Prune unneeded imports, nuke some unneeded casts, rerun code generators.
git-svn-id: svn+ssh://src.earth.threerings.net/vilya/trunk@687 c613c5cb-e716-0410-b11b-feb51c14d237
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@@ -58,29 +58,25 @@ public class TableDispatcher extends InvocationDispatcher<TableMarshaller>
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switch (methodId) {
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case TableMarshaller.CREATE_TABLE:
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((TableProvider)provider).createTable(
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source,
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(TableConfig)args[0], (GameConfig)args[1], (InvocationService.ResultListener)args[2]
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source, (TableConfig)args[0], (GameConfig)args[1], (InvocationService.ResultListener)args[2]
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);
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return;
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case TableMarshaller.JOIN_TABLE:
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((TableProvider)provider).joinTable(
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source,
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((Integer)args[0]).intValue(), ((Integer)args[1]).intValue(), (InvocationService.InvocationListener)args[2]
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source, ((Integer)args[0]).intValue(), ((Integer)args[1]).intValue(), (InvocationService.InvocationListener)args[2]
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);
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return;
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case TableMarshaller.LEAVE_TABLE:
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((TableProvider)provider).leaveTable(
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source,
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((Integer)args[0]).intValue(), (InvocationService.InvocationListener)args[1]
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source, ((Integer)args[0]).intValue(), (InvocationService.InvocationListener)args[1]
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);
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return;
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case TableMarshaller.START_TABLE_NOW:
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((TableProvider)provider).startTableNow(
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source,
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((Integer)args[0]).intValue(), (InvocationService.InvocationListener)args[1]
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source, ((Integer)args[0]).intValue(), (InvocationService.InvocationListener)args[1]
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);
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return;
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