Factored scene movement out into separate helper classes so that code can be a

bit more cleanly shared and the process of resolving zones and scenes and the
various fiddling done during a scene move can be more easily grokked.


git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@363 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
Michael Bayne
2007-07-17 00:25:18 +00:00
parent 755b835c93
commit cb05d5f56b
8 changed files with 404 additions and 325 deletions
@@ -0,0 +1,90 @@
//
// $Id$
//
// Vilya library - tools for developing networked games
// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/vilya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.whirled.server;
import com.threerings.presents.client.InvocationService;
import com.threerings.presents.data.InvocationMarshaller;
import com.threerings.presents.server.InvocationException;
import com.threerings.crowd.data.BodyObject;
import com.threerings.whirled.client.SceneService;
import com.threerings.whirled.data.SceneCodes;
import com.threerings.whirled.Log;
/**
* Handles the basics of moving a client into a new scene, which may involve resolution. Takes care
* of annoying edge cases like the client logging off before their target scene is resolved and can
* be extended to handle extra fun stuff.
*/
public abstract class AbstractSceneMoveHandler
implements SceneRegistry.ResolutionListener
{
public AbstractSceneMoveHandler (BodyObject body, int sceneId, int version,
InvocationService.InvocationListener listener)
{
_body = body;
_sceneId = sceneId;
_version = version;
_listener = listener;
}
// from interface SceneRegistry.ResolutionListener
public void sceneWasResolved (SceneManager scmgr)
{
// make sure our caller is still around; under heavy load, clients might end their session
// while the scene is resolving
if (!_body.isActive()) {
Log.info("Abandoning scene move, client gone [who=" + _body.who() +
", dest=" + scmgr.where() + "].");
InvocationMarshaller.setNoResponse(_listener);
return;
}
try {
effectSceneMove(scmgr);
} catch (InvocationException sfe) {
_listener.requestFailed(sfe.getMessage());
} catch (RuntimeException re) {
Log.logStackTrace(re);
_listener.requestFailed(SceneCodes.INTERNAL_ERROR);
}
}
// from interface SceneRegistry.ResolutionListener
public void sceneFailedToResolve (int sceneId, Exception reason)
{
Log.warning("Unable to resolve scene [sceneid=" + sceneId + ", reason=" + reason + "].");
_listener.requestFailed(SceneCodes.NO_SUCH_PLACE);
}
protected abstract void effectSceneMove (SceneManager scmgr)
throws InvocationException;
protected BodyObject _body;
protected int _sceneId;
protected int _version;
protected InvocationService.InvocationListener _listener;
}
@@ -0,0 +1,76 @@
//
// $Id$
//
// Vilya library - tools for developing networked games
// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/vilya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.whirled.server;
import com.threerings.presents.data.InvocationMarshaller;
import com.threerings.presents.server.InvocationException;
import com.threerings.crowd.data.BodyObject;
import com.threerings.crowd.data.PlaceConfig;
import com.threerings.crowd.server.CrowdServer;
import com.threerings.whirled.client.SceneService;
import com.threerings.whirled.data.SceneCodes;
import com.threerings.whirled.data.SceneModel;
import com.threerings.whirled.data.SceneUpdate;
import com.threerings.whirled.data.ScenedBodyObject;
/**
* Handles a simple scene to scene move.
