Factored scene movement out into separate helper classes so that code can be a
bit more cleanly shared and the process of resolving zones and scenes and the various fiddling done during a scene move can be more easily grokked. git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@363 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
@@ -0,0 +1,90 @@
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//
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// $Id$
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//
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// Vilya library - tools for developing networked games
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// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/vilya/
|
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//
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||||
// This library is free software; you can redistribute it and/or modify it
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||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
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||||
//
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||||
// This library is distributed in the hope that it will be useful,
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||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.whirled.server;
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import com.threerings.presents.client.InvocationService;
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import com.threerings.presents.data.InvocationMarshaller;
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import com.threerings.presents.server.InvocationException;
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import com.threerings.crowd.data.BodyObject;
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import com.threerings.whirled.client.SceneService;
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import com.threerings.whirled.data.SceneCodes;
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import com.threerings.whirled.Log;
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/**
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* Handles the basics of moving a client into a new scene, which may involve resolution. Takes care
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* of annoying edge cases like the client logging off before their target scene is resolved and can
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* be extended to handle extra fun stuff.
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*/
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public abstract class AbstractSceneMoveHandler
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implements SceneRegistry.ResolutionListener
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{
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public AbstractSceneMoveHandler (BodyObject body, int sceneId, int version,
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InvocationService.InvocationListener listener)
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{
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_body = body;
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_sceneId = sceneId;
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_version = version;
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_listener = listener;
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}
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// from interface SceneRegistry.ResolutionListener
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public void sceneWasResolved (SceneManager scmgr)
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{
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// make sure our caller is still around; under heavy load, clients might end their session
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// while the scene is resolving
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if (!_body.isActive()) {
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Log.info("Abandoning scene move, client gone [who=" + _body.who() +
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", dest=" + scmgr.where() + "].");
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InvocationMarshaller.setNoResponse(_listener);
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return;
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}
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try {
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effectSceneMove(scmgr);
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} catch (InvocationException sfe) {
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_listener.requestFailed(sfe.getMessage());
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} catch (RuntimeException re) {
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Log.logStackTrace(re);
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_listener.requestFailed(SceneCodes.INTERNAL_ERROR);
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}
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}
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// from interface SceneRegistry.ResolutionListener
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public void sceneFailedToResolve (int sceneId, Exception reason)
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{
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Log.warning("Unable to resolve scene [sceneid=" + sceneId + ", reason=" + reason + "].");
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_listener.requestFailed(SceneCodes.NO_SUCH_PLACE);
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}
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protected abstract void effectSceneMove (SceneManager scmgr)
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throws InvocationException;
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protected BodyObject _body;
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protected int _sceneId;
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protected int _version;
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protected InvocationService.InvocationListener _listener;
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}
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@@ -0,0 +1,76 @@
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//
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// $Id$
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//
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// Vilya library - tools for developing networked games
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// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
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||||
// http://www.threerings.net/code/vilya/
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//
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||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.whirled.server;
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import com.threerings.presents.data.InvocationMarshaller;
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import com.threerings.presents.server.InvocationException;
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import com.threerings.crowd.data.BodyObject;
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import com.threerings.crowd.data.PlaceConfig;
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import com.threerings.crowd.server.CrowdServer;
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import com.threerings.whirled.client.SceneService;
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import com.threerings.whirled.data.SceneCodes;
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import com.threerings.whirled.data.SceneModel;
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import com.threerings.whirled.data.SceneUpdate;
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import com.threerings.whirled.data.ScenedBodyObject;
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/**
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* Handles a simple scene to scene move.
