Factored scene movement out into separate helper classes so that code can be a
bit more cleanly shared and the process of resolving zones and scenes and the various fiddling done during a scene move can be more easily grokked. git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@363 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
@@ -0,0 +1,90 @@
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//
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// $Id$
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//
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// Vilya library - tools for developing networked games
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// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
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|
// http://www.threerings.net/code/vilya/
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||||||
|
//
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||||||
|
// This library is free software; you can redistribute it and/or modify it
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|
// under the terms of the GNU Lesser General Public License as published
|
||||||
|
// by the Free Software Foundation; either version 2.1 of the License, or
|
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|
// (at your option) any later version.
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||||||
|
//
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|
// This library is distributed in the hope that it will be useful,
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||||||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
// Lesser General Public License for more details.
|
||||||
|
//
|
||||||
|
// You should have received a copy of the GNU Lesser General Public
|
||||||
|
// License along with this library; if not, write to the Free Software
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||||||
|
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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|
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package com.threerings.whirled.server;
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import com.threerings.presents.client.InvocationService;
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import com.threerings.presents.data.InvocationMarshaller;
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import com.threerings.presents.server.InvocationException;
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import com.threerings.crowd.data.BodyObject;
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import com.threerings.whirled.client.SceneService;
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import com.threerings.whirled.data.SceneCodes;
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import com.threerings.whirled.Log;
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|
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/**
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* Handles the basics of moving a client into a new scene, which may involve resolution. Takes care
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* of annoying edge cases like the client logging off before their target scene is resolved and can
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* be extended to handle extra fun stuff.
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|
*/
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|
public abstract class AbstractSceneMoveHandler
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implements SceneRegistry.ResolutionListener
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|
{
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public AbstractSceneMoveHandler (BodyObject body, int sceneId, int version,
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|
InvocationService.InvocationListener listener)
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|
{
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|
_body = body;
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|
_sceneId = sceneId;
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|
_version = version;
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||||||
|
_listener = listener;
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||||||
|
}
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||||||
|
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||||||
|
// from interface SceneRegistry.ResolutionListener
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||||||
|
public void sceneWasResolved (SceneManager scmgr)
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||||||
|
{
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|
// make sure our caller is still around; under heavy load, clients might end their session
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|
// while the scene is resolving
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|
if (!_body.isActive()) {
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|
Log.info("Abandoning scene move, client gone [who=" + _body.who() +
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|
", dest=" + scmgr.where() + "].");
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|
InvocationMarshaller.setNoResponse(_listener);
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|
return;
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|
}
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|
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|
try {
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|
effectSceneMove(scmgr);
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|
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|
} catch (InvocationException sfe) {
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|
_listener.requestFailed(sfe.getMessage());
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|
|
||||||
|
} catch (RuntimeException re) {
|
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|
Log.logStackTrace(re);
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|
_listener.requestFailed(SceneCodes.INTERNAL_ERROR);
|
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|
}
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|
}
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|
|
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|
// from interface SceneRegistry.ResolutionListener
|
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|
public void sceneFailedToResolve (int sceneId, Exception reason)
|
||||||
|
{
|
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|
Log.warning("Unable to resolve scene [sceneid=" + sceneId + ", reason=" + reason + "].");
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|
_listener.requestFailed(SceneCodes.NO_SUCH_PLACE);
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|
}
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|
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|
protected abstract void effectSceneMove (SceneManager scmgr)
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|
throws InvocationException;
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|
|
||||||
|
protected BodyObject _body;
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|
protected int _sceneId;
|
||||||
|
protected int _version;
|
||||||
|
protected InvocationService.InvocationListener _listener;
|
||||||
|
}
|
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@@ -0,0 +1,76 @@
|
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|
//
|
||||||
|
// $Id$
|
||||||
|
//
|
||||||
|
// Vilya library - tools for developing networked games
|
||||||
|
// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
|
||||||
|
// http://www.threerings.net/code/vilya/
|
||||||
|
//
|
||||||
|
// This library is free software; you can redistribute it and/or modify it
|
||||||
|
// under the terms of the GNU Lesser General Public License as published
|
||||||
|
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||||
|
// (at your option) any later version.
|
||||||
|
//
|
||||||
|
// This library is distributed in the hope that it will be useful,
|
||||||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
// Lesser General Public License for more details.
|
||||||
|
//
|
||||||
|
// You should have received a copy of the GNU Lesser General Public
|
||||||
|
// License along with this library; if not, write to the Free Software
|
||||||
|
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||||
|
|
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|
package com.threerings.whirled.server;
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|
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|
import com.threerings.presents.data.InvocationMarshaller;
|
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|
import com.threerings.presents.server.InvocationException;
|
||||||
|
|
||||||
|
import com.threerings.crowd.data.BodyObject;
|
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|
import com.threerings.crowd.data.PlaceConfig;
|
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|
import com.threerings.crowd.server.CrowdServer;
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|
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|
import com.threerings.whirled.client.SceneService;
|
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|
import com.threerings.whirled.data.SceneCodes;
|
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|
import com.threerings.whirled.data.SceneModel;
|
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|
import com.threerings.whirled.data.SceneUpdate;
|
||||||
|
import com.threerings.whirled.data.ScenedBodyObject;
|
||||||
|
|
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|
/**
|
||||||
|
* Handles a simple scene to scene move.