*/
public class SceneMoveHandler extends AbstractSceneMoveHandler
{
public SceneMoveHandler (BodyObject body, int sceneId, int sceneVer,
SceneService.SceneMoveListener listener)
{
super(body, sceneId, sceneVer, listener);
}
@Override // from AbstractSceneMoveHandler
protected void effectSceneMove (SceneManager scmgr)
throws InvocationException
{
// move to the place object associated with this scene
int ploid = scmgr.getPlaceObject().getOid();
PlaceConfig config = CrowdServer.plreg.locprov.moveTo(_body, ploid);
// now that we've finally moved, we can update the user object with the new scene id
((ScenedBodyObject)_body).setSceneId(scmgr.getScene().getId());
// check to see if they need a newer version of the scene data
SceneService.SceneMoveListener listener = (SceneService.SceneMoveListener)_listener;
SceneModel model = scmgr.getScene().getSceneModel();
if (_version != model.version) {
SceneUpdate[] updates = null;
if (_version < model.version) {
updates = scmgr.getUpdates(_version);
}
if (updates != null) {
listener.moveSucceededWithUpdates(ploid, config, updates);
} else {
listener.moveSucceededWithScene(ploid, config, model);
}
} else {
listener.moveSucceeded(ploid, config);
}
}
}
@@ -221,72 +221,11 @@ public class SceneRegistry
} }
// from interface SceneService // from interface SceneService
public void moveTo (ClientObject caller, int sceneId, final int sceneVer, public void moveTo (ClientObject caller, int sceneId, int sceneVer,
final SceneService.SceneMoveListener listener) SceneService.SceneMoveListener listener)
{ {
final BodyObject source = (BodyObject)caller; BodyObject body = (BodyObject)caller;
resolveScene(sceneId, new SceneMoveHandler(body, sceneId, sceneVer, listener));
// create a callback object to handle the resolution or failed resolution of the scene
SceneRegistry.ResolutionListener rl = null;
rl = new SceneRegistry.ResolutionListener() {
public void sceneWasResolved (SceneManager scmgr) {
// make sure our caller is still around; under heavy load, clients might end their
// session while the scene is resolving
if (!source.isActive()) {
Log.info("Abandoning scene move, client gone [who=" + source.who() +
", dest=" + scmgr.where() + "].");
InvocationMarshaller.setNoResponse(listener);
return;
}
finishMoveToRequest(source, scmgr, sceneVer, listener);
}
public void sceneFailedToResolve (int rsceneId, Exception reason) {
Log.warning("Unable to resolve scene [sceneid=" + rsceneId +
", reason=" + reason + "].");
// pretend like the scene doesn't exist to the client
listener.requestFailed(NO_SUCH_PLACE);
}
};
// make sure the scene they are headed to is actually loaded into the server
resolveScene(sceneId, rl);
}
/**
* Moves the supplied body into the supplied (already resolved) scene and informs the supplied
* listener if the move is successful.
*
* @exception InvocationException thrown if a failure occurs attempting to move the user into
* the place associated with the scene.
*/
public void effectSceneMove (BodyObject source, SceneManager scmgr,
int sceneVersion, SceneService.SceneMoveListener listener)
throws InvocationException
{
// move to the place object associated with this scene
int ploid = scmgr.getPlaceObject().getOid();
PlaceConfig config = CrowdServer.plreg.locprov.moveTo(source, ploid);
// now that we've finally moved, we can update the user object with the new scene id
((ScenedBodyObject)source).setSceneId(scmgr.getScene().getId());
// check to see if they need a newer version of the scene data
SceneModel model = scmgr.getScene().getSceneModel();
if (sceneVersion != model.version) {
SceneUpdate[] updates = null;
if (sceneVersion < model.version) {
// try getting updates to bring the client to the right version
updates = scmgr.getUpdates(sceneVersion);
}
if (updates != null) {
listener.moveSucceededWithUpdates(ploid, config, updates);
} else {
listener.moveSucceededWithScene(ploid, config, model);
}
} else {
listener.moveSucceeded(ploid, config);
}
} }
/** /**
@@ -315,25 +254,6 @@ public class SceneRegistry
source.setSceneId(0); source.setSceneId(0);
} }
/**
* This is called after the scene to which we are moving is guaranteed to have been loaded into
* the server.
*/
protected void finishMoveToRequest (BodyObject source, SceneManager scmgr, int sceneVersion,
SceneService.SceneMoveListener listener)
{
try {
effectSceneMove(source, scmgr, sceneVersion, listener);
} catch (InvocationException sfe) {
listener.requestFailed(sfe.getMessage());
} catch (RuntimeException re) {
Log.logStackTrace(re);
listener.requestFailed(INTERNAL_ERROR);
}
}
/** /**
* Called when the scene resolution has completed successfully. * Called when the scene resolution has completed successfully.