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*/
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public class SceneMoveHandler extends AbstractSceneMoveHandler
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{
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public SceneMoveHandler (BodyObject body, int sceneId, int sceneVer,
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SceneService.SceneMoveListener listener)
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{
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super(body, sceneId, sceneVer, listener);
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}
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@Override // from AbstractSceneMoveHandler
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protected void effectSceneMove (SceneManager scmgr)
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throws InvocationException
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{
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// move to the place object associated with this scene
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int ploid = scmgr.getPlaceObject().getOid();
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PlaceConfig config = CrowdServer.plreg.locprov.moveTo(_body, ploid);
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// now that we've finally moved, we can update the user object with the new scene id
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((ScenedBodyObject)_body).setSceneId(scmgr.getScene().getId());
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// check to see if they need a newer version of the scene data
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SceneService.SceneMoveListener listener = (SceneService.SceneMoveListener)_listener;
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SceneModel model = scmgr.getScene().getSceneModel();
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if (_version != model.version) {
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SceneUpdate[] updates = null;
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if (_version < model.version) {
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updates = scmgr.getUpdates(_version);
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}
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if (updates != null) {
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listener.moveSucceededWithUpdates(ploid, config, updates);
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} else {
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listener.moveSucceededWithScene(ploid, config, model);
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}
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} else {
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listener.moveSucceeded(ploid, config);
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}
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}
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}
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@@ -221,72 +221,11 @@ public class SceneRegistry
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}
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// from interface SceneService
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public void moveTo (ClientObject caller, int sceneId, final int sceneVer,
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final SceneService.SceneMoveListener listener)
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public void moveTo (ClientObject caller, int sceneId, int sceneVer,
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SceneService.SceneMoveListener listener)
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{
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final BodyObject source = (BodyObject)caller;
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// create a callback object to handle the resolution or failed resolution of the scene
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SceneRegistry.ResolutionListener rl = null;
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rl = new SceneRegistry.ResolutionListener() {
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public void sceneWasResolved (SceneManager scmgr) {
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// make sure our caller is still around; under heavy load, clients might end their
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// session while the scene is resolving
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if (!source.isActive()) {
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Log.info("Abandoning scene move, client gone [who=" + source.who() +
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||||
", dest=" + scmgr.where() + "].");
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InvocationMarshaller.setNoResponse(listener);
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return;
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||||
}
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finishMoveToRequest(source, scmgr, sceneVer, listener);
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}
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public void sceneFailedToResolve (int rsceneId, Exception reason) {
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Log.warning("Unable to resolve scene [sceneid=" + rsceneId +
|
||||
", reason=" + reason + "].");
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// pretend like the scene doesn't exist to the client
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listener.requestFailed(NO_SUCH_PLACE);
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||||
}
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};
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// make sure the scene they are headed to is actually loaded into the server
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resolveScene(sceneId, rl);
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}
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/**
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* Moves the supplied body into the supplied (already resolved) scene and informs the supplied
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* listener if the move is successful.
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*
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* @exception InvocationException thrown if a failure occurs attempting to move the user into
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* the place associated with the scene.
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*/
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public void effectSceneMove (BodyObject source, SceneManager scmgr,
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int sceneVersion, SceneService.SceneMoveListener listener)
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throws InvocationException
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{
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// move to the place object associated with this scene
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int ploid = scmgr.getPlaceObject().getOid();
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PlaceConfig config = CrowdServer.plreg.locprov.moveTo(source, ploid);
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// now that we've finally moved, we can update the user object with the new scene id
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((ScenedBodyObject)source).setSceneId(scmgr.getScene().getId());
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// check to see if they need a newer version of the scene data
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SceneModel model = scmgr.getScene().getSceneModel();
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if (sceneVersion != model.version) {
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SceneUpdate[] updates = null;
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if (sceneVersion < model.version) {
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// try getting updates to bring the client to the right version
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updates = scmgr.getUpdates(sceneVersion);
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}
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if (updates != null) {
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listener.moveSucceededWithUpdates(ploid, config, updates);
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} else {
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listener.moveSucceededWithScene(ploid, config, model);
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}
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} else {
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listener.moveSucceeded(ploid, config);
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}
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BodyObject body = (BodyObject)caller;
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resolveScene(sceneId, new SceneMoveHandler(body, sceneId, sceneVer, listener));
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}
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/**
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@@ -315,25 +254,6 @@ public class SceneRegistry
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source.setSceneId(0);
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}
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/**
|
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* This is called after the scene to which we are moving is guaranteed to have been loaded into
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||||
* the server.
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||||
*/
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||||
protected void finishMoveToRequest (BodyObject source, SceneManager scmgr, int sceneVersion,
|
||||
SceneService.SceneMoveListener listener)
|
||||
{
|
||||
try {
|
||||
effectSceneMove(source, scmgr, sceneVersion, listener);
|
||||
|
||||
} catch (InvocationException sfe) {
|
||||
listener.requestFailed(sfe.getMessage());
|
||||
|
||||
} catch (RuntimeException re) {
|
||||
Log.logStackTrace(re);
|
||||
listener.requestFailed(INTERNAL_ERROR);
|
||||
}
|
||||
}
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||||
|
||||
/**
|
||||
* Called when the scene resolution has completed successfully.