|
||||||
|
*/
|
||||||
|
public class SceneMoveHandler extends AbstractSceneMoveHandler
|
||||||
|
{
|
||||||
|
public SceneMoveHandler (BodyObject body, int sceneId, int sceneVer,
|
||||||
|
SceneService.SceneMoveListener listener)
|
||||||
|
{
|
||||||
|
super(body, sceneId, sceneVer, listener);
|
||||||
|
}
|
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|
|
||||||
|
@Override // from AbstractSceneMoveHandler
|
||||||
|
protected void effectSceneMove (SceneManager scmgr)
|
||||||
|
throws InvocationException
|
||||||
|
{
|
||||||
|
// move to the place object associated with this scene
|
||||||
|
int ploid = scmgr.getPlaceObject().getOid();
|
||||||
|
PlaceConfig config = CrowdServer.plreg.locprov.moveTo(_body, ploid);
|
||||||
|
|
||||||
|
// now that we've finally moved, we can update the user object with the new scene id
|
||||||
|
((ScenedBodyObject)_body).setSceneId(scmgr.getScene().getId());
|
||||||
|
|
||||||
|
// check to see if they need a newer version of the scene data
|
||||||
|
SceneService.SceneMoveListener listener = (SceneService.SceneMoveListener)_listener;
|
||||||
|
SceneModel model = scmgr.getScene().getSceneModel();
|
||||||
|
if (_version != model.version) {
|
||||||
|
SceneUpdate[] updates = null;
|
||||||
|
if (_version < model.version) {
|
||||||
|
updates = scmgr.getUpdates(_version);
|
||||||
|
}
|
||||||
|
if (updates != null) {
|
||||||
|
listener.moveSucceededWithUpdates(ploid, config, updates);
|
||||||
|
} else {
|
||||||
|
listener.moveSucceededWithScene(ploid, config, model);
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
listener.moveSucceeded(ploid, config);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -221,72 +221,11 @@ public class SceneRegistry
|
|||||||
}
|
}
|
||||||
|
|
||||||
// from interface SceneService
|
// from interface SceneService
|
||||||
public void moveTo (ClientObject caller, int sceneId, final int sceneVer,
|
public void moveTo (ClientObject caller, int sceneId, int sceneVer,
|
||||||
final SceneService.SceneMoveListener listener)
|
SceneService.SceneMoveListener listener)
|
||||||
{
|
{
|
||||||
final BodyObject source = (BodyObject)caller;
|
BodyObject body = (BodyObject)caller;
|
||||||
|
resolveScene(sceneId, new SceneMoveHandler(body, sceneId, sceneVer, listener));
|
||||||
// create a callback object to handle the resolution or failed resolution of the scene
|
|
||||||
SceneRegistry.ResolutionListener rl = null;
|
|
||||||
rl = new SceneRegistry.ResolutionListener() {
|
|
||||||
public void sceneWasResolved (SceneManager scmgr) {
|
|
||||||
// make sure our caller is still around; under heavy load, clients might end their
|
|
||||||
// session while the scene is resolving
|
|
||||||
if (!source.isActive()) {
|
|
||||||
Log.info("Abandoning scene move, client gone [who=" + source.who() +
|
|
||||||
", dest=" + scmgr.where() + "].");
|
|
||||||
InvocationMarshaller.setNoResponse(listener);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
finishMoveToRequest(source, scmgr, sceneVer, listener);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void sceneFailedToResolve (int rsceneId, Exception reason) {
|
|
||||||
Log.warning("Unable to resolve scene [sceneid=" + rsceneId +
|
|
||||||
", reason=" + reason + "].");
|
|
||||||
// pretend like the scene doesn't exist to the client
|
|
||||||
listener.requestFailed(NO_SUCH_PLACE);
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
// make sure the scene they are headed to is actually loaded into the server
|
|
||||||
resolveScene(sceneId, rl);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Moves the supplied body into the supplied (already resolved) scene and informs the supplied
|
|
||||||
* listener if the move is successful.
|
|
||||||
*
|
|
||||||
* @exception InvocationException thrown if a failure occurs attempting to move the user into
|
|
||||||
* the place associated with the scene.
|
|
||||||
*/
|
|
||||||
public void effectSceneMove (BodyObject source, SceneManager scmgr,
|
|
||||||
int sceneVersion, SceneService.SceneMoveListener listener)
|
|
||||||
throws InvocationException
|
|
||||||
{
|
|
||||||
// move to the place object associated with this scene
|
|
||||||
int ploid = scmgr.getPlaceObject().getOid();
|
|
||||||
PlaceConfig config = CrowdServer.plreg.locprov.moveTo(source, ploid);
|
|
||||||
|
|
||||||
// now that we've finally moved, we can update the user object with the new scene id
|
|
||||||
((ScenedBodyObject)source).setSceneId(scmgr.getScene().getId());
|
|
||||||
|
|
||||||
// check to see if they need a newer version of the scene data
|
|
||||||
SceneModel model = scmgr.getScene().getSceneModel();
|
|
||||||
if (sceneVersion != model.version) {
|
|
||||||
SceneUpdate[] updates = null;
|
|
||||||
if (sceneVersion < model.version) {
|
|
||||||
// try getting updates to bring the client to the right version
|
|
||||||
updates = scmgr.getUpdates(sceneVersion);
|
|
||||||
}
|
|
||||||
if (updates != null) {
|
|
||||||
listener.moveSucceededWithUpdates(ploid, config, updates);
|
|
||||||
} else {
|
|
||||||
listener.moveSucceededWithScene(ploid, config, model);
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
listener.moveSucceeded(ploid, config);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -315,25 +254,6 @@ public class SceneRegistry
|
|||||||
source.setSceneId(0);
|
source.setSceneId(0);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* This is called after the scene to which we are moving is guaranteed to have been loaded into
|
|
||||||
* the server.