*/ */
@@ -83,89 +83,37 @@ public class SpotProvider
return; return;
} }
// avoid cluttering up the method declaration with final keywords
final BodyObject fsource = (BodyObject)caller;
final int fportalId = portalId;
final int fsceneVer = destSceneVer;
final SceneMoveListener flistener = listener;
// obtain the source scene // obtain the source scene
final SpotSceneManager srcmgr = (SpotSceneManager)_screg.getSceneManager(sceneId); BodyObject body = (BodyObject)caller;
SpotSceneManager srcmgr = (SpotSceneManager)_screg.getSceneManager(sceneId);
if (srcmgr == null) { if (srcmgr == null) {
Log.warning("Traverse portal missing source scene " + Log.warning("Traverse portal missing source scene " +
"[user=" + fsource.who() + ", sceneId=" + sceneId + "[user=" + body.who() + ", sceneId=" + sceneId +
", portalId=" + portalId + "]."); ", portalId=" + portalId + "].");
throw new InvocationException(INTERNAL_ERROR); throw new InvocationException(INTERNAL_ERROR);
} }
// obtain the destination scene and location id // obtain the destination scene and location id
SpotScene rss = (SpotScene)srcmgr.getScene(); SpotScene rss = (SpotScene)srcmgr.getScene();
final Portal fdest = rss.getPortal(portalId); Portal dest = rss.getPortal(portalId);
// give the source scene manager a chance to do access control // give the source scene manager a chance to do access control
String errmsg = srcmgr.mayTraversePortal(fsource, fdest); String errmsg = srcmgr.mayTraversePortal(body, dest);
if (errmsg != null) { if (errmsg != null) {
throw new InvocationException(errmsg); throw new InvocationException(errmsg);
} }
// make sure this portal has valid info // make sure this portal has valid info
if (fdest == null || !fdest.isValid()) { if (dest == null || !dest.isValid()) {
Log.warning("Traverse portal with invalid portal [user=" + fsource.who() + Log.warning("Traverse portal with invalid portal [user=" + body.who() +
", scene=" + srcmgr.where() + ", pid=" + portalId + ", portal=" + fdest + ", scene=" + srcmgr.where() + ", pid=" + portalId + ", portal=" + dest +
", portals=" + StringUtil.toString(rss.getPortals()) + "]."); ", portals=" + StringUtil.toString(rss.getPortals()) + "].");
throw new InvocationException(NO_SUCH_PORTAL); throw new InvocationException(NO_SUCH_PORTAL);
} }
// resolve their destination scene // resolve their destination scene
SceneRegistry.ResolutionListener rl = new SceneRegistry.ResolutionListener() { _screg.resolveScene(dest.targetSceneId, new SpotSceneMoveHandler(
public void sceneWasResolved (SceneManager scmgr) { srcmgr, body, sceneId, destSceneVer, dest, listener));
// make sure our caller is still around; under heavy load, clients might end their
// session while the scene is resolving
if (!fsource.isActive()) {
Log.info("Abandoning portal traversal, client gone [who=" + fsource.who() +
", dest=" + scmgr.where() + "].");
InvocationMarshaller.setNoResponse(flistener);
return;
}
// let the source manager know that this guy is departing via the specified portal
srcmgr.willTraversePortal(fsource, fdest);
SpotSceneManager sscmgr = (SpotSceneManager)scmgr;
finishTraversePortalRequest(fsource, sscmgr, fsceneVer, fdest, flistener);
}
public void sceneFailedToResolve (
int rsceneId, Exception reason) {
Log.warning("Unable to resolve target scene [sceneId=" + rsceneId +
", reason=" + reason + "].");
// pretend like the scene doesn't exist to the client
flistener.requestFailed(NO_SUCH_PLACE);
}
};
_screg.resolveScene(fdest.targetSceneId, rl);
}
/**
* This is called after the scene to which we are moving is guaranteed to have been loaded into
* the server.
*/
protected void finishTraversePortalRequest (
BodyObject source, SpotSceneManager destmgr, int sceneVer, Portal dest,
SceneMoveListener listener)
{
// let the destination scene manager know that we're coming in
destmgr.mapEnteringBody(source, dest);
try {
// move to the place object associated with this scene
_screg.effectSceneMove(source, destmgr, sceneVer, listener);
} catch (InvocationException sfe) {
listener.requestFailed(sfe.getMessage());
// and let the destination scene manager know that we're no
// longer coming in
destmgr.clearEnteringBody(source);
}
} }
/** /**
@@ -0,0 +1,69 @@
//
// $Id$
//
// Vilya library - tools for developing networked games
// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/vilya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.whirled.spot.server;
import com.threerings.presents.server.InvocationException;
import com.threerings.crowd.data.BodyObject;
import com.threerings.whirled.client.SceneService;
import com.threerings.whirled.server.SceneManager;
import com.threerings.whirled.server.SceneMoveHandler;
import com.threerings.whirled.spot.data.Portal;
/**
* Moves a player between scenes, accounting for their exit and entry via portals.