|
||||
*/
|
||||
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@@ -83,89 +83,37 @@ public class SpotProvider
|
||||
return;
|
||||
}
|
||||
|
||||
// avoid cluttering up the method declaration with final keywords
|
||||
final BodyObject fsource = (BodyObject)caller;
|
||||
final int fportalId = portalId;
|
||||
final int fsceneVer = destSceneVer;
|
||||
final SceneMoveListener flistener = listener;
|
||||
|
||||
// obtain the source scene
|
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final SpotSceneManager srcmgr = (SpotSceneManager)_screg.getSceneManager(sceneId);
|
||||
BodyObject body = (BodyObject)caller;
|
||||
SpotSceneManager srcmgr = (SpotSceneManager)_screg.getSceneManager(sceneId);
|
||||
if (srcmgr == null) {
|
||||
Log.warning("Traverse portal missing source scene " +
|
||||
"[user=" + fsource.who() + ", sceneId=" + sceneId +
|
||||
"[user=" + body.who() + ", sceneId=" + sceneId +
|
||||
", portalId=" + portalId + "].");
|
||||
throw new InvocationException(INTERNAL_ERROR);
|
||||
}
|
||||
|
||||
// obtain the destination scene and location id
|
||||
SpotScene rss = (SpotScene)srcmgr.getScene();
|
||||
final Portal fdest = rss.getPortal(portalId);
|
||||
Portal dest = rss.getPortal(portalId);
|
||||
|
||||
// give the source scene manager a chance to do access control
|
||||
String errmsg = srcmgr.mayTraversePortal(fsource, fdest);
|
||||
String errmsg = srcmgr.mayTraversePortal(body, dest);
|
||||
if (errmsg != null) {
|
||||
throw new InvocationException(errmsg);
|
||||
}
|
||||
|
||||
// make sure this portal has valid info
|
||||
if (fdest == null || !fdest.isValid()) {
|
||||
Log.warning("Traverse portal with invalid portal [user=" + fsource.who() +
|
||||
", scene=" + srcmgr.where() + ", pid=" + portalId + ", portal=" + fdest +
|
||||
if (dest == null || !dest.isValid()) {
|
||||
Log.warning("Traverse portal with invalid portal [user=" + body.who() +
|
||||
", scene=" + srcmgr.where() + ", pid=" + portalId + ", portal=" + dest +
|
||||
", portals=" + StringUtil.toString(rss.getPortals()) + "].");
|
||||
throw new InvocationException(NO_SUCH_PORTAL);
|
||||
}
|
||||
|
||||
// resolve their destination scene
|
||||
SceneRegistry.ResolutionListener rl = new SceneRegistry.ResolutionListener() {
|
||||
public void sceneWasResolved (SceneManager scmgr) {
|
||||
// make sure our caller is still around; under heavy load, clients might end their
|
||||
// session while the scene is resolving
|
||||
if (!fsource.isActive()) {
|
||||
Log.info("Abandoning portal traversal, client gone [who=" + fsource.who() +
|
||||
", dest=" + scmgr.where() + "].");
|
||||
InvocationMarshaller.setNoResponse(flistener);
|
||||
return;
|
||||
}
|
||||
|
||||
// let the source manager know that this guy is departing via the specified portal
|
||||
srcmgr.willTraversePortal(fsource, fdest);
|
||||
|
||||
SpotSceneManager sscmgr = (SpotSceneManager)scmgr;
|
||||
finishTraversePortalRequest(fsource, sscmgr, fsceneVer, fdest, flistener);
|
||||
}
|
||||
|
||||
public void sceneFailedToResolve (
|
||||
int rsceneId, Exception reason) {
|
||||
Log.warning("Unable to resolve target scene [sceneId=" + rsceneId +
|
||||
", reason=" + reason + "].");
|
||||
// pretend like the scene doesn't exist to the client
|
||||
flistener.requestFailed(NO_SUCH_PLACE);
|
||||
}
|
||||
};
|
||||
_screg.resolveScene(fdest.targetSceneId, rl);
|
||||
}
|
||||
|
||||
/**
|
||||
* This is called after the scene to which we are moving is guaranteed to have been loaded into
|
||||
* the server.
