chat.data.SpeakObject</B></TH>
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<TD><CODE>com.threerings.crowd.chat.data.SpeakObject.ListenerOp</CODE></TD>
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<TH ALIGN="left"><B>Fields inherited from class com.threerings.parlor.game.data.<A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</A></B></TH>
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<TD><CODE><A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#CANCELLED">CANCELLED</A>, <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#GAME_OVER">GAME_OVER</A>, <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#IN_PLAY">IN_PLAY</A>, <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#IS_PRIVATE">IS_PRIVATE</A>, <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#IS_RATED">IS_RATED</A>, <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#isPrivate">isPrivate</A>, <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#isRated">isRated</A>, <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#PLAYER_IN_PLAY">PLAYER_IN_PLAY</A>, <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#PLAYER_LEFT_GAME">PLAYER_LEFT_GAME</A>, <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#PLAYER_STATUS">PLAYER_STATUS</A>, <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#players">players</A>, <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#PLAYERS">PLAYERS</A>, <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#playerStatus">playerStatus</A>, <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#PRE_GAME">PRE_GAME</A>, <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#SESSION_ID">SESSION_ID</A>, <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#sessionId">sessionId</A>, <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#state">state</A>, <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#STATE">STATE</A>, <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#winners">winners</A>, <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#WINNERS">WINNERS</A></CODE></TD>
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<TH ALIGN="left"><B>Fields inherited from class com.threerings.crowd.data.PlaceObject</B></TH>
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<TD><CODE>manager, OCCUPANT_INFO, occupantInfo, occupants, OCCUPANTS, SPEAK_SERVICE, speakService</CODE></TD>
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/data/CardGameObject.html#CardGameObject()">CardGameObject</A></B>()</CODE>
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<TH ALIGN="left"><B>Methods inherited from class com.threerings.parlor.game.data.<A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html" title="class in com.threerings.parlor.game.data">GameObject</A></B></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#getActivePlayerCount()">getActivePlayerCount</A>, <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#getPlayerCount()">getPlayerCount</A>, <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#getPlayerIndex(com.threerings.util.Name)">getPlayerIndex</A>, <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#getWinnerCount()">getWinnerCount</A>, <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#getWinnerIndex()">getWinnerIndex</A>, <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#isActivePlayer(int)">isActivePlayer</A>, <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#isDraw()">isDraw</A>, <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#isInPlay()">isInPlay</A>, <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#isOccupiedPlayer(int)">isOccupiedPlayer</A>, <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#isWinner(int)">isWinner</A>, <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#setIsPrivate(boolean)">setIsPrivate</A>, <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#setIsRated(boolean)">setIsRated</A>, <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#setPlayers(com.threerings.util.Name[])">setPlayers</A>, <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#setPlayersAt(com.threerings.util.Name, int)">setPlayersAt</A>, <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#setPlayerStatus(int[])">setPlayerStatus</A>, <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#setPlayerStatusAt(int, int)">setPlayerStatusAt</A>, <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#setSessionId(int)">setSessionId</A>, <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#setState(int)">setState</A>, <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#setWinners(boolean[])">setWinners</A>, <A HREF="../../../../../com/threerings/parlor/game/data/GameObject.html#setWinnersAt(boolean, int)">setWinnersAt</A></CODE></TD>
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<TH ALIGN="left"><B>Methods inherited from class com.threerings.crowd.data.PlaceObject</B></TH>
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<TD><CODE>addToOccupantInfo, addToOccupants, applyToListeners, getOccupantInfo, initManagerCaller, removeFromOccupantInfo, removeFromOccupants, setOccupantInfo, setSpeakService, shouldBroadcast, updateOccupantInfo</CODE></TD>
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<TD><CODE>acquireLock, addListener, addListener, addSubscriber, addToSet, cancelTransaction, changeAttribute, checkPermissions, checkPermissions, commitTransaction, destroy, getAccessController, getAttribute, getLocal, getLocals, getManager, getOid, getSet, inTransaction, isActive, notifyListeners, notifyProxies, postEvent, postMessage, postMessage, readField__oid, releaseLock, removeFromSet, removeListener, removeSubscriber, setAccessController, setAttribute, setDestroyOnLastSubscriberRemoved, setLocal, setManager, setOid, startTransaction, toString, updateSet, which, writeField__oid</CODE></TD>
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<A NAME="CardGameObject()"><!-- --></A><H3>
CardGameObject</H3>
<PRE>
public <B>CardGameObject</B>()</PRE>
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Deck (vilya 1.3 API)
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com.threerings.parlor.card.data</FONT>
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Class Deck</H2>
<PRE>
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">java.lang.Object</A>
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/AbstractCollection.html?is-external=true" title="class or interface in java.util">java.util.AbstractCollection</A>&lt;E&gt;
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/AbstractList.html?is-external=true" title="class or interface in java.util">java.util.AbstractList</A>&lt;E&gt;
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<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by ">com.threerings.util.StreamableArrayList&lt;<A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&gt;
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>com.threerings.parlor.card.data.Deck</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD>com.threerings.io.Streamable, <A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html" title="interface in com.threerings.parlor.card.data">CardCodes</A>, com.threerings.presents.data.InvocationCodes, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/io/Serializable.html?is-external=true" title="class or interface in java.io">Serializable</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Cloneable.html?is-external=true" title="class or interface in java.lang">Cloneable</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Iterable.html?is-external=true" title="class or interface in java.lang">Iterable</A>&lt;<A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&gt;, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/Collection.html?is-external=true" title="class or interface in java.util">Collection</A>&lt;<A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&gt;, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/List.html?is-external=true" title="class or interface in java.util">List</A>&lt;<A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&gt;, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/RandomAccess.html?is-external=true" title="class or interface in java.util">RandomAccess</A></DD>
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<DL>
<DT><PRE>public class <B>Deck</B><DT>extends com.threerings.util.StreamableArrayList&lt;<A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&gt;<DT>implements <A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html" title="interface in com.threerings.parlor.card.data">CardCodes</A></DL>
</PRE>
<P>
Instances of this class represent decks of cards.
<P>
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../serialized-form.html#com.threerings.parlor.card.data.Deck">Serialized Form</A></DL>
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<B>Nested Class Summary</B></FONT></TH>
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<TD><CODE>com.threerings.io.Streamable.Closure</CODE></TD>
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<B>Field Summary</B></FONT></TH>
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&nbsp;<A NAME="fields_inherited_from_class_com.threerings.parlor.card.data.CardCodes"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left"><B>Fields inherited from interface com.threerings.parlor.card.data.<A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html" title="interface in com.threerings.parlor.card.data">CardCodes</A></B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html#ACE">ACE</A>, <A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html#BLACK_JOKER">BLACK_JOKER</A>, <A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html#CLUBS">CLUBS</A>, <A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html#DIAMONDS">DIAMONDS</A>, <A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html#HEARTS">HEARTS</A>, <A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html#JACK">JACK</A>, <A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html#KING">KING</A>, <A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html#QUEEN">QUEEN</A>, <A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html#RED_JOKER">RED_JOKER</A>, <A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html#SPADES">SPADES</A></CODE></TD>
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&nbsp;<A NAME="fields_inherited_from_class_com.threerings.presents.data.InvocationCodes"><!-- --></A>
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<TH ALIGN="left"><B>Fields inherited from interface com.threerings.presents.data.InvocationCodes</B></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>ACCESS_DENIED, E_ACCESS_DENIED, E_INTERNAL_ERROR, GLOBAL_GROUP, INTERNAL_ERROR</CODE></TD>
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&nbsp;
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/data/Deck.html#Deck()">Deck</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Default constructor creates an unshuffled deck of cards without
jokers.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/data/Deck.html#Deck(boolean)">Deck</A></B>(boolean&nbsp;includeJokers)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructor.</TD>
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<B>Method Summary</B></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/data/Deck.html#dealHand(int)">dealHand</A></B>(int&nbsp;size)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Deals a hand of cards from the deck.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/data/Deck.html#reset(boolean)">reset</A></B>(boolean&nbsp;includeJokers)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Resets the deck to its initial state: an unshuffled deck of
52 or 54 cards, depending on whether the jokers are included.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/data/Deck.html#returnHand(com.threerings.parlor.card.data.Hand)">returnHand</A></B>(<A HREF="../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A>&nbsp;hand)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns a hand of cards to the deck.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/data/Deck.html#shuffle()">shuffle</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Shuffles the deck.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/data/Deck.html#shuffle(java.util.Random)">shuffle</A></B>(<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/Random.html?is-external=true" title="class or interface in java.util">Random</A>&nbsp;r)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Shuffles the deck.</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.threerings.util.StreamableArrayList"><!-- --></A>
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<TH ALIGN="left"><B>Methods inherited from class com.threerings.util.StreamableArrayList</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>newList, readObject, writeObject</CODE></TD>
</TR>
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<A NAME="Deck()"><!-- --></A><H3>
Deck</H3>
<PRE>
public <B>Deck</B>()</PRE>
<DL>
<DD>Default constructor creates an unshuffled deck of cards without
jokers.