|
|
||||||
*/
|
|
||||||
protected void finishMoveToRequest (BodyObject source, SceneManager scmgr, int sceneVersion,
|
|
||||||
SceneService.SceneMoveListener listener)
|
|
||||||
{
|
|
||||||
try {
|
|
||||||
effectSceneMove(source, scmgr, sceneVersion, listener);
|
|
||||||
|
|
||||||
} catch (InvocationException sfe) {
|
|
||||||
listener.requestFailed(sfe.getMessage());
|
|
||||||
|
|
||||||
} catch (RuntimeException re) {
|
|
||||||
Log.logStackTrace(re);
|
|
||||||
listener.requestFailed(INTERNAL_ERROR);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Called when the scene resolution has completed successfully.
|
* Called when the scene resolution has completed successfully.
|
||||||
*/
|
*/
|
||||||
|
|||||||
@@ -83,89 +83,37 @@ public class SpotProvider
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// avoid cluttering up the method declaration with final keywords
|
|
||||||
final BodyObject fsource = (BodyObject)caller;
|
|
||||||
final int fportalId = portalId;
|
|
||||||
final int fsceneVer = destSceneVer;
|
|
||||||
final SceneMoveListener flistener = listener;
|
|
||||||
|
|
||||||
// obtain the source scene
|
// obtain the source scene
|
||||||
final SpotSceneManager srcmgr = (SpotSceneManager)_screg.getSceneManager(sceneId);
|
BodyObject body = (BodyObject)caller;
|
||||||
|
SpotSceneManager srcmgr = (SpotSceneManager)_screg.getSceneManager(sceneId);
|
||||||
if (srcmgr == null) {
|
if (srcmgr == null) {
|
||||||
Log.warning("Traverse portal missing source scene " +
|
Log.warning("Traverse portal missing source scene " +
|
||||||
"[user=" + fsource.who() + ", sceneId=" + sceneId +
|
"[user=" + body.who() + ", sceneId=" + sceneId +
|
||||||
", portalId=" + portalId + "].");
|
", portalId=" + portalId + "].");
|
||||||
throw new InvocationException(INTERNAL_ERROR);
|
throw new InvocationException(INTERNAL_ERROR);
|
||||||
}
|
}
|
||||||
|
|
||||||
// obtain the destination scene and location id
|
// obtain the destination scene and location id
|
||||||
SpotScene rss = (SpotScene)srcmgr.getScene();
|
SpotScene rss = (SpotScene)srcmgr.getScene();
|
||||||
final Portal fdest = rss.getPortal(portalId);
|
Portal dest = rss.getPortal(portalId);
|
||||||
|
|
||||||
// give the source scene manager a chance to do access control
|
// give the source scene manager a chance to do access control
|
||||||
String errmsg = srcmgr.mayTraversePortal(fsource, fdest);
|
String errmsg = srcmgr.mayTraversePortal(body, dest);
|
||||||
if (errmsg != null) {
|
if (errmsg != null) {
|
||||||
throw new InvocationException(errmsg);
|
throw new InvocationException(errmsg);
|
||||||
}
|
}
|
||||||
|
|
||||||
// make sure this portal has valid info
|
// make sure this portal has valid info
|
||||||
if (fdest == null || !fdest.isValid()) {
|
if (dest == null || !dest.isValid()) {
|
||||||
Log.warning("Traverse portal with invalid portal [user=" + fsource.who() +
|
Log.warning("Traverse portal with invalid portal [user=" + body.who() +
|
||||||
", scene=" + srcmgr.where() + ", pid=" + portalId + ", portal=" + fdest +
|
", scene=" + srcmgr.where() + ", pid=" + portalId + ", portal=" + dest +
|
||||||
", portals=" + StringUtil.toString(rss.getPortals()) + "].");
|
", portals=" + StringUtil.toString(rss.getPortals()) + "].");
|
||||||
throw new InvocationException(NO_SUCH_PORTAL);
|
throw new InvocationException(NO_SUCH_PORTAL);
|
||||||
}
|
}
|
||||||
|
|
||||||
// resolve their destination scene
|
// resolve their destination scene
|
||||||
SceneRegistry.ResolutionListener rl = new SceneRegistry.ResolutionListener() {
|
_screg.resolveScene(dest.targetSceneId, new SpotSceneMoveHandler(
|
||||||
public void sceneWasResolved (SceneManager scmgr) {
|
srcmgr, body, sceneId, destSceneVer, dest, listener));
|
||||||
// make sure our caller is still around; under heavy load, clients might end their
|
|
||||||
// session while the scene is resolving
|
|
||||||
if (!fsource.isActive()) {
|
|
||||||
Log.info("Abandoning portal traversal, client gone [who=" + fsource.who() +
|
|
||||||
", dest=" + scmgr.where() + "].");
|
|
||||||
InvocationMarshaller.setNoResponse(flistener);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// let the source manager know that this guy is departing via the specified portal
|
|
||||||
srcmgr.willTraversePortal(fsource, fdest);
|
|
||||||
|
|
||||||
SpotSceneManager sscmgr = (SpotSceneManager)scmgr;
|
|
||||||
finishTraversePortalRequest(fsource, sscmgr, fsceneVer, fdest, flistener);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void sceneFailedToResolve (
|
|
||||||
int rsceneId, Exception reason) {
|
|
||||||
Log.warning("Unable to resolve target scene [sceneId=" + rsceneId +
|
|
||||||
", reason=" + reason + "].");
|
|
||||||
// pretend like the scene doesn't exist to the client
|
|
||||||
flistener.requestFailed(NO_SUCH_PLACE);
|
|
||||||
}
|
|
||||||
};
|
|
||||||
_screg.resolveScene(fdest.targetSceneId, rl);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* This is called after the scene to which we are moving is guaranteed to have been loaded into
|
|
||||||
* the server.