|
||||
*/
|
||||
protected void finishTraversePortalRequest (
|
||||
BodyObject source, SpotSceneManager destmgr, int sceneVer, Portal dest,
|
||||
SceneMoveListener listener)
|
||||
{
|
||||
// let the destination scene manager know that we're coming in
|
||||
destmgr.mapEnteringBody(source, dest);
|
||||
|
||||
try {
|
||||
// move to the place object associated with this scene
|
||||
_screg.effectSceneMove(source, destmgr, sceneVer, listener);
|
||||
} catch (InvocationException sfe) {
|
||||
listener.requestFailed(sfe.getMessage());
|
||||
// and let the destination scene manager know that we're no
|
||||
// longer coming in
|
||||
destmgr.clearEnteringBody(source);
|
||||
}
|
||||
_screg.resolveScene(dest.targetSceneId, new SpotSceneMoveHandler(
|
||||
srcmgr, body, sceneId, destSceneVer, dest, listener));
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -0,0 +1,69 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://www.threerings.net/code/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.whirled.spot.server;
|
||||
|
||||
import com.threerings.presents.server.InvocationException;
|
||||
|
||||
import com.threerings.crowd.data.BodyObject;
|
||||
|
||||
import com.threerings.whirled.client.SceneService;
|
||||
import com.threerings.whirled.server.SceneManager;
|
||||
import com.threerings.whirled.server.SceneMoveHandler;
|
||||
|
||||
import com.threerings.whirled.spot.data.Portal;
|
||||
|
||||
/**
|
||||
* Moves a player between scenes, accounting for their exit and entry via portals.
|
||||
*/
|
||||
public class SpotSceneMoveHandler extends SceneMoveHandler
|
||||
{
|
||||
public SpotSceneMoveHandler (SpotSceneManager srcmgr, BodyObject body, int sceneId,
|
||||
int sceneVer, Portal dest, SceneService.SceneMoveListener listener)
|
||||
{
|
||||
super(body, sceneId, sceneVer, listener);
|
||||
_srcmgr = srcmgr;
|
||||
_dest = dest;
|
||||
}
|
||||
|
||||
@Override // from AbstractSceneMoveHandler
|
||||
protected void effectSceneMove (SceneManager scmgr)
|
||||
throws InvocationException
|
||||
{
|
||||
// let the source manager know that this guy is departing via the specified portal
|
||||
_srcmgr.willTraversePortal(_body, _dest);
|
||||
|
||||
// let the destination scene manager know that we're coming in
|
||||
SpotSceneManager destmgr = (SpotSceneManager)scmgr;
|
||||
destmgr.mapEnteringBody(_body, _dest);
|
||||
|
||||
try {
|
||||
super.effectSceneMove(destmgr);
|
||||
} catch (InvocationException ie) {
|
||||
// if anything goes haywire, clear out our entering status
|
||||
destmgr.clearEnteringBody(_body);
|
||||
throw ie;
|
||||
}
|
||||
}
|
||||
|
||||
protected SpotSceneManager _srcmgr;
|
||||
protected Portal _dest;
|
||||
}
|
||||
@@ -31,37 +31,30 @@ import com.threerings.whirled.data.SceneUpdate;
|
||||
import com.threerings.whirled.zone.data.ZoneSummary;
|
||||
|
||||
/**
|
||||
* Defines the client interface to the zone related invocation services
|
||||
* (e.g. moving between zones).
|
||||
* The client interface for zone related invocation services (e.g. moving between zones).
|
||||
*/
|
||||
public interface ZoneService extends InvocationService
|
||||
{
|
||||
/** Used to deliver responses to {@link #moveTo} requests. */
|
||||
public static interface ZoneMoveListener extends InvocationListener
|
||||
{
|
||||
public void moveSucceeded (
|
||||
int placeId, PlaceConfig config, ZoneSummary summary);
|
||||
public void moveSucceeded (int placeId, PlaceConfig config, ZoneSummary summary);
|
||||
|
||||
public void moveSucceededWithUpdates (
|
||||
int placeId, PlaceConfig config, ZoneSummary summary,
|
||||
SceneUpdate[] updates);
|
||||
int placeId, PlaceConfig config, ZoneSummary summary, SceneUpdate[] updates);
|
||||
|
||||
public void moveSucceededWithScene (
|
||||
int placeId, PlaceConfig config, ZoneSummary summary,
|
||||
SceneModel model);
|
||||
int placeId, PlaceConfig config, ZoneSummary summary, SceneModel model);
|
||||
}
|
||||
|
||||
/**
|
||||
* Requests that that this client's body be moved to the specified
|
||||
* scene in the specified zone.
|
||||
* Requests that that this client's body be moved to the specified scene in the specified zone.
|
||||
*
|
||||
* @param zoneId the zone id to which we want to move.
|
||||
* @param sceneId the scene id to which we want to move.
|
||||
* @param version the version number of the scene object that we have
|
||||
* in our local repository.