<P>
</DL>
<HR>
<A NAME="Deck(boolean)"><!-- --></A><H3>
Deck</H3>
<PRE>
public <B>Deck</B>(boolean&nbsp;includeJokers)</PRE>
<DL>
<DD>Constructor.
<P>
<DL>
<DT><B>Parameters:</B><DD><CODE>includeJokers</CODE> - whether or not to include the two jokers
in the deck</DL>
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<A NAME="reset(boolean)"><!-- --></A><H3>
reset</H3>
<PRE>
public void <B>reset</B>(boolean&nbsp;includeJokers)</PRE>
<DL>
<DD>Resets the deck to its initial state: an unshuffled deck of
52 or 54 cards, depending on whether the jokers are included.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>includeJokers</CODE> - whether or not to include the two jokers
in the deck</DL>
</DD>
</DL>
<HR>
<A NAME="shuffle()"><!-- --></A><H3>
shuffle</H3>
<PRE>
public void <B>shuffle</B>()</PRE>
<DL>
<DD>Shuffles the deck.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="shuffle(java.util.Random)"><!-- --></A><H3>
shuffle</H3>
<PRE>
public void <B>shuffle</B>(<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/Random.html?is-external=true" title="class or interface in java.util">Random</A>&nbsp;r)</PRE>
<DL>
<DD>Shuffles the deck.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="dealHand(int)"><!-- --></A><H3>
dealHand</H3>
<PRE>
public <A HREF="../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A> <B>dealHand</B>(int&nbsp;size)</PRE>
<DL>
<DD>Deals a hand of cards from the deck.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>size</CODE> - the size of the hand to deal
<DT><B>Returns:</B><DD>the newly created and populated hand, or null
if there are not enough cards in the deck to deal the hand</DL>
</DD>
</DL>
<HR>
<A NAME="returnHand(com.threerings.parlor.card.data.Hand)"><!-- --></A><H3>
returnHand</H3>
<PRE>
public void <B>returnHand</B>(<A HREF="../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A>&nbsp;hand)</PRE>
<DL>
<DD>Returns a hand of cards to the deck.
<P>
<DD><DL>
</DL>
</DD>
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<DT><B>Parameters:</B><DD><CODE>hand</CODE> - the hand of cards to return</DL>
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Hand (vilya 1.3 API)
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com.threerings.parlor.card.data</FONT>
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Class Hand</H2>
<PRE>
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">java.lang.Object</A>
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/AbstractCollection.html?is-external=true" title="class or interface in java.util">java.util.AbstractCollection</A>&lt;E&gt;
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/AbstractList.html?is-external=true" title="class or interface in java.util">java.util.AbstractList</A>&lt;E&gt;
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<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by ">com.threerings.util.StreamableArrayList&lt;<A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&gt;
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>com.threerings.parlor.card.data.Hand</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD>com.threerings.io.Streamable, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/io/Serializable.html?is-external=true" title="class or interface in java.io">Serializable</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Cloneable.html?is-external=true" title="class or interface in java.lang">Cloneable</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Iterable.html?is-external=true" title="class or interface in java.lang">Iterable</A>&lt;<A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&gt;, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/Collection.html?is-external=true" title="class or interface in java.util">Collection</A>&lt;<A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&gt;, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/List.html?is-external=true" title="class or interface in java.util">List</A>&lt;<A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&gt;, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/RandomAccess.html?is-external=true" title="class or interface in java.util">RandomAccess</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public class <B>Hand</B><DT>extends com.threerings.util.StreamableArrayList&lt;<A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&gt;</DL>
</PRE>
<P>
Instances of this class represent hands of cards.
<P>
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../serialized-form.html#com.threerings.parlor.card.data.Hand">Serialized Form</A></DL>
<HR>
<P>
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<TD><CODE>com.threerings.io.Streamable.Closure</CODE></TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/data/Hand.html#Hand()">Hand</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/data/Hand.html#addAll(com.threerings.parlor.card.data.Card[])">addAll</A></B>(<A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[]&nbsp;cards)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Adds all of the specified cards to this hand.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/data/Hand.html#containsAll(com.threerings.parlor.card.data.Card[])">containsAll</A></B>(<A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[]&nbsp;cards)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Checks whether this hand contains all of the specified cards.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[]</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/data/Hand.html#getCards()">getCards</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Converts this list of cards into an array.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/data/Hand.html#getSuitMemberCount(int)">getSuitMemberCount</A></B>(int&nbsp;suit)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Counts the members of a particular suit within this hand.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/data/Hand.html#removeAll(com.threerings.parlor.card.data.Card[])">removeAll</A></B>(<A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[]&nbsp;cards)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Removes all of the specified cards from this hand.</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_com.threerings.util.StreamableArrayList"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left"><B>Methods inherited from class com.threerings.util.StreamableArrayList</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>newList, readObject, writeObject</CODE></TD>
</TR>
</TABLE>
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<TD><CODE><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/ArrayList.html?is-external=true#add(E)" title="class or interface in java.util">add</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/ArrayList.html?is-external=true#add(int, E)" title="class or interface in java.util">add</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/ArrayList.html?is-external=true#addAll(java.util.Collection)" title="class or interface in java.util">addAll</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/ArrayList.html?is-external=true#addAll(int, java.util.Collection)" title="class or interface in java.util">addAll</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/ArrayList.html?is-external=true#clear()" title="class or interface in java.util">clear</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/ArrayList.html?is-external=true#clone()" title="class or interface in java.util">clone</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/ArrayList.html?is-external=true#contains(java.lang.Object)" title="class or interface in java.util">contains</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/ArrayList.html?is-external=true#ensureCapacity(int)" title="class or interface in java.util">ensureCapacity</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/ArrayList.html?is-external=true#get(int)" title="class or interface in java.util">get</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/ArrayList.html?is-external=true#indexOf(java.lang.Object)" title="class or interface in java.util">indexOf</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/ArrayList.html?is-external=true#isEmpty()" title="class or interface in java.util">isEmpty</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/ArrayList.html?is-external=true#lastIndexOf(java.lang.Object)" title="class or interface in java.util">lastIndexOf</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/ArrayList.html?is-external=true#remove(int)" title="class or interface in java.util">remove</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/ArrayList.html?is-external=true#remove(java.lang.Object)" title="class or interface in java.util">remove</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/ArrayList.html?is-external=true#set(int, E)" title="class or interface in java.util">set</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/ArrayList.html?is-external=true#size()" title="class or interface in java.util">size</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/ArrayList.html?is-external=true#toArray()" title="class or interface in java.util">toArray</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/ArrayList.html?is-external=true#toArray(T[])" title="class or interface in java.util">toArray</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/ArrayList.html?is-external=true#trimToSize()" title="class or interface in java.util">trimToSize</A></CODE></TD>
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<A NAME="Hand()"><!-- --></A><H3>
Hand</H3>
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public <B>Hand</B>()</PRE>
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<A NAME="addAll(com.threerings.parlor.card.data.Card[])"><!-- --></A><H3>
addAll</H3>
<PRE>
public void <B>addAll</B>(<A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[]&nbsp;cards)</PRE>
<DL>
<DD>Adds all of the specified cards to this hand.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="removeAll(com.threerings.parlor.card.data.Card[])"><!-- --></A><H3>
removeAll</H3>
<PRE>
public void <B>removeAll</B>(<A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[]&nbsp;cards)</PRE>
<DL>
<DD>Removes all of the specified cards from this hand.