|
|
||||||
*/
|
|
||||||
protected void finishTraversePortalRequest (
|
|
||||||
BodyObject source, SpotSceneManager destmgr, int sceneVer, Portal dest,
|
|
||||||
SceneMoveListener listener)
|
|
||||||
{
|
|
||||||
// let the destination scene manager know that we're coming in
|
|
||||||
destmgr.mapEnteringBody(source, dest);
|
|
||||||
|
|
||||||
try {
|
|
||||||
// move to the place object associated with this scene
|
|
||||||
_screg.effectSceneMove(source, destmgr, sceneVer, listener);
|
|
||||||
} catch (InvocationException sfe) {
|
|
||||||
listener.requestFailed(sfe.getMessage());
|
|
||||||
// and let the destination scene manager know that we're no
|
|
||||||
// longer coming in
|
|
||||||
destmgr.clearEnteringBody(source);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|||||||
@@ -0,0 +1,69 @@
|
|||||||
|
//
|
||||||
|
// $Id$
|
||||||
|
//
|
||||||
|
// Vilya library - tools for developing networked games
|
||||||
|
// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
|
||||||
|
// http://www.threerings.net/code/vilya/
|
||||||
|
//
|
||||||
|
// This library is free software; you can redistribute it and/or modify it
|
||||||
|
// under the terms of the GNU Lesser General Public License as published
|
||||||
|
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||||
|
// (at your option) any later version.
|
||||||
|
//
|
||||||
|
// This library is distributed in the hope that it will be useful,
|
||||||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
// Lesser General Public License for more details.
|
||||||
|
//
|
||||||
|
// You should have received a copy of the GNU Lesser General Public
|
||||||
|
// License along with this library; if not, write to the Free Software
|
||||||
|
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||||
|
|
||||||
|
package com.threerings.whirled.spot.server;
|
||||||
|
|
||||||
|
import com.threerings.presents.server.InvocationException;
|
||||||
|
|
||||||
|
import com.threerings.crowd.data.BodyObject;
|
||||||
|
|
||||||
|
import com.threerings.whirled.client.SceneService;
|
||||||
|
import com.threerings.whirled.server.SceneManager;
|
||||||
|
import com.threerings.whirled.server.SceneMoveHandler;
|
||||||
|
|
||||||
|
import com.threerings.whirled.spot.data.Portal;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Moves a player between scenes, accounting for their exit and entry via portals.
|
||||||
|
*/
|
||||||
|
public class SpotSceneMoveHandler extends SceneMoveHandler
|
||||||
|
{
|
||||||
|
public SpotSceneMoveHandler (SpotSceneManager srcmgr, BodyObject body, int sceneId,
|
||||||
|
int sceneVer, Portal dest, SceneService.SceneMoveListener listener)
|
||||||
|
{
|
||||||
|
super(body, sceneId, sceneVer, listener);
|
||||||
|
_srcmgr = srcmgr;
|
||||||
|
_dest = dest;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override // from AbstractSceneMoveHandler
|
||||||
|
protected void effectSceneMove (SceneManager scmgr)
|
||||||
|
throws InvocationException
|
||||||
|
{
|
||||||
|
// let the source manager know that this guy is departing via the specified portal
|
||||||
|
_srcmgr.willTraversePortal(_body, _dest);
|
||||||
|
|
||||||
|
// let the destination scene manager know that we're coming in
|
||||||
|
SpotSceneManager destmgr = (SpotSceneManager)scmgr;
|
||||||
|
destmgr.mapEnteringBody(_body, _dest);
|
||||||
|
|
||||||
|
try {
|
||||||
|
super.effectSceneMove(destmgr);
|
||||||
|
} catch (InvocationException ie) {
|
||||||
|
// if anything goes haywire, clear out our entering status
|
||||||
|
destmgr.clearEnteringBody(_body);
|
||||||
|
throw ie;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected SpotSceneManager _srcmgr;
|
||||||
|
protected Portal _dest;
|
||||||
|
}
|
||||||
@@ -31,37 +31,30 @@ import com.threerings.whirled.data.SceneUpdate;
|
|||||||
import com.threerings.whirled.zone.data.ZoneSummary;
|
import com.threerings.whirled.zone.data.ZoneSummary;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Defines the client interface to the zone related invocation services
|
* The client interface for zone related invocation services (e.g. moving between zones).
|
||||||
* (e.g. moving between zones).