|
||||
* @param listener the object that will receive the callback when the
|
||||
* request succeeds or fails.
|
||||
* @param version the version number of the scene object that we have in our local repository.
|
||||
* @param listener receives the callback when the request succeeds or fails.
|
||||
*/
|
||||
public void moveTo (Client client, int zoneId, int sceneId,
|
||||
int version, ZoneMoveListener listener);
|
||||
public void moveTo (Client client, int zoneId, int sceneId, int version,
|
||||
ZoneMoveListener listener);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,117 @@
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
// Vilya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
|
||||
// http://www.threerings.net/code/vilya/
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or modify it
|
||||
// under the terms of the GNU Lesser General Public License as published
|
||||
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||
// (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
package com.threerings.whirled.zone.server;
|
||||
|
||||
import com.threerings.presents.server.InvocationException;
|
||||
|
||||
import com.threerings.crowd.data.BodyObject;
|
||||
import com.threerings.crowd.data.PlaceConfig;
|
||||
|
||||
import com.threerings.whirled.client.SceneService;
|
||||
import com.threerings.whirled.data.SceneModel;
|
||||
import com.threerings.whirled.data.SceneUpdate;
|
||||
import com.threerings.whirled.data.ScenedBodyObject;
|
||||
import com.threerings.whirled.server.AbstractSceneMoveHandler;
|
||||
import com.threerings.whirled.server.SceneManager;
|
||||
import com.threerings.whirled.server.SceneMoveHandler;
|
||||
import com.threerings.whirled.server.SceneRegistry;
|
||||
import com.threerings.whirled.server.WhirledServer;
|
||||
|
||||
import com.threerings.whirled.zone.Log;
|
||||
import com.threerings.whirled.zone.client.ZoneService;
|
||||
import com.threerings.whirled.zone.data.ZoneCodes;
|
||||
import com.threerings.whirled.zone.data.ZoneSummary;
|
||||
import com.threerings.whirled.zone.data.ZonedBodyObject;
|
||||
|
||||
/**
|
||||
* Handles transitioning between zones.
|
||||
*/
|
||||
public class ZoneMoveHandler extends AbstractSceneMoveHandler
|
||||
implements ZoneManager.ResolutionListener
|
||||
{
|
||||
public ZoneMoveHandler (ZoneManager zmgr, BodyObject body, int sceneId, int sceneVer,
|
||||
ZoneService.ZoneMoveListener listener)
|
||||
{
|
||||
super(body, sceneId, sceneVer, listener);
|
||||
_zmgr = zmgr;
|
||||
}
|
||||
|
||||
// from interface ZoneManager.ResolutionListener
|
||||
public void zoneWasResolved (ZoneSummary summary)
|
||||
{
|
||||
// give the zone manager a chance to veto the request
|
||||
String errmsg = _zmgr.ratifyBodyEntry(_body, summary.zoneId);
|
||||
if (errmsg != null) {
|
||||
_listener.requestFailed(errmsg);
|
||||
return;
|
||||
}
|
||||
_summary = summary;
|
||||
|
||||
// now resolve the target scene
|
||||
WhirledServer.screg.resolveScene(_sceneId, this);
|
||||
}
|
||||
|
||||
// from interface ZoneManager.ResolutionListener
|
||||
public void zoneFailedToResolve (int zoneId, Exception reason)
|
||||
{
|
||||
Log.warning("Unable to resolve zone [zoneId=" + zoneId + ", reason=" + reason + "].");
|
||||
_listener.requestFailed(ZoneCodes.NO_SUCH_ZONE);
|
||||
}
|
||||
|
||||
@Override // from AbstractSceneMoveHandler
|
||||
protected void effectSceneMove (SceneManager scmgr)
|
||||
throws InvocationException
|
||||
{
|
||||
// move to the place object associated with this scene
|
||||
int ploid = scmgr.getPlaceObject().getOid();
|
||||
PlaceConfig config = WhirledServer.plreg.locprov.moveTo(_body, ploid);
|
||||
|
||||
// now that we've moved, we can update the user object with the new scene and zone ids
|
||||
_body.startTransaction();
|
||||
try {
|
||||
((ScenedBodyObject)_body).setSceneId(scmgr.getScene().getId());
|
||||
((ZonedBodyObject)_body).setZoneId(_summary.zoneId);
|
||||
} finally {
|
||||
_body.commitTransaction();
|
||||
}
|
||||
|
||||
// check to see if they need a newer version of the scene data
|
||||
ZoneService.ZoneMoveListener listener = (ZoneService.ZoneMoveListener)_listener;
|
||||
SceneModel model = scmgr.getScene().getSceneModel();
|
||||
if (_version < model.version) {
|
||||
SceneUpdate[] updates = scmgr.getUpdates(_version);
|
||||
if (updates != null) {
|
||||
listener.moveSucceededWithUpdates(ploid, config, _summary, updates);
|
||||
} else {
|
||||
listener.moveSucceededWithScene(ploid, config, _summary, model);
|
||||
}
|
||||
} else {
|
||||
listener.moveSucceeded(ploid, config, _summary);
|
||||
}
|
||||
|
||||
// let the zone manager know that someone just came on in
|
||||
_zmgr.bodyDidEnterZone(_body, _summary.zoneId);
|
||||
}
|
||||
|
||||
protected ZoneManager _zmgr;
|
||||
protected ZoneSummary _summary;
|
||||
}
|
||||
@@ -44,20 +44,17 @@ import com.threerings.whirled.zone.data.ZoneSummary;
|
||||
import com.threerings.whirled.zone.data.ZonedBodyObject;
|
||||
|
||||
/**
|
||||
* Provides zone related services which are presently the ability to move
|
||||
* from zone to zone.