<P>
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</DL>
</DD>
</DL>
<HR>
<A NAME="containsAll(com.threerings.parlor.card.data.Card[])"><!-- --></A><H3>
containsAll</H3>
<PRE>
public boolean <B>containsAll</B>(<A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[]&nbsp;cards)</PRE>
<DL>
<DD>Checks whether this hand contains all of the specified cards.
<P>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="getSuitMemberCount(int)"><!-- --></A><H3>
getSuitMemberCount</H3>
<PRE>
public int <B>getSuitMemberCount</B>(int&nbsp;suit)</PRE>
<DL>
<DD>Counts the members of a particular suit within this hand.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>suit</CODE> - the suit of interest
<DT><B>Returns:</B><DD>the number of cards in the specified suit</DL>
</DD>
</DL>
<HR>
<A NAME="getCards()"><!-- --></A><H3>
getCards</H3>
<PRE>
public <A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[] <B>getCards</B>()</PRE>
<DL>
<DD>Converts this list of cards into an array. This only necessary if you
need the cards in array form, use <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/util/ArrayList.html?is-external=true#get(int)" title="class or interface in java.util"><CODE>ArrayList.get(int)</CODE></A> if you simply need to get
a card from the hand.
<P>
<DD><DL>
</DL>
</DD>
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PlayerCard (vilya 1.3 API)
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com.threerings.parlor.card.data</FONT>
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Class PlayerCard</H2>
<PRE>
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">java.lang.Object</A>
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>com.threerings.parlor.card.data.PlayerCard</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD>com.threerings.io.Streamable</DD>
</DL>
<HR>
<DL>
<DT><PRE>public class <B>PlayerCard</B><DT>extends <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</A><DT>implements com.threerings.io.Streamable</DL>
</PRE>
<P>
Pairs a player index with the card that the player played in the trick.
<P>
<P>
<HR>
<P>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/data/PlayerCard.html#card">card</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The card that the player played.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/data/PlayerCard.html#pidx">pidx</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The index of the player.</TD>
</TR>
</TABLE>
&nbsp;
<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/data/PlayerCard.html#PlayerCard()">PlayerCard</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;No-argument constructor for deserialization.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../com/threerings/parlor/card/data/PlayerCard.html#PlayerCard(int, com.threerings.parlor.card.data.Card)">PlayerCard</A></B>(int&nbsp;pidx,
<A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;card)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new player card.</TD>
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</TABLE>
&nbsp;
<!-- ========== METHOD SUMMARY =========== -->
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<TD><CODE><A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#equals(java.lang.Object)" title="class or interface in java.lang">equals</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#getClass()" title="class or interface in java.lang">getClass</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#hashCode()" title="class or interface in java.lang">hashCode</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#notify()" title="class or interface in java.lang">notify</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#notifyAll()" title="class or interface in java.lang">notifyAll</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#toString()" title="class or interface in java.lang">toString</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait()" title="class or interface in java.lang">wait</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait(long)" title="class or interface in java.lang">wait</A>, <A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/lang/Object.html?is-external=true#wait(long, int)" title="class or interface in java.lang">wait</A></CODE></TD>
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&nbsp;
<P>
<!-- ============ FIELD DETAIL =========== -->
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<A NAME="pidx"><!-- --></A><H3>
pidx</H3>
<PRE>
public int <B>pidx</B></PRE>
<DL>
<DD>The index of the player.
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="card"><!-- --></A><H3>
card</H3>
<PRE>
public <A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A> <B>card</B></PRE>
<DL>
<DD>The card that the player played.
<P>
<DL>
</DL>
</DL>
<!-- ========= CONSTRUCTOR DETAIL ======== -->
<A NAME="constructor_detail"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
<B>Constructor Detail</B></FONT></TH>
</TR>
</TABLE>
<A NAME="PlayerCard()"><!-- --></A><H3>
PlayerCard</H3>
<PRE>
public <B>PlayerCard</B>()</PRE>
<DL>
<DD>No-argument constructor for deserialization.
<P>
</DL>
<HR>
<A NAME="PlayerCard(int, com.threerings.parlor.card.data.Card)"><!-- --></A><H3>
PlayerCard</H3>
<PRE>
public <B>PlayerCard</B>(int&nbsp;pidx,
<A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;card)</PRE>
<DL>
<DD>Creates a new player card.
<P>
<DL>
<DT><B>Parameters:</B><DD><CODE>pidx</CODE> - the index of the player<DD><CODE>card</CODE> - the card played</DL>
</DL>
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Uses of Class com.threerings.parlor.card.data.Card (vilya 1.3 API)
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<B>Uses of Class<br>com.threerings.parlor.card.data.Card</B></H2>
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Packages that use <A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.card.client"><B>com.threerings.parlor.card.client</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.card.data"><B>com.threerings.parlor.card.data</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.card.server"><B>com.threerings.parlor.card.server</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.card.trick.client"><B>com.threerings.parlor.card.trick.client</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.card.trick.data"><B>com.threerings.parlor.card.trick.data</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.card.trick.server"><B>com.threerings.parlor.card.trick.server</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.card.trick.util"><B>com.threerings.parlor.card.trick.util</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
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&nbsp;
<P>
<A NAME="com.threerings.parlor.card.client"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A> in <A HREF="../../../../../../com/threerings/parlor/card/client/package-summary.html">com.threerings.parlor.card.client</A></FONT></TH>
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&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/parlor/card/client/package-summary.html">com.threerings.parlor.card.client</A> that return <A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A></CODE></FONT></TD>
<TD><CODE><B>CardSprite.</B><B><A HREF="../../../../../../com/threerings/parlor/card/client/CardSprite.html#getCard()">getCard</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the card being depicted.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/parlor/card/client/package-summary.html">com.threerings.parlor.card.client</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>CardPanel.</B><B><A HREF="../../../../../../com/threerings/parlor/card/client/CardPanel.html#addToBoard(com.threerings.parlor.card.data.Card, java.awt.Point)">addToBoard</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;card,
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/awt/Point.html?is-external=true" title="class or interface in java.awt">Point</A>&nbsp;dest)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Adds a card to the board immediately.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>CardSprite.</B><B><A HREF="../../../../../../com/threerings/parlor/card/client/CardSprite.html#flip(com.threerings.parlor.card.data.Card, long)">flip</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;newCard,
long&nbsp;duration)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Flip the card from its current displayed card to the specified card.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>CardPanel.</B><B><A HREF="../../../../../../com/threerings/parlor/card/client/CardPanel.html#flyAcross(com.threerings.parlor.card.data.Card[], java.awt.Point, java.awt.Point, long, long, float)">flyAcross</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[]&nbsp;cards,
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/awt/Point.html?is-external=true" title="class or interface in java.awt">Point</A>&nbsp;src,
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/awt/Point.html?is-external=true" title="class or interface in java.awt">Point</A>&nbsp;dest,
long&nbsp;flightDuration,
long&nbsp;cardDelay,
float&nbsp;fadePortion)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Flies a set of cards from the ether into the ether.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>CardPanel.</B><B><A HREF="../../../../../../com/threerings/parlor/card/client/CardPanel.html#flyIntoHand(com.threerings.parlor.card.data.Card[], java.awt.Point, long, long, long, float)">flyIntoHand</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[]&nbsp;cards,
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/awt/Point.html?is-external=true" title="class or interface in java.awt">Point</A>&nbsp;src,
long&nbsp;flightDuration,
long&nbsp;pauseDuration,
long&nbsp;dropDuration,
float&nbsp;fadePortion)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Flies a set of cards from the ether into the hand.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>CardPanel.</B><B><A HREF="../../../../../../com/threerings/parlor/card/client/CardPanel.html#flyToBoard(com.threerings.parlor.card.data.Card, java.awt.Point, java.awt.Point, long, float)">flyToBoard</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;card,
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/awt/Point.html?is-external=true" title="class or interface in java.awt">Point</A>&nbsp;src,
<A HREF="http://java.sun.com/j2se/1.5.0/docs/api/java/awt/Point.html?is-external=true" title="class or interface in java.awt">Point</A>&nbsp;dest,
long&nbsp;flightDuration,