|
|
||||||
*/
|
*/
|
||||||
public interface ZoneService extends InvocationService
|
public interface ZoneService extends InvocationService
|
||||||
{
|
{
|
||||||
/** Used to deliver responses to {@link #moveTo} requests. */
|
/** Used to deliver responses to {@link #moveTo} requests. */
|
||||||
public static interface ZoneMoveListener extends InvocationListener
|
public static interface ZoneMoveListener extends InvocationListener
|
||||||
{
|
{
|
||||||
public void moveSucceeded (
|
public void moveSucceeded (int placeId, PlaceConfig config, ZoneSummary summary);
|
||||||
int placeId, PlaceConfig config, ZoneSummary summary);
|
|
||||||
|
|
||||||
public void moveSucceededWithUpdates (
|
public void moveSucceededWithUpdates (
|
||||||
int placeId, PlaceConfig config, ZoneSummary summary,
|
int placeId, PlaceConfig config, ZoneSummary summary, SceneUpdate[] updates);
|
||||||
SceneUpdate[] updates);
|
|
||||||
|
|
||||||
public void moveSucceededWithScene (
|
public void moveSucceededWithScene (
|
||||||
int placeId, PlaceConfig config, ZoneSummary summary,
|
int placeId, PlaceConfig config, ZoneSummary summary, SceneModel model);
|
||||||
SceneModel model);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Requests that that this client's body be moved to the specified
|
* Requests that that this client's body be moved to the specified scene in the specified zone.
|
||||||
* scene in the specified zone.
|
|
||||||
*
|
*
|
||||||
* @param zoneId the zone id to which we want to move.
|
* @param zoneId the zone id to which we want to move.
|
||||||
* @param sceneId the scene id to which we want to move.
|
* @param sceneId the scene id to which we want to move.
|
||||||
* @param version the version number of the scene object that we have
|
* @param version the version number of the scene object that we have in our local repository.
|
||||||
* in our local repository.
|
* @param listener receives the callback when the request succeeds or fails.
|
||||||
* @param listener the object that will receive the callback when the
|
|
||||||
* request succeeds or fails.
|
|
||||||
*/
|
*/
|
||||||
public void moveTo (Client client, int zoneId, int sceneId,
|
public void moveTo (Client client, int zoneId, int sceneId, int version,
|
||||||
int version, ZoneMoveListener listener);
|
ZoneMoveListener listener);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,117 @@
|
|||||||
|
//
|
||||||
|
// $Id$
|
||||||
|
//
|
||||||
|
// Vilya library - tools for developing networked games
|
||||||
|
// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
|
||||||
|
// http://www.threerings.net/code/vilya/
|
||||||
|
//
|
||||||
|
// This library is free software; you can redistribute it and/or modify it
|
||||||
|
// under the terms of the GNU Lesser General Public License as published
|
||||||
|
// by the Free Software Foundation; either version 2.1 of the License, or
|
||||||
|
// (at your option) any later version.
|
||||||
|
//
|
||||||
|
// This library is distributed in the hope that it will be useful,
|
||||||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
// Lesser General Public License for more details.
|
||||||
|
//
|
||||||
|
// You should have received a copy of the GNU Lesser General Public
|
||||||
|
// License along with this library; if not, write to the Free Software
|
||||||
|
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||||
|
|
||||||
|
package com.threerings.whirled.zone.server;
|
||||||
|
|
||||||
|
import com.threerings.presents.server.InvocationException;
|
||||||
|
|
||||||
|
import com.threerings.crowd.data.BodyObject;
|
||||||
|
import com.threerings.crowd.data.PlaceConfig;
|
||||||
|
|
||||||
|
import com.threerings.whirled.client.SceneService;
|
||||||
|
import com.threerings.whirled.data.SceneModel;
|
||||||
|
import com.threerings.whirled.data.SceneUpdate;
|
||||||
|
import com.threerings.whirled.data.ScenedBodyObject;
|
||||||
|
import com.threerings.whirled.server.AbstractSceneMoveHandler;
|
||||||
|
import com.threerings.whirled.server.SceneManager;
|
||||||
|
import com.threerings.whirled.server.SceneMoveHandler;
|
||||||
|
import com.threerings.whirled.server.SceneRegistry;
|
||||||
|
import com.threerings.whirled.server.WhirledServer;
|
||||||
|
|
||||||
|
import com.threerings.whirled.zone.Log;
|
||||||
|
import com.threerings.whirled.zone.client.ZoneService;
|
||||||
|
import com.threerings.whirled.zone.data.ZoneCodes;
|
||||||
|
import com.threerings.whirled.zone.data.ZoneSummary;
|
||||||
|
import com.threerings.whirled.zone.data.ZonedBodyObject;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Handles transitioning between zones.