|
||||
* Provides zone related services which are presently the ability to move from zone to zone.
|
||||
*/
|
||||
public class ZoneProvider
|
||||
implements ZoneCodes, InvocationProvider
|
||||
{
|
||||
/**
|
||||
* Constructs a zone provider that will interoperate with the supplied
|
||||
* zone and scene registries. The zone provider will automatically be
|
||||
* constructed and registered by the {@link ZoneRegistry}, which a
|
||||
* zone-using system must create and initialize in their server.
|
||||
* Constructs a zone provider that will interoperate with the supplied zone and scene
|
||||
* registries. The zone provider will automatically be constructed and registered by the {@link
|
||||
* ZoneRegistry}, which a zone-using system must create and initialize in their server.
|
||||
*/
|
||||
public ZoneProvider (LocationProvider locprov, ZoneRegistry zonereg,
|
||||
SceneRegistry screg)
|
||||
public ZoneProvider (LocationProvider locprov, ZoneRegistry zonereg, SceneRegistry screg)
|
||||
{
|
||||
_locprov = locprov;
|
||||
_zonereg = zonereg;
|
||||
@@ -70,31 +67,25 @@ public class ZoneProvider
|
||||
* @param caller the user requesting the move.
|
||||
* @param zoneId the qualified zone id of the new zone.
|
||||
* @param sceneId the identifier of the new scene.
|
||||
* @param sceneVer the version of the scene model currently held by
|
||||
* the client.
|
||||
* @param sceneVer the version of the scene model currently held by the client.
|
||||
* @param listener the entity to inform of success or failure.
|
||||
*/
|
||||
public void moveTo (ClientObject caller, int zoneId, int sceneId,
|
||||
int sceneVer, ZoneMoveListener listener)
|
||||
throws InvocationException
|
||||
{
|
||||
// avoid cluttering up the method declaration with final keywords
|
||||
final BodyObject fsource = (BodyObject)caller;
|
||||
final int fsceneId = sceneId;
|
||||
final int fsceneVer = sceneVer;
|
||||
final ZoneMoveListener flistener = listener;
|
||||
|
||||
// look up the caller's current zone id and make sure it is happy
|
||||
// about their departure from the current zone
|
||||
if (!(caller instanceof ZonedBodyObject)) {
|
||||
Log.warning("Request to switch zones by non-ZonedBodyObject!? " +
|
||||
Log.warning("Request to switch zones by non-ZonedBodyObject " +
|
||||
"[clobj=" + caller.getClass() + "].");
|
||||
throw new InvocationException(INTERNAL_ERROR);
|
||||
}
|
||||
ZonedBodyObject zcaller = (ZonedBodyObject)caller;
|
||||
ZoneManager ozmgr = _zonereg.getZoneManager(zcaller.getZoneId());
|
||||
|
||||
// look up the caller's current zone id and make sure it is happy about their departure
|
||||
// from the current zone
|
||||
BodyObject body = (BodyObject)caller;
|
||||
ZoneManager ozmgr = _zonereg.getZoneManager(((ZonedBodyObject)caller).getZoneId());
|
||||
if (ozmgr != null) {
|
||||
String msg = ozmgr.ratifyBodyExit(fsource);
|
||||
String msg = ozmgr.ratifyBodyExit(body);
|
||||
if (msg != null) {
|
||||
throw new InvocationException(msg);
|
||||
}
|
||||
@@ -103,146 +94,23 @@ public class ZoneProvider
|
||||
// look up the zone manager for the zone
|
||||
ZoneManager zmgr = _zonereg.getZoneManager(zoneId);
|
||||
if (zmgr == null) {
|
||||
Log.warning("Requested to enter a zone for which we have no " +
|
||||
"manager [user=" + fsource.who() +
|
||||
", zoneId=" + zoneId + "].");
|
||||
Log.warning("Requested to enter a zone for which we have no manager " +
|
||||
"[user=" + body.who() + ", zoneId=" + zoneId + "].");
|
||||
throw new InvocationException(NO_SUCH_ZONE);
|
||||
}
|
||||
|
||||
// resolve the zone!