float&nbsp;fadePortion)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Flies a card from the ether onto the board.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract &nbsp;com.threerings.media.image.Mirage</CODE></FONT></TD>
<TD><CODE><B>CardPanel.</B><B><A HREF="../../../../../../com/threerings/parlor/card/client/CardPanel.html#getCardImage(com.threerings.parlor.card.data.Card)">getCardImage</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;card)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the full-sized image for the front of the specified card.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../com/threerings/parlor/card/client/CardSprite.html" title="class in com.threerings.parlor.card.client">CardSprite</A></CODE></FONT></TD>
<TD><CODE><B>CardPanel.</B><B><A HREF="../../../../../../com/threerings/parlor/card/client/CardPanel.html#getHandSprite(com.threerings.parlor.card.data.Card)">getHandSprite</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;card)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the first sprite in the hand that corresponds to the specified card, or null if the
card is not in the hand.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract &nbsp;com.threerings.media.image.Mirage</CODE></FONT></TD>
<TD><CODE><B>CardPanel.</B><B><A HREF="../../../../../../com/threerings/parlor/card/client/CardPanel.html#getMicroCardImage(com.threerings.parlor.card.data.Card)">getMicroCardImage</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;card)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the small-sized image for the front of the specified card.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>CardGameReceiver.</B><B><A HREF="../../../../../../com/threerings/parlor/card/client/CardGameReceiver.html#receivedCardsFromPlayer(int, com.threerings.parlor.card.data.Card[])">receivedCardsFromPlayer</A></B>(int&nbsp;plidx,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[]&nbsp;cards)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Dispatched to the client when it has received a set of cards
from another player.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>CardGameController.</B><B><A HREF="../../../../../../com/threerings/parlor/card/client/CardGameController.html#receivedCardsFromPlayer(int, com.threerings.parlor.card.data.Card[])">receivedCardsFromPlayer</A></B>(int&nbsp;plidx,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[]&nbsp;cards)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Dispatched to the client when it has received a set of cards from another player.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>CardGameReceiver.</B><B><A HREF="../../../../../../com/threerings/parlor/card/client/CardGameReceiver.html#sentCardsToPlayer(int, com.threerings.parlor.card.data.Card[])">sentCardsToPlayer</A></B>(int&nbsp;plidx,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[]&nbsp;cards)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Dispatched to the client when the server has forced it to send
a set of cards to another player.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>CardGameController.</B><B><A HREF="../../../../../../com/threerings/parlor/card/client/CardGameController.html#sentCardsToPlayer(int, com.threerings.parlor.card.data.Card[])">sentCardsToPlayer</A></B>(int&nbsp;plidx,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[]&nbsp;cards)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Dispatched to the client when the server has forced it to send a set of cards to another
player.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>CardSprite.</B><B><A HREF="../../../../../../com/threerings/parlor/card/client/CardSprite.html#setCard(com.threerings.parlor.card.data.Card)">setCard</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;card)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the card to depict.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Constructors in <A HREF="../../../../../../com/threerings/parlor/card/client/package-summary.html">com.threerings.parlor.card.client</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/client/CardSprite.html#CardSprite(com.threerings.parlor.card.client.CardPanel, com.threerings.parlor.card.data.Card)">CardSprite</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/client/CardPanel.html" title="class in com.threerings.parlor.card.client">CardPanel</A>&nbsp;panel,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;card)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new upward-facing card sprite.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/client/CardSprite.html#CardSprite(com.threerings.parlor.card.client.CardPanel, com.threerings.parlor.card.data.Card, boolean)">CardSprite</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/client/CardPanel.html" title="class in com.threerings.parlor.card.client">CardPanel</A>&nbsp;panel,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;card,
boolean&nbsp;facingUp)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new card sprite.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/client/MicroCardSprite.html#MicroCardSprite(com.threerings.parlor.card.client.CardPanel, com.threerings.parlor.card.data.Card)">MicroCardSprite</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/client/CardPanel.html" title="class in com.threerings.parlor.card.client">CardPanel</A>&nbsp;panel,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;card)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new upward-facing micro-card sprite.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/client/MicroCardSprite.html#MicroCardSprite(com.threerings.parlor.card.client.CardPanel, com.threerings.parlor.card.data.Card, boolean)">MicroCardSprite</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/client/CardPanel.html" title="class in com.threerings.parlor.card.client">CardPanel</A>&nbsp;panel,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;card,
boolean&nbsp;facingUp)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new micro-card sprite.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.card.data"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A> in <A HREF="../../../../../../com/threerings/parlor/card/data/package-summary.html">com.threerings.parlor.card.data</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Fields in <A HREF="../../../../../../com/threerings/parlor/card/data/package-summary.html">com.threerings.parlor.card.data</A> declared as <A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A></CODE></FONT></TD>
<TD><CODE><B>PlayerCard.</B><B><A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html#card">card</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The card that the player played.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/parlor/card/data/package-summary.html">com.threerings.parlor.card.data</A> that return <A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[]</CODE></FONT></TD>
<TD><CODE><B>Hand.</B><B><A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html#getCards()">getCards</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Converts this list of cards into an array.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/parlor/card/data/package-summary.html">com.threerings.parlor.card.data</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>Hand.</B><B><A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html#addAll(com.threerings.parlor.card.data.Card[])">addAll</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[]&nbsp;cards)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Adds all of the specified cards to this hand.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B>Card.</B><B><A HREF="../../../../../../com/threerings/parlor/card/data/Card.html#compareTo(com.threerings.parlor.card.data.Card)">compareTo</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;other)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Compares this card to another.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B>Hand.</B><B><A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html#containsAll(com.threerings.parlor.card.data.Card[])">containsAll</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[]&nbsp;cards)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Checks whether this hand contains all of the specified cards.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>Hand.</B><B><A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html#removeAll(com.threerings.parlor.card.data.Card[])">removeAll</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[]&nbsp;cards)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Removes all of the specified cards from this hand.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Constructors in <A HREF="../../../../../../com/threerings/parlor/card/data/package-summary.html">com.threerings.parlor.card.data</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html#PlayerCard(int, com.threerings.parlor.card.data.Card)">PlayerCard</A></B>(int&nbsp;pidx,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;card)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new player card.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.card.server"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A> in <A HREF="../../../../../../com/threerings/parlor/card/server/package-summary.html">com.threerings.parlor.card.server</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/parlor/card/server/package-summary.html">com.threerings.parlor.card.server</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>CardGameSender.</B><B><A HREF="../../../../../../com/threerings/parlor/card/server/CardGameSender.html#sendCardsFromPlayer(com.threerings.presents.data.ClientObject, int, com.threerings.parlor.card.data.Card[])">sendCardsFromPlayer</A></B>(com.threerings.presents.data.ClientObject&nbsp;target,
int&nbsp;arg1,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[]&nbsp;arg2)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Issues a notification that will result in a call to <A HREF="../../../../../../com/threerings/parlor/card/client/CardGameReceiver.html#receivedCardsFromPlayer(int, com.threerings.parlor.card.data.Card[])"><CODE>CardGameReceiver.receivedCardsFromPlayer(int, com.threerings.parlor.card.data.Card[])</CODE></A> on a client.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>CardGameSender.</B><B><A HREF="../../../../../../com/threerings/parlor/card/server/CardGameSender.html#sentCardsToPlayer(com.threerings.presents.data.ClientObject, int, com.threerings.parlor.card.data.Card[])">sentCardsToPlayer</A></B>(com.threerings.presents.data.ClientObject&nbsp;target,