*/
public class SpotSceneMoveHandler extends SceneMoveHandler
{
public SpotSceneMoveHandler (SpotSceneManager srcmgr, BodyObject body, int sceneId,
int sceneVer, Portal dest, SceneService.SceneMoveListener listener)
{
super(body, sceneId, sceneVer, listener);
_srcmgr = srcmgr;
_dest = dest;
}
@Override // from AbstractSceneMoveHandler
protected void effectSceneMove (SceneManager scmgr)
throws InvocationException
{
// let the source manager know that this guy is departing via the specified portal
_srcmgr.willTraversePortal(_body, _dest);
// let the destination scene manager know that we're coming in
SpotSceneManager destmgr = (SpotSceneManager)scmgr;
destmgr.mapEnteringBody(_body, _dest);
try {
super.effectSceneMove(destmgr);
} catch (InvocationException ie) {
// if anything goes haywire, clear out our entering status
destmgr.clearEnteringBody(_body);
throw ie;
}
}
protected SpotSceneManager _srcmgr;
protected Portal _dest;
}
@@ -31,37 +31,30 @@ import com.threerings.whirled.data.SceneUpdate;
import com.threerings.whirled.zone.data.ZoneSummary; import com.threerings.whirled.zone.data.ZoneSummary;
/** /**
* Defines the client interface to the zone related invocation services * The client interface for zone related invocation services (e.g. moving between zones).
* (e.g. moving between zones).
*/ */
public interface ZoneService extends InvocationService public interface ZoneService extends InvocationService
{ {
/** Used to deliver responses to {@link #moveTo} requests. */ /** Used to deliver responses to {@link #moveTo} requests. */
public static interface ZoneMoveListener extends InvocationListener public static interface ZoneMoveListener extends InvocationListener
{ {
public void moveSucceeded ( public void moveSucceeded (int placeId, PlaceConfig config, ZoneSummary summary);
int placeId, PlaceConfig config, ZoneSummary summary);
public void moveSucceededWithUpdates ( public void moveSucceededWithUpdates (
int placeId, PlaceConfig config, ZoneSummary summary, int placeId, PlaceConfig config, ZoneSummary summary, SceneUpdate[] updates);
SceneUpdate[] updates);
public void moveSucceededWithScene ( public void moveSucceededWithScene (
int placeId, PlaceConfig config, ZoneSummary summary, int placeId, PlaceConfig config, ZoneSummary summary, SceneModel model);
SceneModel model);
} }
/** /**
* Requests that that this client's body be moved to the specified * Requests that that this client's body be moved to the specified scene in the specified zone.
* scene in the specified zone.
* *
* @param zoneId the zone id to which we want to move. * @param zoneId the zone id to which we want to move.
* @param sceneId the scene id to which we want to move. * @param sceneId the scene id to which we want to move.
* @param version the version number of the scene object that we have * @param version the version number of the scene object that we have in our local repository.
* in our local repository. * @param listener receives the callback when the request succeeds or fails.
* @param listener the object that will receive the callback when the
* request succeeds or fails.
*/ */
public void moveTo (Client client, int zoneId, int sceneId, public void moveTo (Client client, int zoneId, int sceneId, int version,
int version, ZoneMoveListener listener); ZoneMoveListener listener);
} }
@@ -0,0 +1,117 @@
//
// $Id$
//
// Vilya library - tools for developing networked games
// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/vilya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.whirled.zone.server;
import com.threerings.presents.server.InvocationException;
import com.threerings.crowd.data.BodyObject;
import com.threerings.crowd.data.PlaceConfig;
import com.threerings.whirled.client.SceneService;
import com.threerings.whirled.data.SceneModel;
import com.threerings.whirled.data.SceneUpdate;
import com.threerings.whirled.data.ScenedBodyObject;
import com.threerings.whirled.server.AbstractSceneMoveHandler;
import com.threerings.whirled.server.SceneManager;
import com.threerings.whirled.server.SceneMoveHandler;
import com.threerings.whirled.server.SceneRegistry;
import com.threerings.whirled.server.WhirledServer;
import com.threerings.whirled.zone.Log;
import com.threerings.whirled.zone.client.ZoneService;
import com.threerings.whirled.zone.data.ZoneCodes;
import com.threerings.whirled.zone.data.ZoneSummary;
import com.threerings.whirled.zone.data.ZonedBodyObject;
/**
* Handles transitioning between zones.