|
||||||
|
*/
|
||||||
|
public class ZoneMoveHandler extends AbstractSceneMoveHandler
|
||||||
|
implements ZoneManager.ResolutionListener
|
||||||
|
{
|
||||||
|
public ZoneMoveHandler (ZoneManager zmgr, BodyObject body, int sceneId, int sceneVer,
|
||||||
|
ZoneService.ZoneMoveListener listener)
|
||||||
|
{
|
||||||
|
super(body, sceneId, sceneVer, listener);
|
||||||
|
_zmgr = zmgr;
|
||||||
|
}
|
||||||
|
|
||||||
|
// from interface ZoneManager.ResolutionListener
|
||||||
|
public void zoneWasResolved (ZoneSummary summary)
|
||||||
|
{
|
||||||
|
// give the zone manager a chance to veto the request
|
||||||
|
String errmsg = _zmgr.ratifyBodyEntry(_body, summary.zoneId);
|
||||||
|
if (errmsg != null) {
|
||||||
|
_listener.requestFailed(errmsg);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
_summary = summary;
|
||||||
|
|
||||||
|
// now resolve the target scene
|
||||||
|
WhirledServer.screg.resolveScene(_sceneId, this);
|
||||||
|
}
|
||||||
|
|
||||||
|
// from interface ZoneManager.ResolutionListener
|
||||||
|
public void zoneFailedToResolve (int zoneId, Exception reason)
|
||||||
|
{
|
||||||
|
Log.warning("Unable to resolve zone [zoneId=" + zoneId + ", reason=" + reason + "].");
|
||||||
|
_listener.requestFailed(ZoneCodes.NO_SUCH_ZONE);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override // from AbstractSceneMoveHandler
|
||||||
|
protected void effectSceneMove (SceneManager scmgr)
|
||||||
|
throws InvocationException
|
||||||
|
{
|
||||||
|
// move to the place object associated with this scene
|
||||||
|
int ploid = scmgr.getPlaceObject().getOid();
|
||||||
|
PlaceConfig config = WhirledServer.plreg.locprov.moveTo(_body, ploid);
|
||||||
|
|
||||||
|
// now that we've moved, we can update the user object with the new scene and zone ids
|
||||||
|
_body.startTransaction();
|
||||||
|
try {
|
||||||
|
((ScenedBodyObject)_body).setSceneId(scmgr.getScene().getId());
|
||||||
|
((ZonedBodyObject)_body).setZoneId(_summary.zoneId);
|
||||||
|
} finally {
|
||||||
|
_body.commitTransaction();
|
||||||
|
}
|
||||||
|
|
||||||
|
// check to see if they need a newer version of the scene data
|
||||||
|
ZoneService.ZoneMoveListener listener = (ZoneService.ZoneMoveListener)_listener;
|
||||||
|
SceneModel model = scmgr.getScene().getSceneModel();
|
||||||
|
if (_version < model.version) {
|
||||||
|
SceneUpdate[] updates = scmgr.getUpdates(_version);
|
||||||
|
if (updates != null) {
|
||||||
|
listener.moveSucceededWithUpdates(ploid, config, _summary, updates);
|
||||||
|
} else {
|
||||||
|
listener.moveSucceededWithScene(ploid, config, _summary, model);
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
listener.moveSucceeded(ploid, config, _summary);
|
||||||
|
}
|
||||||
|
|
||||||
|
// let the zone manager know that someone just came on in
|
||||||
|
_zmgr.bodyDidEnterZone(_body, _summary.zoneId);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected ZoneManager _zmgr;
|
||||||
|
protected ZoneSummary _summary;
|
||||||
|
}
|
||||||
@@ -44,20 +44,17 @@ import com.threerings.whirled.zone.data.ZoneSummary;
|
|||||||
import com.threerings.whirled.zone.data.ZonedBodyObject;
|
import com.threerings.whirled.zone.data.ZonedBodyObject;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Provides zone related services which are presently the ability to move
|
* Provides zone related services which are presently the ability to move from zone to zone.
|
||||||
* from zone to zone.
|
|
||||||
*/
|
*/
|
||||||
public class ZoneProvider
|
public class ZoneProvider
|
||||||
implements ZoneCodes, InvocationProvider
|
implements ZoneCodes, InvocationProvider
|
||||||
{
|
{
|
||||||
/**
|
/**
|
||||||
* Constructs a zone provider that will interoperate with the supplied
|
* Constructs a zone provider that will interoperate with the supplied zone and scene
|
||||||
* zone and scene registries. The zone provider will automatically be
|
* registries. The zone provider will automatically be constructed and registered by the {@link
|
||||||
* constructed and registered by the {@link ZoneRegistry}, which a
|
* ZoneRegistry}, which a zone-using system must create and initialize in their server.
|
||||||
* zone-using system must create and initialize in their server.
|
|
||||||
*/
|
*/
|
||||||
public ZoneProvider (LocationProvider locprov, ZoneRegistry zonereg,
|
public ZoneProvider (LocationProvider locprov, ZoneRegistry zonereg, SceneRegistry screg)
|
||||||
SceneRegistry screg)
|
|
||||||
{
|
{
|
||||||
_locprov = locprov;
|
_locprov = locprov;
|
||||||
_zonereg = zonereg;
|
_zonereg = zonereg;
|
||||||
@@ -70,31 +67,25 @@ public class ZoneProvider
|
|||||||
* @param caller the user requesting the move.
|
* @param caller the user requesting the move.
|
||||||
* @param zoneId the qualified zone id of the new zone.
|
* @param zoneId the qualified zone id of the new zone.
|
||||||
* @param sceneId the identifier of the new scene.
|
* @param sceneId the identifier of the new scene.
|
||||||
* @param sceneVer the version of the scene model currently held by
|
* @param sceneVer the version of the scene model currently held by the client.
|
||||||
* the client.
|
|
||||||
* @param listener the entity to inform of success or failure.
|
* @param listener the entity to inform of success or failure.