|
||||
ZoneManager.ResolutionListener zl = new ZoneManager.ResolutionListener()
|
||||
{
|
||||
public void zoneWasResolved (ZoneSummary summary) {
|
||||
continueMoveTo(
|
||||
fsource, summary, fsceneId, fsceneVer, flistener);
|
||||
}
|
||||
|
||||
public void zoneFailedToResolve (int zoneId, Exception reason) {
|
||||
Log.warning("Unable to resolve zone [zoneId=" + zoneId +
|
||||
", reason=" + reason + "].");
|
||||
flistener.requestFailed(NO_SUCH_ZONE);
|
||||
}
|
||||
};
|
||||
zmgr.resolveZone(zoneId, zl);
|
||||
// resolve the zone and move the user
|
||||
zmgr.resolveZone(zoneId, new ZoneMoveHandler(
|
||||
zmgr, (BodyObject)caller, sceneId, sceneVer, listener));
|
||||
}
|
||||
|
||||
/**
|
||||
* This is called after we have resolved our zone.
|
||||
*/
|
||||
protected void continueMoveTo (
|
||||
BodyObject source, ZoneSummary summary, int sceneId, int sceneVer,
|
||||
ZoneMoveListener listener)
|
||||
{
|
||||
// avoid cluttering up the method declaration with final keywords
|
||||
final BodyObject fsource = source;
|
||||
final ZoneSummary fsum = summary;
|
||||
final int fsceneVer = sceneVer;
|
||||
final ZoneMoveListener flistener = listener;
|
||||
|
||||
// give the zone manager a chance to veto the request
|
||||
ZoneManager zmgr = _zonereg.getZoneManager(summary.zoneId);
|
||||
String errmsg = zmgr.ratifyBodyEntry(source, summary.zoneId);
|
||||
if (errmsg != null) {
|
||||
listener.requestFailed(errmsg);
|
||||
return;
|
||||
}
|
||||
|
||||
// create a callback object that will handle the resolution or
|
||||
// failed resolution of the scene
|
||||
SceneRegistry.ResolutionListener rl = null;
|
||||
rl = new SceneRegistry.ResolutionListener() {
|
||||
public void sceneWasResolved (SceneManager scmgr) {
|
||||
// make sure our caller is still around; under heavy load,
|
||||
// clients might end their session while the scene is
|
||||
// resolving
|
||||
if (!fsource.isActive()) {
|
||||
Log.info("Abandoning zone move, client gone " +
|
||||
"[who=" + fsource.who() +
|
||||
", dest=" + scmgr.where() + "].");
|
||||
// No one to respond to, just mark that we're okay with it.
|
||||
InvocationMarshaller.setNoResponse(flistener);
|
||||
return;
|
||||
}
|
||||
finishMoveTo(fsource, fsum, scmgr, fsceneVer, flistener);
|
||||
}
|
||||
|
||||
public void sceneFailedToResolve (int sceneId, Exception reason) {
|
||||
Log.warning("Unable to resolve scene [sceneid=" + sceneId +
|
||||
", reason=" + reason + "].");
|
||||
// pretend like the scene doesn't exist to the client
|
||||
flistener.requestFailed(NO_SUCH_PLACE);
|
||||
}
|
||||
};
|
||||
|
||||
// make sure the scene they are headed to is actually loaded into
|
||||
// the server
|
||||
_screg.resolveScene(sceneId, rl);
|
||||
}
|
||||
|
||||
/**
|
||||
* This is called after the scene to which we are moving is guaranteed
|
||||
* to have been loaded into the server.