*/
public class ZoneMoveHandler extends AbstractSceneMoveHandler
implements ZoneManager.ResolutionListener
{
public ZoneMoveHandler (ZoneManager zmgr, BodyObject body, int sceneId, int sceneVer,
ZoneService.ZoneMoveListener listener)
{
super(body, sceneId, sceneVer, listener);
_zmgr = zmgr;
}
// from interface ZoneManager.ResolutionListener
public void zoneWasResolved (ZoneSummary summary)
{
// give the zone manager a chance to veto the request
String errmsg = _zmgr.ratifyBodyEntry(_body, summary.zoneId);
if (errmsg != null) {
_listener.requestFailed(errmsg);
return;
}
_summary = summary;
// now resolve the target scene
WhirledServer.screg.resolveScene(_sceneId, this);
}
// from interface ZoneManager.ResolutionListener
public void zoneFailedToResolve (int zoneId, Exception reason)
{
Log.warning("Unable to resolve zone [zoneId=" + zoneId + ", reason=" + reason + "].");
_listener.requestFailed(ZoneCodes.NO_SUCH_ZONE);
}
@Override // from AbstractSceneMoveHandler
protected void effectSceneMove (SceneManager scmgr)
throws InvocationException
{
// move to the place object associated with this scene
int ploid = scmgr.getPlaceObject().getOid();
PlaceConfig config = WhirledServer.plreg.locprov.moveTo(_body, ploid);
// now that we've moved, we can update the user object with the new scene and zone ids
_body.startTransaction();
try {
((ScenedBodyObject)_body).setSceneId(scmgr.getScene().getId());
((ZonedBodyObject)_body).setZoneId(_summary.zoneId);
} finally {
_body.commitTransaction();
}
// check to see if they need a newer version of the scene data
ZoneService.ZoneMoveListener listener = (ZoneService.ZoneMoveListener)_listener;
SceneModel model = scmgr.getScene().getSceneModel();
if (_version < model.version) {
SceneUpdate[] updates = scmgr.getUpdates(_version);
if (updates != null) {
listener.moveSucceededWithUpdates(ploid, config, _summary, updates);
} else {
listener.moveSucceededWithScene(ploid, config, _summary, model);
}
} else {
listener.moveSucceeded(ploid, config, _summary);
}
// let the zone manager know that someone just came on in
_zmgr.bodyDidEnterZone(_body, _summary.zoneId);
}
protected ZoneManager _zmgr;
protected ZoneSummary _summary;
}
@@ -44,20 +44,17 @@ import com.threerings.whirled.zone.data.ZoneSummary;
import com.threerings.whirled.zone.data.ZonedBodyObject; import com.threerings.whirled.zone.data.ZonedBodyObject;
/** /**
* Provides zone related services which are presently the ability to move * Provides zone related services which are presently the ability to move from zone to zone.
* from zone to zone.
*/ */
public class ZoneProvider public class ZoneProvider
implements ZoneCodes, InvocationProvider implements ZoneCodes, InvocationProvider
{ {
/** /**
* Constructs a zone provider that will interoperate with the supplied * Constructs a zone provider that will interoperate with the supplied zone and scene
* zone and scene registries. The zone provider will automatically be * registries. The zone provider will automatically be constructed and registered by the {@link
* constructed and registered by the {@link ZoneRegistry}, which a * ZoneRegistry}, which a zone-using system must create and initialize in their server.
* zone-using system must create and initialize in their server.
*/ */
public ZoneProvider (LocationProvider locprov, ZoneRegistry zonereg, public ZoneProvider (LocationProvider locprov, ZoneRegistry zonereg, SceneRegistry screg)
SceneRegistry screg)
{ {
_locprov = locprov; _locprov = locprov;
_zonereg = zonereg; _zonereg = zonereg;
@@ -70,31 +67,25 @@ public class ZoneProvider
* @param caller the user requesting the move. * @param caller the user requesting the move.
* @param zoneId the qualified zone id of the new zone. * @param zoneId the qualified zone id of the new zone.
* @param sceneId the identifier of the new scene. * @param sceneId the identifier of the new scene.
* @param sceneVer the version of the scene model currently held by * @param sceneVer the version of the scene model currently held by the client.
* the client.
* @param listener the entity to inform of success or failure. * @param listener the entity to inform of success or failure.