int&nbsp;arg1,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[]&nbsp;arg2)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Issues a notification that will result in a call to <A HREF="../../../../../../com/threerings/parlor/card/client/CardGameReceiver.html#sentCardsToPlayer(int, com.threerings.parlor.card.data.Card[])"><CODE>CardGameReceiver.sentCardsToPlayer(int, com.threerings.parlor.card.data.Card[])</CODE></A> on a client.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>CardGameManager.</B><B><A HREF="../../../../../../com/threerings/parlor/card/server/CardGameManager.html#transferCardsBetweenPlayers(int[], com.threerings.parlor.card.data.Card[][])">transferCardsBetweenPlayers</A></B>(int[]&nbsp;toPlayerIndices,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[][]&nbsp;cards)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sends sets of cards between players simultaneously.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>CardGameManager.</B><B><A HREF="../../../../../../com/threerings/parlor/card/server/CardGameManager.html#transferCardsBetweenPlayers(int, int, com.threerings.parlor.card.data.Card[])">transferCardsBetweenPlayers</A></B>(int&nbsp;fromPlayerIdx,
int&nbsp;toPlayerIdx,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[]&nbsp;cards)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sends a set of cards from one player to another.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.card.trick.client"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A> in <A HREF="../../../../../../com/threerings/parlor/card/trick/client/package-summary.html">com.threerings.parlor.card.trick.client</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/parlor/card/trick/client/package-summary.html">com.threerings.parlor.card.trick.client</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>TrickCardGameService.</B><B><A HREF="../../../../../../com/threerings/parlor/card/trick/client/TrickCardGameService.html#playCard(com.threerings.parlor.card.data.Card, int)">playCard</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;card,
int&nbsp;handSize)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Plays a card in the trick.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>TrickCardGameService.</B><B><A HREF="../../../../../../com/threerings/parlor/card/trick/client/TrickCardGameService.html#sendCardsToPlayer(int, com.threerings.parlor.card.data.Card[])">sendCardsToPlayer</A></B>(int&nbsp;toidx,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[]&nbsp;cards)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sends a group of cards to the player at the specified index.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.card.trick.data"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A> in <A HREF="../../../../../../com/threerings/parlor/card/trick/data/package-summary.html">com.threerings.parlor.card.trick.data</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/parlor/card/trick/data/package-summary.html">com.threerings.parlor.card.trick.data</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B>TrickCardGameObject.</B><B><A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardGameObject.html#isCardPlayable(com.threerings.parlor.card.data.Hand, com.threerings.parlor.card.data.Card)">isCardPlayable</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A>&nbsp;hand,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;card)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Checks whether a user can play the specified card at this time.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>TrickCardGameMarshaller.</B><B><A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardGameMarshaller.html#playCard(com.threerings.parlor.card.data.Card, int)">playCard</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;arg1,
int&nbsp;arg2)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>TrickCardGameMarshaller.</B><B><A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardGameMarshaller.html#sendCardsToPlayer(int, com.threerings.parlor.card.data.Card[])">sendCardsToPlayer</A></B>(int&nbsp;arg1,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[]&nbsp;arg2)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.card.trick.server"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A> in <A HREF="../../../../../../com/threerings/parlor/card/trick/server/package-summary.html">com.threerings.parlor.card.trick.server</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/parlor/card/trick/server/package-summary.html">com.threerings.parlor.card.trick.server</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>TrickCardGameProvider.</B><B><A HREF="../../../../../../com/threerings/parlor/card/trick/server/TrickCardGameProvider.html#playCard(com.threerings.presents.data.ClientObject, com.threerings.parlor.card.data.Card, int)">playCard</A></B>(com.threerings.presents.data.ClientObject&nbsp;caller,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;arg1,
int&nbsp;arg2)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Handles a <A HREF="../../../../../../com/threerings/parlor/card/trick/client/TrickCardGameService.html#playCard(com.threerings.parlor.card.data.Card, int)"><CODE>TrickCardGameService.playCard(com.threerings.parlor.card.data.Card, int)</CODE></A> request.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>TrickCardGameManagerDelegate.</B><B><A HREF="../../../../../../com/threerings/parlor/card/trick/server/TrickCardGameManagerDelegate.html#playCard(com.threerings.presents.data.ClientObject, com.threerings.parlor.card.data.Card, int)">playCard</A></B>(com.threerings.presents.data.ClientObject&nbsp;client,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;card,
int&nbsp;handSize)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>TrickCardGameProvider.</B><B><A HREF="../../../../../../com/threerings/parlor/card/trick/server/TrickCardGameProvider.html#sendCardsToPlayer(com.threerings.presents.data.ClientObject, int, com.threerings.parlor.card.data.Card[])">sendCardsToPlayer</A></B>(com.threerings.presents.data.ClientObject&nbsp;caller,
int&nbsp;arg1,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[]&nbsp;arg2)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Handles a <A HREF="../../../../../../com/threerings/parlor/card/trick/client/TrickCardGameService.html#sendCardsToPlayer(int, com.threerings.parlor.card.data.Card[])"><CODE>TrickCardGameService.sendCardsToPlayer(int, com.threerings.parlor.card.data.Card[])</CODE></A> request.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>TrickCardGameManagerDelegate.</B><B><A HREF="../../../../../../com/threerings/parlor/card/trick/server/TrickCardGameManagerDelegate.html#sendCardsToPlayer(com.threerings.presents.data.ClientObject, int, com.threerings.parlor.card.data.Card[])">sendCardsToPlayer</A></B>(com.threerings.presents.data.ClientObject&nbsp;client,
int&nbsp;toidx,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>[]&nbsp;cards)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.card.trick.util"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A> in <A HREF="../../../../../../com/threerings/parlor/card/trick/util/package-summary.html">com.threerings.parlor.card.trick.util</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/parlor/card/trick/util/package-summary.html">com.threerings.parlor.card.trick.util</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B>TrickCardGameUtil.</B><B><A HREF="../../../../../../com/threerings/parlor/card/trick/util/TrickCardGameUtil.html#containsCard(com.threerings.parlor.card.data.PlayerCard[], com.threerings.parlor.card.data.Card)">containsCard</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A>[]&nbsp;cards,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;card)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Checks whether the specified array contains the given card.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B>TrickCardGameUtil.</B><B><A HREF="../../../../../../com/threerings/parlor/card/trick/util/TrickCardGameUtil.html#followsSuit(com.threerings.parlor.card.data.PlayerCard[], com.threerings.parlor.card.data.Card)">followsSuit</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A>[]&nbsp;cardsPlayed,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;card)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Checks whether the proposed card follows the suit lead.</TD>
</TR>
</TABLE>
&nbsp;
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Uses of Interface com.threerings.parlor.card.data.CardCodes (vilya 1.3 API)
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<B>Uses of Interface<br>com.threerings.parlor.card.data.CardCodes</B></H2>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Packages that use <A HREF="../../../../../../com/threerings/parlor/card/data/CardCodes.html" title="interface in com.threerings.parlor.card.data">CardCodes</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.card.client"><B>com.threerings.parlor.card.client</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.card.data"><B>com.threerings.parlor.card.data</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.card.server"><B>com.threerings.parlor.card.server</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.card.trick.data"><B>com.threerings.parlor.card.trick.data</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.card.trick.util"><B>com.threerings.parlor.card.trick.util</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.card.client"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/card/data/CardCodes.html" title="interface in com.threerings.parlor.card.data">CardCodes</A> in <A HREF="../../../../../../com/threerings/parlor/card/client/package-summary.html">com.threerings.parlor.card.client</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Classes in <A HREF="../../../../../../com/threerings/parlor/card/client/package-summary.html">com.threerings.parlor.card.client</A> that implement <A HREF="../../../../../../com/threerings/parlor/card/data/CardCodes.html" title="interface in com.threerings.parlor.card.data">CardCodes</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/client/CardGameController.html" title="class in com.threerings.parlor.card.client">CardGameController</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A controller class for card games.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/client/CardPanel.html" title="class in com.threerings.parlor.card.client">CardPanel</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Extends VirtualMediaPanel to provide services specific to rendering and manipulating playing