|
||||||
*/
|
*/
|
||||||
public void moveTo (ClientObject caller, int zoneId, int sceneId,
|
public void moveTo (ClientObject caller, int zoneId, int sceneId,
|
||||||
int sceneVer, ZoneMoveListener listener)
|
int sceneVer, ZoneMoveListener listener)
|
||||||
throws InvocationException
|
throws InvocationException
|
||||||
{
|
{
|
||||||
// avoid cluttering up the method declaration with final keywords
|
|
||||||
final BodyObject fsource = (BodyObject)caller;
|
|
||||||
final int fsceneId = sceneId;
|
|
||||||
final int fsceneVer = sceneVer;
|
|
||||||
final ZoneMoveListener flistener = listener;
|
|
||||||
|
|
||||||
// look up the caller's current zone id and make sure it is happy
|
|
||||||
// about their departure from the current zone
|
|
||||||
if (!(caller instanceof ZonedBodyObject)) {
|
if (!(caller instanceof ZonedBodyObject)) {
|
||||||
Log.warning("Request to switch zones by non-ZonedBodyObject!? " +
|
Log.warning("Request to switch zones by non-ZonedBodyObject " +
|
||||||
"[clobj=" + caller.getClass() + "].");
|
"[clobj=" + caller.getClass() + "].");
|
||||||
throw new InvocationException(INTERNAL_ERROR);
|
throw new InvocationException(INTERNAL_ERROR);
|
||||||
}
|
}
|
||||||
ZonedBodyObject zcaller = (ZonedBodyObject)caller;
|
|
||||||
ZoneManager ozmgr = _zonereg.getZoneManager(zcaller.getZoneId());
|
// look up the caller's current zone id and make sure it is happy about their departure
|
||||||
|
// from the current zone
|
||||||
|
BodyObject body = (BodyObject)caller;
|
||||||
|
ZoneManager ozmgr = _zonereg.getZoneManager(((ZonedBodyObject)caller).getZoneId());
|
||||||
if (ozmgr != null) {
|
if (ozmgr != null) {
|
||||||
String msg = ozmgr.ratifyBodyExit(fsource);
|
String msg = ozmgr.ratifyBodyExit(body);
|
||||||
if (msg != null) {
|
if (msg != null) {
|
||||||
throw new InvocationException(msg);
|
throw new InvocationException(msg);
|
||||||
}
|
}
|
||||||
@@ -103,146 +94,23 @@ public class ZoneProvider
|
|||||||
// look up the zone manager for the zone
|
// look up the zone manager for the zone
|
||||||
ZoneManager zmgr = _zonereg.getZoneManager(zoneId);
|
ZoneManager zmgr = _zonereg.getZoneManager(zoneId);
|
||||||
if (zmgr == null) {
|
if (zmgr == null) {
|
||||||
Log.warning("Requested to enter a zone for which we have no " +
|
Log.warning("Requested to enter a zone for which we have no manager " +
|
||||||
"manager [user=" + fsource.who() +
|
"[user=" + body.who() + ", zoneId=" + zoneId + "].");
|
||||||
", zoneId=" + zoneId + "].");
|
|
||||||
throw new InvocationException(NO_SUCH_ZONE);
|
throw new InvocationException(NO_SUCH_ZONE);
|
||||||
}
|
}
|
||||||
|
|
||||||
// resolve the zone!
|
// resolve the zone and move the user
|
||||||
ZoneManager.ResolutionListener zl = new ZoneManager.ResolutionListener()
|
zmgr.resolveZone(zoneId, new ZoneMoveHandler(
|
||||||
{
|
zmgr, (BodyObject)caller, sceneId, sceneVer, listener));
|
||||||
public void zoneWasResolved (ZoneSummary summary) {
|
|
||||||
continueMoveTo(
|
|
||||||
fsource, summary, fsceneId, fsceneVer, flistener);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void zoneFailedToResolve (int zoneId, Exception reason) {
|
|
||||||
Log.warning("Unable to resolve zone [zoneId=" + zoneId +
|
|
||||||
", reason=" + reason + "].");
|
|
||||||
flistener.requestFailed(NO_SUCH_ZONE);
|
|
||||||
}
|
|
||||||
};
|
|
||||||
zmgr.resolveZone(zoneId, zl);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* This is called after we have resolved our zone.
|
* Ejects the specified body from their current scene and sends them a request to move to the
|
||||||
*/
|
* specified new zone and scene. This is the zone-equivalent to {@link
|
||||||
protected void continueMoveTo (
|
* LocationProvider#moveBody}.
|
||||||
BodyObject source, ZoneSummary summary, int sceneId, int sceneVer,
|
|
||||||
ZoneMoveListener listener)
|
|
||||||
{
|
|
||||||
// avoid cluttering up the method declaration with final keywords
|
|
||||||
final BodyObject fsource = source;
|
|
||||||
final ZoneSummary fsum = summary;
|
|
||||||
final int fsceneVer = sceneVer;
|
|
||||||
final ZoneMoveListener flistener = listener;
|
|
||||||
|
|
||||||
// give the zone manager a chance to veto the request
|
|
||||||
ZoneManager zmgr = _zonereg.getZoneManager(summary.zoneId);
|
|
||||||
String errmsg = zmgr.ratifyBodyEntry(source, summary.zoneId);
|
|
||||||
if (errmsg != null) {
|
|
||||||
listener.requestFailed(errmsg);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// create a callback object that will handle the resolution or
|
|
||||||
// failed resolution of the scene
|
|
||||||
SceneRegistry.ResolutionListener rl = null;
|
|
||||||
rl = new SceneRegistry.ResolutionListener() {
|
|
||||||
public void sceneWasResolved (SceneManager scmgr) {
|
|
||||||
// make sure our caller is still around; under heavy load,
|
|
||||||
// clients might end their session while the scene is
|
|
||||||
// resolving
|
|
||||||
if (!fsource.isActive()) {
|
|
||||||
Log.info("Abandoning zone move, client gone " +
|
|
||||||
"[who=" + fsource.who() +
|
|
||||||
", dest=" + scmgr.where() + "].");
|
|
||||||
// No one to respond to, just mark that we're okay with it.