*/ */
public void moveTo (ClientObject caller, int zoneId, int sceneId, public void moveTo (ClientObject caller, int zoneId, int sceneId,
int sceneVer, ZoneMoveListener listener) int sceneVer, ZoneMoveListener listener)
throws InvocationException throws InvocationException
{ {
// avoid cluttering up the method declaration with final keywords
final BodyObject fsource = (BodyObject)caller;
final int fsceneId = sceneId;
final int fsceneVer = sceneVer;
final ZoneMoveListener flistener = listener;
// look up the caller's current zone id and make sure it is happy
// about their departure from the current zone
if (!(caller instanceof ZonedBodyObject)) { if (!(caller instanceof ZonedBodyObject)) {
Log.warning("Request to switch zones by non-ZonedBodyObject!? " + Log.warning("Request to switch zones by non-ZonedBodyObject " +
"[clobj=" + caller.getClass() + "]."); "[clobj=" + caller.getClass() + "].");
throw new InvocationException(INTERNAL_ERROR); throw new InvocationException(INTERNAL_ERROR);
} }
ZonedBodyObject zcaller = (ZonedBodyObject)caller;
ZoneManager ozmgr = _zonereg.getZoneManager(zcaller.getZoneId()); // look up the caller's current zone id and make sure it is happy about their departure
// from the current zone
BodyObject body = (BodyObject)caller;
ZoneManager ozmgr = _zonereg.getZoneManager(((ZonedBodyObject)caller).getZoneId());
if (ozmgr != null) { if (ozmgr != null) {
String msg = ozmgr.ratifyBodyExit(fsource); String msg = ozmgr.ratifyBodyExit(body);
if (msg != null) { if (msg != null) {
throw new InvocationException(msg); throw new InvocationException(msg);
} }
@@ -103,146 +94,23 @@ public class ZoneProvider
// look up the zone manager for the zone // look up the zone manager for the zone
ZoneManager zmgr = _zonereg.getZoneManager(zoneId); ZoneManager zmgr = _zonereg.getZoneManager(zoneId);
if (zmgr == null) { if (zmgr == null) {
Log.warning("Requested to enter a zone for which we have no " + Log.warning("Requested to enter a zone for which we have no manager " +
"manager [user=" + fsource.who() + "[user=" + body.who() + ", zoneId=" + zoneId + "].");
", zoneId=" + zoneId + "].");
throw new InvocationException(NO_SUCH_ZONE); throw new InvocationException(NO_SUCH_ZONE);
} }
// resolve the zone! // resolve the zone and move the user
ZoneManager.ResolutionListener zl = new ZoneManager.ResolutionListener() zmgr.resolveZone(zoneId, new ZoneMoveHandler(
{ zmgr, (BodyObject)caller, sceneId, sceneVer, listener));
public void zoneWasResolved (ZoneSummary summary) {
continueMoveTo(
fsource, summary, fsceneId, fsceneVer, flistener);
}
public void zoneFailedToResolve (int zoneId, Exception reason) {
Log.warning("Unable to resolve zone [zoneId=" + zoneId +
", reason=" + reason + "].");
flistener.requestFailed(NO_SUCH_ZONE);
}
};
zmgr.resolveZone(zoneId, zl);
} }
/** /**
* This is called after we have resolved our zone. * Ejects the specified body from their current scene and sends them a request to move to the
*/ * specified new zone and scene. This is the zone-equivalent to {@link
protected void continueMoveTo ( * LocationProvider#moveBody}.
BodyObject source, ZoneSummary summary, int sceneId, int sceneVer,
ZoneMoveListener listener)
{
// avoid cluttering up the method declaration with final keywords
final BodyObject fsource = source;
final ZoneSummary fsum = summary;
final int fsceneVer = sceneVer;
final ZoneMoveListener flistener = listener;
// give the zone manager a chance to veto the request
ZoneManager zmgr = _zonereg.getZoneManager(summary.zoneId);
String errmsg = zmgr.ratifyBodyEntry(source, summary.zoneId);
if (errmsg != null) {
listener.requestFailed(errmsg);
return;
}
// create a callback object that will handle the resolution or
// failed resolution of the scene
SceneRegistry.ResolutionListener rl = null;
rl = new SceneRegistry.ResolutionListener() {
public void sceneWasResolved (SceneManager scmgr) {
// make sure our caller is still around; under heavy load,
// clients might end their session while the scene is
// resolving
if (!fsource.isActive()) {
Log.info("Abandoning zone move, client gone " +
"[who=" + fsource.who() +
", dest=" + scmgr.where() + "].");
// No one to respond to, just mark that we're okay with it.