cards.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.card.data"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/card/data/CardCodes.html" title="interface in com.threerings.parlor.card.data">CardCodes</A> in <A HREF="../../../../../../com/threerings/parlor/card/data/package-summary.html">com.threerings.parlor.card.data</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Classes in <A HREF="../../../../../../com/threerings/parlor/card/data/package-summary.html">com.threerings.parlor.card.data</A> that implement <A HREF="../../../../../../com/threerings/parlor/card/data/CardCodes.html" title="interface in com.threerings.parlor.card.data">CardCodes</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Instances of this class represent individual playing cards.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/data/Deck.html" title="class in com.threerings.parlor.card.data">Deck</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Instances of this class represent decks of cards.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.card.server"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/card/data/CardCodes.html" title="interface in com.threerings.parlor.card.data">CardCodes</A> in <A HREF="../../../../../../com/threerings/parlor/card/server/package-summary.html">com.threerings.parlor.card.server</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Classes in <A HREF="../../../../../../com/threerings/parlor/card/server/package-summary.html">com.threerings.parlor.card.server</A> that implement <A HREF="../../../../../../com/threerings/parlor/card/data/CardCodes.html" title="interface in com.threerings.parlor.card.data">CardCodes</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/server/CardGameManager.html" title="class in com.threerings.parlor.card.server">CardGameManager</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A manager class for card games.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.card.trick.data"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/card/data/CardCodes.html" title="interface in com.threerings.parlor.card.data">CardCodes</A> in <A HREF="../../../../../../com/threerings/parlor/card/trick/data/package-summary.html">com.threerings.parlor.card.trick.data</A></FONT></TH>
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<TH ALIGN="left" COLSPAN="2">Subinterfaces of <A HREF="../../../../../../com/threerings/parlor/card/data/CardCodes.html" title="interface in com.threerings.parlor.card.data">CardCodes</A> in <A HREF="../../../../../../com/threerings/parlor/card/trick/data/package-summary.html">com.threerings.parlor.card.trick.data</A></FONT></TH>
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<CODE>&nbsp;interface</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardCodes.html" title="interface in com.threerings.parlor.card.trick.data">TrickCardCodes</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constants relating to trick-based card games.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.card.trick.util"><!-- --></A>
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Uses of <A HREF="../../../../../../com/threerings/parlor/card/data/CardCodes.html" title="interface in com.threerings.parlor.card.data">CardCodes</A> in <A HREF="../../../../../../com/threerings/parlor/card/trick/util/package-summary.html">com.threerings.parlor.card.trick.util</A></FONT></TH>
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&nbsp;
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left" COLSPAN="2">Classes in <A HREF="../../../../../../com/threerings/parlor/card/trick/util/package-summary.html">com.threerings.parlor.card.trick.util</A> that implement <A HREF="../../../../../../com/threerings/parlor/card/data/CardCodes.html" title="interface in com.threerings.parlor.card.data">CardCodes</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../../com/threerings/parlor/card/trick/util/TrickCardGameUtil.html" title="class in com.threerings.parlor.card.trick.util">TrickCardGameUtil</A></B></CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Methods of general utility to trick-taking card games.</TD>
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&nbsp;
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Uses of Class com.threerings.parlor.card.data.CardGameObject (vilya 1.3 API)
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No usage of com.threerings.parlor.card.data.CardGameObject
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<!-- Generated by javadoc (build 1.6.0_24) on Wed Apr 06 17:00:17 PDT 2011 -->
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Uses of Class com.threerings.parlor.card.data.Deck (vilya 1.3 API)
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<B>Uses of Class<br>com.threerings.parlor.card.data.Deck</B></H2>
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Packages that use <A HREF="../../../../../../com/threerings/parlor/card/data/Deck.html" title="class in com.threerings.parlor.card.data">Deck</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.card.server"><B>com.threerings.parlor.card.server</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
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Uses of <A HREF="../../../../../../com/threerings/parlor/card/data/Deck.html" title="class in com.threerings.parlor.card.data">Deck</A> in <A HREF="../../../../../../com/threerings/parlor/card/server/package-summary.html">com.threerings.parlor.card.server</A></FONT></TH>
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<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/parlor/card/server/package-summary.html">com.threerings.parlor.card.server</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/card/data/Deck.html" title="class in com.threerings.parlor.card.data">Deck</A></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A></CODE></FONT></TD>
<TD><CODE><B>CardGameManager.</B><B><A HREF="../../../../../../com/threerings/parlor/card/server/CardGameManager.html#dealHand(com.threerings.parlor.card.data.Deck, int, int)">dealHand</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/Deck.html" title="class in com.threerings.parlor.card.data">Deck</A>&nbsp;deck,
int&nbsp;size,
int&nbsp;playerIndex)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Deals a hand of cards to the player at the specified index from the given Deck.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A>[]</CODE></FONT></TD>
<TD><CODE><B>CardGameManager.</B><B><A HREF="../../../../../../com/threerings/parlor/card/server/CardGameManager.html#dealHands(com.threerings.parlor.card.data.Deck, int)">dealHands</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/Deck.html" title="class in com.threerings.parlor.card.data">Deck</A>&nbsp;deck,
int&nbsp;size)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Deals a hand of cards to each player from the specified Deck.</TD>
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<B>Uses of Class<br>com.threerings.parlor.card.data.Hand</B></H2>
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Packages that use <A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.card.client"><B>com.threerings.parlor.card.client</B></A></TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.card.data"><B>com.threerings.parlor.card.data</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.card.server"><B>com.threerings.parlor.card.server</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.card.trick.data"><B>com.threerings.parlor.card.trick.data</B></A></TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.card.trick.util"><B>com.threerings.parlor.card.trick.util</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
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&nbsp;
<P>
<A NAME="com.threerings.parlor.card.client"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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Uses of <A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A> in <A HREF="../../../../../../com/threerings/parlor/card/client/package-summary.html">com.threerings.parlor.card.client</A></FONT></TH>
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&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/parlor/card/client/package-summary.html">com.threerings.parlor.card.client</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>CardGameController.</B><B><A HREF="../../../../../../com/threerings/parlor/card/client/CardGameController.html#receivedHand(com.threerings.parlor.card.data.Hand)">receivedHand</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A>&nbsp;hand)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called when the server deals the client a new hand of cards.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>CardGameReceiver.</B><B><A HREF="../../../../../../com/threerings/parlor/card/client/CardGameReceiver.html#receivedHand(int, com.threerings.parlor.card.data.Hand)">receivedHand</A></B>(int&nbsp;oid,
<A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A>&nbsp;hand)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Dispatched to the client when it has received a hand of cards.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>CardGameController.</B><B><A HREF="../../../../../../com/threerings/parlor/card/client/CardGameController.html#receivedHand(int, com.threerings.parlor.card.data.Hand)">receivedHand</A></B>(int&nbsp;oid,
<A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A>&nbsp;hand)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called by our sender to notify us of a received hand.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>CardPanel.</B><B><A HREF="../../../../../../com/threerings/parlor/card/client/CardPanel.html#setHand(com.threerings.parlor.card.data.Hand, long)">setHand</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A>&nbsp;hand,
long&nbsp;fadeDuration)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Fades a hand of cards in.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>CardPanel.</B><B><A HREF="../../../../../../com/threerings/parlor/card/client/CardPanel.html#showHand(com.threerings.parlor.card.data.Hand)">showHand</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A>&nbsp;hand)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Shows a hand that was previous set face-down.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.card.data"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A> in <A HREF="../../../../../../com/threerings/parlor/card/data/package-summary.html">com.threerings.parlor.card.data</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/parlor/card/data/package-summary.html">com.threerings.parlor.card.data</A> that return <A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A></CODE></FONT></TD>