|
|
||||||
InvocationMarshaller.setNoResponse(flistener);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
finishMoveTo(fsource, fsum, scmgr, fsceneVer, flistener);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void sceneFailedToResolve (int sceneId, Exception reason) {
|
|
||||||
Log.warning("Unable to resolve scene [sceneid=" + sceneId +
|
|
||||||
", reason=" + reason + "].");
|
|
||||||
// pretend like the scene doesn't exist to the client
|
|
||||||
flistener.requestFailed(NO_SUCH_PLACE);
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
// make sure the scene they are headed to is actually loaded into
|
|
||||||
// the server
|
|
||||||
_screg.resolveScene(sceneId, rl);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* This is called after the scene to which we are moving is guaranteed
|
|
||||||
* to have been loaded into the server.
|
|
||||||
*/
|
|
||||||
protected void finishMoveTo (
|
|
||||||
BodyObject source, ZoneSummary summary, SceneManager scmgr,
|
|
||||||
int sceneVersion, ZoneMoveListener listener)
|
|
||||||
{
|
|
||||||
// move to the place object associated with this scene
|
|
||||||
PlaceObject plobj = scmgr.getPlaceObject();
|
|
||||||
int ploid = plobj.getOid();
|
|
||||||
|
|
||||||
try {
|
|
||||||
// try doing the actual move
|
|
||||||
PlaceConfig config = _locprov.moveTo(source, ploid);
|
|
||||||
|
|
||||||
// now that we've finally moved, we can update the user object
|
|
||||||
// with the new scene and zone ids
|
|
||||||
source.startTransaction();
|
|
||||||
try {
|
|
||||||
((ScenedBodyObject)source).setSceneId(scmgr.getScene().getId());
|
|
||||||
((ZonedBodyObject)source).setZoneId(summary.zoneId);
|
|
||||||
} finally {
|
|
||||||
source.commitTransaction();
|
|
||||||
}
|
|
||||||
|
|
||||||
// check to see if they need a newer version of the scene data
|
|
||||||
SceneModel model = scmgr.getScene().getSceneModel();
|
|
||||||
if (sceneVersion < model.version) {
|
|
||||||
SceneUpdate[] updates = scmgr.getUpdates(sceneVersion);
|
|
||||||
if (updates != null) {
|
|
||||||
listener.moveSucceededWithUpdates(
|
|
||||||
ploid, config, summary, updates);
|
|
||||||
} else {
|
|
||||||
listener.moveSucceededWithScene(
|
|
||||||
ploid, config, summary, model);
|
|
||||||
}
|
|
||||||
|
|
||||||
} else {
|
|
||||||
// then send the moveTo response
|
|
||||||
listener.moveSucceeded(ploid, config, summary);
|
|
||||||
}
|
|
||||||
|
|
||||||
// let the zone manager know that someone just came on in
|
|
||||||
ZoneManager zmgr = _zonereg.getZoneManager(summary.zoneId);
|
|
||||||
zmgr.bodyDidEnterZone(source, summary.zoneId);
|
|
||||||
|
|
||||||
} catch (InvocationException ie) {
|
|
||||||
listener.requestFailed(ie.getMessage());
|
|
||||||
|
|
||||||
} catch (RuntimeException re) {
|
|
||||||
Log.logStackTrace(re);
|
|
||||||
listener.requestFailed(INTERNAL_ERROR);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Ejects the specified body from their current scene and sends them a
|
|
||||||
* request to move to the specified new zone and scene. This is the
|
|
||||||
* zone-equivalent to {@link LocationProvider#moveBody}.
|
|
||||||
*
|
*
|
||||||
* @return null if the user was forcibly moved, or a string indicating
|
* @return null if the user was forcibly moved, or a string indicating the reason for denial of
|
||||||
* the reason for denial of departure of their current zone (from
|
* departure of their current zone (from {@link ZoneManager#ratifyBodyExit}).
|
||||||
* {@link ZoneManager#ratifyBodyExit}).
|
|
||||||
*/
|
*/
|
||||||
public String moveBody (ZonedBodyObject source, int zoneId, int sceneId)
|
public String moveBody (ZonedBodyObject source, int zoneId, int sceneId)
|
||||||
{
|
{
|
||||||
@@ -264,18 +132,16 @@ public class ZoneProvider
|
|||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Ejects the specified body from their current scene and zone. This
|
* Ejects the specified body from their current scene and zone. This is the zone equivalent to
|
||||||
* is the zone equivalent to {@link
|
* {@link LocationProvider#leaveOccupiedPlace}.
|
||||||
* LocationProvider#leaveOccupiedPlace}.
|
|
||||||
*
|
*
|
||||||
* @return null if the user was forcibly moved, or a string indicating
|
* @return null if the user was forcibly moved, or a string indicating the reason for denial of
|
||||||
* the reason for denial of departure of their current zone (from
|
* departure of their current zone (from {@link ZoneManager#ratifyBodyExit}).
|
||||||
* {@link ZoneManager#ratifyBodyExit}).
|
|
||||||
*/
|
*/
|
||||||
public String leaveOccupiedZone (ZonedBodyObject source)
|
public String leaveOccupiedZone (ZonedBodyObject source)
|
||||||
{
|
{
|
||||||
// look up the caller's current zone id and make sure it is happy
|
// look up the caller's current zone id and make sure it is happy about their departure
|
||||||
// about their departure from the current zone
|
// from the current zone
|
||||||
ZoneManager zmgr = _zonereg.getZoneManager(source.getZoneId());
|
ZoneManager zmgr = _zonereg.getZoneManager(source.getZoneId());
|
||||||
String msg;
|
String msg;
|
||||||
if (zmgr != null &&
|
if (zmgr != null &&
|
||||||
|
|||||||
Reference in New Issue
Block a user