InvocationMarshaller.setNoResponse(flistener);
return;
}
finishMoveTo(fsource, fsum, scmgr, fsceneVer, flistener);
}
public void sceneFailedToResolve (int sceneId, Exception reason) {
Log.warning("Unable to resolve scene [sceneid=" + sceneId +
", reason=" + reason + "].");
// pretend like the scene doesn't exist to the client
flistener.requestFailed(NO_SUCH_PLACE);
}
};
// make sure the scene they are headed to is actually loaded into
// the server
_screg.resolveScene(sceneId, rl);
}
/**
* This is called after the scene to which we are moving is guaranteed
* to have been loaded into the server.
*/
protected void finishMoveTo (
BodyObject source, ZoneSummary summary, SceneManager scmgr,
int sceneVersion, ZoneMoveListener listener)
{
// move to the place object associated with this scene
PlaceObject plobj = scmgr.getPlaceObject();
int ploid = plobj.getOid();
try {
// try doing the actual move
PlaceConfig config = _locprov.moveTo(source, ploid);
// now that we've finally moved, we can update the user object
// with the new scene and zone ids
source.startTransaction();
try {
((ScenedBodyObject)source).setSceneId(scmgr.getScene().getId());
((ZonedBodyObject)source).setZoneId(summary.zoneId);
} finally {
source.commitTransaction();
}
// check to see if they need a newer version of the scene data
SceneModel model = scmgr.getScene().getSceneModel();
if (sceneVersion < model.version) {
SceneUpdate[] updates = scmgr.getUpdates(sceneVersion);
if (updates != null) {
listener.moveSucceededWithUpdates(
ploid, config, summary, updates);
} else {
listener.moveSucceededWithScene(
ploid, config, summary, model);
}
} else {
// then send the moveTo response
listener.moveSucceeded(ploid, config, summary);
}
// let the zone manager know that someone just came on in
ZoneManager zmgr = _zonereg.getZoneManager(summary.zoneId);
zmgr.bodyDidEnterZone(source, summary.zoneId);
} catch (InvocationException ie) {
listener.requestFailed(ie.getMessage());
} catch (RuntimeException re) {
Log.logStackTrace(re);
listener.requestFailed(INTERNAL_ERROR);
}
}
/**
* Ejects the specified body from their current scene and sends them a
* request to move to the specified new zone and scene. This is the
* zone-equivalent to {@link LocationProvider#moveBody}.
* *
* @return null if the user was forcibly moved, or a string indicating * @return null if the user was forcibly moved, or a string indicating the reason for denial of
* the reason for denial of departure of their current zone (from * departure of their current zone (from {@link ZoneManager#ratifyBodyExit}).
* {@link ZoneManager#ratifyBodyExit}).
*/ */
public String moveBody (ZonedBodyObject source, int zoneId, int sceneId) public String moveBody (ZonedBodyObject source, int zoneId, int sceneId)
{ {
@@ -264,18 +132,16 @@ public class ZoneProvider
} }
/** /**
* Ejects the specified body from their current scene and zone. This * Ejects the specified body from their current scene and zone. This is the zone equivalent to
* is the zone equivalent to {@link * {@link LocationProvider#leaveOccupiedPlace}.
* LocationProvider#leaveOccupiedPlace}.
* *
* @return null if the user was forcibly moved, or a string indicating * @return null if the user was forcibly moved, or a string indicating the reason for denial of
* the reason for denial of departure of their current zone (from * departure of their current zone (from {@link ZoneManager#ratifyBodyExit}).
* {@link ZoneManager#ratifyBodyExit}).
*/ */
public String leaveOccupiedZone (ZonedBodyObject source) public String leaveOccupiedZone (ZonedBodyObject source)
{ {
// look up the caller's current zone id and make sure it is happy // look up the caller's current zone id and make sure it is happy about their departure
// about their departure from the current zone // from the current zone
ZoneManager zmgr = _zonereg.getZoneManager(source.getZoneId()); ZoneManager zmgr = _zonereg.getZoneManager(source.getZoneId());
String msg; String msg;
if (zmgr != null && if (zmgr != null &&