<TD><CODE><B>Deck.</B><B><A HREF="../../../../../../com/threerings/parlor/card/data/Deck.html#dealHand(int)">dealHand</A></B>(int&nbsp;size)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Deals a hand of cards from the deck.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/parlor/card/data/package-summary.html">com.threerings.parlor.card.data</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>Deck.</B><B><A HREF="../../../../../../com/threerings/parlor/card/data/Deck.html#returnHand(com.threerings.parlor.card.data.Hand)">returnHand</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A>&nbsp;hand)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns a hand of cards to the deck.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.card.server"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A> in <A HREF="../../../../../../com/threerings/parlor/card/server/package-summary.html">com.threerings.parlor.card.server</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/parlor/card/server/package-summary.html">com.threerings.parlor.card.server</A> that return <A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A></CODE></FONT></TD>
<TD><CODE><B>CardGameManager.</B><B><A HREF="../../../../../../com/threerings/parlor/card/server/CardGameManager.html#dealHand(com.threerings.parlor.card.data.Deck, int, int)">dealHand</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/Deck.html" title="class in com.threerings.parlor.card.data">Deck</A>&nbsp;deck,
int&nbsp;size,
int&nbsp;playerIndex)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Deals a hand of cards to the player at the specified index from the given Deck.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A>[]</CODE></FONT></TD>
<TD><CODE><B>CardGameManager.</B><B><A HREF="../../../../../../com/threerings/parlor/card/server/CardGameManager.html#dealHands(com.threerings.parlor.card.data.Deck, int)">dealHands</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/Deck.html" title="class in com.threerings.parlor.card.data">Deck</A>&nbsp;deck,
int&nbsp;size)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Deals a hand of cards to each player from the specified Deck.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/parlor/card/server/package-summary.html">com.threerings.parlor.card.server</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>CardGameSender.</B><B><A HREF="../../../../../../com/threerings/parlor/card/server/CardGameSender.html#sendHand(com.threerings.presents.data.ClientObject, int, com.threerings.parlor.card.data.Hand)">sendHand</A></B>(com.threerings.presents.data.ClientObject&nbsp;target,
int&nbsp;arg1,
<A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A>&nbsp;arg2)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Issues a notification that will result in a call to <A HREF="../../../../../../com/threerings/parlor/card/client/CardGameReceiver.html#receivedHand(int, com.threerings.parlor.card.data.Hand)"><CODE>CardGameReceiver.receivedHand(int, com.threerings.parlor.card.data.Hand)</CODE></A> on a client.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.card.trick.data"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A> in <A HREF="../../../../../../com/threerings/parlor/card/trick/data/package-summary.html">com.threerings.parlor.card.trick.data</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/parlor/card/trick/data/package-summary.html">com.threerings.parlor.card.trick.data</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B>TrickCardGameObject.</B><B><A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardGameObject.html#isCardPlayable(com.threerings.parlor.card.data.Hand, com.threerings.parlor.card.data.Card)">isCardPlayable</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A>&nbsp;hand,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;card)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Checks whether a user can play the specified card at this time.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.card.trick.util"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A> in <A HREF="../../../../../../com/threerings/parlor/card/trick/util/package-summary.html">com.threerings.parlor.card.trick.util</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/parlor/card/trick/util/package-summary.html">com.threerings.parlor.card.trick.util</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B>TrickCardGameUtil.</B><B><A HREF="../../../../../../com/threerings/parlor/card/trick/util/TrickCardGameUtil.html#canFollowSuit(com.threerings.parlor.card.data.PlayerCard[], com.threerings.parlor.card.data.Hand)">canFollowSuit</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A>[]&nbsp;cardsPlayed,
<A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A>&nbsp;hand)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Checks whether the player can follow the suit lead with the hand given.</TD>
</TR>
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Uses of Class com.threerings.parlor.card.data.PlayerCard (vilya 1.3 API)
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<B>Uses of Class<br>com.threerings.parlor.card.data.PlayerCard</B></H2>
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Packages that use <A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.card.trick.data"><B>com.threerings.parlor.card.trick.data</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#com.threerings.parlor.card.trick.util"><B>com.threerings.parlor.card.trick.util</B></A></TD>
<TD>&nbsp;&nbsp;</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.card.trick.data"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A> in <A HREF="../../../../../../com/threerings/parlor/card/trick/data/package-summary.html">com.threerings.parlor.card.trick.data</A></FONT></TH>
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</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/parlor/card/trick/data/package-summary.html">com.threerings.parlor.card.trick.data</A> that return <A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A>[]</CODE></FONT></TD>
<TD><CODE><B>TrickCardGameObject.</B><B><A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardGameObject.html#getCardsPlayed()">getCardsPlayed</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns an array containing the history of the trick in terms of the
cards played by each player.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A>[]</CODE></FONT></TD>
<TD><CODE><B>TrickCardGameObject.</B><B><A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardGameObject.html#getLastCardsPlayed()">getLastCardsPlayed</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns an array containing the history of the last trick in terms of
the cards played by each player.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A></CODE></FONT></TD>
<TD><CODE><B>TrickCardGameObject.</B><B><A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardGameObject.html#getTrickTaker()">getTrickTaker</A></B>()</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the card of the player who took the current trick.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/parlor/card/trick/data/package-summary.html">com.threerings.parlor.card.trick.data</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>TrickCardGameObject.</B><B><A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardGameObject.html#setCardsPlayed(com.threerings.parlor.card.data.PlayerCard[])">setCardsPlayed</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A>[]&nbsp;cardsPlayed)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the array of cards played by each player.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B>TrickCardGameObject.</B><B><A HREF="../../../../../../com/threerings/parlor/card/trick/data/TrickCardGameObject.html#setLastCardsPlayed(com.threerings.parlor.card.data.PlayerCard[])">setLastCardsPlayed</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A>[]&nbsp;lastCardsPlayed)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the last array of cards played by each player.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.card.trick.util"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A> in <A HREF="../../../../../../com/threerings/parlor/card/trick/util/package-summary.html">com.threerings.parlor.card.trick.util</A></FONT></TH>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/parlor/card/trick/util/package-summary.html">com.threerings.parlor.card.trick.util</A> that return <A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A></CODE></FONT></TD>
<TD><CODE><B>TrickCardGameUtil.</B><B><A HREF="../../../../../../com/threerings/parlor/card/trick/util/TrickCardGameUtil.html#getHighestInLeadSuit(com.threerings.parlor.card.data.PlayerCard[], int)">getHighestInLeadSuit</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A>[]&nbsp;cardsPlayed,
int&nbsp;trumpSuit)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the highest card (according to the standard A,K,...,2 ordering) in the suit lead,
with an optional trump suit.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/threerings/parlor/card/trick/util/package-summary.html">com.threerings.parlor.card.trick.util</A> with parameters of type <A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B>TrickCardGameUtil.</B><B><A HREF="../../../../../../com/threerings/parlor/card/trick/util/TrickCardGameUtil.html#canFollowSuit(com.threerings.parlor.card.data.PlayerCard[], com.threerings.parlor.card.data.Hand)">canFollowSuit</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A>[]&nbsp;cardsPlayed,
<A HREF="../../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A>&nbsp;hand)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Checks whether the player can follow the suit lead with the hand given.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B>TrickCardGameUtil.</B><B><A HREF="../../../../../../com/threerings/parlor/card/trick/util/TrickCardGameUtil.html#containsCard(com.threerings.parlor.card.data.PlayerCard[], com.threerings.parlor.card.data.Card)">containsCard</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A>[]&nbsp;cards,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;card)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Checks whether the specified array contains the given card.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;int</CODE></FONT></TD>
