Linky changey.

git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@767 c613c5cb-e716-0410-b11b-feb51c14d237
This commit is contained in:
Ray Greenwell
2008-10-25 01:24:33 +00:00
parent 83ae9ccbd6
commit c26ffc6958
3 changed files with 9 additions and 9 deletions
@@ -46,6 +46,9 @@ import com.threerings.parlor.util.ParlorContext;
public class ParlorDirector extends BasicDirector
implements ParlorReceiver
{
// statically reference classes we require
ParlorMarshaller;
/**
* Constructs a parlor director and provides it with the parlor context that it can use to
* access the client services that it needs to provide its own services. Only one parlor
@@ -61,9 +64,6 @@ public class ParlorDirector extends BasicDirector
// register ourselves with the invocation director as a parlor notification receiver
_pctx.getClient().getInvocationDirector().registerReceiver(new ParlorDecoder(this));
// ensure that the compiler includes these necessary symbols
var c :Class = ParlorMarshaller;
}
/**
@@ -69,6 +69,9 @@ public class SceneDirector extends BasicDirector
{
private static const log :Log = Log.getLog(SceneDirector);
// statically reference classes we require
SceneMarshaller;
/**
* Creates a new scene director with the specified context.
*
@@ -101,9 +104,6 @@ public class SceneDirector extends BasicDirector
// register for scene notifications
_wctx.getClient().getInvocationDirector().registerReceiver(new SceneDecoder(this));
// ensure that the compiler includes these necessary symbols
var c :Class = SceneMarshaller;
}
/**
@@ -65,6 +65,9 @@ public class SpotSceneDirector extends BasicDirector
{
private static const log :Log = Log.getLog(SpotSceneDirector);
// statically reference classes we require
SpotMarshaller;
/**
* Creates a new spot scene director with the specified context and which will cooperate with
* the supplied scene director.
@@ -83,9 +86,6 @@ public class SpotSceneDirector extends BasicDirector
// wire ourselves up to hear about leave place notifications
locdir.addLocationObserver(new LocationAdapter(null, handleSceneChange, null));
// ensure that the compiler includes these necessary symbols
var c :Class = SpotMarshaller;
}
/**