|
||||
*/
|
||||
protected void finishMoveTo (
|
||||
BodyObject source, ZoneSummary summary, SceneManager scmgr,
|
||||
int sceneVersion, ZoneMoveListener listener)
|
||||
{
|
||||
// move to the place object associated with this scene
|
||||
PlaceObject plobj = scmgr.getPlaceObject();
|
||||
int ploid = plobj.getOid();
|
||||
|
||||
try {
|
||||
// try doing the actual move
|
||||
PlaceConfig config = _locprov.moveTo(source, ploid);
|
||||
|
||||
// now that we've finally moved, we can update the user object
|
||||
// with the new scene and zone ids
|
||||
source.startTransaction();
|
||||
try {
|
||||
((ScenedBodyObject)source).setSceneId(scmgr.getScene().getId());
|
||||
((ZonedBodyObject)source).setZoneId(summary.zoneId);
|
||||
} finally {
|
||||
source.commitTransaction();
|
||||
}
|
||||
|
||||
// check to see if they need a newer version of the scene data
|
||||
SceneModel model = scmgr.getScene().getSceneModel();
|
||||
if (sceneVersion < model.version) {
|
||||
SceneUpdate[] updates = scmgr.getUpdates(sceneVersion);
|
||||
if (updates != null) {
|
||||
listener.moveSucceededWithUpdates(
|
||||
ploid, config, summary, updates);
|
||||
} else {
|
||||
listener.moveSucceededWithScene(
|
||||
ploid, config, summary, model);
|
||||
}
|
||||
|
||||
} else {
|
||||
// then send the moveTo response
|
||||
listener.moveSucceeded(ploid, config, summary);
|
||||
}
|
||||
|
||||
// let the zone manager know that someone just came on in
|
||||
ZoneManager zmgr = _zonereg.getZoneManager(summary.zoneId);
|
||||
zmgr.bodyDidEnterZone(source, summary.zoneId);
|
||||
|
||||
} catch (InvocationException ie) {
|
||||
listener.requestFailed(ie.getMessage());
|
||||
|
||||
} catch (RuntimeException re) {
|
||||
Log.logStackTrace(re);
|
||||
listener.requestFailed(INTERNAL_ERROR);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Ejects the specified body from their current scene and sends them a
|
||||
* request to move to the specified new zone and scene. This is the
|
||||
* zone-equivalent to {@link LocationProvider#moveBody}.
|
||||
* Ejects the specified body from their current scene and sends them a request to move to the
|
||||
* specified new zone and scene. This is the zone-equivalent to {@link
|
||||
* LocationProvider#moveBody}.
|
||||
*
|
||||
* @return null if the user was forcibly moved, or a string indicating
|
||||
* the reason for denial of departure of their current zone (from
|
||||
* {@link ZoneManager#ratifyBodyExit}).
|
||||
* @return null if the user was forcibly moved, or a string indicating the reason for denial of
|
||||
* departure of their current zone (from {@link ZoneManager#ratifyBodyExit}).
|
||||
*/
|
||||
public String moveBody (ZonedBodyObject source, int zoneId, int sceneId)
|
||||
{
|
||||
@@ -264,18 +132,16 @@ public class ZoneProvider
|
||||
}
|
||||
|
||||
/**
|
||||
* Ejects the specified body from their current scene and zone. This
|
||||
* is the zone equivalent to {@link
|
||||
* LocationProvider#leaveOccupiedPlace}.
|
||||
* Ejects the specified body from their current scene and zone. This is the zone equivalent to
|
||||
* {@link LocationProvider#leaveOccupiedPlace}.
|
||||
*
|
||||
* @return null if the user was forcibly moved, or a string indicating
|
||||
* the reason for denial of departure of their current zone (from
|
||||
* {@link ZoneManager#ratifyBodyExit}).
|
||||
* @return null if the user was forcibly moved, or a string indicating the reason for denial of
|
||||
* departure of their current zone (from {@link ZoneManager#ratifyBodyExit}).
|
||||
*/
|
||||
public String leaveOccupiedZone (ZonedBodyObject source)
|
||||
{
|
||||
// look up the caller's current zone id and make sure it is happy
|
||||
// about their departure from the current zone
|
||||
// look up the caller's current zone id and make sure it is happy about their departure
|
||||
// from the current zone
|
||||
ZoneManager zmgr = _zonereg.getZoneManager(source.getZoneId());
|
||||
String msg;
|
||||
if (zmgr != null &&
|
||||
|
||||
Reference in New Issue
Block a user