<TD><CODE><B>TrickCardGameUtil.</B><B><A HREF="../../../../../../com/threerings/parlor/card/trick/util/TrickCardGameUtil.html#countSuitMembers(com.threerings.parlor.card.data.PlayerCard[], int)">countSuitMembers</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A>[]&nbsp;cards,
int&nbsp;suit)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Determines the number of cards that belong to the specified suit within the array given.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B>TrickCardGameUtil.</B><B><A HREF="../../../../../../com/threerings/parlor/card/trick/util/TrickCardGameUtil.html#followsSuit(com.threerings.parlor.card.data.PlayerCard[], com.threerings.parlor.card.data.Card)">followsSuit</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A>[]&nbsp;cardsPlayed,
<A HREF="../../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A>&nbsp;card)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Checks whether the proposed card follows the suit lead.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static&nbsp;<A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A></CODE></FONT></TD>
<TD><CODE><B>TrickCardGameUtil.</B><B><A HREF="../../../../../../com/threerings/parlor/card/trick/util/TrickCardGameUtil.html#getHighestInLeadSuit(com.threerings.parlor.card.data.PlayerCard[], int)">getHighestInLeadSuit</A></B>(<A HREF="../../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A>[]&nbsp;cardsPlayed,
int&nbsp;trumpSuit)</CODE>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the highest card (according to the standard A,K,...,2 ordering) in the suit lead,
with an optional trump suit.</TD>
</TR>
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Package com.threerings.parlor.card.data
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TD WIDTH="15%"><B><A HREF="../../../../../com/threerings/parlor/card/data/CardCodes.html" title="interface in com.threerings.parlor.card.data">CardCodes</A></B></TD>
<TD>Constants relating to the card services.</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../../com/threerings/parlor/card/data/Card.html" title="class in com.threerings.parlor.card.data">Card</A></B></TD>
<TD>Instances of this class represent individual playing cards.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../com/threerings/parlor/card/data/CardGameObject.html" title="class in com.threerings.parlor.card.data">CardGameObject</A></B></TD>
<TD>Game object class for card games.</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../../com/threerings/parlor/card/data/Deck.html" title="class in com.threerings.parlor.card.data">Deck</A></B></TD>
<TD>Instances of this class represent decks of cards.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD WIDTH="15%"><B><A HREF="../../../../../com/threerings/parlor/card/data/Hand.html" title="class in com.threerings.parlor.card.data">Hand</A></B></TD>
<TD>Instances of this class represent hands of cards.</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../../com/threerings/parlor/card/data/PlayerCard.html" title="class in com.threerings.parlor.card.data">PlayerCard</A></B></TD>
<TD>Pairs a player index with the card that the player played in the trick.</TD>
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Hierarchy For Package com.threerings.parlor.card.data
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<H2>
Interface Hierarchy
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<LI TYPE="circle">com.threerings.presents.data.InvocationCodes<UL>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Instances of this class represent individual playing cards.</TD>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constants relating to the card services.</TD>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Instances of this class represent hands of cards.</TD>
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&nbsp;
<P>
<A NAME="com.threerings.parlor.card.data"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in <A HREF="../../../../../com/threerings/parlor/card/data/package-summary.html">com.threerings.parlor.card.data</A> used by <A HREF="../../../../../com/threerings/parlor/card/data/package-summary.html">com.threerings.parlor.card.data</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/parlor/card/data/class-use/Card.html#com.threerings.parlor.card.data"><B>Card</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Instances of this class represent individual playing cards.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/parlor/card/data/class-use/CardCodes.html#com.threerings.parlor.card.data"><B>CardCodes</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constants relating to the card services.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/parlor/card/data/class-use/Hand.html#com.threerings.parlor.card.data"><B>Hand</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Instances of this class represent hands of cards.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.card.server"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in <A HREF="../../../../../com/threerings/parlor/card/data/package-summary.html">com.threerings.parlor.card.data</A> used by <A HREF="../../../../../com/threerings/parlor/card/server/package-summary.html">com.threerings.parlor.card.server</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/parlor/card/data/class-use/Card.html#com.threerings.parlor.card.server"><B>Card</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Instances of this class represent individual playing cards.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/parlor/card/data/class-use/CardCodes.html#com.threerings.parlor.card.server"><B>CardCodes</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constants relating to the card services.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/parlor/card/data/class-use/Deck.html#com.threerings.parlor.card.server"><B>Deck</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Instances of this class represent decks of cards.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/parlor/card/data/class-use/Hand.html#com.threerings.parlor.card.server"><B>Hand</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Instances of this class represent hands of cards.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.card.trick.client"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in <A HREF="../../../../../com/threerings/parlor/card/data/package-summary.html">com.threerings.parlor.card.data</A> used by <A HREF="../../../../../com/threerings/parlor/card/trick/client/package-summary.html">com.threerings.parlor.card.trick.client</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/parlor/card/data/class-use/Card.html#com.threerings.parlor.card.trick.client"><B>Card</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Instances of this class represent individual playing cards.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.card.trick.data"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in <A HREF="../../../../../com/threerings/parlor/card/data/package-summary.html">com.threerings.parlor.card.data</A> used by <A HREF="../../../../../com/threerings/parlor/card/trick/data/package-summary.html">com.threerings.parlor.card.trick.data</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/parlor/card/data/class-use/Card.html#com.threerings.parlor.card.trick.data"><B>Card</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Instances of this class represent individual playing cards.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/parlor/card/data/class-use/CardCodes.html#com.threerings.parlor.card.trick.data"><B>CardCodes</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constants relating to the card services.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/parlor/card/data/class-use/Hand.html#com.threerings.parlor.card.trick.data"><B>Hand</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Instances of this class represent hands of cards.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/parlor/card/data/class-use/PlayerCard.html#com.threerings.parlor.card.trick.data"><B>PlayerCard</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Pairs a player index with the card that the player played in the trick.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.card.trick.server"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in <A HREF="../../../../../com/threerings/parlor/card/data/package-summary.html">com.threerings.parlor.card.data</A> used by <A HREF="../../../../../com/threerings/parlor/card/trick/server/package-summary.html">com.threerings.parlor.card.trick.server</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/parlor/card/data/class-use/Card.html#com.threerings.parlor.card.trick.server"><B>Card</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Instances of this class represent individual playing cards.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<A NAME="com.threerings.parlor.card.trick.util"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Classes in <A HREF="../../../../../com/threerings/parlor/card/data/package-summary.html">com.threerings.parlor.card.data</A> used by <A HREF="../../../../../com/threerings/parlor/card/trick/util/package-summary.html">com.threerings.parlor.card.trick.util</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/parlor/card/data/class-use/Card.html#com.threerings.parlor.card.trick.util"><B>Card</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Instances of this class represent individual playing cards.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/parlor/card/data/class-use/CardCodes.html#com.threerings.parlor.card.trick.util"><B>CardCodes</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constants relating to the card services.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/parlor/card/data/class-use/Hand.html#com.threerings.parlor.card.trick.util"><B>Hand</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Instances of this class represent hands of cards.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><B><A HREF="../../../../../com/threerings/parlor/card/data/class-use/PlayerCard.html#com.threerings.parlor.card.trick.util"><B>PlayerCard</B></A></B>
<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Pairs a player index with the card that the player played in the trick.</TD>
</TR>
</TABLE>
&nbsp;
<P>
<HR>
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